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Author SHA1 Message Date
PJB3005 3ca2e4d77a Bad Apple!! 2026-04-14 19:40:57 +02:00
1558 changed files with 11077 additions and 75286 deletions
+2 -2
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@@ -1,8 +1,8 @@
---
Language: Cpp
Standard: c++20
Standard: C++03
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: true
-116
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@@ -1,116 +0,0 @@
name: Bug Report
description: Report an issue with Dusklight
type: Bug
body:
- type: checkboxes
id: official-build-certification
attributes:
label: Mods and Forks
description: Certify that this issue exists on the official builds of Dusklight
options:
- label: The bug occurs on an **official release** of Dusklight, without any forks or third-party patches installed
required: true
validations:
required: true
- type: input
id: dusklight-version
attributes:
label: Dusklight Version
placeholder: ex. 1.3.1
validations:
required: true
- type: textarea
id: bug-description
attributes:
label: Bug Description
placeholder: Describe the bug you are encountering
validations:
required: true
- type: textarea
id: repro-steps
attributes:
label: Steps to Reproduce
placeholder: |
1. Load save
2. Go to Hyrule Field
3. See bug
- type: textarea
id: expected-behavior
attributes:
label: Expected Behavior
placeholder: Describe what should be happening
- type: textarea
id: current-behavior
attributes:
label: Current Behavior
placeholder: Describe what is happening instead
- type: dropdown
id: system-os-architecture
attributes:
label: OS / Architecture
description: The operating system and architecture you are running Dusklight on
options:
- Windows x86-64
- Windows ARM64
- MacOS ARM64
- MacOS x86-64
- Linux ARM64
- Linux x84-64
- Android ARM64
- iOS ARM64
validations:
required: true
- type: dropdown
id: game-region
attributes:
label: Game Region
description: The game region you are playing on
options:
- NTSC-U (North America)
- PAL (Europe)
validations:
required: true
- type: input
id: game-language
attributes:
label: Game Language
description: The language you are playing the game in
placeholder: ex. English, Spanish, etc.
- type: dropdown
attributes:
label: Graphics Backend
options:
- Vulkan
- D3D12
- Metal
- D3D11
- OpenGL ES
- Unsure / Default
default: 5
- type: textarea
id: texture-packs-mods
attributes:
label: Texture Packs and Mods
placeholder: List any texture packs or mods you had installed
- type: upload
id: logs-upload
attributes:
label: Logs and Other Files
description: Include any relevant logs, config files, or saves to reproduce the bug
- type: textarea
id: additional-context
attributes:
label: Additional Context
placeholder: Any other information that might be helpful
@@ -1,24 +0,0 @@
name: Feature Request
description: Request a new Dusklight feature. Not all requests can/will be included, but we will take these ideas into consideration.
type: Feature
body:
- type: textarea
id: feature-description
attributes:
label: Feature Description
placeholder: Describe the feature you are requesting
validations:
required: true
- type: input
id: feature-platform
attributes:
label: Platform
description: If applicable, list the platforms this feature applies to. If it is for all platforms, feel free to leave this field blank.
placeholder: ex. Mac, Android, Steam Deck, etc.
- type: textarea
id: feature-related-info
attributes:
label: Additional Information
placeholder: Any other information that might be helpful (related features, existing implementations, open pull requests or issues, etc.)
+41 -118
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@@ -5,21 +5,11 @@ on:
paths-ignore:
- '*.md'
- '*LICENSE'
- 'docs/**'
pull_request:
paths-ignore:
- '*.md'
- '*LICENSE'
- 'docs/**'
concurrency:
group: ${{ github.workflow }}-${{ github.event_name == 'pull_request' && format('pr-{0}', github.event.pull_request.number) || format('run-{0}', github.run_id) }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
SCCACHE_GHA_ENABLED: "true"
RUSTC_WRAPPER: "sccache"
SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
jobs:
build-linux:
@@ -31,7 +21,7 @@ jobs:
matrix:
include:
- name: GCC x86_64
runner: ubuntu-24.04
runner: ubuntu-latest
preset: gcc
artifact_arch: x86_64
- name: GCC aarch64
@@ -52,17 +42,14 @@ jobs:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get -y install ninja-build clang lld mold openssl libcurl4-openssl-dev \
sudo apt-get -y install ninja-build clang lld openssl libcurl4-openssl-dev \
zlib1g-dev libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev \
libpulse-dev libudev-dev libpng-dev libncurses5-dev libx11-xcb-dev libfreetype-dev \
libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev libssl-dev \
libxss-dev libfuse2 libusb-1.0-0-dev libdecor-0-dev libpipewire-0.3-dev libunwind-dev
libxss-dev libfuse2
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.10
- name: Print sccache stats
run: sccache --show-stats
uses: mozilla-actions/sccache-action@v0.0.9
- name: Configure CMake
run: cmake --preset x-linux-ci-${{matrix.preset}}
@@ -76,11 +63,12 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusklight-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
path: |
build/install/Dusklight-*.AppImage
build/install/Dusk-*.AppImage
build/install/debug.tar.*
build-apple:
name: Build Apple (${{matrix.name}})
runs-on: macos-latest
@@ -88,19 +76,15 @@ jobs:
fail-fast: false
matrix:
include:
- name: AppleClang macOS arm64
- name: AppleClang macOS universal
platform: macos
preset: x-macos-ci-arm64
artifact_name: macos-appleclang-arm64
- name: AppleClang macOS x86_64
platform: macos
preset: x-macos-ci-x86_64
artifact_name: macos-appleclang-x86_64
- name: AppleClang iOS arm64
platform: ios
preset: x-ios-ci
artifact_name: ios-appleclang-arm64
# - name: AppleClang tvOS arm64
preset: x-macos-ci
artifact_name: macos-appleclang-universal
# - name: AppleClang iOS arm64 # TODO enable when CI is free
# platform: ios
# preset: x-ios-ci
# artifact_name: ios-appleclang-arm64
# - name: AppleClang tvOS arm64 # TODO enable when CI is free
# platform: tvos
# preset: x-tvos-ci
# artifact_name: tvos-appleclang-arm64
@@ -111,14 +95,22 @@ jobs:
fetch-depth: 0
submodules: recursive
- name: Update Homebrew
if: matrix.platform == 'tvos'
run: |
brew update
brew upgrade --formula
- name: Install dependencies
run: brew install cmake ninja
- name: Install markupsafe
if: matrix.platform == 'tvos'
run: pip3 install --break-system-packages markupsafe
- name: Install Rust iOS target
if: matrix.platform == 'ios'
run: |
rustup toolchain install stable
rustup target add aarch64-apple-ios
run: rustup target add aarch64-apple-ios
- name: Install Rust tvOS target
if: matrix.platform == 'tvos'
@@ -126,14 +118,8 @@ jobs:
rustup toolchain install nightly
rustup target add --toolchain nightly aarch64-apple-tvos
- name: Install Rust x86_64 macOS target
if: endsWith(matrix.preset, 'x86_64')
run: |
rustup toolchain install stable
rustup target add x86_64-apple-darwin
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.10
uses: mozilla-actions/sccache-action@v0.0.9
- name: Configure CMake
run: cmake --preset ${{matrix.preset}}
@@ -144,82 +130,19 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusklight-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
path: |
build/install/Dusklight.app
build/install/Dusk.app
build/install/debug.tar.*
build-android:
name: Build Android (${{matrix.name}})
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
include:
- name: Clang arm64-v8a
preset: x-android-ci-arm64
abi: arm64-v8a
artifact_arch: arm64
rust_target: aarch64-linux-android
env:
ANDROID_NDK_VERSION: "29.0.14206865"
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 0
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get -y install ninja-build
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: temurin
java-version: 17
- name: Setup Android SDK
uses: android-actions/setup-android@v4
- name: Install Android SDK packages
run: sdkmanager "platforms;android-36" "build-tools;36.1.0" "ndk;${ANDROID_NDK_VERSION}"
- name: Install Rust Android target
run: |
rustup toolchain install stable
rustup target add ${{matrix.rust_target}}
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.10
- name: Configure CMake
run: cmake --preset ${{matrix.preset}}
- name: Build native library
run: cmake --build --preset ${{matrix.preset}} --target dusklight
- name: Stage stripped JNI library
run: ANDROID_STAGE_ABIS="${{matrix.abi}}" platforms/android/scripts/stage-jni-libs.sh
- name: Build APK
working-directory: platforms/android
run: ./gradlew :app:assembleRelease --rerun-tasks
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusklight-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
path: platforms/android/app/build/outputs/apk/release/app-${{matrix.abi}}-release-unsigned.apk
build-windows:
name: Build Windows (${{matrix.name}})
runs-on: ${{matrix.runner}}
env:
BUILD_DIR: C:\build
SCCACHE_DIR: C:\sccache
strategy:
fail-fast: false
matrix:
@@ -231,9 +154,9 @@ jobs:
vcpkg_arch: x64
artifact_arch: x86_64
- name: MSVC arm64
runner: windows-latest
runner: windows-11-arm
preset: arm64-msvc
msvc_arch: amd64_arm64
msvc_arch: arm64
vcpkg_arch: arm64
artifact_arch: arm64
# - name: Clang x86_64
@@ -264,7 +187,9 @@ jobs:
- name: Install dependencies
run: |
choco install ninja
vcpkg install freetype:${{matrix.vcpkg_arch}}-windows zstd:${{matrix.vcpkg_arch}}-windows
vcpkg install zlib:${{matrix.vcpkg_arch}}-windows-static bzip2:${{matrix.vcpkg_arch}}-windows-static `
zstd:${{matrix.vcpkg_arch}}-windows-static liblzma:${{matrix.vcpkg_arch}}-windows-static `
freetype:${{matrix.vcpkg_arch}}-windows-static
- name: Configure CMake
run: cmake --preset x-windows-ci-${{matrix.preset}}
@@ -275,9 +200,7 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusklight-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
path: |
build/install/*.exe
build/install/*.dll
build/install/res/
build/install/debug.7z
${{env.BUILD_DIR}}/install/*.exe
${{env.BUILD_DIR}}/install/debug.7z
-4
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@@ -41,10 +41,6 @@ compile_commands.json
# MacOS
.DS_Store
# direnv / nix
.direnv/
.envrc
# ISOs
*.iso
+2 -2
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@@ -2,11 +2,11 @@
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch Dusklight MSVC",
"name": "(gdb) Launch Dusk MSVC",
"type": "cppvsdbg",
"request": "launch",
"program": "${command:cmake.launchTargetPath}",
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso", "--console"],
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso"],
"MIMode": "gdb",
"miDebuggerPath": "gdb",
"symbolSearchPath": "${command:cmake.launchTargetPath}",
+1 -1
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@@ -1,5 +1,5 @@
{
"cmake.buildDirectory": "${workspaceFolder}/build/dusklight/${buildType}/${variant:tp_version}",
"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:tp_version}",
"cmake.generator": "Ninja",
"cmake.configureSettings": {
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
+199 -540
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@@ -5,15 +5,64 @@ if (NOT CMAKE_BUILD_TYPE)
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
endif ()
include(cmake/DetectVersion.cmake)
detect_version()
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusklight LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE)
enable_language(OBJC OBJCXX)
# obtain revision info from git
find_package(Git)
if (GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
OUTPUT_VARIABLE dusk_git_head_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_filename}")
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
OUTPUT_VARIABLE dusk_git_head_symbolic
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${dusk_git_head_symbolic}
OUTPUT_VARIABLE dusk_git_head_symbolic_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_symbolic_filename}")
# defines DUSK_WC_REVISION
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DUSK_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DESCRIBE
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --tags --long --dirty --match "v*"
OUTPUT_VARIABLE DUSK_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove the git hash, then collapse a clean "-0" suffix only
string(REGEX REPLACE "-[^-]+(-dirty|)$" "\\1" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
string(REGEX REPLACE "-0$" "" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
# defines DUSK_WC_BRANCH
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DUSK_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DATE
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} log -1 --format=%ad
OUTPUT_VARIABLE DUSK_WC_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
else ()
message(STATUS "Unable to find git, commit information will not be available")
endif ()
# Adjust CMAKE_SYSTEM_PROCESSOR on Windows to match compiler target
include(cmake/WindowsTargetProcessor.cmake)
if (DUSK_WC_DESCRIBE)
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+)\-([0-9]+).*" "\\1.\\2.\\3.\\4" DUSK_VERSION_STRING "${DUSK_WC_DESCRIBE}")
string(REGEX REPLACE "v([0-9]+)\.([0-9]+)\.([0-9]+).*" "\\1.\\2.\\3" DUSK_SHORT_VERSION_STRING "${DUSK_WC_DESCRIBE}")
else ()
set(DUSK_WC_DESCRIBE "UNKNOWN-VERSION")
set(DUSK_VERSION_STRING "0.0.0")
endif ()
# Add version information to CI environment variables
if(DEFINED ENV{GITHUB_ENV})
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
endif()
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE AND NOT TVOS AND CMAKE_SYSTEM_NAME STREQUAL tvOS)
# ios.toolchain.cmake hack for SDL
set(TVOS ON)
@@ -33,81 +82,25 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
# Folder-based instead of target-based organization
# in Visual Studio and Xcode generators
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "_cmake")
option(ENABLE_ASAN "Enable AddressSanitizer" OFF)
if (ENABLE_ASAN)
if (CMAKE_C_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC" AND
CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/fsanitize=address>)
add_link_options(/fsanitize=address /INCREMENTAL:NO)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase")
foreach (_lang C CXX)
foreach (_rtc_flag /RTC1 /RTCc /RTCs /RTCu)
string(REPLACE "${_rtc_flag}" "" CMAKE_${_lang}_FLAGS_DEBUG "${CMAKE_${_lang}_FLAGS_DEBUG}")
endforeach ()
endforeach ()
elseif (CMAKE_C_COMPILER_FRONTEND_VARIANT STREQUAL "GNU" AND
CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX,OBJC,OBJCXX>:-fsanitize=address>
$<$<COMPILE_LANGUAGE:C,CXX,OBJC,OBJCXX>:-fno-omit-frame-pointer>
)
add_link_options(-fsanitize=address)
else ()
message(FATAL_ERROR "ENABLE_ASAN requires GNU-like or MSVC-like C/C++ compiler frontends")
endif ()
add_compile_definitions(NDEBUG_SANITIZER) # Avoids absl issue with SwissTable debug code
message(STATUS "dusklight: Enabled AddressSanitizer")
endif ()
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
set(AURORA_ENABLE_RMLUI ON CACHE BOOL "Enable RmlUi UI support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
target_compile_definitions(aurora_mtx PRIVATE MTX_USE_PS=1)
add_subdirectory(libs/freeverb)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DUSK_GFX_DEBUG_GROUPS_DEFAULT ON)
else ()
set(DUSK_GFX_DEBUG_GROUPS_DEFAULT OFF)
endif ()
option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
option(DUSK_PACKAGE_INSTALL "Install Dusklight with a Linux-native file structure" OFF)
option(DUSK_GFX_DEBUG_GROUPS "Report debug groups to the native graphics API" ${DUSK_GFX_DEBUG_GROUPS_DEFAULT})
option(DUSK_ENABLE_CODE_MODS "Enable code mods" OFF)
# Edit & Continue
if (MSVC)
if ("${CMAKE_MSVC_DEBUG_INFORMATION_FORMAT}" STREQUAL "" AND CMAKE_BUILD_TYPE STREQUAL "Debug"
AND CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "EditAndContinue")
endif ()
if (CMAKE_MSVC_DEBUG_INFORMATION_FORMAT STREQUAL "EditAndContinue")
add_link_options("/INCREMENTAL")
endif ()
endif ()
if (DUSK_MOVIE_SUPPORT)
find_package(libjpeg-turbo 3.0 CONFIG QUIET)
find_package(libjpeg-turbo QUIET)
if (libjpeg-turbo_FOUND)
message(STATUS "dusklight: Using system libjpeg-turbo")
message(STATUS "dusk: Using system libjpeg-turbo")
else ()
message(STATUS "dusklight: Fetching libjpeg-turbo")
message(STATUS "dusk: Fetching libjpeg-turbo")
include(ExternalProject)
set(_jpeg_install_dir ${CMAKE_BINARY_DIR}/libjpeg-turbo-install)
if (WIN32)
@@ -115,43 +108,19 @@ if (DUSK_MOVIE_SUPPORT)
else ()
set(_jpeg_lib ${_jpeg_install_dir}/lib/libturbojpeg.a)
endif ()
set(_jpeg_cmake_args
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DCMAKE_PROJECT_INCLUDE=${CMAKE_CURRENT_SOURCE_DIR}/cmake/WindowsTargetProcessor.cmake
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
)
if (CMAKE_TOOLCHAIN_FILE)
get_filename_component(_jpeg_toolchain_file "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE BASE_DIR "${CMAKE_SOURCE_DIR}")
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
endif ()
set(_jpeg_passthrough_vars
ANDROID_ABI
ANDROID_PLATFORM
CMAKE_BUILD_TYPE
CMAKE_C_COMPILER
CMAKE_C_COMPILER_LAUNCHER
CMAKE_MAKE_PROGRAM
CMAKE_MSVC_RUNTIME_LIBRARY
CMAKE_MSVC_DEBUG_INFORMATION_FORMAT
CMAKE_OSX_ARCHITECTURES
CMAKE_OSX_DEPLOYMENT_TARGET
CMAKE_OSX_SYSROOT
DEPLOYMENT_TARGET
ENABLE_ARC
ENABLE_BITCODE
PLATFORM
)
foreach(_var IN LISTS _jpeg_passthrough_vars)
if (DEFINED ${_var})
list(APPEND _jpeg_cmake_args -D${_var}=${${_var}})
endif ()
endforeach ()
ExternalProject_Add(libjpeg-turbo-ext
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.1.0.tar.gz
URL_HASH SHA256=35fec2e1ddfb05ecf6d93e50bc57c1e54bc81c16d611ddf6eff73fff266d8285
CMAKE_ARGS ${_jpeg_cmake_args}
CMAKE_ARGS
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
BUILD_BYPRODUCTS ${_jpeg_lib}
)
file(MAKE_DIRECTORY ${_jpeg_install_dir}/include)
@@ -168,9 +137,10 @@ if (CMAKE_SYSTEM_NAME STREQUAL Linux)
# -Wno-multichar: Multi-character constants ('ABCD') are implementation-defined but all compilers
# (CW, GCC, Clang, MSVC) encode them identically in big-endian order.
# For >4-char literals (which GCC/Clang truncate to int), use the MULTI_CHAR() macro.
# -Wwrite-strings: Game code relies on implicit const char* -> char* conversions
# -Wdeprecated-declarations: JSystem uses std::iterator, deprecated in C++17
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Wno-trigraphs -Wno-deprecated-declarations")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Wno-write-strings -Wno-trigraphs -Wno-deprecated-declarations")
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (APPLE)
@@ -178,186 +148,73 @@ elseif (APPLE)
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (MSVC)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:/bigobj>
$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
)
add_compile_options(/bigobj)
add_compile_options(/Zc:strictStrings-)
add_compile_options(/MP)
add_compile_options(/FS)
if (NOT DUSK_BUILD_WARNINGS)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/W0>)
add_compile_options(/W0)
else ()
# Disable warnings
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/wd4068>) # unknown pragma
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/wd4291>) # no matching delete operator, leaks if exception thrown
add_compile_options(/wd4068) # unknown pragma
add_compile_options(/wd4291) # no matching delete operator, leaks if exception thrown
# Only show warnings once
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/wo4244>) # narrowing conversion, possible data loss
add_compile_options(/wo4244) # narrowing conversion, possible data loss
endif ()
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/utf-8>)
add_compile_options(/utf-8)
endif ()
include(FetchContent)
# Declare all dependencies first so CMake can download them in parallel
message(STATUS "dusklight: Fetching cxxopts")
message(STATUS "dusk: Fetching cxxopts")
FetchContent_Declare(cxxopts
URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
message(STATUS "dusklight: Fetching nlohmann/json")
message(STATUS "dusk: Fetching nlohmann/json")
FetchContent_Declare(json
URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
)
message(STATUS "dusklight: Fetching miniz")
FetchContent_Declare(miniz
URL https://github.com/richgel999/miniz/releases/download/3.0.2/miniz-3.0.2.zip
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
EXCLUDE_FROM_ALL
)
FetchContent_MakeAvailable(cxxopts json)
set(_fetch_content_deps cxxopts json miniz)
if (DUSK_ENABLE_CODE_MODS)
message(STATUS "dusklight: Fetching funchook")
