don't autosave if playing a cutscene

This commit is contained in:
MelonSpeedruns
2026-04-25 08:25:50 -04:00
parent 78b0563c0e
commit d7dced7ddf
+3 -1
View File
@@ -748,7 +748,9 @@ static int dScnPly_Execute(dScnPly_c* i_this) {
}
#if TARGET_PC
if (!fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) && !dComIfGp_isEnableNextStage() && shouldAutoSave == FALSE) {
if (!dComIfGp_event_runCheck() && !fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) &&
!dComIfGp_isEnableNextStage() && shouldAutoSave == FALSE)
{
triggerAutoSave();
shouldAutoSave = TRUE;
}