Add warp out sound to CoS when withdrawing to match TPHD

This commit is contained in:
MelonSpeedruns
2026-06-14 12:28:08 -04:00
parent 2b266048c6
commit ea034bf884
+4 -1
View File
@@ -2619,7 +2619,10 @@ int dMsgFlow_c::event043(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speak
int dMsgFlow_c::event044(mesg_flow_node_event* i_flowNode_p, fopAc_ac_c* i_speaker_p) {
// stub
// runs when choosing to "withdraw" from cave of shadows
// for now just have it reset to title, similar to original
daAlink_c* player = daAlink_getAlinkActorClass();
player->seStartOnlyReverb(Z2SE_WOLF_WARP_OUT);
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
return 1;
}