Max Roncace
f225957f3e
Update Aurora for input changes
2026-03-31 18:46:05 -04:00
PJB3005
9e298f9228
Expand heap debug ImGui
...
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005
14db71187b
Allow OSReport to *really* be forced on via menu.
...
There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
PJB3005
094d43c84f
Heap allocation failure logs free blocks, always crashes even without DEBUG
2026-03-31 21:13:13 +02:00
PJB3005
d24d78f354
Fix heap corruption caused by JKRExpHeap::do_freeAll
...
Caused by a size that should've been sizeof(CMemBlock).
Simple way to repro was to open and close the full map on dpad, afterwards heap check would fail.
2026-03-31 21:11:19 +02:00
Lurs
b95c4d8c28
Fix also the big map
2026-03-31 13:14:08 +02:00
TakaRikka
e912403918
Merge pull request #165 from TakaRikka/26-03-31-suspicious-assert
...
Disable suspicious assert causing cutscene crashes
2026-03-31 03:53:09 -07:00
Lurs
c1e905ee74
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
487c9b030e
remove unneeded ospanic
2026-03-31 01:08:11 -07:00
TakaRikka
9599a84e4b
enable hyrule field speedhack for now
2026-03-31 00:47:41 -07:00
TakaRikka
329b2d1cab
Merge pull request #172 from TakaRikka/arrays
...
Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street
2ce83d3026
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
Irastris
253bdd2919
Should have done this too, don't commit when tired kids
2026-03-31 00:49:43 -04:00
Irastris
599fae78f4
Change fullscreen checkbox to menu item, add F11 keybind
2026-03-31 00:47:24 -04:00
Luke Street
2a61dea5a6
Use <aurora/main.h> for SDL_main
2026-03-30 22:14:42 -06:00
PJB3005
0245ebf9b3
Disable suspicious assert causing cutscene crashes
...
From my reading of the code this assert is likely incorrect. This throws on cases where usize has a sane-looking value (the length of the pContent null-terminated string), and from my understanding of how the data is parsed, this length is needed to figure out the location of the next "paragraph".
2026-03-31 04:36:33 +02:00
YunataSavior
f0b9979d50
gitignore: raw, gci, and zip
2026-03-30 19:24:13 -07:00
TakaRikka
487378c697
Merge pull request #162 from TakaRikka/26-03-31-fast-iron-boots
...
Fast iron boots tweak
2026-03-30 18:22:53 -07:00
PJB3005
b7a69c6986
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
63a2c8db9f
Fix d_a_obj_stone bound crashing due to accessing a field improperly
...
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
0678c31c39
unstub map rendering
2026-03-30 17:52:19 -07:00
PJB3005
01e88fbd85
Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
...
Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.
PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka
f361be6dd6
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
52111b6699
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
e3df42e393
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
adfa259ccb
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
885fad3312
Z2Audio player debug work / fix actor method returns ( #3140 )
...
* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
cda8f5dc67
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
3f3f70f164
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
f9a986cf28
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
9bca40c062
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Irastris
23a8f30801
Update Aurora submodule
2026-03-30 02:25:52 -04:00
Luke Street
a2b69d1e52
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
7ea9bb1ec4
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Max Roncace
eed5df6912
Fix Clang compile error due to introduction of PCH
2026-03-29 22:23:44 -04:00
TakaRikka
76c9548e4a
d_path / d_vibration debug work ( #3138 )
...
* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
84fcdf22a0
E ws work ( #3137 )
...
* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
f2c0ad8ab2
Update aurora
2026-03-29 15:42:26 -06:00
Luke Street
e24de866f0
Update aurora
2026-03-29 15:08:27 -06:00
Luke Street
e298f04e0d
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
253196510f
Fix Midna portal spawning after boss
...
#140
2026-03-29 18:22:45 +02:00
PJB3005
bafde816eb
Fix bad DSP assert
...
Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
d0d906fab4
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
4091e3d155
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
2711229946
Merge pull request #145 from TakaRikka/26-03-29-pch
...
Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka
223ce87ea8
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
...
Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005
b6577ffa2c
Move
2026-03-29 13:35:26 +02:00
PJB3005
3a8a288ae7
Use PCH to massively speed up compile time
...
A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka
2c80348892
Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
...
26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace
b309b6c6ad
Use separate heap for DVD decompression
...
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00