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2 Commits

Author SHA1 Message Date
Luke Street bc651d2592 (TEMP) Update aurora 2026-06-16 11:50:04 -06:00
Luke Street 3798ce2810 (TEMP) Enable Tracy in CI builds 2026-06-16 09:54:49 -06:00
353 changed files with 672 additions and 65421 deletions
-20
View File
@@ -437,8 +437,6 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
include(src/dusk/randomizer/randomizer.cmake)
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
@@ -522,24 +520,6 @@ if (ENABLE_ASAN)
target_sources(dusklight PRIVATE src/dusk/asan_options.c)
endif ()
# Add embedded data to target
file(GLOB_RECURSE RANDOMIZER_DATA "src/dusk/randomizer/generator/data/*")
file(GLOB_RECURSE RANDOMIZER_ASSETS "src/dusk/randomizer/assets/*")
list(APPEND RANDOMIZER_DATA ${RANDOMIZER_ASSETS})
set(RANDO_ROOT_DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR})
foreach (RANDOMIZER_FILE IN LISTS RANDOMIZER_DATA)
file(RELATIVE_PATH REL_PATH ${RANDO_ROOT_DATA_DIR} ${RANDOMIZER_FILE})
if(REL_PATH MATCHES "^src/dusk/randomizer/generator/data/tests")
message(STATUS "Skipping Embed: ${REL_PATH}")
continue()
endif ()
message(STATUS "Embedding File: ${REL_PATH}")
b_embed(dusklight ${REL_PATH})
endforeach ()
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
+9 -1
View File
@@ -544,7 +544,15 @@
"type": "FILEPATH",
"value": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
},
"VCPKG_TARGET_TRIPLET": "x64-windows"
"VCPKG_TARGET_TRIPLET": "x64-windows",
"TRACY_ENABLE": {
"type": "BOOL",
"value": true
},
"TRACY_ON_DEMAND": {
"type": "BOOL",
"value": true
}
}
},
{
+18 -4
View File
@@ -20,17 +20,31 @@ It aims to be as accurate as possible to the original while also providing new o
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
> [!IMPORTANT]
> At a minimum, Dusklight requires a GPU with support for D3D12, Vulkan 1.1+, or Metal. For older devices, best-effort support is provided for D3D11 and OpenGL ES (Android), but will not achieve full accuracy or performance. Your experience with specific hardware, operating systems, and drivers may vary.
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
### 1. Dump your game
You must dump your own copy of the game. Please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to `.rvz` to save space.
You must dump your own copy of the game, please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to a `.rvz` to save space.
Currently, only the GameCube USA and EUR releases are supported. Support for other versions of the game is planned in the future.
### 2. Install Dusklight
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
Visit the [official installation guide](https://twilitrealm.dev/install/) for full instructions.
### 3. Setup the game
**Windows / macOS / Linux**
- Extract the .zip file
- Launch Dusklight
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
**iOS**
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
**Android**
- Install the Dusklight APK
- Launch Dusklight
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
# Building
+1 -1
-105
View File
@@ -1464,9 +1464,6 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuRandomizer.cpp
src/dusk/imgui/ImGuiMenuRandomizer.hpp
src/dusk/imgui/ImGuiArchipelagoDebug.cpp
src/dusk/imgui/ImGuiActorSpawner.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
@@ -1487,8 +1484,6 @@ set(DUSK_FILES
src/dusk/ui/controls.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/cosmetics.hpp
src/dusk/ui/cosmetics.cpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
@@ -1538,12 +1533,6 @@ set(DUSK_FILES
src/dusk/ui/warp.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/ui/rando_config.cpp
src/dusk/ui/rando_config.hpp
src/dusk/ui/rando_seed_generation.cpp
src/dusk/ui/rando_seed_generation.hpp
src/dusk/ui/archi_connect_modal.cpp
src/dusk/ui/archi_connect_modal.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
@@ -1557,100 +1546,6 @@ set(DUSK_FILES
src/dusk/discord_presence.cpp
src/dusk/version.cpp
src/dusk/action_bindings.cpp
src/dusk/cosmetics/color_utils.hpp
src/dusk/cosmetics/color_utils.cpp
src/dusk/cosmetics/texture_utils.hpp
src/dusk/cosmetics/texture_utils.cpp
# Randomizer files
src/dusk/randomizer/game/flags.cpp
src/dusk/randomizer/game/flags.h
src/dusk/randomizer/game/messages.cpp
src/dusk/randomizer/game/messages.hpp
src/dusk/randomizer/game/stages.cpp
src/dusk/randomizer/game/stages.h
src/dusk/randomizer/game/tools.cpp
src/dusk/randomizer/game/tools.h
src/dusk/randomizer/game/verify_item_functions.cpp
src/dusk/randomizer/game/verify_item_functions.h
src/dusk/randomizer/game/randomizer_context.cpp
src/dusk/randomizer/game/randomizer_context.hpp
src/dusk/randomizer/generator/logic/area.cpp
src/dusk/randomizer/generator/logic/area.hpp
src/dusk/randomizer/generator/logic/dungeon.cpp
src/dusk/randomizer/generator/logic/dungeon.hpp
src/dusk/randomizer/generator/logic/entrance.cpp
src/dusk/randomizer/generator/logic/entrance.hpp
src/dusk/randomizer/generator/logic/entrance_shuffle.cpp
src/dusk/randomizer/generator/logic/entrance_shuffle.hpp
src/dusk/randomizer/generator/logic/fill.cpp
src/dusk/randomizer/generator/logic/fill.hpp
src/dusk/randomizer/generator/logic/flatten/bits.cpp
src/dusk/randomizer/generator/logic/flatten/bits.hpp
src/dusk/randomizer/generator/logic/flatten/flatten.cpp
src/dusk/randomizer/generator/logic/flatten/flatten.hpp
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.cpp
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.hpp
src/dusk/randomizer/generator/logic/hints.cpp
src/dusk/randomizer/generator/logic/hints.hpp
src/dusk/randomizer/generator/logic/item.cpp
src/dusk/randomizer/generator/logic/item.hpp
src/dusk/randomizer/generator/logic/item_pool.cpp
src/dusk/randomizer/generator/logic/item_pool.hpp
src/dusk/randomizer/generator/logic/location.cpp
src/dusk/randomizer/generator/logic/location.hpp
src/dusk/randomizer/generator/logic/plandomizer.cpp
src/dusk/randomizer/generator/logic/plandomizer.hpp
src/dusk/randomizer/generator/logic/requirement.cpp
src/dusk/randomizer/generator/logic/requirement.hpp
src/dusk/randomizer/generator/logic/search.cpp
src/dusk/randomizer/generator/logic/search.hpp
src/dusk/randomizer/generator/logic/spoiler_log.cpp
src/dusk/randomizer/generator/logic/spoiler_log.hpp
src/dusk/randomizer/generator/logic/world.cpp
src/dusk/randomizer/generator/logic/world.hpp
src/dusk/randomizer/generator/randomizer.cpp
src/dusk/randomizer/generator/randomizer.hpp
src/dusk/randomizer/generator/seedgen/config.cpp
src/dusk/randomizer/generator/seedgen/config.hpp
src/dusk/randomizer/generator/seedgen/packed_bits.hpp
src/dusk/randomizer/generator/seedgen/seed.cpp
src/dusk/randomizer/generator/seedgen/seed.hpp
src/dusk/randomizer/generator/seedgen/settings.cpp
src/dusk/randomizer/generator/seedgen/settings.hpp
src/dusk/randomizer/generator/test/test.cpp
src/dusk/randomizer/generator/test/test.hpp
src/dusk/randomizer/generator/utility/base64pp.hpp
src/dusk/randomizer/generator/utility/color.cpp
src/dusk/randomizer/generator/utility/color.hpp
src/dusk/randomizer/generator/utility/crc32.hpp
src/dusk/randomizer/generator/utility/common.cpp
src/dusk/randomizer/generator/utility/common.hpp
src/dusk/randomizer/generator/utility/container.hpp
src/dusk/randomizer/generator/utility/endian.cpp
src/dusk/randomizer/generator/utility/endian.hpp
src/dusk/randomizer/generator/utility/exception.hpp
src/dusk/randomizer/generator/utility/file.cpp
src/dusk/randomizer/generator/utility/file.hpp
src/dusk/randomizer/generator/utility/general.hpp
src/dusk/randomizer/generator/utility/log.cpp
src/dusk/randomizer/generator/utility/log.hpp
src/dusk/randomizer/generator/utility/math.hpp
src/dusk/randomizer/generator/utility/path.cpp
src/dusk/randomizer/generator/utility/path.hpp
src/dusk/randomizer/generator/utility/platform.cpp
src/dusk/randomizer/generator/utility/platform.hpp
src/dusk/randomizer/generator/utility/random.cpp
src/dusk/randomizer/generator/utility/random.hpp
src/dusk/randomizer/generator/utility/string.cpp
src/dusk/randomizer/generator/utility/string.hpp
src/dusk/randomizer/generator/utility/text.cpp
src/dusk/randomizer/generator/utility/text.hpp
src/dusk/randomizer/generator/utility/thread_local.hpp
src/dusk/randomizer/generator/utility/time.cpp
src/dusk/randomizer/generator/utility/time.hpp
src/dusk/randomizer/generator/utility/yaml.hpp
# Archipelago Files
src/dusk/archipelago/archipelago_context.cpp
)
set(DUSK_HTTP_BACKEND_FILES
+14 -20
View File
@@ -16,37 +16,37 @@
];
forAllSystems = lib.genAttrs supportedSystems;
dawnVersion = "v20260618.032059";
nodVersion = "v2.0.0-alpha.10";
dawnVersion = "v20260423.175430";
nodVersion = "v2.0.0-alpha.8";
versionSuffix = "nix-" + (self.shortRev or self.dirtyShortRev or "dirty");
dawnInfo = {
"x86_64-linux" = {
triple = "linux-x86_64";
hash = "sha256-GFSd573b+VQx/VmFdNQgWDd0V9ayQlcw0Zuopke12ak=";
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
};
"aarch64-linux" = {
triple = "linux-aarch64";
hash = "sha256-ZaoP7BAjBMnfAv2/AMRi3FNH2ZtyqASCSFyU/oB2Mzg=";
hash = "sha256-34yyFpfqBZUwoFXQ41F0AwAU78FaNihOSY0oriwn6B0=";
};
"aarch64-darwin" = {
triple = "darwin-arm64";
hash = "sha256-HT+qtlLaSHyoXPrUcXgcTGa877X5YfzbxRD4bJb7i1Y=";
hash = "sha256-eQnzrBp6gjiBek1VYQ9A5W13ClYWrDDKjIqv/7eNTR4=";
};
"x86_64-darwin" = {
triple = "darwin-x86_64";
hash = "sha256-cUNaCbA7rlKSukDVKGaVEVw0Zt1+mSbaHbmUCMvMVWc=";
hash = "sha256-QGWiGdxiI9kci3NPXH6QFFirxn16851zB/w3jqhIBJ4=";
};
};
nodPrebuiltInfo = {
"x86_64-linux" = {
triple = "linux-x86_64";
hash = "sha256-FVQWECVA2gWdc+n5OQ/Tvwn8z0qdgjSd1WlFt5HKOec=";
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
};
"aarch64-darwin" = {
triple = "macos-arm64";
hash = "sha256-8ZEejxksVgShNKUVRCBYaLOp9x/qOC9pAeVrElQUGUk=";
hash = "sha256-UPy1ywCcv0K6VJOU3uUelJuUdBh3UNaPRlyP5LOBeDw=";
};
};
@@ -75,7 +75,7 @@
'';
dawn = pkgs.fetchzip {
url = "https://github.com/encounter/dawn/releases/download/${dawnVersion}/dawn-${dawnInfo.${system}.triple}.tar.gz";
url = "https://github.com/encounter/dawn-build/releases/download/${dawnVersion}/dawn-${dawnInfo.${system}.triple}.tar.gz";
hash = dawnInfo.${system}.hash;
stripRoot = false;
};
@@ -94,7 +94,7 @@
owner = "encounter";
repo = "nod";
rev = nodVersion;
hash = "sha256-r8qDlOVxv5iKiFjJQrcBuL9HVoOM3yEjRVnQIMqaICs=";
hash = "sha256-+zrtVzjo0+X/6uMcNUn1+FaSR+jOhrcQSDNBFjw0NDs=";
};
patches = [ ./fix-cmake-paths.patch ];
cargoDeps = pkgs.rustPlatform.importCargoLock {
@@ -141,12 +141,12 @@
XXHASH = pkgs.xxhash.src;
ZSTD = pkgs.zstd.src;
FMT = pkgs.fetchzip {
url = "https://github.com/fmtlib/fmt/archive/refs/tags/12.1.0.tar.gz";
hash = "sha256-ZmI1Dv0ZabPlxa02OpERI47jp7zFfjpeWCy1WyuPYZ0=";
url = "https://github.com/fmtlib/fmt/archive/refs/tags/11.1.4.tar.gz";
hash = "sha256-sUbxlYi/Aupaox3JjWFqXIjcaQa0LFjclQAOleT+FRA=";
};
TRACY = pkgs.fetchzip {
url = "https://github.com/wolfpld/tracy/archive/6789e7d6f9a65ec98926b602097a33a9676d2606.tar.gz";
hash = "sha256-Xxyd7G/mnXEPpN+ehmwl0AkAhS3CwObpJNDgcqbdUJg=";
url = "https://github.com/wolfpld/tracy/archive/a64b9a20294d59421a2f57aeca3c6383d8c48169.tar.gz";
hash = "sha256-hbNGOsGeyGSvCJ2No8RkwOib1lX2on3vNZSzyVkZdXw=";
};
IMGUI = pkgs.fetchFromGitHub {
owner = "ocornut";
@@ -269,12 +269,6 @@
runHook postInstall
'';
postFixup = lib.optionalString (!isDarwin) ''
patchelf \
--add-needed "${pkgs.vulkan-loader}/lib/libvulkan.so" \
$out/bin/dusklight
'';
dontStrip = true;
meta = {
-5
View File
@@ -46,11 +46,6 @@ public:
s32 getSeLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 0); }
s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
u8 getDemoSeWaveNum() { return loadedDemoWave; }
#if TARGET_PC
u8 getLoadedSeWave_1() { return loadedSeWave_1;}
u8 getLoadedSeWave_2() { return loadedSeWave_2;}
#endif
private:
/* 0x00 */ JAISoundID BGM_ID;
+3 -11
View File
@@ -3912,12 +3912,6 @@ public:
u16 getReadyItem() { return dComIfGp_getSelectItem(mSelectItemId); }
static u32 getOtherHeapSize() { return 0xF0A60; }
#if TARGET_PC
u16 getEventId() { return mMsgFlow.getEventId(); }
bool checkSwimming() {return checkModeFlg(MODE_SWIMMING);}
#endif
static daAlink_BckData const m_mainBckShield[20];
static daAlink_BckData const m_mainBckSword[5];
@@ -4562,7 +4556,7 @@ public:
void handleWolfHowl();
void handleQuickTransform();
bool checkAimContext();
bool checkAimInputContext();
bool checkTouchAimCaptureContext();
void onIronBallChainInterpCallback();
@@ -6397,8 +6391,7 @@ public:
class daAlinkHIO_huLight_c0 {
public:
static daAlinkHIO_huLight_c1 IF_NOT_DUSK(const) m;
IF_DUSK(static daAlinkHIO_huLight_c1 const original;)
static daAlinkHIO_huLight_c1 const m;
};
class daAlinkHIO_wlLight_c1 {
@@ -6472,8 +6465,7 @@ public:
class daAlinkHIO_kandelaar_c0 {
public:
static daAlinkHIO_kandelaar_c1 IF_NOT_DUSK(const) m;
IF_DUSK(static daAlinkHIO_kandelaar_c1 const original;)
static daAlinkHIO_kandelaar_c1 const m;
};
class daAlinkHIO_kandelaar_c : public daAlinkHIO_data_c {
+2 -7
View File
@@ -88,14 +88,9 @@ public:
/* 0x396A */ u8 field_0x396A[0x399E - 0x396A];
/* 0x399E */ s16 field_0x399e;
/* 0x39A0 */ u8 field_0x39A0[0x39A4 - 0x39A0];
#if TARGET_PC
/* 0x39A4 */ cM_rnd_c mMantRng;
#endif
};
#if TARGET_PC
STATIC_ASSERT(sizeof(mant_class) == 0x39ac);
#else
STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
#endif
#endif /* D_A_MANT_H */
+1 -4
View File
@@ -120,10 +120,7 @@ public:
BOOL chkAction(actionFunc action) { return action == mAction; }
static eventFunc mEvtSeqList[1];
#if TARGET_PC
// Keep track of last given bug for rando
static u8 mGivenInsectId;
#endif
private:
/* 0xB48 */ Z2Creature mSound;
/* 0xBD8 */ J3DModel* mpUmbrellaModel;
-3
View File
@@ -64,9 +64,6 @@ public:
virtual int Delete();
virtual BOOL checkSmallTbox() { return true; }
#if TARGET_PC
u8 getTboxNo() { return fopAcM_GetParamBit(this, 16, 8);}
#endif
u8 getModelType() { return fopAcM_GetParamBit(this, 8, 4); }
u8 getItemNo() { return fopAcM_GetParamBit(this, 0, 8); }
-4
View File
@@ -114,10 +114,6 @@ public:
bool checkBoomWindTgTimer() { return mBoomWindTgTimer == 0; }
#if TARGET_PC
void setRandomizerItem(bool setFoolishItemModel = false);
#endif
static procFunc mFuncPtr[];
static const dCcD_SrcCyl m_cyl_src;
static s32 m_timer_max;
-5
View File
@@ -7,9 +7,4 @@ class fopAc_ac_c;
int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
int CheckItemCreateHeap(fopAc_ac_c* i_this);
#if TARGET_PC
// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
#endif
#endif /* D_A_D_A_ITEMBASE_STATIC_H */
-10
View File
@@ -74,17 +74,7 @@ public:
s16 getAngleY() const { return mAngleY; }
void setAngleY(s16 angle) { mAngleY = angle;}
#if TARGET_PC
BOOL isRandomized() const;
#endif
static ResourceData const mData[23];
#if TARGET_PC
static ResourceData mRandoData[23];
#define M_SHOP_DATA (isRandomized() ? mRandoData : mData)
#else
#define M_SHOP_DATA mData
#endif
static f32 const m_cullfar_max;
enum {
-104
View File
@@ -1,10 +1,6 @@
#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
#include "d/d_attention.h"
#include "d/d_cc_s.h"
#include "d/d_event.h"
@@ -470,9 +466,6 @@ public:
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
s8 getNextStageLayer() { return mNextStage.getLayer(); }
BOOL isEnableNextStage() { return mNextStage.isEnable(); }
#if TARGET_PC
void setEnableNextStage() { return mNextStage.setEnable(); }
#endif
void offEnableNextStage() { mNextStage.offEnable(); }
s8 getNextStageWipe() { return mNextStage.getWipe(); }
u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); }
@@ -1128,15 +1121,6 @@ void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo,
u8 param_5);
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no);
#if TARGET_PC
void dComIfGs_onStageTbox(int i_stageNo, int i_no);
void dComIfGs_offStageTbox(int i_stageNo, int i_no);
void dComIfGs_onStageItem(int i_stageNo, int i_no);
void dComIfGs_offStageItem(int i_stageNo, int i_no);
#endif
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
@@ -1284,10 +1268,6 @@ int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
dKy_tevstr_c* param_9, s16 param_10, f32 param_11, TGXTexObj* param_12);
#if TARGET_PC
void dComIfGs_setupRandomizerSave();
#endif
inline dSv_info_c* dComIfGs_getSaveInfo() {
return &g_dComIfG_gameInfo.info;
}
@@ -1348,13 +1328,9 @@ inline u8 dComIfGs_getSelectEquipShield() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD);
}
#if TARGET_PC
u8 dComIfGs_getCollectSmell();
#else
inline u8 dComIfGs_getCollectSmell() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SMELL);
}
#endif
inline void dComIfGs_setCollectSmell(u8 smell) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SMELL, smell);
@@ -1444,12 +1420,6 @@ inline BOOL dComIfGs_isDarkClearLV(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
}
#if TARGET_PC
inline u8 dComIfGs_getDarkClearLV() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDarkClearLV();
}
#endif
inline void dComIfGs_onTransformLV(int i_no) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no);
}
@@ -1527,12 +1497,6 @@ inline void dComIfGs_onRegionBit(int i_region) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region);
}
#if TARGET_PC
inline void dComIfGs_setRegionBit(u8 i_region) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().setRegionBit(i_region);
}
#endif
inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
s8 i_point, u8 i_region) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
@@ -1684,16 +1648,6 @@ inline void dComIfGs_setPachinkoNum(u8 i_num) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num);
}
#if TARGET_PC
inline u8 dComIfGs_getAncientDocumentNum() {
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getAncientDocumentNum();
}
inline void dComIfGs_setAncientDocumentNum(u8 i_num) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setAncientDocumentNum(i_num);
}
#endif
inline u8 dComIfGs_getPachinkoMax() {
return 50;
}
@@ -1866,16 +1820,7 @@ inline u8 dComIfGs_getGetNumber(int i_no) {
inline void dComIfGs_setGetNumber(int i_no, u8 i_value) {
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setGetNumber(i_no, i_value);
}
#if TARGET_PC
// For rando
inline void dComIfGs_setAllLetterGet() {
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterGet();
}
inline void dComIfGs_setAllLetterRead() {
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterRead();
}
#endif
inline void dComIfGs_addFishNum(u8 param_0) {
g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().addFishCount(param_0);
}
@@ -1991,33 +1936,6 @@ inline u8 dComIfGs_getPalLanguage() {
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPalLanguage();
}
#if TARGET_PC
// Kinda hacky, but will do for now
inline void dComIfGs_onRegionFlag(int i_stageNo, int i_no) {
auto regionFlags = reinterpret_cast<u8*>(&g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit());
const int offset = i_no / 8;
const int shift = i_no % 8;
regionFlags[offset] |= (0x80 >> shift);
}
inline void dComIfGs_onSaveTbox(int i_stageNo, int i_no) {
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onTbox(i_no);
}
inline void dComIfGs_offSaveTbox(int i_stageNo, int i_no) {
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offTbox(i_no);
}
inline void dComIfGs_onSaveItem(int i_no) {
g_dComIfG_gameInfo.info.getMemory().getBit().onItem(i_no);
}
inline void dComIfGs_offSaveItem(int i_no) {
g_dComIfG_gameInfo.info.getMemory().getBit().offItem(i_no);
}
#endif
inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) {
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no);
}
@@ -2102,10 +2020,6 @@ inline void dComIfGs_setKeyNum(u8 i_keyNum) {
g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum);
}
#if TARGET_PC
u8 dComIfGs_getKeyNum(int i_stageNo);
#endif
inline void dComIfGs_onDungeonItemMap() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
}
@@ -2482,12 +2396,6 @@ inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) {
g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo);
}
#if TARGET_PC
inline void dComIfGs_offItem(int i_bitNo, int i_roomNo) {
g_dComIfG_gameInfo.info.offItem(i_bitNo, i_roomNo);
}
#endif
inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo);
}
@@ -2544,12 +2452,6 @@ inline s8 dComIfGp_getStartStageRoomNo() {
return g_dComIfG_gameInfo.play.getStartStageRoomNo();
}
#if TARGET_PC
inline s8 dComIfGp_getLayerNo() {
return g_dComIfG_gameInfo.play.getLayerNo(0);
}
#endif
inline s8 dComIfGp_getStartStageLayer() {
return g_dComIfG_gameInfo.play.getStartStageLayer();
}
@@ -2594,12 +2496,6 @@ inline void dComIfGp_offEnableNextStage() {
