make LJA achievement more attainable glitchlessly

This commit is contained in:
madeline
2026-05-17 11:34:49 -07:00
parent 31dd069879
commit faf51d8221
+2 -2
View File
@@ -681,7 +681,7 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
{
"long_jump_attack",
"Long Jump Attack",
"Travel more than 20 meters in a single jump attack before landing.",
"Travel more than 15 meters in a single jump attack before landing.",
AchievementCategory::Misc,
false, 0, 0, false
},
@@ -711,7 +711,7 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
inJump = false;
const float dx = link->current.pos.x - startX;
const float dz = link->current.pos.z - startZ;
if (dx * dx + dz * dz >= 2000.0f * 2000.0f) {
if (dx * dx + dz * dz >= 1500.0f * 1500.0f) {
a.progress = 1;
}
} else if (link->mProcID != daAlink_c::PROC_CUT_JUMP) {