# cmake/PatchFunchook.cmake patches funchook's cmake/capstone.cmake.in to inject a
# PATCH_COMMAND into capstone's inner ExternalProject. That PATCH_COMMAND runs
# cmake/PatchCapstone.cmake after capstone is cloned, which removes the
# cmake_policy(SET CMP0048 OLD) line that CMake >= 3.27 rejects.
# This is incredibly scuffed and we should probably think of a better way to do this
set(CAPSTONE_FIX_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/PatchCapstone.cmake")
FetchContent_Declare(funchook
GIT_REPOSITORY https://github.com/kubo/funchook.git
GIT_TAG v1.1.3
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
PATCH_COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=<SOURCE_DIR> -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/PatchFunchook.cmake
EXCLUDE_FROM_ALL
)
set(FUNCHOOK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(FUNCHOOK_BUILD_SHARED OFF CACHE BOOL "" FORCE)
set(FUNCHOOK_INSTALL OFF CACHE BOOL "" FORCE)
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
list(LENGTH CMAKE_OSX_ARCHITECTURES _osx_arch_count)
if (_osx_arch_count EQUAL 1)
list(GET CMAKE_OSX_ARCHITECTURES 0 _osx_arch)
if (_osx_arch MATCHES "^(arm64|aarch64|ARM64)$")
set(FUNCHOOK_CPU arm64 CACHE STRING "" FORCE)
elseif (_osx_arch MATCHES "^(x86_64|AMD64|amd64|i[3-6]86|x86)$")
set(FUNCHOOK_CPU x86 CACHE STRING "" FORCE)
endif ()
endif ()
endif ()
list(APPEND _fetch_content_deps funchook)
endif ()
FetchContent_MakeAvailable(${_fetch_content_deps})
if (DUSK_ENABLE_SENTRY_NATIVE)
message(STATUS "dusklight: Fetching sentry-native")
set(SENTRY_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(SENTRY_BACKEND crashpad CACHE STRING "" FORCE)
if (WIN32)
set(SENTRY_TRANSPORT winhttp CACHE STRING "" FORCE)
endif ()
set(SENTRY_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(SENTRY_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SENTRY_BUILD_BENCHMARKS OFF CACHE BOOL "" FORCE)
FetchContent_Declare(sentry_native
GIT_REPOSITORY https://github.com/getsentry/sentry-native.git
GIT_TAG 0.13.6
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
GIT_SUBMODULES_RECURSE TRUE
)
if (NOT sentry_native_POPULATED)
FetchContent_Populate(sentry_native)
set(_dusk_skip_install_rules ${CMAKE_SKIP_INSTALL_RULES})
set(CMAKE_SKIP_INSTALL_RULES ON)
add_subdirectory(${sentry_native_SOURCE_DIR} ${sentry_native_BINARY_DIR} EXCLUDE_FROM_ALL)
set(CMAKE_SKIP_INSTALL_RULES ${_dusk_skip_install_rules})
endif ()
endif ()
# Use signed char on ARM to match the original game (and x86)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
add_compile_options(-fsigned-char)
endif()
configure_version_header()
configure_file(${CMAKE_SOURCE_DIR}/version.h.in ${CMAKE_BINARY_DIR}/version.h)
include(files.cmake)
# TODO: version handling for res includes
set(DUSK_BUNDLE_NAME Dusklight)
set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
set(DUSK_COMPANY_NAME "Twilit Realm")
set(DUSK_FILE_DESCRIPTION "Dusklight")
set(DUSK_PRODUCT_NAME "Dusklight")
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
set(DUSK_BUNDLE_NAME Dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.decomp.dusk)
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
include(cmake/GameABIConfig.cmake)
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
set(GAME_INCLUDE_DIRS
include
src
assets/${DUSK_TP_VERSION}
libs/JSystem/include
libs
extern/aurora/include/dolphin
extern
${CMAKE_BINARY_DIR})
find_package(Threads REQUIRED)
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
Threads::Threads zstd::libzstd dusklight_game_headers)
if (DUSK_ENABLE_CODE_MODS)
list(APPEND GAME_LIBS funchook-static)
endif ()
if (DUSK_ENABLE_SENTRY_NATIVE)
list(APPEND GAME_LIBS sentry)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
endif ()
if (WIN32)
list(APPEND GAME_LIBS Ws2_32)
if (CMAKE_BUILD_TYPE STREQUAL Debug)
list(APPEND GAME_LIBS dbghelp)
list(APPEND GAME_COMPILE_DEFS DUSK_CRASH_DBGHELP=1)
endif ()
endif ()
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/no_backend.cpp)
if (DUSK_ENABLE_UPDATE_CHECKER)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_UPDATE_CHECKER=1)
if (WIN32)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/winhttp.cpp)
list(APPEND GAME_LIBS winhttp)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_WINHTTP=1)
message(STATUS "dusklight: Enabled update checker (WinHTTP)")
elseif (ANDROID)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/android.cpp)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_ANDROID=1)
message(STATUS "dusklight: Enabled update checker (Android)")
elseif (APPLE)
find_library(FOUNDATION_FRAMEWORK Foundation REQUIRED)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/url_session.mm)
set_source_files_properties(src/dusk/http/url_session.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
list(APPEND GAME_LIBS ${FOUNDATION_FRAMEWORK})
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_URLSESSION=1)
message(STATUS "dusklight: Enabled update checker (NSURLSession)")
elseif (CMAKE_SYSTEM_NAME STREQUAL Linux)
find_package(CURL QUIET OPTIONAL_COMPONENTS HTTPS SSL)
if (CURL_FOUND AND CURL_HTTPS_FOUND AND CURL_SSL_FOUND)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/curl.cpp)
list(APPEND GAME_LIBS CURL::libcurl)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_LIBCURL=1)
message(STATUS "dusklight: Enabled update checker (libcurl)")
else ()
message(STATUS "dusklight: Disabled update checker (libcurl + HTTPS/SSL not found)")
endif ()
else ()
message(STATUS "dusklight: Disabled update checker (unsupported platform)")
endif ()
endif ()
list(APPEND DUSK_FILES ${DUSK_HTTP_BACKEND_SOURCE})
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient)
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
@@ -368,282 +225,102 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
endif ()
option(DUSK_ENABLE_DISCORD "Enable Discord Rich Presence support" ${DUSK_ENABLE_DISCORD_DEFAULT})
if (DUSK_ENABLE_DISCORD AND NOT ANDROID AND NOT IOS AND NOT TVOS)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD=1)
endif ()
if (DUSK_ENABLE_CODE_MODS)
list(APPEND GAME_COMPILE_DEFS DUSK_CODE_MODS=1)
endif ()
if (DUSK_PACKAGE_INSTALL)
include(GNUInstallDirs)
list(APPEND GAME_COMPILE_DEFS DUSK_ASSET_DIR="${CMAKE_INSTALL_FULL_DATADIR}/dusklight/")
endif ()
if (DUSK_GFX_DEBUG_GROUPS)
list(APPEND GAME_COMPILE_DEFS DUSK_GFX_DEBUG_GROUPS=1)
target_compile_definitions(aurora_gx PRIVATE AURORA_GFX_DEBUG_GROUPS)
# Edit & Continue
if (MSVC)
add_compile_options("/ZI")
add_link_options("/INCREMENTAL")
endif ()
# game_debug is for game code files that we know work when compiled with DEBUG=1
# Of course, if building a release build, this distinction is irrelevant
set(GAME_DEBUG_FILES
${SSYSTEM_FILES}
add_library(game_debug OBJECT ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
src/dusk/audio/DuskAudioSystem.cpp
src/dusk/audio/JASCriticalSection.cpp
src/dusk/audio/DuskDsp.cpp
src/dusk/audio/Adpcm.cpp
src/dusk/audio/DspStub.cpp
src/dusk/imgui/ImGuiAudio.cpp
)
set_source_files_properties(
${GAME_DEBUG_FILES}
PROPERTIES
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>"
)
src/dusk/imgui/ImGuiAudio.cpp)
# game_base is for all other game code files
set(GAME_BASE_FILES
${DOLZEL_FILES}
${Z2AUDIOLIB_FILES}
${REL_FILES}
${DUSK_FILES}
${DOLPHIN_FILES}
add_library(game_base OBJECT ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES})
target_compile_definitions(game_debug PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1> $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
target_compile_definitions(game_base PRIVATE ${GAME_COMPILE_DEFS} NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0 $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
# only apply PCH to game_base since not all headers are necessarily validated with DEBUG=1
target_precompile_headers(game_base PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
target_include_directories(game_debug PRIVATE ${GAME_INCLUDE_DIRS})
target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
# This implicitly pulls in the library include directories even though no
# linking actually takes place for object libraries
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
# Combined game library
add_library(game STATIC
$<TARGET_OBJECTS:game_base>
$<TARGET_OBJECTS:game_debug>)
target_link_libraries(game PUBLIC ${GAME_LIBS})
add_executable(dusk src/dusk/main.cpp)
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
set_source_files_properties(
${GAME_BASE_FILES}
PROPERTIES
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0"
)
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
target_compile_definitions(${jsystem_lib} PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1>)
target_link_libraries(${jsystem_lib} PRIVATE ${GAME_LIBS})
set_target_properties(${jsystem_lib} PROPERTIES FOLDER "JSystem")
endforeach()
set(JSYSTEM_LINK_LIBRARIES ${JSYSTEM_LIBRARIES})
if (CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED OR CMAKE_LINK_GROUP_USING_RESCAN_SUPPORTED)
# GNU ld resolves static archives in a single left-to-right pass. The split
# JSystem libraries reference each other, so they need a RESCAN group there.
set(JSYSTEM_LINK_LIBRARIES "$<LINK_GROUP:RESCAN,${JSYSTEM_LIBRARIES}>")
endif ()
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES} ${miniz_SOURCE_DIR}/miniz.c)
if(ANDROID)
add_library(dusklight SHARED ${DUSK_FILES})
set_target_properties(dusklight PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusklight ${DUSK_FILES})
endif ()
if (ENABLE_ASAN)
target_sources(dusklight PRIVATE src/dusk/asan_options.c)
endif ()
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusklight PRIVATE ${miniz_SOURCE_DIR})
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
target_precompile_headers(dusklight PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
if (DUSK_ENABLE_CODE_MODS)
include(cmake/SymbolManifest.cmake)
if (WIN32)
# Game ABI exports & import library for mod linking
include(cmake/WindowsExports.cmake)
setup_windows_exports(dusklight)
endif ()
# Post-link symbol manifest: hookable-surface name->address map keyed to the build.
setup_symbol_manifest(dusklight)
endif ()
# Hook reliability: guaranteed patchable entries on the game ABI surface, and no identical-code folding.
if (MSVC)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(DUSK_PATCHABLE_ENTRY_FLAG $<$<COMPILE_LANGUAGE:C,CXX>:/hotpatch>)
endif ()
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64")
target_link_options(dusklight PRIVATE /FUNCTIONPADMIN:16 /OPT:NOICF)
else ()
target_link_options(dusklight PRIVATE /FUNCTIONPADMIN /OPT:NOICF)
endif ()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64" OR CMAKE_OSX_ARCHITECTURES MATCHES "arm64")
set(DUSK_PATCHABLE_ENTRY_FLAG $<$<COMPILE_LANGUAGE:C,CXX>:-fpatchable-function-entry=2,1>)
else ()
set(DUSK_PATCHABLE_ENTRY_FLAG $<$<COMPILE_LANGUAGE:C,CXX>:-fpatchable-function-entry=10,5>)
endif ()
endif ()
if (DEFINED DUSK_PATCHABLE_ENTRY_FLAG)
target_compile_options(dusklight PRIVATE ${DUSK_PATCHABLE_ENTRY_FLAG})
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
target_compile_options(${jsystem_lib} PRIVATE ${DUSK_PATCHABLE_ENTRY_FLAG})
endforeach()
endif ()
if (WIN32)
target_link_libraries(dusklight PRIVATE Psapi)
endif ()
if (APPLE)
# Mods resolve game symbols from the executable at dlopen time.
target_link_options(dusklight PRIVATE -Wl,-export_dynamic)
elseif (UNIX AND NOT ANDROID)
target_link_options(dusklight PRIVATE -rdynamic)
endif ()
if (TARGET crashpad_handler)
add_dependencies(dusklight crashpad_handler)
add_custom_command(TARGET dusklight POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:crashpad_handler>"
"$<TARGET_FILE_DIR:dusklight>"
COMMENT "Copying crashpad handler"
)
endif ()
if (ANDROID)
# SDLActivity loads SDL_main via dlsym on Android. Since aurora::main is a static
# archive, force an undefined reference so the linker keeps the SDL_main object.
target_link_options(dusklight PRIVATE "-Wl,-u,SDL_main")
endif ()
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
target_link_options(dusklight PRIVATE "-Wl,--build-id=sha1")
target_link_libraries(dusklight PRIVATE dl)
endif ()
if (NOT APPLE)
add_custom_command(TARGET dusklight POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusklight>/res"
COMMENT "Copying resources"
)
endif ()
if (WIN32)
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
set(DUSK_WINDOWS_ICON_PNG ${CMAKE_CURRENT_SOURCE_DIR}/res/icon.png)
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusklight.ico)
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusklight.rc)
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusklight.manifest)
add_custom_command(
OUTPUT ${DUSK_WINDOWS_ICON_ICO}
COMMAND powershell -ExecutionPolicy Bypass -File
${DUSK_WINDOWS_RESOURCE_DIR}/Create-IcoFromPng.ps1
-InputPng ${DUSK_WINDOWS_ICON_PNG}
-OutputIco ${DUSK_WINDOWS_ICON_ICO}
DEPENDS ${DUSK_WINDOWS_ICON_PNG} ${DUSK_WINDOWS_RESOURCE_DIR}/Create-IcoFromPng.ps1
VERBATIM
COMMENT "Generating Windows icon"
)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.rc.in ${DUSK_WINDOWS_RC} @ONLY)
target_sources(dusklight PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
set_target_properties(dusklight PROPERTIES WIN32_EXECUTABLE TRUE)
if (MSVC)
target_link_options(dusklight PRIVATE /MANIFEST:NO)
endif ()
endif ()
include(cmake/ModSDK.cmake)
if (DUSK_ENABLE_CODE_MODS AND CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
add_custom_target(dusklight_mods) # Aggregate target for all in-tree mods
add_subdirectory(tools/mod_template)
endif ()
if (APPLE)
if (IOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
elseif (TVOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/tvos)
else ()
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/macos)
set(DUSK_ENTITLEMENTS ${DUSK_RESOURCE_DIR}/Dusklight.entitlements)
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES "${DUSK_RESOURCE_DIR}/Base.lproj/*")
endif ()
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES
"${DUSK_RESOURCE_DIR}/Assets.car"
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
"${DUSK_RESOURCE_DIR}/Dusklight.icns")
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
target_sources(dusklight PRIVATE ${DUSK_RESOURCE_FILES})
target_sources(dusklight PRIVATE ${DUSK_APP_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
foreach (FILE ${DUSK_APP_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set(_apple_bundle_properties
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
OUTPUT_NAME Dusklight
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
if (DUSK_ENTITLEMENTS)
list(APPEND _apple_bundle_properties
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${DUSK_ENTITLEMENTS})
endif ()
if (NOT IOS AND NOT TVOS)
list(APPEND _apple_bundle_properties
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME "YES")
endif ()
set_target_properties(dusklight PROPERTIES ${_apple_bundle_properties})
if (NOT IOS AND NOT TVOS AND NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
set(_sign_nested_commands)
if (TARGET crashpad_handler)
list(APPEND _sign_nested_commands
COMMAND /usr/bin/codesign --force --sign -
"$<TARGET_FILE_DIR:dusklight>/crashpad_handler")
endif ()
add_custom_command(TARGET dusklight POST_BUILD
${_sign_nested_commands}
COMMAND /usr/bin/codesign --force --sign - --entitlements
"${DUSK_ENTITLEMENTS}" "$<TARGET_BUNDLE_DIR:dusklight>"
COMMENT "Signing Dusklight.app with entitlements"
VERBATIM
if (IOS OR TVOS)
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
OUTPUT_NAME dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set_target_properties(dusk PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST})
elseif (DEFINED DUSK_INFO_PLIST)
set(MACOSX_BUNDLE_EXECUTABLE_NAME dusk)
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING})
set(DUSK_GENERATED_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/dusk.Info.plist)
configure_file(${DUSK_INFO_PLIST} ${DUSK_GENERATED_INFO_PLIST})
add_custom_command(
TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DUSK_GENERATED_INFO_PLIST} $<TARGET_FILE_DIR:dusk>/Info.plist
VERBATIM
)
endif ()
endif ()
endif ()
if (APPLE AND NOT IOS AND NOT TVOS)
find_library(APPKIT_FRAMEWORK AppKit REQUIRED)
target_sources(dusklight PRIVATE src/dusk/file_select_macos.mm)
set_source_files_properties(src/dusk/file_select_macos.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusklight PRIVATE ${APPKIT_FRAMEWORK})
endif ()
if (IOS)
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
target_sources(dusklight PRIVATE src/dusk/ios/FileSelectDialog.m)
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusklight PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
endif ()
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
aurora_copy_runtime_dlls(dusklight)
aurora_copy_runtime_dlls(dusk)
if (DUSK_SELECTED_OPT)
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
@@ -681,25 +358,13 @@ function(get_target_prefix target result_var)
endif ()
endif ()
endfunction()
list(APPEND BINARY_TARGETS dusklight)
list(APPEND BINARY_TARGETS dusk)
set(EXTRA_TARGETS "")
if (TARGET crashpad_handler)
list(APPEND EXTRA_TARGETS crashpad_handler)
endif ()
if (DUSK_PACKAGE_INSTALL)
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_BINDIR})
else()
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()
aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
if (NOT APPLE)
if (DUSK_PACKAGE_INSTALL)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/dusklight)
else()
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()
endif ()
if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo AND NOT DUSK_PACKAGE_INSTALL)
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
set(DEBUG_FILES_LIST "")
foreach (target IN LISTS BINARY_TARGETS EXTRA_TARGETS)
get_target_output_name(${target} output_name)
@@ -720,22 +385,18 @@ if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo
endif ()
list(APPEND DEBUG_FILES_LIST "${output_name}")
endforeach ()
# This is a terrible hack to only run this on CI
# until I turn this into a script or something
if(DEFINED ENV{GITHUB_ENV})
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
endif ()
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
endif ()
endif ()
foreach (target IN LISTS BINARY_TARGETS)
@@ -748,5 +409,3 @@ foreach (target IN LISTS BINARY_TARGETS)
endif ()
endforeach ()
endforeach ()
install_bundled_mods()
+56 -256
View File
@@ -19,47 +19,7 @@
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreadedDLL"
}
},
{
"name": "release",
"hidden": true,
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreadedDLL",
"CMAKE_INTERPROCEDURAL_OPTIMIZATION": {
"type": "BOOL",
"value": true
}
}
},
{
"name": "ci",
"hidden": true,
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_ENABLE_SENTRY_NATIVE": {
"type": "BOOL",
"value": true
},
"DUSK_SENTRY_DSN": "$env{SENTRY_DSN}",
"DUSK_SENTRY_ENVIRONMENT": "production",
"Rust_RUSTUP_INSTALL_MISSING_TARGET": {
"type": "BOOL",
"value": true
}
}
},
{
"name": "asan",
"hidden": true,
"cacheVariables": {
"ENABLE_ASAN": {
"type": "BOOL",
"value": true
}
"CMAKE_MSVC_RUNTIME_LIBRARY": "MultiThreaded"
}
},
{
@@ -68,15 +28,7 @@
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"cacheVariables": {
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
},
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"DUSK_ENABLE_CODE_MODS": {
"type": "BOOL",
"value": true
}
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -97,15 +49,6 @@
"linux-default"
]
},
{
"name": "linux-default-debug-asan",
"displayName": "Linux (default) Debug ASan",
"inherits": [
"debug",
"linux-default",
"asan"
]
},
{
"name": "linux-default-relwithdebinfo",
"displayName": "Linux (default) RelWithDebInfo",
@@ -133,15 +76,6 @@
"linux-clang"
]
},
{
"name": "linux-clang-debug-asan",
"displayName": "Linux (Clang) Debug ASan",
"inherits": [
"debug",
"linux-clang",
"asan"
]
},
{
"name": "linux-clang-relwithdebinfo",
"displayName": "Linux (Clang) RelWithDebInfo",
@@ -154,7 +88,7 @@
"name": "windows-msvc",
"displayName": "Windows (MSVC)",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"binaryDir": "${sourceDir}/out/build/${presetName}",
"architecture": {
"value": "x64",
"strategy": "external"
@@ -162,15 +96,7 @@
"cacheVariables": {
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"DUSK_ENABLE_CODE_MODS": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
}
"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -188,15 +114,6 @@
"windows-msvc"
]
},
{
"name": "windows-msvc-debug-asan",
"displayName": "Windows (MSVC) Debug ASan",
"inherits": [
"debug",
"windows-msvc",
"asan"
]
},
{
"name": "windows-msvc-relwithdebinfo",
"displayName": "Windows (MSVC) RelWithDebInfo",
@@ -209,7 +126,7 @@
"name": "windows-arm64-msvc",
"displayName": "Windows ARM64 (MSVC)",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"binaryDir": "${sourceDir}/out/build/${presetName}",
"architecture": {
"value": "arm64",
"strategy": "external"
@@ -217,7 +134,8 @@
"cacheVariables": {
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install"
"CMAKE_INSTALL_PREFIX": "${sourceDir}/out/install",
"AURORA_DAWN_PROVIDER": "vendor"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -266,15 +184,7 @@
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"cacheVariables": {
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
},
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"DUSK_ENABLE_CODE_MODS": {
"type": "BOOL",
"value": true
}
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -292,15 +202,6 @@
"macos-default"
]
},
{
"name": "macos-default-debug-asan",
"displayName": "macOS (default) Debug ASan",
"inherits": [
"debug",
"macos-default",
"asan"
]
},
{
"name": "macos-default-relwithdebinfo",
"displayName": "macOS (default) RelWithDebInfo",
@@ -335,11 +236,22 @@
"type": "BOOL",
"value": false
},
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
"type": "BOOL",
"value": true
},
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
"type": "BOOL",
"value": true
}
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -366,21 +278,24 @@
"type": "BOOL",
"value": false
},
"ENABLE_ARC": {
"type": "BOOL",
"value": false
},
"Rust_CARGO_TARGET": "aarch64-apple-tvos",
"Rust_TOOLCHAIN": "nightly",
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
},
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
"type": "BOOL",
"value": true
},
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
"type": "BOOL",
"value": true
}
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -401,23 +316,7 @@
"cacheVariables": {
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
"ANDROID_PLATFORM": "android-28",
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
},
"DUSK_ENABLE_CODE_MODS": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
"type": "BOOL",
"value": true
}
"ANDROID_PLATFORM": "android-24"
}
},
{
@@ -440,42 +339,15 @@
"ANDROID_ABI": "x86_64"
}
},
{
"name": "x-android-ci",
"hidden": true,
"inherits": [
"android-base",
"ci",
"release"
],
"cacheVariables": {
"DUSK_ENABLE_SENTRY_NATIVE": {
"type": "BOOL",
"value": false
}
}
},
{
"name": "x-android-ci-arm64",
"binaryDir": "${sourceDir}/build/android-arm64",
"inherits": [
"x-android-ci"
],
"cacheVariables": {
"ANDROID_ABI": "arm64-v8a",
"Rust_CARGO_TARGET": "aarch64-linux-android"
}
},
{
"name": "x-linux-ci",
"hidden": true,
"inherits": [
"relwithdebinfo",
"ci"
"relwithdebinfo"
],
"cacheVariables": {
"AURORA_SDL3_PROVIDER": "vendor",
"CMAKE_LINKER_TYPE": "MOLD"
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
}
},
{
@@ -495,36 +367,11 @@
{
"name": "x-macos-ci",
"inherits": [
"macos-default-relwithdebinfo",
"ci"
"macos-default-relwithdebinfo"
],
"cacheVariables": {
"AURORA_NOD_PROVIDER": "vendor",
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "12.0",
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
}
},
{
"name": "x-macos-ci-arm64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "arm64"
}
},
{
"name": "x-macos-ci-x86_64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "x86_64",
"Rust_CARGO_TARGET": "x86_64-apple-darwin"
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
}
},
{
@@ -551,16 +398,14 @@
"name": "x-windows-ci",
"hidden": true,
"inherits": [
"relwithdebinfo",
"ci"
"relwithdebinfo"
],
"binaryDir": "$env{BUILD_DIR}",
"cacheVariables": {
"CMAKE_MSVC_DEBUG_INFORMATION_FORMAT": "Embedded",
"CMAKE_TOOLCHAIN_FILE": {
"type": "FILEPATH",
"value": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
},
"VCPKG_TARGET_TRIPLET": "x64-windows"
"CMAKE_INSTALL_PREFIX": "$env{BUILD_DIR}/install",
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"CMAKE_MSVC_DEBUG_INFORMATION_FORMAT": "Embedded"
}
},
{
@@ -582,10 +427,7 @@
"inherits": [
"x-windows-ci",
"windows-arm64-msvc"
],
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "arm64-windows"
}
]
}
],
"buildPresets": [
@@ -595,12 +437,6 @@
"description": "Linux (default) debug build",
"displayName": "Linux (default) Debug"
},
{
"name": "linux-default-debug-asan",
"configurePreset": "linux-default-debug-asan",
"description": "Linux (default) debug build with AddressSanitizer",
"displayName": "Linux (default) Debug ASan"
},
{
"name": "linux-default-relwithdebinfo",
"configurePreset": "linux-default-relwithdebinfo",
@@ -613,12 +449,6 @@
"description": "Linux (Clang) debug build",
"displayName": "Linux (Clang) Debug"
},
{
"name": "linux-clang-debug-asan",
"configurePreset": "linux-clang-debug-asan",
"description": "Linux (Clang) debug build with AddressSanitizer",
"displayName": "Linux (Clang) Debug ASan"
},
{
"name": "linux-clang-relwithdebinfo",
"configurePreset": "linux-clang-relwithdebinfo",
@@ -631,12 +461,6 @@
"description": "macOS debug build",
"displayName": "macOS Debug"
},
{
"name": "macos-default-debug-asan",
"configurePreset": "macos-default-debug-asan",
"description": "macOS debug build with AddressSanitizer",
"displayName": "macOS Debug ASan"
},
{
"name": "macos-default-relwithdebinfo",
"configurePreset": "macos-default-relwithdebinfo",
@@ -649,7 +473,7 @@
"description": "iOS release build with debug info",
"displayName": "iOS RelWithDebInfo",
"targets": [
"dusklight"
"dusk"
]
},
{
@@ -658,7 +482,7 @@
"description": "tvOS release build with debug info",
"displayName": "tvOS RelWithDebInfo",
"targets": [
"dusklight"
"dusk"
]
},
{
@@ -667,7 +491,7 @@
"description": "Android arm64-v8a release build with debug info",
"displayName": "Android arm64-v8a RelWithDebInfo",
"targets": [
"dusklight"
"dusk"
]
},
{
@@ -676,16 +500,7 @@
"description": "Android x86_64 release build with debug info",
"displayName": "Android x86_64 RelWithDebInfo",
"targets": [
"dusklight"
]
},
{
"name": "x-android-ci-arm64",
"configurePreset": "x-android-ci-arm64",
"description": "(Internal) Android CI arm64-v8a",
"displayName": "(Internal) Android CI arm64-v8a",
"targets": [
"dusklight"
"dusk"
]
},
{
@@ -694,12 +509,6 @@
"description": "Windows (MSVC) debug build",
"displayName": "Windows (MSVC) Debug"
},
{
"name": "windows-msvc-debug-asan",
"configurePreset": "windows-msvc-debug-asan",
"description": "Windows (MSVC) debug build with AddressSanitizer",
"displayName": "Windows (MSVC) Debug ASan"
},
{
"name": "windows-msvc-relwithdebinfo",
"configurePreset": "windows-msvc-relwithdebinfo",
@@ -737,19 +546,10 @@
]
},
{
"name": "x-macos-ci-arm64",
"configurePreset": "x-macos-ci-arm64",
"description": "(Internal) macOS CI arm64",
"displayName": "(Internal) macOS CI arm64",
"targets": [
"install"
]
},
{
"name": "x-macos-ci-x86_64",
"configurePreset": "x-macos-ci-x86_64",
"description": "(Internal) macOS CI x86_64",
"displayName": "(Internal) macOS CI x86_64",
"name": "x-macos-ci",
"configurePreset": "x-macos-ci",
"description": "(Internal) macOS CI",
"displayName": "(Internal) macOS CI",
"targets": [
"install"
]
@@ -757,8 +557,8 @@
{
"name": "x-ios-ci",
"configurePreset": "x-ios-ci",
"description": "(Internal) iOS CI arm64",
"displayName": "(Internal) iOS CI arm64",
"description": "(Internal) iOS CI",
"displayName": "(Internal) iOS CI",
"targets": [
"install"
]
@@ -766,8 +566,8 @@
{
"name": "x-tvos-ci",
"configurePreset": "x-tvos-ci",
"description": "(Internal) tvOS CI arm64",
"displayName": "(Internal) tvOS CI arm64",
"description": "(Internal) tvOS CI",
"displayName": "(Internal) tvOS CI",
"targets": [
"install"
]
+85 -32
View File
@@ -1,50 +1,103 @@
<div align="center">
<img src="res/logo.png" alt="Logo" width="640">
## Dusk
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/6NpMhefCK9">Discord</a>
</p>
</div>
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
```
# Overview
#### Building
Dusklight is a reverse-engineered reimplementation of Twilight Princess.
