Unslopify a few more things

This commit is contained in:
Luke Street
2026-05-29 21:11:39 -06:00
parent f73f28b4c6
commit fd1a9ebd4e
4 changed files with 27 additions and 36 deletions
+1 -9
View File
@@ -132,10 +132,6 @@ endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
set(AURORA_ENABLE_RMLUI ON CACHE BOOL "Enable RmlUi UI support" FORCE)
# Force Freetype (pulled by aurora/RmlUi) to use its bundled mini-zlib.
# Otherwise its find_package(ZLIB) latches onto our FetchContent'd shared zlib,
# duplicating inflate*/inflateInit2_ symbols against zlibstatic.
set(FT_DISABLE_ZLIB TRUE CACHE BOOL "" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
target_compile_definitions(aurora_mtx PRIVATE MTX_USE_PS=1)
@@ -145,7 +141,6 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
option(DUSK_TPHD "Enable TPHD asset support" ON)
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
@@ -332,10 +327,7 @@ set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
if (DUSK_TPHD)
list(APPEND GAME_COMPILE_DEFS DUSK_TPHD=1)
endif ()
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1 DUSK_TPHD=1)
set(GAME_INCLUDE_DIRS
include
+8 -12
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@@ -246,18 +246,6 @@ set(DOLZEL_FILES
if(DEBUG)
list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp)
endif(DEBUG)
if (DUSK_TPHD)
list(APPEND DOLZEL_FILES
src/dusk/tphd/TphdPack.hpp
src/dusk/tphd/TphdPack.cpp
src/dusk/tphd/GtxParser.hpp
src/dusk/tphd/GtxParser.cpp
src/dusk/tphd/AddrLib.hpp
src/dusk/tphd/AddrLib.cpp
src/dusk/tphd/HdAssetLayer.hpp
src/dusk/tphd/HdAssetLayer.cpp
)
endif(DUSK_TPHD)
set(Z2AUDIOLIB_FILES
src/Z2AudioLib/Z2Calc.cpp
@@ -1541,6 +1529,14 @@ set(DUSK_FILES
src/dusk/discord_presence.cpp
src/dusk/version.cpp
src/dusk/action_bindings.cpp
src/dusk/tphd/TphdPack.hpp
src/dusk/tphd/TphdPack.cpp
src/dusk/tphd/GtxParser.hpp
src/dusk/tphd/GtxParser.cpp
src/dusk/tphd/AddrLib.hpp
src/dusk/tphd/AddrLib.cpp
src/dusk/tphd/HdAssetLayer.hpp
src/dusk/tphd/HdAssetLayer.cpp
)
set(DUSK_HTTP_BACKEND_FILES
+11 -11
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@@ -818,10 +818,12 @@ int mDoMch_Create() {
// pushes stage BMDs past 8 MB and Link's Kmdl past 5 MB). Parent arena is
// 1 GB on PC, distribute generously across every heap that holds model
// or animation data at runtime.
archiveHeapSize += 0x08000000; // +128 MB (large RARCs)
gameHeapSize += 0x10000000; // +256 MB (parent of per-actor heaps like "Alink original")
j2dHeapSize += 0x01000000; // +16 MB (UI textures)
dynamicLinkHeapSize += 0x01000000; // +16 MB
if (dusk::tphd_active()) {
archiveHeapSize += 0x08000000; // +128 MB (large RARCs)
gameHeapSize += 0x10000000; // +256 MB (parent of per-actor heaps like "Alink original")
j2dHeapSize += 0x01000000; // +16 MB (UI textures)
dynamicLinkHeapSize += 0x01000000; // +16 MB
}
#endif
#if !DEBUG
@@ -870,13 +872,11 @@ int mDoMch_Create() {
#if DEBUG
dynamicLinkHeapSize *= 2;
#endif
archiveHeapSize *= 2;
j2dHeapSize *= 2;
#if DUSK_TPHD
gameHeapSize *= 2;
#else
gameHeapSize *= 20; // NOTE: increased from 2 to 20 to try to solve heap alloc crashes. maybe do a better fix later
#endif
if (!dusk::tphd_active()) {
archiveHeapSize *= 2;
j2dHeapSize *= 2;
gameHeapSize *= 20; // NOTE: increased from 2 to 20 to try to solve heap alloc crashes. maybe do a better fix later
}
#endif
JFWSystem::setSysHeapSize(arenaSize);
+7 -4
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@@ -88,9 +88,7 @@
#include "dusk/io.hpp"
#include "dusk/version.hpp"
#include "dusk/discord_presence.hpp"
#if DUSK_TPHD
#include "dusk/tphd/HdAssetLayer.hpp"
#endif
#include "tracy/Tracy.hpp"
#include "f_pc/f_pc_draw.h"
#include "tracy/Tracy.hpp"
@@ -573,7 +571,8 @@ int game_main(int argc, char* argv[]) {
const auto cachePathString = dusk::CachePath.u8string();
AuroraConfig config{};
config.appName = dusk::AppName;
config.userPath = reinterpret_cast<const char*>(userPathString.c_str());
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
config.vsync = dusk::getSettings().video.enableVsync;
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
config.windowPosX = -1;
@@ -583,7 +582,11 @@ int game_main(int argc, char* argv[]) {
config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
config.logCallback = &aurora_log_callback;
config.logLevel = startupLogLevel;
config.mem1Size = 1024 * 1024 * 1024;
if (dusk::tphd_active()) {
config.mem1Size = 512 * 1024 * 1024;
} else {
config.mem1Size = 256 * 1024 * 1024;
}
config.mem2Size = 24 * 1024 * 1024;
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;