g_dComIfG_gameInfo.play.offEnableNextStage();
}
#if TARGET_PC
inline void dComIfGp_setEnableNextStage() {
g_dComIfG_gameInfo.play.setEnableNextStage();
}
#endif
inline s8 dComIfGp_getNextStageWipe() {
return g_dComIfG_gameInfo.play.getNextStageWipe();
}
+2 -17
View File
@@ -203,10 +203,6 @@ public:
DATASELPROC_DATA_SELECT_MOVE_ANIME,
DATASELPROC_SELECT_DATA_OPEN_MOVE,
DATASELPROC_SELECT_DATA_NAME_MOVE,
#if TARGET_PC
DATASELPROC_SELECT_DATA_PLAY_MOVE, // Select between vanilla or randomizer play
DATASELPROC_MENU_ARCHIPELAGO_CONNECT, // Wait for archipelago to connect
#endif
DATASELPROC_SELECT_DATA_OPENERASE_MOVE,
DATASELPROC_MENU_SELECT,
DATASELPROC_MENU_SELECT_MOVE_ANM,
@@ -335,10 +331,6 @@ public:
void makeRecInfo(u8);
void selectDataOpenMove();
void selectDataNameMove();
#if TARGET_PC
void selectDataPlayTypeMove();
void menuArchipelagoConnect();
#endif
void selectDataOpenEraseMove();
void menuSelect();
void menuSelectStart();
@@ -740,14 +732,7 @@ public:
/* 0x2378 */ J2DPicture* mpFadePict;
#endif
#ifdef TARGET_PC
struct mDusk {
dDlst_FileSelFade_c mFadeDlst;
bool mStartNameAnm;
bool mBackToFileSelect;
bool mArchipelagoBeginConnect;
bool mArchiStartCloseFile;
int mPendingRmlCloseFrames{0};
} mDusk;
dDlst_FileSelFade_c mFadeDlst;
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
@@ -758,7 +743,7 @@ public:
};
#ifdef TARGET_PC
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dFile_select_c::mDusk));
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
#else
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
#endif
-135
View File
@@ -32,11 +32,6 @@ void item_func_ARROW_20();
void item_func_ARROW_30();
void item_func_ARROW_1();
void item_func_PACHINKO_SHOT();
#if TARGET_PC
void item_func_FOOLISH_ITEM();
void item_func_ORDON_PORTAL();
void item_func_SOUTH_FARON_PORTAL();
#endif
void item_func_WATER_BOMB_5();
void item_func_WATER_BOMB_10();
void item_func_WATER_BOMB_20();
@@ -70,12 +65,6 @@ void item_func_DUNGEON_EXIT_2();
void item_func_WALLET_LV1();
void item_func_WALLET_LV2();
void item_func_WALLET_LV3();
#if TARGET_PC
void item_func_UPPER_ZORAS_RIVER_PORTAL();
void item_func_CASTLE_TOWN_PORTAL();
void item_func_GERUDO_DESERT_PORTAL();
void item_func_NORTH_FARON_PORTAL();
#endif
void item_func_ZORAS_JEWEL();
void item_func_HAWK_EYE();
void item_func_WOOD_STICK();
@@ -92,23 +81,13 @@ void item_func_LIGHT_SWORD();
void item_func_FISHING_ROD_1();
void item_func_PACHINKO();
void item_func_COPY_ROD_2();
#if TARGET_PC
void item_func_KAKARIKO_GORGE_PORTAL();
void item_func_KAKARIKO_VILLAGE_PORTAL();
#endif
void item_func_BOMB_BAG_LV2();
void item_func_BOMB_BAG_LV1();
void item_func_BOMB_IN_BAG();
#if TARGET_PC
void item_func_DEATH_MOUNTAIN_PORTAL();
#endif
void item_func_LIGHT_ARROW();
void item_func_ARROW_LV1();
void item_func_ARROW_LV2();
void item_func_ARROW_LV3();
#if TARGET_PC
void item_func_ZORAS_DOMAIN_PORTAL();
#endif
void item_func_LURE_ROD();
void item_func_BOMB_ARROW();
void item_func_HAWK_ARROW();
@@ -154,33 +133,8 @@ void item_func_BILL();
void item_func_WOOD_STATUE();
void item_func_IRIAS_PENDANT();
void item_func_HORSE_FLUTE();
#if TARGET_PC
void item_func_FOREST_SMALL_KEY();
void item_func_MINES_SMALL_KEY();
void item_func_LAKEBED_SMALL_KEY();
void item_func_ARBITERS_SMALL_KEY();
void item_func_SNOWPEAK_SMALL_KEY();
void item_func_TEMPLE_OF_TIME_SMALL_KEY();
void item_func_CITY_SMALL_KEY();
void item_func_PALACE_SMALL_KEY();
void item_func_HYRULE_SMALL_KEY();
void item_func_CAMP_SMALL_KEY();
void item_func_LAKE_HYLIA_PORTAL();
#endif
void item_func_RAFRELS_MEMO();
void item_func_ASHS_SCRIBBLING();
#if TARGET_PC
void item_func_FOREST_BOSS_KEY();
void item_func_LAKEBED_BOSS_KEY();
void item_func_ARBITERS_BOSS_KEY();
void item_func_TEMPLE_OF_TIME_BOSS_KEY();
void item_func_CITY_BOSS_KEY();
void item_func_PALACE_BOSS_KEY();
void item_func_HYRULE_BOSS_KEY();
void item_func_FOREST_COMPASS();
void item_func_MINES_COMPASS();
void item_func_LAKEBED_COMPASS();
#endif
void item_func_CHUCHU_YELLOW2();
void item_func_OIL_BOTTLE3();
void item_func_SHOP_BEE_CHILD();
@@ -193,34 +147,12 @@ void item_func_FILLED_CONTAINER();
void item_func_MIRROR_PIECE_2();
void item_func_MIRROR_PIECE_3();
void item_func_MIRROR_PIECE_4();
#if TARGET_PC
void item_func_ARBITERS_COMPASS();
void item_func_SNOWPEAK_COMPASS();
void item_func_TEMPLE_OF_TIME_COMPASS();
void item_func_CITY_COMPASS();
void item_func_PALACE_COMPASS();
void item_func_HYRULE_COMPASS();
void item_func_MIRROR_CHAMBER_PORTAL();
void item_func_SNOWPEAK_PORTAL();
#endif
void item_func_SMELL_YELIA_POUCH();
void item_func_SMELL_PUMPKIN();
void item_func_SMELL_POH();
void item_func_SMELL_FISH();
void item_func_SMELL_CHILDREN();
void item_func_SMELL_MEDICINE();
#if TARGET_PC
void item_func_FOREST_MAP();
void item_func_MINES_MAP();
void item_func_LAKEBED_MAP();
void item_func_ARBITERS_MAP();
void item_func_SNOWPEAK_MAP();
void item_func_TEMPLE_OF_TIME_MAP();
void item_func_CITY_MAP();
void item_func_PALACE_MAP();
void item_func_HYRULE_MAP();
void item_func_SACRED_GROVE_PORTAL();
#endif
void item_func_M_BEETLE();
void item_func_F_BEETLE();
void item_func_M_BUTTERFLY();
@@ -245,24 +177,7 @@ void item_func_M_ANT();
void item_func_F_ANT();
void item_func_M_MAYFLY();
void item_func_F_MAYFLY();
#if TARGET_PC
void item_func_FUSED_SHADOW_1();
void item_func_FUSED_SHADOW_2();
void item_func_FUSED_SHADOW_3();
void item_func_MIRROR_PIECE_1();
void item_func_ARCHIPELAGO_ITEM();
#endif
void item_func_POU_SPIRIT();
#if TARGET_PC
void item_func_ENDING_BLOW();
void item_func_SHIELD_ATTACK();
void item_func_BACK_SLICE();
void item_func_HELM_SPLITTER();
void item_func_MORTAL_DRAW();
void item_func_JUMP_STRIKE();
void item_func_GREAT_SPIN();
void item_func_ELDIN_BRIDGE_PORTAL();
#endif
void item_func_ANCIENT_DOCUMENT();
void item_func_AIR_LETTER();
void item_func_ANCIENT_DOCUMENT2();
@@ -306,10 +221,6 @@ int item_getcheck_func_ARROW_20();
int item_getcheck_func_ARROW_30();
int item_getcheck_func_ARROW_1();
int item_getcheck_func_PACHINKO_SHOT();
#if TARGET_PC
int item_getcheck_func_ORDON_PORTAL();
int item_getcheck_func_SOUTH_FARON_PORTAL();
#endif
int item_getcheck_func_WATER_BOMB_5();
int item_getcheck_func_WATER_BOMB_10();
int item_getcheck_func_WATER_BOMB_20();
@@ -343,12 +254,6 @@ int item_getcheck_func_DUNGEON_EXIT_2();
int item_getcheck_func_WALLET_LV1();
int item_getcheck_func_WALLET_LV2();
int item_getcheck_func_WALLET_LV3();
#if TARGET_PC
int item_getcheck_func_UPPER_ZORAS_RIVER_PORTAL();
int item_getcheck_func_CASTLE_TOWN_PORTAL();
int item_getcheck_func_GERUDO_DESERT_PORTAL();
int item_getcheck_func_NORTH_FARON_PORTAL();
#endif
int item_getcheck_func_ZORAS_JEWEL();
int item_getcheck_func_HAWK_EYE();
int item_getcheck_func_WOOD_STICK();
@@ -365,23 +270,13 @@ int item_getcheck_func_LIGHT_SWORD();
int item_getcheck_func_FISHING_ROD_1();
int item_getcheck_func_PACHINKO();
int item_getcheck_func_COPY_ROD_2();
#if TARGET_PC
int item_getcheck_func_KAKARIKO_GORGE_PORTAL();
int item_getcheck_func_KAKARIKO_VILLAGE_PORTAL();
#endif
int item_getcheck_func_BOMB_BAG_LV2();
int item_getcheck_func_BOMB_BAG_LV1();
int item_getcheck_func_BOMB_IN_BAG();
#if TARGET_PC
int item_getcheck_func_DEATH_MOUNTAIN_PORTAL();
#endif
int item_getcheck_func_LIGHT_ARROW();
int item_getcheck_func_ARROW_LV1();
int item_getcheck_func_ARROW_LV2();
int item_getcheck_func_ARROW_LV3();
#if TARGET_PC
int item_getcheck_func_ZORAS_DOMAIN_PORTAL();
#endif
int item_getcheck_func_LURE_ROD();
int item_getcheck_func_BOMB_ARROW();
int item_getcheck_func_HAWK_ARROW();
@@ -427,10 +322,6 @@ int item_getcheck_func_BILL();
int item_getcheck_func_WOOD_STATUE();
int item_getcheck_func_IRIAS_PENDANT();
int item_getcheck_func_HORSE_FLUTE();
#if TARGET_PC
int item_getcheck_func_CAMP_SMALL_KEY();
int item_getcheck_func_LAKE_HYLIA_PORTAL();
#endif
int item_getcheck_func_RAFRELS_MEMO();
int item_getcheck_func_ASHS_SCRIBBLING();
int item_getcheck_func_CHUCHU_YELLOW2();
@@ -445,19 +336,12 @@ int item_getcheck_func_FILLED_CONTAINER();
int item_getcheck_func_MIRROR_PIECE_2();
int item_getcheck_func_MIRROR_PIECE_3();
int item_getcheck_func_MIRROR_PIECE_4();
#if TARGET_PC
int item_getcheck_func_MIRROR_CHAMBER_PORTAL();
int item_getcheck_func_SNOWPEAK_PORTAL();
#endif
int item_getcheck_func_SMELL_YELIA_POUCH();
int item_getcheck_func_SMELL_PUMPKIN();
int item_getcheck_func_SMELL_POH();
int item_getcheck_func_SMELL_FISH();
int item_getcheck_func_SMELL_CHILDREN();
int item_getcheck_func_SMELL_MEDICINE();
#if TARGET_PC
int item_getcheck_func_SACRED_GROVE_PORTAL();
#endif
int item_getcheck_func_M_BEETLE();
int item_getcheck_func_F_BEETLE();
int item_getcheck_func_M_BUTTERFLY();
@@ -482,23 +366,7 @@ int item_getcheck_func_M_ANT();
int item_getcheck_func_F_ANT();
int item_getcheck_func_M_MAYFLY();
int item_getcheck_func_F_MAYFLY();
#if TARGET_PC
int item_getcheck_func_FUSED_SHADOW_1();
int item_getcheck_func_FUSED_SHADOW_2();
int item_getcheck_func_FUSED_SHADOW_3();
int item_getcheck_func_MIRROR_PIECE_1();
#endif
int item_getcheck_func_POU_SPIRIT();
#if TARGET_PC
int item_getcheck_func_ENDING_BLOW();
int item_getcheck_func_SHIELD_ATTACK();
int item_getcheck_func_BACK_SLICE();
int item_getcheck_func_HELM_SPLITTER();
int item_getcheck_func_MORTAL_DRAW();
int item_getcheck_func_JUMP_STRIKE();
int item_getcheck_func_GREAT_SPIN();
int item_getcheck_func_ELDIN_BRIDGE_PORTAL();
#endif
int item_getcheck_func_ANCIENT_DOCUMENT();
int item_getcheck_func_AIR_LETTER();
int item_getcheck_func_ANCIENT_DOCUMENT2();
@@ -527,9 +395,6 @@ int checkItemGet(u8, int);
BOOL isHeart(u8 item_no);
int isBomb(u8);
int isArrow(u8);
#if TARGET_PC
int isRupee(u8);
#endif
int addBombCount(u8, u8);
BOOL isBottleItem(u8 item_no);
u8 check_itemno(int i_itemNo);
-327
View File
@@ -35,65 +35,7 @@ struct dItem_fieldItemResource {
/* 0xC */ u16 mHeapSize;
}; // Size: 0x10
#if TARGET_PC
// Delcared helper functions since we can't include dComIfg_isRandomizer here
dItem_itemResource* dItem_data_getItemResource();
dItem_fieldItemResource* dItem_data_getFieldItemResource();
dItem_itemInfo* dItem_data_getItemInfo();
#endif
struct dItem_data {
#if TARGET_PC
static const char* getArcName(u8 index) { return dItem_data_getItemResource()[index].mArcName; }
static s16 getBtpName(u8 index) { return dItem_data_getItemResource()[index].mBtpName; }
static s16 getBrkName(u8 index) { return dItem_data_getItemResource()[index].mBrkName; }
static s16 getBxaName(u8 index) { return -1; }
static s16 getBckName(u8 index) { return dItem_data_getItemResource()[index].mBckName; }
static s16 getBpkName(u8 index) { return -1; }
static s16 getBtkName(u8 index) { return dItem_data_getItemResource()[index].mBtkName; }
static s16 getBmdName(u8 index) { return dItem_data_getItemResource()[index].mBmdName; }
static s8 getTevFrm(u8 index) { return dItem_data_getItemResource()[index].mTevFrm; }
static s8 getBtpFrm(u8 index) { return dItem_data_getItemResource()[index].mBtpFrm; }
static s16 getTexture(u8 index) { return dItem_data_getItemResource()[index].mTexture; }
static u8 getTexScale (u8 index) { return dItem_data_getItemResource()[index].mTexScale; }
static const char* getFieldArc(u8 index) { return dItem_data_getFieldItemResource()[index].mFieldArc; }
static s16 getItemBmdName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBmdName; }
static s16 getItemBtkName(u8 index) { return -1; }
static s16 getItemBpkName(u8 index) { return -1; }
static s16 getItemBckName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBckName; }
static s16 getItemBxaName(u8 index) { return -1; }
static s16 getItemBrkName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBrkName; }
static s16 getItemBtpName(u8 index) { return -1; }
static BOOL chkFlag(u8 index, int flag) { return dItem_data_getItemInfo()[index].mFlag & flag; }
static u8 getShadowSize(u8 index) { return dItem_data_getItemInfo()[index].mShadowSize; }
static const u8 getH(u8 index) { return dItem_data_getItemInfo()[index].mH; }
static const u8 getR(u8 index) { return dItem_data_getItemInfo()[index].mR; }
static u16 getFieldHeapSize(u8 index) { return dItem_data_getFieldItemResource()[index].mHeapSize; }
#else
static const char* getArcName(u8 index) { return item_resource[index].mArcName; }
static s16 getBtpName(u8 index) { return item_resource[index].mBtpName; }
@@ -143,16 +85,10 @@ struct dItem_data {
static const u8 getR(u8 index) { return item_info[index].mR; }
static u16 getFieldHeapSize(u8 index) { return field_item_res[index].mHeapSize; }
#endif
static dItem_itemResource item_resource[255];
static dItem_fieldItemResource field_item_res[255];
static dItem_itemInfo item_info[255];
#if TARGET_PC
static dItem_itemResource item_resource_randomizer[255];
static dItem_fieldItemResource field_item_res_randomizer[255];
static dItem_itemInfo item_info_randomizer[255];
#endif
};
enum {
@@ -414,267 +350,4 @@ enum {
/* 0xFF */ dItemNo_NONE_e,
};
#if TARGET_PC
// Randomizer item ids. Mostly the same, but we use most unused
// entries for custom portals and keys
enum {
/* 0x00 */ dItemNo_Randomizer_HEART_e,
/* 0x01 */ dItemNo_Randomizer_GREEN_RUPEE_e,
/* 0x02 */ dItemNo_Randomizer_BLUE_RUPEE_e,
/* 0x03 */ dItemNo_Randomizer_YELLOW_RUPEE_e,
/* 0x04 */ dItemNo_Randomizer_RED_RUPEE_e,
/* 0x05 */ dItemNo_Randomizer_PURPLE_RUPEE_e,
/* 0x06 */ dItemNo_Randomizer_ORANGE_RUPEE_e,
/* 0x07 */ dItemNo_Randomizer_SILVER_RUPEE_e,
/* 0x08 */ dItemNo_Randomizer_S_MAGIC_e,
/* 0x09 */ dItemNo_Randomizer_L_MAGIC_e,
/* 0x0A */ dItemNo_Randomizer_BOMB_5_e,
/* 0x0B */ dItemNo_Randomizer_BOMB_10_e,
/* 0x0C */ dItemNo_Randomizer_BOMB_20_e,
/* 0x0D */ dItemNo_Randomizer_BOMB_30_e,
/* 0x0E */ dItemNo_Randomizer_ARROW_10_e,
/* 0x0F */ dItemNo_Randomizer_ARROW_20_e,
/* 0x10 */ dItemNo_Randomizer_ARROW_30_e,
/* 0x11 */ dItemNo_Randomizer_ARROW_1_e,
/* 0x12 */ dItemNo_Randomizer_PACHINKO_SHOT_e,
/* 0x13 */ dItemNo_Randomizer_FOOLISH_ITEM_e,
/* 0x14 */ dItemNo_Randomizer_ORDON_PORTAL_e,
/* 0x15 */ dItemNo_Randomizer_SOUTH_FARON_PORTAL_e,
/* 0x16 */ dItemNo_Randomizer_WATER_BOMB_5_e,
/* 0x17 */ dItemNo_Randomizer_WATER_BOMB_10_e,
/* 0x18 */ dItemNo_Randomizer_WATER_BOMB_20_e,
/* 0x19 */ dItemNo_Randomizer_WATER_BOMB_30_e,
/* 0x1A */ dItemNo_Randomizer_BOMB_INSECT_5_e,
/* 0x1B */ dItemNo_Randomizer_BOMB_INSECT_10_e,
/* 0x1C */ dItemNo_Randomizer_BOMB_INSECT_20_e,
/* 0x1D */ dItemNo_Randomizer_BOMB_INSECT_30_e,
/* 0x1E */ dItemNo_Randomizer_RECOVERY_FAILY_e,
/* 0x1F */ dItemNo_Randomizer_TRIPLE_HEART_e,
/* 0x20 */ dItemNo_Randomizer_SMALL_KEY_e,
/* 0x21 */ dItemNo_Randomizer_KAKERA_HEART_e,
/* 0x22 */ dItemNo_Randomizer_UTAWA_HEART_e,
/* 0x23 */ dItemNo_Randomizer_MAP_e,
/* 0x24 */ dItemNo_Randomizer_COMPUS_e,
/* 0x25 */ dItemNo_Randomizer_DUNGEON_EXIT_e,
/* 0x26 */ dItemNo_Randomizer_BOSS_KEY_e,
/* 0x27 */ dItemNo_Randomizer_DUNGEON_BACK_e,
/* 0x28 */ dItemNo_Randomizer_SWORD_e,
/* 0x29 */ dItemNo_Randomizer_MASTER_SWORD_e,
/* 0x2A */ dItemNo_Randomizer_WOOD_SHIELD_e,
/* 0x2B */ dItemNo_Randomizer_SHIELD_e,
/* 0x2C */ dItemNo_Randomizer_HYLIA_SHIELD_e,
/* 0x2D */ dItemNo_Randomizer_TKS_LETTER_e,
/* 0x2E */ dItemNo_Randomizer_WEAR_CASUAL_e,
/* 0x2F */ dItemNo_Randomizer_WEAR_KOKIRI_e,
/* 0x30 */ dItemNo_Randomizer_ARMOR_e,
/* 0x31 */ dItemNo_Randomizer_WEAR_ZORA_e,
/* 0x32 */ dItemNo_Randomizer_MAGIC_LV1_e,
/* 0x33 */ dItemNo_Randomizer_DUNGEON_EXIT_2_e,
/* 0x34 */ dItemNo_Randomizer_WALLET_LV1_e,
/* 0x35 */ dItemNo_Randomizer_WALLET_LV2_e,
/* 0x36 */ dItemNo_Randomizer_WALLET_LV3_e,
/* 0x37 */ dItemNo_Randomizer_NOENTRY_55_e,
/* 0x38 */ dItemNo_Randomizer_NOENTRY_56_e,
/* 0x39 */ dItemNo_Randomizer_UPPER_ZORAS_RIVER_PORTAL_e,
/* 0x3A */ dItemNo_Randomizer_CASTLE_TOWN_PORTAL_e,
/* 0x3B */ dItemNo_Randomizer_GERUDO_DESERT_PORTAL_e,
/* 0x3C */ dItemNo_Randomizer_NORTH_FARON_PORTAL_e,
/* 0x3D */ dItemNo_Randomizer_ZORAS_JEWEL_e,
/* 0x3E */ dItemNo_Randomizer_HAWK_EYE_e,
/* 0x3F */ dItemNo_Randomizer_WOOD_STICK_e,
/* 0x40 */ dItemNo_Randomizer_BOOMERANG_e,
/* 0x41 */ dItemNo_Randomizer_SPINNER_e,
/* 0x42 */ dItemNo_Randomizer_IRONBALL_e,
/* 0x43 */ dItemNo_Randomizer_BOW_e,
/* 0x44 */ dItemNo_Randomizer_HOOKSHOT_e,
/* 0x45 */ dItemNo_Randomizer_HVY_BOOTS_e,
/* 0x46 */ dItemNo_Randomizer_COPY_ROD_e,
/* 0x47 */ dItemNo_Randomizer_W_HOOKSHOT_e,
/* 0x48 */ dItemNo_Randomizer_KANTERA_e,
/* 0x49 */ dItemNo_Randomizer_LIGHT_SWORD_e,
/* 0x4A */ dItemNo_Randomizer_FISHING_ROD_1_e,
/* 0x4B */ dItemNo_Randomizer_PACHINKO_e,
/* 0x4C */ dItemNo_Randomizer_COPY_ROD_2_e,
/* 0x4D */ dItemNo_Randomizer_KAKARIKO_GORGE_PORTAL_e,
/* 0x4E */ dItemNo_Randomizer_KAKARIKO_VILLAGE_PORTAL_e,
/* 0x4F */ dItemNo_Randomizer_BOMB_BAG_LV2_e,
/* 0x50 */ dItemNo_Randomizer_BOMB_BAG_LV1_e,
/* 0x51 */ dItemNo_Randomizer_BOMB_IN_BAG_e,
/* 0x52 */ dItemNo_Randomizer_DEATH_MOUNTAIN_PORTAL_e,
/* 0x53 */ dItemNo_Randomizer_LIGHT_ARROW_e,
/* 0x54 */ dItemNo_Randomizer_ARROW_LV1_e,
/* 0x55 */ dItemNo_Randomizer_ARROW_LV2_e,
/* 0x56 */ dItemNo_Randomizer_ARROW_LV3_e,
/* 0x57 */ dItemNo_Randomizer_ZORAS_DOMAIN_PORTAL_e,
/* 0x58 */ dItemNo_Randomizer_LURE_ROD_e,
/* 0x59 */ dItemNo_Randomizer_BOMB_ARROW_e,
/* 0x5A */ dItemNo_Randomizer_HAWK_ARROW_e,
/* 0x5B */ dItemNo_Randomizer_BEE_ROD_e,
/* 0x5C */ dItemNo_Randomizer_JEWEL_ROD_e,
/* 0x5D */ dItemNo_Randomizer_WORM_ROD_e,
/* 0x5E */ dItemNo_Randomizer_JEWEL_BEE_ROD_e,
/* 0x5F */ dItemNo_Randomizer_JEWEL_WORM_ROD_e,
/* 0x60 */ dItemNo_Randomizer_EMPTY_BOTTLE_e,
/* 0x61 */ dItemNo_Randomizer_RED_BOTTLE_e,
/* 0x62 */ dItemNo_Randomizer_GREEN_BOTTLE_e,
/* 0x63 */ dItemNo_Randomizer_BLUE_BOTTLE_e,
/* 0x64 */ dItemNo_Randomizer_MILK_BOTTLE_e,
/* 0x65 */ dItemNo_Randomizer_HALF_MILK_BOTTLE_e,
/* 0x66 */ dItemNo_Randomizer_OIL_BOTTLE_e,
/* 0x67 */ dItemNo_Randomizer_WATER_BOTTLE_e,
/* 0x68 */ dItemNo_Randomizer_OIL_BOTTLE_2_e,
/* 0x69 */ dItemNo_Randomizer_RED_BOTTLE_2_e,
/* 0x6A */ dItemNo_Randomizer_UGLY_SOUP_e,
/* 0x6B */ dItemNo_Randomizer_HOT_SPRING_e,
/* 0x6C */ dItemNo_Randomizer_FAIRY_e,
/* 0x6D */ dItemNo_Randomizer_HOT_SPRING_2_e,
/* 0x6E */ dItemNo_Randomizer_OIL2_e,
/* 0x6F */ dItemNo_Randomizer_OIL_e,
/* 0x70 */ dItemNo_Randomizer_NORMAL_BOMB_e,
/* 0x71 */ dItemNo_Randomizer_WATER_BOMB_e,
/* 0x72 */ dItemNo_Randomizer_POKE_BOMB_e,
/* 0x73 */ dItemNo_Randomizer_FAIRY_DROP_e,
/* 0x74 */ dItemNo_Randomizer_WORM_e,
/* 0x75 */ dItemNo_Randomizer_DROP_BOTTLE_e,
/* 0x76 */ dItemNo_Randomizer_BEE_CHILD_e,
/* 0x77 */ dItemNo_Randomizer_CHUCHU_RARE_e,
/* 0x78 */ dItemNo_Randomizer_CHUCHU_RED_e,
/* 0x79 */ dItemNo_Randomizer_CHUCHU_BLUE_e,
/* 0x7A */ dItemNo_Randomizer_CHUCHU_GREEN_e,
/* 0x7B */ dItemNo_Randomizer_CHUCHU_YELLOW_e,
/* 0x7C */ dItemNo_Randomizer_CHUCHU_PURPLE_e,
/* 0x7D */ dItemNo_Randomizer_LV1_SOUP_e,
/* 0x7E */ dItemNo_Randomizer_LV2_SOUP_e,
/* 0x7F */ dItemNo_Randomizer_LV3_SOUP_e,
/* 0x80 */ dItemNo_Randomizer_LETTER_e,
/* 0x81 */ dItemNo_Randomizer_BILL_e,
/* 0x82 */ dItemNo_Randomizer_WOOD_STATUE_e,
/* 0x83 */ dItemNo_Randomizer_IRIAS_PENDANT_e,
/* 0x84 */ dItemNo_Randomizer_HORSE_FLUTE_e,
/* 0x85 */ dItemNo_Randomizer_FOREST_SMALL_KEY_e,
/* 0x86 */ dItemNo_Randomizer_MINES_SMALL_KEY_e,
/* 0x87 */ dItemNo_Randomizer_LAKEBED_SMALL_KEY_e,
/* 0x88 */ dItemNo_Randomizer_ARBITERS_SMALL_KEY_e,
/* 0x89 */ dItemNo_Randomizer_SNOWPEAK_SMALL_KEY_e,
/* 0x8A */ dItemNo_Randomizer_TEMPLE_OF_TIME_SMALL_KEY_e,
/* 0x8B */ dItemNo_Randomizer_CITY_SMALL_KEY_e,
/* 0x8C */ dItemNo_Randomizer_PALACE_SMALL_KEY_e,
/* 0x8D */ dItemNo_Randomizer_HYRULE_SMALL_KEY_e,
/* 0x8E */ dItemNo_Randomizer_CAMP_SMALL_KEY_e,
/* 0x8F */ dItemNo_Randomizer_LAKE_HYLIA_PORTAL_e,
/* 0x90 */ dItemNo_Randomizer_RAFRELS_MEMO_e,
/* 0x91 */ dItemNo_Randomizer_ASHS_SCRIBBLING_e,
/* 0x92 */ dItemNo_Randomizer_FOREST_BOSS_KEY_e,
/* 0x93 */ dItemNo_Randomizer_LAKEBED_BOSS_KEY_e,
/* 0x94 */ dItemNo_Randomizer_ARBITERS_BOSS_KEY_e,
/* 0x95 */ dItemNo_Randomizer_TEMPLE_OF_TIME_BOSS_KEY_e,
/* 0x96 */ dItemNo_Randomizer_CITY_BOSS_KEY_e,
/* 0x97 */ dItemNo_Randomizer_PALACE_BOSS_KEY_e,
/* 0x98 */ dItemNo_Randomizer_HYRULE_BOSS_KEY_e,
/* 0x99 */ dItemNo_Randomizer_FOREST_COMPASS_e,
/* 0x9A */ dItemNo_Randomizer_MINES_COMPASS_e,
/* 0x9B */ dItemNo_Randomizer_LAKEBED_COMPASS_e,
/* 0x9C */ dItemNo_Randomizer_CHUCHU_YELLOW2_e,
/* 0x9D */ dItemNo_Randomizer_OIL_BOTTLE3_e,
/* 0x9E */ dItemNo_Randomizer_SHOP_BEE_CHILD_e,
/* 0x9F */ dItemNo_Randomizer_CHUCHU_BLACK_e,
/* 0xA0 */ dItemNo_Randomizer_LIGHT_DROP_e,
/* 0xA1 */ dItemNo_Randomizer_DROP_CONTAINER_e,
/* 0xA2 */ dItemNo_Randomizer_DROP_CONTAINER02_e,