**CLion (Windows / macOS / Linux)**
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
Open the project directory in CLion. Enable the appropriate presets for your platform:
# Setup
![CLion](assets/clion.png)
> [!IMPORTANT]
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
**Visual Studio (Windows)**
> [!IMPORTANT]
> At a minimum, Dusklight requires a GPU with support for D3D12, Vulkan 1.1+, or Metal. For older devices, best-effort support is provided for D3D11 and OpenGL ES (Android), but will not achieve full accuracy or performance. Your experience with specific hardware, operating systems, and drivers may vary.
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
### 1. Dump your game
**ninja (macOS)**
You must dump your own copy of the game. Please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to `.rvz` to save space.
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
Currently, only the GameCube USA and EUR releases are supported. Support for other versions of the game is planned in the future.
Alternate presets available:
- `macos-default-debug`: Clang, Debug
### 2. Install Dusklight
**ninja (Linux)**
Visit the [official installation guide](https://twilitrealm.dev/install/) for full instructions.
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
# Building
Alternate presets available:
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
If you'd like to build Dusklight from source, please read the [build instructions](docs/building.md).
**ninja (Windows)**
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much. Please also see the [code conventions](docs/code-conventions.md).
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
# Credits
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusklight/graphs/contributors).
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
<br/>
<div align="center">
<a href="https://github.com/encounter/aurora">
<img src="assets/aurora-powered.png" alt="Powered by Aurora" width="800">
</a>
</div>
#### 30 FPS on Debug
When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: `-DDUSK_SELECTED_OPT=ON`. When building for MSVC (Windows) you must also modify `CMAKE_CXX_FLAGS_DEBUG` and `CMAKE_C_FLAGS_DEBUG` to remove `/RTC1` from the flags, like so: `-DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"`
+19
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@@ -0,0 +1,19 @@
from PIL import Image
FRAME_COUNT = 6572
WIDTH = 48
HEIGHT = 36
out = open("apple.dat", "wb")
for frame in range(1, 6572+1):
print(frame)
img = Image.open(f"apples/{frame}.png")
pixels = img.load()
assert img.width == WIDTH
assert img.height == HEIGHT
for y in range(HEIGHT):
for x in range(WIDTH):
(r, g, b) = pixels[x, y]
if r > 128:
out.write(b"\x01")
else:
out.write(b"\x00")
Binary file not shown.

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After

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-66
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@@ -1,66 +0,0 @@
<svg width="600" height="600" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">
<circle cx="150" cy="150" r="105" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="95" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="60" fill="none" stroke="white" stroke-width="4"/>
<circle cx="150" cy="150" r="75" fill="none" stroke="white" stroke-width="4"/>
<defs>
<line id="ray" x1="150" y1="55" x2="150" y2="45"/>
<clipPath id="zigzag-clip">
<circle cx="150" cy="150" r="75"/>
</clipPath>
</defs>
<g stroke="white" stroke-width="3">
<use href="#ray"/>
<use href="#ray" transform="rotate(18 150 150)"/>
<use href="#ray" transform="rotate(36 150 150)"/>
<use href="#ray" transform="rotate(54 150 150)"/>
<use href="#ray" transform="rotate(72 150 150)"/>
<use href="#ray" transform="rotate(90 150 150)"/>
<use href="#ray" transform="rotate(108 150 150)"/>
<use href="#ray" transform="rotate(126 150 150)"/>
<use href="#ray" transform="rotate(144 150 150)"/>
<use href="#ray" transform="rotate(162 150 150)"/>
<use href="#ray" transform="rotate(180 150 150)"/>
<use href="#ray" transform="rotate(198 150 150)"/>
<use href="#ray" transform="rotate(216 150 150)"/>
<use href="#ray" transform="rotate(234 150 150)"/>
<use href="#ray" transform="rotate(252 150 150)"/>
<use href="#ray" transform="rotate(270 150 150)"/>
<use href="#ray" transform="rotate(288 150 150)"/>
<use href="#ray" transform="rotate(306 150 150)"/>
<use href="#ray" transform="rotate(324 150 150)"/>
<use href="#ray" transform="rotate(342 150 150)"/>
</g>
<polygon fill="none" stroke="white" stroke-width="4" opacity="1" clip-path="url(#zigzag-clip)"
points="
126.82,78.67
150,90
173.18,78.67
185.27,101.46
210.68,105.92
207.06,131.46
225,150
207.06,168.54
210.68,194.08
185.27,198.54
173.18,221.33
150,210
126.82,221.33
114.73,198.54
89.32,194.08
92.94,168.54
75,150
92.94,131.46
89.32,105.92
114.73,101.46
"/>
<g fill="none" stroke="white" stroke-width="4">
<polygon points="150,105 130,140 170,140"/>
<polygon points="130,140 110,175 150,175"/>
<polygon points="170,140 150,175 190,175"/>
</g>
</svg>

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+9 -18
View File
@@ -1,27 +1,18 @@
#!/bin/bash -ex
if [[ -n "${GITHUB_WORKSPACE:-}" ]]; then
cd "$GITHUB_WORKSPACE"
fi
build_dir="$PWD/build"
linuxdeploy="$build_dir/linuxdeploy-$(uname -m).AppImage"
lib_dir="/usr/lib/$(uname -m)-linux-gnu"
shopt -s extglob
# Get linuxdeploy
mkdir -p "$build_dir"
curl -fL "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$(uname -m).AppImage" -o "$linuxdeploy"
chmod +x "$linuxdeploy"
cd "$RUNNER_WORKSPACE"
curl -fOL https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$(uname -m).AppImage
chmod +x linuxdeploy-$(uname -m).AppImage
# Build AppImage
cd "$GITHUB_WORKSPACE"
mkdir -p build/appdir/usr/{bin,share/{applications,icons/hicolor}}
for install_path in build/install/*; do
[[ "$(basename "$install_path")" == *.* ]] && continue
cp -r "$install_path" build/appdir/usr/bin
done
cp build/install/!(*.*) build/appdir/usr/bin
cp -r platforms/freedesktop/{16x16,32x32,48x48,64x64,128x128,256x256,512x512,1024x1024} build/appdir/usr/share/icons/hicolor
cp platforms/freedesktop/dev.twilitrealm.dusk.desktop build/appdir/usr/share/applications
cp platforms/freedesktop/dusk.desktop build/appdir/usr/share/applications
cd build/install
VERSION="$DUSK_VERSION" NO_STRIP=1 "$linuxdeploy" \
-l "$lib_dir/libusb-1.0.so" --appdir "$build_dir/appdir" --output appimage
VERSION="$DUSK_VERSION" NO_STRIP=1 "$RUNNER_WORKSPACE"/linuxdeploy-$(uname -m).AppImage \
--appdir "$GITHUB_WORKSPACE"/build/appdir --output appimage
+10
View File
@@ -13,3 +13,13 @@ buildType:
short: RelWithDebInfo
long: Optimized, with debug symbols
buildType: RelWithDebInfo
tp_version:
default: GZ2E01
description: TP Version
choices:
GZ2E01:
short: GZ2E01
long: GZ2E01
settings:
DUSK_TP_VERSION: GZ2E01
-121
View File
@@ -1,121 +0,0 @@
# Version detection shared by the main build and the mod SDK (sdk/CMakeLists.txt)
include_guard(GLOBAL)
get_filename_component(_DUSK_VERSION_ROOT "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
macro(detect_version)
if (DUSK_VERSION_OVERRIDE)
set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
set(DUSK_VERSION_STRING "0.0.0.0")
set(DUSK_SHORT_VERSION_STRING "0.0.0")
set(DUSK_VERSION_CODE "1")
set(DUSK_WC_REVISION "")
set(DUSK_WC_BRANCH "")
set(DUSK_WC_DATE "")
message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
else ()
# obtain revision info from git
find_package(Git)
if (GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
OUTPUT_VARIABLE dusk_git_head_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
get_filename_component(dusk_git_head_filename "${dusk_git_head_filename}" ABSOLUTE BASE_DIR "${_DUSK_VERSION_ROOT}")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_filename}")
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
OUTPUT_VARIABLE dusk_git_head_symbolic
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT}
COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${dusk_git_head_symbolic}
OUTPUT_VARIABLE dusk_git_head_symbolic_filename
OUTPUT_STRIP_TRAILING_WHITESPACE)
get_filename_component(dusk_git_head_symbolic_filename "${dusk_git_head_symbolic_filename}" ABSOLUTE BASE_DIR "${_DUSK_VERSION_ROOT}")
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_symbolic_filename}")
# defines DUSK_WC_REVISION
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DUSK_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DESCRIBE
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} describe --tags --long --dirty --match "v*"
OUTPUT_VARIABLE DUSK_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove the git hash, then collapse a clean "-0" suffix only
string(REGEX REPLACE "-[^-]+(-dirty|)$" "\\1" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
string(REGEX REPLACE "-0$" "" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
# defines DUSK_WC_BRANCH
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DUSK_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DUSK_WC_DATE
execute_process(WORKING_DIRECTORY ${_DUSK_VERSION_ROOT} COMMAND ${GIT_EXECUTABLE} log -1 --format=%ad
OUTPUT_VARIABLE DUSK_WC_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
else ()
message(STATUS "Unable to find git, commit information will not be available")
endif ()
if (DUSK_WC_DESCRIBE MATCHES "^v([0-9]+)\\.([0-9]+)\\.([0-9]+)([-+].*)?$")
set(DUSK_SHORT_VERSION_STRING "${CMAKE_MATCH_1}.${CMAKE_MATCH_2}.${CMAKE_MATCH_3}")
set(_ver_major ${CMAKE_MATCH_1})
set(_ver_minor ${CMAKE_MATCH_2})
set(_ver_patch ${CMAKE_MATCH_3})
set(DUSK_VERSION_TWEAK "0")
if (DUSK_WC_DESCRIBE MATCHES "^v[0-9]+\\.[0-9]+\\.[0-9]+-([0-9]+)(-dirty)?$")
set(DUSK_VERSION_TWEAK "${CMAKE_MATCH_1}")
elseif (DUSK_WC_DESCRIBE MATCHES "^v[0-9]+\\.[0-9]+\\.[0-9]+-[0-9A-Za-z.-]+-([0-9]+)(-dirty)?$")
set(DUSK_VERSION_TWEAK "${CMAKE_MATCH_1}")
endif ()
set(DUSK_VERSION_STRING "${DUSK_SHORT_VERSION_STRING}.${DUSK_VERSION_TWEAK}")
if (DUSK_VERSION_TWEAK GREATER 999)
set(_tweak 999)
else ()
set(_tweak ${DUSK_VERSION_TWEAK})
endif ()
# encoding: major*1e7 + minor*1e5 + patch*1e3 + tweak; collision-free for major<210, minor<100, patch<100, tweak<=999
math(EXPR DUSK_VERSION_CODE
"${_ver_major} * 10000000 + ${_ver_minor} * 100000 + ${_ver_patch} * 1000 + ${_tweak}")
else ()
set(DUSK_WC_DESCRIBE "UNKNOWN-VERSION")
set(DUSK_VERSION_STRING "0.0.0.0")
set(DUSK_SHORT_VERSION_STRING "0.0.0")
set(DUSK_VERSION_CODE "1")
endif ()
endif ()
# Add version information to CI environment variables
if (DEFINED ENV{GITHUB_ENV})
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION_CODE=${DUSK_VERSION_CODE}\n")
endif ()
message(STATUS "Dusklight version set to ${DUSK_WC_DESCRIBE}")
endmacro()
# Sets PLATFORM_NAME and configures version.h into the caller's binary dir.
macro(configure_version_header)
if (CMAKE_SYSTEM_NAME STREQUAL Windows)
set(PLATFORM_NAME win32)
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
if (IOS)
set(PLATFORM_NAME ios)
elseif (TVOS)
set(PLATFORM_NAME tvos)
else ()
set(PLATFORM_NAME macos)
endif ()
else ()
string(TOLOWER CMAKE_SYSTEM_NAME PLATFORM_NAME)
endif ()
configure_file(${_DUSK_VERSION_ROOT}/version.h.in ${CMAKE_CURRENT_BINARY_DIR}/version.h)
endmacro()
-27
View File
@@ -1,27 +0,0 @@
# The game ABI surface shared by the main build and the mod SDK (sdk/CMakeLists.txt)
include_guard(GLOBAL)
get_filename_component(_game_root "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
# PARTIAL_DEBUG makes debug and release share one struct/vtable ABI so a mod binary loads into either
set(_game_compile_defs TARGET_PC=1 WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1 PARTIAL_DEBUG=1)
if (ANDROID)
list(APPEND _game_compile_defs TARGET_ANDROID=1)
endif ()
set(_game_include_dirs
${_game_root}/include
${_game_root}/src
${_game_root}/assets/GZ2E01 # TODO: make this dynamic if needed?
${_game_root}/libs/JSystem/include
${_game_root}/libs
${_game_root}/extern/aurora/include/dolphin
${_game_root}/extern/aurora/include
${_game_root}/extern
${CMAKE_CURRENT_BINARY_DIR}
)
# Interface target for mods and sub-projects to inherit game headers/defines.
add_library(dusklight_game_headers INTERFACE)
target_include_directories(dusklight_game_headers INTERFACE ${_game_include_dirs})
target_compile_definitions(dusklight_game_headers INTERFACE ${_game_compile_defs})
-279
View File
@@ -1,279 +0,0 @@
# add_mod(<target> SOURCES <file>... MOD_JSON <mod.json> [RES_DIR <res>] [OVERLAY_DIR <overlay>]
# [TEXTURES_DIR <textures>] [OUTPUT_DIR <dir>] [BUNDLE])
set(DUSK_MODS_OUTPUT_DIR "${CMAKE_BINARY_DIR}/mods" CACHE PATH "Directory to write mod packages into")
function(_mod_lib_name out_var)
set(_arch "${CMAKE_SYSTEM_PROCESSOR}")
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
list(LENGTH CMAKE_OSX_ARCHITECTURES _count)
if (_count GREATER 1)
message(FATAL_ERROR "add_mod: universal binaries are not supported")
endif ()
set(_arch "${CMAKE_OSX_ARCHITECTURES}")
endif ()
string(TOLOWER "${CMAKE_SYSTEM_NAME}" _platform)
string(TOLOWER "${_arch}" _arch)
if (_arch MATCHES "^(i[3-6]86|x86)$")
set(_arch "x86")
endif ()
if (WIN32)
set(_ext ".dll")
elseif (APPLE)
set(_ext ".dylib")
else ()
set(_ext ".so")
endif ()
set(${out_var} "${_platform}-${_arch}${_ext}" PARENT_SCOPE)
endfunction()
function(_mod_resolve_source_path out_var path)
if (IS_ABSOLUTE "${path}")
set(_path "${path}")
else ()
set(_path "${CMAKE_CURRENT_SOURCE_DIR}/${path}")
endif ()
set(${out_var} "${_path}" PARENT_SCOPE)
endfunction()
function(_mod_collect_assets out_var dir)
if (NOT IS_DIRECTORY "${dir}")
message(FATAL_ERROR "add_mod: asset directory does not exist: ${dir}")
endif ()
file(GLOB_RECURSE _files CONFIGURE_DEPENDS LIST_DIRECTORIES false "${dir}/*")
set(${out_var} ${_files} PARENT_SCOPE)
endfunction()
function(add_mod target_name)
cmake_parse_arguments(ARG "BUNDLE" "MOD_JSON;RES_DIR;OVERLAY_DIR;TEXTURES_DIR;OUTPUT_DIR" "SOURCES" ${ARGN})
if (NOT ARG_MOD_JSON)
message(FATAL_ERROR "add_mod: MOD_JSON is required")
endif ()
_mod_resolve_source_path(_mod_json "${ARG_MOD_JSON}")
if (NOT EXISTS "${_mod_json}")
message(FATAL_ERROR "add_mod: MOD_JSON does not exist: ${_mod_json}")
endif ()
add_library(${target_name} SHARED ${ARG_SOURCES})
_mod_lib_name(_lib_name)
set_target_properties(${target_name} PROPERTIES
PREFIX ""
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
WINDOWS_EXPORT_ALL_SYMBOLS OFF)
target_compile_features(${target_name} PRIVATE cxx_std_20)
target_link_libraries(${target_name} PRIVATE dusklight_game_headers)
if (NOT TARGET dusklight)
# Apply global compile options for out-of-tree mod builds
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
target_compile_options(${target_name} PRIVATE
-Wno-multichar -Wno-trigraphs -Wno-deprecated-declarations)
elseif (APPLE)
target_compile_options(${target_name} PRIVATE
-Wno-declaration-after-statement -Wno-non-pod-varargs)
elseif (MSVC)
target_compile_options(${target_name} PRIVATE
"$<$<COMPILE_LANGUAGE:C,CXX>:/bigobj>"
"$<$<COMPILE_LANGUAGE:C,CXX>:/utf-8>")
endif ()
# Use signed char on ARM to match the original game (and x86)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _mod_arch)
if (_mod_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
target_compile_options(${target_name} PRIVATE -fsigned-char)
endif ()
endif ()
if (APPLE)
# Game symbols resolve against the host executable at dlopen time.
target_link_options(${target_name} PRIVATE -undefined dynamic_lookup)
elseif (ANDROID)
if (TARGET dusklight)
target_link_libraries(${target_name} PRIVATE dusklight)
elseif (DUSK_GAME_SOLIB)
target_link_libraries(${target_name} PRIVATE "${DUSK_GAME_SOLIB}")
else ()
message(FATAL_ERROR "add_mod: DUSK_GAME_SOLIB is not set (libmain.so)")
endif ()
elseif (UNIX)
target_link_options(${target_name} PRIVATE -Wl,--allow-shlib-undefined)
elseif (WIN32)
# Link against the generated import library (game ABI surface). Function calls
# resolve through import thunks. Data is toolchain dependent:
# - clang-cl: lld's mingw mode auto-imports data references, fixed up at load by
# the mod SDK's pseudo-relocation runtime (pseudo_reloc.cpp).
# - cl (MSVC): only DUSK_GAME_DATA-annotated data is reachable. Un-annotated
# references fail to link.
if (NOT DUSK_GAME_IMPLIB)
message(FATAL_ERROR "add_mod: DUSK_GAME_IMPLIB is not set.")
