Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror

This commit is contained in:
TakaRikka
2026-05-05 04:59:25 -07:00
151 changed files with 14500 additions and 1509 deletions
+1 -1
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@@ -2,7 +2,7 @@
Language: Cpp
Standard: C++03
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: true
+11 -41
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@@ -100,6 +100,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL Linux)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
set(AURORA_ENABLE_RMLUI ON CACHE BOOL "Enable RmlUi UI support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
add_subdirectory(libs/freeverb)
@@ -296,8 +297,10 @@ set(GAME_INCLUDE_DIRS
extern
${CMAKE_BINARY_DIR})
find_package(Threads REQUIRED)
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt)
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
Threads::Threads)
list(APPEND GAME_LIBS libzstd_static)
@@ -319,46 +322,13 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
option(DUSK_ENABLE_DISCORD_RPC "Enable Discord Rich Presence support" ON)
if (DUSK_ENABLE_DISCORD_RPC AND NOT ANDROID AND NOT IOS AND NOT TVOS)
FetchContent_Populate(discord_rpc
URL https://github.com/discord/discord-rpc/archive/refs/tags/v3.4.0.tar.gz
URL_HASH SHA256=e13427019027acd187352dacba6c65953af66fdf3c35fcf38fc40b454a9d7855
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
# RapidJSON is a git submodule absent from the discord-rpc tarball; fetch separately.
FetchContent_Populate(rapidjson
URL https://github.com/Tencent/rapidjson/archive/refs/tags/v1.1.0.tar.gz
URL_HASH SHA256=bf7ced29704a1e696fbccf2a2b4ea068e7774fa37f6d7dd4039d0787f8bed98e
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
if (NOT TARGET discord-rpc)
set(_drpc ${discord_rpc_SOURCE_DIR}/src)
set(_drpc_src
${_drpc}/discord_rpc.cpp
${_drpc}/rpc_connection.cpp
${_drpc}/serialization.cpp
)
if (WIN32)
list(APPEND _drpc_src ${_drpc}/connection_win.cpp ${_drpc}/discord_register_win.cpp)
elseif (APPLE)
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_osx.m)
else ()
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_linux.cpp)
endif ()
add_library(discord-rpc STATIC ${_drpc_src})
target_include_directories(discord-rpc PUBLIC
${discord_rpc_SOURCE_DIR}/include
${rapidjson_SOURCE_DIR}/include
)
if (UNIX)
target_link_libraries(discord-rpc PUBLIC pthread)
endif ()
endif ()
list(APPEND GAME_LIBS discord-rpc)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD_RPC=1)
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
endif ()
option(DUSK_ENABLE_DISCORD "Enable Discord Rich Presence support" ${DUSK_ENABLE_DISCORD_DEFAULT})
if (DUSK_ENABLE_DISCORD AND NOT ANDROID AND NOT IOS AND NOT TVOS)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD=1)
endif ()
# Edit & Continue
+32 -15
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@@ -1,31 +1,48 @@
![DuskLogo](res/logo-mascot.webp)
<div align="center">
<img src="res/logo-mascot.png" alt="Logo" width="640">
- ### **[Official Website](https://twilitrealm.dev)**
- ### **[Discord](https://discord.gg/QACynxeyna)**
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/QACynxeyna">Discord</a>
</p>
</div>
# Overview
Dusk is a reverse-engineered reimplementation of Twilight Princess.
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
# Setup
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
### 1. Verify your ROM dump
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
> [!IMPORTANT]
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
| Version | sha1 hash |
|--------------| ---------------------------------------- |
| GameCube USA | 75edd3ddff41f125d1b4ce1a40378f1b565519e7 |
| GameCube PAL | 2601822a488eeb86fb89db16ca8f29c2c953e1ca |
### 1. Verify your dump
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
| Version | SHA-1 hash |
|--------------| ------------------------------------------ |
| GameCube USA | `75edd3ddff41f125d1b4ce1a40378f1b565519e7` |
| GameCube EUR | `2601822a488eeb86fb89db16ca8f29c2c953e1ca` |
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
### 3. Setup the game
- Extract the zip folder
- Launch Dusk
- Select Options, then set the ISO Path to your supported game dump
- Press Start Game to play!
![Dusk options](assets/dusk_options.png)
- Extract the .zip file
- Launch Dusk
- Press **Select Disc Image**, navigate to your game dump, and select the file
- Press **Start Game** to play!
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much.
# Credits
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
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+1 -1
+50 -5
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@@ -1,7 +1,7 @@
set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
src/m_Do/m_Do_printf.cpp
#src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
@@ -1429,6 +1429,7 @@ set(DUSK_FILES
src/dusk/globals.cpp
src/dusk/gyro.cpp
src/dusk/gamepad_color.cpp
src/dusk/autosave.cpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
@@ -1448,8 +1449,6 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiFirstRunPreset.hpp
src/dusk/imgui/ImGuiFirstRunPreset.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
@@ -1460,15 +1459,61 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/achievements.cpp
src/dusk/ui/achievements.hpp
src/dusk/ui/preset.cpp
src/dusk/ui/preset.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
src/dusk/ui/overlay.cpp
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/popup.cpp
src/dusk/ui/popup.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/prelaunch_options.cpp
src/dusk/ui/prelaunch_options.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
src/dusk/ui/settings.hpp
src/dusk/ui/string_button.cpp
src/dusk/ui/string_button.hpp
src/dusk/ui/tab_bar.cpp
src/dusk/ui/tab_bar.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord.cpp
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
)
+1
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@@ -27,6 +27,7 @@ public:
/* 0x17C */ cXyz mViewScale;
#if TARGET_PC
bool mbReset = false;
bool mbHadEntry = false;
#endif
};
+11
View File
@@ -25,6 +25,10 @@ public:
int Draw();
int Delete();
#if TARGET_PC
void onInterpCallback();
#endif
enum Param_e {
LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
};
@@ -50,6 +54,13 @@ private:
/* 0x1020 */ dCcD_Cyl mCylinderCollider;
/* 0x115C */ s32 mStopSwingingFrames;
#if TARGET_PC
cXyz mChainInterpPrev[64];
cXyz mChainInterpCurr[64];
bool mChainInterpPrevValid;
bool mChainInterpCurrValid;
#endif
// Number of chain models
u32 getArg0() {
return fopAcM_GetParamBit(this, 0, 6);
+3
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@@ -58,6 +58,9 @@ public:
void setNextPoint();
int Draw();
int Delete();
#if TARGET_PC
friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
#endif
u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
+18
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@@ -118,6 +118,18 @@ class camera_class;
class dCamera_c;
typedef bool (dCamera_c::*engine_fn)(s32);
#if TARGET_PC
struct DebugFlyCam {
bool initialized;
f32 pitch;
f32 yaw;
cXyz savedCenter;
cXyz savedEye;
f32 savedFovy;
cSAngle savedBank;
};
#endif
class dCamera_c {
public:
class dCamInfo_c {
@@ -1028,6 +1040,8 @@ public:
bool test2Camera(s32);
#if TARGET_PC
bool freeCamera();
bool executeDebugFlyCam();
void deactivateDebugFlyCam();
#endif
bool towerCamera(s32);
bool hookshotCamera(s32);
@@ -1376,6 +1390,10 @@ public:
/* 0x970 */ dCamSetup_c mCamSetup;
/* 0xAEC */ dCamParam_c mCamParam;
/* 0xB0C */ u8 field_0xb0c;
#if TARGET_PC
DebugFlyCam mDebugFlyCam;
#endif
}; // Size: 0xB10
dCamera_c* dCam_getBody();
+4
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@@ -91,6 +91,10 @@ public:
void calcCursor();
void drawCursor();
#if TARGET_PC
void dMapBgWide();
#endif
void setDPDFloorSelCurPos(s8 i_pos) { field_0xdd6 = i_pos; }
f32 getMapWidth() { return mMapWidth; }
+8
View File
@@ -81,6 +81,10 @@ public:
void calcDrawPriority();
void setArrowPosAxis(f32, f32);
#if TARGET_PC
void fMapBackWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DBack_c();
@@ -336,6 +340,10 @@ public:
void setHIO(bool);
bool isWarpAccept();
#if TARGET_PC
void fMapTopWide();
#endif
virtual void draw();
virtual ~dMenu_Fmap2DTop_c();
+3
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@@ -67,6 +67,9 @@ public:
bool isStaffMessage();
bool isSaveMessage();
bool isTalkMessage();
#if TARGET_PC
bool isShopItemMessage();
#endif
const char* getSmellName();
const char* getPortalName();
const char* getBombName();
+9
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@@ -4,6 +4,8 @@
#include <functional>
#include <queue>
#include <string>
#include <string_view>
#include <unordered_set>
#include <vector>
#include "nlohmann/json.hpp"
@@ -14,6 +16,7 @@ enum class AchievementCategory : uint8_t {
Collection,
Challenge,
Minigame,
Misc,
Glitched
};
@@ -40,6 +43,11 @@ public:
void save();
void tick();
void clearAll();
void clearOne(const char* key);
// Signals are visible to all achievement checks within the same tick, then cleared.
void signal(const char* key);
bool hasSignal(const char* key) const;
std::vector<Achievement> getAchievements() const;
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
@@ -57,6 +65,7 @@ private:
void processEntry(Entry& e);
std::vector<Entry> m_entries;
std::unordered_set<std::string_view> m_signals;
bool m_loaded = false;
bool m_dirty = false;
std::queue<std::string> m_pendingUnlocks;
+17
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@@ -0,0 +1,17 @@
#pragma once
#ifndef AUTOSAVE_H
#define AUTOSAVE_H
#include <m_Do/m_Do_MemCardRWmng.h>
#include <m_Do/m_Do_MemCard.h>
void noAutoSave();
void triggerAutoSave();
void updateAutoSave();
void enterAutoSave();
void autoSaving();
void waitingForWrite();
void endAutoSave();
#endif
+8 -12
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@@ -1,18 +1,14 @@
#pragma once
#ifdef DUSK_DISCORD_RPC
#ifdef DUSK_DISCORD
namespace dusk {
namespace discord {
namespace dusk::discord {
void Initialize();
void initialize();
void run_callbacks();
void update_presence();
void shutdown();
void RunCallbacks();
} // namespace dusk::discord
void UpdatePresence();
void Shutdown();
}
}
#endif // DUSK_DISCORD_RPC
#endif // DUSK_DISCORD
+5 -1
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@@ -55,6 +55,8 @@ struct UserSettings {
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
ConfigVar<bool> enableHrtf;
ConfigVar<bool> menuSounds;
} audio;
// Game settings
@@ -76,9 +78,11 @@ struct UserSettings {
ConfigVar<bool> fastClimbing;
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> no2ndFishForCat;
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
ConfigVar<bool> autoSave;
// Preferences
ConfigVar<bool> enableMirrorMode;
@@ -116,6 +120,7 @@ struct UserSettings {
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<float> freeCameraSensitivity;
ConfigVar<bool> debugFlyCam;
// Cheats
ConfigVar<bool> infiniteHearts;
@@ -151,7 +156,6 @@ struct UserSettings {
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> enableCrashReporting;
ConfigVar<bool> duskMenuOpen;
ConfigVar<int> cardFileType;
} backend;
};
+13
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@@ -5,6 +5,7 @@
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2LinkMgr.h"
#include "dusk/audio.h"
#include "dusk/settings.h"
class mDoAud_zelAudio_c : public Z2AudioMgr {
public:
@@ -132,6 +133,18 @@ inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_re
-1.0f, -1.0f, 0);
}
#if TARGET_PC
inline void mDoAud_seStartMenu(u32 i_sfxID) {
if (!mDoAud_zelAudio_c::isInitFlag()) {
return;
}
if (!dusk::getSettings().audio.menuSounds.getValue()) {
return;
}
mDoAud_seStart(i_sfxID, nullptr, 0, 0);
}
#endif
inline void mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
@@ -59,6 +59,9 @@ public:
bool isActive() const { return mSeqList.getNumLinks() != 0; }
int getNumActiveSeqs() const { return mSeqList.getNumLinks(); }
void pause(bool paused) { mActivity.field_0x0.flags.flag2 = paused; }
#if TARGET_PC
JSUList<JAISeq>* getSeqList() { return &mSeqList; }
#endif
private:
/* 0x08 */ JAIAudience* mAudience;
@@ -207,4 +207,11 @@ void JPARegistAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlpha(JPAEmitterWorkData*, JPABaseParticle*);
void JPARegistPrmAlphaEnv(JPAEmitterWorkData*, JPABaseParticle*);
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotBillboard(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpDirection(JPAEmitterWorkData*, JPABaseParticle*);
void JPAInterpRotDirection(JPAEmitterWorkData*, JPABaseParticle*);
#endif
#endif /* JPABASESHAPE_H */
@@ -24,6 +24,9 @@ public:
void init_c(JPAEmitterWorkData*, JPABaseParticle*);
bool calc_p(JPAEmitterWorkData*);
bool calc_c(JPAEmitterWorkData*);
#if TARGET_PC
void interp(JPAEmitterWorkData*, void const* drawFunc);
#endif
bool canCreateChild(JPAEmitterWorkData*);
f32 getWidth(JPABaseEmitter const*) const;
f32 getHeight(JPABaseEmitter const*) const;
@@ -40,6 +40,9 @@ public:
JUTTransparency getTransparency() const { return JUTTransparency(mTransparency); }
u16 getNumColors() const { return mNumColors; }
ResTLUT* getColorTable() const { return mColorTable; }
#if TARGET_PC
void dataUploaded();
#endif
private:
/* 0x00 */ GXTlutObj mTlutObj;
@@ -75,6 +75,7 @@ public:
s32 getTransparency() const { return mTexInfo->alphaEnabled; }
s32 getWidth() const { return mTexInfo->width; }
s32 getHeight() const { return mTexInfo->height; }
JUTPalette* getPalette() const { return mPalette; }
void setCaptureFlag(bool flag) { mFlags &= 2 | flag; }
bool getCaptureFlag() const { return mFlags & 1; }
bool getEmbPaletteDelFlag() const { return mFlags & 2; }
@@ -82,7 +83,7 @@ public:
int getTlutName() const { return mTlutName; }
bool operator==(const JUTTexture& other) {
return mTexInfo == other.mTexInfo
&& field_0x2c == other.field_0x2c
&& mPalette == other.mPalette
&& mWrapS == other.mWrapS
&& mWrapT == other.mWrapT
&& mMinFilter == other.mMinFilter
@@ -100,7 +101,7 @@ private:
/* 0x20 */ const ResTIMG* mTexInfo;
/* 0x24 */ void* mTexData;
/* 0x28 */ JUTPalette* mEmbPalette;
/* 0x2C */ JUTPalette* field_0x2c;
/* 0x2C */ JUTPalette* mPalette;
/* 0x30 */ u8 mWrapS;
/* 0x31 */ u8 mWrapT;
/* 0x32 */ u8 mMinFilter;
+9 -1
View File
@@ -1,6 +1,9 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASChannel.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#endif
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASDriverIF.h"
@@ -170,7 +173,12 @@ void JASChannel::updateEffectorParam(JASDsp::TChannel* i_channel, u16* i_mixerVo
f32 pan = 0.5f;
f32 dolby = 0.0f;
switch (JASDriver::getOutputMode()) {
#if TARGET_PC
u32 effectiveOutputMode = dusk::audio::EnableHrtf ? JAS_OUTPUT_SURROUND : JASDriver::getOutputMode();
#else
u32 effectiveOutputMode = JASDriver::getOutputMode();
#endif
switch (effectiveOutputMode) {
case JAS_OUTPUT_MONO:
break;
case JAS_OUTPUT_STEREO:
-1
View File
@@ -302,7 +302,6 @@ void JASKernel::setupRootHeap(JKRSolidHeap* heap, u32 size) {
JKRHEAP_NAME(sSystemHeap, "JASKernel::sSystemHeap");
JUT_ASSERT(787, sSystemHeap);
sCommandHeap = JKR_NEW_ARGS (heap, 0) JASMemChunkPool<1024, JASThreadingModel::ObjectLevelLockable>;
JKRHEAP_NAME(sSystemHeap, "JASKernel::sCommandHeap");
JUT_ASSERT(790, sCommandHeap);
JASDram = heap;
}
@@ -442,6 +442,7 @@ static JAUSectionHeap* JAUNewSectionHeap(JKRSolidHeap* heap, bool param_1) {
JAUSectionHeap* JAUNewSectionHeap(bool param_0) {
s32 freeSize = JASDram->getFreeSize();
JKRSolidHeap* sectionHeap = JKRCreateSolidHeap(freeSize, JASDram, true);
JKRHEAP_NAME(sectionHeap, "sectionHeap");
JUT_ASSERT(821, sectionHeap);
return JAUNewSectionHeap(sectionHeap, param_0);
}
+8 -5
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@@ -222,16 +222,11 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("Free block list as follows:\n");
OSReport_Error("Start | End | Size \n");
int i = 0;
for (const CMemBlock* block = mHeadFreeList; block; block = block->mNext) {
if (block->mMagic) {
// Allocated, ignore.
