Commit Graph

81 Commits

Author SHA1 Message Date
PJB3005 bda441e9d7 Change star rendering to be more optimal on modern GPUs.
Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
qwertyquerty 3366c22e99 CI/CD, CMake improvements, more targets, fix gcc (#258)
* CI attempt

* syntax

* fix cmake for linux

* fix include directories and merge main

* fix PDB fighting

* fix gcc compiling

* fix SSCACHE for windows

* try and fix gcc

* more CI presets

* remove the android target for now

* bump cmake minimum to fix debug information format

* yet another attempt at fixing gcc

* yet another attempt at fixing gcc

* better CI matrixing

* yet another attempt at fixing GCC

* fix arm

* fix CI

* placeholder icons

* compile dawn from source for windows arm64

* fix icons and linker warnings

* fix cmake

* fetch libjpegturbo

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-09 19:22:53 -06:00
Max Roncace d63ffe6030 Fix Clang compiler error due to CRASH macro 2026-03-27 23:50:31 -04:00
PJB3005 81d0312f2b Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
PJB3005 54f4dddbde Fix CRASH() macro outside MSVC
Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00
Max Roncace ef1cfc5d28 Merge remote-tracking branch 'decomp/main' 2026-03-27 02:02:24 -04:00
Roman Sandu b0cd70ce74 JAHostIO and friends (#3131) 2026-03-26 18:54:07 -07:00
PJB3005 6c3d9d2e38 Merge remote-tracking branch 'origin/main' into pjb-audio 2026-03-19 20:16:57 +01:00
Max Roncace bb061a1225 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
Max Roncace 8578874254 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
PJB3005 0db942f82a Clang Windows compile fixes 2026-03-16 15:44:02 +01:00
PJB3005 ca769802b0 Add CRASH() macro 2026-03-14 14:02:15 +01:00
Luke Street 6e748ac283 More GCC compatibility/warning fixes (#3118)
* Wrap >4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street c786f40a23 Some MULTI_CHAR fixes 2026-02-28 15:43:37 -07:00
Luke Street 38b7156a8e Another round of GCC fixes (#3115)
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)

MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -> u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luke Street b7961b7739 Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
Luke Street 3b8300d0d2 Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
PJB3005 c582d01cf7 Fix POINTER_ADD macro (64-bit & C++ compile) 2026-02-26 18:44:29 +01:00
Jeffrey Crowell 9af9240253 builds on mac again
revert some useless ifdefs

rm TARGET_PC in the wrong place

remove stubbed version of functions
2026-02-25 11:09:19 -08:00
roeming 81d679d207 Fix errors for msvc
Use less strict compiler flags instead of modifying source code

Add ugly defines so MSVC stops complaining about zero length arrays
2026-02-01 15:37:26 -08:00
YunataSavior 7130aecf9a DBG npc_henna and mg_fshop equiv (#3069)
* DBG npc_henna almost, some mg_fshop

* Fix weed_control

* demo_camera_shop OK

* misc dbg symbol/etc fixes

* Fix e_ym/npc_henna dbg bss splits
Thanks @LagoLunatic

* dbg mg_fshop equiv

* PR comments

* DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-28 14:19:46 -08:00
YunataSavior e3b78563d1 obj_pumpkin dbg equiv (#3036) 2026-01-12 22:18:58 +02:00
YunataSavior f80c653d3e e_rd, npc_ks dbg work (#3029)
* Partial e_rd, npc_ks dbg work

* More e_rd matching

* e_rd fixes and dbg ctor matched

* obj_ita dbg equiv

* e_st dbg almost equiv

* Some obj_ladder dbg work

* dbg e_rd PR comments

* Further e_rd dbg clangd fixes
2026-01-11 19:49:05 -08:00
kipcode66 ea53712c30 Add guards around std library headers (#3013)
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
TakaRikka 27b8eb1049 msl_c mostly matching for wii/shield (#2994) 2025-12-24 16:54:21 -08:00
LagoLunatic e8c70fb18f Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps

* Fix ifdef

* Fix bad JSystem pch ifdef breaking decomp.me

* Remove Acch Chk fakematches

* Private Acch fields

* Fix some clangd errors in headers

* Add UNUSED macro for matching debug parameters

* Enable clangd unused-parameter warning

* Remove extern from initializers

Probably added by dol2asm?