/* 0xA3 */ dItemNo_Randomizer_DROP_CONTAINER03_e,
/* 0xA4 */ dItemNo_Randomizer_FILLED_CONTAINER_e,
/* 0xA5 */ dItemNo_Randomizer_MIRROR_PIECE_2_e,
/* 0xA6 */ dItemNo_Randomizer_MIRROR_PIECE_3_e,
/* 0xA7 */ dItemNo_Randomizer_MIRROR_PIECE_4_e,
/* 0xA8 */ dItemNo_Randomizer_ARBITERS_COMPASS_e,
/* 0xA9 */ dItemNo_Randomizer_SNOWPEAK_COMPASS_e,
/* 0xAA */ dItemNo_Randomizer_TEMPLE_OF_TIME_COMPASS_e,
/* 0xAB */ dItemNo_Randomizer_CITY_COMPASS_e,
/* 0xAC */ dItemNo_Randomizer_PALACE_COMPASS_e,
/* 0xAD */ dItemNo_Randomizer_HYRULE_COMPASS_e,
/* 0xAE */ dItemNo_Randomizer_MIRROR_CHAMBER_PORTAL_e,
/* 0xAF */ dItemNo_Randomizer_SNOWPEAK_PORTAL_e,
/* 0xB0 */ dItemNo_Randomizer_SMELL_YELIA_POUCH_e,
/* 0xB1 */ dItemNo_Randomizer_SMELL_PUMPKIN_e,
/* 0xB2 */ dItemNo_Randomizer_SMELL_POH_e,
/* 0xB3 */ dItemNo_Randomizer_SMELL_FISH_e,
/* 0xB4 */ dItemNo_Randomizer_SMELL_CHILDREN_e,
/* 0xB5 */ dItemNo_Randomizer_SMELL_MEDICINE_e,
/* 0xB6 */ dItemNo_Randomizer_FOREST_MAP_e,
/* 0xB7 */ dItemNo_Randomizer_MINES_MAP_e,
/* 0xB8 */ dItemNo_Randomizer_LAKEBED_MAP_e,
/* 0xB9 */ dItemNo_Randomizer_ARBITERS_MAP_e,
/* 0xBA */ dItemNo_Randomizer_SNOWPEAK_MAP_e,
/* 0xBB */ dItemNo_Randomizer_TEMPLE_OF_TIME_MAP_e,
/* 0xBC */ dItemNo_Randomizer_CITY_MAP_e,
/* 0xBD */ dItemNo_Randomizer_PALACE_MAP_e,
/* 0xBE */ dItemNo_Randomizer_HYRULE_MAP_e,
/* 0xBF */ dItemNo_Randomizer_SACRED_GROVE_PORTAL_e,
/* 0xC0 */ dItemNo_Randomizer_M_BEETLE_e,
/* 0xC1 */ dItemNo_Randomizer_F_BEETLE_e,
/* 0xC2 */ dItemNo_Randomizer_M_BUTTERFLY_e,
/* 0xC3 */ dItemNo_Randomizer_F_BUTTERFLY_e,
/* 0xC4 */ dItemNo_Randomizer_M_STAG_BEETLE_e,
/* 0xC5 */ dItemNo_Randomizer_F_STAG_BEETLE_e,
/* 0xC6 */ dItemNo_Randomizer_M_GRASSHOPPER_e,
/* 0xC7 */ dItemNo_Randomizer_F_GRASSHOPPER_e,
/* 0xC8 */ dItemNo_Randomizer_M_NANAFUSHI_e,
/* 0xC9 */ dItemNo_Randomizer_F_NANAFUSHI_e,
/* 0xCA */ dItemNo_Randomizer_M_DANGOMUSHI_e,
/* 0xCB */ dItemNo_Randomizer_F_DANGOMUSHI_e,
/* 0xCC */ dItemNo_Randomizer_M_MANTIS_e,
/* 0xCD */ dItemNo_Randomizer_F_MANTIS_e,
/* 0xCE */ dItemNo_Randomizer_M_LADYBUG_e,
/* 0xCF */ dItemNo_Randomizer_F_LADYBUG_e,
/* 0xD0 */ dItemNo_Randomizer_M_SNAIL_e,
/* 0xD1 */ dItemNo_Randomizer_F_SNAIL_e,
/* 0xD2 */ dItemNo_Randomizer_M_DRAGONFLY_e,
/* 0xD3 */ dItemNo_Randomizer_F_DRAGONFLY_e,
/* 0xD4 */ dItemNo_Randomizer_M_ANT_e,
/* 0xD5 */ dItemNo_Randomizer_F_ANT_e,
/* 0xD6 */ dItemNo_Randomizer_M_MAYFLY_e,
/* 0xD7 */ dItemNo_Randomizer_F_MAYFLY_e,
/* 0xD8 */ dItemNo_Randomizer_FUSED_SHADOW_1_e,
/* 0xD9 */ dItemNo_Randomizer_FUSED_SHADOW_2_e,
/* 0xDA */ dItemNo_Randomizer_FUSED_SHADOW_3_e,
/* 0xDB */ dItemNo_Randomizer_MIRROR_PIECE_1_e,
/* 0xDC */ dItemNo_Randomizer_ARCHIPELAGO_ITEM_e,
/* 0xDD */ dItemNo_Randomizer_NOENTRY_221_e,
/* 0xDE */ dItemNo_Randomizer_NOENTRY_222_e,
/* 0xDF */ dItemNo_Randomizer_NOENTRY_223_e,
/* 0xE0 */ dItemNo_Randomizer_POU_SPIRIT_e,
/* 0xE1 */ dItemNo_Randomizer_ENDING_BLOW_e,
/* 0xE2 */ dItemNo_Randomizer_SHIELD_ATTACK_e,
/* 0xE3 */ dItemNo_Randomizer_BACK_SLICE_e,
/* 0xE4 */ dItemNo_Randomizer_HELM_SPLITTER_e,
/* 0xE5 */ dItemNo_Randomizer_MORTAL_DRAW_e,
/* 0xE6 */ dItemNo_Randomizer_JUMP_STRIKE_e,
/* 0xE7 */ dItemNo_Randomizer_GREAT_SPIN_e,
/* 0xE8 */ dItemNo_Randomizer_ELDIN_BRIDGE_PORTAL_e,
/* 0xE9 */ dItemNo_Randomizer_ANCIENT_DOCUMENT_e,
/* 0xEA */ dItemNo_Randomizer_AIR_LETTER_e,
/* 0xEB */ dItemNo_Randomizer_ANCIENT_DOCUMENT2_e,
/* 0xEC */ dItemNo_Randomizer_LV7_DUNGEON_EXIT_e,
/* 0xED */ dItemNo_Randomizer_LINKS_SAVINGS_e,
/* 0xEE */ dItemNo_Randomizer_SMALL_KEY2_e,
/* 0xEF */ dItemNo_Randomizer_POU_FIRE1_e,
/* 0xF0 */ dItemNo_Randomizer_POU_FIRE2_e,
/* 0xF1 */ dItemNo_Randomizer_POU_FIRE3_e,
/* 0xF2 */ dItemNo_Randomizer_POU_FIRE4_e,
/* 0xF3 */ dItemNo_Randomizer_BOSSRIDER_KEY_e,
/* 0xF4 */ dItemNo_Randomizer_TOMATO_PUREE_e,
/* 0xF5 */ dItemNo_Randomizer_TASTE_e,
/* 0xF6 */ dItemNo_Randomizer_LV5_BOSS_KEY_e,
/* 0xF7 */ dItemNo_Randomizer_SURFBOARD_e,
/* 0xF8 */ dItemNo_Randomizer_KANTERA2_e,
/* 0xF9 */ dItemNo_Randomizer_L2_KEY_PIECES1_e,
/* 0xFA */ dItemNo_Randomizer_L2_KEY_PIECES2_e,
/* 0xFB */ dItemNo_Randomizer_L2_KEY_PIECES3_e,
/* 0xFC */ dItemNo_Randomizer_KEY_OF_CARAVAN_e,
/* 0xFD */ dItemNo_Randomizer_LV2_BOSS_KEY_e,
/* 0xFE */ dItemNo_Randomizer_KEY_OF_FILONE_e,
/* 0xFF */ dItemNo_Randomizer_NONE_e,
};
#endif
#endif /* D_D_ITEM_DATA_H */
-3
View File
@@ -75,7 +75,6 @@ public:
bool dpdMove();
u8 openExplain(u8);
#if TARGET_PC
void updateSlotImage(u8 slot);
bool pointerMove();
#endif
@@ -219,8 +218,6 @@ private:
bool mCursorInterpPrevAngular;
bool mCursorInterpCurrAngular;
bool mCursorInterpInit;
bool mPointerTouchPressHoveredCurrent;
J2DPicture* mDpadIcon;
#endif
};
+1 -3
View File
@@ -129,9 +129,7 @@ public:
bool getPlayerSubject();
bool isBButtonShow(bool);
s16 getButtonTimer();
#if TARGET_PC
f32 getZButtonAlpha() { return mButtonZAlpha;}
#endif
virtual ~dMeter2Draw_c();
J2DScreen* getMainScreenPtr() { return mpScreen; }
+2 -20
View File
@@ -58,9 +58,6 @@ public:
int checkEventRender(int*, int*, int*, int*);
void remove();
u16 getEventId(int*);
#if TARGET_PC
u16 getEventId();
#endif
u32 getMsgNo();
u32 getNowMsgNo();
msg_class* getMsg();
@@ -131,9 +128,6 @@ public:
u16 query051(mesg_flow_node_branch*, fopAc_ac_c*, int);
u16 query052(mesg_flow_node_branch*, fopAc_ac_c*, int);
u16 query053(mesg_flow_node_branch*, fopAc_ac_c*, int);
#if TARGET_PC
u16 query054(mesg_flow_node_branch*, fopAc_ac_c*, int);
#endif
int event000(mesg_flow_node_event*, fopAc_ac_c*);
int event001(mesg_flow_node_event*, fopAc_ac_c*);
int event002(mesg_flow_node_event*, fopAc_ac_c*);
@@ -177,11 +171,6 @@ public:
int event040(mesg_flow_node_event*, fopAc_ac_c*);
int event041(mesg_flow_node_event*, fopAc_ac_c*);
int event042(mesg_flow_node_event*, fopAc_ac_c*);
#if TARGET_PC
// events for rando
int event043(mesg_flow_node_event*, fopAc_ac_c*);
int event044(mesg_flow_node_event*, fopAc_ac_c*);
#endif
void initWord(fopAc_ac_c*, const char*, u8, int, fopAc_ac_c**);
@@ -196,15 +185,8 @@ public:
void setMsg(u32 msg) { mMsg = msg; }
bool checkEndFlow() { return (u32)field_0x26 == 1; }
static queryFunc mQueryList[DUSK_IF_ELSE(54, 53)];
static eventFunc mEventList[DUSK_IF_ELSE(45, 43)];
#if TARGET_PC
// patch funcs for rando
void randoPatchNodeType(u8& type, u16 nodeIdx);
void randoPatchBranchNode(mesg_flow_node_branch*& branch_node, u16 nodeIdx);
void randoPatchEventNode(mesg_flow_node_event*& event_node, u16 nodeIdx);
#endif
static queryFunc mQueryList[53];
static eventFunc mEventList[43];
private:
/* 0x04 */ u8* mFlow_p;
-10
View File
@@ -360,12 +360,7 @@ inline void dMsgObject_demoMessageGroup() {
}
inline bool dMsgObject_isTalkNowCheck() {
#if TARGET_PC
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
return msgObject != NULL && msgObject->getStatus() != 1;
#else
return dMsgObject_getMsgObjectClass()->getStatus() == 1 ? false : true;
#endif
}
inline bool dMsgObject_isKillMessageFlag() {
@@ -502,12 +497,7 @@ inline void dMsgObject_onMsgSend() {
}
inline bool dMsgObject_isFukidashiCheck() {
#if TARGET_PC
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
return msgObject != NULL && msgObject->getScrnDrawPtr() != NULL;
#else
return dMsgObject_getMsgObjectClass()->getScrnDrawPtr() == NULL ? false : true;
#endif
}
inline void* dMsgObject_getTalkHeap() {
-36
View File
@@ -10,10 +10,6 @@
#include "JSystem/JHostIO/JORReflexible.h"
#include "dusk/endian.h"
#if TARGET_PC
#include <unordered_map>
#endif
static const int DEFAULT_SELECT_ITEM_INDEX = 0;
static const int MAX_SELECT_ITEM = 4;
static const int SELECT_ITEM_NUM = 2;
@@ -203,9 +199,6 @@ public:
void setTime(f32 i_time) { mTime = i_time; }
u16 getDate() const { return mDate; }
void setDate(u16 i_date) { mDate = i_date; }
#if TARGET_PC
u8 getDarkClearLV() const { return mDarkClearLevelFlag; }
#endif
/* 0x00 */ BE(OSTime) mDateIpl;
/* 0x08 */ u8 mTransformLevelFlag;
@@ -279,9 +272,6 @@ public:
bool isFieldDataExistFlag() const { return mFieldDataExistFlag ? true : false; }
void offFieldDataExistFlag() { mFieldDataExistFlag = false; }
void onFieldDataExistFlag() { mFieldDataExistFlag = true; }
#if TARGET_PC
void setRegionBit(u8 region) { mRegion |= region;}
#endif
#if TARGET_PC
/* 0x00 */ BE(Vec) mPos;
@@ -386,21 +376,12 @@ public:
void setArrowNum(u8 i_num) { mArrowNum = i_num; }
u8 getPachinkoNum() const { return mPachinkoNum; }
void setPachinkoNum(u8 i_num) { mPachinkoNum = i_num; }
#if TARGET_PC
u8 getAncientDocumentNum() const { return mAncientDocumentNum; }
void setAncientDocumentNum(u8 i_num) { mAncientDocumentNum = i_num; }
#endif
/* 0x0 */ u8 mArrowNum;
/* 0x1 */ u8 mBombNum[3];
/* 0x4 */ u8 mBottleNum[4];
/* 0x8 */ u8 mPachinkoNum;
#if TARGET_PC
/* 0x9 */ u8 mAncientDocumentNum; // Custom Field for Randomizer
/* 0x9 */ u8 unk5[2];
#else
/* 0x9 */ u8 unk5[3];
#endif
}; // Size: 0xC
class dSv_player_item_max_c {
@@ -432,11 +413,7 @@ public:
u8 getPohNum() const { return mPohNum; }
void addPohNum() {
#if TARGET_PC
if (mPohNum < 0x3D) {
#else
if (mPohNum < 0xFF) {
#endif
mPohNum++;
}
}
@@ -481,11 +458,6 @@ public:
int isLetterReadFlag(int i_no) const;
u8 getGetNumber(int i_no) { return mGetNumber[i_no]; }
void setGetNumber(int i_no, u8 i_value) { mGetNumber[i_no] = i_value; }
#if TARGET_PC
// For rando
void setAllLetterGet() { mLetterGetFlags[0] |= 0xFFFF;}
void setAllLetterRead() { mLetterReadFlags[0] |= 0xFFFF;}
#endif
/* 0x00 */ BE(u32) mLetterGetFlags[2];
/* 0x08 */ BE(u32) mLetterReadFlags[2];
@@ -692,14 +664,10 @@ public:
void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); }
void offDungeonItemBossKey() { offDungeonItem(BOSS_KEY); }
s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); }
#if TARGET_PC
void onStageBossEnemy();
#else
void onStageBossEnemy() {
onDungeonItem(STAGE_BOSS_ENEMY);
onDungeonItem(OOCCOO_NOTE);
}
#endif
void offStageBossEnemy() { offDungeonItem(STAGE_BOSS_ENEMY); }
s32 isStageBossEnemy() const { return isDungeonItem(STAGE_BOSS_ENEMY); }
void onStageLife() { onDungeonItem(STAGE_LIFE); }
@@ -980,7 +948,6 @@ public:
/* 0x8 */ s8 m_no;
};
class dSv_info_c {
public:
void init();
@@ -993,9 +960,6 @@ public:
BOOL isSwitch(int i_no, int i_roomNo) const;
BOOL revSwitch(int i_no, int i_roomNo);
void onItem(int i_no, int i_roomNo);
#if TARGET_PC
void offItem(int i_no, int i_roomNo);
#endif
BOOL isItem(int i_no, int i_roomNo) const;
void onActor(int i_no, int i_roomNo);
void offActor(int i_no, int i_roomNo);
-3
View File
@@ -1292,9 +1292,6 @@ public:
void set(const char*, s8, s16, s8, s8, u8);
void offEnable() { enabled = 0; }
BOOL isEnable() const { return enabled; }
#if TARGET_PC
void setEnable() { enabled |= 0x1; }
#endif
s8 getWipe() const { return wipe; }
u8 getWipeSpeed() const { return wipe_speed; }
dStage_startStage_c* getStartStage() { return this; }
+2 -7
View File
@@ -6,9 +6,6 @@ class CPaneMgr;
namespace dusk::menu_pointer {
using TargetId = u16;
constexpr TargetId InvalidTarget = 0xffff;
enum class Context {
None,
FileSelect,
@@ -46,14 +43,12 @@ bool active() noexcept;
bool enabled() noexcept;
bool mouse_capture_active() noexcept;
const State& state() noexcept;
void set_hover_target(TargetId target) noexcept;
bool consume_click() noexcept;
bool peek_click() noexcept;
void set_dialog_choice(u8 choice, bool clicked) noexcept;
bool get_dialog_choice(u8& choice) noexcept;
bool consume_dialog_click(u8& choice) noexcept;
void defer_activation(Context context, TargetId target) noexcept;
bool consume_deferred_activation(Context context, TargetId target) noexcept;
void defer_activation(Context context, u8 target) noexcept;
bool consume_deferred_activation(Context context, u8 target) noexcept;
void clear_deferred_activation(Context context) noexcept;
u32 suppressed_pad_buttons(u32 port) noexcept;
void finish_pad_suppression_read(u32 port) noexcept;
+1 -50
View File
@@ -46,12 +46,6 @@ enum class FrameInterpMode : u8 {
Unlimited = 2,
};
enum class TouchTargeting : u8 {
Hybrid = 0,
Hold = 1,
Switch = 2,
};
enum class MenuScaling : u8 {
GameCube = 0,
Wii = 1,
@@ -103,12 +97,6 @@ struct ConfigEnumRange<FrameInterpMode> {
static constexpr auto max = FrameInterpMode::Unlimited;
};
template <>
struct ConfigEnumRange<TouchTargeting> {
static constexpr auto min = TouchTargeting::Hybrid;
static constexpr auto max = TouchTargeting::Switch;
};
template <>
struct ConfigEnumRange<MenuScaling> {
static constexpr auto min = MenuScaling::GameCube;
@@ -228,7 +216,6 @@ struct UserSettings {
ConfigVar<bool> invertMouseY;
ConfigVar<bool> freeCamera;
ConfigVar<bool> enableTouchControls;
ConfigVar<TouchTargeting> touchTargeting;
ConfigVar<bool> enableMenuPointer;
ConfigVar<ui::ControlLayout> touchControlsLayout;
ConfigVar<bool> invertCameraXAxis;
@@ -278,8 +265,6 @@ struct UserSettings {
ConfigVar<bool> liveSplitEnabled;
ConfigVar<bool> showSpeedrunRTATimer;
ConfigVar<bool> recordingMode;
// Misc
ConfigVar<bool> removeQuestMapMarkers;
ConfigVar<bool> showInputViewer;
ConfigVar<bool> showInputViewerGyro;
@@ -290,6 +275,7 @@ struct UserSettings {
ConfigVar<DiscVerificationState> isoVerification;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> checkForUpdates;
ConfigVar<int> cardFileType;
@@ -305,41 +291,6 @@ struct UserSettings {
std::array<ActionBindConfigVar, 4> openDusklightMenu;
std::array<ActionBindConfigVar, 4> turboSpeedButton;
} actionBindings;
// Randomizer seed hashes, 1 per file
struct {
std::array<ConfigVar<std::string>, 3> seedHashes;
} randomizer;
// Archipelago Settings
struct {
std::array<ConfigVar<std::string>, 3> savesServerIP;
std::array<ConfigVar<std::string>, 3> savesServerPass;
std::array<ConfigVar<std::string>, 3> savesSlotName;
} archipelago;
// Cosmetics
struct {
ConfigVar<std::string> herosTunicCapColor;
ConfigVar<std::string> herosTunicTorsoColor;
ConfigVar<std::string> herosTunicSkirtColor;
ConfigVar<std::string> zoraArmorCapColor;
ConfigVar<std::string> zoraArmorHelmetColor;
ConfigVar<std::string> zoraArmorTorsoColor;
ConfigVar<std::string> zoraArmorScalesColor;
ConfigVar<std::string> zoraArmorFlippersColor;
ConfigVar<std::string> lanternGlowColor;
ConfigVar<std::string> woodenSwordColor;
ConfigVar<std::string> msBladeColor;
ConfigVar<std::string> msHandleColor;
ConfigVar<std::string> lightSwordGlowColor;
ConfigVar<std::string> boomerangColor;
ConfigVar<std::string> ironBootsColor;
ConfigVar<std::string> spinnerColor;
ConfigVar<std::string> linkHairColor;
ConfigVar<std::string> wolfLinkColor;
ConfigVar<std::string> eponaColor;
} cosmetics;
};
UserSettings& getSettings();
-3
View File
@@ -398,7 +398,4 @@ inline int mDoAud_monsSeStart(u32 i_soundId, const Vec* i_pos, u32 i_actorId, u3
0);
}
#if TARGET_PC
mDoAud_zelAudio_c& mDoAud_getZelAudio();
#endif
#endif /* M_DO_M_DO_AUDIO_H */
-4
View File
@@ -67,10 +67,6 @@ public:
JKRMemArchive* getArchive() const { return mArchive; }
JKRHeap* getHeap() const { return mHeap; }
#if TARGET_PC
s32 getEntryNumber() const { return mEntryNumber; }
#endif
private:
/* 0x14 */ u8 mMountDirection;
@@ -154,18 +154,6 @@ public:
return (J2DTextBoxHBinding)((mFlags >> 2) & 3);
}
#if TARGET_PC
void setVBinding(J2DTextBoxVBinding vBinding) {
mFlags &= 0b1100;
mFlags |= (vBinding & 3);
}
void setHBinding(J2DTextBoxHBinding hBinding) {
mFlags &= 0b0011;
mFlags |= ((hBinding & 3) << 2);
}
#endif
JUtility::TColor getCharColor() { return mCharColor; }
JUtility::TColor getGradColor() { return mGradientColor; }
u16 getStringAllocByte() const { return mStringLength; }
-8
View File
@@ -7,10 +7,6 @@
#include "JSystem/JMessage/control.h"
#if TARGET_PC
#include "dusk/randomizer/game/messages.hpp"
#endif
JMessage::TControl::TControl()
: pSequenceProcessor_(NULL),
pRenderingProcessor_(NULL),
@@ -94,10 +90,6 @@ bool JMessage::TControl::setMessageCode_inSequence_(JMessage::TProcessor const*
JUT_ASSERT(155, pResourceCache_!=NULL);
pMessageText_begin_ = pResourceCache_->getMessageText_messageEntry(pEntry_);
#if TARGET_PC
// Feels kinda hacky to have to hijack this deep into JSystem, but works for now
HandleTextOverrides(this, pProcessor, uMessageGroupID_, uMessageID_);
#endif
pMessageText_current_ = pMessageText_begin_;
oStack_renderingProcessor_.clear();
return true;
+2 -52
View File
@@ -21,7 +21,6 @@ body {
}
fps,
pipeline-progress,
toast {
position: absolute;
border: 1dp #92875B;
@@ -99,7 +98,7 @@ toast message row.muted {
opacity: 0.5;
}
progress {
toast progress {
height: 4dp;
position: absolute;
left: 0;
@@ -107,50 +106,10 @@ progress {
width: 100%;
}
progress fill {
toast progress fill {
background-color: rgba(194, 164, 45, 80%);
}
pipeline-progress {
left: 12dp;
bottom: 12dp;
display: flex;
flex-flow: column;
z-index: 100;
min-width: 260dp;
max-width: 90%;
padding: 10dp 16dp 12dp;
border-radius: 7dp;
overflow: hidden;
filter: opacity(0);
transition: filter 0.2s linear-in-out;
pointer-events: none;
}
pipeline-progress[open] {
filter: opacity(1);
}
pipeline-status {
display: flex;
align-items: center;
gap: 8dp;
font-size: 18dp;
font-weight: normal;
white-space: nowrap;
}
icon.pipeline-spinner {
width: 1.2em;
height: 1.2em;
line-height: 1.2em;
font-size: 1.2em;
color: #C2A42D;
text-align: center;
transform-origin: center;
animation: 1s linear infinite pipeline-spinner-spin;
}
toast.achievement {
border: 1dp #C2A42D;
}
@@ -351,15 +310,6 @@ logo img.outer {
}
}
@keyframes pipeline-spinner-spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@media (max-height: 640dp) {
toast {
top: 20dp;
-25
View File
@@ -105,18 +105,6 @@ window content pane > * {
flex: 0 0 auto;
}
pane.excluded-locations-pane {
display: flex;
flex-flow: column;
flex: 1 1 0;
min-width: 0;
min-height: 0;
gap: 8dp;
overflow-y: scroll;
font-size: 20dp;
border-top: 1dp #92875B;
}
window content pane:last-of-type > div {
line-height: 1.625;
}
@@ -490,7 +478,6 @@ window.modal.danger .modal-header icon {
font-size: 20dp;
color: #FFFFFF;
font-weight: normal;
word-break: break-word;
}
.modal-body span.tip {
@@ -532,15 +519,3 @@ progress.verification-progress-bar {
flex: 0 0 auto;
padding-top: 4dp;
}
.current-option-text {
padding-left: 5dp;
border: 2dp #C2A42D;
border-radius: 14dp;
}
.not-current-option-text {
padding-left: 5dp;
margin: 2dp; /*Used to mimic border*/
opacity: 0.5;
}
+7 -10
View File
@@ -1230,8 +1230,7 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
bgm_id = Z2BGM_DUNGEON_FOREST;
bgm_wave1 = 0xa;
/* dSv_event_flag_c::M_022 - Forest Temple - Forest Temple clear (Midna creates warp hole) */
// In rando, check for boss defeated instead
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0xc;
@@ -1291,13 +1290,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_LAKEBED_TEMPLE_BOSS:
se_wave1 = 9;
// In rando, check for boss defeated instead
if (dComIfGs_isStageSwitch(4, 0xe) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
if (dComIfGs_isStageSwitch(4, 0xe)) {
bgm_id = Z2BGM_DUNGEON_LV3;
bgm_wave1 = 0x15;
/* dSv_event_flag_c::M_045 - Lakebed Temple - Lakebed Temple clear */
// In rando, check for boss defeated instead
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78])) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x1e;
@@ -1327,11 +1324,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_ARBITERS_GROUNDS_BOSS:
se_wave1 = 0xd;
if (dComIfGs_isStageSwitch(0xa, 0xa) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
if (dComIfGs_isStageSwitch(0xa, 0xa)) {
bgm_id = Z2BGM_DUNGEON_LV4;
bgm_wave1 = 0x1a;
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265])) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x4c;
@@ -1392,11 +1389,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_TEMPLE_OF_TIME_BOSS:
se_wave1 = 0x15;
if (dComIfGs_isStageSwitch(7, 0x18) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
if (dComIfGs_isStageSwitch(7, 0x18)) {
bgm_id = Z2BGM_DUNGEON_LV6;
bgm_wave1 = 0x26;
/* dSv_event_flag_c::F_0267 - Temple of Time - Temple of Time clear */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267])) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x4e;
+1 -47
View File
@@ -58,10 +58,6 @@
#include "res/Object/Alink.h"
#include <cstring>
#include <dusk/string.hpp>
#include "dusk/cosmetics/color_utils.hpp"
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#endif
static int daAlink_Create(fopAc_ac_c* i_this);
@@ -4235,25 +4231,6 @@ int daAlink_c::createHeap() {
if (mpHIO == NULL) {
return 0;
}
#if TARGET_PC
const auto& lanternColor = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
if (dusk::cosmetics::is_valid_hex_color_str(lanternColor)) {
u8 r = std::stoi(lanternColor.substr(0, 2), nullptr, 16);