continue;
}
if (i++ > 10) {
OSReport_Error("<more>\n");
break;
}
auto blockStart = (uintptr_t)block - (uintptr_t)mStart;
auto blockEnd = (uintptr_t)block + block->size - (uintptr_t)mStart;
@@ -239,6 +234,14 @@ void* JKRExpHeap::do_alloc(u32 size, int alignment) {
OSReport_Error("%08X | %08X | %08X\n", (u32) blockStart, (u32) blockEnd, (u32) blockSize);
}
OSReport_Error("Child heaps as follows:\n");
OSReport_Error("Start | End | Name \n");
const JSUTree<JKRHeap>& tree = getHeapTree();
for (JSUTreeIterator iter(tree.getFirstChild()); iter != tree.getEndChild(); ++iter) {
OSReport_Error("%08X | %08X | %s\n", iter->getStartAddr(), iter->getEndAddr(), iter->getName());
}
CRASH("Aborting due to allocation failure!");
}
#else
+255 -113
View File
@@ -9,6 +9,9 @@
#include <mtx.h>
#include <gx.h>
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
#include "tracy/Tracy.hpp"
void JPASetPointSize(JPAEmitterWorkData* work) {
@@ -418,50 +421,95 @@ static projectionFunc p_prj[3] = {
loadPrjAnm,
};
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
void JPAInterpRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
Mtx ptclPosMtx;
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
ptclPosMtx[0][0] = cosRot;
ptclPosMtx[0][1] = -sinRot;
ptclPosMtx[1][0] = sinRot;
ptclPosMtx[1][1] = cosRot;
dusk::frame_interp::record_final_mtx(ptclPosMtx, ptcl);
}
#endif
void JPADrawBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
Mtx local_38;
local_38[0][0] = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
local_38[0][3] = local_48.x;
local_38[1][1] = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
#if TARGET_PC
Mtx ptclPosMtx;
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
}
Mtx posMtx;
posMtx[0][0] = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
posMtx[0][3] = pos.x;
posMtx[1][1] = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][1] = posMtx[0][2] = posMtx[1][0] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPADrawRotBillboard(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
JGeometry::TVec3<f32> local_48;
MTXMultVec(work->mPosCamMtx, &param_1->mPosition, &local_48);
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
f32 particleX = work->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * param_1->mParticleScaleY;
if (work->mpRes->getUsrIdx() == 0x89d7) {
int a = 0;
}
Mtx local_38;
local_38[0][0] = cosRot * particleX;
local_38[0][1] = -sinRot * particleY;
local_38[0][3] = local_48.x;
local_38[1][0] = sinRot * particleX;
local_38[1][1] = cosRot * particleY;
local_38[1][3] = local_48.y;
local_38[2][2] = 1.0f;
local_38[2][3] = local_48.z;
local_38[0][2] = local_38[1][2] = local_38[2][0] = local_38[2][1] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
p_prj[work->mPrjType](work, local_38);
JGeometry::TVec3<f32> pos;
f32 sinRot, cosRot;
#if TARGET_PC
Mtx ptclPosMtx;
MTXTrans(ptclPosMtx, ptcl->mPosition.x, ptcl->mPosition.y, ptcl->mPosition.z);
if (dusk::frame_interp::lookup_replacement(ptcl, ptclPosMtx)) {
pos.set(ptclPosMtx[0][3], ptclPosMtx[1][3], ptclPosMtx[2][3]);
sinRot = ptclPosMtx[1][0];
cosRot = ptclPosMtx[0][0];
MTXMultVec(work->mPosCamMtx, &pos, &pos);
} else
#endif
{
MTXMultVec(work->mPosCamMtx, &ptcl->mPosition, &pos);
sinRot = JMASSin(ptcl->mRotateAngle);
cosRot = JMASCos(ptcl->mRotateAngle);
}
f32 particleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 particleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx posMtx;
posMtx[0][0] = cosRot * particleX;
posMtx[0][1] = -sinRot * particleY;
posMtx[0][3] = pos.x;
posMtx[1][0] = sinRot * particleX;
posMtx[1][1] = cosRot * particleY;
posMtx[1][3] = pos.y;
posMtx[2][2] = 1.0f;
posMtx[2][3] = pos.z;
posMtx[0][2] = posMtx[1][2] = posMtx[2][0] = posMtx[2][1] = 0.0f;
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -484,7 +532,7 @@ void JPADrawYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][2] = work->mYBBCamMtx[2][2];
local_38[2][3] = local_48.z;
local_38[0][1] = local_38[0][2] = local_38[1][0] = local_38[2][0] = 0.0f;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -517,7 +565,7 @@ void JPADrawRotYBillboard(JPAEmitterWorkData* work, JPABaseParticle* param_1) {
local_38[2][1] = local_94 * fVar1;
local_38[2][2] = local_90;
local_38[2][3] = local_48.z;
GXLoadPosMtxImm(local_38, 0);
GXLoadPosMtxImm(local_38, GX_PNMTX0);
p_prj[work->mPrjType](work, local_38);
GXCallDisplayList(jpa_dl, sizeof(jpa_dl));
}
@@ -681,103 +729,197 @@ static u8* p_dl[2] = {
jpa_dl_x,
};
void JPADrawDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
#if TARGET_PC
void JPAInterpDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
ZoneScoped;
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
if (local_6c.isZero()) {
if (axisZ.isZero()) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
if (local_78.isZero()) {
return;
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
Mtx local_60;
f32 fVar1 = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 fVar2 = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
p_plane[param_0->mPlaneType](local_60, fVar1, fVar2);
MTXConcat(param_0->mPosCamMtx, local_60, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
Mtx posMtx;
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
dusk::frame_interp::record_final_mtx(posMtx, ptcl);
}
void JPADrawRotDirection(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
if (param_1->checkStatus(JPAPtclStts_Invisible)) {
void JPAInterpRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
Mtx mtx1;
Mtx mtx2;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
dusk::frame_interp::record_final_mtx(mtx1, ptcl);
}
#endif
void JPADrawDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
ZoneScoped;
f32 sinRot = JMASSin(param_1->mRotateAngle);
f32 cosRot = JMASCos(param_1->mRotateAngle);
JGeometry::TVec3<f32> local_6c;
JGeometry::TVec3<f32> local_78;
p_direction[param_0->mDirType](param_0, param_1, &local_6c);
Mtx posMtx;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, posMtx))
#endif
{
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (local_6c.isZero()) {
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
posMtx[0][0] = ptcl->mBaseAxis.x;
posMtx[0][1] = axisY.x;
posMtx[0][2] = axisZ.x;
posMtx[0][3] = ptcl->mPosition.x;
posMtx[1][0] = ptcl->mBaseAxis.y;
posMtx[1][1] = axisY.y;
posMtx[1][2] = axisZ.y;
posMtx[1][3] = ptcl->mPosition.y;
posMtx[2][0] = ptcl->mBaseAxis.z;
posMtx[2][1] = axisY.z;
posMtx[2][2] = axisZ.z;
posMtx[2][3] = ptcl->mPosition.z;
p_plane[work->mPlaneType](posMtx, scaleX, scaleY);
}
MTXConcat(work->mPosCamMtx, posMtx, posMtx);
GXLoadPosMtxImm(posMtx, GX_PNMTX0);
p_prj[work->mPrjType](work, posMtx);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawRotDirection(JPAEmitterWorkData* work, JPABaseParticle* ptcl) {
if (ptcl->checkStatus(JPAPtclStts_Invisible)) {
return;
}
local_6c.normalize();
local_78.cross(param_1->mBaseAxis, local_6c);
ZoneScoped;
if (local_78.isZero()) {
return;
Mtx mtx1;
Mtx mtx2;
#if TARGET_PC
if (!dusk::frame_interp::lookup_replacement(ptcl, mtx1))
#endif
{
f32 sinRot = JMASSin(ptcl->mRotateAngle);
f32 cosRot = JMASCos(ptcl->mRotateAngle);
JGeometry::TVec3<f32> axisY;
JGeometry::TVec3<f32> axisZ;
p_direction[work->mDirType](work, ptcl, &axisY);
if (axisY.isZero()) {
return;
}
axisY.normalize();
axisZ.cross(ptcl->mBaseAxis, axisY);
if (axisZ.isZero()) {
return;
}
axisZ.normalize();
ptcl->mBaseAxis.cross(axisY, axisZ);
ptcl->mBaseAxis.normalize();
f32 scaleX = work->mGlobalPtclScl.x * ptcl->mParticleScaleX;
f32 scaleY = work->mGlobalPtclScl.y * ptcl->mParticleScaleY;
p_rot[work->mRotType](sinRot, cosRot, mtx1);
p_plane[work->mPlaneType](mtx1, scaleX, scaleY);
mtx2[0][0] = ptcl->mBaseAxis.x;
mtx2[0][1] = axisY.x;
mtx2[0][2] = axisZ.x;
mtx2[0][3] = ptcl->mPosition.x;
mtx2[1][0] = ptcl->mBaseAxis.y;
mtx2[1][1] = axisY.y;
mtx2[1][2] = axisZ.y;
mtx2[1][3] = ptcl->mPosition.y;
mtx2[2][0] = ptcl->mBaseAxis.z;
mtx2[2][1] = axisY.z;
mtx2[2][2] = axisZ.z;
mtx2[2][3] = ptcl->mPosition.z;
MTXConcat(mtx2, mtx1, mtx1);
}
local_78.normalize();
param_1->mBaseAxis.cross(local_6c, local_78);
param_1->mBaseAxis.normalize();
f32 particleX = param_0->mGlobalPtclScl.x * param_1->mParticleScaleX;
f32 particleY = param_0->mGlobalPtclScl.y * param_1->mParticleScaleY;
Mtx auStack_80;
Mtx local_60;
p_rot[param_0->mRotType](sinRot, cosRot, auStack_80);
p_plane[param_0->mPlaneType](auStack_80, particleX, particleY);
local_60[0][0] = param_1->mBaseAxis.x;
local_60[0][1] = local_6c.x;
local_60[0][2] = local_78.x;
local_60[0][3] = param_1->mPosition.x;
local_60[1][0] = param_1->mBaseAxis.y;
local_60[1][1] = local_6c.y;
local_60[1][2] = local_78.y;
local_60[1][3] = param_1->mPosition.y;
local_60[2][0] = param_1->mBaseAxis.z;
local_60[2][1] = local_6c.z;
local_60[2][2] = local_78.z;
local_60[2][3] = param_1->mPosition.z;
MTXConcat(local_60, auStack_80, auStack_80);
MTXConcat(param_0->mPosCamMtx, auStack_80, local_60);
GXLoadPosMtxImm(local_60, 0);
p_prj[param_0->mPrjType](param_0, local_60);
GXCallDisplayList(p_dl[param_0->mDLType], sizeof(jpa_dl));
MTXConcat(work->mPosCamMtx, mtx1, mtx2);
GXLoadPosMtxImm(mtx2, GX_PNMTX0);
p_prj[work->mPrjType](work, mtx2);
GXCallDisplayList(p_dl[work->mDLType], sizeof(jpa_dl));
}
void JPADrawDBillboard(JPAEmitterWorkData* param_0, JPABaseParticle* param_1) {
@@ -204,6 +204,28 @@ void JPABaseParticle::init_c(JPAEmitterWorkData* work, JPABaseParticle* parent)
mTexAnmIdx = 0;
}
#if TARGET_PC
void JPABaseParticle::interp(JPAEmitterWorkData* work, void const* drawFunc) {
static bool enable = false;
if (!enable)
return;
// don't interpolate the first frame
if (mAge == 0)
return;
if (drawFunc == JPADrawBillboard) {
JPAInterpBillboard(work, this);
} else if (drawFunc == JPADrawRotBillboard) {
JPAInterpRotBillboard(work, this);
} else if (drawFunc == JPADrawDirection) {
JPAInterpDirection(work, this);
} else if (drawFunc == JPADrawRotDirection) {
JPAInterpRotDirection(work, this);
}
}
#endif
bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
if (++mAge >= mLifeTime) {
return true;
@@ -247,6 +269,17 @@ bool JPABaseParticle::calc_p(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
work->mDirType = pBsp->getDirType();
work->mRotType = pBsp->getRotType();
work->mDLType = pBsp->getType() == 4 || pBsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pBsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleFuncList[0]);
#endif
return false;
}
@@ -289,6 +322,23 @@ bool JPABaseParticle::calc_c(JPAEmitterWorkData* work) {
mOffsetPosition.y + mLocalPosition.y * work->mPublicScale.y,
mOffsetPosition.z + mLocalPosition.z * work->mPublicScale.z);
#if TARGET_PC
JPABaseShape* pBsp = work->mpRes->getBsp();
JPAChildShape* pCsp = work->mpRes->getCsp();
if (pCsp->isScaleInherited()) {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pBsp->getBaseSizeX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pBsp->getBaseSizeY();
} else {
work->mGlobalPtclScl.x = work->mpEmtr->mGlobalPScl.x * pCsp->getScaleX();
work->mGlobalPtclScl.y = work->mpEmtr->mGlobalPScl.y * pCsp->getScaleY();
}
work->mDirType = pCsp->getDirType();
work->mRotType = pCsp->getRotType();
work->mDLType = pCsp->getType() == 4 || pCsp->getType() == 8;
work->mPlaneType = work->mDLType ? 2 : pCsp->getBasePlaneType();
interp(work, (void const*)work->mpRes->mpDrawParticleChildFuncList[0]);
#endif
return false;
}
+6
View File
@@ -38,3 +38,9 @@ bool JUTPalette::load() {
return check;
}
#if TARGET_PC
void JUTPalette::dataUploaded() {
GXInitTlutObjData(&mTlutObj, (void*)mColorTable);
}
#endif
+9 -9
View File
@@ -27,7 +27,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, u8 param_1) {
mTexData = (void*)((intptr_t)mTexInfo + 0x20);
}
field_0x2c = NULL;
mPalette = NULL;
mTlutName = 0;
mWrapS = mTexInfo->wrapS;
mWrapT = mTexInfo->wrapT;
@@ -95,7 +95,7 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
}
mEmbPalette = param_1;
setEmbPaletteDelFlag(false);
field_0x2c = NULL;
mPalette = NULL;
if (param_1 != NULL) {
mTlutName = param_2;
if (param_2 != param_1->getTlutName()) {
@@ -120,11 +120,11 @@ void JUTTexture::storeTIMG(ResTIMG const* param_0, JUTPalette* param_1, GXTlut p
void JUTTexture::attachPalette(JUTPalette* param_0) {
if (mTexInfo->indexTexture) {
if (param_0 == NULL && mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
} else {
field_0x2c = param_0;
mPalette = param_0;
}
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
}
}
@@ -133,9 +133,9 @@ void JUTTexture::init() {
initTexObj();
} else {
if (mEmbPalette != NULL) {
field_0x2c = mEmbPalette;
mPalette = mEmbPalette;
initTexObj(field_0x2c->getTlutName());
initTexObj(mPalette->getTlutName());
} else {
OS_REPORT("This texture is CI-Format, but EmbPalette is NULL.\n");
}
@@ -179,8 +179,8 @@ void JUTTexture::initTexObj(GXTlut param_0) {
}
void JUTTexture::load(GXTexMapID param_0) {
if (field_0x2c) {
field_0x2c->load();
if (mPalette) {
mPalette->load();
}
GXLoadTexObj(&mTexObj, param_0);
}
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+147
View File
@@ -0,0 +1,147 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
overflow: visible;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-size: 24dp;
color: #FFFFFF;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
}
.overlay-root {
width: 100%;
min-height: 45%;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: stretch;
decorator: vertical-gradient(#00000000 #151610F2);
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
.overlay-root[open] {
filter: opacity(1);
}
.overlay {
width: 100%;
max-width: 1216dp;
margin-left: auto;
margin-right: auto;
display: flex;
flex-direction: column;
gap: 24dp;
padding: 48dp 64dp;
}
@media (max-height: 800dp) {
.overlay-root {
min-height: 38%;
}
.overlay {
gap: 16dp;
padding: 32dp 48dp;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
.carousel-container {
flex: 1 1 auto;
display: flex;
justify-content: flex-end;
min-width: 0;
}
.description {
font-size: 18dp;
line-height: 22dp;
color: rgba(255, 255, 255, 50%);
}
.divider {
margin: 1dp 0;
border-top: 1dp rgba(217, 217, 217, 50%);
}
.footer {
display: flex;
justify-content: space-between;
align-items: center;
gap: 24dp;
}
footer-button {
display: block;
width: 100%;
max-width: 220dp;
border: 0;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 20dp;
line-height: 24dp;
text-transform: uppercase;
color: #FFFFFF;
opacity: 1;
cursor: pointer;
}
footer-button.return {
text-align: left;
}
footer-button.reset {
text-align: right;
}
.stepped-carousel {
display: flex;
align-items: center;
justify-content: center;
gap: 16dp;
width: auto;
min-width: 246dp;
padding: 0;
background-color: transparent;
font-family: "Fira Sans Condensed";
font-weight: bold;
}
.stepped-carousel-value {
line-height: 29dp;
min-width: 166dp;
text-align: center;
white-space: nowrap;
opacity: 0.9;
}
.stepped-carousel-arrow {
width: 24dp;
height: 24dp;
min-width: 24dp;
padding: 0;
border: 0;
background-color: transparent;
opacity: 1;
cursor: pointer;
font-family: "Material Symbols Rounded";
font-weight: normal;
}
+45
View File
@@ -0,0 +1,45 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
overflow: visible;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
color: #E0DBC8;
}
button {
cursor: pointer;
focus: auto;
}
popup {
width: 100%;
display: flex;
align-items: stretch;
height: 64dp;
background-color: rgba(21, 22, 16, 80%);
border-bottom: 2dp #92875B;
backdrop-filter: blur(5dp);
transform: translateY(-64dp);
transition: transform 0.2s cubic-in-out;
}
popup[open] {
transform: translateY(0);
}
popup tab-bar {
flex: 1 1 0;
}
popup tab-bar tab {
opacity: 0.35;
color: #E0DBC8;
}
+212
View File
@@ -0,0 +1,212 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
width: 100%;
height: 100%;
font-family: "Fira Sans";
font-weight: normal;
font-size: 20dp;
color: #FFFFFF;
background-color: #000000;
decorator: image(../prelaunch-bg.png cover left center);
filter: opacity(0);
transition: filter 1s 0.2s linear-in-out;
z-index: -1;
}
body[open] {
filter: opacity(1);
}
content {
display: block;
width: 100%;
height: 100%;
filter: opacity(0);
transition: filter 0.2s linear-in-out;
}
content[open] {
filter: opacity(1);
}
menu {
position: absolute;
left: 96dp;
top: 50%;
transform: translateY(-50%);
/* Scale based on a reference screen width, 428/1216 */
width: 35.230264vw;
min-width: 428dp;
max-width: 856dp;
height: auto;
display: flex;
flex-direction: column;
gap: 48dp;
}
hero {
display: flex;
flex-direction: column;
justify-content: center;
align-items: flex-start;
gap: 8dp;
}
hero img {
width: 100%;
}
.eyebrow {
font-family: "Alegreya SC";
font-size: 32dp;
}
@media (min-width: 1216dp) {
.eyebrow {
/* Same logic as .menu, 32/1216 */
font-size: 2.631579vw;
}
}
.eyebrow span {
font-weight: bold;
}
#menu-list {
display: flex;
flex-direction: column;
gap: 12dp;
}
#menu-list button {
width: 428dp;
height: 54dp;
padding: 8dp 16dp;
border-radius: 8dp;
text-transform: uppercase;
font-family: "Fira Sans Condensed";
font-size: 32dp;
font-weight: normal;
cursor: pointer;
/* Define a fully transparent gradient as the default state, otherwise a white flash occurs */
decorator: horizontal-gradient(#00000000 #00000000);
}
#menu-list button.anim-done {
transition: decorator color 0.1s linear-in-out;
}
#menu-list button:hover,
#menu-list button:focus-visible {
color: black;
decorator: horizontal-gradient(#FEE685FF #FEE68500);
}
disc-info {
position: absolute;
left: 96dp;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 12dp;
font-size: 24dp;
}
version-info {
position: absolute;
right: 96dp;
bottom: 72dp;
display: flex;
flex-direction: column;
gap: 12dp;
text-align: right;
font-size: 24dp;
}
#disc-status {
display: flex;
align-items: center;
gap: 8dp;
}
#disc-status[status=good] {
color: #D8F999;
}
#disc-status[status=bad] {
color: #FFC9C9;
}
#disc-status icon {
display: block;
width: 24dp;
height: 24dp;
font-family: "Material Symbols Rounded";
font-weight: normal;
font-size: 24dp;
}
#disc-status[status=good] icon {
decorator: text("&#xe5ca;" center center);
}
#disc-status[status=bad] icon {
decorator: text("&#xe5cd;" center center);
}
#disc-version {
font-size: 20dp;
}
/* TODO: Hidden until an actual update checker is introduced */
.update {
display: none;
font-size: 16dp;
font-weight: bold;
cursor: pointer;
color: #D8F999;
}
.detail,
.update span {
color: #A6A09B;
}
/* Startup animation */
.intro-item {
opacity: 0;
transform: translateY(10dp);
transition: opacity transform 0.3s 0.1s cubic-in-out;
}
body.animate-in .intro-item {
opacity: 1;
transform: translateY(0dp);
}
.delay-0 {
transition: opacity transform 0.3s 0.1s cubic-in-out;
}
.delay-1 {
transition: opacity transform 0.3s 0.2s cubic-in-out;
}
.delay-2 {
transition: opacity transform 0.3s 0.3s cubic-in-out;
}
.delay-3 {
transition: opacity transform 0.3s 0.4s cubic-in-out;
}
.delay-4 {
transition: opacity transform 0.3s 0.5s cubic-in-out;
}
.delay-5 {
transition: opacity transform 0.3s 0.6s cubic-in-out;
}
+81
View File
@@ -0,0 +1,81 @@
tab-bar {
display: flex;
position: relative;
min-width: 0;
overflow: auto hidden;
clip: always;
text-transform: uppercase;
}
tab-bar scrollbarhorizontal,
tab-bar scrollbarhorizontal sliderarrowdec,
tab-bar scrollbarhorizontal sliderarrowinc,
tab-bar scrollbarhorizontal slidertrack,
tab-bar scrollbarhorizontal sliderbar {
width: 0;
height: 0;
}
tab-bar tab {
flex: 0 0 auto;
padding: 0 24dp;
line-height: 64dp;
white-space: nowrap;
decorator: vertical-gradient(#c2a42d00 #c2a42d00);
transition: decorator 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
}
tab-bar tab:selected {
opacity: 1;
border-bottom: 4dp #C2A42D;
font-effect: glow(0dp 4dp 0dp 4dp black);
}
tab-bar tab:focus-visible,
tab-bar tab:hover {
opacity: 1;
font-effect: glow(0dp 4dp 0dp 4dp black);
decorator: vertical-gradient(#c2a42d00 #c2a42d26);
}
tab-bar tab:active {
decorator: vertical-gradient(#c2a42d10 #c2a42d40);
}
tab-bar[closable] tab-end-spacer {
display: block;
flex: 0 0 64dp;
width: 64dp;
pointer-events: none;
}
tab-bar[closable] close {
display: block;
position: fixed;
top: 8dp;
right: 8dp;
z-index: 1;
width: 48dp;
height: 48dp;
font-family: "Material Symbols Rounded";
font-weight: normal;
font-size: 24dp;
color: rgba(224, 219, 200, 70%);
backdrop-filter: blur(2dp);
border-radius: 6dp;
decorator: text("&#xe5cd;" center center);
transition: color background-color 0.12s linear-in-out;
cursor: pointer;
}
tab-bar[closable] close:hover,
tab-bar[closable] close:focus-visible {
color: #fff;
background-color: rgba(194, 164, 45, 24%);
}
tab-bar[closable] close:active {
color: #fff;
background-color: rgba(194, 164, 45, 40%);
}
+401
View File
@@ -0,0 +1,401 @@
*, *:before, *:after {
box-sizing: border-box;
}
body {
display: flex;
width: 100%;
height: 100%;
padding: 64dp;
font-family: "Fira Sans";
font-weight: normal;
font-style: normal;
font-size: 15dp;
color: #E0DBC8;
}
window {
display: flex;
flex-flow: column;
height: 100%;
width: 100%;
max-width: 1088dp;
max-height: 768dp;
margin: auto;
border-radius: 14dp;
overflow: hidden;
border: 2dp #92875B;
backdrop-filter: blur(5dp);
box-shadow: 0 0 25dp 5dp;
background-color: rgba(21, 22, 16, 90%);
filter: opacity(0);
transform: scale(0.9);
transform-origin: center;
transition: filter transform 0.2s cubic-in-out;
}
window.small {
height: auto;
width: auto;
}
window.preset {
min-width: 650dp;
}
window[open] {
filter: opacity(1);
transform: scale(1);
}
@media (max-height: 640dp) {
body {
padding: 16dp;
}
window {
box-shadow: none;
}
}
window tab-bar {
flex: 0 0 64dp;
height: 64dp;
background-color: rgba(217, 217, 217, 10%);
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
border-bottom: 2dp #92875B;
}
window tab-bar tab {
opacity: 0.25;
}
window content {
display: flex;
flex: 1 1 auto;
min-width: 0;
min-height: 0;
overflow: hidden;
}
window content pane {
display: flex;
flex-flow: column;
flex: 1 1 0;
min-width: 0;
min-height: 0;
padding: 24dp;
padding-bottom: 0dp;
gap: 8dp;
overflow: hidden auto;
font-size: 20dp;
}
window content pane:not(:last-of-type) {
border-right: 1dp #92875B;
}
window content pane > * {
flex: 0 0 auto;
}
window content pane > spacer {
display: block;
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
flex: 0 0 16dp;
height: 16dp;
pointer-events: none;
}
scrollbarvertical {
width: 8dp;
margin: 4dp 4dp 4dp 0;
}
scrollbarvertical sliderarrowdec,
scrollbarvertical sliderarrowinc {
width: 0;
height: 0;
}
