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3 Commits

Author SHA1 Message Date
madeline d204de47bf Merge branch 'main' of https://github.com/TakaRikka/dusk into phong 2026-05-12 20:37:35 -07:00
madeline 23dc0cdbf0 Merge branch 'main' into phong 2026-05-12 19:35:31 -07:00
madeline 24b468f2a2 phong 2026-04-26 01:08:58 -07:00
70 changed files with 723 additions and 1350 deletions
-1
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@@ -1,7 +1,6 @@
# IDE folders
.idea/
.vs/
.zed/
# Caches
__pycache__
+7 -23
View File
@@ -5,19 +5,8 @@ if (NOT CMAKE_BUILD_TYPE)
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
endif ()
set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
if (DUSK_VERSION_OVERRIDE)
set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
set(DUSK_VERSION_STRING "0.0.0.0")
set(DUSK_SHORT_VERSION_STRING "0.0.0")
set(DUSK_WC_REVISION "")
set(DUSK_WC_BRANCH "")
set(DUSK_WC_DATE "")
message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
else ()
# obtain revision info from git
find_package(Git)
# obtain revision info from git
find_package(Git)
if (GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
@@ -74,8 +63,6 @@ else ()
set(DUSK_SHORT_VERSION_STRING "0.0.0")
endif ()
endif ()
# Add version information to CI environment variables
if(DEFINED ENV{GITHUB_ENV})
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
@@ -125,6 +112,11 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
if(ANDROID)
set(DUSK_MOVIE_SUPPORT OFF)
endif ()
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
@@ -163,8 +155,6 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
endif ()
set(_jpeg_passthrough_vars
ANDROID_ABI
ANDROID_PLATFORM
CMAKE_BUILD_TYPE
CMAKE_C_COMPILER
CMAKE_C_COMPILER_LAUNCHER
@@ -276,12 +266,6 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
endif ()
endif ()
# Use signed char on ARM to match the original game (and x86)
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
add_compile_options(-fsigned-char)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL Windows)
set(PLATFORM_NAME win32)
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
+25 -10
View File
@@ -249,11 +249,22 @@
"type": "BOOL",
"value": false
},
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
"type": "BOOL",
"value": true
},
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
"type": "BOOL",
"value": true
}
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -318,11 +329,7 @@
"cacheVariables": {
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
"ANDROID_PLATFORM": "android-28",
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
}
"ANDROID_PLATFORM": "android-28"
}
},
{
@@ -409,7 +416,7 @@
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
"BUILD_SHARED_LIBS": {
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
@@ -442,7 +449,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -452,7 +463,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
+51 -181
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@@ -1,165 +1,51 @@
# Building Dusklight
## Dependencies
The following dependencies are required:
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
### Windows
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
Recommended IDEs:
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
### macOS
* Make sure [Homebrew](https://brew.sh) is installed
* Install [CMake 3.25+](https://cmake.org)
```sh
brew install cmake
```
* Install Python 3
```sh
brew install python@3
```
Recommended IDEs:
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
* [Visual Studio Code](https://code.visualstudio.com/download/)
* [CLion](https://www.jetbrains.com/clion/)
### Linux
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
**Ubuntu 24.04+ packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo apt update && sudo apt install -y \
build-essential \
clang \
cmake \
curl \
git \
libasound2-dev \
libclang-dev \
libcurl4-openssl-dev \
libdbus-1-dev \
libfreetype-dev \
libglu1-mesa-dev \
libgtk-3-dev \
libncurses5-dev \
libpng-dev \
libpulse-dev \
libudev-dev \
libvulkan-dev \
libx11-xcb-dev \
libxcursor-dev \
libxi-dev \
libxinerama-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
lld \
ninja-build \
python-is-python3 \
python3 \
python3-markupsafe \
zlib1g-dev
```
</details>
<br>
**Arch Linux packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo pacman -S --needed \
alsa-lib \
base-devel \
clang \
cmake \
freetype2 \
libpulse \
libxrandr \
lld \
llvm \
ninja \
python \
python-markupsafe \
vulkan-headers
```
</details>
<br>
**Fedora packages**
<details>
<summary>Click to expand</summary>
* Run the following command to install the required dependencies:
```sh
sudo dnf install -y \
clang-devel \
cmake \
libpng-devel \
llvm-devel \
ninja-build \
vulkan-headers
```
* It's also important that you install the developer tools and libraries
```sh
sudo dnf groupinstall \
"Development Libraries" "Development Tools"
```
</details>
<br>
Recommended IDEs:
* [CLion](https://www.jetbrains.com/clion/)
* [Visual Studio Code](https://code.visualstudio.com/download/)
## Building
* Clone and initialize the Dusklight repository:
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusklight repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusklight.git
git pull
cd dusklight
git pull
git submodule update --init --recursive
```
#### Building
**CLion (Windows / macOS / Linux)**
Open the project directory in CLion. Enable the appropriate presets for your platform:
@@ -178,8 +64,7 @@ cmake --build --preset macos-default-relwithdebinfo
```
Alternate presets available:
* `macos-default-debug`: Clang, Debug
- `macos-default-debug`: Clang, Debug
**ninja (Linux)**
@@ -189,10 +74,9 @@ cmake --build --preset linux-default-relwithdebinfo
```
Alternate presets available:
* `linux-default-debug`: GCC, Debug
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
* `linux-clang-debug`: Clang, Debug
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
**ninja (Windows)**
@@ -202,27 +86,13 @@ cmake --build --preset windows-msvc-relwithdebinfo
```
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
* `windows-msvc-debug`: MSVC, Debug
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
* `windows-clang-debug`: Clang-cl, Debug
## Running
**Windows / Linux**
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusklight --dvd /path/to/game.iso
```
**macOS**
macOS builds an `.app` bundle which contains the executable and all necessary resources.
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
build/{preset}/dusklight/path/to/game.rvz
```
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
+21 -23
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@@ -1,40 +1,33 @@
# Installing Dusklight on iOS via iloader
# Installing Dusklight on iOS via AltStore
## Prerequisites
- A Windows, Linux, or macOS device
- iOS device connected to computer via USB
- Mac with Homebrew installed
- iPhone connected via USB
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
## 1. Install AltServer
- Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
- Windows WILL require iTunes to be installed
- Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
```sh
brew install altserver
open -a AltServer
```
AltServer will appear in your menu bar.
## 2. Enable Developer Mode (iOS 16+)
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
- Toggle it on and restart when prompted
## 3. Install Dusklight on Your iPhone
## 3. Install AltStore on Your iPhone
1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely and not stored by iloader)
* You may be prompted to put in a code from your iOS device, do so
2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
* You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
4. Press `Import IPA` and choose your downloaded `Dusk-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
## 3. Getting Dusk trusted
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
* Go to **Settings > General > VPN & Device Management**
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
* Tap **Allow** on the pop-up
- Click AltServer in the menu bar
- Click **Install AltStore > [Your iPhone]**
- Enter your Apple ID credentials when prompted
- On your iPhone, go to **Settings > General > VPN & Device Management**
- Tap your Apple ID under "Developer App" and tap **Trust**
## 4. Copy Files to Your iPhone
@@ -45,4 +38,9 @@ Transfer the IPA and game disc to your iPhone so they're accessible in the Files
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
You may now use Dusklight on iOS, iPadOS!
## 5. Install via AltStore
- Open **AltStore** on your iPhone
- Go to the **My Apps** tab
- Tap the **+** button (top left)
- Open the **Files** app and select the `.ipa` file
+1 -1
+3 -2
View File
@@ -1450,6 +1450,8 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiBloomWindow.cpp
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiEnhancedLightingWindow.cpp
src/dusk/imgui/ImGuiEnhancedLightingWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiActorSpawner.cpp
@@ -1458,6 +1460,7 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
@@ -1508,8 +1511,6 @@ set(DUSK_FILES
src/dusk/ui/tab_bar.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/warp.cpp
src/dusk/ui/warp.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/achievements.cpp
+10 -14
View File
@@ -15,6 +15,12 @@
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
buildSources = pkgs: {
aurora-src = pkgs.fetchFromGitHub {
owner = "encounter";
repo = "aurora";
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
};
dawn-src = pkgs.fetchzip {
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
@@ -44,20 +50,18 @@
# Dusklight Actual (Linux x86_64 only — relies on prebuilt dawn/nod binaries)
mkDusklight = pkgs:
let srcs = buildSources pkgs;
versionSuffix = if self ? shortRev && self.shortRev != null
then "nix-${self.shortRev}"
else "nix-dirty";
in
let srcs = buildSources pkgs; in
pkgs.stdenv.mkDerivation {
name = "dusklight";
src = ./.;
postUnpack = ''
mkdir -p $sourceRoot/extern/aurora
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
chmod -R u+w $sourceRoot/extern/aurora
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
'';
# Remove last line to re-enable tests
cmakeFlags = [
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
@@ -79,14 +83,6 @@
mkdir -p $out/bin
cp dusklight $out/bin/dusklight
cp -r ./res $out/bin/res
mkdir -p $out/share/applications
cp $src/platforms/freedesktop/dusklight.desktop $out/share/applications/dusklight.desktop
for size in 16 32 48 64 128 256 512 1024; do
install -Dm644 $src/platforms/freedesktop/''${size}x''${size}/apps/dusklight.png \
$out/share/icons/hicolor/''${size}x''${size}/apps/dusklight.png
done
'';
nativeBuildInputs = [
pkgs.cmake
-11
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@@ -1,19 +1,8 @@
#pragma once
#include <cmath>
#include <dolphin/types.h>
namespace dusk::audio {
// Converts a 0-1 volume to a linear amplitude multiplier.
// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
inline f32 MasterVolumeToLinear(f32 v) {
if (v <= 0.0f) {
return 0.0f;
}
return std::pow(10.0f, (v - 1.0f) * 2.0f);
}
/**
* Initialize the audio system and start playing audio.
*/
-1
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@@ -5,7 +5,6 @@
#include <m_Do/m_Do_MemCardRWmng.h>
#include <m_Do/m_Do_MemCard.h>
#include <d/actor/d_a_alink.h>
void noAutoSave();
void triggerAutoSave();
+1 -14
View File
@@ -175,7 +175,6 @@ class ConfigVar : public ConfigVarBase {
T defaultValue;
T value;
T overrideValue;
ConfigVarLayer priorLayer = ConfigVarLayer::Default;
public:
/**
@@ -266,7 +265,6 @@ public:
void setSpeedrunValue(T newValue) {
checkRegistered();
if (layer != ConfigVarLayer::Override) {
priorLayer = layer;
overrideValue = std::move(newValue);
layer = ConfigVarLayer::Speedrun;
}
@@ -284,20 +282,9 @@ public:
checkRegistered();
if (layer == ConfigVarLayer::Speedrun) {
overrideValue = {};
layer = priorLayer;
layer = ConfigVarLayer::Value;
}
}
/**
* \brief Get the user-persisted value, ignoring any temporary overrides.
*
* Used by Save() to write the correct value even when a speedrun override is active.
