PJB3005
f4ce569cd0
Fix mDoExt_3DlineMat0_c drawing
...
Fixes shadow beast hair etc, fixes #204
Regression introduced by https://github.com/TwilitRealm/dusk/commit/860e29b26587e90d927ee5b48bfd077bc21fbce6#diff-1c53210cfc3c1892c88d6c56110608fa017738f0b099e2cf5766f9107cefa4e8L2382-R2386
2026-04-15 15:17:03 +02:00
TakaRikka
51dab5c901
save editor minigame tab / item amounts
2026-04-15 05:00:38 -07:00
TakaRikka
bf0c382d70
some save editor cleanup
2026-04-15 04:29:33 -07:00
Pheenoh
839b8e520c
Merge remote-tracking branch 'origin/main' into fix/telma_dialog
2026-04-14 21:05:29 -06:00
TakaRikka
4dd858b0ac
Merge pull request #380 from TwilitRealm/feature/disable-main-hud
...
Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
TakaRikka
574f870724
Merge pull request #379 from TwilitRealm/minigame-wide-hud
...
Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Pheenoh
d18ed5a7ba
Wait to finish creating Telma actor during escort on PC until the player is loaded
2026-04-14 20:47:30 -06:00
Irastris
d97fbb778b
Frame interp: Dreamworks' Turbo (2013)
2026-04-14 21:59:24 -04:00
Irastris
bc4145be90
Frame interp: GOAT IN!
2026-04-14 17:51:00 -04:00
Irastris
1bed728d08
Frame interp: Howl 2 Electric Boogaloo
2026-04-14 17:17:29 -04:00
Irastris
34de4ea392
Frame interp: Stable keying for simple shadows
2026-04-14 16:55:24 -04:00
MelonSpeedruns
0f32b444a1
Disable Main HUD Feature
2026-04-14 15:43:52 -04:00
Irastris
08855a5ad8
Frame interp: Howl UI scrolling dot
2026-04-14 15:27:29 -04:00
MelonSpeedruns
925df48e72
Widescreen minigame counters
2026-04-14 15:10:28 -04:00
Irastris
f03ce8a868
Frame interp: Title logo presentation sync & minor sync refactor
2026-04-14 12:22:08 -04:00
madeline
d1d85d90b2
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 07:07:23 -07:00
madeline
5e9657d223
redo keybinds for debug tab
2026-04-14 07:07:19 -07:00
CraftyBoss
97f1fdf297
change ANDROID define to TARGET_ANDROID
2026-04-14 03:18:21 -07:00
CraftyBoss
c0e31ad125
Merge branch 'main' into android-building
2026-04-14 02:48:24 -07:00
CraftyBoss
8d8be02c07
fix shadow resolution changing causing a crash
...
operator delete[] was used instead of JKR_DELETE_ARRAY, which causes standard allocator to freak out
2026-04-14 02:45:16 -07:00
TakaRikka
3f8b474d75
Merge pull request #359 from TwilitRealm/feature/time-stones
...
Sun's Song
2026-04-14 02:38:10 -07:00
TakaRikka
5736b092c1
Merge pull request #136 from TwilitRealm/26-03-27-better-mapping
...
Show better button names in controller mapping UI
2026-04-14 02:35:49 -07:00
madeline
175a19eb5f
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 01:55:18 -07:00
madeline
edd66a1561
more save state fixes
2026-04-14 01:55:14 -07:00
CraftyBoss
18b0d9dd28
Merge remote-tracking branch 'origin/main' into android-building
...
# Conflicts:
# CMakeLists.txt
2026-04-14 01:03:50 -07:00
Luke Street
08105650c5
Create log files under configDir/logs; seed initial pipeline cache
2026-04-14 01:32:58 -06:00
Luke Street
75f38e2208
I'm silly
2026-04-14 00:57:45 -06:00
Luke Street
c6d58afd94
Integrate Sentry crash reporting for public builds
2026-04-14 00:43:56 -06:00
Irastris
235949e452
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
madeline
f1820e8de7
style
2026-04-13 23:34:57 -07:00
Irastris
701986389d
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
madeline
975b32d1de
fix crash when loading states with ZA from title screen
2026-04-13 23:23:07 -07:00
madeline
b686a1bf17
fix -4 properly
2026-04-13 22:33:53 -07:00
madeline
b0007a048a
fix bugs on exporting during fade
2026-04-13 22:20:50 -07:00
madeline
7372f298f6
fix -4 bug
2026-04-13 22:05:30 -07:00
madeline
6015fdb2b7
state share feature
2026-04-13 21:55:55 -07:00
madeline
d9fd2671bb
fix menu capture crash fixes #300
2026-04-13 20:08:48 -07:00
madeline
8cd36a0e7b
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-13 19:35:33 -07:00
madeline
33697a4a8d
fix hot springs water
2026-04-13 19:35:29 -07:00
Jasper St. Pierre
16e78b7d2d
d_drawlist: shadow fix
...
dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre
49d18c54af
d_drawlist: naming cleanup
2026-04-13 19:34:25 -07:00
Luke Street
e2e81c2e72
Hide Win32 console by default, show with --console/DUSK_CONSOLE=1
2026-04-13 20:25:44 -06:00
Luke Street
59fc116a0e
Add Dusk logo to imgui prelaunch
2026-04-13 19:25:59 -06:00
MelonSpeedruns
6e542c21cd
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
Lurs
18b9cc91b3
Add slider functionality to classic bloom too
2026-04-13 23:58:15 +02:00
Lurs
04dd045c17
Add slider for bloom brightness
2026-04-13 23:35:21 +02:00
MelonSpeedruns
5c5ef31bdf
Merge branch 'main' into feature/time-stones
2026-04-13 16:44:00 -04:00
Luke Street
71651e1675
bloom2: Rework divRects calc
2026-04-13 14:14:19 -06:00
Luke Street
9ba23f060c
bloom2: Ensure draws/copies are pixel aligned
2026-04-13 14:00:32 -06:00
Luke Street
9a2e83b87e
Add "Bloom Mode" config option (Off, Classic, Dusk)
2026-04-13 13:06:14 -06:00