u8 g = std::stoi(lanternColor.substr(2, 2), nullptr, 16);
u8 b = std::stoi(lanternColor.substr(4, 2), nullptr, 16);
auto& lanternAmbience = mpHIO->mItem.mLanternPL.m;
auto& lanternSphere = mpHIO->mItem.mLantern.m;
lanternAmbience.mColorR = r;
lanternAmbience.mColorG = g;
lanternAmbience.mColorB = b;
lanternSphere.mColorReg1R = r;
lanternSphere.mColorReg1G = g;
lanternSphere.mColorReg1B = b;
lanternSphere.mColorReg2R = r;
lanternSphere.mColorReg2G = g;
lanternSphere.mColorReg2B = b;
}
#endif
if (!(mpWlChangeModel = initModel(dRes_ID_ALINK_BMD_WL_CHANGE_e, 0))) {
return 0;
@@ -10596,16 +10573,9 @@ void daAlink_c::decideDoStatus() {
(actor_name == fpcNm_TAG_KMSG_e &&
static_cast<daTag_KMsg_c*>(field_0x27f4)->getType() == 3))
{
// Don't check vanilla condition in randomizer
if (!checkEquipAnime() && checkMasterSwordEquip() IF_DUSK(&& !randomizer_IsActive())) {
if (!checkEquipAnime() && checkMasterSwordEquip()) {
setDoStatus(BUTTON_STATUS_STRIKE);
}
#if TARGET_PC
// Separate check for striking sword into the pedestal for randomizer
if (!checkEquipAnime() && randomizer_IsActive() && randomizer_checkTempleOfTimeRequirement()) {
setDoStatus(BUTTON_STATUS_STRIKE);
}
#endif
}
} else if (mTargetedActor != NULL && checkGoatCatchActor(mTargetedActor) &&
mAttention->getActionBtnB() != NULL &&
@@ -11513,14 +11483,6 @@ int daAlink_c::orderTalk(int i_checkZTalk) {
static void* daAlink_searchBouDoor(fopAc_ac_c* i_actor, void* i_data) {
UNUSED(i_data);
#if TARGET_PC
// In randomizer, we don't want Bo preventing us from entering his house on Day 2
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP103"))
{
return NULL;
}
#endif
if (fopAcM_GetName(i_actor) == fpcNm_NPC_BOU_e && ((daNpc_Bou_c*)i_actor)->speakTo()) {
return i_actor;
}
@@ -12301,14 +12263,6 @@ BOOL daAlink_c::checkGroundSpecialMode() {
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn() &&
checkEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE))
{
#if TARGET_PC
u8 stage = getStageID();
// In rando, don't transform in twilight fog unless we have shadow crystal
if (randomizer_IsActive() && !dComIfGs_isEventBit(TRANSFORMING_UNLOCKED) &&
(stage == Palace_of_Twilight || stage == Phantom_Zant_1 || stage == Phantom_Zant_2)) {
return 0;
}
#endif
return procCoMetamorphoseInit();
}
+2 -55
View File
@@ -1624,7 +1624,7 @@ const daAlinkHIO_bomb_c1 daAlinkHIO_bomb_c0::m = {
#pragma push
#pragma force_active on
IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
0,
3,
0,
@@ -1638,25 +1638,8 @@ IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
0.0f,
};
#pragma pop
#if TARGET_PC
// Save original lantern colors incase player reverts to default
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::original = {
0,
3,
0,
181,
112,
40,
-70,
1.0f,
50.0f,
350.0f,
0.0f,
};
#endif
IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
{
30,
1.1f,
@@ -1689,42 +1672,6 @@ IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
0.5f,
};
#if TARGET_PC
// Save original lantern colors incase player reverts to default
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::original = {
{
30,
1.1f,
2.0f,
3.0f,
17.0f,
},
{
11,
1.0f,
0.0f,
3.0f,
12.0f,
},
{
17,
1.0f,
0.0f,
3.0f,
18.0f,
},
80,
40,
20,
40,
30,
10,
3,
200,
0.5f,
};
#endif
const daAlinkHIO_fmChain_c1 daAlinkHIO_fmChain_c0::m = {
{
20,
+2 -321
View File
@@ -23,14 +23,9 @@
#include "d/actor/d_a_npc_tkc.h"
#include <cstring>
#include "dusk/archipelago/archipelago_context.hpp"
#if TARGET_PC
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/speedrun.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
BOOL daAlink_c::checkEventRun() const {
return dComIfGp_event_runCheck() || checkPlayerDemoMode();
@@ -1028,26 +1023,13 @@ void daAlink_c::setGetItemFace(u16 i_itemNo) {
|| i_itemNo == dItemNo_ANCIENT_DOCUMENT2_e
|| i_itemNo == dItemNo_DROP_CONTAINER_e
|| i_itemNo == dItemNo_DROP_CONTAINER02_e
#if TARGET_PC
// Rando items for facial expressions
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_WOOD_STICK_e)
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SWORD_e)
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SHIELD_e)
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MASTER_SWORD_e)
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_LIGHT_SWORD_e)
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MAGIC_LV1_e)
#endif
|| i_itemNo == dItemNo_DROP_CONTAINER03_e)
{
setFaceBasicBck(dRes_ID_ALANM_BCK_FI_e);
} else if (i_itemNo == dItemNo_DUNGEON_EXIT_e || i_itemNo == dItemNo_LV7_DUNGEON_EXIT_e) {
setFaceBasicTexture(FTANM_K_A);
setFaceBasicBck(dRes_ID_ALANM_BCK_FK_e);
#if TARGET_PC
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e || (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
#else
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e) {
#endif
setFaceBasicBck(dRes_ID_ALANM_BCK_FJ_e);
}
}
@@ -2234,283 +2216,18 @@ void daAlink_c::setGetSubBgm(int i_itemNo) {
/* dItemNo_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
};
#if TARGET_PC
// Randomizer SeType changes
static const u8 getSeTypeRandomizer[255] = {
/* dItemNo_Randomizer_HEART_e */ SETYPE_NONE,
/* dItemNo_Randomizer_GREEN_RUPEE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BLUE_RUPEE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_YELLOW_RUPEE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_RED_RUPEE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_PURPLE_RUPEE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_ORANGE_RUPEE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_SILVER_RUPEE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_S_MAGIC_e */ SETYPE_NONE,
/* dItemNo_Randomizer_L_MAGIC_e */ SETYPE_NONE,
/* dItemNo_Randomizer_BOMB_5_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_10_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_20_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_30_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_ARROW_10_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_ARROW_20_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_ARROW_30_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_ARROW_1_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_PACHINKO_SHOT_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_FOOLISH_ITEM_e_e */ SETYPE_NONE,
/* dItemNo_Randomizer_NOENTRY_20_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_21_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WATER_BOMB_5_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_WATER_BOMB_10_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_WATER_BOMB_20_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_WATER_BOMB_30_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_INSECT_5_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_INSECT_10_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_INSECT_20_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_BOMB_INSECT_30_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_RECOVERY_FAILY_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_TRIPLE_HEART_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_SMALL_KEY_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_KAKERA_HEART_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_UTAWA_HEART_e */ SETYPE_HEART,
/* dItemNo_Randomizer_MAP_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_COMPUS_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BOSS_KEY_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_DUNGEON_BACK_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_SWORD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_MASTER_SWORD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_WOOD_SHIELD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_SHIELD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_HYLIA_SHIELD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_TKS_LETTER_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WEAR_CASUAL_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WEAR_KOKIRI_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ARMOR_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_WEAR_ZORA_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_MAGIC_LV1_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_DUNGEON_EXIT_2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WALLET_LV1_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WALLET_LV2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_WALLET_LV3_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_55_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_56_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_57_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_58_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_59_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_60_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ZORAS_JEWEL_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_HAWK_EYE_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_WOOD_STICK_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BOOMERANG_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_SPINNER_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_IRONBALL_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_BOW_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_HOOKSHOT_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_HVY_BOOTS_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_COPY_ROD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_W_HOOKSHOT_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_KANTERA_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_LIGHT_SWORD_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_FISHING_ROD_1_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_PACHINKO_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_COPY_ROD_2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_77_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_78_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BOMB_BAG_LV2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_BOMB_BAG_LV1_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_BOMB_IN_BAG_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_82_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LIGHT_ARROW_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ARROW_LV1_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ARROW_LV2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_ARROW_LV3_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_87_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LURE_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BOMB_ARROW_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_HAWK_ARROW_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_JEWEL_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_JEWEL_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_JEWEL_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_EMPTY_BOTTLE_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_RED_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_GREEN_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BLUE_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_MILK_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_HALF_MILK_BOTTLE_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_OIL_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WATER_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_OIL_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_RED_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_UGLY_SOUP_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_HOT_SPRING_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_FAIRY_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_HOT_SPRING_2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_OIL2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_OIL_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NORMAL_BOMB_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WATER_BOMB_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_POKE_BOMB_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_FAIRY_DROP_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_WORM_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_DROP_BOTTLE_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_RARE_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_CHUCHU_RED_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_BLUE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_GREEN_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_YELLOW_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_PURPLE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LV1_SOUP_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LV2_SOUP_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LV3_SOUP_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LETTER_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_BILL_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_WOOD_STATUE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_IRIAS_PENDANT_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_HORSE_FLUTE_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_133_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_134_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_135_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_136_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_137_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_138_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_139_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_140_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_141_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_142_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_143_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_RAFRELS_MEMO_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ASHS_SCRIBBLING_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_146_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_147_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_148_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_149_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_150_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_151_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_152_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_153_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_154_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_155_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_YELLOW2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_OIL_BOTTLE3_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_SHOP_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_CHUCHU_BLACK_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LIGHT_DROP_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_DROP_CONTAINER_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_DROP_CONTAINER02_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_DROP_CONTAINER03_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_FILLED_CONTAINER_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_MIRROR_PIECE_2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_MIRROR_PIECE_3_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_MIRROR_PIECE_4_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_168_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_169_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_170_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_171_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_172_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_173_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_174_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_175_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_SMELL_YELIA_POUCH_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_SMELL_PUMPKIN_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_SMELL_POH_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_SMELL_FISH_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_SMELL_CHILDREN_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_SMELL_MEDICINE_e */ SETYPE_ITEM_GET_SMELL,
/* dItemNo_Randomizer_NOENTRY_182_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_183_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_184_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_185_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_186_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_187_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_188_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_189_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_190_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_NOENTRY_191_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_M_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_ANT_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_ANT_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_M_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_F_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
/* dItemNo_Randomizer_NOENTRY_216_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_217_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_218_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_219_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_220_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_221_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_222_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_223_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_POU_SPIRIT_e */ SETYPE_ITEM_GET_POU,
/* dItemNo_Randomizer_NOENTRY_225_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_226_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_227_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_228_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_229_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_230_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_231_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_NOENTRY_232_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_ANCIENT_DOCUMENT_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_AIR_LETTER_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_ANCIENT_DOCUMENT2_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_LV7_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LINKS_SAVINGS_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_SMALL_KEY2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_POU_FIRE1_e */ SETYPE_NONE,
/* dItemNo_Randomizer_POU_FIRE2_e */ SETYPE_NONE,
/* dItemNo_Randomizer_POU_FIRE3_e */ SETYPE_NONE,
/* dItemNo_Randomizer_POU_FIRE4_e */ SETYPE_NONE,
/* dItemNo_Randomizer_BOSSRIDER_KEY_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_TOMATO_PUREE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_TASTE_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_LV5_BOSS_KEY_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_SURFBOARD_e */ SETYPE_NONE,
/* dItemNo_Randomizer_KANTERA2_e */ SETYPE_ITEM_GET_ME,
/* dItemNo_Randomizer_L2_KEY_PIECES1_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_L2_KEY_PIECES2_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_L2_KEY_PIECES3_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_KEY_OF_CARAVAN_e */ SETYPE_ITEM_GET_MINI,
/* dItemNo_Randomizer_LV2_BOSS_KEY_e */ SETYPE_ITEM_GET,
/* dItemNo_Randomizer_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
};
#endif
static u32 const bgmLabel[8] = {
Z2BGM_HEART_GET, Z2BGM_ITEM_GET, Z2BGM_ITEM_GET_MINI, Z2BGM_ITEM_GET_ME,
Z2BGM_ITEM_GET_INSECT, Z2BGM_ITEM_GET_SMELL, Z2BGM_ITEM_GET_POU, Z2BGM_ITEM_GET_ME_S,
};
#if TARGET_PC
u32 se_type = randomizer_IsActive() ? getSeTypeRandomizer[i_itemNo] : getSeType[i_itemNo];
#else
u32 se_type = getSeType[i_itemNo];
#endif
if (se_type == SETYPE_ITEM_GET_ME && mProcVar4.field_0x3010 == 0) {
se_type = SETYPE_ITEM_GET_ME_S;
}
if (se_type != SETYPE_NONE IF_DUSK(|| i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
if (se_type != SETYPE_NONE) {
mDoAud_subBgmStart(bgmLabel[se_type]);
dComIfGp_setMesgBgmOn();
}
@@ -2542,15 +2259,6 @@ int daAlink_c::procCoGetItemInit() {
s16 var_r22 = 0;
BOOL var_r31 = FALSE;
BOOL var_r30 = FALSE;
#if TARGET_PC
if (randomizer_IsActive()) {
// If we are giving a custom item, we want to set mParam0 to 0x100 so that instead of trying to search for an item
// actor that doesnt exist we want the game to create one using the item id in mGtItm.