*/
[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
checkRegistered();
const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
}
};
using ActionBindConfigVar = ConfigVar<int>;
-1
View File
@@ -17,7 +17,6 @@ void ensure_initialized();
void begin_record();
void end_record();
void begin_sim_tick();
uint64_t sim_tick_seq();
void begin_frame(bool enabled, bool is_sim_frame, float step);
void interpolate();
float get_interpolation_step();
+1
View File
@@ -14,6 +14,7 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
constexpr const char* SHOW_HEAP_VIEWER = "F4";
constexpr const char* SHOW_PLAYER_INFO = "F5";
constexpr const char* SHOW_SAVE_EDITOR = "F6";
constexpr const char* SHOW_MAP_LOADER = "F7";
constexpr const char* SHOW_STATE_SHARE = "F8";
constexpr const char* SHOW_DEBUG_CAMERA = "F9";
constexpr const char* SHOW_AUDIO_DEBUG = "F10";
-1
View File
@@ -10,7 +10,6 @@ extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool RestartRequested;
extern std::filesystem::path ConfigPath;
extern std::filesystem::path CachePath;
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
(defined(TARGET_OS_TV) && TARGET_OS_TV)
+7 -7
View File
@@ -72,10 +72,6 @@ struct UserSettings {
ConfigVar<bool> lockAspectRatio;
ConfigVar<bool> enableFpsOverlay;
ConfigVar<int> fpsOverlayCorner;
ConfigVar<int> windowPositionX;
ConfigVar<int> windowPositionY;
ConfigVar<int> windowWidth;
ConfigVar<int> windowHeight;
} video;
struct {
@@ -124,10 +120,16 @@ struct UserSettings {
ConfigVar<bool> enableDiscordPresence;
// Graphics
ConfigVar<bool> enhancedLighting;
ConfigVar<bool> enableSpecularLighting;
ConfigVar<bool> enableRimLighting;
ConfigVar<float> specularIntensity;
ConfigVar<float> rimIntensity;
ConfigVar<float> ambientLightMultiplier;
ConfigVar<float> diffuseLightMultiplier;
ConfigVar<BloomMode> bloomMode;
ConfigVar<float> bloomMultiplier;
ConfigVar<bool> disableWaterRefraction;
ConfigVar<bool> enableTextureReplacements;
ConfigVar<bool> enableFrameInterpolation;
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
@@ -163,7 +165,6 @@ struct UserSettings {
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteSeeds;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
@@ -177,7 +178,6 @@ struct UserSettings {
ConfigVar<bool> fastRoll;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
ConfigVar<bool> invincibleEnemies;
// Technical
ConfigVar<bool> restoreWiiGlitches;
+1 -1
View File
@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
virtual ~fOpAcm_HIO_entry_c() {}
#if DEBUG && !TARGET_PC
#if DEBUG
void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
+1 -3
View File
@@ -28,9 +28,7 @@
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.adventure-games</string>
<key>LSSupportsGameMode</key>
<true/>
<true/>
</dict>
</plist>
-4
View File
@@ -58,10 +58,6 @@ toast:active {
background-color: rgba(45, 43, 26, 80%);
}*/
b {
font-weight: bold;
}
toast heading {
display: flex;
gap: 18dp;
-4
View File
@@ -14,10 +14,6 @@ body {
color: #E0DBC8;
}
b {
font-weight: bold;
}
window {
display: flex;
flex-flow: column;
+7 -2
View File
@@ -7562,7 +7562,12 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
f32 sp2C;
f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
BOOL sp24 = checkEventRun();
BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
BOOL sp20 = checkBootsMoveAnime(1);
#if TARGET_PC
if (dusk::getSettings().game.enableFastIronBoots) {
sp20 = FALSE;
}
#endif
f32 var_f29;
@@ -8075,7 +8080,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
daAlink_ANM var_r27;
daAlink_ANM var_r29;
if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
if (checkBootsMoveAnime(1)) {
mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
+1 -6
View File
@@ -77,12 +77,7 @@ int daAlink_c::loadModelDVD() {
mpWlMidnaHairModel = NULL;
if (!checkNoResetFlg2(FLG2_UNK_280000)) {
if (!dComIfG_resDelete(&mPhaseReq, mArcName)) {
#if TARGET_PC
// resDelete no-ops if load was in-progress; force-unregister before freeAll
dComIfG_deleteObjectResMain(mArcName);
#endif
}
dComIfG_resDelete(&mPhaseReq, mArcName);
cPhs_Reset(&mPhaseReq);
mpArcHeap->freeAll();
-6
View File
@@ -8723,12 +8723,6 @@ int daAlink_c::procWolfCargoCarry() {
return checkNextActionWolf(0);
}
#if TARGET_PC
if (field_0x280c.getActor() == NULL) {
return checkNextActionWolf(0);
}
#endif
mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx());
mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f);
mDoMtx_stack_c::multVecZero(&current.pos);
-18
View File
@@ -157,21 +157,6 @@ static void* s_h_sub(void* i_actor, void* i_data) {
return NULL;
}
#if TARGET_PC
static void sort_target_info_by_id() {
for (int i = 1; i < target_info_count; i++) {
void* key = target_info[i];
fpc_ProcID key_id = fopAcM_GetID(key);
int j = i - 1;
while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
target_info[j + 1] = target_info[j];
j--;
}
target_info[j + 1] = key;
}
}
#endif
static daPillar_c* search_hasira(e_mk_class* i_this) {
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
daPillar_c* pillar_p;
@@ -185,9 +170,6 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
if (i_this->firstHasiraFlag == 0) {
i_this->firstHasiraFlag++;
#if TARGET_PC
sort_target_info_by_id();
#endif
return (daPillar_c*)target_info[TREG_S(7) + 5];
}
-6
View File
@@ -7053,12 +7053,6 @@ static int daE_RD_IsDelete(e_rd_class*) {
}
static int daE_RD_Delete(e_rd_class* i_this) {
#if TARGET_PC
if (boss == i_this) {
boss = NULL;
}
#endif
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_RegisterDeleteID(i_this, "E_RD");
+4 -10
View File
@@ -22,7 +22,6 @@
#if TARGET_PC
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
namespace {
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
@@ -33,7 +32,6 @@ int s_horseReinSimNumPrev;
int s_horseReinSimNumCurr;
bool s_horseReinSimPrevValid;
bool s_horseReinSimCurrValid;
uint64_t s_horseReinSimRolledSeq;
} // namespace
#endif
@@ -3035,14 +3033,10 @@ void daHorse_c::copyReinPos() {
}
#if TARGET_PC
if (field_0x1204 > 0) {
const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
if (simSeq != s_horseReinSimRolledSeq) {
s_horseReinSimRolledSeq = simSeq;
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
s_horseReinSimPrevValid = true;
}
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
s_horseReinSimPrevValid = true;
}
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
s_horseReinSimNumCurr = field_0x1204;
-4
View File
@@ -1967,11 +1967,7 @@ static void demo_camera_shop(npc_henna_class* i_this) {
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
#if TARGET_PC
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
#else
dComIfGp_setItemRupeeCount(1000);
#endif
} else if ((lbl_82_bss_91 & 0x38) == 0) {
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
+1 -2
View File
@@ -299,8 +299,7 @@ int daObjDrop_c::modeParentWait() {
#if TARGET_PC
static inline BOOL checkGetCargoRide() {
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
{
return true;
+2 -1
View File
@@ -143,12 +143,13 @@ void dBrightCheck_c::modeMove() {
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
#ifdef TARGET_PC
dusk::speedrun::start();
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
dusk::speedrun::start();
}
}
-8
View File
@@ -15,7 +15,6 @@
#include "f_op/f_op_actor_mng.h"
#if TARGET_PC
#include "dusk/achievements.h"
#include "dusk/settings.h"
#endif
static int plCutLRC[58] = {
@@ -430,13 +429,6 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
}
}
#if TARGET_PC
if (dusk::getSettings().game.invincibleEnemies &&
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
i_AtInfo->mAttackPower = 0;
}
#endif
if (i_AtInfo->mAttackPower != 0) {
i_enemy->health -= i_AtInfo->mAttackPower;
}
-8
View File
@@ -19,7 +19,6 @@
#include "d/d_timer.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
@@ -1239,13 +1238,6 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
}
#endif
#ifdef TARGET_PC
if (!mDoMemCd_isCardCommNone()) {
return 0;
}
g_mDoMemCd_control.SaveSync();
#endif
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
mDoAud_bgmStop(30);
mDoAud_resetProcess();
-4
View File
@@ -3882,11 +3882,7 @@ bool dCamera_c::hintTalkEvCamera() {
cSAngle acStack_1fc(20.0f);
for (i = 0; i < 2; i++) {
#if AVOID_UB
for (j = 0; j < 10; j++) {
#else
for (j = 0; j < 12; j++) {
#endif
cSAngle acStack_200(local_b0[j] * fVar22);
hintTalk->mDirection.U(acStack_1f8 + acStack_200);
hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc);
-8
View File
@@ -26,10 +26,6 @@
#include "f_op/f_op_overlap_mng.h"
#include "m_Do/m_Do_controller_pad.h"
#ifdef TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
public:
virtual void draw() {
@@ -1092,10 +1088,6 @@ void dMw_c::dMw_ring_create(u8 i_origin) {
}
mpCapture->setCaptureFlag();
#ifdef TARGET_PC
dusk::frame_interp::request_presentation_sync();
#endif
}
bool dMw_c::dMw_ring_delete() {
-13
View File
@@ -18,9 +18,6 @@
#include "d/d_pane_class.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
#if TARGET_PC
#include "dusk/string.hpp"
#endif
#if VERSION == VERSION_GCN_JPN
#define STR_BUF_LEN 528
@@ -2930,12 +2927,6 @@ bool dMeterButton_c::isClose() {
}
void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param_3) {
#if TARGET_PC
char* i_string_full = i_string;
char i_string_buf[sizeof(mButtonText[0])];
dusk::SafeStringCopyTruncate(i_string_buf, i_string);
i_string = i_string_buf;
#endif
if (strcmp(mButtonText[param_2], i_string) != 0 || field_0x4be[param_2] != i_button) {
if (param_2 == 0 && strcmp(mButtonText[1], i_string) == 0 &&
((i_button == BUTTON_A_e && field_0x4be[1] == BUTTON_A_e) ||
@@ -3031,10 +3022,6 @@ void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param
strcpy(mButtonText[param_2], i_string);
#if TARGET_PC
i_string = i_string_full;
#endif
if (param_2 == 0) {
if (param_3 != 0) {
field_0x4d9 = param_2;
+7 -10
View File
@@ -77,16 +77,16 @@ static const char* l_mojiEisu[65] = {
// That can't work on a modern platform, so instead I've filled them out ahead of time.
