jdflyer
f22bfcd9ba
Add restart to prelaunch button to settings, remove gamemodeStub functions
2026-07-26 00:25:59 -07:00
jdflyer
9c2e0e9331
Fix typo on std::tolower
2026-07-20 23:22:46 -07:00
jdflyer
ecbec503dc
Merge with origin/main
2026-07-20 17:24:48 -07:00
jdflyer
91c6c5c137
Fix Issues with mod resetting, make gamemode ids lowercase, update modding.md
2026-07-20 17:18:23 -07:00
jdflyer
449a8408ab
Correctly unregister gamemodes from the service
2026-07-19 20:01:46 -07:00
TakaRikka
95608438c1
Merge pull request #2227 from TwilitRealm/jpn
...
japanese gamecube version support
2026-07-19 01:20:07 -07:00
jdflyer
61a4ab3117
Mod SDK: Gamemode Service, Change Speedrun mode to a gamemode, Allow prelaunch to be restarted
2026-07-19 00:50:49 -07:00
TakaRikka
3e343acc86
revert, e_pm jpn logic change TODO later
2026-07-18 22:09:32 -07:00
TakaRikka
9696c12563
couple more fixes, revert e_pm for now
2026-07-18 21:17:29 -07:00
TakaRikka
d3e05a4f37
pr comments again
2026-07-18 19:39:24 -07:00
TakaRikka
27c9719abc
pr comments
2026-07-18 18:07:49 -07:00
Luke Street
8caab1a6ba
Implement iOS hook prepatching & improve MSVC PTMF support ( #2222 )
2026-07-17 22:35:37 -06:00
TakaRikka
e3075520e7
convert jpn logic changes to runtime checks
2026-07-17 20:35:15 -07:00
TakaRikka
ce386d8dbd
convert jpn ui/text changes to runtime checks
2026-07-17 18:12:28 -07:00
TakaRikka
1654d256ec
mant/flower jp offsets
2026-07-16 20:06:37 -07:00
TakaRikka
241927b489
fix jp name screen
2026-07-16 19:53:47 -07:00
TakaRikka
8051679c96
fix jp font rendering
...
Co-Authored-By: pengin <2162454+pengin@users.noreply.github.com >
2026-07-16 17:23:51 -07:00
TakaRikka
6058a0c597
Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn
2026-07-16 15:09:23 -07:00
Luke Street
1bae8a5e6a
DuskDsp: Fix streamed audio position tracking
2026-07-16 00:10:07 -06:00
Luke Street
ec51ba298b
Update docs/modding.md
2026-07-15 13:07:22 -06:00
Luke Street
76b56cd8b8
Forgot to stage this
2026-07-15 12:46:57 -06:00
Luke Street
e9ebb174f1
Mod SDK: Fix Windows ARM detection; ignore dotfiles in dir copies
2026-07-15 12:44:27 -06:00
Luke Street
12261dbc49
Update aurora
2026-07-15 12:04:41 -06:00
Luke Street
5db55c508b
Mod API: Rename dusk::mods -> mods
2026-07-15 12:04:26 -06:00
Luke Street
5ea7f7ca9a
Mod SDK: Auto-download link stub for self-contained mods
2026-07-15 12:04:00 -06:00
Luke Street
0f2a00cd1f
Mods: Embed symdb in linked executable ( #2216 )
...
* Mods: Embed symdb in linked executable
* Update to symgen v1.2.3
2026-07-15 00:26:34 -06:00
Luke Street
adfb830b4d
hook: Fix thunk re-resolution on Windows
2026-07-15 00:08:19 -06:00
Luke Street
a2fd82d18b
Android: Copy libc++_shared.so in stage-jni-libs.sh
2026-07-14 22:52:13 -06:00
Luke Street
30def245f0
Mods: Reject old layout mods & improve errors
2026-07-14 20:32:01 -06:00
Luke Street
a6f059827b
Game ABI / headers refactoring ( #2215 )
...
* Game ABI / headers refactoring
* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street
49a3c9e2ac
Merge pull request #2211 from encounter/modmeta
...