* Fix process profile definitions

* Remove leftover dol2asm address comments

* Remove some unnecessary double casts

* Enable some more clangd warnings

* Fix missing usages of fopAcM_ct

* Fix wrong enum usage

* Fix more fakematches
2025-12-23 15:53:10 -08:00
TakaRikka 46d53ab65f MSL_C header cleanup (#2988)
* msl_c header cleanup

* math header cleanup

* fix rest of shieldD configs

* cleanup cflag configs a bit

* fix shield build
2025-12-23 10:20:32 -08:00
kipcode66 9ac6dd0044 next round of standard compiler fixes (#2969)
* next round of standard compiler fixes

* Fix weak function order issue

* fix missmatch with ShieldD version
2025-12-21 17:48:09 -08:00
TakaRikka 08f0789ae7 copy homebuttonLib from oot-vc (#2960)
* initial copy of hbm from sdk_2009-12-11

* some more nw4hbm cleanup

* nw4hbm db mostly done

* nw4hbm snd copied from oot-vc

* nw4hbm ut copied

* nw4hbm lyt copied

* nw4hbm copied, mostly matching usa 1.0

* setup nw4hbm debug define

* fix HBMDataInfo struct

* add rvl sdk card lib
2025-12-16 16:55:07 +02:00
LagoLunatic 80a6fcb319 d_a_movie_player OK (#2958)
* Match THPAudioDecode

* Match daMP_MixAudio

* Fix weak func order

* Fix global.h
2025-12-16 16:52:28 +02:00
TakaRikka 1901b7b78f most of shieldD revo sdk matching (#2951)
* shieldD revo wpad done

* shieldD revo hio2 done

* shieldD revo aralt, ppcarch, gf done

* shieldD revo exi done

* shieldD revo SI done

* shieldD revo vi done

* shieldD revo mtx done

* shieldD revo GX mostly done

* shieldD revo ai/dsp done

* shieldD revo sc mostly done

* shieldD revo esp/euart/wenc mostly done

* build fixes
2025-12-13 18:21:32 +02:00
kipcode66 1adace595e Improving standard compiler compatibility (#2926)
* Adding explicit dolphin/ prefix & fix characters

* Rename ShiftJIS to SJIS

* Separate JASSeqReader read methods implementation between compilers.

* Fix pointer.h

* fix d_item_data typo

* fix gcn matching issue
2025-12-08 20:31:22 -08:00
Max Roncace cf492884ea Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic 4bc21e9bea Fix more nonmatchings (#2850)
* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs

* Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP

* Match daAlink_c::jointControll

* Clean up float class checks

* Move float constants to global.h
2025-11-23 15:23:44 -08:00
Max Roncace 3f6f4ae616 Link d_name for GCN JPN (#2843) 2025-11-21 14:27:21 -08:00
LagoLunatic 7a6795c978 Misc fixes (#2830)
* Replace DANPCF_C_HACK with a better fakematch

* d_a_obj_item OK

* Fix ninja diff

* Misc debug/nonmatching fixes

* Fix ninja diff for PAL

* Fix bad PAL split
2025-11-19 14:10:03 -08:00
LagoLunatic 6ec6fce8cb Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
LagoLunatic d11c4ac8a9 Misc matches and fixes (#2703)
* Match mDoExt_morf_c::getPlayMode

* Misc cleanup

* Fix actor cull spheres

* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger

* Fix improper demangling of dBgS_SphChk::SetCallback

* Fix d_camera rangef weak func order

* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
TakaRikka 87069235c0 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
TakaRikka 100dfc70a2 add wii usa rev0 support (#2505)
* wii usa rev0 dol building ok

* wii dol cleanup

* some wii tests

* most rels building
2025-06-27 13:14:58 +03:00
TakaRikka d902b1d014 d_a_bg mostly matching. update version symbols / add platform macros (#2410)
* d_a_bg mostly matching

* update version symbols from new dtk

* add version platform macros

* small fix
2025-04-25 20:53:30 +03:00
TakaRikka eda175afc8 copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
* move dolsdk2004 over

* cleanup some temp work

* finish and cleanup gf

* b_bh done

* d_a_e_mb done
2025-02-10 21:20:42 +02:00
LagoLunatic a60b7f3e99 Fix spurious differences when using ninja diff (#2294)
* Fix spurious differences when using ninja diff

* Fix some clangd errors/warnings
2025-01-26 22:01:05 -08:00
TakaRikka 0894b6ef34 wip debug / pal building, b_gm mostly done (#2285)
* b_gm mostly done

* wip debug / pal building

* fix configure.py

* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
TakaRikka b5b157ab34 d_a_horse mostly done (#2284)
* checkpoint

* d_a_horse mostly done

* some horse doc
2025-01-09 15:45:46 +02:00
TakaRikka bed1416897 d_a_alink work / lv4digsand done / e_s1 matched (#2224)
* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation
2024-10-25 06:47:02 +03:00
Luke Street c1ada3693f Add clangd support for VS Code (#2207)
* Add clangd support for VS Code

* Revert accidental change
2024-10-12 21:43:10 -07:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00