TakaRikka
a2e8b9647b
Merge pull request #22 from TakaRikka/26-02-25-fix-fader
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Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005
70f32d0f25
Re-enable fader logic
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Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00
TakaRikka
4c021a97a5
Merge pull request #21 from TakaRikka/26-02-25-jsystem-debug
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Make the rest of JSystem compiled in DEBUG
2026-02-25 12:54:28 -08:00
TakaRikka
fe063bc1f5
Merge pull request #20 from TakaRikka/26-02-25-warning-fixes
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Warning fixes
2026-02-25 12:53:30 -08:00
PJB3005
454d3e80c6
Make the rest of JSystem compiled in DEBUG
2026-02-25 21:31:13 +01:00
PJB3005
9f2b9f4e33
Mark OSPanic and OSFatal as [[noreturn]]
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Enables them to avoid "method isn't returning a value" errors
2026-02-25 21:31:13 +01:00
PJB3005
a1ba5059da
Suppress some warnings we don't care about
2026-02-25 21:29:59 +01:00
PJB3005
484d8ffa9a
Fix FLT_EPSILON redefinition warning
2026-02-25 21:29:59 +01:00
TakaRikka
7fc1363d8b
Merge pull request #16 from TakaRikka/26-02-25-more-endian-fixes
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Asset loading endian fixes (mostly)
2026-02-25 11:58:37 -08:00
TakaRikka
0e9f284ff8
Merge pull request #18 from TakaRikka/26-02-25-windows-build-fix
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Windows build fixes
2026-02-25 11:48:09 -08:00
PJB3005
24ea26187e
Merge branch 'main' into 26-02-25-more-endian-fixes
2026-02-25 20:47:33 +01:00
PJB3005
e7e176bfd4
Windows build fixes
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Name mangling/linkage shenanigans
Remove jsystem_stubs.cpp, it's not necessary.
2026-02-25 20:43:43 +01:00
Jeffrey Crowell
8202bab196
Merge pull request #17 from TakaRikka/ptrfix
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fix two more ptr narrowing casts
2026-02-25 11:23:37 -08:00
Jeffrey Crowell
7da545a06f
fix two more ptr narrowing casts
2026-02-25 11:21:28 -08:00
PJB3005
284e6c50b6
Fix endianness & 64-bit in 3D asset loading code
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Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
TakaRikka
7552e5059e
Merge pull request #15 from TakaRikka/wip/mac
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fix build on clang/mac
2026-02-25 11:12:17 -08:00
Jeffrey Crowell
9c7f55d1ac
builds on mac again
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revert some useless ifdefs
rm TARGET_PC in the wrong place
remove stubbed version of functions
2026-02-25 11:09:19 -08:00
PJB3005
975a15036e
Implement GDInitGDLObj a little bit
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Enough to avoid a crash during asset loading.
2026-02-25 19:52:31 +01:00
TakaRikka
913d19ed52
Merge pull request #14 from TakaRikka/26-02-25-jsystem-debug-asserts
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Compile majority of JSystem (& SSystem) with debug asserts enabled
2026-02-24 17:12:33 -08:00
PJB3005
46f5edf7da
Fix build
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Yeah CMake didn't feel like triggering rebuild last time...
2026-02-25 00:32:38 +01:00
PJB3005
f2a94dcd77
Compile majority of JSystem (& SSystem) with debug asserts enabled
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I went through and enabled JSystem parts that seemed to not cause linker errors when compiled in DEBUG
2026-02-25 00:16:47 +01:00
TakaRikka
7f76378d0f
Merge pull request #13 from TakaRikka/26-02-24-thread-local-current-heap
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Make JKRHeap::sCurrentHeap thread local
2026-02-24 14:53:44 -08:00
PJB3005
6fed5eb37c
Make JKRHeap::sCurrentHeap thread local
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Needed because we're using true OS threading, so we can't do the normal JSystem heap changing on thread change.
Requires encapsulating it (removing the public static field)
2026-02-24 23:35:16 +01:00
TakaRikka
283dc585b0
Merge pull request #12 from TakaRikka/26-02-24-dvd-thread-assert-heap
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Disable assert heap on DVD thread
2026-02-24 14:34:08 -08:00
PJB3005
e10bf4a8d2
Disable assert heap on DVD thread
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Nintendo does this probably as a debugging aid. Problem is we allocate from our DVD driver implementation, so everything explodes.