if (g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
mDemo.setParam0(0x100);
}
}
#endif
if (mProcID == PROC_GET_ITEM || mProcID == PROC_INSECT_CATCH ||
(mProcID == PROC_PREACTION_UNEQUIP && !checkNoUpperAnime()))
{
@@ -2588,11 +2296,6 @@ int daAlink_c::procCoGetItemInit() {
} else {
item_no = dComIfGp_event_getGtItm();
}
#if TARGET_PC
if (randomizer_IsActive() && g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
g_randomizerState.setGiveItemToPlayerStatus(RandomizerState::CLEAR_QUEUE);
}
#endif
fpc_ProcID item_partner_id = fopAcM_createItemForPresentDemo(&current.pos, item_no, 0, -1,
fopAcM_GetRoomNo(this), NULL, NULL);
@@ -2820,10 +2523,8 @@ int daAlink_c::procCoGetItem() {
} else if (mProcVar2.field_0x300c == 0x23 && checkStageName("D_MN11")) {
field_0x32cc = 0x5C0;
} else if (mProcVar2.field_0x300c == 0xE0) {
// Don't show special text in rando
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
if (dComIfGs_getPohSpiritNum() == 20) {
field_0x32cc = 0x4CF;
// Rando gives poe soul after the text, so it'll never hit this
} else if (dComIfGs_getPohSpiritNum() == 60) {
field_0x32cc = 0x4D0;
} else {
@@ -3304,15 +3005,6 @@ int daAlink_c::procCoDeadInit(int param_0) {
field_0x3080 = 0;
mProcVar5.field_0x3012 = 0x3F;
field_0x3198 = -1;
#if TARGET_PC
// trigger archipelago death link if applicable
if (dusk::archi::ArchipelagoContext::IsConnected()) {
dusk::archi::ArchipelagoContext::TryHandleDeathLink();
}
#endif
return 1;
}
@@ -4322,10 +4014,6 @@ int daAlink_c::procGanonFinishInit() {
dusk::m_speedrunInfo.stopRun();
}
}
if (dusk::archi::ArchipelagoContext::IsConnected()) {
dusk::archi::ArchipelagoContext::TryHandleGameComplete();
}
#endif
return 1;
@@ -4860,13 +4548,6 @@ int daAlink_c::procCoWarpInit(int param_0, int param_1) {
(checkItemGet(dItemNo_DUNGEON_BACK_e, 1) &&
strcmp(stageName, dComIfGs_getWarpStageName()) == 0))
{
#if TARGET_PC
// In rando, only clear the Ooccoo slot if Ooccoo is in it
u8 ooccooSlot = dComIfGs_getItem(SLOT_18, false);
if (!randomizer_IsActive() || ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_e ||
ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_2_e ||
ooccooSlot == dItemNo_Randomizer_LV7_DUNGEON_EXIT_e)
#endif
dComIfGs_setItem(SLOT_18, dItemNo_NONE_e);
dComIfGs_resetLastWarpAcceptStage();
}
+1 -1
View File
@@ -176,7 +176,7 @@ bool daAlink_c::checkAimContext() {
}
}
bool daAlink_c::checkAimInputContext() {
bool daAlink_c::checkTouchAimCaptureContext() {
switch (mProcID) {
case PROC_HOOKSHOT_ROOF_WAIT:
case PROC_HOOKSHOT_WALL_WAIT:
-13
View File
@@ -1191,19 +1191,6 @@ void daAlink_c::setLightningSwordEffect() {
emitter = setEmitter(&field_0x327c[i], effName[i], &current.pos, &shape_angle);
if (emitter != NULL) {
emitter->setGlobalRTMatrix(mSwordModel->getBaseTRMtx());
#if TARGET_PC
// Apply custom light sword glow if applicable
const auto& lightSwordGlowColor = dusk::getSettings().cosmetics.lightSwordGlowColor.getValue();
if (dusk::cosmetics::is_valid_hex_color_str(lightSwordGlowColor)) {
GXColor color = dusk::cosmetics::hex_color_str_to_gx_color(lightSwordGlowColor);
emitter->setGlobalEnvColor(color.r, color.g, color.b);
emitter->setGlobalPrmColor(color.r, color.g, color.b);
} else if (lightSwordGlowColor == "Rainbow") {
GXColor color = dusk::cosmetics::get_rainbow_rgb(127.5f);
emitter->setGlobalEnvColor(color.r, color.g, color.b);
emitter->setGlobalPrmColor(color.r, color.g, color.b);
}
#endif
}
}
} else {
+3 -3
View File
@@ -123,7 +123,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
}
#if TARGET_PC
if (dusk::getSettings().game.enableMouseAim && checkAimInputContext()) {
if (dusk::getSettings().game.enableMouseAim && checkAimContext()) {
sp8 = mBodyAngle.x;
} else
#endif
@@ -142,7 +142,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
#if TARGET_PC
if ((dusk::getSettings().game.enableGyroAim ||
dusk::getSettings().game.enableMouseAim) &&
checkAimInputContext())
checkAimContext())
{
f32 gyro_scale = 1.0f;
if (checkWolfEyeUp()) {
@@ -174,7 +174,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
}
}
if (dusk::getSettings().game.enableTouchControls && checkAimInputContext()) {
if (dusk::getSettings().game.enableTouchControls && checkAimContext()) {
f32 touchYawDp = 0.0f;
f32 touchPitchDp = 0.0f;
if (dusk::touch_camera::consume_delta(touchYawDp, touchPitchDp)) {
-9
View File
@@ -18,10 +18,6 @@
#include "c/c_damagereaction.h"
#include <cmath>
#if TARGET_PC
#include "dusk/randomizer/game/tools.h"
#endif
enum B_bq_RES_File_ID {
/* BCK */
/* 0x07 */ BCK_BQ_APPEAR = 0x7,
@@ -900,11 +896,6 @@ static void b_bq_end(b_bq_class* i_this) {
i_this->mMode = 1;
int sw = fopAcM_GetParam(a_this) >> 0x18;
#if TARGET_PC
if (randomizer_IsActive()) {
checkTransformFromWolf(); // If the player is wolf, they will softlock after the defeat cutscene is completed.
}
#endif
dComIfGs_onSwitch(sw, fopAcM_GetRoomNo(a_this));
// fallthrough
}
-9
View File
@@ -4084,15 +4084,6 @@ void daB_DS_c::executeBattle2Dead() {
camera->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
dComIfGs_onStageBossEnemy(0x13);
#if TARGET_PC
if (randomizer_IsActive()) {
// Give the boss item
u8 agDungeonReward = randomizer_getItemAtLocation("Arbiters Grounds Dungeon Reward");
g_randomizerState.addItemToEventQueue(agDungeonReward);
// Set custom item flag
dComIfGs_onItem(0x9E, -1);
}
#endif
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
dComIfGs_onEventBit(0x2010);
fopAcM_delete(this);
-27
View File
@@ -530,33 +530,6 @@ int daDitem_c::execute() {
}
mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
#if TARGET_PC
// Certain items use field models that are too big to fit in link's hands so we want to scale them down to fit.
if (randomizer_IsActive()) {
switch (m_itemNo)
{
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
{
scale.x = 0.05f;
break;
}
case dItemNo_Randomizer_MASTER_SWORD_e:
case dItemNo_Randomizer_LIGHT_SWORD_e:
{
scale.x = 0.001f;
break;
}
default:
{
break;
}
}
}
#endif
return 1;
}
-13
View File
@@ -10,9 +10,6 @@
#include "d/actor/d_a_midna.h"
#include "d/d_door_param2.h"
#include "d/actor/d_a_player.h"
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#endif
#include "d/d_com_inf_game.h"
#include "d/d_msg_object.h"
#include "d/d_map_path_dmap.h"
@@ -316,17 +313,7 @@ int daDoor20_c::checkOpenMsgDoor(int* param_1) {
return 1;
}
field_0x624.init(NULL, msgNo, 0, NULL);
#if TARGET_PC
int rv = 1;
// If we are in SPR, we don't want Yeta's msg flow to prevent us from opening the door if we haven't talked to her.
if (randomizer_IsActive() && !daAlink_c::checkStageName("D_MN11"))
{
rv = field_0x624.checkOpenDoor(this, param_1);
}
#else
int rv = field_0x624.checkOpenDoor(this, param_1);
#endif
dMsgObject_endFlowGroup();
return rv;
}
+3 -13
View File
@@ -11,11 +11,6 @@
#include "f_op/f_op_actor_enemy.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
class daE_HP_HIO_c : public JORReflexible {
public:
daE_HP_HIO_c();
@@ -731,16 +726,11 @@ void daE_HP_c::executeDead() {
fopAcM_onSwitch(this, bitSw);
}
#if TARGET_PC
if (randomizer_IsActive()) {
g_randomizerState.handlePoeItem(bitSw);
} else
#endif
dComIfGs_addPohSpiritNum();
dComIfGs_addPohSpiritNum();
field_0x784 = -1;
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
if (dComIfGs_getPohSpiritNum() == 20) {
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x1c9]);
}
@@ -762,7 +752,7 @@ void daE_HP_c::executeDead() {
field_0x788 = 1;
}
}
} else if (field_0x788 != 0 IF_DUSK(|| randomizer_IsActive())) {
} else if (field_0x788 != 0) {
fopAcM_createDisappear(this, &current.pos, 8, 3, 0xff);
fopAcM_delete(this);
} else {
+1 -4
View File
@@ -396,10 +396,7 @@ inline int daE_MD_c::create() {
int phase_state = dComIfG_resLoad(&mPhase, "E_MD");
if (phase_state == cPhs_COMPLEATE_e) {
OS_REPORT("E_MD PARAM %x\n", fopAcM_GetParam(this));
// Always create the armor in rando (otherwise ball and chain won't spawn
// if the player leaves and re-enters without getting it)
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f IF_DUSK(&& !randomizer_IsActive())) {
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f) {
return cPhs_ERROR_e;
}
-9
View File
@@ -21,10 +21,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/tools.h"
#endif
class daE_MK_HIO_c : public JORReflexible {
public:
virtual ~daE_MK_HIO_c() {}
@@ -1730,11 +1726,6 @@ static void demo_camera_end(e_mk_class* i_this) {
work.z = AREG_F(2) + -20.0f;
MtxPosition(&work, &pos);
pos += i_this->crownPos;
#if TARGET_PC
if (randomizer_IsActive()) {
checkTransformFromWolf(); // If the player is wolf, they will void and lose the boomerang check.
}
#endif
fopAcM_createDisappear(actor, &pos, 5, 0, 0xff);
}
+4 -22
View File
@@ -14,10 +14,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
static s16 mAttackNo = 3;
@@ -1136,17 +1132,11 @@ static void e_po_dead(e_po_class* i_this) {
camera_player->mCamera.Start();
camera_player->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
#if TARGET_PC
if (!randomizer_IsActive()) {
#endif
dComIfGs_addPohSpiritNum();
dComIfGs_addPohSpiritNum();
#if !PLATFORM_SHIELD
if (dComIfGs_getPohSpiritNum() == 0x14) {
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
}
#endif
#if TARGET_PC
if (dComIfGs_getPohSpiritNum() == 0x14) {
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
}
#endif
daPy_getPlayerActorClass()->cancelOriginalDemo();
@@ -1275,14 +1265,6 @@ static void e_po_dead(e_po_class* i_this) {
}
} else {
if (i_this->field_0x75C == -1) {
#if TARGET_PC
if (randomizer_IsActive()) {
u16 key = getStageID() << 8 | i_this->BitSW;
u8 itemId = randomizer_GetContext().mPoeOverrides[key];
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, itemId, 0,
-1, -1, NULL, NULL);
} else
#endif
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, 0xE0, 0,
-1, -1, NULL, NULL);
}
-4
View File
@@ -204,11 +204,7 @@ static void e_rb_move(e_rb_class* i_this) {
spC.x = i_this->field_0xa10.x - enemy->current.pos.x;
spC.z = i_this->field_0xa10.z - enemy->current.pos.z;
#if AVOID_UB
f32 speed_target{};
#else
f32 speed_target;
#endif
switch (i_this->mode) {
case 0:
i_this->mode = 1;
-10
View File
@@ -16,10 +16,6 @@
#include "f_op/f_op_camera_mng.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
class daE_RDB_HIO_c : public JORReflexible {
public:
daE_RDB_HIO_c();
@@ -1254,12 +1250,6 @@ static void demo_camera(e_rdb_class* i_this) {
}
if (iVar1 != 0) {
#if TARGET_PC
if (randomizer_IsActive()) {
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Hyrule Castle King Bulblin Key"));
daPy_getPlayerActorClass()->changeDemoMode(11, itemId, 0, 0);
} else // do the next line
#endif
daPy_getPlayerActorClass()->changeDemoMode(11, 32, 0, 0);
i_this->mDemoMode = 12;
i_this->field_0x10aa = 0;
-15
View File
@@ -9,9 +9,6 @@
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_player.h"
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#endif
#include "d/d_com_inf_game.h"
#include "d/d_path.h"
#include "d/d_s_play.h"
@@ -1690,18 +1687,6 @@ static void demo_camera(e_s1_class* i_this) {
if (i_this->mDemoTimer == 137) {
if (!dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this))) {
dComIfGs_onSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this));
#if TARGET_PC
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP126")) {
// We check to see if the flag being set is for the UZR portal as a safety precaution.
if (i_this->mSwBit == 0x15 && g_dComIfG_gameInfo.info.getSavedata().getPlayer().getPlayerStatusA().getTransformStatus())
{
// Set the flag to make Iza 1 available and set the memory bit for having talked to her after opening the portal as human.
dComIfGs_onEventBit(0xB02);
dComIfGs_onSwitch(0x37, fopAcM_GetRoomNo(a_this));
}
// Note for the above stuff. This works for now. Eventually would like to adjust this to a FLW patch since I think we could accomplish similar results by having the conversation continue as normal regardless of form, but I haven't looked into it that much.
