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https://github.com/TwilitRealm/dusklight
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Disable spammy mDoGph_Painter log line
What was this even debugging? Who knows.
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@@ -2041,11 +2041,12 @@ static void drawItem3D() {
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int mDoGph_Painter() {
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ZoneScoped;
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// Diagnostic: log windowNum to track game state machine progress
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static bool sDiagLoggedWindow = false;
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if (!sDiagLoggedWindow) {
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int wn = dComIfGp_getWindowNum();
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DuskLog.debug("mDoGph_Painter: windowNum={}", wn);
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// DuskLog.debug("mDoGph_Painter: windowNum={}", wn);
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if (wn != 0) sDiagLoggedWindow = true;
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}
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