MelonSpeedruns
3dca79e375
No Low HP Sound Enhancement
2026-04-04 14:47:39 -04:00
TakaRikka
015e7aceab
hd faster tears toggle
2026-04-04 06:02:23 -07:00
TakaRikka
b45af18374
quick climbing qol, difficulty options
2026-04-04 03:52:28 -07:00
TakaRikka
0d1e680ddd
no sword recoil enhancement
2026-04-04 02:59:53 -07:00
TakaRikka
7d41421702
couple of hd qol toggles
2026-04-04 02:37:59 -07:00
Max Roncace
970664d7f9
Add tweak to enable/disable TV settings screen
2026-04-04 00:32:17 -04:00
Max Roncace
45137f4838
Move hotkey bindings to separate header
2026-04-04 00:16:44 -04:00
Max Roncace
b9e16d33df
Refactor Dusk settings out to common interface used by game and UI code
2026-04-04 00:16:44 -04:00
TakaRikka
3222d18e3c
add mirror mode toggle
2026-04-02 19:08:30 -07:00
PJB3005
2edbcd6c65
Merge branch 'main' into 26-04-01-quick-transform
2026-04-02 20:35:49 +02:00
TakaRikka
f04a0d2119
add enhancements menu tab
2026-04-02 03:11:58 -07:00
TakaRikka
d5cd60cd0d
Merge pull request #196 from TakaRikka/feature/camera-invert-option
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Added camera invert X option to Tweaks menu
2026-04-01 18:30:35 -07:00
PJB3005
2c82fcb255
How did this compile on my branch but not here... (fix d_a_movie_player.h)
2026-04-01 23:48:45 +02:00
PJB3005
7480cd3c34
Implement Quick Transform from Rando
2026-04-01 18:11:49 +02:00
Pieter-Jan Briers
6730d0c952
Merge branch 'main' into 26-03-28-movie-player
2026-04-01 15:15:08 +02:00
PJB3005
40aad8929e
Couple names in dMeterMap_c
2026-04-01 01:11:28 +02:00
PJB3005
9b3872ca3a
More GX debug groups
2026-04-01 01:11:28 +02:00
MelonSpeedruns
5fae2be850
Added camera invert X option to Tweaks menu
2026-03-31 17:33:28 -04:00
PJB3005
14db71187b
Allow OSReport to *really* be forced on via menu.
...
There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Lurs
b95c4d8c28
Fix also the big map
2026-03-31 13:14:08 +02:00
Lurs
c1e905ee74
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
PJB3005
b7a69c6986
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
TakaRikka
adfa259ccb
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
885fad3312
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
TakaRikka
f9a986cf28
fix flowers
2026-03-30 00:08:07 -07:00
Max Roncace
eed5df6912
Fix Clang compile error due to introduction of PCH
2026-03-29 22:23:44 -04:00
TakaRikka
76c9548e4a
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
84fcdf22a0
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
PJB3005
b6577ffa2c
Move
2026-03-29 13:35:26 +02:00
PJB3005
3a8a288ae7
Use PCH to massively speed up compile time
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A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
PJB3005
3ad643f397
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
c196ded104
Don't include weak_bss_1109_to_1009.h on PC
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Not relevant to us.
2026-03-29 04:34:45 +02:00
PJB3005
9738917a91
Clang compile fixes
2026-03-29 03:29:30 +02:00
PJB3005
2686c8dc81
Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player
2026-03-29 03:16:24 +02:00
PJB3005
b17b5fe405
Works a lot better now
2026-03-29 00:19:56 +01:00
PJB3005
bb92f955c8
Make the movie player work somewhat.
...
THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.
Needs changes to thp.h which should be removed from Aurora, will do that later.
Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
Max Roncace
d63ffe6030
Fix Clang compiler error due to CRASH macro
2026-03-27 23:50:31 -04:00
TakaRikka
bd33160bb9
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
PJB3005
c4d0189175
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
81d0312f2b
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
5d24e1125f
Re-add src == dst check in SafeStringCopyTruncate
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Accidentally dropped this while iterating on the exact implementation.
2026-03-27 17:17:45 +01:00
PJB3005
a2b32c27c0
Do use strncpy in SafeStringCopy
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I figured out how to mute the warnings.
2026-03-27 17:16:41 +01:00
PJB3005
54f4dddbde
Fix CRASH() macro outside MSVC
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Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00
PJB3005
abfe917008
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005
50303bba1b
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
Max Roncace
ef1cfc5d28
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
Roman Sandu
b0cd70ce74
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
PJB3005
2240c04cec
Fix shutdown crash
2026-03-26 15:03:48 +01:00
Max Roncace
0de67a8320
Add even more heap debug names
2026-03-25 20:53:18 -04:00
Max Roncace
7d3795f745
Detect and replace NaNs in cXyz default ctor
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This fixes intermittent segfaults due to invalid atan table lookups.
For some reason zero-initializing all cXyz objects causes issues, as
does initializing them with INFINITY or -INFINITY. However, at least
one of the possible crashes (in d_a_e_yg's search_ground_1) is
guaranteed to happen whenever a specific uninitialized cXyz contains
a NaN for x or z.
A possible explanation for these crashes not occurring on hardware might
be that the problematic objects happen to be placed at memory locations
that happen to never contain a NaN upon allocation, so the buggy code
was never caught. Further investigation would be needed to determine if
this is what's actually happening, though.
2026-03-25 20:53:18 -04:00