MelonSpeedruns
ffc5d03fd6
Merge remote-tracking branch 'origin/main' into presets
...
# Conflicts:
# files.cmake
# src/d/actor/d_a_title.cpp
# src/dusk/config.cpp
# src/dusk/imgui/ImGuiConsole.cpp
# src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
TakaRikka
6a91693752
Merge pull request #327 from TwilitRealm/26-04-11-dynamiclink-gone
...
Stub out most of DynamicLink.cpp and more of c_dylink.cpp
2026-04-11 13:07:21 -07:00
TakaRikka
5977706618
Merge pull request #318 from TwilitRealm/fix/quick-transform-fix
...
Don't allow quick transform while in the STAR tent
2026-04-11 13:07:02 -07:00
TakaRikka
0b480fe9d8
Merge pull request #317 from TwilitRealm/26-04-11-render-opts
...
UI render opts
2026-04-11 13:06:22 -07:00
PJB3005
14e77aed9c
Fix JUTResFont duplicating texture data
...
I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
Lurs
e31efcfbd6
Fixes dominion rod camera #176
2026-04-11 21:33:46 +02:00
PJB3005
fe46adf3cb
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
9704f32411
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Howard Luck
97e566f117
Fix dMsgFlow_c::event027 aParam8 buffer size ( #326 )
2026-04-11 19:53:03 +02:00
Howard Luck
c51b8d0666
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #325 )
2026-04-11 19:49:52 +02:00
Howard Luck
a8f4f44708
Fix daE_FB_c::mKeys array size on PC ( #324 )
2026-04-11 19:49:17 +02:00
Howard Luck
ba9d5ba6c5
Fix obj_maki_class::field_0x6f8 array size ( #322 )
2026-04-11 19:48:47 +02:00
PJB3005
c77ade5f24
Stub out most of DynamicLink.cpp and more of c_dylink.cpp
...
This code wasn't used (no dynamic linking) and was causing various compiler warnings that don't make sense to clean up. Get rid of it.
2026-04-11 19:46:22 +02:00
Pieter-Jan Briers
a0e12c36e7
UB fixes ( #3150 )
...
* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
MelonSpeedruns
82e3845d64
Added periods at the end of every option description ( #323 )
...
This allows multiple sentences to be defined for a description.
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 19:12:32 +02:00
MelonSpeedruns
8522d33935
Moved check for event running & Added sfx if trying to quick transform while in a cutscene
2026-04-11 11:38:36 -04:00
Howard Luck
f735a07dca
Fix daNpcCoach_Attr_c::field_0x28 array size ( #320 )
2026-04-11 17:33:27 +02:00
PJB3005
c29f6737e5
Guess this isn't going to Tracy.
2026-04-11 17:10:04 +02:00
MelonSpeedruns
a72dbe779d
Don't allow quick transform while in the STAR tent
2026-04-11 10:22:58 -04:00
PJB3005
cffb4b2400
Make J2DPictureEx not draw if zero alpha
...
Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005
bcf7b4ca85
Bunch of debug/tracy groups for J2D
2026-04-11 16:11:41 +02:00
PJB3005
855c794586
Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active.
2026-04-11 16:11:19 +02:00
TakaRikka
6f793b0c42
henna ub fix ( #3147 )
2026-04-11 00:07:18 -07:00
Irastris
fb9178cac9
Implement unlocked framerates via interpolation ( #315 )
...
* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
---------
Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
ba5799200e
Fix field array size on field_0x50 ( #3145 )
...
UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace
3f8bbe7c57
Replace magic constants derived from framebuffer size ( #3144 )
2026-04-10 23:43:37 -07:00
Pieter-Jan Briers
422ed7afc3
Couple sizeof(CMemBlock)s ( #3143 )
2026-04-10 23:42:00 -07:00
Pieter-Jan Briers
c2113abd62
Couple names in dMeterMap_c ( #3142 )
2026-04-10 23:41:24 -07:00
Pieter-Jan Briers
b0728f9b8d
Replace some pointer casts with field references. ( #3141 )
2026-04-10 23:37:03 -07:00
Luke Street
8c07d8bb8e
Fix npc_henna_class missing pointers
2026-04-11 00:30:40 -06:00
Irastris
d2400d661f
Update Aurora
2026-04-10 21:16:22 -04:00
Irastris
8487a4151d
Add Aurora config options for enabling texture replacement and dumping ( #222 )
2026-04-10 19:14:15 -06:00
Luke Street
ce727b71fb
Avoid re-initializing game_main
2026-04-10 16:46:25 -06:00
Luke Street
6deee934b5
--dvd param skips prelaunch
2026-04-10 16:46:24 -06:00
Luke Street
d8a38a03da
Enable 120fps and mouse on iOS
2026-04-10 16:46:24 -06:00
TakaRikka
2217205fa7
Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
...
Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns
b255be9b2a
Show Pipeline Compilation option ( #312 )
...
* Show Compiling Shaders option. Off by default.
* Addressed encounter comments
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-10 15:53:28 -06:00
PJB3005
bda441e9d7
Change star rendering to be more optimal on modern GPUs.
...
Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street
50450d8e6f
Why did I fix this when we have a helper
2026-04-09 23:32:42 -06:00
Luke Street
4dd287c851
Fixes for controller config & input viewer
2026-04-09 23:30:03 -06:00
Luke Street
7e77577097
Big imgui overhaul
2026-04-09 23:11:10 -06:00
CraftyBoss
300ed931e3
implement pre-launch ui for configuring iso directory ( #301 )
...
UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00
TakaRikka
b1616c0302
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-09 20:14:09 -07:00
TakaRikka
5a82b3b8ef
remove unneeded decomp stuff pt2
2026-04-09 20:13:54 -07:00
TakaRikka
e82126a8fa
remove unneeded decomp stuff
2026-04-09 20:12:44 -07:00
Luke Street
debad9b137
Update run path
2026-04-09 19:39:53 -06:00
Luke Street
d88662a849
Support shared libjpeg-turbo
2026-04-09 19:37:42 -06:00
Luke Street
abc54dbc11
Add missing image
2026-04-09 19:35:54 -06:00
Luke Street
93b583549d
Update README.md & build instructions (+ CLion)
2026-04-09 19:35:33 -06:00
Luke Street
874f600811
Update aurora
2026-04-09 19:26:10 -06:00