2026-02-24 23:32:45 +01:00
TakaRikka
2473e04818
Merge pull request #11 from TakaRikka/26-02-24-fix-assert-lines
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Use real line numbers for asserts
2026-02-24 14:16:47 -08:00
PJB3005
2ac86ddc4a
Use real line numbers for asserts
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Redefine the macros to use __LINE__
2026-02-24 23:15:01 +01:00
TakaRikka
0b24a2bcd3
Merge pull request #10 from TakaRikka/26-02-24-error-fix
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Error handling fixes
2026-02-24 14:04:10 -08:00
PJB3005
80e09302ac
Make JUT showAssert_f_va just log and exit
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Normally it tries to draw the error on screen, but the wait on vblank just infinite loops for us.
2026-02-24 23:01:29 +01:00
TakaRikka
d01a596804
Merge pull request #9 from TakaRikka/msvc-linkfix-dev
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Merged wip/linkfix branches and show first logos on MSVC
2026-02-24 14:01:27 -08:00
PJB3005
0cdbd764b4
Make OSPanic abort properly, don't unwind stack
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Existing abort code is a bad idea on a modern compiler. Just call abort()
2026-02-24 23:00:23 +01:00
PJB3005
696cf75ed3
Fix getMaxAllocatableSize & CMemBlock::getBlock on 64-bit
2026-02-24 21:39:45 +01:00
PJB3005
6e0c9f2637
Add BIT_64 define to types.h
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I'll be using this
2026-02-24 21:39:11 +01:00
PJB3005
a000b79584
Translate memory allocation failure error
2026-02-24 21:04:48 +01:00
PJB3005
61abd3b353
Make OSReport_Error less hideous to look at
2026-02-24 21:03:05 +01:00
PJB3005
78c91adcf6
Fix AR DMAs & async DVD reads on 64-bit
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We get to the health and safety screen!!
2026-02-24 20:48:16 +01:00
Lurs
26b3ffb303
Fix JSUOutputStream uintptr_t operator conflict on MSVC x86.
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uintptr_t == u32 == unsigned int on 32-bit MSVC since u32 was changed from unsigned long to unsigned int for TARGET_PC. Guard the uintptr_t overload to x64 only where uintptr_t != u32.
2026-02-24 20:42:46 +01:00
Lurs
ae76a2e614
Changed loading for already static loaded .rel files. Added gamepad init
2026-02-24 20:42:45 +01:00
PJB3005
cf5eca0910
Fix JKRArchive on 64-bit
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They store the data address in the same struct that's directly loaded from archive files. This means it's impossible to expand to 64-bit directly, and instead we need to allocate the data pointers in a separate array.
2026-02-24 19:55:15 +01:00
PJB3005
4e0a8292e9
Fix JKRExpHeap on 64 bit
2026-02-24 18:16:45 +01:00
PJB3005
08ab1e1106
Fix wrong forward declares (struct/class)
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Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
PJB3005
99e0ca4a46
Use BE(T) for JKRArchive
2026-02-24 16:55:08 +01:00
PJB3005
78be0f28fa
Revert accidental changes to JKRArchive.h
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(not mine)
2026-02-24 16:51:27 +01:00
PJB3005
1061a79070
I apparently missed JUTCacheFont
2026-02-24 16:36:16 +01:00
PJB3005
2900265ceb
Use BE(T) for JUTPalette
2026-02-24 16:35:45 +01:00
PJB3005
4c98a536af
Use BE(T) for JUTFont
2026-02-24 16:29:13 +01:00
PJB3005
6e385ad102
Add template-based BE(T) endianness conversion helper types
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Doesn't require modification at the call sites thanks to the implicit conversion operator.
2026-02-24 16:29:00 +01:00
PJB3005
38b02dbc41
Replace some hardcoded 4 -> alignof(max_align_t)
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Hope this fixes the allocator issues
2026-02-24 16:04:53 +01:00
PJB3005
c925d2483a
Fix JKRSolidHeap on 64-bit
2026-02-24 15:49:28 +01:00
PJB3005
8257cab1fe
Add CMake option to re-enable warnings in game build
2026-02-24 15:40:26 +01:00