}
#endif
OS_REPORT("S! BITSW %d\n", i_this->mSwBit);
OS_REPORT("S! BITSW %d\n", dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this)));
}
+1 -9
View File
@@ -10,9 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum daE_TH_ACTION {
ACTION_STOP,
ACTION_SPIN,
@@ -933,12 +931,6 @@ static void get_demo(e_th_ball_class* i_this) {
case 0:
break;
case 1:
#if TARGET_PC
if (randomizer_IsActive()) {
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Snowpeak Ruins Ball and Chain"));
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, itemId, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
} else
#endif
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, dItemNo_IRONBALL_e, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
JUT_ASSERT(1670, demo_id != fpcM_ERROR_PROCESS_ID_e);
i_this->mDemoMode = 2;
+2 -11
View File
@@ -88,17 +88,8 @@ static int daKytag08_Execute(kytag08_class* i_this) {
}
}
#if TARGET_PC
bool doFogWipe = false;
if (randomizer_IsActive()) {
doFogWipe = ((i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1);
}else {
doFogWipe = (daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1;
}
if (doFogWipe)
#else
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1)
#endif
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) ||
dComIfGs_BossLife_public_Get() == 1)
{
dComIfGs_BossLife_public_Set(0);
i_this->mTargetAvoidPos = i_this->current.pos;
+3 -22
View File
@@ -11,7 +11,6 @@
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include <aurora/texture.hpp>
#include "dusk/dvd_asset.hpp"
#include "dusk/frame_interpolation.h"
@@ -41,8 +40,6 @@ static f32* l_texCoord_get() { alignas(32) static f32 buf[338]; static bool _
//#define l_pos (l_pos_get())
#define l_normal (l_normal_get())
#define l_texCoord (l_texCoord_get())
static bool l_Egnd_mantTEX_hasReplacement = false;
#else
#include "assets/l_Egnd_mantTEX.h"
@@ -226,7 +223,6 @@ void daMant_packet_c::draw() {
GXInitTexObjCI(
&undersideTexObj, l_Egnd_mantTEX_U, 0x80, 0x80, GX_TF_C8, GX_CLAMP, GX_CLAMP, 0, 0);
GXInitTexObjLOD(&undersideTexObj, GX_LINEAR, GX_LINEAR, 0.0, 0.0, 0.0, 0, 0, GX_ANISO_1);
l_Egnd_mantTEX_hasReplacement = aurora::texture::has_replacement(&mainTexObj, &tlutObj);
textureObjsInitialized = true;
}
#else
@@ -640,11 +636,7 @@ static int daMant_Execute(mant_class* i_this) {
iVar8 = 0;
if (i_this->field_0x3967 != 0) {
#if TARGET_PC
mant_cut_type = l_Egnd_mantTEX_hasReplacement ? 1 : i_this->field_0x3967;
#else
mant_cut_type = i_this->field_0x3967;
#endif
if (i_this->field_0x3968 < 15) {
i_this->field_0x3968++;
@@ -656,18 +648,9 @@ static int daMant_Execute(mant_class* i_this) {
iVar8 = 20;
}
#if TARGET_PC
if (l_Egnd_mantTEX_hasReplacement) {
unaff_r29 = i_this->mMantRng.getF(65536.0f);
var_f31 = i_this->mMantRng.getFX(32.0f);
var_f30 = i_this->mMantRng.getFX(32.0f);
} else
#endif
{
unaff_r29 = cM_rndF(65536.0f);
var_f31 = cM_rndFX(32.0f);
var_f30 = cM_rndFX(32.0f);
}
unaff_r29 = cM_rndF(65536.0f);
var_f31 = cM_rndFX(32.0f);
var_f30 = cM_rndFX(32.0f);
}
i_this->field_0x3967 = 0;
@@ -777,8 +760,6 @@ static int daMant_Create(fopAc_ac_c* i_this) {
if(textureObjsInitialized) {
GXInitTlutObjData(&tlutObj, l_Egnd_mantPAL); // make sure the cached textures are updated
}
m_this->mMantRng.init(66, 16983, 855);
#endif
lbl_277_bss_0 = 0;
+1 -11
View File
@@ -29,7 +29,6 @@
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include "dusk/version.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
class dmg_rod_HIO_c : public JORReflexible {
@@ -2956,10 +2955,6 @@ static void lure_heart(dmg_rod_class* i_this) {
if (obj_life != NULL) {
fopAcM_delete(obj_life);
fopAcM_onItem(obj_life, 0x80);
#if TARGET_PC
// Don't give the item here in rando. We give it later when the FLW message happens
if (!randomizer_IsActive())
#endif
execItemGet(dItemNo_KAKERA_HEART_e);
u8 eventReg = dComIfGs_getEventReg(0xECFF);
eventReg |= (u8)0x40;
@@ -4095,10 +4090,6 @@ static void uki_catch(dmg_rod_class* i_this) {
} else if (mgfish->mCaughtType == MG_CATCH_BIN) {
i_this->msgflow.init(actor, 0x139A, 0, NULL);
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[468]);
#if TARGET_PC
// Don't give the item here in rando. We give it later in the FLW Message
if (!randomizer_IsActive())
#endif
dComIfGs_setEmptyBottle();
} else if (mgfish->mCaughtType == MG_CATCH_KN) {
i_this->msgflow.init(actor, 0x139C, 0, NULL);
@@ -4365,8 +4356,7 @@ static void uki_main(dmg_rod_class* i_this) {
}
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[468])) {
// Always succeed the rng check in rando for fishing bottle
if (cM_rndF(1.0f) <= 0.5f IF_DUSK(|| randomizer_IsActive())) {
if (cM_rndF(1.0f) <= 0.5f) {
cXyz bin_pos(6800.0f, 30.0f, -270.0f);
bin_pos -= player->current.pos;
-28
View File
@@ -14,11 +14,6 @@
#include "m_Do/m_Do_lib.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#endif
#if DEBUG
void daNpcT_cmnListenPropertyEvent(char* param_0, int* param_1, daNpcT_HIOParam* param_2) {
sprintf(&param_0[*param_1], "%.3ff,\t// 注目オフセット\n", param_2->attention_offset);
@@ -2891,29 +2886,6 @@ void daNpcT_offEvtBit(u32 i_no) {
}
BOOL daNpcT_chkEvtBit(u32 i_no) {
#if TARGET_PC
if (randomizer_IsActive()) {
switch (i_no) {
case 0x153: // Checking if the player has Ending Blow
{
if (getStageID() == Hidden_Skill) {
return true;
}
break;
}
case 0x40: // Checking if the player has completed Goron Mines
{
if (getStageID() == Kakariko_Village_Interiors) {
return true; // Return true so Barnes will sell bombs no matter what
}
break;
}
default:
break;
}
}
#endif
return dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[i_no]);
}
-6
View File
@@ -1744,12 +1744,6 @@ int daNpc_Aru_c::cutSpeakTo(int i_staffID) {
switch (eventId) {
case 1:
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemNo = randomizer_getItemAtLocation("Herding Goats Reward");
randomizer_setTempFlagForLocation("Herding Goats Reward");
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, NULL, NULL);
}
-10
View File
@@ -10,10 +10,6 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const daNpcAshB_HIOParam daNpcAshB_Param_c::m = {
205.0f, // attention_offset
-3.0f, // gravity
@@ -1005,12 +1001,6 @@ BOOL daNpcAshB_c::EvCut_Appear(int i_staffID) {
case '0008':
local_30[0] = 0;
if (mFlow.getEventId(local_30) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
local_30[0] = verifyProgressiveItem(randomizer_getItemAtLocation("Ashei Sketch"));
randomizer_setTempFlagForLocation("Ashei Sketch");
}
#endif
mItemPartnerId =
fopAcM_createItemForPresentDemo(&current.pos, local_30[0], 0, -1, -1, 0, 0);
dComIfGp_event_setItemPartnerId(mItemPartnerId);
-2
View File
@@ -618,7 +618,6 @@ BOOL daNpc_Bans_c::isDelete() {
Delete if TYPE_MAKING_BOMBS and:
Horseback Battle Not Cleared or Goron Mines Cleared
*/
IF_DUSK(if (randomizer_IsActive()) { return TRUE;}) // Always delete this type in randomizer
return !daNpcT_chkEvtBit(85) || // dSv_event_flag_c::M_052 - Main Event - Horseback battle clear
daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
@@ -627,7 +626,6 @@ BOOL daNpc_Bans_c::isDelete() {
Delete if TYPE_SHOP and:
Goron Mines Cleared
*/
IF_DUSK(if (randomizer_IsActive()) { return FALSE;}) // Never delete this type in randomizer
return !daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
default:
+2 -3
View File
@@ -1034,9 +1034,8 @@ bool daNpcBouS_c::wait(void* param_1) {
mTurnMode = 0;
}
}
// In randomizer, we don't want bo to try and talk to us once the chest has been opened.
if (IF_DUSK(!randomizer_IsActive() &&) !checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
if (!checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
mForcibleTalk = 1;
}
-11
View File
@@ -1804,17 +1804,6 @@ int daNpcChin_c::_Evt_GameSucceed_CutMain(const int& param_0) {
itemId1 = 0;
}
#if TARGET_PC
if (randomizer_IsActive()) {
if (itemId1 == dItemNo_ARROW_LV2_e) {
itemId1 = randomizer_getItemAtLocation("STAR Prize 1");
randomizer_setTempFlagForLocation("STAR Prize 1");
} else if (itemId1 == dItemNo_ARROW_LV3_e) {
itemId1 = randomizer_getItemAtLocation("STAR Prize 2");
randomizer_setTempFlagForLocation("STAR Prize 2");
}
}
#endif
fpc_ProcID itemId2 = fopAcM_createItemForPresentDemo(&current.pos, itemId1, 0, -1, -1,
0, 0);
if (itemId2 != -1) {
+1 -13
View File
@@ -11,10 +11,6 @@
#include "JSystem/JHostIO/JORFile.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum fairy_RES_File_ID {
/* BCK */
/* 0x09 */ BCK_FAIRY_F_SAD = 0x9,
@@ -1273,7 +1269,7 @@ void daNpc_Fairy_c::AppearDemoCall() {
} else {
mEvtNo = EVT_APPEAR_50F_02;
}
} else if (dComIfGs_checkEmptyBottle() IF_DUSK(|| randomizer_IsActive())) {
} else if (dComIfGs_checkEmptyBottle()) {
mEvtNo = EVT_APPEAR_50F_01;
} else {
mEvtNo = EVT_APPEAR_50F_04;
@@ -1337,14 +1333,6 @@ void daNpc_Fairy_c::PresentDemoCall() {
item_no = 0;
}
#if TARGET_PC
// If we haven't visted this great fairy before, give the random item
if (randomizer_IsActive() && !daNpcT_chkEvtBit(505)) {
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Cave of Ordeals Great Fairy Reward"));
randomizer_setTempFlagForLocation("Cave of Ordeals Great Fairy Reward");
}
#endif
fpc_ProcID id = fopAcM_createItemForPresentDemo(&current.pos, item_no, 0, -1, -1, NULL, NULL);
if (id != fpcM_ERROR_PROCESS_ID_e) {
dComIfGp_event_setItemPartnerId(id);
-12
View File
@@ -14,10 +14,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const daNpc_grA_HIOParam daNpc_grA_Param_c::m = {
{90.0f, -4.0f, 1.0f, 850.0f, 255.0f, 280.0f, 40.0f, 100.0f, 0.0f, 0.0f, 20.0f,
-20.0f, 40.0f, -30.0f, 40.0f, -40.0f, 0.4f, 12.0f, 4, 6, 6, 6,
@@ -4022,14 +4018,6 @@ BOOL daNpc_grA_c::talk(void*) {
}
if (r26 && talkProc(NULL, TRUE, NULL)) {
if (mFlow.getEventId(&sp8) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
// Give the randomized underwater goron item
if (sp8 == dItemNo_Randomizer_BOMB_IN_BAG_e) {
sp8 = verifyProgressiveItem(randomizer_getItemAtLocation("Zoras Domain Underwater Goron"));
}
}
#endif
field_0x1480 =
fopAcM_createItemForPresentDemo(&current.pos, sp8, 0, -1, -1, NULL, NULL);
if (field_0x1480 != fpcM_ERROR_PROCESS_ID_e) {
-10
View File
@@ -13,10 +13,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum grO_RES_File_ID {
/* BCK */
/* 0x07 */ BCK_GRO_F_TALK_A = 0x7,
@@ -1685,12 +1681,6 @@ int daNpc_grO_c::talk(void* param_1) {
if (facePlayerFlag && talkProc(NULL, TRUE, NULL)) {
if (mType == TYPE_MINES) {
if (mFlow.getEventId(&itemId) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Ebizo Key Shard"));
randomizer_setTempFlagForLocation("Goron Mines Gor Ebizo Key Shard");
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, itemId, 0, -1, -1, NULL, NULL);
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
-10
View File
@@ -10,10 +10,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum grR_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_GRR_AGURA_GETUP = 0x6,
@@ -1342,12 +1338,6 @@ int daNpc_grR_c::talk(void* param_1) {
if (bVar1 && talkProc(NULL, TRUE, NULL)) {
if (mType == TYPE_0) {
if (mFlow.getEventId(&i_itemNo) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
i_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Liggs Key Shard"));
randomizer_setTempFlagForLocation("Goron Mines Gor Liggs Key Shard");
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, i_itemNo, 0, -1, -1, NULL, NULL);
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
-9
View File
@@ -11,9 +11,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum Event_Cut_Nums {
NUM_EVT_CUTS_e = 2,
};
@@ -1193,12 +1190,6 @@ int daNpc_grS_c::talk(void* param_0) {
if (unkFlag1 && talkProc(NULL, 1, NULL)) {
if (mType == 0) {
if (mFlow.getEventId(&unkInt2) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
unkInt2 = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Amato Key Shard"));
randomizer_setTempFlagForLocation("Goron Mines Gor Amato Key Shard");
}
#endif
mPresentItemId =
fopAcM_createItemForPresentDemo(&current.pos, unkInt2, 0, -1, -1, 0, 0);
-16
View File
@@ -9,10 +9,6 @@
#include "d/actor/d_a_npc.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
daNpcImpal_HIOParam const daNpcImpal_Param_c::m = {
135.0f, // attention_offset
-3.0f, // gravity
@@ -975,12 +971,6 @@ BOOL daNpcImpal_c::EvCut_ImpalAppear1(int i_cut_index) {
if (talkProc(NULL, 1, NULL)) {
int evt_id = 0;
if (mFlow.getEventId(&evt_id) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Ilia Charm"));
randomizer_setTempFlagForLocation("Ilia Charm");
}
#endif
mItemPartnerId =
fopAcM_createItemForPresentDemo(&current.pos, evt_id, 0, -1, -1, 0, 0);
if (mItemPartnerId != 0xffffffff) {
@@ -1070,12 +1060,6 @@ BOOL daNpcImpal_c::EvCut_CopyRod(int i_cut_index) {
case '0003':
int evt_id = 0;
if (mFlow.getEventId(&evt_id) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Skybook From Impaz"));
randomizer_setTempFlagForLocation("Skybook From Impaz");
}
#endif
mItemPartnerId =
fopAcM_createItemForPresentDemo(&current.pos, evt_id, 0, -1, -1, 0, 0);
dComIfGp_event_setItemPartnerId(mItemPartnerId);
-22
View File
@@ -11,13 +11,6 @@
#include "d/d_msg_object.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum Ins_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_INS_F_HAPPY = 0x6,
@@ -299,10 +292,6 @@ daNpcIns_c::eventFunc daNpcIns_c::mEvtSeqList[1] = {
NULL,
};
#if TARGET_PC
u8 daNpcIns_c::mGivenInsectId = 0xFF;
#endif
static insect_param_data const l_insectParams[24] = {
{0x0191, 0x709, 0, 0},
{0x0192, 0x709, 0, 0},
@@ -1270,9 +1259,6 @@ int daNpcIns_c::waitPresent(void* param_1) {
daPy_py_c* player = daPy_getPlayerActorClass();
player->changeOriginalDemo();
player->changeDemoMode(0x25, 2, type, 0);
#if TARGET_PC
mGivenInsectId = type;
#endif
} else {
mInsectMsgNo = 0x719;
}
@@ -1501,14 +1487,6 @@ int daNpcIns_c::talk(void* param_1) {
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventID, itemNo);
if (eventID == 1) {
#if TARGET_PC
// In rando, get the randomzied bug reward
if (randomizer_IsActive()) {
itemNo = randomizer_GetContext().mBugRewardOverrides[mGivenInsectId];
itemNo = static_cast<int>(verifyProgressiveItem(itemNo));
mGivenInsectId = 0xFF;
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, NULL, NULL);
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
-14
View File
@@ -9,10 +9,6 @@
#include "d/actor/d_a_e_ym.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
static DUSK_CONSTEXPR int l_bmdData[2][2] = {
{35, 1},
{18, 2},
@@ -1185,16 +1181,6 @@ int daNpc_Kkri_c::talk(void*) {
switch (eventId) {
case 1:
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
if (item_no == dItemNo_OIL_BOTTLE3_e) {
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Bottle"));
randomizer_setTempFlagForLocation("Coro Bottle");
} /*else if (item_no == dItemNo_SMALL_KEY_e) { // Might be Small Key 2
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Gate Key"));
}*/
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, item_no, 0, -1, -1, NULL, NULL);
}
-10
View File
@@ -9,10 +9,6 @@
#include "d/actor/d_a_tag_push.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum Type {
/* 0x0 */ TYPE_0,
/* 0x1 */ TYPE_1,
@@ -1240,12 +1236,6 @@ int daNpc_Len_c::talk(void* param_0) {
switch (evt_id) {
case 1:
if (mItemPartnerId == -1) {
#if TARGET_PC
if (randomizer_IsActive()) {
local_18 = verifyProgressiveItem(randomizer_getItemAtLocation("Renados Letter"));
randomizer_setTempFlagForLocation("Renados Letter");
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, local_18,
0, -1, -1, 0, 0);
}
-8
View File
@@ -17,9 +17,6 @@
#include "d/d_com_static.h"
#include "d/d_item.h"
#include "d/d_timer.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
#if DEBUG
#include "d/d_debug_viewer.h"
#include <cstring>
@@ -2396,11 +2393,6 @@ int daNpc_Maro_c::cutArrowTutorial(int arg0) {
switch (evt_ret) {
case 1: {
if (mItemPartnerId == -1) {
#if TARGET_PC
if (randomizer_IsActive()) {
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Talo Sharpshooting"));
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, evt_id, 0, -1, -1, NULL, NULL);
}
-10
View File
@@ -11,10 +11,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum {
NUM_EVT_CUTS_e = 5,
};
@@ -1195,12 +1191,6 @@ int daNpc_myna2_c::ECut_gameGoalSuccess(int i_staffId) {
case 20: {
int itemNo = 0;
if (mFlow.getEventId(&itemNo) == 1) {
#if TARGET_PC
// If plumm tries giving us the heart piece, give the randomized item instead
if (randomizer_IsActive() && itemNo == dItemNo_KAKERA_HEART_e) {
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Plumm Fruit Balloon Minigame"));
}
#endif
mItemPid = fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, NULL, NULL);
}
break;
+1 -19
View File
@@ -8,12 +8,6 @@
#include "d/actor/d_a_npc_pouya.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const daNpc_Pouya_HIOParam daNpc_Pouya_Param_c::m = {
120.0f, // attention_offset
-3.0f, // gravity
@@ -560,8 +554,7 @@ BOOL daNpc_Pouya_c::checkChangeEvt() {
evtChange();
return TRUE;
}
// In randomizer, only get the 60 reward if we've already gotten the 20 reward
if (dComIfGs_getPohSpiritNum() >= 60 IF_DUSK(&& randomizer_IsActive() && dComIfGs_isEventBit(GOT_BOTTLE_FROM_JOVANI))) {
if (dComIfGs_getPohSpiritNum() >= 60) {
/* dSv_event_flag_c::F_0458 - Coversation with Jovani after collecting 60 ghosts
*/
if (!daNpcT_chkEvtBit(0x1CA)) {
@@ -965,17 +958,6 @@ int daNpc_Pouya_c::cutHaveFavorToAsk(int param_0) {
switch (evt_id) {
case 1:
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
if (local_64 == dItemNo_Randomizer_DROP_BOTTLE_e) {
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 20 Poe Soul Reward"));
randomizer_setTempFlagForLocation("Jovani 20 Poe Soul Reward");
} else if (local_64 == dItemNo_Randomizer_SILVER_RUPEE_e) {
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 60 Poe Soul Reward"));
randomizer_setTempFlagForLocation("Jovani 60 Poe Soul Reward");
}
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, local_64, 0,
-1, -1, 0, 0);
}
-9
View File
@@ -7,9 +7,6 @@
#include "d/actor/d_a_npc_prayer.h"
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
static NPC_PRAY_HIO_CLASS l_HIO;
@@ -723,12 +720,6 @@ fpc_ProcID daNpcPray_c::createHeart() {
mDoMtx_stack_c::ZXYrotS(rot);
mDoMtx_stack_c::multVec(&offset, &offset);
pos += offset;
#if TARGET_PC
if (randomizer_IsActive()) {
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Charlo Donation Blessing"));
return fopAcM_createItemForBoss(&pos, itemId, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
}
#endif
return fopAcM_createItemForBoss(&pos, dItemNo_KAKERA_HEART_e, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
}
+1 -23
View File
@@ -10,11 +10,6 @@
#include "d/d_debug_viewer.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/flags.h"
#endif
static DUSK_CONSTEXPR daNpc_GetParam2 l_bckGetParamList[29] = {
{-1, 2, 0},
{9, 0, 0},
@@ -199,12 +194,7 @@ int daNpcRafrel_c::Create() {
mType = 0;
} else if (strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 && dComIfGp_getStartStageRoomNo() == 0) {
#if TARGET_PC
// Only despawn Auru in randomizer if we already collected his item
if ((randomizer_IsActive() ? dComIfGs_isEventBit(GOT_AURUS_MEMO) : daNpcF_chkEvtBit(0x169)) || !daNpcF_chkEvtBit(0x108)) {
#else
if ( daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
#endif
if (daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
return cPhs_ERROR_e;
}
@@ -1320,12 +1310,6 @@ bool daNpcRafrel_c::talk(void* param_0) {
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventId, itemNo);
if (eventId == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
}
#endif
field_0xe00 = fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, NULL, NULL);
if (field_0xe00 != fpcM_ERROR_PROCESS_ID_e) {
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
@@ -1578,12 +1562,6 @@ int daNpcRafrel_c::EvCut_Appear(int i_staffId) {
int itemNo = 0;
u16 eventId = mFlow.getEventId(&itemNo);
if (eventId == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
}
#endif
field_0xe00 = fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, NULL, NULL);
dComIfGp_event_setItemPartnerId(field_0xe00);
field_0xe00 = fpcM_ERROR_PROCESS_ID_e;
+3 -14
View File
@@ -356,25 +356,15 @@ cPhs_Step daNpcShad_c::Create() {
mMode = 0;
} else {
if (strcmp(dComIfGp_getStartStageName(), "R_SP209") == 0) {
#if TARGET_PC
if ((daNpcF_chkEvtBit(0x311) && !randomizer_IsActive()) ||
(daNpcF_chkEvtBit(0x333) && randomizer_IsActive())) { // Check custom flag before spawning
#else
if (daNpcF_chkEvtBit(0x311)) {
#endif
return cPhs_ERROR_e;
}
#if TARGET_PC
if (!randomizer_IsActive() &&
(!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C)))) {
#else
if (!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C))) {
#endif
return cPhs_ERROR_e;
}
if (daNpcF_chkEvtBit(0x12F) IF_DUSK(&& !randomizer_IsActive())) {
if (daNpcF_chkEvtBit(0x12F)) {
if (!daNpcF_chkEvtBit(0x312)) {
if (getPathPoint(getPathID(), 1, &home.pos)) {
current.pos = home.pos;
@@ -1346,8 +1336,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
}
u8 sVar1 = dComIfGp_event_getPreItemNo();
// In randomizer we want Shad to give us the dominion rod check no matter which skybook we have.
if (sVar1 == 0xE9 IF_DUSK(|| (randomizer_IsActive() && sVar1 >= 0xE9))) {
if (sVar1 == 0xE9) {
field_0xe14 = 64;
daNpcF_offTmpBit(0xB);
daNpcF_offTmpBit(0xC);
@@ -1355,7 +1344,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
daNpcF_offTmpBit(0xE);
mOrderEvtNo = 3;
changeEvent(l_evtArcs[mOrderEvtNo], l_evtNames[mOrderEvtNo], 1, 0xFFFF);
} else if (sVar1 == 0xEB IF_DUSK(&& !randomizer_IsActive())) {
} else if (sVar1 == 0xEB) {
field_0xe14 = 65;
daNpcF_offTmpBit(0xB);
daNpcF_offTmpBit(0xC);
-9
View File
@@ -12,10 +12,6 @@
#include "SSystem/SComponent/c_math.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const daNpcThe_HIOParam daNpcThe_Param_c::m = {
220.0f, // attention_offset
-3.0f, // gravity
@@ -827,11 +823,6 @@ BOOL daNpcThe_c::talk(void* param_0) {
}
int item_no = 0;
if (mFlow.getEventId(&item_no) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Telma Invoice"));
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, item_no, 0, -1, -1,
NULL, NULL);
if (mItemID != -1) {
-6
View File
@@ -1165,12 +1165,6 @@ int daNpc_Uri_c::cutEndCarryTutorial(int param_1) {
(s32)mFlow.getEventId(&local_48) == 1)
{
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
local_48 = randomizer_getItemAtLocation("Uli Cradle Delivery");
randomizer_setTempFlagForLocation("Uli Cradle Delivery");
}
#endif
mItemPartnerId =
fopAcM_createItemForPresentDemo(&current.pos, local_48, 0, -1, -1, NULL, NULL);
}
-8
View File
@@ -9,10 +9,7 @@
#include "d/actor/d_a_demo_item.h"
#include <cstring>
#if TARGET_PC
#include "dusk/string.hpp"
#include "dusk/randomizer/game/tools.h"
#endif
static DUSK_CONSTEXPR daNpc_GetParam1 l_bmdData[3] = {
{3, 1},
@@ -1129,11 +1126,6 @@ BOOL daNpc_Yelia_c::cutTakeWoodStatue(int i_staffId) {
if (prm == 99) {
daNpcT_onEvtBit(0x11f);
daNpcT_onEvtBit(0x17a);
#if TARGET_PC
if (randomizer_IsActive()) {
offWarashibeItem(dItemNo_Randomizer_WOOD_STATUE_e); // Unset the statue item so it doesn't appear in the item wheel.
