Commit Graph

56 Commits

Author SHA1 Message Date
TakaRikka d5cd60cd0d Merge pull request #196 from TakaRikka/feature/camera-invert-option
Added camera invert X option to Tweaks menu
2026-04-01 18:30:35 -07:00
Luke Street f88d483aac Update aurora & increase map resolution 2026-04-01 00:53:08 -06:00
Max Roncace a89168f93b Implement controller axis remapping
This utilizes new functionality in encounter/aurora#73.
2026-03-31 18:48:02 -04:00
Max Roncace e0038041ff Fix compile error in ImGuiHeapOverlay due to invalid static keyword 2026-03-31 18:46:39 -04:00
MelonSpeedruns 5fae2be850 Added camera invert X option to Tweaks menu 2026-03-31 17:33:28 -04:00
PJB3005 9e298f9228 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005 14db71187b Allow OSReport to *really* be forced on via menu.
There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Irastris 253bdd2919 Should have done this too, don't commit when tired kids 2026-03-31 00:49:43 -04:00
Irastris 599fae78f4 Change fullscreen checkbox to menu item, add F11 keybind 2026-03-31 00:47:24 -04:00
PJB3005 b7a69c6986 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
TakaRikka 0678c31c39 unstub map rendering 2026-03-30 17:52:19 -07:00
PJB3005 d0d906fab4 Add fullscreen checkbox to game menu 2026-03-29 18:21:36 +02:00
PJB3005 4091e3d155 Fix stub log memory leaking if imgui rendering is disabled 2026-03-29 18:21:27 +02:00
PJB3005 3ad643f397 Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
TakaRikka bd33160bb9 Merge pull request #135 from TakaRikka/pjb-audio
Audio
2026-03-27 20:36:06 -07:00
PJB3005 c4d0189175 Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005 81d0312f2b Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
PJB3005 c9d81c924c Audio channels are sorted with a stable sort 2026-03-27 14:54:27 +01:00
PJB3005 0ef39ae045 Show new audio channels as green on the debug tool 2026-03-27 14:54:17 +01:00
PJB3005 50303bba1b Implement master volume & volume interpolation
Does not fix clicking :(

Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
YunataSavior f398cf04ad Add "Selected Layer" to Map Loader 2026-03-26 20:18:18 -07:00
TakaRikka 803eb07341 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-26 04:52:52 -07:00
TakaRikka e212ccd417 save editor inventory menu wip 2026-03-26 04:52:09 -07:00
Max Roncace 9c0110d0fa Map loader: Reset room/point values when region is changed 2026-03-25 20:53:18 -04:00
PJB3005 7944437dcc Merge branch 'main' into pjb-audio 2026-03-25 16:43:59 +01:00
Lurs 47402f56c8 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-24 11:20:12 +01:00
Lurs 42a0fbbf44 Add toggle for water projection offset. Potentially fixes #77 2026-03-24 11:19:58 +01:00
PJB3005 0148d913e1 Add a bunch of missing imgui close buttons 2026-03-23 13:46:46 +01:00
TakaRikka 364400d56f save editor wip 2026-03-23 05:01:42 -07:00
Max Roncace 3fe39464f1 Add more heap names for debug 2026-03-20 20:59:50 -04:00
PJB3005 6c3d9d2e38 Merge remote-tracking branch 'origin/main' into pjb-audio 2026-03-19 20:16:57 +01:00
PJB3005 a2d00da978 More imgui stuff!!! 2026-03-19 16:04:18 +01:00
TakaRikka cbc9f58452 player info display tool 2026-03-18 17:29:08 -07:00
TakaRikka 929e71975c add cc collider view (broken color) 2026-03-18 01:25:42 -07:00
TakaRikka eaad85d618 initial collision viewer 2026-03-17 05:17:43 -07:00
TakaRikka a10f7b7806 Merge pull request #96 from TakaRikka/ira-bloomtoggle
Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris 563e25e1b9 Toggle bloom from graphics menu 2026-03-16 19:54:44 -04:00
CraftyBoss e751e3b3da fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
PJB3005 b6fc8019ce More ImGuiAudio stuff 2026-03-16 23:37:57 +01:00
TakaRikka e5ca5af3f2 work on controller config 2026-03-15 15:54:03 -07:00
PJB3005 4307f9149f More audio debug imgui that idk how useful it is 2026-03-15 17:57:44 +01:00
Max Roncace 4fd2ddd67a Fix some Clang compile warnings 2026-03-14 18:37:18 -04:00
PJB3005 197e59896e Foiled again 2026-03-14 17:38:26 +01:00
PJB3005 0bd5ec4da5 Audio debug imgui 2026-03-14 17:35:09 +01:00
PJB3005 a19e8eb0c2 Fix warning in stub_log.cpp 2026-03-14 13:59:23 +01:00
PJB3005 5f2f9d01c5 Make stub log thread safe 2026-03-14 13:57:12 +01:00
TakaRikka 8837df94bb some more imgui refactoring 2026-03-14 04:07:30 -07:00
Max Roncace 7da7cefe30 Add point selector to map loader (+ other loader UI improvements) 2026-03-14 01:20:27 -04:00
TakaRikka 1618e9b276 Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00