Mod API: Refactor mods to have static metadata for parsing
2026-07-14 17:48:42 -06:00
Luke Street
eed14acdc6
Annotate all data with DUSK_GAME_DATA ( #2214 )
...
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
Luke Street
a95bc76237
Mods: Remove -lldmingw + pseudo_reloc
...
It turns out this approach can't work on
ARM64 Windows due to the relocation model,
so we can simplify and just remove it
entirely.
Separately, I will make a commit tagging
all game data as DUSK_GAME_DATA, so things
work uniformly across cl/clang-cl and x64/
arm64.
2026-07-14 11:10:49 -06:00
Luke Street
f000ccce0b
Mod API: Resolve thunks recursively (Windows ARM64 fix)
2026-07-14 11:10:49 -06:00
Luke Street
8471fa0107
Android: Bundle in-tree mods into the APK
2026-07-14 11:10:49 -06:00
Luke Street
d5fcd79306
CI: Install & package the symbol manifest on Windows/Linux
2026-07-14 11:10:49 -06:00
Luke Street
26d22d414a
Mods: Enable Windows ARM64 mod linking
2026-07-14 11:00:04 -06:00
Luke Street
f14278cec8
CMake: Remove release preset
...
No longer supporting LTO with modding.
2026-07-14 11:00:04 -06:00
SuperDude88
f5d30a886d
FPS Counter Fix ( #2207 )
...
* FPS Counter Fix
I broke it in #2198 oops
* Run clang-format
2026-07-13 23:07:02 -06:00
Luke Street
dfc3077333
CI: Add sdk/ link stubs in build artifacts
2026-07-13 20:57:11 -06:00
Luke Street
1bd8682855
Mods: Curate exports and generate link stubs
...
`symgen exports` replaces -export_dynamic on Apple and curates
Android's dynamic symbols with a version script. `symgen stub` then
emits sdk/stub-{macos,ios,tvos}-<arch>, sdk/stub-android-<arch>.so,
and sdk/windows-<arch>.lib.
2026-07-13 20:57:11 -06:00
Luke Street
d2cdbf0a83
Mods: Rework mod linking
...
Apple: mods are now MH_BUNDLE (.so) linked with -bundle_loader,
replacing the deprecated (on iOS) -undefined dynamic_lookup.
Windows: clang-cl mods link dusklight.exe directly; lld's mingw driver
synthesizes imports from the export table. cl still requires the
import library.
2026-07-13 20:42:57 -06:00
Luke Street
700bbf0a5a
Mod API: Move dylibs to libs/{platform}; services import latest minor versions
2026-07-13 20:42:35 -06:00
Luke Street
cdb36e9c42
Mod API: __attribute__((used)) on clang-cl
2026-07-13 20:42:35 -06:00
Luke Street
cca104584e
Mod API: Aggregate-initialize import/export records
...
Starting with VS 18 / cl 14.51, MSVC's constant evaluator
rejects a pointer-to-member in a constant initializer that also
contains any computed data, a consteval call or even a copy of a
constexpr object (C2127).
Hook records are now aggregate-initialized from literals only: the
computed name bytes (vtable symbol + display name) are baked into
char... template arguments and sizes/kinds are spelled inline.
2026-07-13 20:42:35 -06:00
Luke Street
9687a9d95a
Mod API: Static import/export/hook metadata & resolution
2026-07-13 00:53:37 -06:00
Luke Street
8cc4ce94b8
Mods: Don't use RTLD_DEEPBIND with ASAN
2026-07-12 20:14:12 -06:00
SuperDude88
641ac5877e
Fix Overlapping Overlays ( #2198 )
...
Still overlaps while the pipeline building overlay is fading out
2026-07-12 16:12:59 -06:00
Giorgio Mendieta
da38a1d2d3
Smooth fadeout for dynamic shadows ( #2203 )
...
* Implement smooth fadeout of dynamic shadows
* Add edge fade out configuration for dynamic shadows
2026-07-12 16:11:41 -06:00
jdflyer
6a79bf1e79
Add command line arguments for --develop, --load-save, and --stage ( #2150 )
...
* Add command line arguments for --develop, --load-save, and --stage
* Include sstream so clang stops crying :(
* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00