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https://github.com/TwilitRealm/dusklight
synced 2026-09-30 02:24:46 -04:00
Update d_a_b_gnd.cpp
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@@ -2947,7 +2947,7 @@ static void demo_camera(b_gnd_class* i_this) {
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s8 sp8 = false;
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#if TARGET_PC
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const s16 entry_demo_cam_mode = i_this->mDemoCamMode;
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const bool easyGanondorfQTE = DUSK_IF_ELSE(dusk::getSettings().game.holdToMash.ganondorf, false);
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const bool holdToMash = DUSK_IF_ELSE(dusk::getSettings().game.holdToMash, false);
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#endif
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switch (i_this->mDemoCamMode) {
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case 0:
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@@ -3406,7 +3406,7 @@ static void demo_camera(b_gnd_class* i_this) {
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cLib_addCalc2(&i_this->mDemoCamCenter.z, spF0.z + i_this->mDemoCamCenterTarget.z, 0.1f, 5.0f);
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}
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if ((int)(easyGanondorfQTE ? mDoCPd_c::getHoldA(PAD_1) : mDoCPd_c::getTrigA(PAD_1)) != 0) {
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if ((int)(holdToMash ? mDoCPd_c::getHoldA(PAD_1) : mDoCPd_c::getTrigA(PAD_1)) != 0) {
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i_this->mTubazeriPushValue += 0.1f;
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if (i_this->mTubazeriPushValue > 1.0f) {
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i_this->mTubazeriPushValue = 1.0f;
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