MelonSpeedruns
ffc5d03fd6
Merge remote-tracking branch 'origin/main' into presets
...
# Conflicts:
# files.cmake
# src/d/actor/d_a_title.cpp
# src/dusk/config.cpp
# src/dusk/imgui/ImGuiConsole.cpp
# src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
PJB3005
14e77aed9c
Fix JUTResFont duplicating texture data
...
I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
PJB3005
fe46adf3cb
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
9704f32411
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Pieter-Jan Briers
a0e12c36e7
UB fixes ( #3150 )
...
* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
PJB3005
cffb4b2400
Make J2DPictureEx not draw if zero alpha
...
Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005
bcf7b4ca85
Bunch of debug/tracy groups for J2D
2026-04-11 16:11:41 +02:00
Irastris
fb9178cac9
Implement unlocked framerates via interpolation ( #315 )
...
* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
---------
Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
422ed7afc3
Couple sizeof(CMemBlock)s ( #3143 )
2026-04-10 23:42:00 -07:00
qwertyquerty
3366c22e99
CI/CD, CMake improvements, more targets, fix gcc ( #258 )
...
* CI attempt
* syntax
* fix cmake for linux
* fix include directories and merge main
* fix PDB fighting
* fix gcc compiling
* fix SSCACHE for windows
* try and fix gcc
* more CI presets
* remove the android target for now
* bump cmake minimum to fix debug information format
* yet another attempt at fixing gcc
* yet another attempt at fixing gcc
* better CI matrixing
* yet another attempt at fixing GCC
* fix arm
* fix CI
* placeholder icons
* compile dawn from source for windows arm64
* fix icons and linker warnings
* fix cmake
* fetch libjpegturbo
---------
Co-authored-by: Luke Street <luke@street.dev >
2026-04-09 19:22:53 -06:00
TakaRikka
3d79a3d600
Merge pull request #296 from TwilitRealm/26-04-07-tracy
...
Add Tracy stuff
2026-04-09 16:05:46 -07:00
MelonSpeedruns
557b7f2b2c
Merge remote-tracking branch 'origin/main' into presets
2026-04-09 17:34:05 -04:00
TakaRikka
5ae4215e7d
Merge pull request #295 from TwilitRealm/26-04-09-jkrdecomp
...
Fix JKRDecomp crash I caused
2026-04-09 14:26:15 -07:00
PJB3005
4ad00e3f04
Make waitForTick properly sleep
...
It was spinwaiting 💀
2026-04-09 18:58:44 +02:00
PJB3005
3bcd46dc30
Add Tracy stuff
2026-04-09 18:47:34 +02:00
PJB3005
9d3877e448
Fix JKRDecomp crash I caused
...
By changing more things :sloggers:
2026-04-09 18:41:27 +02:00
madeline
4ed0909085
optimize dsp by 27X
2026-04-09 08:25:06 -07:00
Jeffrey Crowell
a94fa51c80
Fix Crash at the end of the Armogohma cutscene #282
...
zero stack buffers in JASSeqParser::cmdPrintf on PC builds
use AVOID_UB instead of TARGET_PC
2026-04-08 15:39:42 -04:00
madeline
c2c5107561
add p1 == 0 logic
2026-04-07 22:15:19 -07:00
madeline
85bebac4ec
frame usage debug info
2026-04-07 22:11:50 -07:00
PJB3005
74942f3c76
Fix JUTResFont performance
...
Just store the GXTexObjs in a separately allocated hashmap, so they can be persisted cross-frame. Easy.
Fixes #227
2026-04-07 21:43:38 +02:00
PJB3005
63ade15e2c
Cleanly shut down JKRDecomp thread
...
Properly join the thread to ensure it's shut down before we try to exit.
Fixes #268
2026-04-07 20:06:52 +02:00
madeline
f489cc2786
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-06 20:36:01 -07:00
madeline
4e12f7bb95
fix basically all known audio bugs fixes #148 fixes #146 fixes #130
2026-04-06 20:35:54 -07:00
Luke Street
8fac510140
Update aurora & fixes for OS header changes
2026-04-06 21:25:50 -06:00
Lurs
4f28c4ed10
double heaps to fix Midna's eye ( #106 ) and various other error messages I got.
...
Also updating aurora.
2026-04-06 21:18:28 +02:00
MelonSpeedruns
411ca7e3a2
First time setup preset menu with transition & cool sfx
2026-04-06 13:14:14 -04:00
madeline
3d5f2474bf
turbo keybind tool
2026-04-05 11:47:49 -07:00
madeline
6857c54695
fix .clangd on vscode
2026-04-04 22:22:18 -07:00
TakaRikka
67bd14bfd8
Merge pull request #215 from TwilitRealm/reverb-wip
...
Audio FX reverb proof of concept
2026-04-04 21:38:01 -07:00
madeline
f5ce58ca7f
reverb proof of concept
2026-04-04 01:38:28 -07:00
Max Roncace
932123bedb
Fix compile error in J3DMaterialFactory_v21
2026-04-04 01:41:04 -04:00
Max Roncace
479d444066
Fix a couple more BE issues in J3DMaterialFactory_v21
2026-04-04 01:36:16 -04:00
madeline
c869320471
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-03 22:33:41 -07:00
madeline
350e99e8ab
fix getDopplerPower fixes #213
2026-04-03 22:33:38 -07:00
Max Roncace
5bb36dfb20
Fix crashes when entering Henna's shop
2026-04-04 01:30:24 -04:00
Luke Street
e9b96bdd21
Add JKRThread::Run return value
2026-04-01 21:01:59 -06:00
Luke Street
7642d72a52
Allow threads to gracefully shutdown
2026-04-01 18:30:12 -06:00
Pieter-Jan Briers
6730d0c952
Merge branch 'main' into 26-03-28-movie-player
2026-04-01 15:15:08 +02:00
PJB3005
9e298f9228
Expand heap debug ImGui
...
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005
094d43c84f
Heap allocation failure logs free blocks, always crashes even without DEBUG
2026-03-31 21:13:13 +02:00
PJB3005
d24d78f354
Fix heap corruption caused by JKRExpHeap::do_freeAll
...
Caused by a size that should've been sizeof(CMemBlock).
Simple way to repro was to open and close the full map on dpad, afterwards heap check would fail.
2026-03-31 21:11:19 +02:00
TakaRikka
e912403918
Merge pull request #165 from TakaRikka/26-03-31-suspicious-assert
...
Disable suspicious assert causing cutscene crashes
2026-03-31 03:53:09 -07:00
Lurs
c1e905ee74
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
487c9b030e
remove unneeded ospanic
2026-03-31 01:08:11 -07:00
Luke Street
2ce83d3026
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
PJB3005
0245ebf9b3
Disable suspicious assert causing cutscene crashes
...
From my reading of the code this assert is likely incorrect. This throws on cases where usize has a sane-looking value (the length of the pContent null-terminated string), and from my understanding of how the data is parsed, this length is needed to figure out the location of the next "paragraph".
2026-03-31 04:36:33 +02:00
PJB3005
01e88fbd85
Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
...
Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.
PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka
adfa259ccb
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
885fad3312
Z2Audio player debug work / fix actor method returns ( #3140 )
...
* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00