scrollbarvertical slidertrack {
width: 8dp;
}
scrollbarvertical sliderbar {
width: 8dp;
min-height: 24dp;
background-color: rgba(224, 219, 200, 45%);
border-radius: 2dp;
transition: background-color 0.2s cubic-in-out;
}
scrollbarvertical sliderbar:hover,
scrollbarvertical sliderbar:active {
background-color: rgba(194, 164, 45, 80%);
}
scrollbarhorizontal {
height: 0;
}
scrollbarhorizontal sliderarrowdec,
scrollbarhorizontal sliderarrowinc {
width: 0;
height: 0;
}
scrollbarhorizontal slidertrack,
scrollbarhorizontal sliderbar {
width: 0;
height: 0;
}
.section-heading {
font-family: "Fira Sans Condensed";
font-weight: bold;
text-transform: uppercase;
font-size: 22dp;
opacity: 0.25;
}
.section-heading:not(:first-of-type) {
padding-top: 12dp;
}
button {
text-align: center;
background-color: rgba(17, 16, 10, 20%);
opacity: 0.9;
padding: 8dp 16dp;
border-radius: 14dp;
box-shadow: rgba(146, 135, 91, 25%) 0 0 0 1dp;
font-size: 20dp;
transition: background-color 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
focus: auto;
}
button:not(:disabled):hover,
button:not(:disabled):focus-visible {
background-color: rgba(204, 184, 119, 20%);
box-shadow: #C2A42D 0 0 0 2dp;
}
button:not(:disabled):selected {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
}
button:not(:disabled):active {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button {
display: flex;
align-items: center;
gap: 8dp;
background-color: rgba(17, 16, 10, 20%);
opacity: 0.9;
padding: 8dp 16dp;
border-radius: 14dp;
box-shadow: rgba(146, 135, 91, 25%) 0 0 0 1dp;
transition: background-color 0.1s linear-in-out, opacity 0.1s linear-in-out;
cursor: pointer;
focus: auto;
}
select-button:not(:disabled):hover,
select-button:not(:disabled):focus-visible {
background-color: rgba(204, 184, 119, 20%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button:not(:disabled):selected {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
}
select-button:not(:disabled):active {
opacity: 1;
background-color: rgba(204, 184, 119, 40%);
box-shadow: #C2A42D 0 0 0 2dp;
}
select-button:disabled {
opacity: 0.35;
cursor: default;
}
select-button key {
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 18dp;
text-transform: uppercase;
flex: 0 1 auto;
}
select-button value {
flex: 1 1 auto;
text-align: right;
font-size: 20dp;
}
select-button value.modified {
font-weight: bold;
}
select-button input {
text-align: right;
font-size: 20dp;
}
icon {
font-family: "Material Symbols Rounded";
font-weight: normal;
display: inline-block;
vertical-align: middle;
}
icon.warning {
width: 1em;
height: 1em;
decorator: text("&#xe002;" center center);
color: #ffcc00;
}
.achievement-row {
display: flex;
align-items: flex-start;
gap: 10dp;
padding: 12dp 0;
border-bottom: 1dp rgba(146, 135, 91, 30%);
}
.achievement-info {
display: block;
flex: 1 1 0;
min-width: 0;
}
.achievement-header {
display: flex;
align-items: center;
}
.achievement-name {
flex: 1;
font-weight: bold;
}
.achievement-name.unlocked {
color: #ffa826;
}
.achievement-badge {
font-size: 14dp;
opacity: 0.7;
}
.achievement-badge.unlocked {
color: #44cc55;
opacity: 1;
}
.achievement-badge.locked {
color: #cc4444;
opacity: 1;
}
.achievement-desc {
display: block;
color: rgba(224, 219, 200, 55%);
font-size: 16dp;
margin: 4dp 0 0 0;
}
.achievement-progress {
display: block;
font-size: 13dp;
color: rgba(224, 219, 200, 45%);
}
progressbar {
display: block;
width: 100%;
height: 6dp;
border-radius: 3dp;
background-color: rgba(255, 255, 255, 10%);
margin: 6dp 0 2dp 0;
}
progressbar.progress-done fill {
background-color: #44aa22;
border-radius: 3dp;
}
progressbar.progress-ongoing fill {
background-color: #2255bb;
border-radius: 3dp;
}
button.achievement-clear {
flex: 0 0 auto;
align-self: center;
font-size: 14dp;
padding: 2dp 8dp;
opacity: 0.45;
}
.preset-dialog {
display: flex;
flex-flow: column;
padding: 32dp;
gap: 20dp;
flex: 0 1 auto;
}
.preset-title {
display: block;
font-family: "Fira Sans Condensed";
font-weight: bold;
font-size: 30dp;
text-align: center;
}
.preset-intro {
display: block;
font-size: 18dp;
text-align: center;
color: rgba(224, 219, 200, 65%);
}
.preset-grid {
display: flex;
flex-direction: row;
gap: 20dp;
flex: 0 1 auto;
align-items: flex-start;
}
.preset-col {
display: flex;
flex-flow: column;
gap: 12dp;
flex: 1 1 0;
}
button.preset-btn {
font-size: 22dp;
padding: 20dp 16dp;
}
.preset-desc {
display: block;
font-size: 16dp;
color: rgba(224, 219, 200, 65%);
text-align: center;
}
+24 -1
View File
@@ -1,5 +1,10 @@
#include "Z2AudioLib/Z2Audience.h"
#include "Z2AudioLib/Z2SoundInfo.h"
#if TARGET_PC
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/settings.h"
#include <cmath>
#endif
#include "Z2AudioLib/Z2Calc.h"
#include "Z2AudioLib/Z2Param.h"
#include "JSystem/JAudio2/JAISound.h"
@@ -701,6 +706,11 @@ f32 Z2Audience::calcRelPosVolume(const Vec& param_0, f32 param_1, int camID) {
f32 Z2Audience::calcRelPosPan(const Vec& param_0, int camID) {
Vec local_54 = param_0;
local_54.y = 0.0f;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
local_54.x = -local_54.x;
}
#endif
f32 dVar6 = VECMag(&local_54);
if (dVar6 < 0.1f) {
@@ -734,9 +744,22 @@ f32 Z2Audience::calcRelPosPan(const Vec& param_0, int camID) {
f32 Z2Audience::calcRelPosDolby(const Vec& param_0, int camID) {
f32 fVar1 = param_0.z + mAudioCamera[camID].getDolbyCenterZ();
#if TARGET_PC
if (dusk::audio::EnableHrtf) {
// Normalize the direction so result is purely front/back orientation,
// independent of how far away the sound is
f32 lenSq = param_0.x * param_0.x + param_0.y * param_0.y + param_0.z * param_0.z;
if (lenSq < 0.0001f) {
return 0.5f;
}
f32 zNorm = param_0.z / sqrtf(lenSq);
f32 t = (zNorm + 1.0f) * 0.5f;
return 0.5f - 0.5f * cosf(t * static_cast<f32>(M_PI));
}
#endif
if (fVar1 > mSetting.field_0x48) {
return 1.0f;
}
}
if (fVar1 < mSetting.field_0x44) {
return 0.0f;
+4 -1
View File
@@ -4962,13 +4962,16 @@ int daAlink_c::create() {
setArcName(checkWolf());
setOriginalHeap(&mpArcHeap, 0xA2800);
JKRHEAP_NAME(mpArcHeap, "Alink ArcHeap");
if (dComIfG_resLoad(&mPhaseReq, mArcName, mpArcHeap) != cPhs_COMPLEATE_e) {
return cPhs_INIT_e;
}
setShieldArcName();
setOriginalHeap(&mpShieldArcHeap, 0x7000);
if (dComIfG_resLoad(&mShieldPhaseReq, mShieldArcName, mpShieldArcHeap) != cPhs_COMPLEATE_e) {
JKRHEAP_NAME(mpShieldArcHeap, "Alink ShieldArcHeap");
if (dComIfG_resLoad(&mShieldPhaseReq, mShieldArcName, mpShieldArcHeap) != cPhs_COMPLEATE_e)
{
return cPhs_INIT_e;
}
+13
View File
@@ -8,6 +8,10 @@
#include "d/actor/d_a_horse.h"
#include "d/actor/d_a_crod.h"
#include "d/d_msg_object.h"
#ifdef TARGET_PC
#include "d/actor/d_a_obj_carry.h"
#include "dusk/achievements.h"
#endif
#if DEBUG
#include "d/d_s_menu.h"
@@ -677,6 +681,15 @@ BOOL daAlink_c::checkDamageAction() {
}
setDamagePoint(dmg, at_mtrl == dCcD_MTRL_FIRE || at_mtrl == dCcD_MTRL_ICE, TRUE, 0);
#ifdef TARGET_PC
if (tghit_ac_name == fpcNm_Obj_Carry_e) {
auto* carry = static_cast<daObjCarry_c*>(tghit_ac);
if (carry->prm_chk_type_ironball() && carry->checkCannon()) {
dusk::AchievementSystem::get().signal("iron_ball_hit_player");
}
}
#endif
if (armor_no_dmg && at_mtrl != dCcD_MTRL_ELECTRIC && at_mtrl != dCcD_MTRL_ICE) {
setGuardSe(var_r29);
+4
View File
@@ -18,6 +18,10 @@ enum {
};
void daAlink_c::hsChainShape_c::draw() {
if (dusk::getSettings().game.superClawshot) {
return;
}
static const int dummy = 0;
daAlink_c* alink = (daAlink_c*)getUserArea();
+2 -2
View File
@@ -2721,7 +2721,7 @@ int daAlink_c::procHorseRun() {
}
if (mProcVar2.field_0x300c == 0) {
set3DStatus(BUTTON_STATUS_HOLD_ON, 4);
set3DStatus(BUTTON_STATUS_HOLD_ON, IF_DUSK(dusk::getSettings().game.enableMirrorMode ? 1 :) 4);
}
} else {
if (mProcVar3.field_0x300e != 0) {
@@ -2731,7 +2731,7 @@ int daAlink_c::procHorseRun() {
}
if (mProcVar2.field_0x300c == 0) {
set3DStatus(BUTTON_STATUS_HOLD_ON, 1);
set3DStatus(BUTTON_STATUS_HOLD_ON, IF_DUSK(dusk::getSettings().game.enableMirrorMode ? 4 :) 1);
}
}
-1
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@@ -46,7 +46,6 @@ void daAlink_c::setOriginalHeap(JKRExpHeap** i_ppheap, u32 i_size) {
JKRHeap* parent = mDoExt_getGameHeap();
JKRExpHeap* heap = JKRExpHeap::create(size + (var_r29 + var_r28), parent, true);
JKRHEAP_NAME(heap, "Alink original");
*i_ppheap = heap;
}
}
+11
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@@ -17,6 +17,11 @@
#include <cstdio>
#include <cstring>
#if TARGET_PC
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#endif
char* daDoor20_c::getStopBmdName() {
switch (door_param2_c::getKind(this)) {
case 3:
@@ -196,6 +201,7 @@ void daDoor20_c::setEventPrm() {
} else {
roomNo = FRoomNo;
}
if (dComIfGp_roomControl_checkStatusFlag(roomNo, 1)) {
if (door_param2_c::getKind(this) == 9) {
if (daPy_py_c::checkNowWolf()) {
@@ -564,6 +570,11 @@ int daDoor20_c::openEnd(int param_1) {
openEnd_1();
break;
}
#if TARGET_PC
triggerAutoSave();
#endif
return 1;
}
+6
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@@ -517,6 +517,12 @@ void daE_OctBg_c::core_fish_attack() {
field_0xbaf = cM_rndFX(80.0f) + 100.0f;
}
}
#if AVOID_UB
else {
in_f31 = cM_rndF(400.0f) + 80.0f;
field_0xbaf = cM_rndFX(80.0f) + 100.0f;
}
#endif
} else if (current.pos.abs(cStack_5c) < 400.0f) {
in_f31 = cM_rndF(50.0f) + 20.0f;
field_0xbaf = cM_rndFX(20.0f) + 40.0f;
+5
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@@ -282,6 +282,11 @@ static void e_th_spin_B(e_th_class* i_this) {
i_this->current.pos += spC;
f32 speed_target;
#if AVOID_UB
speed_target = 0;
#endif
f32 anm_frame = i_this->mpModelMorf->getFrame();
switch (i_this->mMode) {
+8
View File
@@ -3519,7 +3519,15 @@ void daKago_c::action() {
checkSizeBg();
setFlyEffect();
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
mStickX = -mDoCPd_c::getStickX3D(PAD_1);
} else {
mStickX = mDoCPd_c::getStickX3D(PAD_1);
}
#else
mStickX = mDoCPd_c::getStickX3D(PAD_1);
#endif
mStickY = mDoCPd_c::getStickY(PAD_1);
u8 prevIsWaterfall = mIsWaterfall;
+17
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@@ -463,6 +463,23 @@ int daMidna_c::createHeap() {
JKRReadIdxResource(mBckHeap[0].getBuffer(), mBckHeap[0].getBufferSize(), 0x1DC, dComIfGp_getAnmArchive());
J3DAnmTransform* md_anm = (J3DAnmTransform*)J3DAnmLoaderDataBase::load(mBckHeap[0].getBuffer());
modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 14);
#if TARGET_PC
J3DTexture* tex = modelData->getTexture();
JUTNameTab* nametable = modelData->getTextureName();
if (tex != NULL && nametable != NULL) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* name = nametable->getName(i);
if (name != NULL && strcmp(name, "midona_eye") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->mipmapEnabled = false;
tex->loadGXTexObj(i);
break;
}
}
}
#endif
JUT_ASSERT(852, modelData != NULL);
mpMorf = JKR_NEW mDoExt_McaMorfSO(modelData, &mMorfCB, NULL, md_anm, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, NULL, 0, 0x11000284);
if (mpMorf == NULL || mpMorf->getModel() == NULL) {
+17 -7
View File
@@ -40,6 +40,7 @@ dMirror_packet_c::dMirror_packet_c() {
void dMirror_packet_c::reset() {
#if TARGET_PC
mbReset = true;
mbHadEntry = false;
#else
mModelCount = 0;
#endif
@@ -84,11 +85,21 @@ void dMirror_packet_c::calcMinMax() {
}
int dMirror_packet_c::entryModel(J3DModel* i_model) {
#if TARGET_PC
if (mbReset) {
mModelCount = 0;
mbReset = false;
}
#endif
if (mModelCount >= 0x40) {
return 0;
}
mModels[mModelCount++] = i_model;
#if TARGET_PC
mbHadEntry = true;
#endif
return 1;
}
@@ -592,13 +603,6 @@ int daMirror_c::execute() {
return 1;
}
#if TARGET_PC
if (mPacket.mbReset) {
mPacket.mModelCount = 0;
mPacket.mbReset = false;
}
#endif
daPy_py_c* player = daPy_getLinkPlayerActorClass();
JUT_ASSERT(0, player != NULL);
@@ -624,6 +628,12 @@ int daMirror_c::draw() {
mDoExt_modelUpdateDL(mpModel);
}
#if TARGET_PC
if (mPacket.mbReset && !mPacket.mbHadEntry) {
mPacket.mModelCount = 0;
}
mPacket.mbHadEntry = true;
#endif
dComIfGd_getOpaListBG()->entryImm(&mPacket, 0);
return 1;
}
+2 -3
View File
@@ -956,7 +956,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
/* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) {
if (IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) {
if (fpcEx_Search(s_fish_sub, _this) != NULL) {
i_this->mAction = npc_ne_class::ACT_HOME;
i_this->mMode = 10;
@@ -2948,8 +2948,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
if (i_this->mWantsFish && (i_this->mCounter & 0xf) == 0) {
/* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])
&& i_this->mDistToTarget < 1500.0f) {
if ((IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) && i_this->mDistToTarget < 1500.0f) {
if (fopAcM_SearchByName(fpcNm_MG_ROD_e) != NULL) {
i_this->mNoFollow = false;
} else {
+2
View File
@@ -14,6 +14,7 @@
#include "d/actor/d_a_obj_automata.h"
#include "d/d_msg_object.h"
#include "d/actor/d_a_obj_scannon.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
const daNpc_Toby_HIOParam daNpc_Toby_Param_c::m = {
@@ -1398,6 +1399,7 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
old.pos = current.pos;
setAngle(cM_deg2s(5.0f * f32(mPath.getArg0())));
mEventTimer = mPath.getArg2();
dusk::frame_interp::request_presentation_sync();
}
} else if (!mHide) {
mHide = 1;
+11 -7
View File
@@ -62,6 +62,16 @@ void daObj_Balloon_c::saveBestScore() {
dComIfGp_setMessageCountNumber(m_balloon_score);
}
#if TARGET_PC
static void minigameReset() {
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
}
#endif
static u8 hio_set;
static daObj_Balloon_HIO_c l_HIO;
@@ -205,13 +215,6 @@ int daObj_Balloon_c::_delete() {
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
if (mHIOInit) {
hio_set = false;
#ifdef TARGET_PC
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
#endif
}
return 1;
}
@@ -253,6 +256,7 @@ int daObj_Balloon_c::create() {
}
if (!hio_set) {
IF_DUSK(minigameReset());
mHIOInit = true;
hio_set = true;
l_HIO.field_0x04 = -1;
+51
View File
@@ -11,6 +11,8 @@
#include "d/d_bg_w.h"
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
struct daObjKLift00_HIO_c : public mDoHIO_entry_c {
daObjKLift00_HIO_c();
@@ -295,6 +297,11 @@ int daObjKLift00_c::Create() {
if(getLock())
mStopSwingingFrames = 5;
#if TARGET_PC
mChainInterpPrevValid = false;
mChainInterpCurrValid = false;
#endif
return 1;
}
@@ -436,6 +443,34 @@ int daObjKLift00_c::Execute(Mtx** i_mtx) {
return 1;
}
#if TARGET_PC
static void klift00_interp_callback(bool isSimFrame, void* pUserWork) {
static_cast<daObjKLift00_c*>(pUserWork)->onInterpCallback();
}
void daObjKLift00_c::onInterpCallback() {
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz savedPositions[64];
for (int i = 0; i < mNumChains; i++) {
savedPositions[i] = mChainPositions[i].mCurrentPos;
const cXyz& p0 = mChainInterpPrev[i];
const cXyz& p1 = mChainInterpCurr[i];
mChainPositions[i].mCurrentPos = p0 + (p1 - p0) * alpha;
}
setMtx();
for (int i = 0; i < mNumChains; i++) {
mChainPositions[i].mCurrentPos = savedPositions[i];
}
}
#endif
int daObjKLift00_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpLiftPlatform, &tevStr);
@@ -457,6 +492,22 @@ int daObjKLift00_c::Draw() {
dComIfGd_setList();
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (mChainInterpCurrValid) {
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
mChainInterpPrevValid = true;
}
for (int i = 0; i < mNumChains; i++) {
mChainInterpCurr[i] = mChainPositions[i].mCurrentPos;
}
mChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&klift00_interp_callback, this);
}
#endif
return 1;
}
+41
View File
@@ -10,6 +10,10 @@
#include "d/d_path.h"
#include "d/d_bg_w.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
daL8Lift_HIO_c::daL8Lift_HIO_c() {
mStopDisappearTime = 30;
mStartMoveTime = 60;
@@ -380,7 +384,44 @@ void daL8Lift_c::setNextPoint() {
mCurrentPoint = next_point;
}
#if TARGET_PC
void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork) {
daL8Lift_c* lift = static_cast<daL8Lift_c*>(pUserWork);
if (lift == NULL || lift->mpModel == NULL) {
return;
}
g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr);
g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr);
J3DModelData* modelData = lift->mpModel->getModelData();
J3DMaterial* materialp = modelData->getMaterialNodePointer(0);
if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) {
J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo();
if (mtx_info != NULL) {
Mtx m;
C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f);
mDoMtx_stack_c::XrotS(0x4000);
mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z);
cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx);
}
}
lift->mBtk.entry(modelData);
J3DGXColor* color = materialp->getTevKColor(1);
color->r = l_HIO.mColorR;
color->g = l_HIO.mColorG;
color->b = l_HIO.mColorB;
}
#endif
int daL8Lift_c::Draw() {
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daL8Lift_interp_callback, this);
#endif
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
J3DModelData* modelData = mpModel->getModelData();
+167 -40
View File
@@ -794,16 +794,15 @@ void dCamera_c::updatePad() {
if (mTriggerLeftLast > mCamSetup.ManualEndVal()) {
if (mLockLActive == 0) {
#if TARGET_PC
mCamParam.mManualMode = 0;
#endif
mLockLJustActivated = 1;
} else {
mLockLJustActivated = 0;
}
mLockLActive = 1;
#if TARGET_PC
mCamParam.mManualMode = 0;
#endif
} else {
mLockLJustActivated = 0;
mLockLActive = 0;
@@ -1041,6 +1040,11 @@ void dCamera_c::debugDrawInit() {
bool dCamera_c::Run() {
#if TARGET_PC
ResetView();
if (executeDebugFlyCam()) {
mFrameCounter++;
mTicks++;
return true;
}
#endif
daAlink_c* link = daAlink_getAlinkActorClass();
@@ -1176,14 +1180,14 @@ bool dCamera_c::Run() {
clrFlag(0x200000);
}
} else {
sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
#if TARGET_PC
if (mCamParam.Algorythmn(mCamStyle) != 1) {
mCamParam.mManualMode = 0;
}
#endif
sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
field_0x170++;
field_0x160++;
mCurCamStyleTimer++;
@@ -1488,7 +1492,7 @@ void dCamera_c::CalcTrimSize() {
mTrimHeight += -mTrimHeight * 0.25f;
break;
case 2:
#if WIDESCREEN_SUPPORT
#if !TARGET_PC && WIDESCREEN_SUPPORT
if (mDoGph_gInf_c::isWide() && mDoGph_gInf_c::isWideZoom()) {
mTrimHeight += (16.0f - mTrimHeight) * 0.25f;
break;
@@ -3096,10 +3100,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
field_0x968 *= mMonitor.field_0xc / 5.0f;
}
#if TARGET_PC
if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) {
#endif
f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f);
center += vec3.norm() * (tmp * globe.V().Sin());
cSGlobe globe2(vec2 - center);
@@ -3113,10 +3113,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
vec = lin_chk1.GetCross();
}
#if TARGET_PC
}
#endif
#if DEBUG
if (mCamSetup.CheckFlag(0x8000)) {
dDbVw_Report(20, 235, " U");
@@ -4208,6 +4204,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
chase->field_0x8 -= chase->field_0xc;
chase->field_0x8c = 0;
chase->field_0x90 = false;
#if TARGET_PC
freeCamera();
#endif
return true;
}
@@ -4631,10 +4632,6 @@ bool dCamera_c::chaseCamera(s32 param_0) {
sp110 = mViewCache.mDirection.R();
mViewCache.mDirection.R(mViewCache.mDirection.R() + (fVar55 - mViewCache.mDirection.R()) * chase->field_0x74);
#if TARGET_PC
freeCamera();
#endif
chase->field_0x64 = mViewCache.mCenter + mViewCache.mDirection.Xyz();
mViewCache.mEye = chase->field_0x64;
@@ -4649,6 +4646,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
if (chase->field_0x1c != 0) {
chase->field_0x1c--;
}
#if TARGET_PC
freeCamera();
#endif
return true;
}
@@ -7096,10 +7098,12 @@ bool dCamera_c::subjectCamera(s32 param_0) {
cXyz sp1E0(val0, val2, val1);
#if TARGET_PC
f32 aspect = mDoGph_gInf_c::getAspect();
f32 baseAspect = FB_WIDTH / FB_HEIGHT;
if (aspect > baseAspect) {
sp1E0.z += (aspect - baseAspect) * 4;
if (sp13) {
f32 aspect = mDoGph_gInf_c::getAspect();
f32 baseAspect = FB_WIDTH / FB_HEIGHT;
if (aspect > baseAspect) {
sp1E0.z += (aspect - baseAspect) * 4;
}
}
#endif
@@ -7475,37 +7479,147 @@ bool dCamera_c::test2Camera(s32 param_0) {
return false;
}
static constexpr f32 FLYCAM_SPEED = 0.5f;
static constexpr f32 FLYCAM_FAST_SPEED = 4.0f;
static constexpr f32 FLYCAM_ROTATION_SPEED = 0.002f;
static constexpr f32 FLYCAM_TRIGGER_DEADZONE = 20.0f;
#if TARGET_PC
bool dCamera_c::executeDebugFlyCam() {
if (!dusk::getSettings().game.debugFlyCam) {
if (mDebugFlyCam.initialized) {
deactivateDebugFlyCam();
}
return false;
}
dEvt_control_c* event = dComIfGp_getEvent();
if (event == nullptr) {
return false;
}
if (!mDebugFlyCam.initialized && (event->mEventStatus != 0 || dComIfGp_isPauseFlag())) {
dusk::getSettings().game.debugFlyCam.setValue(false);
return false;
}
if (!mDebugFlyCam.initialized) {
mDebugFlyCam.savedCenter = mCenter;
mDebugFlyCam.savedEye = mEye;
mDebugFlyCam.savedFovy = mFovy;
mDebugFlyCam.savedBank = mBank;
f32 dx = mCenter.x - mEye.x;
f32 dy = mCenter.y - mEye.y;
f32 dz = mCenter.z - mEye.z;
mDebugFlyCam.yaw = atan2f(dz, dx);
f32 horizontal = sqrtf(dx * dx + dz * dz);
mDebugFlyCam.pitch = atan2f(dy, horizontal);
mDebugFlyCam.initialized = true;
}
event->mEventStatus = 1;
dComIfGp_getEventManager().setCameraPlay(1);
interface_of_controller_pad& pad = mDoCPd_c::getCpadInfo(0);
f32 stickY = pad.mMainStickPosY * 72.0f;
f32 stickX = pad.mMainStickPosX * 72.0f;
f32 cStickY = pad.mCStickPosY * 59.0f;
f32 cStickX = pad.mCStickPosX * 59.0f;
f32 trigL = pad.mTriggerLeft * 150.0f;
f32 trigR = pad.mTriggerRight * 150.0f;
f32 verticalDisp = 0.0f;
if (trigR >= FLYCAM_TRIGGER_DEADZONE) {
verticalDisp += trigR;
}
if (trigL >= FLYCAM_TRIGGER_DEADZONE) {
verticalDisp -= trigL;
}
f32 moveDy = stickY * sinf(mDebugFlyCam.pitch) + verticalDisp;
f32 moveDx = stickY * cosf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) - stickX * sinf(mDebugFlyCam.yaw);
f32 moveDz = stickY * sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) + stickX * cosf(mDebugFlyCam.yaw);
f32 speed = mDoCPd_c::getHoldZ(PAD_1) ? FLYCAM_FAST_SPEED : FLYCAM_SPEED;
mEye.x += speed * moveDx;
mEye.y += speed * moveDy;
mEye.z += speed * moveDz;
static constexpr f32 FLYCAM_TARGET_DIST = 100.0f;
mCenter.x = mEye.x + cosf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
mCenter.z = mEye.z + sinf(mDebugFlyCam.yaw) * cosf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
mCenter.y = mEye.y + sinf(mDebugFlyCam.pitch) * FLYCAM_TARGET_DIST;
Reset(mCenter, mEye);
f32 yawInput = dusk::getSettings().game.invertCameraXAxis ? cStickX : -cStickX;
mDebugFlyCam.yaw += yawInput * FLYCAM_ROTATION_SPEED;
