gymnast86
796a67f207
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
2026-04-11 13:27:33 -07:00
TakaRikka
6a91693752
Merge pull request #327 from TwilitRealm/26-04-11-dynamiclink-gone
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Stub out most of DynamicLink.cpp and more of c_dylink.cpp
2026-04-11 13:07:21 -07:00
TakaRikka
5977706618
Merge pull request #318 from TwilitRealm/fix/quick-transform-fix
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Don't allow quick transform while in the STAR tent
2026-04-11 13:07:02 -07:00
TakaRikka
0b480fe9d8
Merge pull request #317 from TwilitRealm/26-04-11-render-opts
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UI render opts
2026-04-11 13:06:22 -07:00
PJB3005
14e77aed9c
Fix JUTResFont duplicating texture data
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I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
Lurs
e31efcfbd6
Fixes dominion rod camera #176
2026-04-11 21:33:46 +02:00
PJB3005
fe46adf3cb
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
9704f32411
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Howard Luck
97e566f117
Fix dMsgFlow_c::event027 aParam8 buffer size ( #326 )
2026-04-11 19:53:03 +02:00
Howard Luck
c51b8d0666
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #325 )
2026-04-11 19:49:52 +02:00
Howard Luck
a8f4f44708
Fix daE_FB_c::mKeys array size on PC ( #324 )
2026-04-11 19:49:17 +02:00
Howard Luck
ba9d5ba6c5
Fix obj_maki_class::field_0x6f8 array size ( #322 )
2026-04-11 19:48:47 +02:00
PJB3005
c77ade5f24
Stub out most of DynamicLink.cpp and more of c_dylink.cpp
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This code wasn't used (no dynamic linking) and was causing various compiler warnings that don't make sense to clean up. Get rid of it.
2026-04-11 19:46:22 +02:00
Pieter-Jan Briers
a0e12c36e7
UB fixes ( #3150 )
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
MelonSpeedruns
82e3845d64
Added periods at the end of every option description ( #323 )
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This allows multiple sentences to be defined for a description.
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 19:12:32 +02:00
gymnast86
2d4247f10e
fix starting with maps and compasses
2026-04-11 09:06:29 -07:00
gymnast86
d4028fefa8
fix ordon rupee logic
2026-04-11 09:05:00 -07:00
MelonSpeedruns
8522d33935
Moved check for event running & Added sfx if trying to quick transform while in a cutscene
2026-04-11 11:38:36 -04:00
Howard Luck
f735a07dca
Fix daNpcCoach_Attr_c::field_0x28 array size ( #320 )
2026-04-11 17:33:27 +02:00
gymnast86
7e5726c255
add rupees to generator
2026-04-11 08:30:39 -07:00
PJB3005
c29f6737e5
Guess this isn't going to Tracy.
2026-04-11 17:10:04 +02:00
MelonSpeedruns
a72dbe779d
Don't allow quick transform while in the STAR tent
2026-04-11 10:22:58 -04:00
PJB3005
cffb4b2400
Make J2DPictureEx not draw if zero alpha
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Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005
bcf7b4ca85
Bunch of debug/tracy groups for J2D
2026-04-11 16:11:41 +02:00
PJB3005
855c794586
Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active.
2026-04-11 16:11:19 +02:00
gymnast86
1873330e61
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
2026-04-11 00:29:48 -07:00
TakaRikka
6f793b0c42
henna ub fix ( #3147 )
2026-04-11 00:07:18 -07:00
Irastris
fb9178cac9
Implement unlocked framerates via interpolation ( #315 )
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* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
ba5799200e
Fix field array size on field_0x50 ( #3145 )
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UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace
3f8bbe7c57
Replace magic constants derived from framebuffer size ( #3144 )
2026-04-10 23:43:37 -07:00
Pieter-Jan Briers
422ed7afc3
Couple sizeof(CMemBlock)s ( #3143 )
2026-04-10 23:42:00 -07:00
Pieter-Jan Briers
c2113abd62
Couple names in dMeterMap_c ( #3142 )
2026-04-10 23:41:24 -07:00
Pieter-Jan Briers
b0728f9b8d
Replace some pointer casts with field references. ( #3141 )
2026-04-10 23:37:03 -07:00
Luke Street
8c07d8bb8e
Fix npc_henna_class missing pointers
2026-04-11 00:30:40 -06:00
gymnast86
9c9316466b
swap fill order of prologue and own dungeon items
2026-04-10 21:39:42 -07:00
gymnast86
123c809e14
hold Z to create randomizer save
2026-04-10 21:04:35 -07:00
gymnast86
8172e672de
place goal locations items before prologue items
2026-04-10 20:57:23 -07:00
gymnast86
4d1771649a
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
2026-04-10 19:23:16 -07:00
Irastris
d2400d661f
Update Aurora
2026-04-10 21:16:22 -04:00
Irastris
8487a4151d
Add Aurora config options for enabling texture replacement and dumping ( #222 )
2026-04-10 19:14:15 -06:00
gymnast86
c91925f243
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
2026-04-10 17:21:35 -07:00
gymnast86
87116b871b
add randomizer startflags
2026-04-10 17:20:34 -07:00
Luke Street
ce727b71fb
Avoid re-initializing game_main
2026-04-10 16:46:25 -06:00
Luke Street
6deee934b5
--dvd param skips prelaunch
2026-04-10 16:46:24 -06:00
Luke Street
d8a38a03da
Enable 120fps and mouse on iOS
2026-04-10 16:46:24 -06:00
TakaRikka
2217205fa7
Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
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Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns
b255be9b2a
Show Pipeline Compilation option ( #312 )
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* Show Compiling Shaders option. Off by default.
* Addressed encounter comments
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Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-10 15:53:28 -06:00
PJB3005
bda441e9d7
Change star rendering to be more optimal on modern GPUs.
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Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
gymnast86
3547c57de0
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
2026-04-09 22:34:10 -07:00
Luke Street
50450d8e6f
Why did I fix this when we have a helper
2026-04-09 23:32:42 -06:00