endif ()
target_link_libraries(${target_name} PRIVATE "${DUSK_GAME_IMPLIB}")
set_target_properties(${target_name} PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreadedDLL")
target_compile_definitions(${target_name} PRIVATE _ITERATOR_DEBUG_LEVEL=0)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${target_name} PRIVATE "$<$<COMPILE_LANGUAGE:C,CXX>:/clang:-mcmodel=large>")
target_sources(${target_name} PRIVATE "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/../sdk/pseudo_reloc.cpp")
# lld mingw mode rewrites /DEFAULTLIB directives to -l style and skips %LIB%, so
# the CRT libraries and search paths are spelled out explicitly.
target_link_options(${target_name} PRIVATE -lldmingw /nodefaultlib /INCREMENTAL:NO)
target_link_libraries(${target_name} PRIVATE
msvcrt.lib msvcprt.lib vcruntime.lib ucrt.lib
oldnames.lib uuid.lib kernel32.lib user32.lib)
set(_lib_dirs "$ENV{LIB}")
if ("${_lib_dirs}" STREQUAL "")
message(FATAL_ERROR "add_mod: %LIB% is empty; configure from a VS dev shell")
endif ()
foreach (_libdir IN LISTS _lib_dirs)
target_link_options(${target_name} PRIVATE "/libpath:${_libdir}")
endforeach ()
endif ()
endif ()
set(_output_dir "${DUSK_MODS_OUTPUT_DIR}")
if (ARG_OUTPUT_DIR)
set(_output_dir "${ARG_OUTPUT_DIR}")
endif ()
set(_stage "${CMAKE_CURRENT_BINARY_DIR}/${target_name}_stage")
set(_out "${_output_dir}/${target_name}.dusk")
set(_zip_args "${_lib_name}" mod.json)
set(_package_deps "${_mod_json}")
set(_package_inputs "${_mod_json}")
set(_extra_cmds "")
if (ARG_RES_DIR)
_mod_resolve_source_path(_res_dir "${ARG_RES_DIR}")
_mod_collect_assets(_res_deps "${_res_dir}")
list(APPEND _package_deps ${_res_deps})
list(APPEND _package_inputs "${_res_dir}" ${_res_deps})
list(APPEND _zip_args res)
list(APPEND _extra_cmds COMMAND ${CMAKE_COMMAND} -E copy_directory
"${_res_dir}" "${_stage}/res")
endif ()
if (ARG_OVERLAY_DIR)
_mod_resolve_source_path(_overlay_dir "${ARG_OVERLAY_DIR}")
_mod_collect_assets(_overlay_deps "${_overlay_dir}")
list(APPEND _package_deps ${_overlay_deps})
list(APPEND _package_inputs "${_overlay_dir}" ${_overlay_deps})
list(APPEND _zip_args overlay)
list(APPEND _extra_cmds COMMAND ${CMAKE_COMMAND} -E copy_directory
"${_overlay_dir}" "${_stage}/overlay")
endif ()
if (ARG_TEXTURES_DIR)
_mod_resolve_source_path(_textures_dir "${ARG_TEXTURES_DIR}")
_mod_collect_assets(_textures_deps "${_textures_dir}")
list(APPEND _package_deps ${_textures_deps})
list(APPEND _package_inputs "${_textures_dir}" ${_textures_deps})
list(APPEND _zip_args textures)
list(APPEND _extra_cmds COMMAND ${CMAKE_COMMAND} -E copy_directory
"${_textures_dir}" "${_stage}/textures")
endif ()
set(_bundle_cmds "")
if (ARG_BUNDLE AND TARGET dusklight)
file(READ "${_mod_json}" _mod_json_text)
string(JSON _mod_id GET "${_mod_json_text}" id)
set_property(GLOBAL APPEND PROPERTY DUSK_BUNDLED_MOD_TARGETS "${target_name}")
set_property(GLOBAL APPEND PROPERTY DUSK_BUNDLED_MOD_IDS "${_mod_id}")
set_property(GLOBAL APPEND PROPERTY DUSK_BUNDLED_MOD_STAGES "${_stage}")
set_property(GLOBAL APPEND PROPERTY DUSK_BUNDLED_MOD_PACKAGES "${_out}")
set_property(GLOBAL APPEND PROPERTY DUSK_BUNDLED_MOD_LIB_NAMES "${_lib_name}")
set(_bundle_cmds
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bundled_mods"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_out}" "${CMAKE_BINARY_DIR}/bundled_mods/${target_name}.dusk")
endif ()
set(_package_target "${target_name}_package")
set(_package_inputs_file "${CMAKE_CURRENT_BINARY_DIR}/${target_name}_package_inputs.txt")
list(SORT _package_inputs)
set(_package_inputs_text "")
foreach (_package_input IN LISTS _package_inputs)
string(APPEND _package_inputs_text "${_package_input}\n")
endforeach ()
file(GENERATE OUTPUT "${_package_inputs_file}" CONTENT "${_package_inputs_text}")
add_custom_command(OUTPUT "${_out}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${_stage}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${_stage}" "${_output_dir}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:${target_name}>" "${_stage}/${_lib_name}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_mod_json}" "${_stage}/mod.json"
${_extra_cmds}
COMMAND ${CMAKE_COMMAND} -E chdir "${_stage}" ${CMAKE_COMMAND} -E tar cvf "${_out}" --format=zip ${_zip_args}
${_bundle_cmds}
DEPENDS ${target_name} ${_package_deps} "${_package_inputs_file}"
COMMENT "Packaging ${target_name} -> ${_out}"
COMMAND_EXPAND_LISTS
VERBATIM
)
add_custom_target(${_package_target} ALL DEPENDS "${_out}")
if (TARGET dusklight_mods)
add_dependencies(dusklight_mods ${_package_target})
endif ()
endfunction()
# Install rules for BUNDLE mods.
# - Windows: the .dusk archives into <install>/mods (the loader extracts native libs to the
# user cache).
# - Linux: pre-extracted stage dirs into <install>/mods so native libs dlopen in place from
# read-only installs.
# - macOS: pre-extracted stage dirs into the installed app's Contents/Resources/mods, dylibs
# ad-hoc signed in place, then the whole bundle re-signed.
# - iOS/tvOS: assets into <app>/mods/<id> and the dylib into Frameworks/<id>.dylib.
# - Android: nothing here; gradle packs ${CMAKE_BINARY_DIR}/bundled_mods into APK assets.
function(install_bundled_mods)
get_property(_targets GLOBAL PROPERTY DUSK_BUNDLED_MOD_TARGETS)
if (NOT _targets OR ANDROID)
return ()
endif ()
get_property(_ids GLOBAL PROPERTY DUSK_BUNDLED_MOD_IDS)
get_property(_stages GLOBAL PROPERTY DUSK_BUNDLED_MOD_STAGES)
get_property(_lib_names GLOBAL PROPERTY DUSK_BUNDLED_MOD_LIB_NAMES)
list(LENGTH _targets _count)
math(EXPR _last "${_count} - 1")
if (APPLE)
get_target_property(_app_name dusklight OUTPUT_NAME)
if (NOT _app_name)
set(_app_name dusklight)
endif ()
set(_bundle_dir "${CMAKE_INSTALL_PREFIX}/${_app_name}.app")
if (IOS OR TVOS)
foreach (_i RANGE ${_last})
list(GET _targets ${_i} _target)
list(GET _ids ${_i} _id)
list(GET _stages ${_i} _stage)
list(GET _lib_names ${_i} _lib_name)
install(DIRECTORY "${_stage}/" DESTINATION "${_bundle_dir}/mods/${_id}"
PATTERN "${_lib_name}" EXCLUDE)
install(PROGRAMS "$<TARGET_FILE:${_target}>"
DESTINATION "${_bundle_dir}/Frameworks" RENAME "${_id}.dylib")
endforeach ()
else ()
foreach (_i RANGE ${_last})
list(GET _ids ${_i} _id)
list(GET _stages ${_i} _stage)
list(GET _lib_names ${_i} _lib_name)
install(DIRECTORY "${_stage}/" DESTINATION "${_bundle_dir}/Contents/Resources/mods/${_id}")
install(CODE "execute_process(COMMAND /usr/bin/codesign --force --sign - \"${_bundle_dir}/Contents/Resources/mods/${_id}/${_lib_name}\" COMMAND_ERROR_IS_FATAL ANY)")
endforeach ()
install(CODE "execute_process(COMMAND /usr/bin/codesign --force --sign - --entitlements \"${DUSK_ENTITLEMENTS}\" \"${_bundle_dir}\" COMMAND_ERROR_IS_FATAL ANY)")
endif ()
return ()
endif ()
if (DUSK_PACKAGE_INSTALL)
set(_mods_dest "${CMAKE_INSTALL_DATAROOTDIR}/dusklight/mods")
else ()
set(_mods_dest "${CMAKE_INSTALL_PREFIX}/mods")
endif ()
if (WIN32)
foreach (_target IN LISTS _targets)
install(FILES "${CMAKE_BINARY_DIR}/bundled_mods/${_target}.dusk" DESTINATION "${_mods_dest}")
endforeach ()
else ()
foreach (_i RANGE ${_last})
list(GET _ids ${_i} _id)
list(GET _stages ${_i} _stage)
install(DIRECTORY "${_stage}/" DESTINATION "${_mods_dest}/${_id}")
endforeach ()
endif ()
endfunction()
-13
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@@ -1,13 +0,0 @@
# Patches capstone's CMakeLists.txt for compatibility with CMake >= 4.0:
# - Bumps cmake_minimum_required to 3.10 (CMake >= 4.0 dropped < 3.5 support; < 3.10 warns)
# - Removes cmake_policy(SET CMP0048 OLD) (rejected by CMake >= 3.27)
file(READ "${DIR}/CMakeLists.txt" _content)
string(REGEX REPLACE
"cmake_minimum_required[ \t]*\\([ \t]*VERSION[ \t]+[0-9]+\\.[0-9]+(\\.[0-9]+)?[ \t]*\\)"
"cmake_minimum_required(VERSION 3.10)"
_content "${_content}")
string(REGEX REPLACE
"cmake_policy[ \t]*\\([ \t]*SET[ \t]+CMP0048[ \t]+OLD[ \t]*\\)"
"# cmake_policy(SET CMP0048 OLD)"
_content "${_content}")
file(WRITE "${DIR}/CMakeLists.txt" "${_content}")
-60
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@@ -1,60 +0,0 @@
file(READ "${SOURCE_DIR}/cmake/capstone.cmake.in" _content)
# Insert PATCH_COMMAND before CONFIGURE_COMMAND in the ExternalProject_Add.
# Bracket args prevent cmake from substituting ${...} while writing this file.
string(REPLACE
" CONFIGURE_COMMAND \"\""
[=[ PATCH_COMMAND "${CMAKE_COMMAND}" -DDIR=${CMAKE_CURRENT_BINARY_DIR}/capstone-src -P "${CAPSTONE_FIX_SCRIPT}"
CONFIGURE_COMMAND ""]=]
_content "${_content}")
file(WRITE "${SOURCE_DIR}/cmake/capstone.cmake.in" "${_content}")
file(READ "${SOURCE_DIR}/src/funchook_unix.c" _unix_content)
# macOS rejects the POSIX mprotect RWX/RW transition for executable image pages on arm64.
# Use Mach VM_PROT_COPY for the short patch window, then restore RX permissions.
if (NOT _unix_content MATCHES "VM_PROT_READ \\| VM_PROT_WRITE \\| VM_PROT_COPY")
string(REPLACE
[=[ rv = mprotect(mstate->addr, mstate->size, prot);]=]
[=[#ifdef __APPLE__
kern_return_t kr = vm_protect(mach_task_self(), (vm_address_t)mstate->addr,
(vm_size_t)mstate->size, FALSE,
VM_PROT_READ | VM_PROT_WRITE | VM_PROT_COPY);
if (kr == KERN_SUCCESS) {
funchook_log(funchook, " unprotect memory %p (size=%"PRIuPTR", prot=read,write,copy) <- %p (size=%"PRIuPTR")\n",
mstate->addr, mstate->size, start, len);
return 0;
}
funchook_set_error_message(funchook, "Failed to unprotect memory %p (size=%"PRIuPTR", prot=read,write,copy) <- %p (size=%"PRIuPTR", error=%s)",
mstate->addr, mstate->size, start, len,
mach_error_string(kr));
return FUNCHOOK_ERROR_MEMORY_FUNCTION;
#endif
rv = mprotect(mstate->addr, mstate->size, prot);]=]
_unix_content "${_unix_content}")
string(REPLACE
[=[ char errbuf[128];
int rv = mprotect(mstate->addr, mstate->size, PROT_READ | PROT_EXEC);]=]
[=[ char errbuf[128];
#ifdef __APPLE__
kern_return_t kr = vm_protect(mach_task_self(), (vm_address_t)mstate->addr,
(vm_size_t)mstate->size, FALSE,
VM_PROT_READ | VM_PROT_EXECUTE);
if (kr == KERN_SUCCESS) {
funchook_log(funchook, " protect memory %p (size=%"PRIuPTR", prot=read,exec)\n",
mstate->addr, mstate->size);
return 0;
}
funchook_set_error_message(funchook, "Failed to protect memory %p (size=%"PRIuPTR", prot=read,exec, error=%s)",
mstate->addr, mstate->size,
mach_error_string(kr));
return FUNCHOOK_ERROR_MEMORY_FUNCTION;
#endif
int rv = mprotect(mstate->addr, mstate->size, PROT_READ | PROT_EXEC);]=]
_unix_content "${_unix_content}")
endif ()
file(WRITE "${SOURCE_DIR}/src/funchook_unix.c" "${_unix_content}")
-125
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@@ -1,125 +0,0 @@
include_guard(GLOBAL)
get_filename_component(_SYMBOL_MANIFEST_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" DIRECTORY)
set(_SYMGEN_VERSION "1.1.0")
set(_SYMGEN_RELEASE_BASE_URL "https://github.com/encounter/symgen/releases/download/v${_SYMGEN_VERSION}")
set(SYMGEN_PATH "" CACHE FILEPATH "Path to a symgen executable; empty downloads the pinned release")
mark_as_advanced(SYMGEN_PATH)
function(symgen_host_asset out_name)
string(TOLOWER "${CMAKE_HOST_SYSTEM_PROCESSOR}" _host_processor)
set(_asset "")
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
if (_host_processor MATCHES "^(arm64|aarch64)$")
set(_asset "symgen-macos-arm64")
elseif (_host_processor MATCHES "^(x86_64|amd64)$")
set(_asset "symgen-macos-x86_64")
endif ()
elseif (CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
if (_host_processor MATCHES "^(aarch64|arm64)$")
set(_asset "symgen-linux-aarch64")
elseif (_host_processor MATCHES "^(x86_64|amd64)$")
set(_asset "symgen-linux-x86_64")
elseif (_host_processor MATCHES "^(i[3-6]86|x86)$")
set(_asset "symgen-linux-i686")
endif ()
elseif (CMAKE_HOST_WIN32)
if (_host_processor MATCHES "^(arm64|aarch64)$")
set(_asset "symgen-windows-arm64.exe")
elseif (_host_processor MATCHES "^(x86_64|amd64)$")
set(_asset "symgen-windows-x86_64.exe")
elseif (_host_processor MATCHES "^(i[3-6]86|x86)$")
set(_asset "symgen-windows-x86.exe")
endif ()
endif ()
set(${out_name} "${_asset}" PARENT_SCOPE)
endfunction()
function(ensure_symgen required)
if (TARGET symgen)
return()
endif ()
if (SYMGEN_PATH)
get_filename_component(_symgen "${SYMGEN_PATH}" ABSOLUTE)
if (NOT EXISTS "${_symgen}")
if (required)
message(FATAL_ERROR "symgen: SYMGEN_PATH does not exist: ${_symgen}")
endif ()
message(STATUS "symgen: SYMGEN_PATH does not exist, symbol manifest generation "
"skipped (by-name hook resolution will be unavailable)")
return()
endif ()
else ()
symgen_host_asset(_asset)
if (_asset STREQUAL "")
if (required)
message(FATAL_ERROR "symgen: no prebuilt binary for host "
"${CMAKE_HOST_SYSTEM_NAME}/${CMAKE_HOST_SYSTEM_PROCESSOR} "
"(configure with -DDUSK_ENABLE_CODE_MODS=OFF)")
endif ()
message(STATUS "symgen: no prebuilt binary for host "
"${CMAKE_HOST_SYSTEM_NAME}/${CMAKE_HOST_SYSTEM_PROCESSOR}; "
"symbol manifest generation skipped (by-name hook resolution will be unavailable)")
return()
endif ()
set(_symgen_dir "${CMAKE_BINARY_DIR}/_deps/symgen")
set(_symgen "${_symgen_dir}/${_asset}")
set(_url "${_SYMGEN_RELEASE_BASE_URL}/${_asset}")
message(STATUS "dusklight: Fetching symgen ${_SYMGEN_VERSION} (${_asset})")
file(MAKE_DIRECTORY "${_symgen_dir}")
file(DOWNLOAD "${_url}" "${_symgen}"
TLS_VERIFY ON
STATUS _download_status
SHOW_PROGRESS)
list(GET _download_status 0 _download_code)
if (NOT _download_code EQUAL 0)
list(GET _download_status 1 _download_message)
file(REMOVE "${_symgen}")
if (required)
message(FATAL_ERROR "symgen: failed to download ${_url}: ${_download_message}")
endif ()
message(STATUS "symgen: failed to download ${_url}: ${_download_message}; "
"symbol manifest generation skipped (by-name hook resolution will be unavailable)")
return()
endif ()
if (NOT CMAKE_HOST_WIN32)
file(CHMOD "${_symgen}" PERMISSIONS
OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
endif ()
endif ()
add_custom_target(symgen DEPENDS "${_symgen}")
set(SYMGEN_EXE "${_symgen}" CACHE INTERNAL "symgen executable" FORCE)
endfunction()
function(setup_symbol_manifest target)
ensure_symgen(TRUE)
if (NOT TARGET symgen)
return()
endif ()
add_dependencies(${target} symgen)
if (WIN32)
set(_input --pdb "$<TARGET_PDB_FILE:${target}>")
set(_out "$<TARGET_FILE_DIR:${target}>/dusklight.symdb")
else ()
set(_input --binary "$<TARGET_FILE:${target}>")
if (APPLE)
set(_out "$<TARGET_BUNDLE_CONTENT_DIR:${target}>/Resources/dusklight.symdb")
else ()
set(_out "$<TARGET_FILE_DIR:${target}>/dusklight.symdb")
endif ()
endif ()
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${SYMGEN_EXE}" manifest ${_input} --out "${_out}"
COMMENT "Generating symbol manifest"
VERBATIM)
endfunction()
-79
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@@ -1,79 +0,0 @@
include_guard(GLOBAL)
get_filename_component(_DUSK_WINDOWS_EXPORTS_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" DIRECTORY)
# Windows mod linking: generate the curated export surface for the game executable and the
# import library mods link against. symgen scans the built objects, filters by source, and
# writes a .def used by the main link and import library generation.
function(setup_windows_exports target)
if (NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(WARNING "dusklight: Windows code-mod exports are x64-only for now; skipping")
return()
endif ()
include("${_DUSK_WINDOWS_EXPORTS_CMAKE_DIR}/SymbolManifest.cmake")
ensure_symgen(TRUE)
set(_symgen "${SYMGEN_EXE}")
add_dependencies(${target} symgen)
set(_config_subdir "")
if (CMAKE_CONFIGURATION_TYPES)
set(_config_subdir "$<CONFIG>/")
endif ()
set(_rsp_lines "$<TARGET_OBJECTS:${target}>")
foreach (_lib IN LISTS JSYSTEM_LIBRARIES)
list(APPEND _rsp_lines "$<TARGET_FILE:${_lib}>")
endforeach ()
list(JOIN _rsp_lines "\n" _rsp_content)
set(_rsp "${CMAKE_BINARY_DIR}/${_config_subdir}dusklight_exports_input.rsp")
file(GENERATE OUTPUT "${_rsp}" CONTENT "${_rsp_content}")
set(_sdk_args)
foreach (_lib aurora_card aurora_core aurora_dvd aurora_gd aurora_gx aurora_mtx
aurora_os aurora_pad aurora_si aurora_vi)
if (TARGET ${_lib})
list(APPEND _sdk_args --sdk-lib "$<TARGET_FILE:${_lib}>")
endif ()
endforeach ()
# Generate curated exports list from the main binary
set(_def "${CMAKE_BINARY_DIR}/${_config_subdir}dusklight_exports.def")
add_custom_command(TARGET ${target} PRE_LINK
# TODO: src/dusk/ is NOT excluded: inline code in game headers
# currently call into it (e.g. dusk::frame_interp::lookup_replacement).
COMMAND "${_symgen}" def
--rsp "${_rsp}"
--out "${_def}"
--exclude cmake_pch
--exclude miniz
--exclude asan_options
--max-exports 58000
${_sdk_args}
COMMENT "Generating dusklight exports"
VERBATIM)
target_link_options(${target} PRIVATE "/DEF:${_def}")
# Generate import library for mods to link against.
set(_implib "${CMAKE_BINARY_DIR}/${_config_subdir}dusklight_imports.lib")
get_filename_component(_compiler_dir "${CMAKE_CXX_COMPILER}" DIRECTORY)
find_program(DUSK_LLVM_DLLTOOL llvm-dlltool HINTS "${_compiler_dir}")
if (DUSK_LLVM_DLLTOOL)
set(_implib_cmd "${DUSK_LLVM_DLLTOOL}" -d "${_def}" -D dusklight.exe -m i386:x86-64
-l "${_implib}")
else ()
set(_implib_cmd "${CMAKE_AR}" /nologo "/def:${_def}" /machine:x64 /name:dusklight.exe
"/out:${_implib}")
endif ()
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${_implib_cmd}
BYPRODUCTS "${_implib}"
COMMENT "Generating dusklight import library"
VERBATIM)
set(DUSK_GAME_IMPLIB "${_implib}" CACHE INTERNAL "Import library for Windows mod linking")
set(DUSK_GAME_DEF "${_def}" CACHE INTERNAL "Curated export .def for the game executable")
# Ship the import library as sdk/dusklight.lib in the install tree: mods may use it to
# compile against Dusklight without having to build the whole game. (See DUSK_GAME_IMPLIB)
install(FILES "${_implib}" DESTINATION sdk RENAME dusklight.lib)
endfunction()
-9
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@@ -1,9 +0,0 @@
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if (CMAKE_C_COMPILER_ARCHITECTURE_ID STREQUAL "ARM64" OR CMAKE_C_COMPILER_ARCHITECTURE_ID STREQUAL "ARM64EC")
set(CMAKE_SYSTEM_PROCESSOR "ARM64")
elseif (CMAKE_C_COMPILER_ARCHITECTURE_ID STREQUAL "x64")
set(CMAKE_SYSTEM_PROCESSOR "AMD64")
elseif (CMAKE_C_COMPILER_ARCHITECTURE_ID STREQUAL "X86")
set(CMAKE_SYSTEM_PROCESSOR "X86")
endif ()
endif ()
-232
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@@ -1,232 +0,0 @@
# Building Dusklight
## Dependencies
The following dependencies are required:
* [CMake 3.25+](https://cmake.org)
* [Python 3+](https://python.org)
### Windows
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
Recommended IDEs:
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
### macOS
* Make sure [Homebrew](https://brew.sh) is installed
* Install [CMake 3.25+](https://cmake.org)
```sh
brew install cmake
```
* Install Python 3
```sh
brew install python@3
```
Recommended IDEs:
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
* [Visual Studio Code](https://code.visualstudio.com/download/)
* [CLion](https://www.jetbrains.com/clion/)
### Linux
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
**Ubuntu 24.04+ packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo apt update && sudo apt install -y \
build-essential \
clang \
cmake \
curl \
git \
libasound2-dev \
libclang-dev \
libcurl4-openssl-dev \
libdbus-1-dev \
libfreetype-dev \
libglu1-mesa-dev \
libgtk-3-dev \
libncurses5-dev \
libpng-dev \
libpulse-dev \
libudev-dev \
libvulkan-dev \
libx11-xcb-dev \
libxcursor-dev \
libxi-dev \
libxinerama-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
lld \
ninja-build \
python-is-python3 \
python3 \
python3-markupsafe \
zlib1g-dev
```
</details>
<br>
**Arch Linux packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo pacman -S --needed \
alsa-lib \
base-devel \
clang \
cmake \
freetype2 \
libpulse \
libxrandr \
lld \
llvm \
ninja \
python \
python-markupsafe \
vulkan-headers
```
</details>
<br>
**Fedora packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo dnf install -y \
clang-devel \
cmake \
libpng-devel \
llvm-devel \
ninja-build \
vulkan-headers
```
* It's also important that you install the developer tools and libraries
```sh
sudo dnf groupinstall \
"Development Libraries" "Development Tools"
```
</details>
<br>
Recommended IDEs:
* [CLion](https://www.jetbrains.com/clion/)
* [Visual Studio Code](https://code.visualstudio.com/download/)
## Building
* Clone and initialize the Dusklight repository:
```sh
git clone --recursive https://github.com/TwilitRealm/dusklight.git
git pull
cd dusklight
git submodule update --init --recursive
```
**CLion (Windows / macOS / Linux)**
Open the project directory in CLion. Enable the appropriate presets for your platform:
![CLion](../assets/clion.png)
**Visual Studio (Windows)**
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
**ninja (macOS)**
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
Alternate presets available:
* `macos-default-debug`: Clang, Debug
* `macos-default-debug-asan`: Clang, Debug, AddressSanitizer
**ninja (Linux)**
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
Alternate presets available:
* `linux-default-debug`: GCC, Debug
* `linux-default-debug-asan`: GCC, Debug, AddressSanitizer
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
* `linux-clang-debug`: Clang, Debug
* `linux-clang-debug-asan`: Clang, Debug, AddressSanitizer
**ninja (Windows)**
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
Alternate presets available:
* `windows-msvc-debug`: MSVC, Debug
* `windows-msvc-debug-asan`: MSVC, Debug, AddressSanitizer
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
* `windows-clang-debug`: Clang-cl, Debug
## Running
**Windows / Linux**
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusklight --dvd /path/to/game.iso
```
**macOS**
macOS builds an `.app` bundle which contains the executable and all necessary resources.