mDebugFlyCam.yaw = fmodf(mDebugFlyCam.yaw + 2.0f * (f32)M_PI, 2.0f * (f32)M_PI);
f32 maxPitch = (f32)M_PI / 2.0f - 0.1f;
f32 minPitch = -(f32)M_PI / 2.0f + 0.1f;
mDebugFlyCam.pitch = std::clamp(mDebugFlyCam.pitch + cStickY * FLYCAM_ROTATION_SPEED, minPitch, maxPitch);
return true;
}
void dCamera_c::deactivateDebugFlyCam() {
Reset(mDebugFlyCam.savedCenter, mDebugFlyCam.savedEye, mDebugFlyCam.savedFovy, mDebugFlyCam.savedBank.Val());
dEvt_control_c* event = dComIfGp_getEvent();
if (event != nullptr) {
event->mEventStatus = 0;
}
dComIfGp_getEventManager().setCameraPlay(0);
mDebugFlyCam.initialized = false;
}
bool dCamera_c::freeCamera() {
if (!dusk::getSettings().game.freeCamera) {
if (dusk::getSettings().game.freeCamera && mGear == 1) {
mGear = 0;
}
if (!dusk::getSettings().game.freeCamera || mCamStyle == 70)
{
mCamParam.mManualMode = 0;
return false;
}
if (!mCamParam.mManualMode) {
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
if (!mCamParam.mManualMode) {
mCamParam.mManualMode = 1;
mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
}
mCamParam.mManualMode = 1;
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
}
if (mCamParam.mManualMode) {
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, -35.0f, 60.0f);
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
mViewCache.mDirection.mRadius = std::clamp((mCamParam.freeYAngle + 35.0f) * 10.0f, 300.0f, 10000.0f);
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (!mCamParam.mManualMode || player == nullptr) {
return false;
}
return mCamParam.mManualMode;
f32 minYAngle = -30.0f;
f32 maxAngle = 50.0f;
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
cXyz finalEye = mViewCache.mCenter + mViewCache.mDirection.Xyz();
mViewCache.mEye = finalEye;
return true;
}
#endif
@@ -11148,12 +11262,25 @@ static int camera_draw(camera_process_class* i_this) {
}
#endif
int trim_height = body->TrimHeight();
#if TARGET_PC
auto trim_height = body->TrimHeight();
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
}
}
trim_height *= viewport->height / FB_HEIGHT;
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
#else
int trim_height = body->TrimHeight();
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
#endif
+45 -9
View File
@@ -22,6 +22,10 @@
#include "dusk/frame_interpolation.h"
#include "dusk/gx_helper.h"
#include "dusk/logging.h"
static const void* getInterpKey(const void* base, int idx) {
return reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(base) ^ idx);
}
#endif
class dDlst_2Dm_c {
@@ -1062,7 +1066,15 @@ void dDlst_shadowReal_c::reset() {
}
void dDlst_shadowReal_c::imageDraw(Mtx param_0) {
GXSetProjection(mRenderProjMtx, GX_ORTHOGRAPHIC);
#ifdef TARGET_PC
Mtx render_proj_mtx;
if (dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 2), render_proj_mtx)) {
GXSetProjection(render_proj_mtx, GX_ORTHOGRAPHIC);
} else
#endif
{
GXSetProjection(mRenderProjMtx, GX_ORTHOGRAPHIC);
}
JUT_ASSERT(1916, mModelNum);
J3DModelData* model_data;
J3DModel** models = mpModels;
@@ -1075,7 +1087,15 @@ void dDlst_shadowReal_c::imageDraw(Mtx param_0) {
for (u16 j = 0; j < model_data->getShapeNum(); j++) {
if (!model_data->getShapeNodePointer(j)->checkFlag(1)) {
shape_pkt = (*models)->getShapePacket(j);
shape_pkt->setBaseMtxPtr(&mViewMtx);
#ifdef TARGET_PC
Mtx view_mtx;
if (dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 1), view_mtx)) {
shape_pkt->setBaseMtxPtr(&view_mtx);
} else
#endif
{
shape_pkt->setBaseMtxPtr(&mViewMtx);
}
shape_pkt->drawFast();
shape_pkt->setBaseMtxPtr((Mtx*)param_0);
}
@@ -1096,7 +1116,18 @@ void dDlst_shadowReal_c::draw() {
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetCurrentMtx(GX_PNMTX0);
GXLoadTexMtxImm(mReceiverProjMtx, GX_TEXMTX0, GX_MTX3x4);
#ifdef TARGET_PC
Mtx view_mtx, recv_proj_mtx;
const auto have_view_mtx = dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 1), view_mtx);
const auto have_recv_proj_mtx = dusk::frame_interp::lookup_replacement(getInterpKey(mpModels[0], 3), recv_proj_mtx);
if (have_view_mtx && have_recv_proj_mtx) {
cMtx_concat(recv_proj_mtx, view_mtx, recv_proj_mtx);
GXLoadTexMtxImm(recv_proj_mtx, GX_TEXMTX0, GX_MTX3x4);
} else
#endif
{
GXLoadTexMtxImm(mReceiverProjMtx, GX_TEXMTX0, GX_MTX3x4);
}
mShadowRealPoly.draw();
}
@@ -1253,6 +1284,13 @@ u8 dDlst_shadowReal_c::setShadowRealMtx(cXyz* param_0, cXyz* param_1, f32 param_
cMtx_lookAt(mViewMtx, &local_64, param_1, 0);
C_MTXOrtho(mRenderProjMtx, param_2, -param_2, -param_2, param_2, 1.0f, 10000.0f);
C_MTXLightOrtho(mReceiverProjMtx, param_2, -param_2, -param_2, param_2, 0.5f, -0.5f, 0.5f, 0.5f);
#ifdef TARGET_PC
const auto keybase = mpModels[0];
dusk::frame_interp::record_final_mtx(mViewMtx, getInterpKey(keybase, 1));
dusk::frame_interp::record_final_mtx(mRenderProjMtx, getInterpKey(keybase, 2));
dusk::frame_interp::record_final_mtx(mReceiverProjMtx, getInterpKey(keybase, 3));
#endif
cMtx_concat(mReceiverProjMtx, mViewMtx, mReceiverProjMtx);
return r29;
}
@@ -1277,6 +1315,10 @@ u32 dDlst_shadowReal_c::set(u32 i_key, J3DModel* i_model, cXyz* param_2, f32 par
}
}
#ifdef TARGET_PC
// provide a stable key for interpolation
mpModels[0] = i_model;
#endif
field_0x1 = setShadowRealMtx(&sp60, param_2, param_3, param_4, param_7, param_5);
if (!field_0x1) {
@@ -1370,12 +1412,6 @@ void dDlst_shadowSimple_c::draw() {
GXCallDisplayList(l_shadowVolumeDL, 0x40);
}
#if TARGET_PC
static const void* getInterpKey(const void* base, int idx) {
return reinterpret_cast<const void*>(reinterpret_cast<uintptr_t>(base) ^ idx);
}
#endif
void dDlst_shadowSimple_c::set(cXyz* param_0, f32 param_1, f32 param_2, cXyz* param_3,
s16 param_4, f32 param_5, TGXTexObj* param_6) {
if (param_5 < 0.0f) {
+43
View File
@@ -16,6 +16,7 @@
#ifdef TARGET_PC
constexpr u16 kMapResolutionMultiplier = 4;
constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
#endif
void dMpath_n::dTexObjAggregate_c::create() {
@@ -32,6 +33,48 @@ void dMpath_n::dTexObjAggregate_c::create() {
JUT_ASSERT(74, image->magFilter == GX_NEAR);
mDoLib_setResTimgObj(image, mp_texObj[lp1], 0, NULL);
}
#if TARGET_PC
auto hqCircle = JKR_NEW TGXTexObj();
static bool hqCircleDrawn = false;
static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
if (!hqCircleDrawn) {
const auto center = kMapCircleSize / 2.0f;
const auto radiusSq = center * center;
const auto blocksAcross = kMapCircleSize >> 3;
const auto totalPixels = sizeof(hqCircleData);
for (size_t i = 0; i < totalPixels; i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
// the original texture is in I4 format and uses 1 to indicate if inside the circle
// so we scale to I8 range: 255 / 15 = 17
hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
}
hqCircleDrawn = true;
}
GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[6] = hqCircle;
#endif
}
void dMpath_n::dTexObjAggregate_c::remove() {
+39
View File
@@ -856,7 +856,46 @@ void dMenu_DmapBg_c::decGoldFrameAlphaRate() {
setGoldFrameAlphaRate(rate);
}
void dMenu_DmapBg_c::dMapBgWide() {
// Scale Base HUD
mBaseScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mBaseScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
// Boss Key, Compass & Map icons
mBaseScreen->search(MULTI_CHAR('key_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('con_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('map_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Text Header
mBaseScreen->search(MULTI_CHAR('t_t00'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mBaseScreen->search(MULTI_CHAR('f_t_00'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// C Button
mBaseScreen->search(MULTI_CHAR('c_btn2'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Scale Buttons HUD
mButtonScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mButtonScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
// Buttons
mButtonScreen->search(MULTI_CHAR('cont_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// C Button
mButtonScreen->search(MULTI_CHAR('c_btn'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('c_text_s'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('c_text'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('f_text_s'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
mButtonScreen->search(MULTI_CHAR('f_text'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
// Decorations
mButtonScreen->search(MULTI_CHAR('kazari_n'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
}
void dMenu_DmapBg_c::draw() {
#if TARGET_PC
dMapBgWide();
#endif
u32 scissor_left;
u32 scissor_top;
u32 scissor_width;
+34 -1
View File
@@ -20,6 +20,15 @@
#include "dusk/frame_interpolation.h"
#include <cstring>
#if TARGET_PC
void dMenu_Fmap2DBack_c::fMapBackWide() {
mpBaseScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpBaseScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
mpBackScreen->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpBackScreen->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
}
#endif
dMenu_Fmap2DBack_c::dMenu_Fmap2DBack_c() {
dMeter2Info_setMapDrugFlag(0);
@@ -267,6 +276,10 @@ dMenu_Fmap2DBack_c::~dMenu_Fmap2DBack_c() {
}
void dMenu_Fmap2DBack_c::draw() {
#if TARGET_PC
fMapBackWide();
#endif
calcBlink();
J2DGrafContext* grafPort = dComIfGp_getCurrentGrafPort();
@@ -1199,7 +1212,7 @@ f32 dMenu_Fmap2DBack_c::getMapScissorAreaSizeX() {
}
f32 dMenu_Fmap2DBack_c::getMapScissorAreaSizeRealX() {
#if PLATFORM_GCN && !TARGET_PC
#if PLATFORM_GCN
return getMapScissorAreaSizeX();
#else
return getMapScissorAreaSizeX() * mDoGph_gInf_c::getScale();
@@ -1425,6 +1438,11 @@ void dMenu_Fmap2DBack_c::stageTextureDraw() {
mpSpotTexture->setAlpha(mAlphaRate * 255.0f * field_0xfa8 * mSpotTextureFadeAlpha);
}
#if TARGET_PC
JUTPalette* pPalette = mpSpotTexture->getTexture(0)->getPalette();
pPalette->dataUploaded();
#endif
mpSpotTexture->draw(mTransX + getMapScissorAreaLX(), mTransZ + getMapScissorAreaLY(),
getMapScissorAreaSizeRealX(), getMapScissorAreaSizeRealY(), false, false,
false);
@@ -2197,6 +2215,17 @@ void dMenu_Fmap2DBack_c::setArrowPosAxis(f32 i_posX, f32 i_posZ) {
control_ypos = 0.0f;
}
#if TARGET_PC
void dMenu_Fmap2DTop_c::fMapTopWide() {
mpTitleScreen->search(MULTI_CHAR('spot0_n'))->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpTitleScreen->search(MULTI_CHAR('spot2_n'))->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
mpTitleScreen->search(MULTI_CHAR('name_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-243.0f), -169.0f);
mpTitleScreen->search(MULTI_CHAR('sub_n_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-80.0f), -154.0f);
mpTitleScreen->search(MULTI_CHAR('btn_i_n'))->translate(mDoGph_gInf_c::ScaleHUDXLeft(-241.0f), 177.0f);
mpTitleScreen->search(MULTI_CHAR('cont_n'))->translate(mDoGph_gInf_c::ScaleHUDXRight(515.0f), 83.0f);
}
#endif
dMenu_Fmap2DTop_c::dMenu_Fmap2DTop_c(JKRExpHeap* i_heap, STControl* i_stick) {
mpHeap = i_heap;
mTransX = 0.0f;
@@ -2590,6 +2619,10 @@ void dMenu_Fmap2DTop_c::setAllAlphaRate(f32 i_rate, bool i_init) {
}
void dMenu_Fmap2DTop_c::draw() {
#if TARGET_PC
fMapTopWide();
#endif
u32 scissor_left, scissor_top, scissor_width, scissor_height;
J2DOrthoGraph* ctx = static_cast<J2DOrthoGraph*>(dComIfGp_getCurrentGrafPort());
ctx->setup2D();
+8
View File
@@ -17,6 +17,10 @@
#include "d/d_msg_scrn_arrow.h"
#include "d/d_lib.h"
#ifdef TARGET_PC
#include "dusk/achievements.h"
#endif
#if VERSION == VERSION_GCN_JPN
#define D_MENU_LETTER_LINE_MAX 9
#else
@@ -514,6 +518,10 @@ void dMenu_Letter_c::read_open_init() {
setAButtonString(0);
setBButtonString(0);
mpBlackTex->setAlpha(0);
#ifdef TARGET_PC
dusk::AchievementSystem::get().signal("open_letter");
#endif
}
void dMenu_Letter_c::read_open_move() {
+6 -6
View File
@@ -316,6 +316,12 @@ int dMeter2_c::_execute() {
}
int dMeter2_c::_draw() {
#if TARGET_PC
if (dusk::getSettings().game.disableMainHUD) {
return 1;
}
#endif
if (mpMap != NULL) {
mpMap->_draw();
}
@@ -424,12 +430,6 @@ void dMeter2_c::setLifeZero() {
void dMeter2_c::checkStatus() {
mStatus = 0;
#if TARGET_PC
if (dusk::getSettings().game.disableMainHUD) {
mStatus |= 0xF0000000;
}
#endif
field_0x12c = field_0x128;
field_0x128 = daPy_py_c::checkNowWolf();
+4
View File
@@ -2306,6 +2306,10 @@ void dMeter_drawHIO_c::updateOnWide() {
// River Canoe Minigame
g_drawHIO.mMiniGame.mCounterPosX[1] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mCounterPosX[1]);
g_drawHIO.mMiniGame.mIconPosX[1] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mIconPosX[1]);
// Bulblin Count in Hidden Village
g_drawHIO.mMiniGame.mCounterPosX[2] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mCounterPosX[2]);
g_drawHIO.mMiniGame.mIconPosX[2] = mDoGph_gInf_c::ScaleHUDXRight(g_drawHIO.mMiniGame.mIconPosX[2]);
#endif
}
+1 -1
View File
@@ -2066,7 +2066,7 @@ bool jmessage_tSequenceProcessor::do_isReady() {
case 0:
case 5:
case 6:
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0) {
if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0 IF_DUSK(|| (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)))) {
field_0xa4 = 0;
pReference->onBatchFlag();
pReference->setCharCnt(D_MSG_CLASS_CHAR_CNT_MAX);
+47 -1
View File
@@ -32,6 +32,9 @@
#if TARGET_PC
#include "dusk/settings.h"
#include <vector>
#include <array>
#include <algorithm>
#endif
static void dMsgObject_addFundRaising(s16 param_0);
@@ -424,6 +427,16 @@ static void dummyStrings() {
dMsgObject_HIO_c g_MsgObject_HIO_c;
int dMsgObject_c::_execute() {
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
// enable wii message index override
g_MsgObject_HIO_c.mMessageDisplay = 1;
} else if (!dusk::getSettings().game.enableMirrorMode && g_MsgObject_HIO_c.mMessageDisplay == 1) {
g_MsgObject_HIO_c.mMessageDisplay = 0;
}
#endif
field_0x4c7 = 0;
if (mpTalkHeap != NULL) {
field_0x148 = mDoExt_setCurrentHeap(mpTalkHeap);
@@ -1594,7 +1607,7 @@ u8 dMsgObject_c::isSend() {
return 2;
}
} else {
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) ||)
if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0) && !isShopItemMessage()) ||)
mDoCPd_c::getTrigA(0) != 0 || mDoCPd_c::getTrigB(0) != 0) {
return 2;
}
@@ -1866,6 +1879,39 @@ bool dMsgObject_c::isTalkMessage() {
return true;
}
#if TARGET_PC
bool dMsgObject_c::isShopItemMessage() {
// Probably a better way to do this than just listing every message id, but this works for now
// Note: Keep contents sorted so we can use binary search
const auto shopMsgIds = std::to_array<std::vector<s16>>({
{},
// zel_01.bmg - Seras Shop
{7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029,
7044, 7045, 7053},
// zel_02.bmg - Kakariko Shops
{5181, 5182, 5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665,
5697, 5698, 5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988,
5989, 5990, 5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999},
// zel_03.bmg - Death Mountain Shop
{5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499},
// zel_04.bmg - Castle Town Shops
{5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431,
5432, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452, 5462},
// zel_05.bmg - Oocca Shop
{9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459}
});
u16 id = mMessageID;
s16 group = dMsgObject_getGroupID();
if (group < shopMsgIds.size()) {
return std::ranges::binary_search(shopMsgIds[group], id);
}
return false;
}
#endif
const char* dMsgObject_c::getSmellName() {
JMSMesgInfo_c* info_header_p = (JMSMesgInfo_c*)((char*)mpMsgRes + 0x20);
char* data_ptr = (char*)info_header_p + info_header_p->header.size;
+19
View File
@@ -41,6 +41,7 @@
#if TARGET_PC
#include "dusk/memory.h"
#include <dusk/autosave.h>
#endif
#if DEBUG
@@ -700,6 +701,10 @@ static u8 lbl_8074CAE4;
static u32 l_sceneChangeStartTick;
#endif
#if TARGET_PC
static BOOL autoSaved;
#endif
static int dScnPly_Execute(dScnPly_c* i_this) {
#if DEBUG
fapGm_HIO_c::startCpuTimer();
@@ -742,6 +747,15 @@ static int dScnPly_Execute(dScnPly_c* i_this) {
}
}
#if TARGET_PC
if (!dComIfGp_event_runCheck() && !fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) &&
!dComIfGp_isEnableNextStage() && autoSaved == FALSE)
{
triggerAutoSave();
autoSaved = TRUE;
}
#endif
dKy_itudemo_se();
#if DEBUG
@@ -1593,6 +1607,11 @@ static int dScnPly_Create(scene_class* i_this) {
dScnPly_c* a_this = (dScnPly_c*)i_this;
int phase_state = dComLbG_PhaseHandler(&a_this->field_0x1c4, l_method, a_this);
#if TARGET_PC
autoSaved = FALSE;
#endif
return phase_state;
}
+8
View File
@@ -27,7 +27,11 @@
#include "lingcod/lingcod.h"
#endif
#if TARGET_PC
#include "dusk/settings.h"
#include <f_ap/f_ap_game.h>
#include <dusk/autosave.h>
#endif
static u8 dSv_item_rename(u8 i_itemNo) {
switch (i_itemNo) {
@@ -345,6 +349,10 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
dComIfGp_setSelectItem(i);
}
}
#if TARGET_PC
triggerAutoSave();
#endif
}
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
+118
View File
@@ -0,0 +1,118 @@
#include <memory>
#include "aurora/lib/logging.hpp"
#include "os_report.h"
aurora::Module Log("dusk::osReport");
bool dusk::OSReportReallyForceEnable = false;
u8 __OSReport_disable;
void OSReportDisable() {
__OSReport_disable = true;
}
void OSReportEnable() {
__OSReport_disable = false;
}
static bool checkEnabled() {
return !__OSReport_disable || dusk::OSReportReallyForceEnable;
}
static std::string FormatToString(const char* msg, va_list list) {
int ret = vsnprintf(nullptr, 0, msg, list);
if (ret <= 0) {
return {};
}
++ret;
std::unique_ptr<char[]> buf(new char[ret]);
vsnprintf(buf.get(), ret, msg, list);
buf[ret - 1] = '\0';
return {buf.get()};
}
void OSReport(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.info("{}", str);
}
void OSPanic(const char* file, int line, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.fatal("[{}:{}] {}", file, line, str);
}
void OSReport_Error(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.error("{}", str);
}
void OSReport_FatalError(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.fatal("{}", str);
}
void OSReport_Warning(const char* fmt, ...) {
if (!checkEnabled()) {
return;
}
va_list args;
va_start(args, fmt);
const auto str = FormatToString(fmt, args);
va_end(args);
Log.warn("{}", str);
}
void OSReport_System(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
OSVAttention(fmt, args);
va_end(args);
}
void OSVAttention(const char* fmt, va_list args) {
if (!checkEnabled()) {
return;
}
const auto str = FormatToString(fmt, args);
Log.info("{}", str);
}
void OSAttention(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
OSVAttention(fmt, args);
va_end(args);
}
+127 -8
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_demo.h"
#include "f_pc/f_pc_name.h"
#include "f_op/f_op_actor_mng.h"
#include <filesystem>
#include <algorithm>
@@ -46,6 +47,21 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
},
{}
},
{
{
"plumm_max",
"Thank You Berry Much",
"Score 61,454 points in the Plumm minigame.",
AchievementCategory::Minigame,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (dComIfGs_getBalloonScore() >= 61454) {
a.progress = 1;
}
},
{}
},
{
{
"rollgoal_8",
@@ -258,6 +274,58 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
},
{}
},
{
{
"friendly_fire",
"Friendly Fire",
"Get hit by your own cannonball.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
if (AchievementSystem::get().hasSignal("iron_ball_hit_player")) {
a.progress = 1;
}
},
{}
},
{
{
"long_jump_attack",
"Long Jump Attack",
"Travel more than 20 meters in a single jump attack before landing.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
static bool inJump = false;
static float startX = 0.0f, startZ = 0.0f;
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr) {
inJump = false;
return;
}
if (!inJump) {
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
inJump = true;
startX = link->current.pos.x;
startZ = link->current.pos.z;
}
} else if (link->mProcID == daAlink_c::PROC_CUT_JUMP_LAND) {
inJump = false;
const float dx = link->current.pos.x - startX;
const float dz = link->current.pos.z - startZ;
if (dx * dx + dz * dz >= 2000.0f * 2000.0f) {
a.progress = 1;
}
} else if (link->mProcID != daAlink_c::PROC_CUT_JUMP) {
inJump = false;
}
},
{}
},
{
{
"back_in_time",
@@ -267,18 +335,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
false, 0, 0, false
},
[](Achievement& a, json&) {
static int titleNoDemoFrames = 0;
if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) {
titleNoDemoFrames = 0;
return;
}
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link != nullptr && dDemo_c::getMode() == 0) {
if (++titleNoDemoFrames >= 60) {
const auto* player = static_cast<const daPy_py_c*>(daPy_getPlayerActorClass());
if (player != nullptr && player->mDemo.getDemoMode() == 1) {
a.progress = 1;
}
} else {
titleNoDemoFrames = 0;
}
},
{}
@@ -345,6 +408,41 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
}
},
{}
},
{
{
"email_me",
"Email Me",
"Read a letter during the Dark Beast Ganon fight.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
void* dbgExists = fopAcM_SearchByName(fpcNm_B_MGN_e);
if (dbgExists && AchievementSystem::get().hasSignal("open_letter")) {
a.progress = 1;
}
},
{}
},
{
{
"heavy-hitter",
"Heavy Hitter",
"Wear the Iron Boots during the end credits.",
AchievementCategory::Misc,
false, 0, 0, false
},
[](Achievement& a, json&) {
const auto* link = static_cast<const daAlink_c*>(daPy_getPlayerActorClass());
if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) {
return;
}
if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) {
a.progress = 1;
}
},
{}
}
};
}
@@ -426,6 +524,26 @@ void AchievementSystem::clearAll() {
save();
}
void AchievementSystem::signal(const char* key) {
m_signals.insert(key);
}
bool AchievementSystem::hasSignal(const char* key) const {
return m_signals.count(key) > 0;
}
void AchievementSystem::clearOne(const char* key) {
for (auto& e : m_entries) {
if (std::string(e.achievement.key) == key) {
e.achievement.progress = 0;
e.achievement.unlocked = false;
e.extra = {};
break;
}
}
save();
}
void AchievementSystem::processEntry(Entry& e) {
if (e.achievement.unlocked) {
return;
@@ -458,6 +576,7 @@ void AchievementSystem::tick() {
for (auto& e : m_entries) {
processEntry(e);
}
m_signals.clear();
if (m_dirty) {
save();
m_dirty = false;
+54
View File
@@ -48,6 +48,20 @@ f32 dusk::audio::MasterVolume = 1.0f;
f32 dusk::audio::PrevMasterVolume = 1.0f;
bool dusk::audio::EnableReverb = true;
bool dusk::audio::DumpAudio = false;
bool dusk::audio::EnableHrtf = false;
f32 dusk::audio::HrtfGain = 0.5f;
// 3dB at 5kHz.
