madeline
5fd5882881
fix trimming viewport scissoring fixes #121
2026-03-24 18:25:01 -07:00
madeline
a1f78609d8
turn on background input
2026-03-23 23:17:26 -07:00
madeline
2a02ab7f09
fuck interrupts
2026-03-23 22:16:57 -07:00
PJB3005
a7fbdd6ece
Add note about DUSK_SELECTED_OPT to README
2026-03-23 13:53:23 +01:00
PJB3005
0148d913e1
Add a bunch of missing imgui close buttons
2026-03-23 13:46:46 +01:00
PJB3005
946d1ae9b7
Threading cleanup: remove MallocAllocator stuff
...
Not necessary anymore now that JKRHeap is isolated
2026-03-23 13:34:20 +01:00
TakaRikka
364400d56f
save editor wip
2026-03-23 05:01:42 -07:00
TakaRikka
68df239197
enable cs fades again
2026-03-22 00:20:37 -07:00
TakaRikka
58c406173a
aeralfos UB fix
2026-03-21 22:56:44 -07:00
TakaRikka
aefdbd9ab1
fix fopAcM_createItemFromEnemyID fix
2026-03-21 20:30:41 -07:00
TakaRikka
07e7348b32
fix fopAcM_createItemFromEnemyID
2026-03-21 19:06:51 -07:00
TakaRikka
7c03087600
fix d_a_peru animation data
2026-03-21 18:05:29 -07:00
TakaRikka
ef0f9ef7fd
various crash fixes
2026-03-21 05:07:51 -07:00
TakaRikka
1e79756929
fix potential crash with heap name display
2026-03-21 01:50:20 -07:00
TakaRikka
775dad0633
Merge https://github.com/zeldaret/tp
2026-03-21 01:14:00 -07:00
TakaRikka
ae6caa77a0
cleanup d_a_obj_wflag ( #3135 )
2026-03-21 00:56:27 -07:00
CraftyBoss
da132863e9
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-21 00:56:15 -04:00
CraftyBoss
9510c94454
more BE stuff, fix scissors for dmap/fmap
2026-03-21 00:56:01 -04:00
Max Roncace
3fe39464f1
Add more heap names for debug
2026-03-20 20:59:50 -04:00
Lurs
0474db2fdf
remove double swapping
2026-03-20 15:50:57 +01:00
Max Roncace
7ae18f3a9d
Fix last argument in calls to dCamera_c::startEventCamera
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The last argument is used as a char*, so we need to explicitly
pass nullptr instead of 0 to ensure it has the correct type.
This was causing crashes due to va_arg reading 8 bytes when only 4
were provided by the caller - if the out-of-bounds bytes are
non-zero, the null check fails and it continues pulling args from
beyond the argument buffer potentially triggering a segfault.
2026-03-20 02:51:29 -04:00
CraftyBoss
91d8e422ac
oops forgot to include something
2026-03-19 23:59:37 -04:00
CraftyBoss
315f23b930
fix StaffWork being too big for work buffer, increase mpTalkHeap size
2026-03-19 23:54:00 -04:00
CraftyBoss
1aaa023e74
add more be swap in J3DDeform data, stub TObject_sound::do_paragraph
2026-03-19 13:36:10 -04:00
TakaRikka
6b74ee58d4
fix kcol wall correct
2026-03-18 22:58:43 -07:00
TakaRikka
86bad90a4f
fix horse grass
2026-03-18 18:27:22 -07:00
TakaRikka
cbc9f58452
player info display tool
2026-03-18 17:29:08 -07:00
TakaRikka
74f39689bc
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-18 16:18:23 -07:00
TakaRikka
e709ab39aa
Merge pull request #99 from TakaRikka/fix/imgui-begin-frame
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Move aurora_begin_frame/aurora_end_frame calls to main loop
2026-03-18 13:43:30 -07:00
Max Roncace
49080f6119
Move aurora_begin_frame/aurora_end_frame calls to main loop
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This fixes an issue when using SDL's X11 backend due to Dusk
attempting to render ImGui menus without an active frame.
2026-03-18 16:33:03 -04:00
Max Roncace
2194b7ecf4
Update m_Do window viewport immediately on Aurora window resize
...
The framebuffer size flows into Aurora as follows:
Into JUTVideo:
AURORA_WINDOW_RESIZED handler ->
mDoGph_gInf_c::setWindowSize ->
JUTVideo::setWindowSize
From JUTVideo -> dComIfG_play_c:
fpcCt_Handler ->
phase_4 ->
dComIfGp_setWindow
From dComIfGp_play_c -> Aurora:
mDoGph_Painter ->
drawDepth2 ->
GXSetTexCopySrc ->
GXCopyTex ->
aurora::gfx::resolve_pass (called by GXCopyTex)
The trouble is that 1) phase_4 is only called when creating a new scene/room,
and 2) even when it is called, mDoGph_Painter is executed before fpcCt_Handler
in the main loop so the new size isn't visible to aurora::gfx::resolve_pass
until one frame after it's set. This causes a crash due to the original size
being passed to CopyTextureToTexture despite the destination framebuffer now
being smaller.
As a workaround, we just cut out the whole middleman section and call
dComIfGp_setWindow immediately when we receive a resize event. This way the new
size is immediately visible to Aurora.
2026-03-18 12:46:56 -04:00
TakaRikka
674e5dcaa1
Merge https://github.com/zeldaret/tp
2026-03-18 02:58:55 -07:00
TakaRikka
81add0a2ab
fix push pull callback UB in other compilers ( #3134 )
2026-03-18 02:57:37 -07:00
TakaRikka
929e71975c
add cc collider view (broken color)
2026-03-18 01:25:42 -07:00
Max Roncace
bb061a1225
Merge remote-tracking branch 'decomp/main'
2026-03-18 01:56:47 -04:00
TakaRikka
dee722dab5
cc debug work ( #3133 )
2026-03-17 22:48:37 -07:00
Max Roncace
8578874254
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
Max Roncace
f17c134aff
Fix vertex data not being populated for non-textured models
...
This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
Lurs
7ba4862622
BE or un-BE, that is the question
2026-03-17 14:39:02 +01:00
Lurs
f2b73c1037
BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp
2026-03-17 13:25:27 +01:00
TakaRikka
eaad85d618
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
266c4317d9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
3aec45d6d7
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
...
* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
851452bca6
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
e17c32f41e
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
a10f7b7806
Merge pull request #96 from TakaRikka/ira-bloomtoggle
...
Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
563e25e1b9
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
CraftyBoss
e751e3b3da
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
TakaRikka
61d2ba1e33
Merge pull request #93 from TakaRikka/ira-crashfix1
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JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
609685b3e6
Merge pull request #94 from TakaRikka/bugfixes
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Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00