static const char* l_mojiEisuPal_1[65] = {
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
"\xC4", "\xD2", "4", "E", "R", "\xC6", "\xD3", "5", "F", "S", "\xC7", "\xD4", "6", "G", "T", "\xC8", "\xD6",
"7", "H", "U", "\xC9", "\x8C", "8", "I", "V", "\xCA", "\xD9", "9", "J", "W", "\xCB", "\xDA", "0", "K",
"X", "\xCC", "\xDB", ",", "L", "Y", "\xCD", "\xDC", ".", "M", "Z", "\xCE", "\x2D", " ",
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5",
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K",
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ",
};
static const char* l_mojiEisuPal_2[65] = {
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
"\xE4", "\xF2", "4", "e", "r", "\xE6", "\xF3", "5", "f", "s", "\xE7", "\xF4", "6", "g", "t", "\xE8",
"\xF6", "7", "h", "u", "\xE9", "\x9C", "8", "i", "v", "\xEA", "\xF9", "9", "j", "w", "\xEB", "\xFA", "0",
"k", "x", "\xEC", "\xFB", ",", "l", "y", "\xED", "\xFC", ".", "m", "z", "\xEE", "\xDF", " ",
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6",
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0",
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ",
};
#elif REGION_PAL
static const char* l_mojiEisuPal_1[65] = {
@@ -295,7 +295,6 @@ void dName_c::_move() {
}
} else {
#endif
#if !TARGET_PC
if (mDoCPd_c::getTrigRight(PAD_1)) {
// BUG: this check only fails if the cursor is at exactly 7
// setMoji allows the cursor to reach 8, which is out of bounds here
@@ -312,9 +311,7 @@ void dName_c::_move() {
mCurPos--;
nameCursorMove();
}
} else
#endif
if (mDoCPd_c::getTrigB(PAD_1)) {
} else if (mDoCPd_c::getTrigB(PAD_1)) {
if (mCurPos == 0) {
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
field_0x2ac = mSelProc;
-2
View File
@@ -10,7 +10,6 @@
#include "d/d_meter2_info.h"
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/livesplit.h"
#include "dusk/memory.h"
#include "dusk/speedrun.h"
#include "dusk/settings.h"
@@ -423,7 +422,6 @@ void dScnName_c::changeGameScene() {
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
dusk::speedrun::start();
}
}
+5 -3
View File
@@ -30,9 +30,7 @@
#if TARGET_PC
#include "dusk/settings.h"
#include <f_ap/f_ap_game.h>
#include "dusk/string.hpp"
#define strcpy dusk::SafeStringCopy
#include <dusk/autosave.h>
#endif
static u8 dSv_item_rename(u8 i_itemNo) {
@@ -351,6 +349,10 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
dComIfGp_setSelectItem(i);
}
}
#if TARGET_PC
triggerAutoSave();
#endif
}
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
+3 -6
View File
@@ -191,17 +191,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
}
bool hasJewelRod = false;
bool hasAncientDoc = false;
for (int slot = 0; slot < 24; ++slot) {
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
const u8 item = dComIfGs_getItem(slot, false);
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
hasJewelRod = true;
}
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
hasAncientDoc = true;
}
}
if (!hasJewelRod || !hasAncientDoc) {
if (!hasJewelRod) {
return;
}
@@ -216,6 +212,7 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
dItemNo_KANTERA_e,
dItemNo_PACHINKO_e,
dItemNo_HAWK_EYE_e,
dItemNo_ANCIENT_DOCUMENT_e,
dItemNo_HORSE_FLUTE_e,
};
for (u8 required : requiredWheelItems) {
+6 -26
View File
@@ -14,23 +14,9 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
void noAutoSave() {}
bool canAutoSave() {
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
if (player == nullptr) {
return false;
}
if (player->checkCargoCarry() || player->checkCanoeRide()) {
return false;
}
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
}
void triggerAutoSave() {
if (canAutoSave())
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
{
mAutoSaveProc = 1;
}
@@ -40,12 +26,8 @@ void updateAutoSave() {
(AutoSaveFuncsProc[mAutoSaveProc])();
}
bool writeAutoSave() {
stage_stag_info_class* stagInfo = dComIfGp_getStageStagInfo();
if (stagInfo == nullptr) {
return false;
}
int stageNo = dStage_stagInfo_GetSaveTbl(stagInfo);
void writeAutoSave() {
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo());
dComIfGs_putSave(stageNo);
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
@@ -58,7 +40,6 @@ bool writeAutoSave() {
}
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
return true;
}
void autoSaving() {
@@ -67,9 +48,8 @@ void autoSaving() {
if (cardState == 2) {
mAutoSaveProc = 1;
} else if (cardState == 1) {
if (writeAutoSave()) {
mAutoSaveProc = 3;
}
writeAutoSave();
mAutoSaveProc = 3;
}
}
}
+2 -3
View File
@@ -61,7 +61,7 @@ void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
template<ConfigValue T>
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
return cVar.getValueForSave();
return cVar.getValue();
}
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
@@ -249,8 +249,7 @@ void dusk::config::Save() {
json j;
for (const auto& pair : RegisteredConfigVars) {
const auto layer = pair.second->getLayer();
if (layer == ConfigVarLayer::Value || layer == ConfigVarLayer::Speedrun) {
if (pair.second->getLayer() == ConfigVarLayer::Value) {
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
}
}
+1 -1
View File
@@ -61,7 +61,7 @@ std::string release_name() {
}
std::filesystem::path sentry_database_path() {
return dusk::CachePath / "sentry";
return dusk::ConfigPath / "sentry";
}
std::filesystem::path log_attachment_path() {
+93 -222
View File
@@ -6,7 +6,6 @@
#include "dusk/main.h"
#include <array>
#include <chrono>
#include <filesystem>
#include <optional>
#include <ranges>
@@ -31,21 +30,6 @@ constexpr auto kLocationDescriptorName = "data_location.json";
constexpr auto kPipelineCacheName = "pipeline_cache.db";
constexpr auto kInitialPipelineCacheName = "initial_pipeline_cache.db";
constexpr std::array<std::string_view, 4> kUserDataDirectories = {
"texture_replacements",
"USA",
"EUR",
"JAP",
};
constexpr std::array<std::string_view, 6> kUserDataFiles = {
"achievements.json",
"config.json",
"controller_ports.dat",
"imgui.ini",
"keyboard_bindings.dat",
"states.json",
};
enum class LocationMode {
Default,
Portable,
@@ -78,7 +62,6 @@ struct MigrationStats {
std::optional<std::filesystem::path> sConfiguredDataPath;
std::optional<std::filesystem::path> sActiveDescriptorPath;
std::optional<std::filesystem::path> sActivePrefPath;
std::filesystem::path path_from_utf8(std::string_view value) {
return std::filesystem::path{
@@ -87,22 +70,19 @@ std::filesystem::path path_from_utf8(std::string_view value) {
};
}
std::filesystem::path legacy_path_for_pref_path(const std::filesystem::path& prefPath) {
if (std::string_view{LegacyAppName}.empty() || prefPath.empty()) {
std::filesystem::path get_legacy_path() {
if (std::string_view{LegacyAppName}.empty()) {
return {};
}
auto normalizedPrefPath = prefPath;
if (normalizedPrefPath.filename().empty()) {
normalizedPrefPath = normalizedPrefPath.parent_path();
char* prefPath = SDL_GetPrefPath(OrgName, LegacyAppName);
if (!prefPath) {
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
}
const auto parentPath = normalizedPrefPath.parent_path();
if (parentPath.empty()) {
return {};
}
return parentPath / LegacyAppName;
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
SDL_free(prefPath);
return result;
}
std::filesystem::path get_pref_path() {
@@ -116,13 +96,6 @@ std::filesystem::path get_pref_path() {
return result;
}
std::filesystem::path active_pref_path() {
if (sActivePrefPath) {
return *sActivePrefPath;
}
return get_pref_path();
}
std::filesystem::path base_path_relative(const std::filesystem::path& path) {
const auto* basePath = SDL_GetBasePath();
if (!basePath) {
@@ -276,69 +249,6 @@ std::filesystem::path absolute_path(const std::filesystem::path& path) {
return absolute.lexically_normal();
}
std::filesystem::path rename_legacy_pref_path(
const std::filesystem::path& legacyPath, const std::filesystem::path& prefPath) {
if (legacyPath.empty() || prefPath.empty() ||
normalized_path(legacyPath) == normalized_path(prefPath))
{
return prefPath;
}
std::error_code ec;
if (!std::filesystem::exists(legacyPath, ec)) {
if (ec) {
Log.warn("Failed to inspect legacy data directory '{}': {}",
io::fs_path_to_string(legacyPath), ec.message());
}
return prefPath;
}
const bool prefExists = std::filesystem::exists(prefPath, ec);
if (ec) {
Log.warn("Failed to inspect data directory '{}': {}", io::fs_path_to_string(prefPath),
ec.message());
return prefPath;
}
if (prefExists) {
if (!std::filesystem::is_directory(prefPath, ec) ||
!std::filesystem::is_empty(prefPath, ec))
{
if (ec) {
Log.warn("Failed to inspect data directory '{}': {}",
io::fs_path_to_string(prefPath), ec.message());
} else {
Log.info("Skipping legacy data directory rename because '{}' is not empty",
io::fs_path_to_string(prefPath));
}
return prefPath;
}
std::filesystem::remove(prefPath, ec);
if (ec) {
Log.warn("Failed to remove empty data directory '{}' before legacy rename: {}",
io::fs_path_to_string(prefPath), ec.message());
return prefPath;
}
}
std::filesystem::rename(legacyPath, prefPath, ec);
if (ec) {
Log.warn("Failed to rename legacy data directory '{}' to '{}': {}",
io::fs_path_to_string(legacyPath), io::fs_path_to_string(prefPath), ec.message());
ec.clear();
if (!std::filesystem::exists(prefPath, ec) && !ec) {
Log.info("Using legacy data directory '{}' because the new data directory is absent",
io::fs_path_to_string(legacyPath));
return legacyPath;
}
return prefPath;
}
Log.info("Renamed legacy data directory '{}' to '{}'", io::fs_path_to_string(legacyPath),
io::fs_path_to_string(prefPath));
return prefPath;
}
bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) {
const auto normalizedRoot = normalized_path(root);
const auto normalizedPath = normalized_path(path);
@@ -373,46 +283,85 @@ bool should_skip_migration_path(const std::filesystem::path& path,
return false;
}
bool matches_name(std::string_view name, const auto& names) {
return std::ranges::find(names, name) != names.end();
bool has_location_descriptor(const std::filesystem::path& path) {
std::error_code ec;
return std::filesystem::exists(path / kLocationDescriptorName, ec);
}
bool should_migrate_user_data_path(
const std::filesystem::path& sourcePath, const std::filesystem::path& from) {
const auto relativePath = sourcePath.lexically_relative(from);
if (relativePath.empty() || relativePath.is_absolute()) {
bool remove_empty_destination_for_rename(const std::filesystem::path& path) {
std::error_code ec;
const bool exists = std::filesystem::exists(path, ec);
if (ec) {
Log.debug("Could not inspect migration destination '{}': {}", io::fs_path_to_string(path),
ec.message());
return false;
}
auto it = relativePath.begin();
if (it == relativePath.end() || *it == "..") {
return false;
}
const auto first = io::fs_path_to_string(*it);
if (matches_name(first, kUserDataDirectories)) {
if (!exists) {
return true;
}
++it;
if (it != relativePath.end()) {
const bool canRemove = std::filesystem::is_directory(path, ec) &&
std::filesystem::is_empty(path, ec) && !has_location_descriptor(path);
if (ec || !canRemove) {
if (ec) {
Log.debug("Could not inspect migration destination '{}': {}",
io::fs_path_to_string(path), ec.message());
}
return false;
}
const auto filename = io::fs_path_to_string(relativePath.filename());
if (matches_name(filename, kUserDataFiles)) {
return true;
std::filesystem::remove(path, ec);
if (ec) {
Log.debug("Could not remove empty migration destination '{}': {}",
io::fs_path_to_string(path), ec.message());
return false;
}
return relativePath.extension() == ".controller" || relativePath.extension() == ".gci" ||
(filename.starts_with("MemoryCard") && filename.ends_with(".raw"));
return true;
}
bool try_rename_directory_migration(
const std::filesystem::path& from, const std::filesystem::path& to) {
std::error_code ec;
if (!std::filesystem::is_directory(from, ec)) {
return false;
}
if (ec) {
Log.debug("Could not inspect migration source '{}': {}", io::fs_path_to_string(from),