static constexpr f32 HRTF_LP_K = 0.75f;
static constexpr f32 HRTF_ALLPASS_G = 0.3f;
// Front never drops below (1 - HRTF_EXTRACT_MAX).
static constexpr f32 HRTF_EXTRACT_MAX = 0.6f;
static f32 sHrtfLp1 = 0.0f;
static f32 sHrtfLp2 = 0.0f;
static f32 sHrtfApIn1 = 0.0f;
static f32 sHrtfApOut1 = 0.0f;
/**
* Validate that a DSP channel's format is actually something we know how to play.
@@ -283,6 +297,9 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
DspSubframe reverbInputR = {};
bool anyReverbInput = false;
DspSubframe surroundBus = {};
bool anySurroundInput = false;
for (int i = 0; i < channels.size(); i++) {
auto& channel = channels[i];
auto& channelAux = ChannelAux[i];
@@ -324,6 +341,21 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
}
}
if (EnableHrtf && channel.mAutoMixerBeenSet) {
f32 dolby = (channel.mAutoMixerPanDolby & 0xFF) / 127.0f;
if (dolby > 0.0f) {
anySurroundInput = true;
f32 extract = dolby * HRTF_EXTRACT_MAX;
f32 frontScale = 1.0f - extract;
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
f32 mono = (channelSubframe.channels[0][j] + channelSubframe.channels[1][j]) * 0.5f;
surroundBus[j] += mono * extract;
channelSubframe.channels[0][j] *= frontScale;
channelSubframe.channels[1][j] *= frontScale;
}
}
}
if (DumpAudio && sChannelDumpFiles[i]) {
f32 interleaved[DSP_SUBFRAME_SIZE * 2];
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
@@ -349,6 +381,28 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
ReverbHasTail = wetEnergy >= REVERB_ENERGY_EPSILON;
}
if (EnableHrtf && anySurroundInput) {
// Two-pole LPF: -12 dB/oct above 3 kHz
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
sHrtfLp1 = (1.0f - HRTF_LP_K) * sHrtfLp1 + HRTF_LP_K * surroundBus[j];
sHrtfLp2 = (1.0f - HRTF_LP_K) * sHrtfLp2 + HRTF_LP_K * sHrtfLp1;
surroundBus[j] = sHrtfLp2;
}
// Mix into L and R
// L gets the filtered signal directly; R gets it allpass for mild decorrelation
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
f32 s = surroundBus[j];
subframe.channels[0][j] += s * HrtfGain;
f32 r = -HRTF_ALLPASS_G * s + sHrtfApIn1 + HRTF_ALLPASS_G * sHrtfApOut1;
sHrtfApIn1 = s;
sHrtfApOut1 = r;
subframe.channels[1][j] += r * HrtfGain;
}
}
for (auto& channel : subframe.channels) {
ApplyVolume(channel, channel, PrevMasterVolume, MasterVolume);
}
+2
View File
@@ -133,4 +133,6 @@ namespace dusk::audio {
extern f32 PrevMasterVolume;
extern bool EnableReverb;
extern bool DumpAudio;
extern bool EnableHrtf;
extern f32 HrtfGain;
}
+88
View File
@@ -0,0 +1,88 @@
#include "dusk/autosave.h"
#include "imgui/ImGuiConsole.hpp"
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
u8 mAutoSaveProc = 0;
int autoSaveWriteState = 0;
typedef void (*AutoSaveFuncs)();
static AutoSaveFuncs AutoSaveFuncsProc[] = {
noAutoSave, enterAutoSave, autoSaving, waitingForWrite, endAutoSave,
};
void noAutoSave() {}
void triggerAutoSave() {
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
{
mAutoSaveProc = 1;
}
}
void updateAutoSave() {
(AutoSaveFuncsProc[mAutoSaveProc])();
}
void writeAutoSave() {
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo());
dComIfGs_putSave(stageNo);
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
mDoMemCdRWm_SetCheckSumGameData(mSaveBuffer, dComIfGs_getDataNum());
u8* save = mSaveBuffer;
for (int i = 0; i < 3; i++) {
mDoMemCdRWm_TestCheckSumGameData(save);
save += QUEST_LOG_SIZE;
}
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
}
void autoSaving() {
int cardState = g_mDoMemCd_control.LoadSync(mSaveBuffer, sizeof(mSaveBuffer), 0);
if (cardState != 0) {
if (cardState == 2) {
mAutoSaveProc = 1;
} else if (cardState == 1) {
writeAutoSave();
mAutoSaveProc = 3;
}
}
}
void enterAutoSave() {
u32 cardStatus = g_mDoMemCd_control.getStatus(0);
if (cardStatus != 14) {
switch (cardStatus) {
case 2:
g_mDoMemCd_control.load();
mAutoSaveProc = 2;
break;
case 3:
case 4:
case 5:
break;
default:
mAutoSaveProc = 0;
break;
}
}
}
void waitingForWrite() {
autoSaveWriteState = g_mDoMemCd_control.SaveSync();
if (autoSaveWriteState == 2) {
mAutoSaveProc = 0;
} else if (autoSaveWriteState == 1) {
mAutoSaveProc = 4;
}
}
void endAutoSave() {
dusk::g_imguiConsole.AddToast("Saving...", 2.0f);
mAutoSaveProc = 0;
}
+867
View File
@@ -0,0 +1,867 @@
#ifdef DUSK_DISCORD
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include "discord.hpp"
#include "dusk/logging.h"
#include "nlohmann/json.hpp"
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstdint>
#include <cstring>
#include <deque>
#include <mutex>
#include <optional>
#include <string>
#include <string_view>
#include <thread>
#include <vector>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#else
#include <cerrno>
#include <cstdlib>
#include <fcntl.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#endif
namespace dusk::discord::rpc {
namespace {
using json = nlohmann::json;
constexpr uint32_t kRpcVersion = 1;
constexpr size_t kFrameHeaderSize = sizeof(uint32_t) * 2;
constexpr size_t kMaxFramePayloadSize = 64 * 1024;
constexpr auto kIoWait = std::chrono::milliseconds(500);
constexpr auto kShutdownClearTimeout = std::chrono::milliseconds(200);
constexpr auto kInitialReconnectDelay = std::chrono::milliseconds(500);
constexpr auto kMaxReconnectDelay = std::chrono::milliseconds(60 * 1000);
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
enum class ConnectionState {
Disconnected,
SentHandshake,
Connected,
};
enum class DisconnectCode : int {
PipeClosed = 1,
ReadCorrupt = 2,
BadFrame = 3,
};
struct Frame {
Opcode opcode = Opcode::Frame;
std::string payload;
};
struct QueuedEvent {
enum class Type {
Ready,
Disconnected,
Error,
};
Type type = Type::Ready;
User user;
int code = 0;
std::string message;
};
class Backoff {
public:
std::chrono::milliseconds next_delay() {
const auto delay = currentDelay;
currentDelay = std::min(currentDelay * 2, kMaxReconnectDelay);
return delay;
}
void reset() { currentDelay = kInitialReconnectDelay; }
private:
std::chrono::milliseconds currentDelay = kInitialReconnectDelay;
};
class IpcConnection {
public:
IpcConnection() = default;
~IpcConnection() { close(); }
IpcConnection(const IpcConnection&) = delete;
IpcConnection& operator=(const IpcConnection&) = delete;
bool open() {
#ifdef _WIN32
wchar_t pipeName[] = L"\\\\?\\pipe\\discord-ipc-0";
constexpr size_t kPipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
for (wchar_t pipeNumber = L'0'; pipeNumber <= L'9'; ++pipeNumber) {
pipeName[kPipeDigit] = pipeNumber;
pipe = CreateFileW(
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (pipe != INVALID_HANDLE_VALUE) {
return true;
}
if (GetLastError() == ERROR_PIPE_BUSY && WaitNamedPipeW(pipeName, 10000)) {
--pipeNumber;
}
}
return false;
#else
const auto tempPaths = get_temp_paths();
for (const std::string& tempPath : tempPaths) {
for (int pipeNumber = 0; pipeNumber < 10; ++pipeNumber) {
socketFd = socket(AF_UNIX, SOCK_STREAM, 0);
if (socketFd == -1) {
return false;
}
sockaddr_un pipeAddress{};
pipeAddress.sun_family = AF_UNIX;
const std::string socketPath =
tempPath + "/discord-ipc-" + std::to_string(pipeNumber);
if (socketPath.size() >= sizeof(pipeAddress.sun_path)) {
close();
continue;
}
std::strncpy(
pipeAddress.sun_path, socketPath.c_str(), sizeof(pipeAddress.sun_path) - 1);
if (connect(socketFd, reinterpret_cast<const sockaddr*>(&pipeAddress),
sizeof(pipeAddress)) == 0)
{
fcntl(socketFd, F_SETFL, O_NONBLOCK);
#ifdef SO_NOSIGPIPE
int optval = 1;
setsockopt(socketFd, SOL_SOCKET, SO_NOSIGPIPE, &optval, sizeof(optval));
#endif
return true;
}
close();
}
}
return false;
#endif
}
void close() {
#ifdef _WIN32
if (pipe != INVALID_HANDLE_VALUE) {
CloseHandle(pipe);
pipe = INVALID_HANDLE_VALUE;
}
#else
if (socketFd != -1) {
::close(socketFd);
socketFd = -1;
}
#endif
pendingRead.clear();
}
bool is_open() const {
#ifdef _WIN32
return pipe != INVALID_HANDLE_VALUE;
#else
return socketFd != -1;
#endif
}
bool write_frame(const Frame& frame) {
std::array<uint8_t, kFrameHeaderSize> header{};
write_u32(header.data(), static_cast<uint32_t>(frame.opcode));
write_u32(header.data() + sizeof(uint32_t), static_cast<uint32_t>(frame.payload.size()));
return write_all(header.data(), header.size()) &&
write_all(
reinterpret_cast<const uint8_t*>(frame.payload.data()), frame.payload.size());
}
enum class ReadStatus {
None,
Frame,
Closed,
Corrupt,
};
ReadStatus read_frame(Frame& frame) {
if (!read_available()) {
return is_open() ? ReadStatus::None : ReadStatus::Closed;
}
if (pendingRead.size() < kFrameHeaderSize) {
return ReadStatus::None;
}
const uint32_t payloadLength = read_u32(pendingRead.data() + sizeof(uint32_t));
if (payloadLength > kMaxFramePayloadSize) {
return ReadStatus::Corrupt;
}
const size_t frameLength = kFrameHeaderSize + payloadLength;
if (pendingRead.size() < frameLength) {
return ReadStatus::None;
}
frame.opcode = static_cast<Opcode>(read_u32(pendingRead.data()));
frame.payload.assign(
reinterpret_cast<const char*>(pendingRead.data() + kFrameHeaderSize), payloadLength);
pendingRead.erase(
pendingRead.begin(), pendingRead.begin() + static_cast<std::ptrdiff_t>(frameLength));
return ReadStatus::Frame;
}
private:
#ifndef _WIN32
static std::vector<std::string> get_temp_paths() {
std::vector<std::string> paths;
for (const char* name : {"XDG_RUNTIME_DIR", "TMPDIR", "TMP", "TEMP"}) {
if (const char* value = std::getenv(name); value && value[0] != '\0') {
if (std::find(paths.begin(), paths.end(), value) == paths.end()) {
paths.emplace_back(value);
}
}
}
if (std::find(paths.begin(), paths.end(), "/tmp") == paths.end()) {
paths.emplace_back("/tmp");
}
return paths;
}
#endif
static void write_u32(uint8_t* out, uint32_t value) {
out[0] = static_cast<uint8_t>(value & 0xff);
out[1] = static_cast<uint8_t>((value >> 8) & 0xff);
out[2] = static_cast<uint8_t>((value >> 16) & 0xff);
out[3] = static_cast<uint8_t>((value >> 24) & 0xff);
}
static uint32_t read_u32(const uint8_t* in) {
return static_cast<uint32_t>(in[0]) | (static_cast<uint32_t>(in[1]) << 8) |
(static_cast<uint32_t>(in[2]) << 16) | (static_cast<uint32_t>(in[3]) << 24);
}
bool write_all(const uint8_t* data, size_t length) {
size_t written = 0;
while (written < length) {
#ifdef _WIN32
DWORD bytesWritten = 0;
if (WriteFile(pipe, data + written, static_cast<DWORD>(length - written), &bytesWritten,
nullptr) == FALSE ||
bytesWritten == 0)
{
close();
return false;
}
written += bytesWritten;
#else
#ifdef MSG_NOSIGNAL
constexpr int kMsgFlags = MSG_NOSIGNAL;
#else
constexpr int kMsgFlags = 0;
#endif
const ssize_t bytesWritten =
send(socketFd, data + written, length - written, kMsgFlags);
if (bytesWritten < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
close();
return false;
}
if (bytesWritten == 0) {
close();
return false;
}
written += static_cast<size_t>(bytesWritten);
#endif
}
return true;
}
bool read_available() {
std::array<uint8_t, 4096> buffer{};
bool readAny = false;
for (;;) {
#ifdef _WIN32
DWORD bytesAvailable = 0;
if (PeekNamedPipe(pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr) == FALSE) {
close();
return readAny;
}
if (bytesAvailable == 0) {
return readAny;
}
const DWORD bytesToRead =
std::min<DWORD>(bytesAvailable, static_cast<DWORD>(buffer.size()));
DWORD bytesRead = 0;
if (ReadFile(pipe, buffer.data(), bytesToRead, &bytesRead, nullptr) == FALSE) {
close();
return readAny;
}
if (bytesRead == 0) {
close();
return readAny;
}
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
readAny = true;
#else
#ifdef MSG_NOSIGNAL
constexpr int kMsgFlags = MSG_NOSIGNAL;
#else
constexpr int kMsgFlags = 0;
#endif
const ssize_t bytesRead = recv(socketFd, buffer.data(), buffer.size(), kMsgFlags);
if (bytesRead < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
return readAny;
}
close();
return readAny;
}
if (bytesRead == 0) {
close();
return readAny;
}
pendingRead.insert(pendingRead.end(), buffer.begin(), buffer.begin() + bytesRead);
readAny = true;
#endif
}
}
#ifdef _WIN32
HANDLE pipe = INVALID_HANDLE_VALUE;
#else
int socketFd = -1;
#endif
std::vector<uint8_t> pendingRead;
};
int current_process_id() {
#ifdef _WIN32
return static_cast<int>(GetCurrentProcessId());
#else
return static_cast<int>(getpid());
#endif
}
std::string next_nonce() {
static std::atomic_uint64_t sNonce{1};
return std::to_string(sNonce.fetch_add(1));
}
const json* find_member(const json& object, const char* key) {
if (!object.is_object()) {
return nullptr;
}
const auto member = object.find(key);
if (member == object.end()) {
return nullptr;
}
return &*member;
}
std::string json_string_member(const json& object, const char* key) {
const json* member = find_member(object, key);
if (!member || !member->is_string()) {
return {};
}
return member->get<std::string>();
}
int json_int_member(const json& object, const char* key, int defaultValue) {
const json* member = find_member(object, key);
if (!member || !member->is_number_integer()) {
return defaultValue;
}
try {
return member->get<int>();
} catch (const json::exception&) {
return defaultValue;
}
}
json make_presence_activity(const Presence& presence) {
json activity = json::object();
if (!presence.state.empty()) {
activity["state"] = presence.state;
}
if (!presence.details.empty()) {
activity["details"] = presence.details;
}
if (presence.startTimestamp != 0) {
activity["timestamps"] = {{"start", presence.startTimestamp}};
}
if (!presence.largeImageKey.empty() || !presence.largeImageText.empty()) {
json assets = json::object();
if (!presence.largeImageKey.empty()) {
assets["large_image"] = presence.largeImageKey;
}
if (!presence.largeImageText.empty()) {
assets["large_text"] = presence.largeImageText;
}
activity["assets"] = std::move(assets);
}
return activity;
}
Frame make_handshake_frame(std::string_view applicationId) {
return {
Opcode::Handshake,
json{
{"v", kRpcVersion},
{"client_id", std::string(applicationId)},
}
.dump(),
};
}
Frame make_set_activity_frame(std::string nonce, int pid, std::optional<Presence> presence) {
json args = {{"pid", pid}};
if (presence) {
args["activity"] = make_presence_activity(*presence);
} else {
args["activity"] = nullptr;
}
return {
Opcode::Frame,
json{
{"cmd", "SET_ACTIVITY"},
{"nonce", std::move(nonce)},
{"args", std::move(args)},
}
.dump(),
};
}
class Client {
public:
void initialize(std::string applicationId, EventHandlers handlers) {
shutdown();
{
std::lock_guard lock(mutex);
this->applicationId = std::move(applicationId);
this->handlers = std::move(handlers);
shouldRun = true;
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = false;
sentInitialConnectLog = false;
}
ioThread = std::thread([this] { io_loop(); });
}
void run_callbacks() {
std::deque<QueuedEvent> events;
EventHandlers localHandlers;
{
std::lock_guard lock(mutex);
events.swap(queuedEvents);
localHandlers = handlers;
}
for (const QueuedEvent& event : events) {
switch (event.type) {
case QueuedEvent::Type::Ready:
if (localHandlers.ready) {
localHandlers.ready(event.user);
}
break;
case QueuedEvent::Type::Disconnected:
if (localHandlers.disconnected) {
localHandlers.disconnected(event.code, event.message);
}
break;
case QueuedEvent::Type::Error:
if (localHandlers.error) {
localHandlers.error(event.code, event.message);
}
break;
}
}
}
void update_presence(Presence presence) {
{
std::lock_guard lock(mutex);
if (!shouldRun) {
return;
}
queuedPresence = std::move(presence);
hasQueuedPresence = true;
}
cv.notify_all();
}
void clear_presence() {
{
std::lock_guard lock(mutex);
if (!shouldRun) {
return;
}
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = true;
}
cv.notify_all();
}
void shutdown() {
{
std::lock_guard lock(mutex);
if (!shouldRun && !ioThread.joinable()) {
return;
}
shouldRun = false;
clearRequested = true;
}
cv.notify_all();
if (ioThread.joinable()) {
ioThread.join();
}
std::lock_guard lock(mutex);
queuedPresence.reset();
hasQueuedPresence = false;
clearRequested = false;
queuedEvents.clear();
handlers = {};
applicationId.clear();
}
private:
void io_loop() {
IpcConnection connection;
ConnectionState state = ConnectionState::Disconnected;
Backoff reconnectBackoff;
auto nextConnect = std::chrono::steady_clock::now();
const int pid = current_process_id();
std::string localApplicationId;
for (;;) {
{
std::unique_lock lock(mutex);
if (!shouldRun) {
break;
}
localApplicationId = applicationId;
}
const auto now = std::chrono::steady_clock::now();
if (state == ConnectionState::Disconnected && now >= nextConnect) {
if (connection.open()) {
if (connection.write_frame(make_handshake_frame(localApplicationId))) {
state = ConnectionState::SentHandshake;
} else {
connection.close();
}
}
if (state == ConnectionState::Disconnected) {
log_waiting_for_discord_once();
nextConnect = now + reconnectBackoff.next_delay();
}
}
if (state != ConnectionState::Disconnected) {
process_reads(connection, state, reconnectBackoff, nextConnect);
}
if (state == ConnectionState::Connected) {
flush_pending_presence(connection, pid);
}