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
```
-13
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@@ -1,13 +0,0 @@
# Code conventions for Dusk
## Upstream when appropriate
Bug fixes, documentation improvements, code cleanup, etc that also apply to the [original decompilation project](https://github.com/zeldaret/tp) should preferably be PR'd there.
## Properly indicate Dusk-modified code
When modifying original game code (i.e. in decomp) for Dusk's purposes, please clearly delineate such code as being Dusk-specific. Generally, this can be done by using `#if TARGET_PC` and keeping the original code in place. Use `#if AVOID_UB` for Undefined Behavior fixes to the original codebase.
## Miscellaneous things
* The original codebase makes heavy use of global `operator new` and similar overloads to allocate into a strict tree of heaps. This would cause many linkage headaches for us, so effectively all uses of `new` or `delete` in the original game code have been replaced with `JKR_NEW`, `JKR_DELETE`, or similar macros. See `JKRHeap.h` for the full list.
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# Installing Dusklight on iOS via iloader
## Prerequisites
- A Windows, Linux, or macOS device
- iOS device connected to computer via USB
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusklight/releases))
- Legally acquired game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
## 1. Install iloader
- Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
- Windows WILL require iTunes to be installed
- Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
## 2. Enable Developer Mode (iOS 16+)
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
- Toggle it on, put in your device passcode, and restart when prompted
## 3. Install Dusklight on Your iPhone
1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely directly to Apple and not stored by iloader)
* You may be prompted to put in a code from your iOS device if you have 2FA enabled, do so
2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
* You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
4. Press `Import IPA` and choose your downloaded `Dusklight-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
## 3. Getting Dusklight trusted
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
* Go to **Settings > General > VPN & Device Management**
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
* Tap **Allow** on the pop-up
## 4. Copy Files to Your iPhone
Transfer the game disc (and optionally, the Dusklight IPA) to your iPhone so they are accessible in the Files app. A few ways to do this:
- **AirDrop** - Right-click the files on your Mac and choose Share > AirDrop
- **iCloud Drive** - Place files in iCloud Drive on your Mac and they'll sync to Files on your iPhone
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
You may now use Dusklight on iOS and iPadOS!
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# Dusklight Mod API
Mods are `.dusk` bundles: zip archives that can contain code (in the form of native libraries), resources, DVD overlay
files, and texture replacements. Mods may be enabled, disabled and reloaded at runtime.
When code mods are loaded, they get dynamically linked by the operating system to the running game process. The mod
exports lifecycle functions that Dusklight calls into (`mod_initialize`, `mod_update`, `mod_shutdown`), and the mod
communicates with the host via **services**: plain C APIs, individually versioned. Dusklight exports several built-in
services, and mods may export services of their own, permitting framework mods and cross-mod integration.
Beyond services, mods have full access to the original game's code: include game headers, call directly into any public
function, read and write data fields, and hook the vast majority of game functions.
## Table of Contents
1. [Getting Started](#getting-started)
2. [mod.json](#modjson)
3. [Anatomy of a Code Mod](#anatomy-of-a-code-mod)
4. [Services](#services)
5. [Built-in Services](#built-in-services)
6. [Hooking Game Functions](#hooking-game-functions)
7. [Asset Overlays](#asset-overlays)
8. [Runtime Lifecycle](#runtime-lifecycle)
9. [Error Handling](#error-handling)
10. [Advanced: Exporting Services](#advanced-exporting-services)
---
## Getting Started
Fork the [mod template](../tools/mod_template/), a self-contained CMake project that uses the Dusklight mod SDK.
```
my_mod/
├── CMakeLists.txt
├── mod.json
├── src/mod.cpp
├── res/ (optional bundled resources)
├── overlay/ (optional game file overrides)
└── textures/ (optional texture replacements)
```
**CMakeLists.txt:**
```cmake
cmake_minimum_required(VERSION 3.25)
project(my_mod CXX)
set(DUSKLIGHT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dusklight" CACHE PATH "Path to dusklight source root")
add_subdirectory("${DUSKLIGHT_DIR}/sdk" dusklight-sdk EXCLUDE_FROM_ALL)
add_mod(my_mod
SOURCES src/mod.cpp
MOD_JSON mod.json
RES_DIR res # optional
OVERLAY_DIR overlay # optional
TEXTURES_DIR textures # optional
)
```
Building produces `my_mod.dusk` in `build/<preset>/mods/` (configurable via the `DUSK_MODS_OUTPUT_DIR` cache variable).
Dusklight searches a `mods/` directory next to the app in addition to the user directory, so a dev build launched from
`build/<preset>/` picks these up automatically: rebuild, relaunch (or click Reload), done.
For a regular game install, copy the `.dusk` into the user mods folder:
- Windows: `%APPDATA%\TwilitRealm\Dusklight\mods`
- Linux: `~/.local/share/TwilitRealm/Dusklight/mods`
- macOS: `~/Library/Application Support/TwilitRealm/Dusklight/mods`
Passing `--mods <dir>` on the command line replaces the user directory with one of your choosing.
---
## mod.json
```json
{
"id": "com.example.my_mod",
"name": "My Mod",
"version": "1.0.0",
"author": "Your Name",
"description": "A short description shown in the mod manager.",
"icon": "res/my_icon.png",
"banner": "res/my_banner.png"
}
```
`id` is required: a unique, stable identifier (reverse-DNS style; periods, underscores, and alphanumerics). Everything
else is optional but recommended.
`icon` and `banner` are bundle-relative paths to PNG images for the in-game mod manager: the square icon (e.g.
512x512), the banner (~3.5:1). If omitted, `res/icon.png` and `res/banner.png` are used automatically when present.
---
## Anatomy of a Code Mod
```cpp
#include "mods/service.hpp"
#include "mods/svc/log.h"
DEFINE_MOD(); // once, in exactly one translation unit
IMPORT_SERVICE(LogService, svc_log); // resolved by the loader before mod_initialize
extern "C" {
MOD_EXPORT ModResult mod_initialize(ModError* error) {
svc_log->info(mod_ctx, "hello from my_mod");
return MOD_OK;
}
MOD_EXPORT ModResult mod_update(ModError* error) { // called every frame
return MOD_OK;
}
MOD_EXPORT ModResult mod_shutdown(ModError* error) {
return MOD_OK;
}
}
```
All three lifecycle exports are required. `mod_ctx` is your mod's identity token, set by the loader before
`mod_initialize` runs. Pass it as the first argument to every service call.
---
## Services
A service is a struct of C function pointers with a version header. You declare what you use at file scope, and the
loader resolves it before your mod initializes:
```cpp
IMPORT_SERVICE(LogService, svc_log); // required, any minor version
IMPORT_SERVICE_VERSION(LogService, svc_log, 2); // required, minor version >= 2
IMPORT_OPTIONAL_SERVICE(SomeService, svc_maybe); // may be null
```
Each service is individually versioned, and there may be multiple major versions of a service provided at once,
allowing backwards compatibility with older mods while still changing services fundamentally if necessary. A **major**
bump is a breaking change, treated as a different service entirely. For **additive** changes, a service appends new
functions to the end of the struct without breaking existing callers and simply bumps the minor version. Mods that
want the newer functions may use `IMPORT_SERVICE_VERSION` to require that minor at **load time**, or `SERVICE_HAS` to
check at **runtime** whether a specific function is available.
The contract (see `include/mods/api.h` for the full version):
- **A required import is guaranteed valid.** If the service is missing or too old, the mod fails to load with a clear
error. No need to null check at call sites.
- **Anything at or below the minor version you imported can be called unconditionally.**
- Optional imports may be null; check once in `mod_initialize`.
- Fields newer than your imported minor must be gated behind `SERVICE_HAS(service, ServiceType, field)` plus a null
check.
---
## Built-in Services
### LogService (`mods/svc/log.h`)
```cpp
IMPORT_SERVICE(LogService, svc_log);
svc_log->info(mod_ctx, "spawned the thing");
svc_log->warn(mod_ctx, "that looks wrong");
svc_log->error(mod_ctx, "very bad");
svc_log->write(mod_ctx, LOG_LEVEL_DEBUG, "verbose details");
```
Messages appear in the console prefixed with your mod ID. Messages are plain UTF-8 strings and are copied before the
call returns; use `snprintf` or `fmt::format` for formatting.
### ResourceService (`mods/svc/resource.h`)
Loads files from the `res/` tree of your `.dusk` archive. Paths are relative to `res/` (pass `"config.txt"`, not
`"res/config.txt"`); absolute paths and `..` are rejected.
```cpp
IMPORT_SERVICE(ResourceService, svc_resource);
ResourceBuffer buf = RESOURCE_BUFFER_INIT;
if (svc_resource->load(mod_ctx, "config.txt", &buf) == MOD_OK) {
// buf.data / buf.size
svc_resource->free(mod_ctx, &buf);
}
```
Missing files return `MOD_UNAVAILABLE`. Always `free` what you `load`. Note that the bundle is read-only; for writable
storage, use the directory from `svc_host->mod_dir(mod_ctx)`.
### HostService (`mods/svc/host.h`)
Mod metadata and runtime interaction with the loader:
```cpp
IMPORT_SERVICE(HostService, svc_host);
const char* id = svc_host->mod_id(mod_ctx);
const char* dir = svc_host->mod_dir(mod_ctx); // writable per-mod directory
svc_host->fail(mod_ctx, MOD_ERROR, "something unrecoverable happened"); // disables the mod
```
`get_service`/`publish_service` provide dynamic service lookup; see [Advanced](#advanced-exporting-services).
**Lifecycle watches.** If your mod provides a service that hands out per-caller state (registrations, callbacks,
handles), watch other mods' lifecycle and drop what you hold for a mod when it detaches.
```cpp
IMPORT_SERVICE_VERSION(HostService, svc_host, 1);
void on_mod_lifecycle(ModContext* ctx, ModContext* subject, const char* subject_id,
ModLifecycleEvent event, void* user_data) {
if (event == MOD_LIFECYCLE_DETACHED) {
drop_state_for(subject); // same ModContext* the subject passed into your service
}
}
uint64_t watch = 0;
svc_host->watch_mod_lifecycle(mod_ctx, on_mod_lifecycle, nullptr, &watch);
```
`MOD_LIFECYCLE_DETACHED` fires on the game thread at a lifecycle safe point, after the subject's `mod_shutdown` ran and
every service dropped its state. For your own mod's teardown, use `mod_shutdown` instead.
### HookService (`mods/svc/hook.h`)
Installs hooks on game functions and resolves symbols by name. You'll rarely call it directly; use the typed helpers in
`mods/hook.hpp` described in [Hooking Game Functions](#hooking-game-functions).
### OverlayService (`mods/svc/overlay.h`)
Registers DVD file overlays at runtime: the dynamic counterpart to the static `overlay/` directory (see
[Asset Overlays](#asset-overlays)). Overlay a disc path with a file from your bundle, or with a caller-owned buffer
(copied on registration):
```cpp
IMPORT_SERVICE(OverlayService, svc_overlay);
OverlayHandle handle = 0;
svc_overlay->add_file(mod_ctx, "/res/Msgus.arc", "res/replacement.arc", &handle);
svc_overlay->add_buffer(mod_ctx, "/generated.txt", data, size, nullptr);
svc_overlay->remove(mod_ctx, handle);
```
`disc_path` must be absolute (leading `/`) and is matched against the disc case-insensitively. Paths that don't exist
on the disc are added as new files. Changes are applied at the next frame boundary, and data the game already read
stays in memory until the file is re-read: sometimes a scene reload, and in the worst case, a full restart.
See [Asset Overlays](#asset-overlays) for priority and conflict handling.
### TextureService (`mods/svc/texture.h`)
Registers texture replacements at runtime: the dynamic counterpart to the static `textures/` directory (see
[Asset Overlays](#asset-overlays)). Two forms: raw texel data with an explicit key, or an encoded `.dds`/`.png` from
your bundle whose filename encodes the key:
```cpp
IMPORT_SERVICE(TextureService, svc_texture);
// Encoded file; filename follows the replacement naming convention.
TextureReplacementHandle handle = 0;
svc_texture->register_file(mod_ctx, "res/tex1_32x32_$_6.png", &handle);
// Raw data: match by texel-data pointer or by content hash (TEXTURE_KEY_SOURCE).
TextureKey key = TEXTURE_KEY_INIT;
key.kind = TEXTURE_KEY_POINTER;
key.pointer = someTexObj.data;
TextureData data = TEXTURE_DATA_INIT;
data.data = pixels; data.size = pixelsSize;
data.width = 32; data.height = 32; data.gx_format = GX_TF_RGBA8_PC;
svc_texture->register_data(mod_ctx, &key, &data, nullptr);
svc_texture->unregister(mod_ctx, handle);
```
Filenames use the same Dolphin-style convention as the user's `texture_replacements` directory:
`tex1_{w}x{h}_{texhash}[_{tluthash}]_{fmt}.dds|.png`, where hashes may be `$` (wildcard). `_mipN` sidecar files next to
a registered file are picked up automatically. Files are decoded lazily on first use by the renderer; raw data is copied
at registration. Registrations follow your mod's lifecycle.
See [Asset Overlays](#asset-overlays) for priority and conflict handling.
### ConfigService (`mods/svc/config.h`)
Persistent, mod-scoped configuration variables. Each var is stored in the user's `config.json` under
`mod.<escaped mod id>.<name>` (escaping: `.``_`, `_``__`, so `com.example.my_mod` becomes `com_example_my__mod`),
next to the host's own settings:
```cpp
IMPORT_SERVICE(ConfigService, svc_config);
ConfigVarDesc desc = CONFIG_VAR_DESC_INIT;
desc.name = "speedMultiplier"; // 1-64 chars from [A-Za-z0-9_-]; "enabled" is reserved
desc.type = CONFIG_VAR_FLOAT;
desc.default_float = 1.0;
ConfigVarHandle var = 0;
svc_config->register_var(mod_ctx, &desc, &var);
double speed = 1.0;
svc_config->get_float(mod_ctx, var, &speed);
svc_config->set_float(mod_ctx, var, 2.0);
// Optional: get notified when the value changes.
void on_speed_changed(ModContext* ctx, ConfigVarHandle var, const ConfigVarValue* value,
const ConfigVarValue* previous, void* user_data) {
/* value->float_value is the new value, previous->float_value the old one */
}
svc_config->subscribe(mod_ctx, var, on_speed_changed, nullptr, nullptr);
```
Types: `CONFIG_VAR_BOOL` (`bool`), `CONFIG_VAR_INT` (`int64_t`), `CONFIG_VAR_FLOAT` (`double`), `CONFIG_VAR_STRING`
(UTF-8; `get_string` copies into a caller buffer, pass a `NULL` buffer with size 0 to query the length). Accessors are
typed and must match the registration.
Change callbacks fire on the game thread whenever the value changes at runtime (your own `set_*` calls included).
Writes that store the same value are silent. Values applied from `config.json` or `--cvar` at registration do
**not** fire callbacks; read the value after `register_var` for the starting state.
### UiService (`mods/svc/ui.h`)
Integrate seamlessly with Dusklight's UI system: add controls and buttons to your mod's detail pane in the Mods window,
create custom windows and modal dialogs, apply custom RCSS stylesheets (anywhere!), and add menu bar tabs.
**Mod panel:** Registers or replaces the panel rendered in your mod's detail pane; `build` runs every time the detail
content is rebuilt, and `update` runs every frame while that mod is selected. While your mod is selected, the detail
pane carries your mod's id as a `mod-id` attribute (like custom window roots), so scoped RCSS can target it (e.g.
`[mod-id="com.example.mod"]`).
```cpp
IMPORT_SERVICE(UiService, svc_ui);
UiElementHandle statusText = 0;
ModResult build(ModContext*, UiElementHandle panel, void*, ModError*) {
svc_ui->pane_add_section(mod_ctx, panel, "Status");
svc_ui->pane_add_text(mod_ctx, panel, "starting...", &statusText);
svc_ui->pane_add_progress(mod_ctx, panel, 0.5f, nullptr);
return MOD_OK;
}
ModResult update(ModContext*, void*, ModError*) {
svc_ui->elem_set_text(mod_ctx, statusText, "running");
return MOD_OK;
}
UiModsPanelDesc panel = UI_MODS_PANEL_DESC_INIT;
panel.build = build;
panel.update = update;
svc_ui->register_mods_panel(mod_ctx, &panel);
```
Element setters must match the element kind: `elem_set_text`/`elem_set_rml` on text rows, and `elem_set_progress` on
progress bars. `elem_set_class` sets or clears an RCSS class on any element handle, for styling via scoped or
per-window RCSS. A non-`MOD_OK` result from `build`/`update` fails your mod, as do exceptions thrown from any UI
callback.
**Controls:** `pane_add_control` adds an input row described by a `UiControlDesc`: `UI_CONTROL_BUTTON`,
`UI_CONTROL_TOGGLE`, `UI_CONTROL_NUMBER`, `UI_CONTROL_STRING`, or `UI_CONTROL_SELECT`. Values bind with callbacks or
directly to a config var.
```cpp
UiControlDesc control = UI_CONTROL_DESC_INIT;
control.kind = UI_CONTROL_TOGGLE;
control.label = "Enable rainbows";
control.help_rml = "Shown in the help pane while focused.";
control.binding = UI_BINDING_CONFIG_VAR;
control.config_var = myBoolVar; // from svc_config->register_var
svc_ui->pane_add_control(mod_ctx, leftPane, &control, nullptr);
```
`UI_BINDING_CONFIG_VAR` wires persistence, change notifications, and the modified indicator automatically. The var
type must match the control: `TOGGLE` = bool, `NUMBER` and `SELECT` = int, `STRING` = string. Float vars are not
bindable; use callbacks and convert. `help_rml` and `SELECT` option lists render in a help pane, so `SELECT` controls
are only available inside window tabs.
**Windows:** `window_push` pushes a tabbed two-pane window onto the document stack and shows it. Each tab's `build`
receives the window handle plus fresh left and right pane handles on every activation. The optional per-tab `update`
runs each frame while that tab is active. `on_closed` fires when the window is destroyed. `desc.rcss` optionally styles
that window's document only; custom windows carry the owning mod's id as a `mod-id` attribute on the window root, so
scoped RCSS can target your specific mod's windows (e.g. `window[mod-id="com.example.mod"]`).
```cpp
UiTabDesc tabs[1] = {UI_TAB_DESC_INIT};
tabs[0].title = "Options";
tabs[0].build = build_options_tab;
UiWindowDesc desc = UI_WINDOW_DESC_INIT;
desc.tabs = tabs;
desc.tab_count = 1;
desc.on_closed = options_window_closed;
UiWindowHandle window = 0;
svc_ui->window_push(mod_ctx, &desc, &window);
```
**Dialogs:** `dialog_push` shows a modal dialog. `variant` picks the style, `icon` optionally overrides the variant's
default icon, and actions become buttons. After an action's `on_pressed` returns, the dialog closes unless the action
sets `keep_open`. A `keep_open` action can close it later (or immediately) with `dialog_close`. Cancel fires
`on_dismiss` if present and always closes. `dialog_set_body`, `dialog_set_icon`, and `dialog_add_action` mutate a live
dialog.
**Menu bar tabs:** `register_menu_tab` adds a tab to the in-game menu bar. `on_selected` fires when the user activates
the tab: typically you'd push a window from it. The tab is removed by `unregister_menu_tab`, or automatically when the
mod is disabled.
**Custom styles:** `register_styles(scope, rcss, &handle)` applies an RCSS stylesheet to every document of a scope:
existing documents restyle immediately, and future ones pick it up when created. `register_styles_file(scope, path,
&handle)` reads the sheet from your bundle's `res/` directory. Scopes are `UI_SCOPE_PRELAUNCH`, `UI_SCOPE_WINDOW`,
`UI_SCOPE_MENU_BAR`, `UI_SCOPE_OVERLAY`, `UI_SCOPE_TOUCH_CONTROLS`, and `UI_SCOPE_GRAPHICS_TUNER`. Sheets apply after
host styles and may override them. Scope selectors tightly (use `[mod-id="..."]`!), especially for `UI_SCOPE_WINDOW`,
unless changing host UI is intentional.
---
## Hooking Game Functions
Mods may hook the vast majority of game functions, including file-local static, private and virtual functions.
`mods/hook.hpp` provides typed helpers over the hook service:
```cpp
#include "mods/hook.hpp"
#include "mods/svc/hook.h"
IMPORT_SERVICE(HookService, svc_hook);
```
### Pre-hooks
Run before the original. Return `HOOK_SKIP_ORIGINAL` to cancel it (post-hooks still run).
```cpp
HookAction on_pos_move_pre(ModContext*, void* args, void* retval, void* userdata) {
daAlink_c* link = dusk::mods::arg<daAlink_c*>(args, 0); // arg 0 is `this`
if (link->shape_angle.y > 10000) {
return HOOK_SKIP_ORIGINAL;
}
return HOOK_CONTINUE;
}
dusk::mods::hook_add_pre<&daAlink_c::posMove>(svc_hook, on_pos_move_pre);
```
### Post-hooks
Run after the original (or after a replace-hook, or after a cancelled original). `retval` points to the return value,
if any.
```cpp
void on_pos_move_post(ModContext*, void* args, void* retval, void* userdata) { ... }
dusk::mods::hook_add_post<&daAlink_c::posMove>(svc_hook, on_pos_move_post);
```
### Replace-hooks
Substitute the original entirely. Call through to it via `Hook<...>::g_orig` if needed:
```cpp
using ExecuteEntry = dusk::mods::Hook<&daAlink_c::execute>;
void on_execute_replace(ModContext*, void* args, void* retval, void*) {
int result = ExecuteEntry::g_orig(dusk::mods::arg<daAlink_c*>(args, 0));
if (retval != nullptr) {
*static_cast<int*>(retval) = result;
}
}
dusk::mods::hook_replace<&daAlink_c::execute>(svc_hook, on_execute_replace);
```
By default a second replace-hook on the same function is a conflict; `HookOptions` (`replace_policy`, `priority`,
`userdata`) controls this and callback ordering. Multiple mods can attach pre/post hooks to the same function
independently.