ec.message());
return false;
}
if (has_location_descriptor(from)) {
return false;
}
if (!remove_empty_destination_for_rename(to)) {
return false;
}
std::filesystem::create_directories(to.parent_path(), ec);
if (ec) {
Log.debug("Could not create migration destination parent '{}': {}",
io::fs_path_to_string(to.parent_path()), ec.message());
return false;
}
std::filesystem::rename(from, to, ec);
if (ec) {
Log.debug("Could not rename data directory '{}' to '{}': {}", io::fs_path_to_string(from),
io::fs_path_to_string(to), ec.message());
return false;
}
Log.info("Renamed data directory '{}' to '{}'", io::fs_path_to_string(from),
io::fs_path_to_string(to));
return true;
}
std::filesystem::path current_data_path() {
if (!ConfigPath.empty()) {
return ConfigPath;
}
const auto prefPath = active_pref_path();
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
@@ -478,7 +427,7 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
json["previousPath"] = io::fs_path_to_string(descriptor.previousPath);
}
const auto prefPath = active_pref_path();
const auto prefPath = get_pref_path();
for (const auto& path : descriptor_write_paths(prefPath)) {
if (write_descriptor_json(path, json)) {
sActiveDescriptorPath = path;
@@ -490,61 +439,6 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
return false;
}
void set_error(std::string* errorOut, std::string error) {
if (errorOut != nullptr) {
*errorOut = std::move(error);
}
}
bool validate_writable_data_path(const std::filesystem::path& path, std::string* errorOut) {
if (path.empty()) {
set_error(errorOut, "Choose a folder.");
return false;
}
std::error_code ec;
std::filesystem::create_directories(path, ec);
if (ec) {
set_error(errorOut, fmt::format("{} could not create the selected folder.", AppName));
Log.warn("Failed to create custom data folder '{}': {}", io::fs_path_to_string(path),
ec.message());
return false;
}
if (!std::filesystem::is_directory(path, ec)) {
set_error(errorOut, "The selected path is not a folder.");
if (ec) {
Log.warn("Failed to inspect custom data folder '{}': {}", io::fs_path_to_string(path),
ec.message());
}
return false;
}
const auto probePath = path / fmt::format(".write-probe-{}.tmp",
std::chrono::steady_clock::now().time_since_epoch().count());
try {
io::FileStream::WriteAllText(probePath, "dusk");
} catch (const std::exception& e) {
set_error(errorOut, fmt::format("{} could not write to the selected folder.", AppName));
Log.warn("Failed write probe for custom data folder '{}': {}", io::fs_path_to_string(path),
e.what());
return false;
}
std::filesystem::remove(probePath, ec);
if (ec) {
set_error(
errorOut, fmt::format("{} could write to the selected folder, but could not remove "
"the test file it created.",
AppName));
Log.warn("Failed to remove custom data folder write probe '{}': {}",
io::fs_path_to_string(probePath), ec.message());
return false;
}
return true;
}
std::uintmax_t remove_empty_directories(const std::filesystem::path& root, bool includeRoot) {
std::error_code ec;
std::vector<std::filesystem::path> directories;
@@ -753,6 +647,14 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
return;
}
if (try_rename_directory_migration(from, to)) {
return;
}
if (try_rename_directory_migration(from, to)) {
return;
}
std::filesystem::create_directories(to, ec);
if (ec) {
++stats.failures;
@@ -798,16 +700,6 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
continue;
}
if (!should_migrate_user_data_path(sourcePath, from)) {
++stats.skippedUnsupportedEntries;
if (std::filesystem::is_directory(status)) {
it.disable_recursion_pending();
}
ec.clear();
it.increment(ec);
continue;
}
const auto relativePath = sourcePath.lexically_relative(from);
if (relativePath.empty() || relativePath.is_absolute()) {
++stats.failures;
@@ -869,6 +761,8 @@ void migrate_data(const std::filesystem::path& prefPath, const std::filesystem::
const LocationDescriptor* descriptor) {
if (descriptor && !descriptor->previousPath.empty()) {
migrate_directory(descriptor->previousPath, dataPath, prefPath);
} else if (const auto legacyPath = get_legacy_path(); !legacyPath.empty()) {
migrate_directory(legacyPath, dataPath, prefPath);
}
}
@@ -1005,25 +899,17 @@ bool open_data_path() {
#endif
}
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut) {
if (!validate_writable_data_path(path, errorOut)) {
bool set_custom_data_path(const std::filesystem::path& path) {
if (path.empty()) {
Log.warn("Ignoring empty custom data path");
return false;
}
if (!write_location_descriptor(LocationMode::Custom, path)) {
set_error(errorOut, fmt::format("{} could not save the data folder setting.", AppName));
return false;
}
return true;
return write_location_descriptor(LocationMode::Custom, path);
}
bool set_custom_data_path(const char* path, std::string* errorOut) {
if (path == nullptr) {
set_error(errorOut, "Choose a folder.");
return false;
}
return set_custom_data_path(path_from_utf8(path), errorOut);
bool set_custom_data_path(const char* path) {
return set_custom_data_path(path_from_utf8(path));
}
bool set_portable_data_path() {
@@ -1031,12 +917,12 @@ bool set_portable_data_path() {
}
bool reset_data_path() {
const auto prefPath = active_pref_path();
const auto prefPath = get_pref_path();
return write_location_descriptor(LocationMode::Default, default_data_path(prefPath));
}
bool is_default_data_path() {
const auto prefPath = active_pref_path();
const auto prefPath = get_pref_path();
return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath));
}
@@ -1045,7 +931,7 @@ std::filesystem::path configured_data_path() {
return *sConfiguredDataPath;
}
const auto prefPath = active_pref_path();
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
@@ -1055,13 +941,6 @@ std::filesystem::path configured_data_path() {
return *sConfiguredDataPath;
}
std::filesystem::path cache_path() {
if (!CachePath.empty()) {
return CachePath;
}
return active_pref_path();
}
bool is_data_path_restart_pending() {
if (ConfigPath.empty()) {
return false;
@@ -1070,12 +949,8 @@ bool is_data_path_restart_pending() {
return normalized_path(ConfigPath) != normalized_path(configured_data_path());
}
Paths initialize_data() {
const auto preferredPrefPath = get_pref_path();
const auto prefPath =
rename_legacy_pref_path(legacy_path_for_pref_path(preferredPrefPath), preferredPrefPath);
sActivePrefPath = prefPath;
std::filesystem::path initialize_data() {
const auto prefPath = get_pref_path();
const auto descriptor = read_location_descriptor(prefPath);
if (descriptor) {
sActiveDescriptorPath = descriptor->path;
@@ -1088,13 +963,9 @@ Paths initialize_data() {
migrate_data(prefPath, dataPath, descriptor ? &descriptor->descriptor : nullptr);
ensure_data_directory(dataPath);
ensure_data_directory(prefPath);
ensure_initial_pipeline_cache(prefPath);
ensure_initial_pipeline_cache(dataPath);
return Paths{
.userPath = dataPath,
.cachePath = prefPath,
};
return dataPath;
}
} // namespace dusk::data
+4 -11
View File
@@ -1,7 +1,6 @@
#pragma once
#include <filesystem>
#include <string>
#if defined(__APPLE__)
#include <TargetConditionals.h>
@@ -15,7 +14,7 @@
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
#if (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
#else
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
@@ -23,17 +22,11 @@
namespace dusk::data {
struct Paths {
std::filesystem::path userPath;
std::filesystem::path cachePath;
};
Paths initialize_data();
std::filesystem::path initialize_data();
std::filesystem::path configured_data_path();
std::filesystem::path cache_path();
bool open_data_path();
bool set_custom_data_path(const char* path, std::string* errorOut);
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut);
bool set_custom_data_path(const char* path);
bool set_custom_data_path(const std::filesystem::path& path);
bool set_portable_data_path();
bool reset_data_path();
bool is_default_data_path();
+6 -11
View File
@@ -21,7 +21,6 @@ bool g_sync_presentation = false;
float g_step = 0.0f;
bool g_is_sim_frame = false;
bool g_ui_tick_pending = false;
uint64_t g_sim_tick_seq = 0;
Recording g_current_recording;
Recording g_previous_recording;
@@ -67,18 +66,19 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
}
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
const float old_weight = 1.0f - step;
for (size_t row = 0; row < 3; ++row) {
for (size_t col = 0; col < 4; ++col) {
const float l = lhs[row][col];
out[row][col] = l + (rhs[row][col] - l) * step;
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
}
}
}
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
out->x = lhs.x + (rhs.x - lhs.x) * step;
out->y = lhs.y + (rhs.y - lhs.y) * step;
out->z = lhs.z + (rhs.z - lhs.z) * step;
const float old_weight = 1.0f - step;
out->x = lhs.x * old_weight + rhs.x * step;
out->y = lhs.y * old_weight + rhs.y * step;
out->z = lhs.z * old_weight + rhs.z * step;
}
static s16 lerp_bank(s16 a, s16 b, f32 t) {
@@ -135,11 +135,6 @@ void begin_sim_tick() {
s_interpolationCallBackWork.clear();
s_cam_prev = std::move(s_cam_curr);
++g_sim_tick_seq;
}
uint64_t sim_tick_seq() {
return g_sim_tick_seq;
}
void begin_frame(bool enabled, bool is_sim_frame, float step) {
+5 -3
View File
@@ -263,7 +263,7 @@ namespace dusk {
}
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
{
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
}
@@ -322,8 +322,8 @@ namespace dusk {
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
@@ -368,7 +368,9 @@ namespace dusk {
m_menuTools.ShowProcessManager();
m_menuTools.ShowHeapOverlay();
m_menuTools.ShowStubLog();
m_menuTools.ShowMapLoader();
m_menuTools.ShowBloomWindow();
m_menuTools.ShowEnhancedLightingWindow();
m_menuTools.ShowPlayerInfo();
m_menuTools.ShowAudioDebug();
m_menuTools.ShowSaveEditor();
@@ -0,0 +1,103 @@
#include "imgui.h"
#include "ImGuiEnhancedLightingWindow.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/config.hpp"
#include "dusk/settings.h"
#include <aurora/gfx.h>
namespace dusk {
static void ApplyFromSettings() {
const auto& g = getSettings().game;
aurora_set_enhanced_lighting_state({
g.enhancedLighting.getValue(),
g.enableSpecularLighting.getValue(),
g.enableRimLighting.getValue(),
g.specularIntensity.getValue(),
g.rimIntensity.getValue(),
g.ambientLightMultiplier.getValue(),
g.diffuseLightMultiplier.getValue(),
});
}
void DrawEnhancedLightingWindow(bool& open) {
if (!open) {
return;
}
if (!ImGui::Begin("Enhanced Lighting", &open)) {
ImGui::End();
return;
}
auto& g = getSettings().game;
bool changed = false;
bool enabled = g.enhancedLighting.getValue();
if (ImGui::Checkbox("Enhanced Lighting", &enabled)) {
g.enhancedLighting.setValue(enabled);
changed = true;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables per-pixel lighting with Blinn-Phong shading.");
}
if (!enabled) {
ImGui::BeginDisabled();
}
bool enableSpecular = g.enableSpecularLighting.getValue();
if (ImGui::Checkbox("Specular Highlights", &enableSpecular)) {
g.enableSpecularLighting.setValue(enableSpecular);
changed = true;
}
bool enableRim = g.enableRimLighting.getValue();
if (ImGui::Checkbox("Rim Lighting", &enableRim)) {
g.enableRimLighting.setValue(enableRim);
changed = true;
}
float specularIntensity = g.specularIntensity.getValue();
if (ImGui::SliderFloat("Specular Intensity", &specularIntensity, 0.0f, 1.0f, "%.2f")) {
g.specularIntensity.setValue(specularIntensity);
changed = true;
}
float rimIntensity = g.rimIntensity.getValue();
if (ImGui::SliderFloat("Rim Intensity", &rimIntensity, 0.0f, 0.5f, "%.3f")) {
g.rimIntensity.setValue(rimIntensity);
changed = true;
}
float ambientMultiplier = g.ambientLightMultiplier.getValue();
if (ImGui::SliderFloat("Ambient Multiplier", &ambientMultiplier, 0.0f, 3.0f, "%.2f")) {
g.ambientLightMultiplier.setValue(ambientMultiplier);
changed = true;
}
float diffuseMultiplier = g.diffuseLightMultiplier.getValue();