std::unique_lock lock(mutex);
if (!shouldRun) {
break;
}
cv.wait_for(lock, kIoWait);
}
flush_shutdown_clear(connection, state, pid);
connection.close();
}
void process_reads(IpcConnection& connection, ConnectionState& state, Backoff& reconnectBackoff,
std::chrono::steady_clock::time_point& nextConnect) {
for (;;) {
Frame frame;
const auto status = connection.read_frame(frame);
if (status == IpcConnection::ReadStatus::None) {
return;
}
if (status == IpcConnection::ReadStatus::Closed) {
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::PipeClosed), "Pipe closed");
return;
}
if (status == IpcConnection::ReadStatus::Corrupt) {
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::ReadCorrupt), "Oversized Discord IPC frame");
return;
}
switch (frame.opcode) {
case Opcode::Frame:
process_json_frame(frame.payload, state, reconnectBackoff);
break;
case Opcode::Close:
process_close_frame(
frame.payload, connection, state, reconnectBackoff, nextConnect);
return;
case Opcode::Ping:
connection.write_frame({Opcode::Pong, frame.payload});
break;
case Opcode::Pong:
break;
case Opcode::Handshake:
default:
handle_disconnect(connection, state, reconnectBackoff, nextConnect,
static_cast<int>(DisconnectCode::BadFrame), "Bad Discord IPC frame");
return;
}
}
}
void process_json_frame(
const std::string& payload, ConnectionState& state, Backoff& reconnectBackoff) {
json message;
try {
message = json::parse(payload);
} catch (const json::parse_error&) {
enqueue_error(
static_cast<int>(DisconnectCode::ReadCorrupt), "Invalid Discord IPC JSON");
return;
}
const std::string cmd = json_string_member(message, "cmd");
const std::string evt = json_string_member(message, "evt");
if (state == ConnectionState::SentHandshake && cmd == "DISPATCH" && evt == "READY") {
state = ConnectionState::Connected;
reconnectBackoff.reset();
enqueue_ready(message);
return;
}
if (evt == "ERROR") {
const json* data = find_member(message, "data");
enqueue_error(data ? json_int_member(*data, "code", 0) : 0,
data ? json_string_member(*data, "message") : std::string{});
}
}
void process_close_frame(const std::string& payload, IpcConnection& connection,
ConnectionState& state, Backoff& reconnectBackoff,
std::chrono::steady_clock::time_point& nextConnect) {
int code = static_cast<int>(DisconnectCode::PipeClosed);
std::string message = "Discord closed IPC connection";
try {
const json closePayload = json::parse(payload);
code = json_int_member(closePayload, "code", code);
const std::string closeMessage = json_string_member(closePayload, "message");
if (!closeMessage.empty()) {
message = closeMessage;
}
} catch (const json::exception&) {
}
handle_disconnect(connection, state, reconnectBackoff, nextConnect, code, message);
}
void handle_disconnect(IpcConnection& connection, ConnectionState& state,
Backoff& reconnectBackoff, std::chrono::steady_clock::time_point& nextConnect, int code,
std::string_view message) {
const bool wasConnected =
state == ConnectionState::Connected || state == ConnectionState::SentHandshake;
connection.close();
state = ConnectionState::Disconnected;
nextConnect = std::chrono::steady_clock::now() + reconnectBackoff.next_delay();
if (wasConnected) {
enqueue_disconnected(code, message);
}
}
void flush_pending_presence(IpcConnection& connection, int pid) {
std::optional<Presence> presence;
bool shouldClear = false;
{
std::lock_guard lock(mutex);
if (hasQueuedPresence) {
presence = queuedPresence;
hasQueuedPresence = false;
} else if (clearRequested) {
shouldClear = true;
clearRequested = false;
}
}
if (presence) {
if (!connection.write_frame(
make_set_activity_frame(next_nonce(), pid, std::move(presence))))
{
requeue_presence();
}
} else if (shouldClear) {
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
}
}
void flush_shutdown_clear(IpcConnection& connection, ConnectionState state, int pid) {
if (state != ConnectionState::Connected || !connection.is_open()) {
return;
}
connection.write_frame(make_set_activity_frame(next_nonce(), pid, std::nullopt));
const auto deadline = std::chrono::steady_clock::now() + kShutdownClearTimeout;
while (std::chrono::steady_clock::now() < deadline) {
Frame frame;
const auto status = connection.read_frame(frame);
if (status == IpcConnection::ReadStatus::None) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
continue;
}
if (status != IpcConnection::ReadStatus::Frame) {
break;
}
if (frame.opcode == Opcode::Ping) {
connection.write_frame({Opcode::Pong, frame.payload});
}
}
}
void requeue_presence() {
std::lock_guard lock(mutex);
if (queuedPresence) {
hasQueuedPresence = true;
}
}
void enqueue_ready(const json& readyMessage) {
User user;
const auto data = readyMessage.find("data");
if (data != readyMessage.end() && data->is_object()) {
const auto userIt = data->find("user");
if (userIt != data->end() && userIt->is_object()) {
user.id = json_string_member(*userIt, "id");
user.username = json_string_member(*userIt, "username");
user.discriminator = json_string_member(*userIt, "discriminator");
user.avatar = json_string_member(*userIt, "avatar");
}
}
std::lock_guard lock(mutex);
queuedEvents.push_back({QueuedEvent::Type::Ready, std::move(user)});
}
void enqueue_disconnected(int code, std::string_view message) {
std::lock_guard lock(mutex);
QueuedEvent event;
event.type = QueuedEvent::Type::Disconnected;
event.code = code;
event.message = message;
queuedEvents.push_back(std::move(event));
}
void enqueue_error(int code, std::string_view message) {
std::lock_guard lock(mutex);
QueuedEvent event;
event.type = QueuedEvent::Type::Error;
event.code = code;
event.message = message;
queuedEvents.push_back(std::move(event));
}
void log_waiting_for_discord_once() {
bool shouldLog = false;
{
std::lock_guard lock(mutex);
if (!sentInitialConnectLog) {
sentInitialConnectLog = true;
shouldLog = true;
}
}
if (shouldLog) {
DuskLog.info("Discord: Waiting for local Discord IPC");
}
}
std::mutex mutex;
std::condition_variable cv;
std::thread ioThread;
std::string applicationId;
EventHandlers handlers;
std::deque<QueuedEvent> queuedEvents;
std::optional<Presence> queuedPresence;
bool hasQueuedPresence = false;
bool clearRequested = false;
bool shouldRun = false;
bool sentInitialConnectLog = false;
};
Client& client() {
static Client sClient;
return sClient;
}
} // namespace
void initialize(std::string applicationId, EventHandlers handlers) {
client().initialize(std::move(applicationId), std::move(handlers));
}
void run_callbacks() {
client().run_callbacks();
}
void update_presence(Presence presence) {
client().update_presence(std::move(presence));
}
void clear_presence() {
client().clear_presence();
}
void shutdown() {
client().shutdown();
}
} // namespace dusk::discord::rpc
#endif // DUSK_DISCORD
+41
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@@ -0,0 +1,41 @@
#pragma once
#ifdef DUSK_DISCORD
#include <cstdint>
#include <functional>
#include <string>
#include <string_view>
namespace dusk::discord::rpc {
struct User {
std::string id;
std::string username;
std::string discriminator;
std::string avatar;
};
struct Presence {
std::string state;
std::string details;
int64_t startTimestamp = 0;
std::string largeImageKey;
std::string largeImageText;
};
struct EventHandlers {
std::function<void(const User&)> ready;
std::function<void(int, std::string_view)> disconnected;
std::function<void(int, std::string_view)> error;
};
void initialize(std::string applicationId, EventHandlers handlers);
void run_callbacks();
void update_presence(Presence presence);
void clear_presence();
void shutdown();
} // namespace dusk::discord::rpc
#endif // DUSK_DISCORD
+53 -52
View File
@@ -1,38 +1,39 @@
#ifdef DUSK_DISCORD_RPC
#ifdef DUSK_DISCORD
#include "dusk/discord_presence.hpp"
#include "d/d_com_inf_game.h"
#include "discord.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/map_loader_definitions.h"
#include "d/d_com_inf_game.h"
#include "discord_rpc.h"
#include "fmt/format.h"
#include <chrono>
#include <cstring>
#include <string>
#include <string_view>
#include <utility>
namespace dusk {
namespace discord {
namespace dusk::discord {
static int64_t g_startTime = 0;
static bool g_initialized = false;
static const char* APPLICATION_ID = "1495632471994405035";
static constexpr const char* kApplicationId = "1495632471994405035";
static void OnReady(const DiscordUser* user) {
DuskLog.info("Discord: Connected as {}", user->username);
static void on_ready(const rpc::User& user) {
DuskLog.info("Discord: Connected as {}", user.username);
}
static void OnDisconnected(int errorCode, const char* message) {
static void on_disconnected(int errorCode, std::string_view message) {
DuskLog.warn("Discord: Disconnected ({}: {})", errorCode, message);
}
static void OnError(int errorCode, const char* message) {
static void on_error(int errorCode, std::string_view message) {
DuskLog.warn("Discord: Error ({}: {})", errorCode, message);
}
static const char* LookupMapName(const char* mapFile) {
if (!mapFile || mapFile[0] == '\0') return nullptr;
static const char* lookup_map_name(const char* mapFile) {
if (!mapFile || mapFile[0] == '\0')
return nullptr;
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (map.mapFile && strcmp(mapFile, map.mapFile) == 0) {
@@ -43,80 +44,80 @@ static const char* LookupMapName(const char* mapFile) {
return nullptr;
}
void Initialize() {
g_startTime = static_cast<int64_t>(
std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()
).count()
);
void initialize() {
g_startTime = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordEventHandlers handlers{};
handlers.ready = OnReady;
handlers.disconnected = OnDisconnected;
handlers.errored = OnError;
Discord_Initialize(APPLICATION_ID, &handlers, 0, nullptr);
rpc::EventHandlers handlers{};
handlers.ready = on_ready;
handlers.disconnected = on_disconnected;
handlers.error = on_error;
rpc::initialize(kApplicationId, std::move(handlers));
g_initialized = true;
DuskLog.info("Discord Rich Presence initialized");
}
void RunCallbacks() {
if (!g_initialized) return;
Discord_RunCallbacks();
void run_callbacks() {
if (!g_initialized)
return;
rpc::run_callbacks();
}
void UpdatePresence() {
if (!g_initialized) return;
void update_presence() {
if (!g_initialized)
return;
static auto lastUpdate = std::chrono::steady_clock::time_point{};
static auto sLastUpdate = std::chrono::steady_clock::time_point{};
const auto now = std::chrono::steady_clock::now();
if (now - lastUpdate < std::chrono::seconds(15)) return;
lastUpdate = now;
if (now - sLastUpdate < std::chrono::seconds(15))
return;
sLastUpdate = now;
static std::string detailsBuf;
static std::string stateBuf;
static std::string sDetailsBuf;
static std::string sStateBuf;
DiscordRichPresence presence{};
rpc::Presence presence{};
presence.startTimestamp = g_startTime;
presence.largeImageKey = "icon";
presence.largeImageText = "Dusk";
if (dusk::IsGameLaunched) {
if (IsGameLaunched) {
const char* stageName = dComIfGp_getLastPlayStageName();
// stageName is empty until a room is actually entered
if (stageName[0] != '\0') {
const char* locationName = LookupMapName(stageName);
const char* locationName = lookup_map_name(stageName);
if (locationName) {
detailsBuf = locationName;
}
else {
detailsBuf = "Twilight Princess";
sDetailsBuf = locationName;
} else {
sDetailsBuf = "Twilight Princess";
}
presence.details = detailsBuf.c_str();
presence.details = sDetailsBuf;
stateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
sStateBuf = fmt::format(FMT_STRING("{}/{} \u2665 | {} Rupees"),
dComIfGs_getLife() / 4, dComIfGs_getMaxLife() / 5, dComIfGs_getRupee());
presence.state = stateBuf.c_str();
presence.state = sStateBuf;
}
}
Discord_UpdatePresence(&presence);
rpc::update_presence(std::move(presence));
DuskLog.debug("Discord Rich Presence sent");
}
void Shutdown() {
if (!g_initialized) return;
Discord_ClearPresence();
Discord_Shutdown();
void shutdown() {
if (!g_initialized)
return;
rpc::clear_presence();
rpc::shutdown();
g_initialized = false;
DuskLog.info("Discord Rich Presence shut down");
}
} // namespace discord
} // namespace dusk
} // namespace dusk::discord
#endif // DUSK_DISCORD_RPC
#endif // DUSK_DISCORD
-228
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@@ -1,228 +0,0 @@
#include "ImGuiAchievements.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/achievements.h"
#include "dusk/settings.h"
#include "fmt/format.h"
#include "imgui.h"
namespace dusk {
void ImGuiAchievements::notify(std::string name) {
if (m_notifyTimer <= 0.f) {
m_notifyName = std::move(name);
m_notifyTimer = NOTIFY_DURATION;
} else {
m_notifyQueue.push(std::move(name));
}
}
void ImGuiAchievements::showNotification() {
if (!getSettings().game.enableAchievementNotifications.getValue()) {
return;
}
if (m_notifyTimer <= 0.f) {
if (m_notifyQueue.empty()) {
return;
}
m_notifyName = std::move(m_notifyQueue.front());
m_notifyQueue.pop();
m_notifyTimer = NOTIFY_DURATION;
}
m_notifyTimer -= ImGui::GetIO().DeltaTime;
const float alpha = std::min({
m_notifyTimer / NOTIFY_FADE_TIME,
(NOTIFY_DURATION - m_notifyTimer) / NOTIFY_FADE_TIME,
1.0f
});
const ImGuiViewport* viewport = ImGui::GetMainViewport();
const float padding = 12.0f;
ImGui::SetNextWindowPos(
ImVec2(viewport->WorkPos.x + viewport->WorkSize.x - padding, viewport->WorkPos.y + padding),
ImGuiCond_Always, ImVec2(1.0f, 0.0f)
);
ImGui::SetNextWindowBgAlpha(alpha * 0.92f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.06f, 0.01f, alpha * 0.92f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 0.8f, 0.1f, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, alpha));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14.0f, 10.0f));
constexpr ImGuiWindowFlags flags =
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs;
if (ImGui::Begin("##achievement_notify", nullptr, flags)) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.82f, 0.1f, alpha));
ImGui::TextUnformatted("Achievement Unlocked!");
ImGui::PopStyleColor();
ImGui::Spacing();
ImGui::TextUnformatted(m_notifyName.c_str());
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
}
void ImGuiAchievements::draw(bool& open) {
showNotification();
if (!open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(640, 200), ImVec2(800, 900));
ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(
"Achievements", &open,
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)
)
{
ImGui::End();
return;
}
const auto achievements = AchievementSystem::get().getAchievements();
int unlocked = 0;
for (const auto& a : achievements) {
if (a.unlocked) {
++unlocked;
}
}
ImGui::Text("%d / %d achievements unlocked", unlocked, (int)achievements.size());
ImGui::SameLine();
config::ImGuiCheckbox("Notifications", getSettings().game.enableAchievementNotifications);
ImGui::Separator();
static const struct {
AchievementCategory cat;
const char* label;
ImVec4 color;
} ACHIEVEMENT_CATEGORIES[] = {
{AchievementCategory::Story, "Story", ImVec4(1.0f, 0.82f, 0.1f, 1.0f)},
{AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)},
{AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)},
{AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)},
{AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)},
};
const float footerHeight = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if (ImGui::BeginTabBar("##achievement_tabs", ImGuiTabBarFlags_FittingPolicyScroll)) {
for (const auto& catInfo : ACHIEVEMENT_CATEGORIES) {
int catTotal = 0, catUnlocked = 0;
for (const auto& a : achievements) {
if (a.category == catInfo.cat) {
++catTotal;
if (a.unlocked) {
++catUnlocked;
}
}
}
if (catTotal == 0) {
continue;
}
const std::string tabLabel = fmt::format("{} ({}/{})", catInfo.label, catUnlocked, catTotal);
ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color);
const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str());
ImGui::PopStyleColor();
if (tabOpen) {
ImGui::BeginChild(
"##cat_list",
ImVec2(0, -footerHeight),
ImGuiChildFlags_None,
ImGuiWindowFlags_NoBackground
);
ImGui::Spacing();
for (const auto& a : achievements) {
if (a.category != catInfo.cat) {
continue;
}
ImGui::PushID(a.key);
ImGui::PushStyleColor(
ImGuiCol_Text,
a.unlocked ?
ImVec4(1.0f, 0.65f, 0.15f, 1.0f) :
ImGui::GetStyleColorVec4(ImGuiCol_Text)
);
ImGui::TextUnformatted(a.name);
ImGui::PopStyleColor();
const char* statusLabel = a.unlocked ? "[Unlocked]" : "[Locked]";
ImGui::SameLine(
ImGui::GetContentRegionMax().x -
ImGui::CalcTextSize(statusLabel).x
);
if (a.unlocked) {
ImGui::TextColored(ImVec4(0.2f, 0.8f, 0.2f, 1.0f), "%s", statusLabel);
} else {
ImGui::TextColored(ImVec4(0.8f, 0.2f, 0.2f, 1.0f), "%s", statusLabel);
}
ImGui::TextDisabled("%s", a.description);
if (a.isCounter) {
const float fraction = a.goal > 0 ? (float)(a.progress) / (float)(a.goal) : 1.0f;
const std::string overlay = fmt::format("{} / {}", a.progress, a.goal);
ImGui::PushStyleColor(
ImGuiCol_PlotHistogram,
a.unlocked ?
