Jasper St. Pierre
fe21abb1ec
misc cleanup
2026-03-01 15:37:08 -08:00
PJB3005
d83267098e
Add heap imgui
2026-03-01 22:23:59 +01:00
Jasper St. Pierre
891a80b87c
d_camera size fix
2026-03-01 11:45:09 -08:00
Jasper St. Pierre
18b99218eb
kcol be start
...
lots of methods still not finished
2026-03-01 11:45:03 -08:00
Jasper St. Pierre
5c0cc94536
stub log
2026-03-01 11:29:03 -08:00
PJB3005
3776bd624b
Fix Aurora event processing (fix exit)
2026-03-01 17:29:19 +01:00
PJB3005
247754a11b
JParticle BE fixes
2026-03-01 17:08:17 +01:00
PJB3005
30653c815d
Allow imgui windows to be toggled
2026-03-01 17:06:52 +01:00
PJB3005
ae78adca5f
Move imgui debug overlay to own file
2026-03-01 16:38:39 +01:00
PJB3005
86d45f8211
Fix createEditorCamera link error
2026-03-01 15:16:22 +01:00
PJB3005
3750e7cfee
Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2
2026-03-01 15:08:52 +01:00
CraftyBoss
3e4b9bf59b
update some actors to use sizeof for mSize, endian swap J2DScreen related structs, add 64bit endian swapping
...
game appears to be hanging on fully initing some processes, so while there isnt an immediate crash, nothing seems to be happening
2026-03-01 14:46:16 +01:00
PJB3005
5832f70384
process class inheritance vtable fix
2026-03-01 14:34:07 +01:00
Luke Street
b14eaf7a4c
Merge decomp/main into dusk
2026-02-28 21:33:12 -07:00
Luke Street
6e748ac283
More GCC compatibility/warning fixes ( #3118 )
...
* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street
acdf6ad70f
Some u32/s32 -> uintptr_t/intptr_t
2026-02-28 20:34:06 -07:00
Luke Street
b807bedd35
More -Wpointer-arith fixes
2026-02-28 20:34:06 -07:00
Luke Street
196b334453
More pointer truncation & implicit conversion fixes
2026-02-28 18:47:49 -07:00
Luke Street
bd8cf29176
Add C versions of all ASM blocks (except THP)
2026-02-28 18:10:14 -07:00
PJB3005
0ce7d2e241
Remove anime (for now)
2026-03-01 01:19:07 +01:00
PJB3005
b82f62af0c
Implement JMAMTXApplyScale, add panic to other unimplemented functions
2026-03-01 01:18:56 +01:00
Luke Street
bd682c9818
Various minor warning fixes
2026-02-28 17:18:04 -07:00
PJB3005
022810b920
Implement dot product calculation in JMAQuatLerp
2026-03-01 00:44:34 +01:00
Luke Street
0631cfe894
Fix all -Wconversion-null warnings
2026-02-28 15:59:24 -07:00
Luke Street
c786f40a23
Some MULTI_CHAR fixes
2026-02-28 15:43:37 -07:00
Jasper St. Pierre
5579fcabc3
fopAcM_GetID
2026-02-28 14:23:08 -08:00
PJB3005
1b69152d5a
Fix collision data loading (64-bit & BE)
2026-02-28 22:52:18 +01:00
Luke Street
3385468314
Merge decomp/main into dusk
2026-02-28 14:49:57 -07:00
Luke Street
38b7156a8e
Another round of GCC fixes ( #3115 )
...
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luke Street
b7961b7739
Fix compilation errors after decomp/main merge
...
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
PJB3005
6abae56af4
Actually fix compile with offset_ptr for real this time I hope?
2026-02-28 22:28:37 +01:00
PJB3005
f43b88823c
Rename StageOffsetPtr to just OffsetPtr
2026-02-28 22:12:39 +01:00
Jasper St. Pierre
99f6a4f912
get farther
2026-02-28 12:46:05 -08:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
...
Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luzagar
ff82ba7a4f
E rd documentation ( #3106 )
...
* some e_rd doc
* fix build
* more doc
* more doc
* fix debug
* fix debug for real
* change some name
* some rename
* rename
2026-02-28 12:25:31 -08:00
Luke Street
f38dcf3aef
Use tls_model("global-dynamic") for JKRHeap on GCC
2026-02-28 13:16:42 -07:00
Luke Street
5395eb1b53
Some TARGET_PC fixes
2026-02-28 13:16:02 -07:00
Max Roncace
a290c2d52c
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
...
* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street
29c96f5c65
Some GCC compilation fixes ( #3114 )
...
* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
PJB3005
24fc42f5be
Fix pointer truncation in fopScnM_CreateReq i_data
2026-02-28 21:00:16 +01:00
PJB3005
a0f7194500
Fix JGadget::TLinkList offsets on 64-bit
2026-02-28 20:17:20 +01:00
PJB3005
4d78474d12
Process debug imgui
2026-02-28 19:39:52 +01:00
PJB3005
e281eb8ffc
Fix dScnPly_Create not returning properly
2026-02-28 19:13:17 +01:00
PJB3005
43e156913b
Get imgui running
2026-02-28 14:43:47 +01:00
PJB3005
65c654d82d
Stub out the entire dynamic linking table
2026-02-28 13:47:24 +01:00
PJB3005
b598f856b4
Make stage loading work on LE & 64-bit
2026-02-28 13:17:05 +01:00
Jeffrey Crowell
d2fe6ac2c9
address comments
2026-02-27 16:56:35 -08:00
PJB3005
f322782d82
Speed up logos
...
Keeping this in my working tree was getting annoying. Later we can probably revert it.
2026-02-27 23:55:10 +01:00
PJB3005
288cd84a64
Disable the audio engine for now
2026-02-27 23:54:50 +01:00
PJB3005
77e1205655
Disable clearEfb for now
...
Causes crash due to weird way of clearing depth buffer
2026-02-27 23:33:36 +01:00