} else
#endif
dComIfGs_setWarashibeItem(0xff);
daNpcT_offTmpBit(0xb);
daNpcT_offTmpBit(0xc);
-3
View File
@@ -947,9 +947,6 @@ BOOL daNpc_ykM_c::isDelete() {
return FALSE;
case TYPE_COOK:
#if TARGET_PC
if (randomizer_IsActive()) return false; // We don't want cooking Yeto to leave the dungeon, even if the BK is obtained.
#endif
return dComIfGs_isDungeonItemBossKey();
case TYPE_2:
-17
View File
@@ -20,10 +20,7 @@
#include "m_Do/m_Do_ext.h"
#include <cstring>
#if TARGET_PC
#include "dusk/string.hpp"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
#if DEBUG
class daNpc_ykW_HIO_c : public mDoHIO_entry_c {
@@ -578,9 +575,6 @@ int daNpc_ykW_c::isDelete() {
case 0:
return 0;
case 1:
#if TARGET_PC
if (randomizer_IsActive()) return false;// We don't want Yeta to leave the dungeon, even if the BK is obtained.
#endif
return dComIfGs_isDungeonItemBossKey();
case 2:
return !dComIfGs_isDungeonItemBossKey() ||
@@ -2219,11 +2213,6 @@ int daNpc_ykW_c::cutEndSnowboardRace(int param_0) {
switch (eventId) {
case 1:
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Snowboard Racing Prize"));
}
#endif
mItemPartnerId = fopAcM_createItemForPresentDemo(&current.pos, itemId, 0,
-1, -1, 0, 0);
}
@@ -2922,12 +2911,6 @@ int daNpc_ykW_c::talk(void* param_0) {
switch (eventId) {
case 1:
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
#if TARGET_PC
if (randomizer_IsActive()) {
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Snowpeak Ruins Mansion Map"));
randomizer_setTempFlagForLocation("Snowpeak Ruins Mansion Map");
}
#endif
mItemPartnerId =
fopAcM_createItemForPresentDemo(&current.pos, itemNo, 0, -1, -1, 0, 0);
}
-4
View File
@@ -20,10 +20,6 @@
#include "d/actor/d_a_obj_zraMark.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
static NPC_ZRA_HIO_CLASS l_HIO;
daNpc_zrA_HIOParam const daNpc_zrA_Param_c::m = {
-12
View File
@@ -2609,18 +2609,6 @@ BOOL daNpc_zrA_c::ECut_thanksBlast(int i_staffID) {
case 31: {
int item_id = 0;
if (mFlow.getEventId(&item_id) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
if (item_id == dItemNo_Randomizer_BOMB_IN_BAG_e) {
item_id = verifyProgressiveItem(randomizer_getItemAtLocation("Iza Helping Hand"));
randomizer_setTempFlagForLocation("Iza Helping Hand");
} else if (item_id == dItemNo_Randomizer_BOMB_BAG_LV2_e) {
item_id = verifyProgressiveItem(randomizer_getItemAtLocation("Iza Raging Rapids Minigame"));
randomizer_setTempFlagForLocation("Iza Raging Rapids Minigame");
}
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, item_id,
0, -1, -1, NULL, NULL);
}
-13
View File
@@ -10,9 +10,6 @@
#include "SSystem/SComponent/c_math.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "Z2AudioLib/Z2Instances.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
enum Event_Cut_Nums {
/* 0x2 */ NUM_EVT_CUTS_e = 0x2,
@@ -885,11 +882,7 @@ u8 daNpc_zrC_c::getTypeFromParam() {
int daNpc_zrC_c::isDelete() {
if (mType == 4 || mType == 0 || mType == 1 || (mType == 2 && daNpcF_chkEvtBit(0x108)
#if TARGET_PC
&& (!daNpcF_chkEvtBit(0x10A) || randomizer_IsActive())) || mType == 3)
#else
&& !daNpcF_chkEvtBit(0x10A)) || mType == 3)
#endif
{
return false;
}
@@ -1688,12 +1681,6 @@ BOOL daNpc_zrC_c::ECut_earringGet(int i_staffID) {
case 40: {
int item_no = 0;
if (mFlow.getEventId(&item_no) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Gift From Ralis"));
randomizer_setTempFlagForLocation("Gift From Ralis");
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, item_no,
0, -1, -1, NULL, NULL);
}
+1 -17
View File
@@ -14,11 +14,6 @@
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
static NPC_ZRZ_HIO_CLASS l_HIO;
daNpc_zrZ_HIOParam const daNpc_zrZ_Param_c::m = {
@@ -897,12 +892,7 @@ BOOL daNpc_zrZ_c::isDelete() {
if (((mDemoMode == DEMO_COME_HERE || mDemoMode == DEMO_WAIT)
&& dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this)))
|| (mDemoMode == DEMO_COME_HERE_2 && (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
#if TARGET_PC
// Don't delete Rutela in the graveyard until we've picked up Rutelas Blessing in rando
|| (dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)) && (!randomizer_IsActive() || dComIfGs_isEventBit(GOT_ZORA_ARMOR_FROM_RUTELA))))))
#else
|| dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)))))
#endif
|| dComIfGs_isSwitch(mSwitch2, fopAcM_GetRoomNo(this)))))
{
return true;
} else {
@@ -1739,12 +1729,6 @@ BOOL daNpc_zrZ_c::ECut_clothesGet(int i_staffID) {
}
item_no = 0;
if (mFlow.getEventId(&item_no) == 1) {
#if TARGET_PC
if (randomizer_IsActive()) {
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Rutelas Blessing"));
randomizer_setTempFlagForLocation("Rutelas Blessing");
}
#endif
mItemID = fopAcM_createItemForPresentDemo(&current.pos, item_no,
0, -1, -1, NULL, NULL);
}
-37
View File
@@ -7,9 +7,6 @@
#include "d/actor/d_a_obj_Lv5Key.h"
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include "d/d_map.h"
#endif
static int useHeapInit(fopAc_ac_c*);
@@ -116,40 +113,6 @@ void daObjLv5Key_c::Action() {
}
void daObjLv5Key_c::Wait(int param_0) {
#if TARGET_PC
if (randomizer_IsActive()) {
// Prevent softlock that occurs when opening a locked door from behind.
// This patch compares z and x pos depending on yRot and turns the lock to face the player.
Vec player_pos = dMapInfo_n::getMapPlayerPos();
const s32 collisionRotY = shape_angle.y;
float* playerAxisPos = NULL;
float* lockPos = NULL;
if (collisionRotY & 0x4000) {
playerAxisPos = &player_pos.x;
lockPos = &current.pos.x;
} else {
playerAxisPos = &player_pos.z;
lockPos = &current.pos.z;
}
bool swapSides = false;
if (collisionRotY & 0x8000 && *playerAxisPos > *lockPos + 17.f) {
*lockPos += 34.f;
swapSides = true;
} else if (!(collisionRotY & 0x8000) && *playerAxisPos < *lockPos - 17.f) {
*lockPos -= 34.f;
swapSides = true;
}
if (swapSides) {
shape_angle.y ^= 0x8000;
current.angle.y ^= 0x8000;
}
}
#endif
switch (mMode) {
case -1:
break;
-7
View File
@@ -506,13 +506,6 @@ int daObjBossWarp_c::demoProc() {
mDoMtx_stack_c::multVec(&mYstoneTargetPos, &mYstoneTargetPos);
mYstonePos.x = mYstoneTargetPos.x;
mYstonePos.z = mYstoneTargetPos.z;
#if TARGET_PC
// Skip giving the vanilla dungeon reward in rando
if (randomizer_IsActive()) {
mCounter = 0;
break;
}
#endif
switch (getNowLevel()) {
case 0:
dComIfGs_onCollectCrystal(0);
+4 -27
View File
@@ -155,12 +155,6 @@ void daObjCRVGATE_c::Demo_Set() {
}
void daObjCRVGATE_c::SetOpen() {
#if TARGET_PC
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
if (doorUnlockedFlag != 0xFF) {
fopAcM_onSwitch(this, doorUnlockedFlag);
}
#endif
mStatus = 0x0;
}
@@ -652,8 +646,6 @@ void daObjCRVGATE_c::setBaseMtx() {
mDoMtx_stack_c::transM(0.0f, nREG_F(5) + 55.0f, 0.0f);
}
// Don't update the key model if it's not there
IF_DUSK(if (mpModelKey != NULL))
mpModelKey->setBaseTRMtx(mDoMtx_stack_c::get());
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
@@ -683,13 +675,7 @@ int daObjCRVGATE_c::CreateHeap() {
}
J3DModelData* model_data_key;
// Don't draw the key model if the flag for the door being unlocked
// was set. This is currently only used in rando
#if TARGET_PC
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
#endif
if (mKeyParam == 0x00 IF_DUSK(&& doorUnlockedFlag != 0xFF && fopAcM_isSwitch(this, doorUnlockedFlag) == 0)) {
if (mKeyParam == 0x00) {
model_data_key = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "CaravanKey.bmd");
mpModelKey = mDoExt_J3DModel__create(model_data_key, 0x80000, 0x11000084);
}
@@ -718,8 +704,7 @@ void daObjCRVGATE_c::SetDoor() {
mKeyParam = 0x01;
// Create the second (identical) part of the door (swinging gate).
// Pass along the flag for having unlocked the door
mDoorPairProcID = fopAcM_createChild(fpcNm_Obj_CRVGATE_e, fopAcM_GetID(this), IF_DUSK(fopAcM_GetParam(this) && 0xFFFFFF00 |) 1, &child_pos,
mDoorPairProcID = fopAcM_createChild(fpcNm_Obj_CRVGATE_e, fopAcM_GetID(this), 1, &child_pos,
fopAcM_GetRoomNo(this), &child_angle, NULL, -1, 0);
mDoorY = shape_angle.y;
} else {
@@ -777,14 +762,6 @@ int daObjCRVGATE_c::create() {
mFlagGateClosed = false;
field_0x5a5 = false;
#if TARGET_PC
// Immediately set the door to open if the flag for it open is set
u8 doorUnlockedFlag = (fopAcM_GetParam(this) & 0xFFFF) >> 8;
if (mKeyParam == 0 && doorUnlockedFlag != 0xFF && fopAcM_isSwitch(this, doorUnlockedFlag)) {
SetOpen();
mpDoorPair->SetOpen();
}
#endif
daObjCRVGATE_Execute(this);
}
@@ -831,14 +808,14 @@ int daObjCRVGATE_c::Execute(Mtx** param_0) {
int daObjCRVGATE_c::Draw() {
g_env_light.settingTevStruct(8, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModelGate, &tevStr);
if (mKeyParam == 0x01 IF_DUSK(&& mpModelKey != NULL)) {
if (mKeyParam == 0x01) {
g_env_light.setLightTevColorType_MAJI(mpModelKey, &tevStr);
}
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModelGate);
if (mKeyParam == 0x01 IF_DUSK(&& mpModelKey != NULL)) {
if (mKeyParam == 0x01) {
mDoExt_modelUpdateDL(mpModelKey);
}
-12
View File
@@ -12,11 +12,6 @@
#include "d/d_com_inf_game.h"
#include <cstring>
#if TARGET_PC
#include "dusk/randomizer/game/stages.h"
#include "dusk/randomizer/game/tools.h"
#endif
static int daObj_Gb_Draw(obj_gb_class* i_this) {
g_env_light.settingTevStruct(0x10, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mModel, &i_this->tevStr);
@@ -174,13 +169,6 @@ static int useHeapInit(fopAc_ac_c* actor) {
static int daObj_Gb_Create(fopAc_ac_c* actor) {
fopAcM_ct(actor, obj_gb_class);
obj_gb_class* i_this = (obj_gb_class*)actor;
#if TARGET_PC
// Only spawn the added wall in randomizer if it should exist
if (randomizer_IsActive() && getStageID() == StageIDs::Mirror_Chamber &&
!randomizer_mirrorChamberWallShouldExist()) {
return cPhs_ERROR_e;
}
#endif
int rv = dComIfG_resLoad(&i_this->mPhase, "Obj_gb");
if (rv == cPhs_COMPLEATE_e) {
+55 -243
View File
@@ -5,10 +5,10 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_item.h"
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_a_itembase_static.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
@@ -17,10 +17,6 @@
#include "m_Do/m_Do_mtx.h"
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/frame_interpolation.h"
#endif
@@ -75,7 +71,7 @@ void daItem_c::setBaseMtx() {
if (mpModel != NULL) {
mpModel->setBaseScale(scale);
switch (M_ITEMNO_MODEL_ITEM_ID) {
switch (m_itemNo) {
case dItemNo_GREEN_RUPEE_e:
case dItemNo_BLUE_RUPEE_e:
case dItemNo_YELLOW_RUPEE_e:
@@ -162,8 +158,8 @@ void daItem_c::CreateInit() {
mCcCyl.SetCoHitCallback(itemGetCoCallBack);
mCcCyl.SetTgHitCallback(itemGetTgCallBack);
f32 cylHeight = dItem_data::getH(M_ITEMNO_MODEL_ITEM_ID);
f32 cylRadius = dItem_data::getR(M_ITEMNO_MODEL_ITEM_ID);
f32 cylHeight = dItem_data::getH(m_itemNo);
f32 cylRadius = dItem_data::getR(m_itemNo);
if (scale.x > 1.0f) {
cylHeight *= scale.x;
@@ -181,54 +177,6 @@ void daItem_c::CreateInit() {
procInitNormal();
show();
#if TARGET_PC
if (randomizer_IsActive()) {
// Adjust item scale based on item ID
switch(M_ITEMNO_MODEL_ITEM_ID)
{
case dItemNo_Randomizer_KAKERA_HEART_e:
case dItemNo_Randomizer_UTAWA_HEART_e:
case dItemNo_Randomizer_ARROW_1_e:
case dItemNo_Randomizer_ARROW_10_e:
case dItemNo_Randomizer_ARROW_20_e:
case dItemNo_Randomizer_ARROW_30_e:
case dItemNo_Randomizer_GREEN_RUPEE_e:
case dItemNo_Randomizer_BLUE_RUPEE_e:
case dItemNo_Randomizer_YELLOW_RUPEE_e:
case dItemNo_Randomizer_RED_RUPEE_e:
case dItemNo_Randomizer_PURPLE_RUPEE_e:
case dItemNo_Randomizer_ORANGE_RUPEE_e:
case dItemNo_Randomizer_SILVER_RUPEE_e:
case dItemNo_Randomizer_HEART_e:
{
mItemScale.setall(1.0f);
break;
}
case dItemNo_Randomizer_BOW_e:
{
mItemScale.setall(1.5f);
break;
}
case dItemNo_Randomizer_MASTER_SWORD_e:
case dItemNo_Randomizer_LIGHT_SWORD_e:
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
{
mItemScale.setall(0.7f);
break;
}
default:
{
mItemScale.setall(2.0f);
break;
}
}
} else
#endif
mItemScale.setall(1.0f);
switch (daItem_prm::getType(this)) {
@@ -258,9 +206,9 @@ void daItem_c::CreateInit() {
initBaseMtx();
animPlay(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
if (m_itemNo == dItemNo_BOOMERANG_e IF_DUSK(&& !randomizer_IsActive())) {
if (m_itemNo == dItemNo_BOOMERANG_e) {
itemGetNextExecute();
} else if ((M_ITEMNO_MODEL_ITEM_ID == dItemNo_ORANGE_RUPEE_e || M_ITEMNO_MODEL_ITEM_ID == dItemNo_SILVER_RUPEE_e) &&
} else if ((m_itemNo == dItemNo_ORANGE_RUPEE_e || m_itemNo == dItemNo_SILVER_RUPEE_e) &&
mSparkleEmtr.getEmitter() == NULL)
{
dComIfGp_particle_set(0x0C14, &mSparklePos, NULL, NULL, -1, &mSparkleEmtr, -1, NULL, NULL,
@@ -315,14 +263,10 @@ int daItem_c::_daItem_create() {
current.angle.x = 0;
shape_angle.z = 0;
shape_angle.x = 0;
#if TARGET_PC
setRandomizerItem(/*setFoolishItemModel = */true);
#endif
field_0x95d = true;
}
m_itemNo = daItem_prm::getItemNo(this);
#if TARGET_PC
if (dusk::getSettings().game.noHeartDrops && isHeart(m_itemNo)) {
@@ -364,10 +308,10 @@ int daItem_c::_daItem_create() {
if (flag) {
CreateInit();
} else {
phase_state = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
phase_state = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase_state == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, CheckFieldItemCreateHeap,
dItem_data::getFieldHeapSize(M_ITEMNO_MODEL_ITEM_ID)))
dItem_data::getFieldHeapSize(m_itemNo)))
{
return cPhs_ERROR_e;
}
@@ -384,7 +328,7 @@ int daItem_c::_daItem_execute() {
CountTimer();
eyePos = current.pos;
eyePos.y += (f32)dItem_data::getH(M_ITEMNO_MODEL_ITEM_ID) / 2;
eyePos.y += (f32)dItem_data::getH(m_itemNo) / 2;
attention_info.position = current.pos;
@@ -426,7 +370,7 @@ int daItem_c::_daItem_execute() {
mLastPos = current.pos;
field_0x95f = (fopAcM_checkHookCarryNow(this) >> 0x14) & 1;
if (M_ITEMNO_MODEL_ITEM_ID == dItemNo_ORANGE_RUPEE_e || M_ITEMNO_MODEL_ITEM_ID == dItemNo_SILVER_RUPEE_e) {
if (m_itemNo == dItemNo_ORANGE_RUPEE_e || m_itemNo == dItemNo_SILVER_RUPEE_e) {
mSparklePos = current.pos;
mSparklePos.y += 18.0f;
}
@@ -453,11 +397,11 @@ int daItem_c::_daItem_draw() {
int daItem_c::_daItem_delete() {
mSound.deleteObject();
if (M_ITEMNO_MODEL_ITEM_ID == dItemNo_ORANGE_RUPEE_e || M_ITEMNO_MODEL_ITEM_ID == dItemNo_SILVER_RUPEE_e) {
if (m_itemNo == dItemNo_ORANGE_RUPEE_e || m_itemNo == dItemNo_SILVER_RUPEE_e) {
mSparkleEmtr.remove();
}
DeleteBase(dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
DeleteBase(dItem_data::getFieldArc(m_itemNo));
return 1;
}
@@ -555,7 +499,7 @@ void daItem_c::procMainSimpleGetDemo() {
void daItem_c::procInitGetDemoEvent() {
hide();
if (M_ITEMNO_MODEL_ITEM_ID == dItemNo_ORANGE_RUPEE_e || M_ITEMNO_MODEL_ITEM_ID == dItemNo_SILVER_RUPEE_e) {
if (m_itemNo == dItemNo_ORANGE_RUPEE_e || m_itemNo == dItemNo_SILVER_RUPEE_e) {
mSparkleEmtr.remove();
}
@@ -563,22 +507,10 @@ void daItem_c::procInitGetDemoEvent() {
fopAcM_orderItemEvent(this, 0, 0);
eventInfo.onCondition(dEvtCnd_CANGETITEM_e);
#if TARGET_PC
// Set rando item again incase this item is progressive and
// player picked up another one before this one on the same stage
u8 oldItemNo = m_itemNo;
setRandomizerItem();
#endif
m_item_id = fopAcM_createItemForTrBoxDemo(&current.pos, m_itemNo, -1, fopAcM_GetRoomNo(this),
NULL, NULL);
JUT_ASSERT(0, m_item_id != fpcM_ERROR_PROCESS_ID_e);
#if TARGET_PC
// Set the itemNo back to the old one since the game relies on this
// to properly delete the arc it loaded
m_itemNo = oldItemNo;
#endif
setStatus(STATUS_WAIT_GET_DEMO_EVENT_e);
}
@@ -589,21 +521,13 @@ void daItem_c::procWaitGetDemoEvent() {
dComIfGp_event_setItemPartnerId(m_item_id);
}
} else {
if (m_itemNo == dItemNo_BOOMERANG_e IF_DUSK(&& !randomizer_IsActive())) {
if (m_itemNo == dItemNo_BOOMERANG_e) {
fopAcM_orderItemEvent(this, 0, 0);
eventInfo.onCondition(dEvtCnd_CANGETITEM_e);
return;
}
#if TARGET_PC
// Probably a better way to handle this, but will do for now
// Try to play the textbox in rando if possible (except for rupees/ammo
// and when snowboarding or swimming)
if ((cLib_calcTimer<u8>(&field_0x9c1) == 0 && !randomizer_IsActive()) || checkItemGet(m_itemNo, 1)
|| daPy_getPlayerActorClass()->checkBoardRide() || daAlink_getAlinkActorClass()->checkSwimming()) {
#else
if (cLib_calcTimer<u8>(&field_0x9c1) == 0 || checkItemGet(m_itemNo, 1)) {
#endif
if (fopAcM_delete(m_item_id)) {
// "Item: Get Item deleted because Get Demo was canceled\n"
OS_REPORT("アイテム:ゲットデモ中止されたので、ゲットアイテム削除しました\n");
@@ -613,8 +537,7 @@ void daItem_c::procWaitGetDemoEvent() {
procInitSimpleGetDemo();
itemGet();
// Don't potentially unset item bits in rando unless they're rupees
if (!haveItem IF_DUSK(&& (!randomizer_IsActive() || isRupee(m_itemNo)))) {
if (!haveItem) {
dComIfGs_offItemFirstBit(m_itemNo);
}
} else {
@@ -636,8 +559,8 @@ void daItem_c::procInitBoomerangCarry() {
scale = mItemScale;
mBoomerangMove.initOffset(&current.pos);
u8 height = dItem_data::getH(M_ITEMNO_MODEL_ITEM_ID);
u8 radius = dItem_data::getR(M_ITEMNO_MODEL_ITEM_ID);
u8 height = dItem_data::getH(m_itemNo);
u8 radius = dItem_data::getR(m_itemNo);
mCcCyl.SetR((f32)radius * 2.0f);
mCcCyl.SetH((f32)height * 2.0f);
mCcCyl.OnCoSPrmBit(1);
@@ -820,7 +743,7 @@ void daItem_c::mode_wait() {
mAcch.SetGrndNone();
}
switch (M_ITEMNO_MODEL_ITEM_ID) {
switch (m_itemNo) {
case dItemNo_HEART_e:
itemActionForHeart();
break;
@@ -833,15 +756,8 @@ void daItem_c::mode_wait() {
itemActionForArrow();
break;
case dItemNo_BOOMERANG_e:
#if TARGET_PC
if (!randomizer_IsActive()) {
itemActionForBoomerang();
break;
}
#else
itemActionForBoomerang();
break;
#endif
case dItemNo_GREEN_RUPEE_e:
case dItemNo_BLUE_RUPEE_e:
case dItemNo_YELLOW_RUPEE_e:
@@ -871,7 +787,7 @@ void daItem_c::mode_water() {
}
f32 scale = 1.0f;
switch (M_ITEMNO_MODEL_ITEM_ID) {
switch (m_itemNo) {
case dItemNo_HEART_e:
scale = 0.5f;
break;
@@ -908,100 +824,49 @@ void daItem_c::itemGetNextExecute() {
setFlag(FLAG_INIT_GET_ITEM_e);
BOOL haveItem = false;
#if TARGET_PC
// Randomizer specific stuff for choosing if to play a demo or not.