ImVec4(0.4f, 0.7f, 0.1f, 1.0f) :
ImVec4(0.2f, 0.45f, 0.8f, 1.0f)
);
ImGui::ProgressBar(fraction, ImVec2(-1.0f, 0.0f), overlay.c_str());
ImGui::PopStyleColor();
}
ImGui::Spacing();
ImGui::PopID();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
}
ImGui::EndTabBar();
}
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Clear All Achievements")) {
ImGui::OpenPopup("##confirm_clear");
}
if (ImGui::BeginPopup("##confirm_clear")) {
ImGui::Text("Reset all achievement progress?");
ImGui::Spacing();
if (ImGui::Button("Yes, reset all")) {
AchievementSystem::get().clearAll();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::End();
}
} // namespace dusk
-23
View File
@@ -1,23 +0,0 @@
#pragma once
#include <queue>
#include <string>
namespace dusk {
class ImGuiAchievements {
public:
void draw(bool& open);
void notify(std::string name);
private:
void showNotification();
std::string m_notifyName;
float m_notifyTimer = 0.f;
std::queue<std::string> m_notifyQueue;
static constexpr float NOTIFY_DURATION = 4.0f;
static constexpr float NOTIFY_FADE_TIME = 0.5f;
};
} // namespace dusk
+74 -1
View File
@@ -1,5 +1,7 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include <cmath>
#include "JSystem/JAudio2/JAISeq.h"
#include "JSystem/JAudio2/JAISeMgr.h"
#include "JSystem/JAudio2/JAISeqMgr.h"
#include "JSystem/JAudio2/JAIStreamMgr.h"
@@ -15,6 +17,24 @@ static std::array<u32, DSP_CHANNELS> lastResetCounts = {};
static bool sortUpdateCount = true;
static void DrawDirectionGauge(float pan, float dolby) {
constexpr float R = 20.0f;
constexpr float SIZE = R * 2.0f + 4.0f;
ImVec2 origin = ImGui::GetCursorScreenPos();
ImGui::Dummy(ImVec2(SIZE, SIZE));
ImDrawList* dl = ImGui::GetWindowDrawList();
ImVec2 c = ImVec2(origin.x + SIZE * 0.5f, origin.y + SIZE * 0.5f);
dl->AddCircle(c, R, IM_COL32(90, 90, 90, 255), 32);
float dx = (pan - 0.5f) * 2.0f;
float dy = dolby * 2.0f - 1.0f;
float len = sqrtf(dx * dx + dy * dy);
if (len > 1.0f) { dx /= len; dy /= len; }
dl->AddLine(c, ImVec2(c.x + dx * R, c.y + dy * R), IM_COL32(255, 200, 50, 255), 1.5f);
}
static void DisplayDspChannel(int i) {
using namespace dusk::audio;
@@ -52,8 +72,10 @@ static void DisplayDspChannel(int i) {
auto fxMix = (channel.mAutoMixerFxMix >> 8) / 127.5f;
auto volume = VolumeFromU16(channel.mAutoMixerVolume);
auto pitch = channel.mPitch / 4096.0f;
DrawDirectionGauge(pan, dolby);
ImGui::SameLine();
ImGui::Text(
"Auto mixer active (pan: %f, dolby: %f, fx: %f, volume: %f, pitch %f)",
"pan: %.2f dolby: %.2f\nfx: %.2f vol: %.2f pitch: %.2f",
pan, dolby, fxMix, volume, pitch);
} else {
ImGui::Text(
@@ -183,6 +205,10 @@ static void ShowAllJAISes() {
if (ImGui::Button("Pause All")) {
category->pause(true);
}
ImGui::SameLine();
if (ImGui::Button("Resume All")) {
category->pause(false);
}
for (auto seLink = category->getSeList()->getFirst(); seLink != nullptr; seLink = seLink->getNext()) {
const auto se = seLink->getObject();
@@ -196,6 +222,33 @@ static void ShowAllJAISes() {
}
static void ShowSeqTracks(JAISeq& seq) {
JASTrack& root = seq.inner_.outputTrack;
for (int group = 0; group < 2; group++) {
JASTrack* groupTrack = root.getChild(group);
if (groupTrack == nullptr) {
continue;
}
for (int j = 0; j < JASTrack::MAX_CHILDREN; j++) {
JASTrack* track = groupTrack->getChild(j);
if (track == nullptr) {
continue;
}
int trackIdx = group * 16 + j;
char label[64];
snprintf(label, sizeof(label), "Track %d (bank %hu, prog %hu)##%p",
trackIdx, track->getBankNumber(), track->getProgNumber(), track);
bool muted = track->mFlags.mute;
if (ImGui::Checkbox(label, &muted)) {
track->mute(muted);
}
}
}
}
static void ShowAllJAISeqs() {
auto& mgr = *JAISeqMgr::getInstance();
@@ -206,6 +259,26 @@ static void ShowAllJAISeqs() {
if (ImGui::Button("Unpause")) {
mgr.pause(false);
}
ImGui::Text("Active sequences: %d", mgr.getNumActiveSeqs());
auto* seqList = mgr.getSeqList();
for (auto* link = seqList->getFirst(); link != nullptr; link = link->getNext()) {
JAISeq* seq = link->getObject();
if (seq == nullptr) {
continue;
}
char buf[32];
snprintf(buf, sizeof(buf), "%p", seq);
if (ImGui::BeginChild(buf, ImVec2(), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY)) {
ImGui::Text("Seq [%p]", seq);
ShowSeqTracks(*seq);
}
ImGui::EndChild();
}
}
void dusk::ImGuiMenuTools::ShowAudioDebug() {
+18 -60
View File
@@ -1,9 +1,12 @@
#include "f_op/f_op_camera_mng.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_com_inf_game.h"
#include "imgui.h"
#include "ImGuiConfig.hpp"
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/settings.h"
namespace dusk {
void ImGuiMenuTools::ShowCameraOverlay() {
@@ -46,70 +49,25 @@ namespace dusk {
ImGui::InputFloat("Camera FOV", &dCam->mFovy);
ImGui::SeparatorText("Free-look Data");
ImGui::SeparatorText("Options");
static float eyeYawDeg = 0.0f;
static float moveSpeed = 5000.0f;
static float rotSpeed = 5.0f;
static cXyz freeLookPos = cXyz::Zero;
static bool freeLookActive = false;
bool changed = false;
if (ImGui::IsKeyDown(ImGuiKey_LeftArrow)) {
eyeYawDeg += rotSpeed;
if (eyeYawDeg >= 360.0f)
eyeYawDeg -= 360.0f;
changed = true;
bool eventRunning = (dComIfGp_event_runCheck() || dComIfGp_isPauseFlag()) && !getSettings().game.debugFlyCam;
if (eventRunning) {
ImGui::BeginDisabled();
}
else if (ImGui::IsKeyDown(ImGuiKey_RightArrow)) {
eyeYawDeg -= rotSpeed;
if (eyeYawDeg < 0.0f)
eyeYawDeg += 360.0f;
changed = true;
config::ImGuiCheckbox("Fly Mode", getSettings().game.debugFlyCam);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
if (eventRunning) {
ImGui::SetTooltip("Cannot enable while paused or during an active event.");
} else {
ImGui::SetTooltip("Detach camera and fly freely.\n"
"Left stick: move, C-stick: look\n"
"L/R triggers: up/down, Z: fast");
}
}
cSAngle yawAngle = cSAngle(eyeYawDeg);
cXyz frontDir = cXyz(yawAngle.Sin(), 0.0f, yawAngle.Cos());
if (ImGui::IsKeyDown(ImGuiKey_UpArrow)) {
freeLookPos -= frontDir * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
if (eventRunning) {
ImGui::EndDisabled();
}
else if (ImGui::IsKeyDown(ImGuiKey_DownArrow)) {
freeLookPos += frontDir * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (ImGui::IsKeyDown(ImGuiKey_LeftShift)) {
freeLookPos += cXyz::BaseY * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) {
freeLookPos -= cXyz::BaseY * moveSpeed * ImGui::GetIO().DeltaTime;
changed = true;
}
if (!freeLookActive && changed) {
freeLookPos += dCam->Center();
freeLookActive = true;
}
if (ImGui::IsKeyDown(ImGuiKey_R)) {
freeLookPos = cXyz::Zero;
freeLookActive = false;
}
if (freeLookActive) {
dCam->Reset(freeLookPos, freeLookPos + (frontDir * 100.0f));
}
ImGui::InputFloat("Free-look Yaw", &eyeYawDeg);
ImGui::InputFloat3("Free-look Position", &freeLookPos.x);
ImGui::InputFloat("Free-look Move Speed", &moveSpeed);
ImGui::InputFloat("Free-look Rotation Speed", &rotSpeed);
ShowCornerContextMenu(m_cameraOverlayCorner, 0);
+17 -77
View File
@@ -10,10 +10,10 @@
#include "fmt/format.h"
#include "ImGuiConsole.hpp"
#include "dusk/ui/preset.hpp"
#include "dusk/ui/ui.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "SDL3/SDL_events.h"
#include "SDL3/SDL_mouse.h"
#include "aurora/lib/window.hpp"
#include "dusk/achievements.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
@@ -22,6 +22,8 @@
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "f_pc/f_pc_manager.h"
#include "f_pc/f_pc_name.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_main.h"
#include "tracy/Tracy.hpp"
@@ -35,14 +37,6 @@ using namespace std::string_literals;
using namespace std::string_view_literals;
namespace {
ImVec2 TouchEventToScreenPos(const SDL_TouchFingerEvent& touch) {
const AuroraWindowSize size = aurora::window::get_window_size();
return ImVec2{
touch.x * static_cast<float>(size.width),
touch.y * static_cast<float>(size.height),
};
}
ImGuiWindow* FindDragScrollWindow(ImGuiWindow* window) {
while (window != nullptr) {
const bool canScrollX = window->ScrollMax.x > 0.0f;
@@ -241,48 +235,7 @@ namespace dusk {
ImGuiConsole::ImGuiConsole() {}
void ImGuiConsole::HandleSDLEvent(const SDL_Event& event) {
if (!IsGameLaunched) {
return;
}
switch (event.type) {
case SDL_EVENT_FINGER_DOWN:
if (!m_touchTapActive) {
m_touchTapActive = true;
m_touchTapMoved = false;
m_touchTapFingerId = event.tfinger.fingerID;
m_touchTapStartPos = TouchEventToScreenPos(event.tfinger);
}
break;
case SDL_EVENT_FINGER_MOTION:
if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
const auto currentPos = TouchEventToScreenPos(event.tfinger);
const auto delta = currentPos - m_touchTapStartPos;
if (ImLengthSqr(delta) > 144.0f) {
m_touchTapMoved = true;
}
}
break;
case SDL_EVENT_FINGER_UP:
if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
const bool shouldToggle =
!m_touchTapMoved && (m_isHidden || !ImGui::GetIO().WantCaptureMouse);
m_touchTapActive = false;
m_touchTapMoved = false;
if (shouldToggle) {
m_isHidden = !m_isHidden;
getSettings().backend.duskMenuOpen.setValue(!m_isHidden);
Save();
}
}
break;
case SDL_EVENT_FINGER_CANCELED:
m_touchTapActive = false;
m_touchTapMoved = false;
break;
default:
break;
}
(void)event;
}
void ImGuiConsole::UpdateSettings() {
@@ -310,7 +263,8 @@ namespace dusk {
}
}
if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
if (!fpcM_SearchByName(fpcNm_LOGO_SCENE_e) &&
(ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
ImGui::IsKeyPressed(ImGuiKey_R))
{
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
@@ -320,23 +274,14 @@ namespace dusk {
ImGuiMenuGame::ToggleFullscreen();
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
ImGuiMenuGame::ToggleFullscreen();
}
// if (!dusk::IsGameLaunched) {
// m_preLaunchWindow.draw();
// }
if (!dusk::IsGameLaunched) {
m_preLaunchWindow.draw();
}
m_isHidden = !getSettings().backend.duskMenuOpen;
bool showMenu = !dusk::IsGameLaunched || !CheckMenuViewToggle(ImGuiKey_F1, m_isHidden);
if (dusk::IsGameLaunched) {
const bool menuOpen = !m_isHidden;
if (getSettings().backend.duskMenuOpen != menuOpen) {
getSettings().backend.duskMenuOpen.setValue(menuOpen);
Save();
}
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
m_isHidden = !m_isHidden;
}
bool showMenu = !m_isHidden;
// The menu bar renders with ImGuiCol_WindowBg behind it. We just want ImGuiCol_MenuBarBg,
// so make the window bg fully transparent temporarily
@@ -359,16 +304,11 @@ namespace dusk {
}
ImGui::PopStyleColor();
if (!getSettings().backend.wasPresetChosen) {
m_firstRunPreset.draw();
return;
}
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
m_toasts.emplace_back(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
"Tap to toggle menu"s :
AddToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
"3-finger tap to toggle menu"s :
"Press F1 to toggle menu"s,
2.5f);
4.f);
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
@@ -402,7 +342,7 @@ namespace dusk {
m_menuTools.ShowSaveEditor();
m_menuTools.ShowStateShare();
}
m_menuTools.ShowAchievements();
m_menuTools.showAchievementNotification();
DuskDebugPad(); // temporary, remove later
// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
-7
View File
@@ -6,9 +6,7 @@
#include <string_view>
#include <aurora/aurora.h>
#include <SDL3/SDL_touch.h>
#include "ImGuiFirstRunPreset.hpp"
#include "ImGuiMenuGame.hpp"
#include "ImGuiMenuTools.hpp"
#include "ImGuiPreLaunchWindow.hpp"
@@ -42,15 +40,10 @@ private:
bool m_isHidden = true;
bool m_isLaunchInitialized = false;
bool m_touchTapActive = false;
bool m_touchTapMoved = false;
SDL_FingerID m_touchTapFingerId = 0;
ImVec2 m_touchTapStartPos = {};
ImGuiWindow* m_dragScrollWindow = nullptr;
ImVec2 m_dragScrollLastMousePos = {};
std::deque<Toast> m_toasts;
ImGuiFirstRunPreset m_firstRunPreset;
ImGuiMenuGame m_menuGame;
ImGuiPreLaunchWindow m_preLaunchWindow;
File diff suppressed because it is too large Load Diff
-139
View File
@@ -1,139 +0,0 @@
#include "ImGuiFirstRunPreset.hpp"
#include "imgui.h"
#include "ImGuiConsole.hpp"
#include "ImGuiEngine.hpp"
#include "dusk/settings.h"
#include "dusk/config.hpp"
#include <dusk/dusk.h>
namespace dusk {
static void ApplyPresetClassic() {
auto& s = getSettings();
s.video.lockAspectRatio.setValue(true);
s.game.bloomMode.setValue(BloomMode::Classic);
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
}
static void ApplyPresetHD() {
auto& s = getSettings();
s.game.bloomMode.setValue(BloomMode::Classic);
s.game.hideTvSettingsScreen.setValue(true);
s.game.skipWarningScreen.setValue(true);
s.game.noReturnRupees.setValue(true);
s.game.disableRupeeCutscenes.setValue(true);
s.game.noSwordRecoil.setValue(true);
s.game.fastClimbing.setValue(true);
s.game.noMissClimbing.setValue(true);
s.game.fastTears.setValue(true);
s.game.biggerWallets.setValue(true);
s.game.invertCameraXAxis.setValue(true);
s.game.freeCamera.setValue(true);
}
static void ApplyPresetDusk() {
ApplyPresetHD();
auto& s = getSettings();
s.game.enableAchievementNotifications.setValue(true);
s.game.enableQuickTransform.setValue(true);
s.game.instantSaves.setValue(true);
s.game.midnasLamentNonStop.setValue(true);
s.game.enableFrameInterpolation.setValue(true);
s.game.sunsSong.setValue(true);
s.game.bloomMode.setValue(BloomMode::Dusk);
}
// =========================================================================
void ImGuiFirstRunPreset::draw() {
const char* modalTitle = "Welcome to Dusk!";
if (m_done) return;
if (!m_opened) {
ImGui::OpenPopup(modalTitle);
m_opened = true;
}
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(800.0f * ImGuiScale(), 0.0f), ImGuiCond_Always);
if (!ImGui::BeginPopupModal(modalTitle, nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
// force the user to actually pick one, and not just hit escape to skip the dialog
m_opened = false;
return;
}
ImGui::TextWrapped("Choose a preset to get started. You can change any setting later from the Enhancements menu.");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
int chosen = -1;
if (ImGui::BeginTable("##presets", 5, ImGuiTableFlags_None)) {
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGui::TableSetColumnIndex(0);
if (ImGui::Button("Classic##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
chosen = 0;
}
ImGui::TableSetColumnIndex(2);
if (ImGui::Button("HD##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
chosen = 1;
}
ImGui::TableSetColumnIndex(4);
if (ImGui::Button("Dusk##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale())))
{
chosen = 2;
}
ImGui::PopFont();
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
ImGui::Spacing();
ImGui::TextWrapped("All enhancements disabled to match the GameCube version. Good for speedrunning or simple nostalgia!");
ImGui::TableSetColumnIndex(2);
ImGui::Spacing();
ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!");
ImGui::TableSetColumnIndex(4);
ImGui::Spacing();
ImGui::TextWrapped("More enhancements enabled than the HD preset. Veteran players will appreciate the additional tweaks!");
ImGui::EndTable();
}
if (chosen >= 0) {
if (chosen == 0) ApplyPresetClassic();
if (chosen == 1) ApplyPresetHD();
if (chosen == 2) ApplyPresetDusk();
getSettings().backend.wasPresetChosen.setValue(true);
config::Save();
m_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
} // namespace dusk
-14
View File
@@ -1,14 +0,0 @@
#pragma once
namespace dusk {
class ImGuiFirstRunPreset {
public:
void draw();
private:
bool m_opened = false;
bool m_done = false;
};
} // namespace dusk
+3 -3
View File
@@ -180,9 +180,9 @@ namespace dusk {
void ShowHeapDetailed(JKRHeap* heap, OpenHeapData& data, bool& open) {
char title[128];
const char* name = data.Safe ? heap->getName() : "INVALID";
snprintf(title, sizeof(title), "Heap %s##%p", heap->getName(), static_cast<const void*>(heap));
snprintf(title, sizeof(title), "Heap %s##%p", name, static_cast<const void*>(heap));
if (!ImGui::Begin(name, &open)) {
if (!ImGui::Begin(title, &open)) {
ImGui::End();
return;
}
@@ -195,7 +195,7 @@ namespace dusk {
heap->lock();
ImGui::Text("Name: %s", heap->getName());
ImGui::Text("Name: %s", name);
const auto size = BytesToString(heap->getSize());
const auto freeSize = BytesToString(heap->getFreeSize());
ImGui::Text("Size: %08X (%s), free: %08X (%s)", heap->getSize(), size.c_str(), heap->getFreeSize(), freeSize.c_str());
+3 -473
View File
@@ -3,31 +3,13 @@
#include "ImGuiEngine.hpp"
#include "ImGuiConsole.hpp"
#include "ImGuiMenuGame.hpp"
#include "ImGuiConfig.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/main.h"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "dusk/livesplit.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <aurora/gfx.h>
#include <SDL3/SDL_gamepad.h>
#include "m_Do/m_Do_main.h"
namespace {
constexpr int kInternalResolutionScaleMax = 12;
} // namespace
namespace aurora::gx {
extern bool enableLodBias;
}
#include <SDL3/SDL_gamepad.h>
namespace dusk {
void ImGuiMenuGame::ToggleFullscreen() {
@@ -40,470 +22,17 @@ namespace dusk {
void ImGuiMenuGame::draw() {
if (ImGui::BeginMenu("Settings")) {
drawAudioMenu();
drawCheatsMenu();
drawGameplayMenu();
drawGraphicsMenu();
drawInputMenu();
drawInterfaceMenu();
ImGui::Separator();
if (ImGui::MenuItem("Reset", hotkeys::DO_RESET)) {
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
}
if (!IsMobile && ImGui::MenuItem("Exit")) {
dusk::IsRunning = false;
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawGraphicsMenu() {
if (ImGui::BeginMenu("Graphics")) {
ImGui::SeparatorText("Display");
if (!IsMobile) {
if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) {
ToggleFullscreen();
}
if (ImGui::Button("Restore Default Window Size")) {
getSettings().video.enableFullscreen.setValue(false);
VISetWindowFullscreen(false);
VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
VICenterWindow();
}
}
ImGui::Separator();
bool vsync = getSettings().video.enableVsync;
if (ImGui::Checkbox("Enable VSync", &vsync)) {
getSettings().video.enableVsync.setValue(vsync);
aurora_enable_vsync(vsync);
config::Save();
}
bool lockAspect = getSettings().video.lockAspectRatio;
if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) {
getSettings().video.lockAspectRatio.setValue(lockAspect);
if (lockAspect) {
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
} else {
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
}
config::Save();
}
ImGui::SeparatorText("Resolution");
u32 internalResolutionWidth = 0;
u32 internalResolutionHeight = 0;
AuroraGetRenderSize(&internalResolutionWidth, &internalResolutionHeight);
ImGui::TextDisabled("Current internal resolution: %ux%u", internalResolutionWidth,
internalResolutionHeight);
int scale = std::clamp(getSettings().game.internalResolutionScale.getValue(), 0,
kInternalResolutionScaleMax);
if (ImGui::SliderInt("Internal Resolution", &scale, 0, kInternalResolutionScaleMax,
scale == 0 ? "Auto" : "%dx"))
{
getSettings().game.internalResolutionScale.setValue(scale);
VISetFrameBufferScale(static_cast<float>(scale));
config::Save();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Auto renders at the native window resolution.\n"
"Higher values scale the game's internal framebuffer.");
}
config::ImGuiSliderInt("Shadow Resolution", getSettings().game.shadowResolutionMultiplier, 1, 8, "x%d");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Improves the shadow resolution, making them higher quality.");
}
ImGui::SeparatorText("Post-Processing");
constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"};
int bloomMode = static_cast<int>(getSettings().game.bloomMode.getValue());
if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) {
for (int i = 0; i < IM_ARRAYSIZE(bloomModeNames); i++) {
const bool selected = bloomMode == i;
if (ImGui::Selectable(bloomModeNames[i], selected)) {
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(i));
config::Save();
}
if (selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
bool bloomOff = bloomMode == static_cast<int>(BloomMode::Off);
if (bloomOff) ImGui::BeginDisabled();
float mult = getSettings().game.bloomMultiplier.getValue();
if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) {
getSettings().game.bloomMultiplier.setValue(mult);
config::Save();
}
if (bloomOff) ImGui::EndDisabled();
ImGui::SeparatorText("Rendering");
config::ImGuiCheckbox("Unlock Framerate", getSettings().game.enableFrameInterpolation);
const bool frameInterpolationHovered = ImGui::IsItemHovered();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.72f, 0.2f, 1.0f));
ImGui::TextUnformatted("[EXPERIMENTAL]");
ImGui::PopStyleColor();
if (frameInterpolationHovered || ImGui::IsItemHovered()) {
ImGui::SetTooltip("Uses inter-frame interpolation to enable higher frame rates.\nVisual artifacts, animation glitches, or instability may occur.");
}
ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground);
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawGameplayMenu() {
if (ImGui::BeginMenu("Gameplay")) {
ImGui::SeparatorText("General");
config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Mirrors the world horizontally, matching the Wii version of the game.");
}
config::ImGuiCheckbox("Disable Main HUD", getSettings().game.disableMainHUD);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Disables the main HUD of the game.\n"
"Useful for recording or a more immersive experience!");
}
config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
"the first released version.");
}
config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
}
ImGui::SeparatorText("Difficulty");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Any hit will instantly kill you.");
}
config::ImGuiCheckbox("No Heart Drops", getSettings().game.noHeartDrops);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hearts will never drop from enemies,\n"
"pots and various other places.");
}
ImGui::EndDisabled();
ImGui::SeparatorText("Quality of Life");
config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)");
}
config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time.");
}
config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version.");
}
config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
}
config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the delay when writing to the Memory Card.");
}
config::ImGuiCheckbox("Hold B for Instant Text", getSettings().game.instantText);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Make text scroll immediately by holding B.");
}
config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
"when grabbing ledges or climbing on vines.");
}
config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full.");
}
config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Link won't recoil when his sword hits walls.");
}
config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save.");
}
config::ImGuiCheckbox("Skip Warning Screen", getSettings().game.skipWarningScreen);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Skip the warning screen shown when starting the game.");
}
config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day.");
}
config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
}
ImGui::SeparatorText("Speedrunning");
if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
resetForSpeedrunMode();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
}
ImGui::BeginDisabled(!getSettings().game.speedrunMode);
bool prevLiveSplit = getSettings().game.liveSplitEnabled;
config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