if (ImGui::SliderFloat("Diffuse Multiplier", &diffuseMultiplier, 0.0f, 3.0f, "%.2f")) {
g.diffuseLightMultiplier.setValue(diffuseMultiplier);
changed = true;
}
if (!enabled) {
ImGui::EndDisabled();
}
if (changed) {
ApplyFromSettings();
config::Save();
}
ImGui::End();
}
void ImGuiMenuTools::ShowEnhancedLightingWindow() {
DrawEnhancedLightingWindow(m_showEnhancedLightingWindow);
}
} // namespace dusk
@@ -0,0 +1,5 @@
#pragma once
namespace dusk {
void DrawEnhancedLightingWindow(bool& open);
} // namespace dusk
+149
View File
@@ -0,0 +1,149 @@
#include "d/d_com_inf_game.h"
#include "imgui.h"
#include <imgui_internal.h>
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/map_loader_definitions.h"
#include "fmt/format.h"
namespace dusk {
void ImGuiMenuTools::ShowMapLoader() {
if (!getSettings().backend.enableAdvancedSettings ||
!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F7, m_showMapLoader))
{
return;
}
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
// ImGui::SetNextWindowBgAlpha(0.65f);
if (!ImGui::Begin("Map Loader", &m_showMapLoader, windowFlags)) {
ImGui::End();
return;
}
ImGui::Checkbox("Show Internal Names", &m_mapLoaderInfo.showInternalNames);
const char* previewRegion = "None";
if (m_mapLoaderInfo.regionIdx != -1) {
previewRegion = gameRegions[m_mapLoaderInfo.regionIdx].regionName;
}
if (ImGui::BeginCombo("Select Region", previewRegion)) {
int idx = 0;
for (const auto& region : gameRegions) {
if (ImGui::Selectable(region.regionName)) {
if (m_mapLoaderInfo.regionIdx != idx) {
m_mapLoaderInfo.mapIdx = 0;
m_mapLoaderInfo.roomNoIdx = 0;
m_mapLoaderInfo.pointNoIdx = 0;
}
m_mapLoaderInfo.regionIdx = idx;
}
idx++;
}
ImGui::EndCombo();
}
if (m_mapLoaderInfo.regionIdx != -1) {
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
std::string previewMap = "None";
if (m_mapLoaderInfo.mapIdx != -1) {
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
previewMap = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
}
if (ImGui::BeginCombo("Select Map", previewMap.data())) {
int prevMapIdx = m_mapLoaderInfo.mapIdx;
for (int i = 0; i < region.maps.size(); ++i) {
const auto& map = region.maps[i];
std::string label = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
if (ImGui::Selectable(label.data())) {
m_mapLoaderInfo.mapIdx = i;
}
}
ImGui::EndCombo();
if (m_mapLoaderInfo.mapIdx != prevMapIdx) {
m_mapLoaderInfo.roomNoIdx = 0;
m_mapLoaderInfo.pointNoIdx = 0;
}
}
} else {
ImGui::Text("No region selected.");
}
if (m_mapLoaderInfo.regionIdx != -1 && m_mapLoaderInfo.mapIdx != -1) {
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
const auto& room = map.mapRooms[m_mapLoaderInfo.roomNoIdx];
if (map.mapRooms.size() > 1) {
ImGui::Text("Selected Room: %2d", room.roomNo);
ImGui::SameLine();
if (ImGui::Button("-###RoomNoIdxDec")) {
m_mapLoaderInfo.roomNoIdx--;
if (m_mapLoaderInfo.roomNoIdx < 0) {
m_mapLoaderInfo.roomNoIdx = map.mapRooms.size() - 1;
}
m_mapLoaderInfo.pointNoIdx = 0;
}
ImGui::SameLine();
if (ImGui::Button("+###RoomNoIdxInc")) {
m_mapLoaderInfo.roomNoIdx++;
if (m_mapLoaderInfo.roomNoIdx >= map.mapRooms.size()) {
m_mapLoaderInfo.roomNoIdx = 0;
}
m_mapLoaderInfo.pointNoIdx = 0;
}
}
constexpr int MAX_LAYER = 14;
ImGui::Text("Selected Layer: %3d", m_mapLoaderInfo.layer);
ImGui::SameLine();
if (ImGui::Button("-###layerDec")) {
m_mapLoaderInfo.layer--;
if (m_mapLoaderInfo.layer < -1) {
m_mapLoaderInfo.layer = MAX_LAYER;
}
}
ImGui::SameLine();
if (ImGui::Button("+###layerInc")) {
m_mapLoaderInfo.layer++;
if (m_mapLoaderInfo.layer > MAX_LAYER) {
m_mapLoaderInfo.layer = -1;
}
}
if (room.roomPoints.size() > 1) {
ImGui::Text("Selected Point: %3d", room.roomPoints[m_mapLoaderInfo.pointNoIdx]);
ImGui::SameLine();
if (ImGui::Button("-###PointNoIdxDec")) {
m_mapLoaderInfo.pointNoIdx--;
if (m_mapLoaderInfo.pointNoIdx < 0) {
m_mapLoaderInfo.pointNoIdx = room.roomPoints.size() - 1;
}
}
ImGui::SameLine();
if (ImGui::Button("+###PointNoIdxInc")) {
m_mapLoaderInfo.pointNoIdx++;
if (m_mapLoaderInfo.pointNoIdx >= room.roomPoints.size()) {
m_mapLoaderInfo.pointNoIdx = 0;
}
}
}
if (ImGui::Button("Warp")) {
dComIfGp_setNextStage(map.mapFile, room.roomPoints[m_mapLoaderInfo.pointNoIdx], room.roomNo, m_mapLoaderInfo.layer);
}
}
ImGui::End();
}
} // namespace dusk
+5 -1
View File
@@ -1,11 +1,13 @@
#include "fmt/format.h"
#include "imgui.h"
#include "aurora/gfx.h"
#include <aurora/gfx.h>
#include "ImGuiConfig.hpp"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "ImGuiBloomWindow.hpp"
#include "ImGuiConsole.hpp"
#include "ImGuiEnhancedLightingWindow.hpp"
#include "ImGuiMenuTools.hpp"
#include "ImGuiEngine.hpp"
@@ -40,6 +42,7 @@ namespace dusk {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
ImGui::EndDisabled();
@@ -103,6 +106,7 @@ namespace dusk {
ImGui::MenuItem("Debug Camera", hotkeys::SHOW_DEBUG_CAMERA, &m_showCameraOverlay);
ImGui::MenuItem("Audio Debug", hotkeys::SHOW_AUDIO_DEBUG, &m_showAudioDebug);
ImGui::MenuItem("Bloom", nullptr, &m_showBloomWindow);
ImGui::MenuItem("Enhanced Lighting", nullptr, &m_showEnhancedLightingWindow);
ImGui::MenuItem("Stub Log", nullptr, &m_showStubLog);
ImGui::MenuItem("Actor Spawner", nullptr, &m_showActorSpawner);
+16
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@@ -21,7 +21,9 @@ namespace dusk {
void ShowProcessManager();
void ShowHeapOverlay();
void ShowStubLog();
void ShowMapLoader();
void ShowBloomWindow();
void ShowEnhancedLightingWindow();
void ShowPlayerInfo();
void ShowAudioDebug();
void ShowSaveEditor();
@@ -42,9 +44,23 @@ namespace dusk {
bool m_showStubLog = false;
bool m_showMapLoader = false;
bool m_showBloomWindow = false;
bool m_showEnhancedLightingWindow = false;
bool m_showAudioDebug = false;
struct {
int mapIdx = -1;
int regionIdx = -1;
int roomNoIdx = 0;
int pointNoIdx = 0;
int roomNo = -1;
int pointNo = -1;
int spawnId = 0;
int layer = -1;
bool showInternalNames = false;
} m_mapLoaderInfo;
bool m_showPlayerInfo = false;
int m_playerInfoOverlayCorner = 1; // top-right
+19 -18
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@@ -1,8 +1,5 @@
#include "dusk/settings.h"
#include "dusk/config.hpp"
#include "dusk/dusk.h"
#include <SDL3/SDL_video.h>
namespace dusk {
@@ -13,14 +10,10 @@ UserSettings g_userSettings = {
.lockAspectRatio {"video.lockAspectRatio", false},
.enableFpsOverlay {"game.enableFpsOverlay", false},
.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
.windowPositionX {"video.windowPositionX", SDL_WINDOWPOS_UNDEFINED},
.windowPositionY {"video.windowPositionY", SDL_WINDOWPOS_UNDEFINED},
.windowWidth {"video.windowWidth", defaultWindowWidth * 2},
.windowHeight {"video.windowHeight", defaultWindowHeight * 2},
},
.audio = {
.masterVolume {"audio.masterVolume", 60},
.masterVolume {"audio.masterVolume", 80},
.mainMusicVolume {"audio.mainMusicVolume", 100},
.subMusicVolume {"audio.subMusicVolume", 100},
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
@@ -62,10 +55,16 @@ UserSettings g_userSettings = {
.enableDiscordPresence {"game.enableDiscordPresence", true},
// Graphics
.enhancedLighting {"game.enhancedLighting", false},
.enableSpecularLighting {"game.enableSpecularLighting", true},
.enableRimLighting {"game.enableRimLighting", true},
.specularIntensity {"game.specularIntensity", 0.2f},
.rimIntensity {"game.rimIntensity", 0.08f},
.ambientLightMultiplier {"game.ambientLightMultiplier", 1.0f},
.diffuseLightMultiplier {"game.diffuseLightMultiplier", 1.0f},
.bloomMode {"game.bloomMode", BloomMode::Dusk},
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
.disableWaterRefraction {"game.disableWaterRefraction", false},
.enableTextureReplacements {"game.enableTextureReplacements", true},
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
@@ -101,7 +100,6 @@ UserSettings g_userSettings = {
// Cheats
.infiniteHearts {"game.infiniteHearts", false},
.infiniteArrows {"game.infiniteArrows", false},
.infiniteSeeds {"game.infiniteSeeds", false},
.infiniteBombs {"game.infiniteBombs", false},
.infiniteOil {"game.infiniteOil", false},
.infiniteOxygen {"game.infiniteOxygen", false},
@@ -115,7 +113,6 @@ UserSettings g_userSettings = {
.fastRoll {"game.fastRoll", false},
.fastSpinner {"game.fastSpinner", false},
.freeMagicArmor {"game.freeMagicArmor", false},
.invincibleEnemies {"game.invincibleEnemies", false},
// Technical
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
@@ -185,10 +182,6 @@ void registerSettings() {
Register(g_userSettings.video.lockAspectRatio);
Register(g_userSettings.video.enableFpsOverlay);
Register(g_userSettings.video.fpsOverlayCorner);
Register(g_userSettings.video.windowPositionX);
Register(g_userSettings.video.windowPositionY);
Register(g_userSettings.video.windowWidth);
Register(g_userSettings.video.windowHeight);
// Audio
Register(g_userSettings.audio.masterVolume);
@@ -227,10 +220,20 @@ void registerSettings() {
Register(g_userSettings.game.minimalHUD);
Register(g_userSettings.game.pauseOnFocusLost);
Register(g_userSettings.game.enableDiscordPresence);
// Enhanced lighting
Register(g_userSettings.game.enhancedLighting);
Register(g_userSettings.game.enableSpecularLighting);
Register(g_userSettings.game.enableRimLighting);
Register(g_userSettings.game.specularIntensity);
Register(g_userSettings.game.rimIntensity);
Register(g_userSettings.game.ambientLightMultiplier);
Register(g_userSettings.game.diffuseLightMultiplier);
Register(g_userSettings.game.bloomMode);
Register(g_userSettings.game.bloomMultiplier);
Register(g_userSettings.game.disableWaterRefraction);
Register(g_userSettings.game.enableTextureReplacements);
Register(g_userSettings.game.internalResolutionScale);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableDepthOfField);
@@ -258,7 +261,6 @@ void registerSettings() {
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.infiniteHearts);
Register(g_userSettings.game.infiniteArrows);
Register(g_userSettings.game.infiniteSeeds);
Register(g_userSettings.game.infiniteBombs);
Register(g_userSettings.game.infiniteOil);
Register(g_userSettings.game.infiniteOxygen);
@@ -267,7 +269,6 @@ void registerSettings() {
Register(g_userSettings.game.moonJump);
Register(g_userSettings.game.superClawshot);
Register(g_userSettings.game.alwaysGreatspin);
Register(g_userSettings.game.invincibleEnemies);
Register(g_userSettings.game.enableFrameInterpolation);
Register(g_userSettings.game.gyroMode);
Register(g_userSettings.game.enableGyroAim);
-1
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@@ -20,7 +20,6 @@ void resetForSpeedrunMode() {
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
+48 -83
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@@ -37,7 +37,7 @@ Rml::String current_controller_name(int port) {
Rml::String controller_index_name(u32 index) {
const char* name = PADGetNameForControllerIndex(index);
if (name == nullptr) {
return fmt::format("Device {}", index + 1);
return fmt::format("Controller {}", index + 1);
}
return name;
}
@@ -124,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
}
return "Not Bound";
return "Not bound";
}
bool is_dpad_button(PADButton button) {
@@ -162,7 +162,7 @@ bool keyboard_escape_pressed() {
Rml::String keyboard_key_name(s32 scancode) {
if (scancode == PAD_KEY_INVALID) {
return "Not Bound";
return "Not bound";
}
switch (scancode) {
case PAD_KEY_MOUSE_LEFT:
@@ -303,7 +303,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
});
};
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
@@ -349,14 +349,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
rightPane, [](Pane& pane) {
pane.add_text("Treat analog trigger movement as digital L and R button input.");
});
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
mDoAud_seStartMenu(kSoundClick);
PADRestoreDefaultMapping(port);
}),
rightPane, [](Pane& pane) {
pane.clear();
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
});
render_page(rightPane, port, mPage);
}
@@ -372,7 +365,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundClick);