### Hooking by name
Functions you can't name in C++ (file-local statics, private class members, anything not in a header) can be hooked by
symbol name instead. You must supply the signature along with the name.
```cpp
// static callback used by Link's hookshot collider in d_a_alink_hook.inc
using HookshotHit = dusk::mods::NamedHook<
"daAlink_hookshotAtHitCallBack",
void(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*)>;
dusk::mods::hook_add_pre<HookshotHit>(svc_hook, on_hookshot_hit_pre);
...
HookshotHit::g_orig(link, atObjInf, target, tgObjInf); // call through to the original
```
Class member functions must include `Class*` as the first argument.
The install fails with the resolve error when the name is missing (`MOD_UNAVAILABLE`), ambiguous (`MOD_CONFLICT`),
or the manifest is absent (`MOD_UNSUPPORTED`). Unlike `Hook<&Class::method>`, the signature is **not**
compiler-checked: a mismatched signature will corrupt the call.
### Reading and writing arguments
`args` is an array of pointers to the arguments. For member functions, index 0 is `this`; parameters follow in
declaration order.
```cpp
T value = dusk::mods::arg<T>(args, n); // copy
T& ref = dusk::mods::arg_ref<T>(args, n); // read/write reference
```
```cpp
// fpc_ProcID fopAcM_createItem(..., int itemNo, ...): turn heart drops into green rupees
HookAction on_create_item_pre(ModContext*, void* args, void*, void*) {
int& itemNo = dusk::mods::arg_ref<int>(args, 1);
if (itemNo == dItemNo_HEART_e) {
itemNo = dItemNo_GREEN_RUPEE_e;
}
return HOOK_CONTINUE;
}
dusk::mods::hook_add_pre<&fopAcM_createItem>(svc_hook, on_create_item_pre);
```
For reference parameters (e.g. `const cXyz& pos`), `arg_ref<cXyz>` yields a direct reference.
### Resolving symbols by name
`resolve` looks a symbol up in the **symbol manifest**: a name→address map generated alongside every game build and
keyed to that exact binary. It covers the whole image, including functions that aren't exported (file-local statics),
which makes them hookable:
```cpp
IMPORT_SERVICE(HookService, svc_hook);
void* addr = nullptr;
uint32_t flags = 0;
if (svc_hook->resolve(mod_ctx, "GXSetProjection", &addr, &flags) == MOD_OK) {
// addr is the function's real address in the running game; hook or call it.
}
```
Two spellings work on every platform:
- **Display names** (`daAlink_c::posMove`, `fapGm_Before`): the qualified name with no parameter list. They carry no
signature, so overload sets (and file-local statics sharing a name) return `MOD_CONFLICT`.
- **Decorated names** (`_ZN9daAlink_c7posMoveEv` / `?posMove@daAlink_c@@...`): the platform's mangled spelling in
dlsym convention (no Mach-O leading underscore). The escape hatch for overloads.
`MOD_UNSUPPORTED` means the manifest is missing or was built for a different game binary.
### Game code ABI contract
A primary consideration when letting mods link against the game is maintaining ABI stability across Dusklight
versions. If your mod calls or hooks game code directly (anything beyond the service APIs), import `GameService`
(`mods/svc/game.h`):
```cpp
IMPORT_SERVICE(GameService, svc_game);
```
Its major version is the game code ABI epoch: it's bumped when game struct or vtable layouts change incompatibly, and
the ordinary service version check then rejects your mod with a clear error instead of letting it corrupt memory in a
version it wasn't built for. Service-only and asset-only mods should *not* import it and will continue to work across
game ABI changes.
The more you can do through services, the better: a mod that avoids touching game code directly sidesteps future ABI
breaks entirely and plays nicer with other enabled mods.
---
## Asset Overlays
Files placed under `overlay/` in the `.dusk` archive override game files at the corresponding path, equivalent to
replacing files in the .iso. This requires no code: an archive with just `mod.json` and `overlay/` is a complete mod.
Files placed under `textures/` register as texture replacements, and act just like the user's general
`texture_replacements/` directory: Dolphin-style naming, matched by texture hash
(`tex1_{w}x{h}_{texhash}[_{tluthash}]_{fmt}.dds|.png`, `$` as a hash wildcard). Subdirectories are scanned recursively;
only the filename needs to match.
Both mechanisms are tied to the mod's lifecycle: disabling the mod removes its overrides (files revert to the disc
contents on their next open; added files stop existing), and reloading serves the new bundle's content. However, game
data the engine already read stays as-is until it is loaded again, which may require a scene change or, in the worst
case, a full restart. Texture replacements usually take effect immediately.
If multiple sources replace the same file or texture, the last one wins: runtime registrations override static
`textures/` or `overlay/` files, and later-loaded mods override earlier ones. Cross-mod conflicts log warnings.
**All** mod-provided texture replacements override the user's `texture_replacements/`.
To configure overlays and texture replacements at runtime instead, see [OverlayService](#overlayservice-modssvcoverlayh)
and [TextureService](#textureservice-modssvctextureh).
---
## Runtime Lifecycle
Mods can be disabled, re-enabled, and reloaded at runtime without restarting the game (the enabled state persists as the
`mod.<escaped id>.enabled` config var). Write your mod assuming this happens:
- **Disable** calls `mod_shutdown`, removes your hooks, services, overlays, and texture replacements (both static and
runtime-registered), and unloads your library.
- **Enable** and **Reload** load a *fresh copy* of your library, imports are re-resolved, and `mod_initialize` runs
again. You never see a second `mod_initialize` on the same image, so just make `mod_shutdown` release anything the
loader doesn't manage for you (threads, files, game-side state you mutated).
- **Reload** additionally re-reads the `.dusk` from disk, picking up a rebuilt library and changed assets. This is the
fast iteration loop during development: rebuild, click Reload.
**Dependents restart too.** Disabling or reloading a mod that exports services shuts down the mods importing them
first (in reverse dependency order) and brings them back afterward. A mod whose *required* provider is disabled stays
suspended and resumes automatically when the provider returns. Mods with an *optional* import of a disabled provider
restart with that import null.
**One caution for hooks:** lifecycle changes are applied between frames, which is safe for hooks on functions
that return every frame (effectively everything you'd normally hook). Avoid hooking a function that stays on
the stack for the whole session (e.g. the outermost main loop); a mod that does cannot be safely unloaded.
---
## Error Handling
Service calls report failure through `ModResult` return values (`MOD_OK`, `MOD_UNAVAILABLE`,
`MOD_INVALID_ARGUMENT`, ...). Lifecycle exports additionally receive a `ModError*`: fill it (e.g. with
`dusk::mods::set_error(error, code, "message")`) and return the code, and the loader disables the mod and shows the
message to the user.
```cpp
MOD_EXPORT ModResult mod_initialize(ModError* error) {
if (!load_my_data()) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to load data");
}
return MOD_OK;
}
```
Throwing exceptions out of lifecycle functions also disables the mod (they are caught by the loader), but prefer
explicit results.
---
## Advanced: Exporting Services
Mods may export services of their own, permitting framework mods and cross-mod integration. Define the interface in a
header both mods share:
```cpp
// my_mod_api.h
#include "mods/api.h"
#define MY_MOD_SERVICE_ID "com.example.my_mod.api"
#define MY_MOD_SERVICE_MAJOR 1u
#define MY_MOD_SERVICE_MINOR 0u
typedef struct MyModService {
ServiceHeader header;
ModResult (*do_thing)(ModContext* ctx, int value);
} MyModService;
#ifdef __cplusplus
#include "mods/service.hpp"
template <>
struct dusk::mods::ServiceTraits<MyModService> {
static constexpr const char* id = MY_MOD_SERVICE_ID;
static constexpr uint16_t major_version = MY_MOD_SERVICE_MAJOR;
};
#endif
```
**Provider:**
```cpp
ModResult do_thing(ModContext* ctx, int value) { ... }
constexpr MyModService g_service{
.header = SERVICE_HEADER(MyModService, MY_MOD_SERVICE_MAJOR, MY_MOD_SERVICE_MINOR),
.do_thing = do_thing,
};
EXPORT_SERVICE(g_service);
```
**Consumer:**
```cpp
IMPORT_SERVICE(MyModService, svc_my_mod);
// or IMPORT_OPTIONAL_SERVICE if the dependency is optional
svc_my_mod->do_thing(mod_ctx, 42);
```
The loader registers all exports before resolving any imports, so declaration order between mods doesn't matter. Note
that the `ctx` a provider receives identifies the *calling* mod.
### Dependencies between mods
Service imports are also dependency declarations: the loader initializes mods in dependency order, so by the time your
`mod_initialize` runs, every mod you import services from (required *or* optional) has already finished its own
`mod_initialize`. This includes deferred services: a service the provider publishes during its initialization resolves
into your import slot just like a static export.
Consequences of that contract:
- If a provider fails to load, every mod that *requires* one of its services is disabled too, with an error naming the
provider. Optional imports of a failed provider simply resolve to `NULL`.
- Mods whose **required** imports form a cycle all fail to load. If the cycle runs through an **optional** import, the
loader breaks it there: the optional import still resolves, but its provider may not be initialized yet when you run.
- `svc_host->get_service(...)` is outside this system. It sees whatever is published at call time and gives no
initialization-order guarantee, which also makes it the escape hatch for intentionally cyclic designs.
Mods shut down in reverse initialization order, so services you import remain safe to call from `mod_shutdown`.
Rules for providers:
- Service IDs are global and use reverse-DNS names (e.g. `com.mydomain.mod.service`)
- Every function pointer covered by your declared minor version must be populated.
- Within a major version, only append fields; never reorder, remove, or repurpose them. Breaking changes require a major
bump (which is, in effect, a new service).
- Only one provider per `(id, major)` pair may be registered; duplicates are load errors.
For services whose construction can't happen at static-init time, declare the export with `EXPORT_DEFERRED_SERVICE(...)`
and publish the pointer later via `svc_host->publish_service(...)`. Consumers can fetch services dynamically with
`svc_host->get_service(...)`; prefer manifest imports whenever possible, since they give the loader dependency
information and fail fast with good errors.
+1 -1
+16 -226
View File
@@ -1,7 +1,7 @@
set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
#src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
@@ -15,6 +15,7 @@ set(DOLZEL_FILES
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
@@ -314,7 +315,7 @@ set(SSYSTEM_FILES
src/SSystem/SStandard/s_basic.cpp
)
add_library(JSystem_JParticle STATIC
set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
@@ -330,19 +331,10 @@ add_library(JSystem_JParticle STATIC
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
)
add_library(JSystem_JFramework STATIC
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
)
add_library(JSystem_J3DU STATIC
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
)
add_library(JSystem_JKernel STATIC
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
@@ -368,23 +360,14 @@ add_library(JSystem_JKernel STATIC
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
)
add_library(JSystem_JMath STATIC
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
)
add_library(JSystem_JSupport STATIC
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
)
add_library(JSystem_JUtility STATIC
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
@@ -405,9 +388,6 @@ add_library(JSystem_JUtility STATIC
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
)
add_library(JSystem_JStage STATIC
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
@@ -415,9 +395,6 @@ add_library(JSystem_JStage STATIC
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
)
add_library(JSystem_J2DGraph STATIC
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
@@ -436,9 +413,6 @@ add_library(JSystem_J2DGraph STATIC
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
)
add_library(JSystem_J3DGraphBase STATIC
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
@@ -453,9 +427,6 @@ add_library(JSystem_J3DGraphBase STATIC
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
)
add_library(JSystem_J3DGraphAnimator STATIC
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
@@ -467,9 +438,6 @@ add_library(JSystem_J3DGraphAnimator STATIC
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
)
add_library(JSystem_J3DGraphLoader STATIC
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
@@ -478,9 +446,6 @@ add_library(JSystem_J3DGraphLoader STATIC
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
)
add_library(JSystem_JStudio STATIC
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
@@ -495,9 +460,6 @@ add_library(JSystem_JStudio STATIC
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
)
add_library(JSystem_JStudio_JStage STATIC
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
@@ -505,19 +467,10 @@ add_library(JSystem_JStudio_JStage STATIC
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
)
add_library(JSystem_JStudio_JAudio2 STATIC
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
)
add_library(JSystem_JStudio_JParticle STATIC
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
)
add_library(JSystem_JAudio2 STATIC
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
@@ -582,34 +535,22 @@ add_library(JSystem_JAudio2 STATIC
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
)
add_library(JSystem_JMessage STATIC
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
)
add_library(JSystem_JGadget STATIC
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
)
add_library(JSystem_JAHostIO STATIC
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
)
add_library(JSystem_JHostIO STATIC
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
@@ -619,28 +560,7 @@ add_library(JSystem_JHostIO STATIC
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_LIBRARIES
JSystem_JParticle
JSystem_JFramework
JSystem_J3DU
JSystem_JKernel
JSystem_JMath
JSystem_JSupport
JSystem_JUtility
JSystem_JStage
JSystem_J2DGraph
JSystem_J3DGraphBase
JSystem_J3DGraphAnimator
JSystem_J3DGraphLoader
JSystem_JStudio
JSystem_JStudio_JStage
JSystem_JStudio_JAudio2
JSystem_JStudio_JParticle
JSystem_JAudio2
JSystem_JMessage
JSystem_JGadget
JSystem_JAHostIO
JSystem_JHostIO
set(JSYSTEM_FILES
)
set(REL_FILES
@@ -1411,180 +1331,50 @@ set(DOLPHIN_FILES
)
set(DUSK_FILES
include/dusk/action_bindings.h
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
include/dusk/scope_guard.hpp
src/dusk/dvd_asset.cpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/android_frame_rate.hpp
src/dusk/android_frame_rate.cpp
src/dusk/asserts.cpp
src/dusk/batch.cpp
src/dusk/batch.hpp
src/dusk/config.cpp
src/dusk/crash_handler.cpp
src/dusk/crash_reporting.cpp
src/dusk/data.cpp
src/dusk/data.hpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/file_select.cpp
src/dusk/file_select.hpp
src/dusk/extras.cpp
src/dusk/frame_interpolation.cpp
src/dusk/game_clock.cpp
src/dusk/globals.cpp
src/dusk/gyro.cpp
include/dusk/menu_pointer.h
src/dusk/menu_pointer.cpp
src/dusk/mouse.cpp
src/dusk/gamepad_color.cpp
src/dusk/autosave.cpp
src/dusk/http/http.hpp
src/dusk/gyro_aim.cpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
src/dusk/settings.cpp
src/dusk/speedrun.cpp
src/dusk/string.cpp
src/dusk/stubs.cpp
include/dusk/texture_replacements.hpp
src/dusk/texture_replacements.cpp
src/dusk/touch_camera.cpp
src/dusk/update_check.cpp
src/dusk/update_check.hpp
#src/dusk/m_Do_ext_dusk.cpp
src/dusk/imgui/ImGuiConfig.hpp
src/dusk/imgui/ImGuiConsole.hpp
src/dusk/imgui/ImGuiConsole.cpp
src/dusk/imgui/ImGuiEngine.cpp
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiBloomWindow.cpp
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuGame.cpp
src/dusk/imgui/ImGuiMenuGame.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiActorSpawner.cpp
src/dusk/imgui/ImGuiMenuEnhancements.cpp
src/dusk/imgui/ImGuiMenuEnhancements.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiFirstRunPreset.hpp
src/dusk/imgui/ImGuiFirstRunPreset.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiDebugPad.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/ui/achievements.cpp
src/dusk/ui/achievements.hpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controls.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/graphics_tuner.cpp
src/dusk/ui/graphics_tuner.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/icon_provider.cpp
src/dusk/ui/icon_provider.hpp
src/dusk/ui/logs_window.cpp
src/dusk/ui/logs_window.hpp
src/dusk/ui/mod_texture_provider.cpp
src/dusk/ui/mod_texture_provider.hpp
src/dusk/ui/mod_window.cpp
src/dusk/ui/mod_window.hpp
src/dusk/ui/modal.cpp
src/dusk/ui/modal.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
src/dusk/ui/overlay.cpp
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/menu_bar.cpp
src/dusk/ui/menu_bar.hpp
src/dusk/ui/mods_window.cpp
src/dusk/ui/mods_window.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/preset.cpp
src/dusk/ui/preset.hpp
src/dusk/ui/reporting.cpp
src/dusk/ui/reporting.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
src/dusk/ui/settings.hpp
src/dusk/ui/string_button.cpp
src/dusk/ui/string_button.hpp
src/dusk/ui/tab_bar.cpp
src/dusk/ui/tab_bar.hpp
src/dusk/ui/touch_controls_common.cpp
src/dusk/ui/touch_controls_common.hpp
src/dusk/ui/touch_controls.cpp
src/dusk/ui/touch_controls.hpp
src/dusk/ui/touch_controls_editor.cpp
src/dusk/ui/touch_controls_editor.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/warp.cpp
src/dusk/ui/warp.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/mods/log_buffer.cpp
src/dusk/mods/log_buffer.hpp
src/dusk/mods/manifest.cpp
src/dusk/mods/manifest.hpp
src/dusk/mods/loader/bundle_disk.cpp
src/dusk/mods/loader/bundle_zip.cpp
src/dusk/mods/loader/context.cpp
src/dusk/mods/loader/depgraph.cpp
src/dusk/mods/loader/depgraph.hpp
src/dusk/mods/loader/loader.cpp
src/dusk/mods/loader/loader.hpp
src/dusk/mods/loader/native_module.cpp
src/dusk/mods/loader/native_module.hpp
src/dusk/mods/svc/config.cpp
src/dusk/mods/svc/config.hpp
src/dusk/mods/svc/game.cpp
src/dusk/mods/svc/hook.cpp
src/dusk/mods/svc/host.cpp
src/dusk/mods/svc/log.cpp
src/dusk/mods/svc/overlay.cpp
src/dusk/mods/svc/resource.cpp
src/dusk/mods/svc/texture.cpp
src/dusk/mods/svc/ui.cpp
src/dusk/mods/svc/ui.hpp
src/dusk/mods/svc/registry.cpp
src/dusk/mods/svc/registry.hpp
src/dusk/discord.cpp
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
src/dusk/action_bindings.cpp
)
set(DUSK_HTTP_BACKEND_FILES
src/dusk/http/no_backend.cpp
src/dusk/http/curl.cpp
src/dusk/http/winhttp.cpp
src/dusk/http/url_session.mm
)
-32
View File
@@ -1,32 +0,0 @@
From f69d29614644f9963f5cb3f828b58575d60a1c5a Mon Sep 17 00:00:00 2001
From: Joshua Trees <gh@jtrees.io>
Date: Thu, 4 Jun 2026 01:04:04 +0100
Subject: [PATCH] fix cmake paths
---
cmake/nodConfig.cmake.in | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/cmake/nodConfig.cmake.in b/cmake/nodConfig.cmake.in
index 0969382..2a24a88 100644
--- a/cmake/nodConfig.cmake.in
+++ b/cmake/nodConfig.cmake.in
@@ -1,12 +1,12 @@
@PACKAGE_INIT@
-set(_nod_libdir "${PACKAGE_PREFIX_DIR}/@CMAKE_INSTALL_LIBDIR@")
-set(_nod_incdir "${PACKAGE_PREFIX_DIR}/@CMAKE_INSTALL_INCLUDEDIR@")
+set(_nod_libdir "@CMAKE_INSTALL_FULL_LIBDIR@")
+set(_nod_incdir "@CMAKE_INSTALL_FULL_INCLUDEDIR@")
if (NOT TARGET nod::nod_shared AND NOT TARGET nod::nod_static)
# Shared library
if (WIN32)
- set(_nod_dll "${PACKAGE_PREFIX_DIR}/@CMAKE_INSTALL_BINDIR@/${CMAKE_SHARED_LIBRARY_PREFIX}nod${CMAKE_SHARED_LIBRARY_SUFFIX}")
+ set(_nod_dll "@CMAKE_INSTALL_FULL_BINDIR@/${CMAKE_SHARED_LIBRARY_PREFIX}nod${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(_nod_implib "${_nod_libdir}/${CMAKE_IMPORT_LIBRARY_PREFIX}nod${CMAKE_IMPORT_LIBRARY_SUFFIX}")
if (EXISTS "${_nod_dll}")
add_library(nod::nod_shared SHARED IMPORTED)
--
2.53.0
Generated
-27
View File
@@ -1,27 +0,0 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1778869304,
"narHash": "sha256-30sZNZoA1cqF5JNO9fVX+wgiQYjB7HJqqJ4ztCDeBZE=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "d233902339c02a9c334e7e593de68855ad26c4cb",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}
-392
View File
@@ -1,392 +0,0 @@
{
description = "Dusklight native PC port of the Twilight Princess decompilation";
inputs.nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
outputs =
{ self, nixpkgs }:
let
inherit (nixpkgs) lib;
supportedSystems = [
"x86_64-linux"
"aarch64-linux"
"x86_64-darwin"
"aarch64-darwin"
];
forAllSystems = lib.genAttrs supportedSystems;
dawnVersion = "v20260618.032059";
nodVersion = "v2.0.0-alpha.10";
versionSuffix = "nix-" + (self.shortRev or self.dirtyShortRev or "dirty");
dawnInfo = {
"x86_64-linux" = {
triple = "linux-x86_64";
hash = "sha256-GFSd573b+VQx/VmFdNQgWDd0V9ayQlcw0Zuopke12ak=";
};
"aarch64-linux" = {
triple = "linux-aarch64";
hash = "sha256-ZaoP7BAjBMnfAv2/AMRi3FNH2ZtyqASCSFyU/oB2Mzg=";
};
"aarch64-darwin" = {
triple = "darwin-arm64";
hash = "sha256-HT+qtlLaSHyoXPrUcXgcTGa877X5YfzbxRD4bJb7i1Y=";
};
"x86_64-darwin" = {
triple = "darwin-x86_64";
hash = "sha256-cUNaCbA7rlKSukDVKGaVEVw0Zt1+mSbaHbmUCMvMVWc=";
};
};
nodPrebuiltInfo = {
"x86_64-linux" = {
triple = "linux-x86_64";
hash = "sha256-FVQWECVA2gWdc+n5OQ/Tvwn8z0qdgjSd1WlFt5HKOec=";
};
"aarch64-darwin" = {
triple = "macos-arm64";
hash = "sha256-8ZEejxksVgShNKUVRCBYaLOp9x/qOC9pAeVrElQUGUk=";
};
};
perSystem =
system:
let
pkgs = import nixpkgs { inherit system; };
inherit (pkgs.stdenv.hostPlatform) isDarwin;
hasNodPrebuilt = nodPrebuiltInfo ? ${system};
aurora = builtins.pathExists "${self}/extern/aurora/CMakeLists.txt";
needSubmodules = ''
dusklight: The aurora submodule is not vendored. Add submodules=1 to build.