}
ImGui::EndDisabled();
if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
} else {
dusk::speedrun::disconnectLiveSplit();
DuskToast("LiveSplit disconnected", 3.f);
}
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawCheatsMenu() {
if (ImGui::BeginMenu("Cheats")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::SeparatorText("Resources");
config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts);
config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows);
config::ImGuiCheckbox("Infinite Bombs", getSettings().game.infiniteBombs);
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop.");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
config::ImGuiCheckbox("Super Clawshot", getSettings().game.superClawshot);
config::ImGuiCheckbox("Always Greatspin", getSettings().game.alwaysGreatspin);
config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots);
config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows you to transform even if NPCs are looking.");
}
config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Speeds up Spinner movement when holding R.");
}
config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Makes the magic armor work without rupees.");
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawAudioMenu() {
if (ImGui::BeginMenu("Audio")) {
ImGui::SeparatorText("Volume");
ImGui::Text("Master Volume");
if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
}
/*
// TODO: Implement additional settings
ImGui::Text("Main Music Volume");
ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100);
ImGui::Text("Sub Music Volume");
ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100);
ImGui::Text("Sound Effects Volume");
ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100);
ImGui::Text("Fanfare Volume");
ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100);
Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface();
if (audioMgr != nullptr) {
}
*/
ImGui::SeparatorText("Effects");
if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
}
ImGui::SeparatorText("Tweaks");
config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Disable the beeping sound when having low health.");
}
config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing.");
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawInputMenu() {
if (ImGui::BeginMenu("Input")) {
ImGui::SeparatorText("Controller");
// TODO: Remove this once Controller Config exists in RmlUi
if (ImGui::Button("Configure Controller")){
m_showControllerConfig = !m_showControllerConfig;
}
ImGui::SeparatorText("Camera");
config::ImGuiCheckbox("Free Camera", getSettings().game.freeCamera);
if (getSettings().game.freeCamera) {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
config::ImGuiCheckbox("Invert Camera Y Axis", getSettings().game.invertCameraYAxis);
config::ImGuiSliderFloat("Free Camera Sensitivity", getSettings().game.freeCameraSensitivity, 0.5f, 2.0f, "%.1f");
} else {
config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis);
}
ImGui::SeparatorText("Gyro");
config::ImGuiCheckbox("Gyro Aim", getSettings().game.enableGyroAim);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables the gyroscope on supported controllers\n"
"while in look mode (C-Up) and while aiming the\n"
"Slingshot, Gale Boomerang, Hero's Bow, Clawshot(s),\n"
"Ball and Chain, and Dominion Rod.");
}
config::ImGuiCheckbox("Gyro Rollgoal", getSettings().game.enableGyroRollgoal);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables the gyroscope on supported controllers to\n"
"tilt the Rollgoal table in Hena's Cabin.");
}
if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f");
if (getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
"the gyroscope affects the Rollgoal table.");
}
}
config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n"
"reducing drift and jitter when the controller is still.");
}
config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Low values track raw gyro input more closely,\n"
"while higher values smooth out input over time.");
}
config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch);
config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw);
}
ImGui::SeparatorText("Tools");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x.");
}
ImGui::EndDisabled();
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawInterfaceMenu() {
if (ImGui::BeginMenu("Interface")) {
config::ImGuiCheckbox("Achievement Notifications", getSettings().game.enableAchievementNotifications);
config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI);
config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation);
#if DUSK_ENABLE_SENTRY_NATIVE
config::ImGuiCheckbox("Enable Crash Reporting", getSettings().backend.enableCrashReporting);
#endif
if (!IsMobile) {
config::ImGuiCheckbox("Pause on Focus Lost", getSettings().game.pauseOnFocusLost);
}
ImGui::EndMenu();
}
}
static void drawVirtualStick(const char* id, const ImVec2& stick) {
float scale = ImGuiScale();
ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 45 * scale, ImGui::GetCursorPos().y + 10));
@@ -1072,6 +601,7 @@ namespace dusk {
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
getSettings().game.debugFlyCam.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
-7
View File
@@ -55,13 +55,6 @@ namespace dusk {
static void resetForSpeedrunMode();
private:
void drawAudioMenu();
void drawInputMenu();
void drawGraphicsMenu();
void drawGameplayMenu();
void drawCheatsMenu();
void drawInterfaceMenu();
struct {
int m_selectedPort = 0;
bool m_isReading = false;
+63 -5
View File
@@ -41,6 +41,10 @@ static void OpenDataFolder() {
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
namespace aurora::gx {
extern bool enableLodBias;
}
namespace dusk {
ImGuiMenuTools::ImGuiMenuTools() {}
@@ -62,7 +66,6 @@ namespace dusk {
ImGui::EndDisabled();
}
ImGui::MenuItem("Achievements", nullptr, &m_showAchievements);
#if DUSK_CAN_OPEN_DATA_FOLDER
ImGui::Separator();
@@ -91,6 +94,7 @@ namespace dusk {
getSettings().game.disableWaterRefraction.setValue(disableWaterRefraction);
config::Save();
}
ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
ImGui::EndMenu();
}
@@ -264,11 +268,65 @@ namespace dusk {
ImGui::PopFont();
}
void ImGuiMenuTools::ShowAchievements() {
m_achievementsWindow.draw(m_showAchievements);
void ImGuiMenuTools::notifyAchievement(std::string name) {
if (m_notifyTimer <= 0.f) {
m_notifyName = std::move(name);
m_notifyTimer = NOTIFY_DURATION;
} else {
m_notifyQueue.push(std::move(name));
}
}
void ImGuiMenuTools::notifyAchievement(std::string name) {
m_achievementsWindow.notify(std::move(name));
void ImGuiMenuTools::showAchievementNotification() {
if (!getSettings().game.enableAchievementNotifications.getValue()) {
return;
}
if (m_notifyTimer <= 0.f) {
if (m_notifyQueue.empty()) {
return;
}
m_notifyName = std::move(m_notifyQueue.front());
m_notifyQueue.pop();
m_notifyTimer = NOTIFY_DURATION;
}
m_notifyTimer -= ImGui::GetIO().DeltaTime;
const float alpha = std::min({
m_notifyTimer / NOTIFY_FADE_TIME,
(NOTIFY_DURATION - m_notifyTimer) / NOTIFY_FADE_TIME,
1.0f
});
const ImGuiViewport* viewport = ImGui::GetMainViewport();
const float padding = 12.0f;
ImGui::SetNextWindowPos(
ImVec2(viewport->WorkPos.x + viewport->WorkSize.x - padding, viewport->WorkPos.y + padding),
ImGuiCond_Always, ImVec2(1.0f, 0.0f)
);
ImGui::SetNextWindowBgAlpha(alpha * 0.92f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.06f, 0.01f, alpha * 0.92f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 0.8f, 0.1f, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, alpha));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14.0f, 10.0f));
constexpr ImGuiWindowFlags flags =
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs;
if (ImGui::Begin("##achievement_notify", nullptr, flags)) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.82f, 0.1f, alpha));
ImGui::TextUnformatted("Achievement Unlocked!");
ImGui::PopStyleColor();
ImGui::Spacing();
ImGui::TextUnformatted(m_notifyName.c_str());
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(3);
}
}
+7 -4
View File
@@ -2,10 +2,10 @@
#define DUSK_IMGUI_MENUTOOLS_HPP
#include <aurora/aurora.h>
#include <queue>
#include <string>
#include "imgui.h"
#include "ImGuiAchievements.hpp"
#include "ImGuiSaveEditor.hpp"
#include "ImGuiStateShare.hpp"
@@ -27,8 +27,8 @@ namespace dusk {
void ShowAudioDebug();
void ShowSaveEditor();
void ShowStateShare();
void ShowAchievements();
void notifyAchievement(std::string name);
void showAchievementNotification();
private:
bool m_showDebugOverlay = false;
@@ -69,8 +69,11 @@ namespace dusk {
bool m_showStateShare = false;
ImGuiStateShare m_stateShare;
bool m_showAchievements = false;
ImGuiAchievements m_achievementsWindow;
std::string m_notifyName;
float m_notifyTimer = 0.f;
std::queue<std::string> m_notifyQueue;
static constexpr float NOTIFY_DURATION = 4.0f;
static constexpr float NOTIFY_FADE_TIME = 0.5f;
};
}
+336 -75
View File
@@ -13,6 +13,7 @@
#include "d/actor/d_a_player.h"
#include <map>
#include <bit>
namespace dusk {
enum ItemType {
@@ -1295,8 +1296,33 @@ namespace dusk {
membit.offDungeonItem(flag);
}
}
static void genCommonAreaFlags(dSv_memBit_c& membit) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f);
void genMembitFlags(const char* id, dSv_memBit_c& membit) {
genDungeonItemCheckbox(membit, "Got Map", dSv_memBit_c::MAP);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Compass", dSv_memBit_c::COMPASS);
genDungeonItemCheckbox(membit, "Got Boss Key", dSv_memBit_c::BOSS_KEY);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Saw Boss Demo", dSv_memBit_c::STAGE_BOSS_DEMO);
genDungeonItemCheckbox(membit, "Got Heart Container", dSv_memBit_c::STAGE_LIFE);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Defeated Boss", dSv_memBit_c::STAGE_BOSS_ENEMY);
genDungeonItemCheckbox(membit, "Defeated Miniboss", dSv_memBit_c::STAGE_BOSS_ENEMY_2);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Ooccoo", dSv_memBit_c::OOCCOO_NOTE);
int keyTemp = membit.getKeyNum();
if (ImGui::SliderInt("Keys", &keyTemp, 0, 5)) {
membit.setKeyNum(keyTemp);
}
}
static void genMembitFlags(const char* id, dSv_memBit_c& membit) {
ImGuiBeginGroupPanel("Chest", { 100, 100 });
for (int j = 0; j < 2; j++) {
drawFlagList(fmt::format("##_tbox{}", j).c_str(), membit.mTbox[j]);
@@ -1322,29 +1348,10 @@ namespace dusk {
drawFlagList(fmt::format("##_item{}", j).c_str(), membit.mItem[j]);
}
ImGuiEndGroupPanel();
ImVec2 post_item_custor = ImGui::GetCursorPos();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 10.0f);
genDungeonItemCheckbox(membit, "Got Map", dSv_memBit_c::MAP);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Compass", dSv_memBit_c::COMPASS);
genDungeonItemCheckbox(membit, "Got Boss Key", dSv_memBit_c::BOSS_KEY);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Saw Boss Demo", dSv_memBit_c::STAGE_BOSS_DEMO);
genDungeonItemCheckbox(membit, "Got Heart Container", dSv_memBit_c::STAGE_LIFE);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Defeated Boss", dSv_memBit_c::STAGE_BOSS_ENEMY);
genDungeonItemCheckbox(membit, "Defeated Miniboss", dSv_memBit_c::STAGE_BOSS_ENEMY_2);
ImGui::SameLine(230.0f);
genDungeonItemCheckbox(membit, "Got Ooccoo", dSv_memBit_c::OOCCOO_NOTE);
int keyTemp = membit.getKeyNum();
if (ImGui::SliderInt("Keys", &keyTemp, 0, 5)) {
membit.setKeyNum(keyTemp);
}
ImGui::SetCursorPos({post_item_custor.x, post_switch_cursor.y});
// genCommonAreaFlags(membit);
}
template <typename T>
@@ -1392,74 +1399,326 @@ namespace dusk {
}
}
void ImGuiSaveEditor::drawFlagsTab() {
if (ImGui::TreeNode("Current Region Flags")) {
dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit;
genMembitFlags("##TempSceneFlags", membit);
static void genAreaFlagTable(uint8_t areaIndex, dSv_memBit_c& membit) {
constexpr auto makeMask = [](uint8_t size) -> uint16_t { return (1 << size) - 1; };
constexpr auto getByteIndexFromFlag = [](uint16_t f) -> uint8_t { return f >> 8; };
constexpr auto getBitMaskFromFlag = [](uint16_t f) -> uint8_t { return f & 0xff; };
constexpr auto getValueSize = [getBitMaskFromFlag](uint16_t f) -> uint8_t {
return std::popcount(getBitMaskFromFlag(f));
};
constexpr auto makeEventFlag = [](uint8_t byteIndex, uint8_t bitIndices) -> uint16_t {
return (byteIndex << 8) | bitIndices;
};
stage_stag_info_class* pstag = dComIfGp_getStageStagInfo();
if (pstag != nullptr) {
int stageNo = dStage_stagInfo_GetSaveTbl(pstag);
if (ImGui::Button("Save##SaveTempFlags")) {
dComIfGs_putSave(stageNo);
const auto eventFlagToAreaFlag = [&](uint16_t areaFlag) -> int {
auto byteInd = getByteIndexFromFlag(areaFlag);
constexpr size_t areaIndexSize = 5;
// if we're looking at 0x580, that would be byte 5, and check if 0x80 is set on that byte
// the event flags are structured differently than area flags
// B is byte index, b is the flag mask to check
// event flags are BBBBBBBB bbbbbbbb
// for area flags, they check bitIndex, not mask, i is index
// also area uses u32 index, not byte index
// area flags are BBBiiiii
// so we need to convert from bit mask to index
// also our byte index has to become a u32 index
// dividing byte index by sizeof(u32) gets us the u32 index
// but in big endian, the first byte is the highest order byte of the u32
// so we skip 24 bytes for the first byte, 16 for the second, etc
// essentially (3 - (x % 4)), reversing the modulus, 0=3, 1=2
auto bitsToSkip = 8 * ((sizeof(u32) - 1) - (byteInd % sizeof(u32)));
return ((byteInd / sizeof(u32)) << areaIndexSize) | ((std::countr_zero(areaFlag) + bitsToSkip) & makeMask(areaIndexSize));
};
constexpr uint8_t validTbox = sizeof(membit.mTbox);
constexpr uint8_t validSwitch = validTbox + sizeof(membit.mSwitch);
constexpr uint8_t validItem = validSwitch + sizeof(membit.mItem);
constexpr uint16_t tboxConvert = 0;
constexpr uint16_t switchConvert = sizeof(membit.mTbox) << 8;
constexpr uint16_t itemConvert = switchConvert + (sizeof(membit.mItem) << 8);
const auto LoadFlag = [&](uint16_t flag) -> bool {
const auto byteIndex = getByteIndexFromFlag(flag);
if (byteIndex < validTbox) {
return membit.isTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
return membit.isSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
return membit.isItem(eventFlagToAreaFlag(flag - itemConvert));
}
return false;
};
const auto SetFlag = [&](uint16_t flag, bool set) -> void {
const auto byteIndex = getByteIndexFromFlag(flag);
if (set) {
if (byteIndex < validTbox) {
membit.onTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.onSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.onItem(eventFlagToAreaFlag(flag - itemConvert));
}
ImGui::SameLine();
if (ImGui::Button("Load##LoadSaveFlags")) {
dComIfGs_getSave(stageNo);
} else {
if (byteIndex < validTbox) {
membit.offTbox(eventFlagToAreaFlag(flag - tboxConvert));
} else if (byteIndex < validSwitch) {
membit.offSwitch(eventFlagToAreaFlag(flag - switchConvert));
} else if (byteIndex < validItem) {
membit.offItem(eventFlagToAreaFlag(flag - itemConvert));
}
}
};
const auto LoadMultiByteFlag = [&](uint16_t flag) -> uint8_t {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint8_t val = 0;
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1)
{
val <<= 1;
if (LoadFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask))) {
val |= 1;
}
}
return val;
};
const auto SetMultiByteFlag = [&](uint16_t flag, uint8_t val) -> void {
const auto bitInds = getBitMaskFromFlag(flag);
const auto byteIndex = getByteIndexFromFlag(flag);
const uint16_t startingMask = std::bit_floor(bitInds);
uint16_t valueMask = 1 << (getValueSize(flag) - 1);
for (uint16_t bitIndexMask = startingMask; (bitInds & bitIndexMask) != 0;
bitIndexMask >>= 1, valueMask >>= 1)
{
SetFlag(makeEventFlag(byteIndex, bitInds & bitIndexMask), (val & valueMask) != 0);
}
};
const auto LoadSpreadMultiByte = [&](uint16_t high, uint16_t low) -> uint8_t {
if (low == AREA_FLAG_NONE)
return LoadMultiByteFlag(high);
return (LoadMultiByteFlag(high) << getValueSize(low)) | LoadMultiByteFlag(low);
};
const auto SetSpreadMultiByte = [&](uint16_t high, uint16_t low, uint8_t value) -> void {
if (low == AREA_FLAG_NONE)
return SetMultiByteFlag(high, value);
const auto lowerSize = getValueSize(low);
SetMultiByteFlag(high, value >> lowerSize);
SetMultiByteFlag(low, value & makeMask(lowerSize));
};
auto iter = imguiAreaFlagLookup.find(areaIndex);
if (iter == imguiAreaFlagLookup.end()) return;
auto& areaFlags = iter->second;
static ImGuiTextFilter filter;
filter.Draw(); // Search bar
ImVec2 flagTableSize = {700, 400};
if (ImGui::BeginTable("Area Flags", 3,
ImGuiTableFlags_ScrollY | ImGuiTableFlags_ScrollX |
ImGuiTableFlags_Sortable,
flagTableSize))
{
ImGui::TableSetupScrollFreeze(0, 1);
constexpr int COLUMN_FLAG = 0, COLUMN_BIT = 1, COLUMN_DESC = 2;
ImGui::TableSetupColumn("Flag");
ImGui::TableSetupColumn("Byte:Bit");
ImGui::TableSetupColumn("Description");
ImGui::TableHeadersRow();
// if we're sorting by whether the flag is set or not,
// we want to re-sort whenever a flag updates, which means every frame cuz we don't
// know when it changes. otherwise only re-sort when the sort is dirty
if (auto* sort = ImGui::TableGetSortSpecs();
sort != nullptr && sort->SpecsCount > 0 &&
(sort->SpecsDirty || sort->Specs[0].ColumnIndex == COLUMN_FLAG))
{
const auto column = sort->Specs[0].ColumnIndex;
const auto direction = sort->Specs[0].SortDirection;
// if we're sorting by flags, do special sort, regular sort is bad for sorting
// bools it can swap values that are the same, and that causes constant
// reordering
if (column == COLUMN_FLAG) {
if (direction == ImGuiSortDirection_Ascending) {
sortByFlags(std::begin(areaFlags.bitFlags), std::end(areaFlags.bitFlags),
LoadFlag);
} else {
sortByFlags(std::rbegin(areaFlags.bitFlags), std::rend(areaFlags.bitFlags),
LoadFlag);
}
} else {
const auto cmp = [column](const EventAreaFlags& l,
const EventAreaFlags& r) -> bool {
switch (column) {
case COLUMN_DESC:
return l.description < r.description;
case COLUMN_BIT:
return l.flagID < r.flagID;
}
return false;
};
if (direction == ImGuiSortDirection_Ascending) {
std::sort(std::begin(areaFlags.bitFlags), std::end(areaFlags.bitFlags),
cmp);
} else {
std::sort(std::rbegin(areaFlags.bitFlags), std::rend(areaFlags.bitFlags),
cmp);
}
}
sort->SpecsDirty = false;
}
for (const auto& e : areaFlags.bitFlags) {
std::string formattedBitLocation =
fmt::format("{0:02X}:{1:02X}", e.byteIndex, e.bitIndex);
if (!filter.PassFilter(e.description.c_str()) &&
!filter.PassFilter(formattedBitLocation.c_str()))
{
continue;
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
bool flag = LoadFlag(e.flagID);
if (ImGui::Checkbox(fmt::format("##_unused_area_flag_{}", e.flagID).c_str(), &flag)) {
SetFlag(e.flagID, flag);
}
ImGui::TableNextColumn();
ImGui::TextUnformatted(formattedBitLocation.c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(e.description.c_str());
}
ImGui::EndTable();
}
for (const auto& multiByteFlag : areaFlags.multibyteFlags) {
auto flagValue = LoadSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag);
const char* currentVal = "UNKNOWN";
auto enumValIter = multiByteFlag.enumValues.find(flagValue);
if (enumValIter != multiByteFlag.enumValues.end()) {
currentVal = enumValIter->second;
}
if (ImGui::BeginCombo(multiByteFlag.name, currentVal)) {
for (const auto& [val, name] : multiByteFlag.enumValues) {
if (ImGui::Selectable(name)) {
SetSpreadMultiByte(multiByteFlag.highOrderflag, multiByteFlag.lowOrderflag, val);
}
}
ImGui::EndCombo();
}
}
genCommonAreaFlags(membit);
}
static void drawCurrentRegionFlags()
{
dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit;
auto* stageData = dComIfGp_getStageStagInfo();
if (!stageData)
return;
uint8_t stageIndex = dStage_stagInfo_GetSaveTbl(stageData);
genAreaFlagTable(stageIndex, membit);
if (ImGui::TreeNode("Flag Matrix")) {
genMembitFlags("##TempSceneFlags", membit);
ImGui::TreePop();
}
stage_stag_info_class* pstag = dComIfGp_getStageStagInfo();
if (pstag != nullptr) {
int stageNo = dStage_stagInfo_GetSaveTbl(pstag);
if (ImGui::Button("Save##SaveTempFlags")) {
dComIfGs_putSave(stageNo);
}
ImGui::SameLine();
if (ImGui::Button("Load##LoadSaveFlags")) {
dComIfGs_getSave(stageNo);
}
}
}
void ImGuiSaveEditor::drawFlagsTab() {
if (ImGui::TreeNode("Current Region Flags")) {
drawCurrentRegionFlags();
ImGui::TreePop();
}
if (ImGui::TreeNode("Region Saved Flags")) {
static std::array<const char*, 27> regionNames = {
"Ordon",
"Hyrule Sewers",
"Faron",
"Eldin",
"Lanayru",
"Reserved",
"Hyrule Field",
"Sacred Grove",
"Snowpeak",
"Castle Town",
"Gerudo Desert",
"Fishing Pond",
"Reserved",
"Reserved",
"Reserved",
"Reserved",
"Forest Temple",
"Goron Mines",
"Lakebed Temple",
"Arbiter's Grounds",
"Snowpeak Ruins",
"Temple of Time",
"City in the Sky",
"Palace of Twilight",
"Hyrule Castle",
"Caves",
"Grottos",
static const std::map<uint8_t, const char*> regionNames = {
{ 0x00, "Ordon" },
{ 0x01, "Hyrule Sewers" },
{ 0x02, "Faron" },
{ 0x03, "Eldin" },
{ 0x04, "Lanayru" },
{ 0x06, "Hyrule Field" },
{ 0x07, "Sacred Grove" },
{ 0x08, "Snowpeak" },
{ 0x09, "Castle Town" },
{ 0x0A, "Gerudo Desert" },
{ 0x0B, "Fishing Pond" },
{ 0x10, "Forest Temple" },
{ 0x11, "Goron Mines" },
{ 0x12, "Lakebed Temple" },
{ 0x13, "Arbiter's Grounds" },
{ 0x14, "Snowpeak Ruins" },
{ 0x15, "Temple of Time" },
{ 0x16, "City in the Sky" },
{ 0x17, "Palace of Twilight" },
{ 0x18, "Hyrule Castle" },
{ 0x19, "Caves" },
{ 0x1A, "Lake Hylia Long Cave"},
{ 0x1B, "Grottos" }
};
if (ImGui::BeginCombo("Region", regionNames[m_selectedRegion])) {
for (int i = 0; i < regionNames.size(); i++) {
if (strcmp(regionNames[i], "Reserved") == 0) continue;
if (m_selectedRegion.name == nullptr)
{
const auto& firstRegion = *regionNames.find(0);
m_selectedRegion = { firstRegion.first, firstRegion.second };
}
if (ImGui::Selectable(regionNames[i])) {
m_selectedRegion = i;
if (ImGui::BeginCombo("Region", m_selectedRegion.name)) {
for (const auto& [id, name] : regionNames) {
if (ImGui::Selectable(name)) {
m_selectedRegion = {id, name};
}
}
ImGui::EndCombo();
}
dSv_memBit_c* membit = &dComIfGs_getSaveData()->mSave[m_selectedRegion].mBit;
if (membit != nullptr) {
genMembitFlags("##SaveSceneFlags", *membit);
dSv_memBit_c& membit = dComIfGs_getSaveData()->mSave[m_selectedRegion.id].mBit;
genAreaFlagTable(m_selectedRegion.id, membit);
if (ImGui::TreeNode("Flag Matrix")) {
genMembitFlags("##SaveSceneFlags", membit);
ImGui::TreePop();
}
ImGui::TreePop();
@@ -1530,7 +1789,9 @@ namespace dusk {
}
for (const auto& e : duskImguiEventFlags) {
if (!filter.PassFilter((e.location + "\n" + e.description + "\n" + e.flagName).c_str()))
if (!filter.PassFilter(e.location.c_str()) &&
!filter.PassFilter(e.description.c_str()) &&
!filter.PassFilter(e.flagName.c_str()))
{
continue;
}
+4 -1
View File
@@ -21,7 +21,10 @@ namespace dusk {
void drawConfigTab();
private:
int m_selectedRegion = 0;
struct {
uint8_t id;
const char* name;
} m_selectedRegion = {0, nullptr};
};
}
+4
View File
@@ -101,6 +101,10 @@ ValidationError validate(const char* path) {
NodHandleWrapper disc;
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return ValidationError::IOError;
}
const NodDiscStream nod_stream {
.user_data = sdlStream,
.read_at = StreamReadAt,

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