* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped
* Allow loading Wii discs
* Change GameVersion::GcnJpn checks to isRegionJpn()
* Change GameVersion::GcnPal checks to isRegionPal()
* Add platformSelect and regionSelect templates, simplify a ton of code
* Add *_get() macros to simplify REL loads
* Actually accept Wii USA Rev. 2 discs
* Show the Wii USA revision in prelaunch's disc status
* l_normal isn't in Wii RELs, so I'll just hardcode it
* Account for various BLO differences
Fix crash when opening the map on Wii USA Rev 0 and Wii PAL
* Use the streamed version of the file select music
* Update language selection
* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check
* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal
* Update docs and the issue template
* Don't Use OSCalendarTime for Speedrun Timing
- Shouldn't rely on OSTicksToCalendarTime since it will be changed to handle time zone conversion, and that doesn't make sense on elapsed time
* Use OSGetSystemTime Extension
- Fixes desyncing issues with save file time and a couple other odd instances, particularly on mobile platforms that suspend apps
* Time revamp
* Update aurora
* Split IGT/RTA calculations
* Shift-Turbo to slow down
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Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
* Change sight drawing flag to on in arrow logic
* Refactor setBowSight for PC targeting and reticle logic
* Add Aiming Reticle option to settings
Add option for Aiming Reticle in settings.
* Add aiming reticle setting to game preferences
* Add aiming reticle to user settings registration
* Add aimingReticle configuration variable
* Fix syntax error in settings.cpp
* Add aiming reticle check to bow charge condition
* Refactor bow charge sight position logic
Removed redundant sight position handling when aiming reticle is not displayed.
* Refactor setBowSight for Dusk targeting
* Clarify aiming reticle option description
* Refactor bow sight logic in setBowSight function
Removed dusk condition from bow sight check and adjusted sight drawing logic.
* Refactor sight drawing logic in d_a_alink_bow.inc
Remove redundant call to offDrawFlg() when aiming reticle is enabled.
* initial stage service ported from encounter's original impl
* Review cleanup
* initial stage service ported from encounter's original impl
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Co-authored-by: Luke Street <luke@street.dev>
* nix: add miniz to dependencies
* nix: enable parallel building
* amend! nix: add miniz to dependencies
nix: add miniz to dependencies
* nix: remove enableParellelBulding, needSubmodules
The flake now includes submodules in inputs, so we no longer
need to throw an error when they aren't there.
EnableParallelBuilding was added in error, cmake already compiles in
parallel when under nix.
* Implement smooth fadeout of dynamic shadows
* Add edge fade out configuration for dynamic shadows
* Tweak default and max values for edge fade out
* Add stage hook for deferred composite after opaque scene draws
* Bump mod version