As a flake input:
dusklight.url = "git+https://github.com/TwilitRealm/dusklight?ref=main&submodules=1";
nix command:
nix run 'git+https://github.com/TwilitRealm/dusklight?submodules=1'
Local checkout:
nix run '.?submodules=1#dusklight'
'';
dawn = pkgs.fetchzip {
url = "https://github.com/encounter/dawn/releases/download/${dawnVersion}/dawn-${dawnInfo.${system}.triple}.tar.gz";
hash = dawnInfo.${system}.hash;
stripRoot = false;
};
corrosion = pkgs.fetchFromGitHub {
owner = "corrosion-rs";
repo = "corrosion";
rev = "v0.6.1";
hash = "sha256-ppuDNObfKhneD9AlnPAvyCRHKW3BidXKglD1j/LE9CM=";
};
nodFromSource = pkgs.stdenv.mkDerivation (finalAttrs: {
pname = "nod";
version = nodVersion;
src = pkgs.fetchFromGitHub {
owner = "encounter";
repo = "nod";
rev = nodVersion;
hash = "sha256-r8qDlOVxv5iKiFjJQrcBuL9HVoOM3yEjRVnQIMqaICs=";
};
patches = [ ./fix-cmake-paths.patch ];
cargoDeps = pkgs.rustPlatform.importCargoLock {
lockFile = "${finalAttrs.src}/Cargo.lock";
};
postPatch = ''
substituteInPlace CMakeLists.txt \
--replace-warn "add_subdirectory(nod-ffi/examples)" ""
'';
nativeBuildInputs = [
pkgs.cmake
pkgs.ninja
pkgs.rustPlatform.cargoSetupHook
pkgs.cargo
pkgs.rustc
];
CARGO_NET_OFFLINE = "true";
cmakeFlags = [
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
"-DFETCHCONTENT_SOURCE_DIR_CORROSION=${corrosion}"
"-DNOD_ENABLE_INSTALL=ON"
"-DBUILD_SHARED_LIBS=OFF"
];
doCheck = false;
});
nod =
if hasNodPrebuilt then
pkgs.fetchzip {
url = "https://github.com/encounter/nod/releases/download/${nodVersion}/libnod-${
nodPrebuiltInfo.${system}.triple
}.tar.gz";
hash = nodPrebuiltInfo.${system}.hash;
stripRoot = false;
}
else
nodFromSource;
fetchContentDirs = {
DAWN_PREBUILT = dawn;
NOD_PREBUILT = nod;
CXXOPTS = pkgs.cxxopts.src;
JSON = pkgs.nlohmann_json.src;
XXHASH = pkgs.xxhash.src;
ZSTD = pkgs.zstd.src;
FMT = pkgs.fetchzip {
url = "https://github.com/fmtlib/fmt/archive/refs/tags/12.1.0.tar.gz";
hash = "sha256-ZmI1Dv0ZabPlxa02OpERI47jp7zFfjpeWCy1WyuPYZ0=";
};
TRACY = pkgs.fetchzip {
url = "https://github.com/wolfpld/tracy/archive/6789e7d6f9a65ec98926b602097a33a9676d2606.tar.gz";
hash = "sha256-Xxyd7G/mnXEPpN+ehmwl0AkAhS3CwObpJNDgcqbdUJg=";
};
IMGUI = pkgs.fetchFromGitHub {
owner = "ocornut";
repo = "imgui";
rev = "v1.91.9b-docking";
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
};
SQLITE3 = pkgs.fetchzip {
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
};
RMLUI = pkgs.fetchzip {
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
};
};
dusklight =
if !aurora then
throw needSubmodules
else
pkgs.stdenv.mkDerivation {
pname = "dusklight";
version = versionSuffix;
src = ./.;
postUnpack = ''
chmod -R u+w "$sourceRoot"
substituteInPlace "$sourceRoot/extern/aurora/CMakeLists.txt" \
--replace-warn "add_subdirectory(tests)" ""
'';
nativeBuildInputs = [
pkgs.cmake
pkgs.ninja
pkgs.pkg-config
pkgs.python3
pkgs.python3Packages.markupsafe
]
++ lib.optionals (!isDarwin) [ pkgs.autoPatchelfHook ];
buildInputs = [
pkgs.sdl3
pkgs.freetype
pkgs.zstd
pkgs.cxxopts
pkgs.nlohmann_json
pkgs.xxhash
pkgs.abseil-cpp
pkgs.zlib
pkgs.libpng
pkgs.libjpeg_turbo
pkgs.curl
pkgs.openssl
]
++ lib.optionals isDarwin [
pkgs.apple-sdk_15
pkgs.libiconv
]
++ lib.optionals (!isDarwin) [
pkgs.libGL
pkgs.libGLU
pkgs.libglvnd
pkgs.vulkan-loader
pkgs.libX11
pkgs.libxcb
pkgs.libXcursor
pkgs.libxi
pkgs.libxrandr
pkgs.libxscrnsaver
pkgs.libxtst
pkgs.libxinerama
pkgs.libxkbcommon
pkgs.wayland
pkgs.libdecor
pkgs.alsa-lib
pkgs.libpulseaudio
pkgs.pipewire
pkgs.dbus
pkgs.udev
pkgs.libusb1
pkgs.libunwind
pkgs.gtk3
nod
];
cmakeBuildType = "RelWithDebInfo";
ninjaFlags = [ "dusklight" ];
cmakeFlags = [
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
"-DAURORA_DAWN_PROVIDER=package"
"-DAURORA_DAWN_LINKAGE=static"
"-DAURORA_NOD_PROVIDER=system"
"-DAURORA_SDL3_PROVIDER=system"
"-DBUILD_SHARED_LIBS=OFF"
]
++ lib.mapAttrsToList (key: src: "-DFETCHCONTENT_SOURCE_DIR_${key}=${src}") fetchContentDirs;
installPhase =
if isDarwin then
''
runHook preInstall
mkdir -p "$out/Applications"
cp -r Dusklight.app "$out/Applications/Dusklight.app"
runHook postInstall
''
else
''
runHook preInstall
install -Dm755 dusklight "$out/bin/dusklight"
cp -r "$src/res" "$out/bin/res"
install -Dm644 "$src/platforms/freedesktop/dev.twilitrealm.dusk.desktop" \
"$out/share/applications/dev.twilitrealm.dusk.desktop"
for size in 16 32 48 64 128 256 512 1024; do
install -Dm644 "$src/platforms/freedesktop/''${size}x''${size}/apps/dev.twilitrealm.dusk.png" \
"$out/share/icons/hicolor/''${size}x''${size}/apps/dev.twilitrealm.dusk.png"
done
runHook postInstall
'';
postFixup = lib.optionalString (!isDarwin) ''
patchelf \
--add-needed "${pkgs.vulkan-loader}/lib/libvulkan.so" \
$out/bin/dusklight
'';
dontStrip = true;
meta = {
description = "Dusklight native PC port of the Twilight Princess decompilation";
homepage = "https://github.com/zeldaret/tp";
platforms = supportedSystems;
mainProgram = "dusklight";
};
};
# Tooling common to every supported host (Linux and macOS).
commonDevTools = [
pkgs.cmake
pkgs.ninja
pkgs.pkg-config
pkgs.git
pkgs.python3
pkgs.python3Packages.markupsafe
pkgs.rustc
pkgs.cargo
pkgs.sccache
];
# Linux-only system libraries — mirrors the apt deps from .github/workflows/build.yml
# so the cmake presets resolve the same set of headers as CI.
linuxDevDeps = [
# Compilers / linkers
pkgs.clang
pkgs.lld
# C/C++ utilities
pkgs.curl
pkgs.openssl
pkgs.zlib
pkgs.libpng
pkgs.libjpeg_turbo
pkgs.freetype
pkgs.zstd
pkgs.fmt
pkgs.tracy
pkgs.cxxopts
pkgs.abseil-cpp
pkgs.sdl3
pkgs.ncurses
pkgs.libunwind
pkgs.libusb1
pkgs.fuse
# Wayland / display server
pkgs.wayland
pkgs.wayland-protocols
pkgs.libxkbcommon
pkgs.libdecor
# OpenGL / Vulkan
pkgs.libGL
pkgs.libGLU
pkgs.libglvnd
pkgs.vulkan-headers
pkgs.vulkan-loader
# X11
pkgs.libX11
pkgs.libxcb
pkgs.libXcursor
pkgs.libxi
pkgs.libxrandr
pkgs.libxscrnsaver
pkgs.libxtst
pkgs.libxinerama
# Audio
pkgs.alsa-lib
pkgs.libpulseaudio
pkgs.pipewire
# System integration
pkgs.dbus
pkgs.udev
pkgs.gtk3
];
# On macOS we deliberately avoid pulling Nix's cc-wrapper so CMake picks up
# Apple Clang and the Xcode SDK directly, matching the macOS CI workflow.
darwinShell = pkgs.mkShellNoCC {
packages = commonDevTools;
shellHook = ''
echo "Dusklight dev shell (macOS)"
echo "Requires Xcode Command Line Tools for Apple Clang and the macOS SDK."
echo "Configure: cmake --preset macos-default-relwithdebinfo"
echo "Build: cmake --build --preset macos-default-relwithdebinfo"
'';
};
linuxShell = pkgs.mkShell {
packages = commonDevTools ++ linuxDevDeps;
shellHook = ''
echo "Dusklight dev shell (Linux)"
echo "Configure: cmake --preset linux-default-relwithdebinfo"
echo " cmake --preset linux-clang-relwithdebinfo"
echo "Build: cmake --build --preset <preset>"
'';
};
in
{
packages = {
default = dusklight;
dusklight = dusklight;
}
// lib.optionalAttrs (!hasNodPrebuilt) { nod = nodFromSource; };
devShells.default = if isDarwin then darwinShell else linuxShell;
};
systems = forAllSystems perSystem;
in
{
packages = lib.mapAttrs (_: s: s.packages) systems;
devShells = lib.mapAttrs (_: s: s.devShells) systems;
};
}
@@ -20,7 +20,7 @@ public:
/* 0x14 */ cM3dGAab mM3dGAab;
/* 0x30 */ cBgS_ShdwDraw_Callback mCallbackFun;
#if PARTIAL_DEBUG || DEBUG
#if DEBUG
/* 0x34 */ int field_0x34;
#endif
};
+1 -1
View File
@@ -98,7 +98,7 @@ T cLib_calcTimer(T* value) {
void MtxInit(void);
void MtxTrans(f32, f32, f32, u8);
void MtxScale(f32, f32, f32, u8);
void MtxPosition(cXyz DUSK_CONST*, cXyz*);
void MtxPosition(cXyz*, cXyz*);
void MtxPush(void);
void MtxPull(void);
+3 -3
View File
@@ -45,17 +45,17 @@ struct cXyz : Vec {
~cXyz() = default;
cXyz(const cXyz& vec) = default;
#endif
DUSK_CONSTEXPR cXyz(f32 x, f32 y, f32 z) {
cXyz(f32 x, f32 y, f32 z) {
this->x = x;
this->y = y;
this->z = z;
}
DUSK_CONSTEXPR cXyz(const Vec& vec) {
cXyz(const Vec& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
}
DUSK_CONSTEXPR cXyz& operator=(const Vec& vec) {
cXyz& operator=(const Vec& vec) {
this->x = vec.x;
this->y = vec.y;
this->z = vec.z;
-2
View File
@@ -48,8 +48,6 @@ public:
/* 0x1370 */ Z2FxLineMgr mFxLineMgr;
#if DEBUG
/* 0x13BC */ Z2DebugSys mDebugSys;
#elif PARTIAL_DEBUG
alignas(Z2DebugSys) u8 mDebugSys[sizeof(Z2DebugSys)];
#endif
}; // Size: 0x138C
+1 -1
View File
@@ -194,7 +194,7 @@ public:
JAISoundHandle* getMainBgmHandle() { return &mMainBgmHandle; }
JAISoundHandle* getSubBgmHandle() { return &mSubBgmHandle; }
#if PARTIAL_DEBUG || DEBUG
#if DEBUG
f32 field_0x00_debug;
u8 field_0x04_debug;
#endif
+2 -2
View File
@@ -100,13 +100,13 @@ public:
bool isForceBattle() { return forceBattle_; }
JSUList<Z2CreatureEnemy>* getEnemyList() { return &field_0x0; }
#if PARTIAL_DEBUG || DEBUG
#if DEBUG
JSUList<Z2SoundObjBase>* getAllList() { return &allList_; }
#endif
private:
/* 0x00 */ JSUList<Z2CreatureEnemy> field_0x0;
#if PARTIAL_DEBUG || DEBUG
#if DEBUG
/* 0x0C */ JSUList<Z2SoundObjBase> allList_;
#endif
/* 0x0C */ Z2EnemyArea enemyArea_;
+1 -1
View File
@@ -7,7 +7,7 @@
struct Z2SoundStarter;
class Z2SoundObjBase : public Z2SoundHandles
#if PARTIAL_DEBUG || DEBUG
#if DEBUG
, public JSULink<Z2SoundObjBase>
#endif
{
+1 -1
View File
@@ -14,7 +14,7 @@ struct Z2StatusMgr : public JASGlobalInstance<Z2StatusMgr> {
void menuIn();
void menuOut();
bool isMovieDemo();
void setDemoName(DUSK_CONST char* demoName);
void setDemoName(char* demoName);
void processTime();
bool checkDayTime();
void setEventBit(void* eventBit);
-4
View File
@@ -39,10 +39,6 @@ enum Z2WolfHowlCurveID {
Z2WOLFHOWL_NEWSONG2,
Z2WOLFHOWL_NEWSONG3,
#if TARGET_PC
Z2WOLFHOWL_TIMESONG,
#endif
Z2WOLFHOWL_MAX
};
+2 -33
View File
@@ -88,10 +88,6 @@ public:
/* 0x02C */ cXyz field_0x2c;
/* 0x038 */ cXyz field_0x38[60];
/* 0x308 */ cXyz field_0x308[60];
#if TARGET_PC
TGXTexObj mBlurTexObj;
ResTIMG* mpCachedBlurTex = nullptr;
#endif
}; // Size = 0x5D8
class dAlink_bottleWaterPcallBack_c : public JPAParticleCallBack {
@@ -4549,39 +4545,12 @@ public:
/* 0x03840 */ cXyz* mIronBallChainPos;
/* 0x03844 */ csXyz* mIronBallChainAngle;
/* 0x03848 */ cXyz* field_0x3848;
/* 0x0384C */ cXyz DUSK_CONST* field_0x384c;
/* 0x0384C */ cXyz* field_0x384c;
/* 0x03850 */ daAlink_procFunc mpProcFunc;
#if TARGET_PC
void handleWolfHowl();
void handleQuickTransform();
bool checkAimContext();
bool checkAimInputContext();
void onIronBallChainInterpCallback();
static const int IRON_BALL_CHAIN_COUNT = 102;
cXyz mIBChainInterpPrevPos[IRON_BALL_CHAIN_COUNT];
cXyz mIBChainInterpCurrPos[IRON_BALL_CHAIN_COUNT];
csXyz mIBChainInterpPrevAngle[IRON_BALL_CHAIN_COUNT];
csXyz mIBChainInterpCurrAngle[IRON_BALL_CHAIN_COUNT];
cXyz mIBChainInterpPrevHandRoot;
cXyz mIBChainInterpCurrHandRoot;
bool mIBChainInterpPrevValid;
bool mIBChainInterpCurrValid;
cXyz mHsChainInterpPrevTop;
cXyz mHsChainInterpCurrTop;
cXyz mHsChainInterpPrevRoot;
cXyz mHsChainInterpCurrRoot;
cXyz mHsChainInterpPrevSubRoot;
cXyz mHsChainInterpCurrSubRoot;
cXyz mHsChainInterpPrevSubTop;
cXyz mHsChainInterpCurrSubTop;
bool mHsChainInterpPrevValid;
bool mHsChainInterpCurrValid;
bool mIsRollstab = false;
bool checkGyroAimItemContext();
#endif
}; // Size: 0x385C
-9
View File
@@ -188,15 +188,6 @@ public:
/* 0x273C */ f32 mKankyoBlend;
/* 0x2740 */ u8 field_0x2740;
/* 0x2744 */ dMsgFlow_c mMsgFlow;
#if TARGET_PC
cXyz mReinsInterpPrev[2][16];
cXyz mReinsInterpCurr[2][16];
cXyz mReinsTexInterpPrev[2];
cXyz mReinsTexInterpCurr[2];
bool mReinsInterpPrevValid;
bool mReinsInterpCurrValid;
s8 mDemoCamSyncTicks;
#endif
};
STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790);
+1 -1
View File
@@ -203,7 +203,7 @@ private:
/* 0x0AAD */ bool mStayNo2Flag;
/* 0x0AAE */ u8 mBlendStatus;
/* 0x0AB0 */ f32 mBlend;
/* 0x0AB4 */ char DUSK_CONST* mArcName;
/* 0x0AB4 */ char* mArcName;
/* 0x0AB8 */ dBgS_AcchCir mAcchCir;
/* 0x0AF8 */ dBgS_ObjAcch mAcch;
/* 0x0CD0 */ dBgS_AcchCir mAcchCirArr[16];
-3
View File
@@ -44,9 +44,6 @@ public:
int draw();
int execute();
void drawMeter();
#if TARGET_PC
void updateOnWide();
#endif
void setComboCount(u8, u8);
void setScoreCount(u32);
void addScoreCount(cXyz*, u32, u8);
+4 -4
View File
@@ -23,10 +23,10 @@ public:
/* 3 */ ACT_END,
};
DUSK_CONST char* getArcName();
DUSK_CONST char* getBmd();
DUSK_CONST char* getDzb();
DUSK_CONST char* getBmd2();
char* getArcName();
char* getBmd();
char* getDzb();
char* getBmd2();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
+2 -2
View File
@@ -33,8 +33,8 @@ public:
typedef int (daBdoorL1_c::*actionFunc)();
DUSK_CONST char* getDoorEventName();
DUSK_CONST char* getDoorEventName2();
char* getDoorEventName();
char* getDoorEventName2();
const char* getArcName();
const char* getAnmArcName();
int getDoorType();
+5 -5
View File
@@ -14,11 +14,11 @@
*/
class daDbDoor00_c : public fopAc_ac_c {
public:
DUSK_CONST char* getAlwaysArcName();
DUSK_CONST char* getDzb();
DUSK_CONST char* getDummyBmdName();
DUSK_CONST char* getBmdArcName();
DUSK_CONST char* getBmdName();
char* getAlwaysArcName();
char* getDzb();
char* getDummyBmdName();
char* getBmdArcName();
char* getBmdName();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
+5 -5
View File
@@ -29,11 +29,11 @@ public:
typedef int (daKnob20_c::*actionFunc)();
DUSK_CONST char* getAlwaysArcName();
DUSK_CONST char* getEvArcName();
DUSK_CONST char* getDzb();
DUSK_CONST char* getDummyBmd();
DUSK_CONST char* getBmd();
char* getAlwaysArcName();
char* getEvArcName();
char* getDzb();
char* getDummyBmd();
char* getBmd();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
+8 -8
View File
@@ -54,15 +54,15 @@ public:
typedef int (daMBdoorL1_c::*actionFunc)();
DUSK_CONST char* getAnmArcName();
DUSK_CONST char* getArcName();
DUSK_CONST char* getAlwaysArcName();
char* getAnmArcName();
char* getArcName();
char* getAlwaysArcName();
int getDoorType();
DUSK_CONST char* getOpenAnm();
DUSK_CONST char* getCloseAnm();
DUSK_CONST char* getBmd();
DUSK_CONST char* getBtk();
DUSK_CONST char* getDzb();
char* getOpenAnm();
char* getCloseAnm();
char* getBmd();
char* getBtk();
char* getDzb();
J3DModelData* getDoorModelData();
int CreateHeap();
void calcMtx();
+6 -6
View File
@@ -45,12 +45,12 @@ public:
ACTION_DEMO,
};
char DUSK_CONST* getStopBmdName();
char* getStopBmdName();
J3DModelData* getStopModelData();
char DUSK_CONST* getAlwaysArcName();
char DUSK_CONST* getArcName();
char DUSK_CONST* getBmdName();
char DUSK_CONST* getBtk();
char* getAlwaysArcName();
char* getArcName();
char* getBmdName();
char* getBtk();
J3DModelData* getModelData();
f32 getSize2X();
int CreateHeap();
@@ -115,7 +115,7 @@ public:
int chkStopOpen();
int chkMakeKey();
virtual char DUSK_CONST* getDzbName();
virtual char* getDzbName();
virtual int getDemoAction();
void onFlag(u16 flag) { field_0x68e |= flag; }
+1 -1
View File
@@ -32,7 +32,7 @@ public:
/* 0x5B4 */ J3DModel* mpModel;
/* 0x5B8 */ u8 mArrowType;
/* 0x5B9 */ u8 mFlags;
/* 0x5BC */ char DUSK_CONST* mResName;
/* 0x5BC */ char* mResName;
/* 0x5C0 */ s16 field_0x5c0;
/* 0x5C2 */ s16 mAction;
/* 0x5C4 */ s16 mMode;
+1 -1
View File
@@ -60,7 +60,7 @@ public:
/* 0x5B5 */ u8 mDistanceParam;
/* 0x5B6 */ u8 mType;
/* 0x5B7 */ u8 mPathIndex;
/* 0x5B8 */ DUSK_CONST char* mArcName;
/* 0x5B8 */ char* mArcName;
/* 0x5BC */ u8 field_0x5bc;
/* 0x5BD */ s8 mPathPoint;
/* 0x5BE */ s8 mPathStep;
-6
View File
@@ -80,12 +80,6 @@ public:
/* 0x125C */ u32 field_0x125c;
/* 0x1260 */ u8 field_0x1260[0x126C - 0x1260];
/* 0x126C */ u8 HIOInit;
#if TARGET_PC
cXyz mStalkLineInterpPrev[12];
cXyz mStalkLineInterpCurr[12];
bool mStalkLineInterpPrevValid;
bool mStalkLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_db_class) == 0x1270);
-6
View File
@@ -73,12 +73,6 @@ public:
/* 0x124C */ f32 field_0x124c;
/* 0x1250 */ u8 field_0x1250[0x1264 - 0x1250];
/* 0x1264 */ u8 HIOInit;
#if TARGET_PC
cXyz mStalkLineInterpPrev[12];
cXyz mStalkLineInterpCurr[12];
bool mStalkLineInterpPrevValid;
bool mStalkLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_hb_class) == 0x1268);
-6
View File
@@ -44,12 +44,6 @@ public:
/* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
/* 0x8C8 */ s8 field_0x8c8;
/* 0x8C9 */ u8 mInitHIO;
#if TARGET_PC
cXyz mRopeInterpPrev[16];
cXyz mRopeInterpCurr[16];
bool mRopeInterpPrevValid;
bool mRopeInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
+1 -1
View File
@@ -38,7 +38,7 @@ public:
/* 0x05CC */ s16 target_ya;
/* 0x05D0 */ mDoExt_McaMorfSO* anm_p;
/* 0x05D4 */ Z2CreatureEnemy sound;
/* 0x0678 */ DUSK_CONST char* resName;
/* 0x0678 */ char* resName;
/* 0x067C */ int anm;
/* 0x0680 */ int field_0x680;
/* 0x0684 */ dJntCol_c mJntCol;
+1 -1
View File
@@ -36,7 +36,7 @@ public:
/* 0x05C8 */ s16 mTargetAngleY;
/* 0x05CC */ mDoExt_McaMorfSO* mpMorf;
/* 0x05D0 */ Z2CreatureEnemy mSound;
/* 0x0674 */ char DUSK_CONST* mpArcName;
/* 0x0674 */ char* mpArcName;
/* 0x0678 */ int mAnm;
/* 0x067C */ u8 field_0x67c[0x680 - 0x67c];
/* 0x0680 */ dJntCol_c mJntCol;
-9
View File
@@ -81,15 +81,6 @@ public:
/* 0x306D */ u8 field_0x306D[0x307C - 0x306D];
/* 0x307C */ u32 mBodyEffEmtrID;
/* 0x3080 */ u8 mInitHIO;
#if TARGET_PC
static const int HAIR_STRAND_COUNT = 22;
static const int HAIR_SEGMENT_COUNT = 16;
cXyz mHairInterpPrev[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
cXyz mHairInterpCurr[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
bool mHairInterpPrevValid;
bool mHairInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_s1_class) == 0x3084);
+1 -1
View File
@@ -63,7 +63,7 @@ private:
/* 0x6D4 */ f32 field_0x6d4;
/* 0x6D8 */ s16 mFootJoints[4];
/* 0x6E0 */ s16 field_0x6e0;
/* 0x6E4 */ char DUSK_CONST* mpResName;
/* 0x6E4 */ char* mpResName;
/* 0x6E8 */ u16 mDamageCooldownTimer;
/* 0x6EA */ u8 mGenericTimer;
/* 0x6EC */ int mAttackTimer;
+1 -10
View File
@@ -99,7 +99,7 @@ public:
/* 0x0000 */ fopEn_enemy_c enemy; ///< @brief Base enemy class instance.