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
@@ -385,7 +378,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
.isSelected = [port] { return keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundClick);
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
@@ -395,7 +388,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
const u32 controllerCount = PADCount();
if (controllerCount == 0) {
pane.add_text("No Device Detected");
pane.add_text("No controllers detected");
break;
}
@@ -407,7 +400,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
})
.on_pressed([this, port, i] {
mDoAud_seStartMenu(kSoundClick);
mDoAud_seStartMenu(kSoundItemChange);
cancel_pending_binding();
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSetPortForIndex(i, port);
@@ -432,18 +425,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not Bound");
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not Bound");
return Rml::String("Not bound");
},
})
.on_pressed([this, port, button] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -470,7 +462,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No Device Selected");
pane.add_text("No controller selected");
break;
}
@@ -494,7 +486,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -521,7 +512,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -545,18 +535,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not Bound");
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not Bound");
return Rml::String("Not bound");
},
})
.on_pressed([this, port, button] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -577,18 +566,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not Bound");
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not Bound");
return Rml::String("Not bound");
},
})
.on_pressed([this, port, axis] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -611,7 +599,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
if (axes == nullptr && buttons == nullptr) {
pane.add_text("No Device Selected");
pane.add_text("No controller selected");
break;
}
@@ -635,7 +623,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -644,33 +631,30 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
}
}
if (getSettings().backend.enableAdvancedSettings) {
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
}
@@ -722,18 +706,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not Bound");
return Rml::String("Not bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not Bound");
return Rml::String("Not bound");
},
})
.on_pressed([this, port, axis] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -758,7 +741,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes == nullptr) {
pane.add_text("No Device Selected");
pane.add_text("No controller selected");
break;
}
@@ -779,7 +762,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -925,7 +907,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, actionBind] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -945,7 +926,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No Device Selected");
pane.add_text("No controller selected");
break;
}
@@ -969,7 +950,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, actionBind] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -1033,12 +1013,6 @@ void ControllerConfigWindow::poll_pending_binding() {
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
unmap_pending_binding();
return;
}
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
finish_pending_binding(completedPort);
}
@@ -1049,10 +1023,6 @@ void ControllerConfigWindow::poll_pending_binding() {
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
if (nativeAxis.nativeAxis != -1) {
const int completedPort = mPendingPort;
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
unmap_pending_binding();
return;
}
mPendingAxisMapping->nativeAxis = nativeAxis;
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
@@ -1079,10 +1049,6 @@ void ControllerConfigWindow::poll_pending_binding() {
if (button != -1) {
const int completedPort = mPendingPort;
if (mPendingActionBinding->getValue() == button) {
unmap_pending_binding();
return;
}
mPendingActionBinding->setValue(button);
config::Save();
finish_pending_binding(completedPort);
@@ -1092,7 +1058,6 @@ void ControllerConfigWindow::poll_pending_binding() {
}
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
mDoAud_seStartMenu(kSoundBindingChanged);
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingActionBinding = nullptr;
@@ -1145,11 +1110,11 @@ bool ControllerConfigWindow::pending_input_neutral() const {
}
Rml::String ControllerConfigWindow::pending_button_label() const {
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
}
Rml::String ControllerConfigWindow::pending_axis_label() const {
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
}
void ControllerConfigWindow::cancel_pending_binding() {
@@ -1178,7 +1143,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
}
Rml::String ControllerConfigWindow::pending_key_label() const {
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
}
void ControllerConfigWindow::stop_rumble_test() {
@@ -1194,7 +1159,7 @@ void ControllerConfigWindow::stop_rumble_test() {
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not Bound";
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
+38 -37
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@@ -26,43 +26,6 @@
#include <vector>
namespace dusk::ui {
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames) {
return showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
}
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames) {
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (stageFile == map.mapFile) {
return stage_option_label(map, showInternalNames);
}
}
}
return stageFile;
}
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile, bool showInternalNames) {
pane.clear();
for (const auto& region : gameRegions) {
pane.add_section(region.regionName);
for (const auto& map : region.maps) {
pane.add_button({
.text = stage_option_label(map, showInternalNames),
.isSelected =
[getStageFile, stageFile = map.mapFile] {
return getStageFile() == stageFile;
},
})
.on_pressed([setStageFile, stageFile = map.mapFile] {
mDoAud_seStartMenu(kSoundItemChange);
setStageFile(stageFile);
});
}
}
}
namespace {
bool has_save_data() {
@@ -192,6 +155,44 @@ bool parse_vec3(const Rml::String& value, float& x, float& y, float& z) {
return *cursor == '\0';
}
Rml::String stage_option_label(const MapEntry& map) {
// TODO: option to show internal name?
// return fmt::format("{} ({})", map.mapName, map.mapFile);
return map.mapName;
}
Rml::String stage_label_for_file(const Rml::String& stageFile) {
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (stageFile == map.mapFile) {
return stage_option_label(map);
}
}
}
return stageFile;
}
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile) {
pane.clear();
for (const auto& region : gameRegions) {
pane.add_section(region.regionName);
for (const auto& map : region.maps) {
pane.add_button({
.text = stage_option_label(map),
.isSelected =
[getStageFile, stageFile = map.mapFile] {
return getStageFile() == stageFile;
},
})
.on_pressed([setStageFile, stageFile = map.mapFile] {
mDoAud_seStartMenu(kSoundItemChange);
setStageFile(stageFile);
});
}
}
}
Rml::String get_player_name() {
if (!has_save_data()) {
return "";
-11
View File
@@ -1,19 +1,8 @@
#pragma once
#include "window.hpp"
struct MapEntry;
namespace dusk::ui {
class Pane;
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false);
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false);
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile,
bool showInternalNames = false);
class EditorWindow : public Window {
public:
EditorWindow();
+2 -2
View File
@@ -184,7 +184,7 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
case BloomMode::Classic:
return "Classic";
case BloomMode::Dusk:
return "Dusklight";
return "Dusk";
}
break;
case GraphicsOption::BloomMultiplier:
@@ -211,7 +211,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
SteppedCarousel::Props{
.min = mValueMin,
.max = mValueMax,
.step = props.step,
.step = 1,
.getValue = [this] { return get_value(mOption); },
.onChange = [this](int value) { set_value(mOption, value); },
.formatValue =
-1
View File
@@ -55,7 +55,6 @@ struct GraphicsTunerProps {
int valueMin = 0;
int valueMax = 0;
int defaultValue = 0;
int step = 1;
};
class GraphicsTuner : public Document {
+11 -20
View File
@@ -454,18 +454,10 @@ bool touch_moved_too_far(
return delta.SquaredMagnitude() > threshold * threshold;
}
void emit_key_press(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
context.ProcessMouseLeave();
context.ProcessKeyDown(key, 0);
}
void emit_key_tap(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
emit_key_press(context, key);
context.ProcessKeyUp(key, 0);
}
void dispatch_menu_key(Rml::Context& context) noexcept {
emit_key_tap(context, Rml::Input::KI_F1);
context.ProcessMouseLeave();
context.ProcessKeyDown(Rml::Input::KI_F1, 0);
context.ProcessKeyUp(Rml::Input::KI_F1, 0);
}
bool handle_touch_menu_tap(Rml::Context& context, const SDL_Event& event) noexcept {
@@ -635,9 +627,7 @@ void process_axis_direction(
if (repeat->held) {
if (released) {
if (repeat->pending) {
emit_key_tap(context, repeat->key);
} else {
if (!repeat->pending) {
context.ProcessKeyUp(repeat->key, 0);
}
set_pad_button_held(port, heldPadButton, false);
@@ -668,7 +658,8 @@ void process_axis_direction(
}
begin_gamepad_key(*repeat, key);
emit_key_press(context, key);
context.ProcessMouseLeave();
context.ProcessKeyDown(key, 0);
}
} // namespace
@@ -756,7 +747,8 @@ void handle_event(const SDL_Event& event) noexcept {
}
}
if (!deferred) {
emit_key_press(*context, key);
context->ProcessMouseLeave();
context->ProcessKeyDown(key, 0);
}
}
} else {
@@ -768,9 +760,7 @@ void handle_event(const SDL_Event& event) noexcept {
if (repeat != nullptr) {
*repeat = {};
}
if (wasPending) {
emit_key_tap(*context, key);
} else {
if (!wasPending) {
context->ProcessKeyUp(key, 0);
}
}
@@ -797,7 +787,8 @@ void update_input() noexcept {
repeat.pressedAt = now;
repeat.nextRepeatAt =
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
emit_key_press(*context, repeat.key);
context->ProcessMouseLeave();
context->ProcessKeyDown(repeat.key, 0);
continue;
}
+3 -2
View File
@@ -18,7 +18,6 @@
#include "modal.hpp"
#include "settings.hpp"
#include "ui.hpp"
#include "warp.hpp"
#include "window.hpp"
#include <chrono>
@@ -52,9 +51,11 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
.autoSelect = false,
});
mTabBar->add_tab("Settings", [this] { push(std::make_unique<SettingsWindow>()); });
// mTabBar->add_tab("Warp", [] {
// // TODO
// });
if (getSettings().backend.enableAdvancedSettings) {
mTabBar->add_tab("Warp", [this] { push(std::make_unique<WarpWindow>()); });
mTabBar->add_tab("Editor", [this] { push(std::make_unique<EditorWindow>()); });
}
+5 -6
View File
@@ -103,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
auto* heading = append(elem, "heading");
auto* title = append(heading, "span");
title->SetInnerRML("No Device Assigned");
title->SetInnerRML("No controller assigned");
auto* icon = append(heading, "icon");
icon->SetClass("warning", true);
auto* message = append(elem, "message");
auto* content = append(message, "span");
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
content->SetInnerRML("Configure controller port 1 in Settings.");
return elem;
}
@@ -147,7 +147,7 @@ Rml::String back_button_name() {
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
#else
constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
constexpr auto kMenuNotificationPrefix = "Press F1 or";
#endif
Rml::Element* create_menu_notification(Rml::Element* parent) {
@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
auto* icon = append(row, "icon");
