Commit Graph

602 Commits

Author SHA1 Message Date
PJB3005 14e77aed9c Fix JUTResFont duplicating texture data
I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
PJB3005 fe46adf3cb Merge branch 'main' into 26-04-11-render-opts 2026-04-11 20:36:46 +02:00
PJB3005 9704f32411 Merge remote-tracking branch 'decomp/main' 2026-04-11 19:59:09 +02:00
Pieter-Jan Briers a0e12c36e7 UB fixes (#3150)
* Fix incorrect size for J2DTevBlock8::insertTexture local_38

* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size

* dMeter_drawLightDropHIO_c mVesselAlpha fix

* d_a_mg_rod array size fixes

* Fix e_tk2_class mActionTimer array size

* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
PJB3005 cffb4b2400 Make J2DPictureEx not draw if zero alpha
Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005 bcf7b4ca85 Bunch of debug/tracy groups for J2D 2026-04-11 16:11:41 +02:00
Irastris fb9178cac9 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers 422ed7afc3 Couple sizeof(CMemBlock)s (#3143) 2026-04-10 23:42:00 -07:00
qwertyquerty 3366c22e99 CI/CD, CMake improvements, more targets, fix gcc (#258)
* CI attempt

* syntax

* fix cmake for linux

* fix include directories and merge main

* fix PDB fighting

* fix gcc compiling

* fix SSCACHE for windows

* try and fix gcc

* more CI presets

* remove the android target for now

* bump cmake minimum to fix debug information format

* yet another attempt at fixing gcc

* yet another attempt at fixing gcc

* better CI matrixing

* yet another attempt at fixing GCC

* fix arm

* fix CI

* placeholder icons

* compile dawn from source for windows arm64

* fix icons and linker warnings

* fix cmake

* fetch libjpegturbo

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-09 19:22:53 -06:00
TakaRikka 3d79a3d600 Merge pull request #296 from TwilitRealm/26-04-07-tracy
Add Tracy stuff
2026-04-09 16:05:46 -07:00
TakaRikka 5ae4215e7d Merge pull request #295 from TwilitRealm/26-04-09-jkrdecomp
Fix JKRDecomp crash I caused
2026-04-09 14:26:15 -07:00
PJB3005 4ad00e3f04 Make waitForTick properly sleep
It was spinwaiting 💀
2026-04-09 18:58:44 +02:00
PJB3005 3bcd46dc30 Add Tracy stuff 2026-04-09 18:47:34 +02:00
PJB3005 9d3877e448 Fix JKRDecomp crash I caused
By changing more things :sloggers:
2026-04-09 18:41:27 +02:00
madeline 4ed0909085 optimize dsp by 27X 2026-04-09 08:25:06 -07:00
Jeffrey Crowell a94fa51c80 Fix Crash at the end of the Armogohma cutscene #282
zero stack buffers in JASSeqParser::cmdPrintf on PC builds

use AVOID_UB instead of TARGET_PC
2026-04-08 15:39:42 -04:00
madeline c2c5107561 add p1 == 0 logic 2026-04-07 22:15:19 -07:00
madeline 85bebac4ec frame usage debug info 2026-04-07 22:11:50 -07:00
PJB3005 74942f3c76 Fix JUTResFont performance
Just store the GXTexObjs in a separately allocated hashmap, so they can be persisted cross-frame. Easy.

Fixes #227
2026-04-07 21:43:38 +02:00
PJB3005 63ade15e2c Cleanly shut down JKRDecomp thread
Properly join the thread to ensure it's shut down before we try to exit.

Fixes #268
2026-04-07 20:06:52 +02:00
madeline f489cc2786 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-06 20:36:01 -07:00
madeline 4e12f7bb95 fix basically all known audio bugs fixes #148 fixes #146 fixes #130 2026-04-06 20:35:54 -07:00
Luke Street 8fac510140 Update aurora & fixes for OS header changes 2026-04-06 21:25:50 -06:00
Lurs 4f28c4ed10 double heaps to fix Midna's eye (#106) and various other error messages I got.
Also updating aurora.
2026-04-06 21:18:28 +02:00
madeline 3d5f2474bf turbo keybind tool 2026-04-05 11:47:49 -07:00
madeline 6857c54695 fix .clangd on vscode 2026-04-04 22:22:18 -07:00
TakaRikka 67bd14bfd8 Merge pull request #215 from TwilitRealm/reverb-wip
Audio FX reverb proof of concept
2026-04-04 21:38:01 -07:00
madeline f5ce58ca7f reverb proof of concept 2026-04-04 01:38:28 -07:00
Max Roncace 932123bedb Fix compile error in J3DMaterialFactory_v21 2026-04-04 01:41:04 -04:00
Max Roncace 479d444066 Fix a couple more BE issues in J3DMaterialFactory_v21 2026-04-04 01:36:16 -04:00
madeline c869320471 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-03 22:33:41 -07:00
madeline 350e99e8ab fix getDopplerPower fixes #213 2026-04-03 22:33:38 -07:00
Max Roncace 5bb36dfb20 Fix crashes when entering Henna's shop 2026-04-04 01:30:24 -04:00
Luke Street e9b96bdd21 Add JKRThread::Run return value 2026-04-01 21:01:59 -06:00
Luke Street 7642d72a52 Allow threads to gracefully shutdown 2026-04-01 18:30:12 -06:00
Pieter-Jan Briers 6730d0c952 Merge branch 'main' into 26-03-28-movie-player 2026-04-01 15:15:08 +02:00
PJB3005 9e298f9228 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005 094d43c84f Heap allocation failure logs free blocks, always crashes even without DEBUG 2026-03-31 21:13:13 +02:00
PJB3005 d24d78f354 Fix heap corruption caused by JKRExpHeap::do_freeAll
Caused by a size that should've been sizeof(CMemBlock).

Simple way to repro was to open and close the full map on dpad, afterwards heap check would fail.
2026-03-31 21:11:19 +02:00
TakaRikka e912403918 Merge pull request #165 from TakaRikka/26-03-31-suspicious-assert
Disable suspicious assert causing cutscene crashes
2026-03-31 03:53:09 -07:00
Lurs c1e905ee74 Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes 2026-03-31 11:38:59 +02:00
TakaRikka 487c9b030e remove unneeded ospanic 2026-03-31 01:08:11 -07:00
Luke Street 2ce83d3026 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
PJB3005 0245ebf9b3 Disable suspicious assert causing cutscene crashes
From my reading of the code this assert is likely incorrect. This throws on cases where usize has a sane-looking value (the length of the pContent null-terminated string), and from my understanding of how the data is parsed, this length is needed to figure out the location of the next "paragraph".
2026-03-31 04:36:33 +02:00
PJB3005 01e88fbd85 Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.

PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka adfa259ccb Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 885fad3312 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
TakaRikka 76c9548e4a d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Max Roncace b309b6c6ad Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 2686c8dc81 Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player 2026-03-29 03:16:24 +02:00