/* 0x05AC */ request_of_phase_process_class phase; ///< @brief Phase process request handler.
/* 0x05B4 */ s16 ride_mode; ///< @brief Current sub-action mode within the run action.
/* 0x05B8 */ char DUSK_CONST* resName; ///< @brief Resource name for loading models/animations.
/* 0x05B8 */ char* resName; ///< @brief Resource name for loading models/animations.
/* 0x05BC */ u8 arg0; ///< @brief Creation parameter 1.
/* 0x05BD */ u8 arg1; ///< @brief Creation parameter 2.
/* 0x05BE */ u8 field_0x5be;
@@ -220,15 +220,6 @@ public:
/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
#if TARGET_PC
cXyz himo_mat_interp_prev[2][16];
cXyz himo_mat_interp_curr[2][16];
cXyz himo_tex_interp_prev[2];
cXyz himo_tex_interp_curr[2];
bool himo_interp_prev_valid;
bool himo_interp_curr_valid;
s8 demo_cam_sync_ticks;
#endif
};
STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
-6
View File
@@ -74,12 +74,6 @@ public:
/* 0x1250 */ f32 field_0x1250;
/* 0x1254 */ u8 field_0x1254[0x1268 - 0x1254];
/* 0x1268 */ u8 field_0x1268;
#if TARGET_PC
cXyz mLineMatInterpPrev[12];
cXyz mLineMatInterpCurr[12];
bool mLineMatInterpPrevValid;
bool mLineMatInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yd_class) == 0x126c);
-9
View File
@@ -63,15 +63,6 @@ public:
/* 0x0BB4 */ yg_ke_s mYgKes[13];
/* 0x1880 */ mDoExt_3DlineMat0_c mLineMat;
/* 0x189C */ u8 mIsFirstSpawn;
#if TARGET_PC
static const int TENTACLE_STRAND_COUNT = 13;
static const int TENTACLE_SEGMENT_COUNT = 10;
cXyz mTentacleInterpPrev[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
cXyz mTentacleInterpCurr[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
bool mTentacleInterpPrevValid;
bool mTentacleInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yg_class) == 0x18a0);
-6
View File
@@ -77,12 +77,6 @@ public:
/* 0x1260 */ u32 field_0x1260;
/* 0x1260 */ u8 field_0x1264[0x1270 - 0x1264];
/* 0x1270 */ bool mIsHIOOwner;
#if TARGET_PC
cXyz mLineInterpPrev[12];
cXyz mLineInterpCurr[12];
bool mLineInterpPrevValid;
bool mLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yh_class) == 0x1274);
+2 -2
View File
@@ -213,8 +213,8 @@ private:
/* 0x750 */ int field_0x750;
/* 0x754 */ int field_0x754;
/* 0x758 */ int field_0x758;
/* 0x75C */ DUSK_CONST char* mArcName;
/* 0x760 */ DUSK_CONST char* mDemoName;
/* 0x75C */ char* mArcName;
/* 0x760 */ char* mDemoName;
/* 0x764 */ u32 mShadowId;
/* 0x768 */ dPath* mpPath1;
/* 0x76C */ dPath* mpPath2;
+2 -7
View File
@@ -88,14 +88,9 @@ public:
/* 0x396A */ u8 field_0x396A[0x399E - 0x396A];
/* 0x399E */ s16 field_0x399e;
/* 0x39A0 */ u8 field_0x39A0[0x39A4 - 0x39A0];
#if TARGET_PC
/* 0x39A4 */ cM_rnd_c mMantRng;
#endif
};
#if TARGET_PC
STATIC_ASSERT(sizeof(mant_class) == 0x39ac);
#else
STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
#endif
#endif /* D_A_MANT_H */
+1 -1
View File
@@ -49,7 +49,7 @@ public:
/* 0x5F4 */ s16 mYawToPlayer;
/* 0x5F6 */ s16 field_0x5f6;
/* 0x5F8 */ s16 field_0x5f8;
/* 0x5FC */ DUSK_CONST char* mResName;
/* 0x5FC */ char* mResName;
/* 0x600 */ mDoExt_McaMorf* mpMorf;
/* 0x604 */ J3DAnmTransform* mAnmTransform;
/* 0x608 */ u32 mShadowId;
+3 -8
View File
@@ -90,7 +90,7 @@ public:
/* 0x0000 */ fopAc_ac_c actor;
/* 0x0568 */ request_of_phase_process_class phase;
/* 0x0570 */ DUSK_CONST char* arcname;
/* 0x0570 */ char* arcname;
/* 0x0574 */ u8 arg0;
/* 0x0575 */ u8 arg1;
/* 0x0576 */ u8 arg2;
@@ -299,13 +299,8 @@ public:
/* 0x168C */ u8 field_0x168c;
/* 0x168D */ u8 field_0x168d;
/* 0x168E */ u8 HIOInit;
#if TARGET_PC
cXyz mLineInterpPrev[MG_ROD_LURE_LINE_LEN];
cXyz mLineInterpCurr[MG_ROD_LURE_LINE_LEN];
bool mLineInterpPrevValid;
bool mLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(dmg_rod_class) == 0x1690);
#endif /* D_A_MG_ROD_H */
-4
View File
@@ -25,10 +25,6 @@ public:
/* 0x164 */ cXyz mMinVal;
/* 0x170 */ cXyz mMaxVal;
/* 0x17C */ cXyz mViewScale;
#if TARGET_PC
bool mbReset = false;
bool mbHadEntry = false;
#endif
};
/**
-8
View File
@@ -5,7 +5,6 @@
#include <thp.h>
#else
#include <atomic>
#include <chrono>
#endif
#include "f_op/f_op_actor.h"
#include "d/d_drawlist.h"
@@ -95,12 +94,6 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
#define THP_TEXTURE_SET_COUNT 3
#endif
#if TARGET_PC
namespace dusk {
void MoviePlayerShutdown();
}
#endif
struct daMP_THPPlayer {
/* 0x000 */ DVDFileInfo fileInfo;
/* 0x03C */ THPHeader header;
@@ -126,7 +119,6 @@ struct daMP_THPPlayer {
/* 0x0D4 */ s32 curCount;
#if TARGET_PC
/* 0x0D8 */ std::atomic<s32> videoDecodeCount;
std::chrono::steady_clock::time_point thpPlaybackClock;
#else
/* 0x0D8 */ s32 videoDecodeCount;
#endif
+2 -2
View File
@@ -103,8 +103,8 @@ public:
void animePlay();
int setMcaMorfAnm(J3DAnmTransformKey*, f32, f32, int, int, int);
void setBtpAnm(J3DAnmTexPattern*, J3DModelData*, f32, int);
J3DAnmTransformKey* getTrnsfrmKeyAnm(DUSK_CONST char*);
J3DAnmTexPattern* getTexPtrnAnm(DUSK_CONST char*);
J3DAnmTransformKey* getTrnsfrmKeyAnm(char*);
J3DAnmTexPattern* getTexPtrnAnm(char*);
int checkEndAnm(J3DFrameCtrl*);
int checkEndAnm(f32);
u8 getItemNumMax();
+4 -4
View File
@@ -519,7 +519,7 @@ public:
/* 0x568 */ daNpcT_faceMotionAnmData_c const* mpFaceMotionAnmData;
/* 0x56C */ daNpcT_motionAnmData_c const* mpMotionAnmData;
/* 0x570 */ daNpcT_evtData_c const* mpEvtData;
/* 0x574 */ DUSK_CONST char* DUSK_CONST* mpArcNames;
/* 0x574 */ char** mpArcNames;
/* 0x578 */ mDoExt_McaMorfSO* mpMorf[2];
/* 0x580 */ Z2Creature mSound;
/* 0x610 */ mDoExt_bckAnm mBckAnm;
@@ -627,7 +627,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, DUSK_CONST char* DUSK_CONST* i_arcNames)
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames)
:
mpFaceMotionAnmData(i_faceMotionAnmData),
mpMotionAnmData(i_motionAnmData),
@@ -654,8 +654,8 @@ public:
int setBtkAnm(J3DAnmTextureSRTKey*, J3DModelData*, f32, int);
int setBrkAnm(J3DAnmTevRegKey*, J3DModelData*, f32, int);
int setBpkAnm(J3DAnmColor*, J3DModelData*, f32, int);
int loadRes(s8 const*, char const* DUSK_CONST*);
void deleteRes(s8 const*, char const* DUSK_CONST*);
int loadRes(s8 const*, char const**);
void deleteRes(s8 const*, char const**);
int execute();
int draw(BOOL, BOOL, f32, GXColorS10*, f32, BOOL, BOOL, BOOL);
void setEnvTevColor();
+4 -4
View File
@@ -86,12 +86,12 @@ public:
class daBaseNpc_c : public fopAc_ac_c {
public:
daBaseNpc_c();
J3DAnmTransform* getTrnsfrmKeyAnmP(char DUSK_CONST*, int);
J3DAnmTransform* getTrnsfrmKeyAnmP(char*, int);
int setMcaMorfAnm(J3DAnmTransformKey*, f32, f32, int, int, int);
int setBckAnm(J3DAnmTransform*, f32, int, int, int, bool);
J3DAnmTransform* getTexPtrnAnmP(char DUSK_CONST*, int);
J3DAnmTransform* getTexPtrnAnmP(char*, int);
int setBtpAnm(J3DAnmTexPattern*, J3DModelData*, f32, int);
void orderEvent(int, char DUSK_CONST*);
void orderEvent(int, char*);
void setEnvTevColor();
void setRoomNo();
int checkEndAnm(f32);
@@ -128,7 +128,7 @@ public:
/* 0x808 */ mDoExt_btpAnm mBtp;
/* 0x820 */ mDoExt_btkAnm mBtk;
/* 0x838 */ s16 field_0x838;
/* 0x83C */ u16 DUSK_CONST* field_0x83c;
/* 0x83C */ u16* field_0x83c;
/* 0x840 */ u16 field_0x840;
/* 0x842 */ u16 field_0x842;
/* 0x844 */ u8 field_0x844;
+6 -6
View File
@@ -311,10 +311,10 @@ public:
static void* srchActor(void*, void*);
void initialize();
J3DAnmTransformKey* getTrnsfrmKeyAnmP(DUSK_CONST char*, int);
J3DAnmTexPattern* getTexPtrnAnmP(DUSK_CONST char*, int);
J3DAnmTextureSRTKey* getTexSRTKeyAnmP(DUSK_CONST char*, int);
J3DAnmTevRegKey* getTevRegKeyAnmP(DUSK_CONST char*, int);
J3DAnmTransformKey* getTrnsfrmKeyAnmP(char*, int);
J3DAnmTexPattern* getTexPtrnAnmP(char*, int);
J3DAnmTextureSRTKey* getTexSRTKeyAnmP(char*, int);
J3DAnmTevRegKey* getTevRegKeyAnmP(char*, int);
BOOL setMcaMorfAnm(J3DAnmTransformKey* i_anm, f32 i_rate, f32 i_morf, int i_attr,
int i_start, int i_end);
BOOL setBckAnm(J3DAnmTransform* i_bck, f32 i_rate, int i_attr, int i_start,
@@ -336,8 +336,8 @@ public:
BOOL hitChk2(dCcD_Cyl*, BOOL, BOOL);
void setDamage(int, int, int);
int ctrlMsgAnm(int&, int&, fopAc_ac_c*, BOOL);
void orderEvent(int, DUSK_CONST char*, u16, u16, u8, u16);
void changeEvent(DUSK_CONST char*, DUSK_CONST char*, u16, u16);
void orderEvent(int, char*, u16, u16, u8, u16);
void changeEvent(char*, char*, u16, u16);
BOOL chkActorInSight(fopAc_ac_c*, f32);
BOOL chkActorInArea(fopAc_ac_c*, cXyz, cXyz, s16);
BOOL chkActorInAttnArea(fopAc_ac_c*, fopAc_ac_c*, int);
+3 -3
View File
@@ -149,7 +149,7 @@ public:
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
@@ -171,8 +171,8 @@ public:
u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; }
void setLastIn() { mLastGoatIn = true; }
static char DUSK_CONST* DUSK_CONST mCutNameList[7];
static cutFunc DUSK_CONST mCutList[7];
static char* mCutNameList[7];
static cutFunc mCutList[7];
private:
/* 0xE40 */ NPC_ARU_HIO_CLASS* mpHIO;
+1 -1
View File
@@ -135,7 +135,7 @@ public:
inline bool step(s16, int, f32);
inline void playExpression();
static EventFn DUSK_CONST mEvtSeqList[2];
static EventFn mEvtSeqList[2];
private:
/* 0xB48 */ Z2Creature mCreatureSound;
+3 -3
View File
@@ -90,7 +90,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
@@ -117,8 +117,8 @@ public:
return rv;
}
static char DUSK_CONST* DUSK_CONST mCutNameList[4];
static cutFunc DUSK_CONST mCutList[4];
static char* mCutNameList[4];
static cutFunc mCutList[4];
/* 0x0F7C */ mDoExt_McaMorfSO* mpScoopMorf;
/* 0x0F80 */ NPC_BANS_HIO_CLASS* mHIO;
+3 -3
View File
@@ -112,7 +112,7 @@ public:
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
@@ -140,8 +140,8 @@ public:
u8 getPathID() { return (fopAcM_GetParam(this) & 0xff00) >> 8; }
u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; }
static char DUSK_CONST* DUSK_CONST mCutNameList[15];
static cutFunc DUSK_CONST mCutList[15];
static char* mCutNameList[15];
static cutFunc mCutList[15];
private:
/* 0x0E40 */ mDoExt_McaMorfSO* mpCupModelMorf;
+1 -1
View File
@@ -124,7 +124,7 @@ public:
return var_r30;
}
static EventFn DUSK_CONST mEvtSeqList[];
static EventFn mEvtSeqList[];
/* 0xB48 */ Z2Creature mSound;
/* 0xBD8 */ u8 field_0xBD8[0xBDC - 0xBD8];
+3 -3
View File
@@ -89,7 +89,7 @@ public:
daNpc_Bou_c(daNpcT_faceMotionAnmData_c const* param_1, daNpcT_motionAnmData_c const* param_2,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3, int param_4,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5, int param_6,
daNpcT_evtData_c const* param_7, char DUSK_CONST* DUSK_CONST* param_8)
daNpcT_evtData_c const* param_7, char** param_8)
:
daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8)
{}
@@ -114,8 +114,8 @@ public:
virtual int drawDbgInfo();
virtual void changeAnm(int*, int*);
static char DUSK_CONST* DUSK_CONST mCutNameList[9];
static cutFunc DUSK_CONST mCutList[9];
static char* mCutNameList[9];
static cutFunc mCutList[9];
int getFlowNodeNo() {
u16 nodeNo = home.angle.x;
+1 -1
View File
@@ -102,7 +102,7 @@ public:
void setFear() { mFear = true; }
void setTalkFlag() { mTalkFlag = true; }
static eventFunc DUSK_CONST mEvtSeqList[1];
static eventFunc mEvtSeqList[1];
private:
/* 0xB48 */ Z2CreatureCitizen mSound;
+3 -3
View File
@@ -100,7 +100,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
@@ -124,8 +124,8 @@ public:
u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; }
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0x0F7C */ NPC_CLERKA_HIO_CLASS* mpHIO;
+3 -3
View File
@@ -113,7 +113,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
@@ -137,8 +137,8 @@ public:
u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; }
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0x0F7C */ mDoExt_bpkAnm mBpkAnm2;
+3 -3
View File
@@ -91,7 +91,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
@@ -125,8 +125,8 @@ public:
}
}
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0x0F7C */ NPC_CLERKT_HIO_CLASS* mpHIO;
+3 -3
View File
@@ -66,7 +66,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames)
@@ -133,8 +133,8 @@ public:
return (fopAcM_GetParam(this) & 0xFF00) >> 8;
}
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0xE40 */ NPC_DOC_HIO_CLASS* mpHIO;
+1 -1
View File
@@ -78,7 +78,7 @@ public:
inline int getTimeHour();
inline bool isDummyTalk();
static EventFn DUSK_CONST mEvtSeqList[1];
static EventFn mEvtSeqList[1];
private:
/* 0xB48 */ Z2CreatureCitizen mSound;
+3 -3
View File
@@ -256,7 +256,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
@@ -294,8 +294,8 @@ public:
u8 getSceneNo1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
u8 getSceneNo2() { return (fopAcM_GetParam(this) >> 16) & 0xFF; }
static char DUSK_CONST* DUSK_CONST mCutNameList[18];
static cutFunc DUSK_CONST mCutList[18];
static char* mCutNameList[18];
static cutFunc mCutList[18];
private:
/* 0x0E40 */ NPC_FAIRY_HIO_CLASS* mHIO;
/* 0x0E44 */ dCcD_Cyl mCyl;
+3 -3
View File
@@ -71,7 +71,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3,
int param_4,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5,
int param_6, daNpcT_evtData_c const* param_7, DUSK_CONST char* DUSK_CONST* param_8)
int param_6, daNpcT_evtData_c const* param_7, char** param_8)
: daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8) {}
u8 getType() { return fopAcM_GetParam(this) & 0xFF; }
@@ -90,8 +90,8 @@ public:
int getSeneNo() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
static DUSK_CONST char* mCutNameList[1];
static DUSK_CONST cutFunc mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0xE40 */ NPC_FAIRY_SEIREI_HIO_CLASS* mpHIO;
+3 -3
View File
@@ -83,7 +83,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {
@@ -96,8 +96,8 @@ public:
s32 getNeckJointNo() { return 3; }
s32 getBackboneJointNo() { return 1; }
static char DUSK_CONST* DUSK_CONST mCutNameList[1];
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList[1];
static cutFunc mCutList[1];
private:
/* 0xE40 */ NPC_GND_HIO_CLASS* mpHIO;
+2 -2
View File
@@ -138,9 +138,9 @@ public:
void addCarryNum() { field_0x1692++; }
u8 getPathNoFromParam() { return home.angle.z; }
void setGateWalk() { field_0x14D0 = 1; }
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[12];
static char* mEvtCutNameList[12];
typedef BOOL (daNpc_grA_c::*cut_type)(int);
static cut_type DUSK_CONST mEvtCutList[];
static cut_type mEvtCutList[];
private:
typedef BOOL (daNpc_grA_c::*daNpc_grA_c_Action)(void*);
+2 -2
View File
@@ -89,8 +89,8 @@ public:
void setPrtcl();
void adjustShapeAngle() {}
static char DUSK_CONST* DUSK_CONST mEvtCutNameList;
static EventFn DUSK_CONST mEvtCutList[1];
static char* mEvtCutNameList;
static EventFn mEvtCutList[1];
private:
/* 0xB48 */ Z2Creature mSound;
+2 -2
View File
@@ -81,8 +81,8 @@ public:
BOOL ECut_nodToGrz(int);
void adjustShapeAngle() {}
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[2];
static cutFunc DUSK_CONST mEvtCutList[2];
static char* mEvtCutNameList[2];
static cutFunc mEvtCutList[2];
private:
/* 0xB48 */ Z2Creature mSound;
+3 -3
View File
@@ -120,7 +120,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char DUSK_CONST* DUSK_CONST* i_arcNames)
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
@@ -131,8 +131,8 @@ public:
BOOL checkChangeJoint(int param_0) { return param_0 == JNT_HEAD; }
BOOL checkRemoveJoint(int param_0) { return param_0 == JNT_MOUTH; }
static char DUSK_CONST* DUSK_CONST mCutNameList[2];
static cutFunc DUSK_CONST mCutList[2];
static char* mCutNameList[2];
static cutFunc mCutList[2];
private:
/* 0x0F7C */ NPC_GRM_HIO_CLASS* mpHIO;
+3 -3
View File
@@ -113,7 +113,7 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const* i_evtData,
char DUSK_CONST* DUSK_CONST* i_arcNames)
char** i_arcNames)
: dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames) {}
@@ -124,8 +124,8 @@ public:
BOOL checkRemoveJoint(int param_1) { return param_1 == JNT_MOUTH; }
u16 getEyeballMaterialNo() { return 1; };
static char DUSK_CONST* DUSK_CONST mCutNameList;
static cutFunc DUSK_CONST mCutList[1];
static char* mCutNameList;
static cutFunc mCutList[1];
private:
/* 0x0F7C */ NPC_GRMC_HIO_CLASS* mpHIO;
+2 -2
View File
@@ -85,8 +85,8 @@ public:
int test(void*);
void adjustShapeAngle() {}
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[3];
static cutFunc DUSK_CONST mEvtCutList[3];
static char* mEvtCutNameList[3];
static cutFunc mEvtCutList[3];
private:
/* 0xB48 */ Z2Creature mSound;
+2 -2
View File
@@ -83,8 +83,8 @@ public:
int test(void*);
void adjustShapeAngle() {}
static char DUSK_CONST* DUSK_CONST mEvtCutNameList;
static cutFunc DUSK_CONST mEvtCutList[1];
static char* mEvtCutNameList;
static cutFunc mEvtCutList[1];
private:
/* 0xB48 */ Z2Creature mSound;
+2 -2
View File
@@ -84,8 +84,8 @@ public:
void setPrtcl();
void adjustShapeAngle() {}
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[2];
static cutFunc DUSK_CONST mEvtCutList[2];
static char* mEvtCutNameList[2];
static cutFunc mEvtCutList[2];
private:
/* 0xB48 */ Z2Creature mSound;
+2 -2
View File
@@ -116,8 +116,8 @@ public:
u8 getPathNoFromParam() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; }
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[7];
static cutFunc DUSK_CONST mEvtCutList[7];
static char* mEvtCutNameList[7];
static cutFunc mEvtCutList[7];
private:
/* 0x0B48 */ Z2Creature mSound;
+2 -2
View File
@@ -104,8 +104,8 @@ public:
void setHowlingEndFlag() { field_0xe1c = 2; }
void setHowlingFlag() { field_0xe1c = 1; }
static char DUSK_CONST* DUSK_CONST mEvtCutNameList[5];
static cutFunc DUSK_CONST mEvtCutList[5];
static char* mEvtCutNameList[5];
static cutFunc mEvtCutList[5];
private:
/* 0xB48 */ Z2Creature mSound;

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