icon->SetClass("controller", true);
append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
append(row, "span")->SetInnerRML(escape(padButton));
append(row, "span")->SetInnerRML("to open menu");
return elem;
@@ -354,9 +354,8 @@ void Overlay::update() {
}
}
u32 count = 0;
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
PADGetKeyButtonBindings(PAD_CHAN0, &count) == nullptr &&
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
dynamic_cast<Window*>(top_document()) == nullptr &&
dynamic_cast<WindowSmall*>(top_document()) == nullptr;
if (showControllerWarning && mControllerWarning == nullptr) {
+1 -1
View File
@@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
"Enhancements disabled to match the GameCube version. "
"Good for speedrunning or simple nostalgia!",
applyPresetClassic},
{"Dusklight",
{"Dusk",
"Graphics & quality of life tweaks, including some from the Wii U version. "
"Our recommended way to play!",
applyPresetDusk},
+13 -63
View File
@@ -3,7 +3,6 @@
#include "aurora/gfx.h"
#include "bool_button.hpp"
#include "controller_config.hpp"
#include "dusk/app_info.hpp"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/config.hpp"
@@ -18,7 +17,6 @@
#include "graphics_tuner.hpp"
#include "m_Do/m_Do_main.h"
#include "menu_bar.hpp"
#include "modal.hpp"
#include "number_button.hpp"
#include "menu_bar.hpp"
#include "pane.hpp"
@@ -27,7 +25,6 @@
#include <aurora/lib/window.hpp>
#include <SDL3/SDL_filesystem.h>
#include <fmt/format.h>
#if DUSK_ENABLE_SENTRY_NATIVE
#include "dusk/crash_reporting.h"
@@ -187,7 +184,6 @@ void reset_for_speedrun_mode() {
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
@@ -201,7 +197,6 @@ void reset_for_speedrun_mode() {
getSettings().game.fastRoll.setSpeedrunValue(false);
getSettings().game.fastSpinner.setSpeedrunValue(false);
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
aurora_set_pause_on_focus_lost(false);
@@ -300,49 +295,13 @@ private:
Rml::String mCurrentRml;
};
void show_data_folder_error_modal(std::string_view message) {
auto dismiss = [](Modal& modal) {
mDoAud_seStartMenu(kSoundWindowClose);
modal.pop();
};
push_document(std::make_unique<Modal>(Modal::Props{
.title = "Data Folder Not Changed",
.bodyRml = escape(message),
.actions =
{
ModalAction{
.label = "OK",
.onPressed = dismiss,
},
},
.onDismiss = dismiss,
.icon = "warning",
}));
if (auto* doc = top_document()) {
doc->focus();
}
}
void data_folder_dialog_callback(void*, const char* path, const char* error) {
if (error != nullptr) {
show_data_folder_error_modal(error);
if (error != nullptr || path == nullptr) {
return;
}
if (path == nullptr) {
return;
}
std::string dataPathError;
if (data::set_custom_data_path(path, &dataPathError)) {
if (data::set_custom_data_path(path)) {
mDoAud_seStartMenu(kSoundItemChange);
return;
}
if (dataPathError.empty()) {
dataPathError =
fmt::format("{} could not use the selected folder as its data folder.", AppName);
}
show_data_folder_error_modal(dataPathError);
}
const Rml::String kInternalResolutionHelpText =
@@ -793,16 +752,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.valueMin = 0,
.valueMax = 100,
.defaultValue = 100,
.step = 10,
}, mPrelaunch);
leftPane.add_section("Rendering");
config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
{
.key = "Use Texture Pack",
.helpText = "Enable installed texture replacements.",
.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
});
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
{
.key = "Unlock Framerate",
@@ -836,18 +788,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
};
leftPane.add_section("Inputs");
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
leftPane.add_section("Controller");
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
}),
rightPane, [](Pane& pane) {
pane.clear();
pane.add_text("Open input binding configuration.");
pane.add_text("Open controller binding configuration.");
});
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
{
.key = "Allow Background Inputs",
.helpText = "Allow inputs even when the game window is not focused.",
.key = "Allow Background Input",
.helpText = "Allow controller input even when the game window is not focused.",
.onChange = [](bool value) { aurora_set_background_input(value); },
});
@@ -960,7 +912,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
[](int value) {
getSettings().audio.masterVolume.setValue(value);
config::Save();
audio::SetMasterVolume(audio::MasterVolumeToLinear(value / 100.0f));
audio::SetMasterVolume(value / 100.f);
},
.isModified =
[] {
@@ -1075,7 +1027,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addOption("Faster Tears of Light", getSettings().game.fastTears,
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
"Autosaves the game when going to a new area or opening a dungeon door.");
"Autosaves the game when going to a new area, opening a dungeon door, "
"or getting a new item.");
addOption("Instant Saves", getSettings().game.instantSaves,
"Skips the delay when writing to the Memory Card.");
addOption("Hold B for Instant Text", getSettings().game.instantText,
@@ -1154,7 +1107,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addCheat("Infinite Hearts", getSettings().game.infiniteHearts, "Keeps your health full.");
addCheat(
"Infinite Arrows", getSettings().game.infiniteArrows, "Keeps your arrow count full.");
addCheat("Infinite Seeds", getSettings().game.infiniteSeeds, "Keeps your slingshot pellets (seeds) full.");
addCheat("Infinite Bombs", getSettings().game.infiniteBombs, "Keeps all bomb bags full.");
addCheat("Infinite Oil", getSettings().game.infiniteOil, "Keeps your lantern oil full.");
addCheat("Infinite Oxygen", getSettings().game.infiniteOxygen,
@@ -1172,7 +1124,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
"Allows the Great Spin attack without requiring full health.");
addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots,
"Speeds up movement while heavy, including wearing the Iron Boots, holding the Ball and Chain, wearing Magic Armor without rupees, etc.");
"Speeds up movement while wearing the Iron Boots.");
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
"Allows transforming even if NPCs are looking.");
addCheat("Fast Roll", getSettings().game.fastRoll,
@@ -1181,8 +1133,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
"Speeds up Spinner movement while holding R.");
addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
"Lets the magic armor work without consuming rupees.");
addCheat("Invincible Enemies", getSettings().game.invincibleEnemies,
"Prevents enemies from taking damage.");
});
add_tab("Interface", [this](Rml::Element* content) {
@@ -1254,7 +1204,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
pane.add_button(
{
.text = "Missing Device",
.text = "Controller",
.isSelected =
[] { return getSettings().game.enableControllerToasts.getValue(); },
})
@@ -1307,7 +1257,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
{
.key = "Enable Discord Rich Presence",
.helpText = "Enable Dusklight to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
.helpText = "Enable Dusk to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
.onChange = [](bool enabled) {
if (enabled) {
dusk::discord::initialize();
+2 -16
View File
@@ -11,9 +11,7 @@
#include <ranges>
#include "aurora/lib/window.hpp"
#include "dusk/dusk.h"
#include "dusk/io.hpp"
#include "dusk/config.hpp"
#include "input.hpp"
#include "prelaunch.hpp"
#include "window.hpp"
@@ -132,7 +130,7 @@ void handle_event(const SDL_Event& event) noexcept {
if (getSettings().game.enableControllerToasts) {
const char* name = SDL_GetGamepadName(gamepad);
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
Rml::String title = "Device Connected";
Rml::String title = "Controller connected";
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
title = fmt::format(
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
@@ -165,24 +163,12 @@ void handle_event(const SDL_Event& event) noexcept {
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
push_toast({
.type = "controller",
.title = "Device Disconnected",
.title = "Controller disconnected",
.content = name ? name : "[Unknown]",
.duration = std::chrono::seconds(4),
});
}
sConnectedGamepads.erase(event.gdevice.which);
} else if (event.type == SDL_EVENT_WINDOW_MOVED || event.type == SDL_EVENT_WINDOW_RESIZED) {
int x, y;
if (SDL_GetWindowPosition(aurora::window::get_sdl_window(), &x, &y)) {
getSettings().video.windowPositionX.setValue(x);
getSettings().video.windowPositionY.setValue(y);
}
int width, height;
if (SDL_GetWindowSize(aurora::window::get_sdl_window(), &width, &height)) {
getSettings().video.windowWidth.setValue(width);
getSettings().video.windowHeight.setValue(height);
}
config::Save();
}
input::handle_event(event);
}
-4
View File
@@ -26,8 +26,6 @@ struct Toast {
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
// "Play" button clicked/pressed
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
// Input binding changed
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
// Menu button pressed (open/close menu bar or hide/show the active window)
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
@@ -51,8 +49,6 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
// Achievement unlocked
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
// Warning prompt
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
struct Insets {
float top = 0.0f;
-334
View File
@@ -1,334 +0,0 @@
#include "warp.hpp"
#include "editor.hpp"
#include "pane.hpp"
#include "dusk/map_loader_definitions.h"
#include "fmt/format.h"
namespace dusk::ui {
namespace {
constexpr int kMinLayer = -1;
constexpr int kMaxLayer = 14;
struct WarpSelectionState {
int regionIdx = 0;
int mapIdx = 0;
int roomIdx = 0;
int pointIdx = 0;
int layer = -1;
bool showInternalNames = false;
};
WarpSelectionState& selection_state() {
static WarpSelectionState state;
return state;
}
const RegionEntry* selected_region(const WarpSelectionState& state) {
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
return nullptr;
}
return &gameRegions[state.regionIdx];
}
const MapEntry* selected_map(const WarpSelectionState& state) {
const auto* region = selected_region(state);
if (region == nullptr || state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region->maps.size())) {
return nullptr;
}
return &region->maps[state.mapIdx];
}
const RoomEntry* selected_room(const WarpSelectionState& state) {
const auto* map = selected_map(state);
if (map == nullptr || state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map->mapRooms.size())) {
return nullptr;
}
return &map->mapRooms[state.roomIdx];
}
const s16* selected_point(const WarpSelectionState& state) {
const auto* room = selected_room(state);
if (room == nullptr || state.pointIdx < 0 ||
state.pointIdx >= static_cast<int>(room->roomPoints.size()))
{
return nullptr;
}
return &room->roomPoints[state.pointIdx];
}
void clamp_indices(WarpSelectionState& state) {
if (gameRegions.empty()) {
state.regionIdx = -1;
state.mapIdx = -1;
state.roomIdx = -1;
state.pointIdx = -1;
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
return;
}
state.regionIdx = std::clamp(state.regionIdx, 0, static_cast<int>(gameRegions.size()) - 1);
const auto& region = gameRegions[state.regionIdx];
if (region.maps.empty()) {
state.mapIdx = -1;
state.roomIdx = -1;
state.pointIdx = -1;
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
return;
}
state.mapIdx = std::clamp(state.mapIdx, 0, static_cast<int>(region.maps.size()) - 1);
const auto& map = region.maps[state.mapIdx];
if (map.mapRooms.empty()) {
state.roomIdx = -1;
state.pointIdx = -1;
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
return;
}
state.roomIdx = std::clamp(state.roomIdx, 0, static_cast<int>(map.mapRooms.size()) - 1);
const auto& room = map.mapRooms[state.roomIdx];
if (room.roomPoints.empty()) {
state.pointIdx = -1;
} else {
state.pointIdx = std::clamp(state.pointIdx, 0, static_cast<int>(room.roomPoints.size()) - 1);
}
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
}
bool can_warp(const WarpSelectionState& state) {
return selected_point(state) != nullptr;
}
void reset_selection(WarpSelectionState& state) {
state.roomIdx = 0;
state.pointIdx = 0;
state.layer = kMinLayer;
clamp_indices(state);
}
void populate_map_picker(Pane& pane, WarpSelectionState& state) {
pane.clear();
clamp_indices(state);
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
return;
}
pane.add_button({
.text = "Show Internal Names",
.isSelected = [&state] { return state.showInternalNames; },
})
.on_pressed([&pane, &state] {
mDoAud_seStartMenu(kSoundItemChange);
state.showInternalNames = !state.showInternalNames;
populate_map_picker(pane, state);
});
pane.add_section("Maps");
const auto& region = gameRegions[state.regionIdx];
for (int i = 0; i < static_cast<int>(region.maps.size()); ++i) {
pane.add_button({
.text = stage_option_label(region.maps[i], state.showInternalNames),
.isSelected = [i, &state] { return state.mapIdx == i; },
})
.on_pressed([i, &state] {
mDoAud_seStartMenu(kSoundItemChange);
if (state.mapIdx != i) {
state.mapIdx = i;
reset_selection(state);
}
});
}
}
} // namespace
WarpWindow::WarpWindow() {
add_tab("Warp", [this](Rml::Element* content) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
auto& state = selection_state();
clamp_indices(state);
leftPane.add_section("Destination");
leftPane.register_control(
leftPane.add_select_button({
.key = "Region",
.getValue =
[&state] {
clamp_indices(state);
const auto* region = selected_region(state);
return region == nullptr ? Rml::String{"None"} :
Rml::String{region->regionName};
},
}),
rightPane, [&state](Pane& pane) {
pane.clear();
for (int i = 0; i < static_cast<int>(gameRegions.size()); ++i) {
pane.add_button({
.text = gameRegions[i].regionName,
.isSelected = [i, &state] { return state.regionIdx == i; },
})
.on_pressed([i, &state] {
mDoAud_seStartMenu(kSoundItemChange);
if (state.regionIdx != i) {
state.regionIdx = i;
state.mapIdx = 0;
reset_selection(state);
}
});
}
});
leftPane.register_control(
leftPane.add_select_button({
.key = "Map",
.getValue =
[&state] {
clamp_indices(state);
const auto* map = selected_map(state);
return map == nullptr ? Rml::String{"None"} :
stage_option_label(*map, state.showInternalNames);
},
}),
rightPane, [&state](Pane& pane) { populate_map_picker(pane, state); });
leftPane.register_control(
leftPane.add_select_button({
.key = "Room",
.getValue = [&state] {
clamp_indices(state);
const auto* room = selected_room(state);
return room == nullptr ? Rml::String{"None"} :
fmt::format("{}", room->roomNo);
},
.isDisabled = [&state] {
clamp_indices(state);
const auto* map = selected_map(state);
return map == nullptr || map->mapRooms.size() <= 1;
},
}),
rightPane, [&state](Pane& pane) {
pane.clear();
clamp_indices(state);
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
return;
}
const auto& region = gameRegions[state.regionIdx];
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
return;
}
const auto& map = region.maps[state.mapIdx];
for (int i = 0; i < static_cast<int>(map.mapRooms.size()); ++i) {
pane.add_button({
.text = fmt::format("{}", map.mapRooms[i].roomNo),
.isSelected = [i, &state] { return state.roomIdx == i; },
})
.on_pressed([i, &state] {
mDoAud_seStartMenu(kSoundItemChange);
if (state.roomIdx != i) {
state.roomIdx = i;
state.pointIdx = 0;
clamp_indices(state);
}
});
}
});
leftPane.register_control(
leftPane.add_select_button({
.key = "Point",
.getValue = [&state] {
clamp_indices(state);
const auto* point = selected_point(state);
return point == nullptr ? Rml::String{"None"} : fmt::format("{}", *point);
},
.isDisabled = [&state] {
clamp_indices(state);
const auto* room = selected_room(state);
return room == nullptr || room->roomPoints.size() <= 1;
},
}),
rightPane, [&state](Pane& pane) {
pane.clear();
clamp_indices(state);
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
return;
}
const auto& region = gameRegions[state.regionIdx];
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
return;
}
const auto& map = region.maps[state.mapIdx];
if (state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map.mapRooms.size())) {
return;
}
const auto& room = map.mapRooms[state.roomIdx];
for (int i = 0; i < static_cast<int>(room.roomPoints.size()); ++i) {
pane.add_button({
.text = fmt::format("{}", room.roomPoints[i]),
.isSelected = [i, &state] { return state.pointIdx == i; },
})
.on_pressed([i, &state] {
if (state.pointIdx != i) {
mDoAud_seStartMenu(kSoundItemChange);
state.pointIdx = i;
clamp_indices(state);
}
});
}
});
leftPane.register_control(
leftPane.add_select_button({
.key = "Layer",
.getValue = [&state] { return fmt::format("{}", state.layer); },
}),
rightPane, [&state](Pane& pane) {
pane.clear();
for (int layer = kMinLayer; layer <= kMaxLayer; ++layer) {
pane.add_button({
.text = fmt::format("{}", layer),
.isSelected = [layer, &state] { return state.layer == layer; },
})
.on_pressed([layer, &state] {
if (state.layer != layer) {
mDoAud_seStartMenu(kSoundItemChange);
state.layer = layer;
}
});
}
});
leftPane.add_section("Action");
leftPane.register_control(
leftPane.add_button({
.text = "Warp",
.isDisabled = [&state] {
clamp_indices(state);
return !can_warp(state);
},
})
.on_pressed([&state] {
clamp_indices(state);
if (!can_warp(state)) {
return;
}
mDoAud_seStartMenu(kSoundClick);
const auto& region = gameRegions[state.regionIdx];
const auto& map = region.maps[state.mapIdx];
const auto& room = map.mapRooms[state.roomIdx];
dComIfGp_setNextStage( map.mapFile, room.roomPoints[state.pointIdx], room.roomNo, state.layer);
}),
rightPane, [](Pane& pane) {
pane.clear();
pane.add_text("Warp to the selected destination.");
});
});
}
} // namespace dusk::ui
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include "window.hpp"
namespace dusk::ui {
class WarpWindow : public Window {
public:
WarpWindow();
};
} // namespace dusk::ui
+1 -5
View File
@@ -792,10 +792,6 @@ static void duskExecute() {
dComIfGs_setArrowNum(dComIfGs_getArrowMax());
}
if (dusk::getSettings().game.infiniteSeeds) {
dComIfGs_setPachinkoNum(dComIfGs_getPachinkoMax());
}
if (dusk::getSettings().game.infiniteBombs) {
dComIfGs_setBombNum(0, 99);
dComIfGs_setBombNum(1, 99);
@@ -807,7 +803,7 @@ static void duskExecute() {
}
if (dusk::getSettings().game.infiniteRupees) {
dComIfGs_setRupee(dComIfGs_getRupeeMax());
dComIfGs_setRupee(9999);
}
if (dusk::getSettings().game.infiniteOxygen) {
+1 -10
View File
@@ -136,17 +136,8 @@ base_process_class* fpcBs_Create(s16 i_profname, fpc_ProcID i_procID, void* i_ap
u32 size;
pprofile = (process_profile_definition*)fpcPf_Get(i_profname);
if (pprofile == NULL) {
#if TARGET_PC
DuskLog.debug("fpcBs_Create: profile not found for profname={}", i_profname);
#endif
return NULL;
}
#if TARGET_PC
const char* procName = getProcName(i_profname);
DuskLog.debug("fpcBs_Create: pid={} profname={} ({}) profile={} procSize={} unkSize={}",
i_procID, procName ? procName : "(unknown)", i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
#endif
i_procID, getProcName(i_profname), i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
size = pprofile->process_size + pprofile->unk_size;
pprocess = (base_process_class*)cMl::memalignB(-4, size);
-6
View File
@@ -12,12 +12,6 @@
static int fpcLnIt_MethodCall(create_tag_class* i_createTag, method_filter* i_filter) {
#ifdef TARGET_PC
// on init_state==3 fpcEx_ExecuteQTo already ran (layer_tag.layer is NULL)
if (static_cast<base_process_class*>(i_createTag->mpTagData)->state.init_state == 3) {
return 0;
}
#endif
layer_class* layer = static_cast<base_process_class*>(i_createTag->mpTagData)->layer_tag.layer;
layer_class* save_layer = fpcLy_CurrentLayer();
int ret;
+2 -2
View File
@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
xSize = FB_WIDTH;
} else {
#if TARGET_PC
xOffset = mDoGph_gInf_c::getMinXF();
xSize = mDoGph_gInf_c::getWidthF();
xOffset = mDoGph_gInf_c::getSafeMinXF();
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
#else
xOffset = viewPort->x_orig;
xSize = viewPort->width;
+23 -19
View File
@@ -67,6 +67,7 @@
#include <aurora/aurora.h>
#include <aurora/event.h>
#include <aurora/gfx.h>
#include <aurora/main.h>
#include <aurora/dvd.h>
#include <dolphin/dvd.h>
@@ -80,7 +81,6 @@
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/audio/DuskDsp.hpp"
#include "dusk/config.hpp"
#include "dusk/speedrun.h"
#include "dusk/settings.h"
#include "dusk/io.hpp"
#include "dusk/version.hpp"
@@ -120,7 +120,6 @@ bool dusk::IsShuttingDown = false;
bool dusk::IsGameLaunched = false;
bool dusk::RestartRequested = false;
std::filesystem::path dusk::ConfigPath;
std::filesystem::path dusk::CachePath;
#endif
void dusk::RequestRestart() noexcept {
@@ -515,17 +514,12 @@ int game_main(int argc, char* argv[]) {
const auto startupLogLevel =
static_cast<AuroraLogLevel>(parsed_arg_options["log-level"].as<uint8_t>());
const auto dataPaths = dusk::data::initialize_data();
dusk::ConfigPath = dataPaths.userPath;
dusk::CachePath = dataPaths.cachePath;
dusk::InitializeFileLogging(dusk::CachePath, startupLogLevel);
dusk::ConfigPath = dusk::data::initialize_data();
dusk::InitializeFileLogging(dusk::ConfigPath, startupLogLevel);
log_build_info();
dusk::config::LoadFromUserPreferences();
if (dusk::getSettings().game.speedrunMode) {
dusk::resetForSpeedrunMode();
}
ApplyCVarOverrides(parsed_arg_options["cvar"]);
dusk::crash_reporting::initialize();
// TODO: How to handle this?
@@ -543,18 +537,16 @@ int game_main(int argc, char* argv[]) {
SDL_SetAppMetadata("Dusklight", DUSK_VERSION_STRING, "dev.twilitrealm.dusk");
{
const auto userPathString = dusk::ConfigPath.u8string();
const auto cachePathString = dusk::CachePath.u8string();
const auto configPathString = dusk::ConfigPath.u8string();
AuroraConfig config{};
config.appName = dusk::AppName;
config.userPath = reinterpret_cast<const char*>(userPathString.c_str());
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
config.configPath = reinterpret_cast<const char*>(configPathString.c_str());
config.vsync = dusk::getSettings().video.enableVsync;
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
config.windowPosX = dusk::getSettings().video.windowPositionX;
config.windowPosY = dusk::getSettings().video.windowPositionY;
config.windowWidth = dusk::getSettings().video.windowWidth;
config.windowHeight = dusk::getSettings().video.windowHeight;
config.windowPosX = -1;
config.windowPosY = -1;
config.windowWidth = defaultWindowWidth * 2;
config.windowHeight = defaultWindowHeight * 2;
config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
config.logCallback = &aurora_log_callback;
config.logLevel = startupLogLevel;
@@ -563,9 +555,21 @@ int game_main(int argc, char* argv[]) {
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;
config.imGuiInitCallback = &aurora_imgui_init_callback;
config.allowTextureReplacements = dusk::getSettings().game.enableTextureReplacements;
config.allowTextureReplacements = true;
config.allowTextureDumps = false;
auroraInfo = aurora_initialize(argc, argv, &config);
{
const auto& g = dusk::getSettings().game;
aurora_set_enhanced_lighting_state({
g.enhancedLighting.getValue(),
g.enableSpecularLighting.getValue(),
g.enableRimLighting.getValue(),
g.specularIntensity.getValue(),
g.rimIntensity.getValue(),
g.ambientLightMultiplier.getValue(),
g.diffuseLightMultiplier.getValue(),
});
}
}
#ifdef DUSK_DISCORD
@@ -585,7 +589,7 @@ int game_main(int argc, char* argv[]) {
}
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
dusk::audio::SetMasterVolume(dusk::audio::MasterVolumeToLinear(dusk::getSettings().audio.masterVolume / 100.0f));
dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
dusk::audio::EnableHrtf = dusk::getSettings().audio.enableHrtf;