// Just copying the whole switch statement here and modifying it
// is better than littering the original switch statement with #if TARGET_PC
if (randomizer_IsActive()) {
switch (m_itemNo) {
case dItemNo_HEART_e:
case dItemNo_GREEN_RUPEE_e:
case dItemNo_ARROW_10_e:
case dItemNo_ARROW_20_e:
case dItemNo_ARROW_30_e:
case dItemNo_ARROW_1_e:
switch (m_itemNo) {
case dItemNo_HEART_e:
case dItemNo_GREEN_RUPEE_e:
case dItemNo_ARROW_10_e:
case dItemNo_ARROW_20_e:
case dItemNo_ARROW_30_e:
case dItemNo_ARROW_1_e:
procInitSimpleGetDemo();
itemGet();
break;
case dItemNo_BLUE_RUPEE_e:
case dItemNo_YELLOW_RUPEE_e:
case dItemNo_RED_RUPEE_e:
case dItemNo_PURPLE_RUPEE_e:
case dItemNo_ORANGE_RUPEE_e:
case dItemNo_SILVER_RUPEE_e:
case dItemNo_PACHINKO_SHOT_e:
if (daPy_getPlayerActorClass()->checkCanoeRide() ||
daPy_getPlayerActorClass()->checkHorseRide())
{
if (checkItemGet(m_itemNo, 1)) {
haveItem = true;
}
procInitSimpleGetDemo();
itemGet();
break;
case dItemNo_BLUE_RUPEE_e:
case dItemNo_YELLOW_RUPEE_e:
case dItemNo_RED_RUPEE_e:
case dItemNo_PURPLE_RUPEE_e:
case dItemNo_ORANGE_RUPEE_e:
case dItemNo_SILVER_RUPEE_e:
case dItemNo_PACHINKO_SHOT_e:
if (daPy_getPlayerActorClass()->checkCanoeRide() ||
daPy_getPlayerActorClass()->checkHorseRide() IF_DUSK(||
daPy_getPlayerActorClass()->checkBoardRide())) // Check snowboarding for rando
{
if (checkItemGet(m_itemNo, 1)) {
haveItem = true;
}
procInitSimpleGetDemo();
itemGet();
if (!haveItem) {
dComIfGs_offItemFirstBit(m_itemNo);
}
} else if (!checkItemGet(m_itemNo, 1)) {
procInitGetDemoEvent();
} else {
procInitSimpleGetDemo();
itemGet();
if (!haveItem) {
dComIfGs_offItemFirstBit(m_itemNo);
}
break;
default:
} else if (!checkItemGet(m_itemNo, 1)) {
procInitGetDemoEvent();
break;
}
} else {
#endif
switch (m_itemNo) {
case dItemNo_HEART_e:
case dItemNo_GREEN_RUPEE_e:
case dItemNo_ARROW_10_e:
case dItemNo_ARROW_20_e:
case dItemNo_ARROW_30_e:
case dItemNo_ARROW_1_e:
} else {
procInitSimpleGetDemo();
itemGet();
break;
case dItemNo_BLUE_RUPEE_e:
case dItemNo_YELLOW_RUPEE_e:
case dItemNo_RED_RUPEE_e:
case dItemNo_PURPLE_RUPEE_e:
case dItemNo_ORANGE_RUPEE_e:
case dItemNo_SILVER_RUPEE_e:
case dItemNo_PACHINKO_SHOT_e:
if (daPy_getPlayerActorClass()->checkCanoeRide() ||
daPy_getPlayerActorClass()->checkHorseRide())
{
if (checkItemGet(m_itemNo, 1)) {
haveItem = true;
}
procInitSimpleGetDemo();
itemGet();
if (!haveItem) {
dComIfGs_offItemFirstBit(m_itemNo);
}
} else if (!checkItemGet(m_itemNo, 1)) {
procInitGetDemoEvent();
} else {
procInitSimpleGetDemo();
itemGet();
}
break;
case dItemNo_BOOMERANG_e:
procInitGetDemoEvent();
break;
default:
// "[daItem_c] Get process not defined[%d]\n"
OS_REPORT_ERROR("[daItem_c]ゲット処理が定義されていません[%d]\n", m_itemNo);
}
#if TARGET_PC
break;
case dItemNo_BOOMERANG_e:
procInitGetDemoEvent();
break;
default:
// "[daItem_c] Get process not defined[%d]\n"
OS_REPORT_ERROR("[daItem_c]ゲット処理が定義されていません[%d]\n", m_itemNo);
}
#endif
fopAcM_onItem(this, mItemBitNo);
mCcCyl.SetTgType(0);
@@ -1012,18 +877,7 @@ void daItem_c::itemGetNextExecute() {
}
void daItem_c::itemGet() {
#if TARGET_PC
// Set rando item again incase this item is progressive and
// player picked up another one before this one on the same stage
u8 oldItemNo = m_itemNo;
setRandomizerItem();
#endif
switch (m_itemNo) {
#if TARGET_PC
// Play sound for heart pieces and containers as well (should only happen in rando)
case dItemNo_UTAWA_HEART_e:
case dItemNo_KAKERA_HEART_e:
#endif
case dItemNo_HEART_e:
mDoAud_seStart(Z2SE_HEART_PIECE_GET, NULL, 0, 0);
execItemGet(m_itemNo);
@@ -1057,10 +911,6 @@ void daItem_c::itemGet() {
execItemGet(m_itemNo);
break;
case dItemNo_BOOMERANG_e:
#if TARGET_PC
// Let boomerang fall through in rando
if (!randomizer_IsActive())
#endif
break;
case dItemNo_ARROW_10_e:
case dItemNo_ARROW_20_e:
@@ -1069,24 +919,11 @@ void daItem_c::itemGet() {
case dItemNo_PACHINKO_SHOT_e:
mDoAud_seStart(Z2SE_CONSUMP_ITEM_GET, NULL, 0, 0);
execItemGet(m_itemNo);
#if TARGET_PC
break;
#endif
default:
#if TARGET_PC
if (randomizer_IsActive()) {
// Some kind of sound should play, otherwise it feels weird
mDoAud_seStart(Z2SE_CONSUMP_ITEM_GET, NULL, 0, 0);
execItemGet(m_itemNo);
}
#endif
// "[daItem_c] Get process not defined[%d]\n"
OS_REPORT_ERROR("[daItem_c]ゲット処理が定義されていません[%d]\n", m_itemNo);
break;
}
#if TARGET_PC
m_itemNo = oldItemNo;
#endif
}
BOOL daItem_c::checkCountTimer() {
@@ -1249,31 +1086,6 @@ void daItem_c::set_bound_se() {
}
}
#if TARGET_PC
void daItem_c::setRandomizerItem(bool setFoolishItemModel) {
if (randomizer_IsActive()) {
u32 params = fopAcM_GetParam(this);
u8 flag = daItem_prm::getItemBitNo(this);
u8 stageIdx = getStageID();
u16 key = (stageIdx << 8) | flag;
auto& freestandingOverrides = randomizer_GetContext().mFreestandingItemOverrides;
// If we found an override for this freestanding item
if (freestandingOverrides.contains(key)) {
// Clear the itemId and set it to out new itemId
params &= 0xFFFFFF00;
u8 newItemId = freestandingOverrides[key];
params |= verifyProgressiveItem(newItemId);
fopAcM_SetParam(this, params);
m_itemNo = daItem_prm::getItemNo(this);
// Set the ice trap model if this is an ice trap, and it isn't set
if (setFoolishItemModel && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z == 0) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
}
}
}
}
#endif
s32 daItem_c::m_timer_max = 10000;
int daItem_c::CountTimer() {
+8 -255
View File
@@ -12,14 +12,6 @@
#include "SSystem/SComponent/c_math.h"
#include <cstring>
#if TARGET_PC
#include "d/actor/d_a_alink.h"
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#include "dusk/randomizer/game/stages.h"
#endif
const static dCcD_SrcCyl l_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x11}, 0x59}}, // mObj
@@ -95,8 +87,8 @@ int daObjLife_c::Create() {
mCcCyl.SetStts(&mCcStts);
mCcCyl.SetCoHitCallback(lifeGetCoCallBack);
mCcCyl.SetTgHitCallback(lifeGetTgCallBack);
mCcCyl.SetR(dItem_data::getR(M_ITEMNO_MODEL_ITEM_ID));
mCcCyl.SetH(dItem_data::getH(M_ITEMNO_MODEL_ITEM_ID));
mCcCyl.SetR(dItem_data::getR(m_itemNo));
mCcCyl.SetH(dItem_data::getH(m_itemNo));
fopAcM_SetCullSize(this, fopAc_CULLSPHERE_0_e);
fopAcM_SetGravity(this, -3.2f);
@@ -105,63 +97,12 @@ int daObjLife_c::Create() {
field_0x94c = 0.7f;
mRotateSpeed = 7000;
#if TARGET_PC
if (randomizer_IsActive()) {
// Turn off the gravity for certain checks (i.e. ones that need to be on walls)
u8 stageIdx = getStageID();
u8 flag = getSaveBitNo();
u16 key = (stageIdx << 8) | flag;
static constexpr auto hoveringChecks = std::to_array({
0x109F, // Zant Heart Container (so it doesn't fall through the floor)
0x199F, // Stallord Heart Container (so it doens't fall through the floor)
0x3698, // Sacred Grove Female Snail
0x3699, // Sacred Grove Male Snail
0x3892, // Lake Hylia Bridge Female Mantis
0x3893, // Lake Hylia Bridge Male Mantis
0x3896, // Bridge of Eldin Female Phasmid
0x3897, // Bridge of Eldin Male Phasmid
0x389A, // Lanayru Field Female Stag Beetle
0x389B, // Lanayru Field Male Stag Beetle
0x389E, // Faron Field Female Beetle
0x389F, // Faron Field Male Beetle
0x3D9E, // Upper Zoras River Female Dragonfly
});
if (std::ranges::find(hoveringChecks, key) != hoveringChecks.end()) {
mRotateSpeed = 550; // Rotate speed when on the ground
fopAcM_SetGravity(this, 0.f);
}
// TODO: rando Foolish item stuff
}
#endif
setEffect();
mSound.init(&current.pos, 1);
return 1;
}
void daObjLife_c::setEffect() {
#if TARGET_PC
if (randomizer_IsActive()) {
// In randomizer, we don't want rupees or poe souls to sparkle. They are bright enough.
switch(M_ITEMNO_MODEL_ITEM_ID)
{
case dItemNo_Randomizer_GREEN_RUPEE_e:
case dItemNo_Randomizer_BLUE_RUPEE_e:
case dItemNo_Randomizer_RED_RUPEE_e:
case dItemNo_Randomizer_YELLOW_RUPEE_e:
case dItemNo_Randomizer_LINKS_SAVINGS_e:
case dItemNo_Randomizer_PURPLE_RUPEE_e:
case dItemNo_Randomizer_ORANGE_RUPEE_e:
case dItemNo_Randomizer_SILVER_RUPEE_e:
case dItemNo_Randomizer_POU_SPIRIT_e:
return;
default:
break;
}
}
#endif
cXyz size(1.5f, 1.5f, 1.5f);
if (mEffect0.getEmitter() == NULL) {
@@ -199,139 +140,6 @@ int daObjLife_c::create() {
home.angle.x = home.angle.z = 0;
current.angle.x = current.angle.z = 0;
shape_angle.x = shape_angle.z = 0;
#if TARGET_PC
if (randomizer_IsActive()) {
// Overwrite the item for this location in randomizer
u32 params = fopAcM_GetParam(this);
u8 itemId = params & 0xFF;
u8 roomNo = fopAcM_GetRoomNo(this);
// If this is a golden wolf replacement, handle it differently
if (itemId == dItemNo_Randomizer_ENDING_BLOW_e) {
auto goldenWolfFlags = getCurrentGoldenWolfFlags(roomNo);
// Don't spawn this item if we haven't howled at the howling stone, or if we've already
// obtained the item
if ((goldenWolfFlags.howledAtStoneFlag != 0xFFFF && !dComIfGs_isEventBit(goldenWolfFlags.howledAtStoneFlag)) ||
dComIfGs_isEventBit(goldenWolfFlags.obtainedItemFlag)) {
return cPhs_ERROR_e;
}
// Store the map marker flag and obtained item flags to turn off/on later if
// the player collects the item
home.angle.z = goldenWolfFlags.mapMarkerFlag;
home.angle.x = static_cast<s16>(goldenWolfFlags.obtainedItemFlag);
// Set the overriden item id
auto& goldenWolfOverrides = randomizer_GetContext().mGoldenWolfOverrides;
itemId = verifyProgressiveItem(goldenWolfOverrides[goldenWolfFlags.obtainedItemFlag]);
} else if (getStageID() == Ook) {
// Special case for Gale Boomerang check
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Forest Temple Gale Boomerang"));
// Set rando custom collection flag
dComIfGs_onItem(0x9D, -1);
} else {
u8 flag = getSaveBitNo();
u8 stageIdx = getStageID();
u16 key = (stageIdx << 8) | flag;
const auto& freestandingOverrides = randomizer_GetContext().mFreestandingItemOverrides;
// If we found an override for this freestanding item
if (freestandingOverrides.contains(key)) {
// Clear the itemId and set it to out new itemId
u8 overrideItem = freestandingOverrides.at(key);
itemId = verifyProgressiveItem(overrideItem);
}
}
params &= 0xFFFFFF00;
params |= itemId;
fopAcM_SetParam(this, params);
if (itemId == dItemNo_Randomizer_FOOLISH_ITEM_e) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
}
// Also adjust the height of the object depending on the item
switch (itemId == dItemNo_Randomizer_FOOLISH_ITEM_e ? home.angle.z : itemId) {
case dItemNo_Randomizer_MASTER_SWORD_e:
case dItemNo_Randomizer_LIGHT_SWORD_e:
case dItemNo_Randomizer_WOOD_SHIELD_e:
case dItemNo_Randomizer_HYLIA_SHIELD_e:
case dItemNo_Randomizer_SHIELD_e:
case dItemNo_Randomizer_SPINNER_e:
{
current.pos.y += 30.f;
break;
}
case dItemNo_Randomizer_WOOD_STICK_e:
{
current.pos.y += 60.f;
break;
}
case dItemNo_Randomizer_SWORD_e:
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
case dItemNo_Randomizer_FUSED_SHADOW_1_e:
case dItemNo_Randomizer_FUSED_SHADOW_2_e:
case dItemNo_Randomizer_FUSED_SHADOW_3_e:
case dItemNo_Randomizer_COPY_ROD_e:
case dItemNo_Randomizer_COPY_ROD_2_e:
{
current.pos.y += 50.f;
break;
}
case dItemNo_Randomizer_BOW_e:
{
current.pos.y += 55.f;
break;
}
case dItemNo_Randomizer_BOOMERANG_e:
case dItemNo_Randomizer_FISHING_ROD_1_e:
case dItemNo_Randomizer_ARROW_LV2_e:
case dItemNo_Randomizer_ARROW_LV3_e:
{
current.pos.y += 40.f;
break;
}
case dItemNo_Randomizer_FOREST_SMALL_KEY_e:
case dItemNo_Randomizer_MINES_SMALL_KEY_e:
case dItemNo_Randomizer_LAKEBED_SMALL_KEY_e:
case dItemNo_Randomizer_ARBITERS_SMALL_KEY_e:
case dItemNo_Randomizer_SNOWPEAK_SMALL_KEY_e:
case dItemNo_Randomizer_TEMPLE_OF_TIME_SMALL_KEY_e:
case dItemNo_Randomizer_CITY_SMALL_KEY_e:
case dItemNo_Randomizer_PALACE_SMALL_KEY_e:
case dItemNo_Randomizer_HYRULE_SMALL_KEY_e:
case dItemNo_Randomizer_FOREST_BOSS_KEY_e:
case dItemNo_Randomizer_LAKEBED_BOSS_KEY_e:
case dItemNo_Randomizer_ARBITERS_BOSS_KEY_e:
case dItemNo_Randomizer_TEMPLE_OF_TIME_BOSS_KEY_e:
case dItemNo_Randomizer_CITY_BOSS_KEY_e:
case dItemNo_Randomizer_PALACE_BOSS_KEY_e:
case dItemNo_Randomizer_HYRULE_BOSS_KEY_e:
case dItemNo_Randomizer_SMALL_KEY2_e:
case dItemNo_Randomizer_LV5_BOSS_KEY_e:
case dItemNo_Randomizer_CAMP_SMALL_KEY_e:
case dItemNo_Randomizer_BOSSRIDER_KEY_e:
case dItemNo_Randomizer_PACHINKO_e:
case dItemNo_Randomizer_BOMB_BAG_LV2_e:
case dItemNo_Randomizer_BOMB_BAG_LV1_e:
case dItemNo_Randomizer_BOMB_IN_BAG_e:
case dItemNo_Randomizer_NORMAL_BOMB_e:
case dItemNo_Randomizer_POU_SPIRIT_e:
{
current.pos.y += 20.f;
break;
}
case dItemNo_Randomizer_ARMOR_e:
{
current.pos.y += 25.f;
break;
}
default:
break;
}
}
#endif
mIsPrmsInit = true;
}
@@ -345,12 +153,11 @@ int daObjLife_c::create() {
return cPhs_ERROR_e;
}
// Don't return an error here in randomizer
if (m_itemNo == dItemNo_UTAWA_HEART_e && dComIfGs_isStageLife() IF_DUSK(&& !randomizer_IsActive())) {
if (m_itemNo == dItemNo_UTAWA_HEART_e && dComIfGs_isStageLife()) {
return cPhs_ERROR_e;
}
int phase_state = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
int phase_state = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase_state == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, CheckFieldItemCreateHeap, 0x4000)) {
return cPhs_ERROR_e;
@@ -499,16 +306,7 @@ int daObjLife_c::initActionOrderGetDemo() {
int daObjLife_c::actionOrderGetDemo() {
if (eventInfo.checkCommandItem()) {
setStatus(STATUS_GET_DEMO_e);
#if TARGET_PC
// Set the tracker flag for rando now. The flag doesn't normally
// get set until after execItemGive runs
if (randomizer_IsActive()) {
g_randomizerState.mTrackerTempItemFlag.flag = getSaveBitNo();
g_randomizerState.mTrackerTempItemFlag.stage = getStageSaveId(getStageID());
}
#endif
if (mItemId != fpcM_ERROR_PROCESS_ID_e) {
dComIfGp_event_setItemPartnerId(mItemId);
}
@@ -529,19 +327,6 @@ int daObjLife_c::actionGetDemo() {
if (savebit != 0xFF) {
fopAcM_onItem(this, savebit);
}
#if TARGET_PC
// In randomizer, turn off the map marker flag for this golden wolf replacement item
// if we're collecting it. We store the map marker flag in unused home.angle.z
// Also set the flag for having collected this golden wolf item, stored in home.angle.x
if (randomizer_IsActive()) {
if (static_cast<u16>(home.angle.z) != 0xFFFF) {
dComIfGs_offSwitch(static_cast<u16>(home.angle.z), fopAcM_GetRoomNo(this));
}
if (static_cast<u16>(home.angle.x) != 0xFFFF) {
dComIfGs_onEventBit(static_cast<u16>(home.angle.x));
}
}
#endif
if (m_itemNo == dItemNo_KAKERA_HEART_e) {
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0) {
@@ -575,8 +360,8 @@ int daObjLife_c::actionInitBoomerangCarry() {
mCcCyl.OnTgSPrmBit(1);
mCcCyl.OnCoSPrmBit(1);
f32 height = dItem_data::getH(M_ITEMNO_MODEL_ITEM_ID) * 4.0f;
f32 radius = dItem_data::getR(M_ITEMNO_MODEL_ITEM_ID) * 4.0f;
f32 height = dItem_data::getH(m_itemNo) * 4.0f;
f32 radius = dItem_data::getR(m_itemNo) * 4.0f;
mCcCyl.SetR(radius);
mCcCyl.SetH(height);
@@ -610,40 +395,8 @@ int daObjLife_c::actionWait2() {
}
void daObjLife_c::calcScale() {
#if TARGET_PC
// If rando is active, make certain modifications
f32 newScale = 1.0f;
if (randomizer_IsActive()) {
// Change scale for certain items
switch (M_ITEMNO_MODEL_ITEM_ID) {
case dItemNo_Randomizer_KAKERA_HEART_e:
case dItemNo_Randomizer_UTAWA_HEART_e:
case dItemNo_Randomizer_ARROW_10_e:
case dItemNo_Randomizer_ARROW_20_e:
case dItemNo_Randomizer_ARROW_30_e:
newScale = 1.0f;
break;
case dItemNo_Randomizer_BOW_e:
newScale = 1.5f;
break;
case dItemNo_Randomizer_MASTER_SWORD_e:
case dItemNo_Randomizer_LIGHT_SWORD_e:
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
newScale = 0.7f;
break;
default:
newScale = 2.0f;
}
}
cLib_chaseF(&field_0x954, newScale, 0.2f);
if (field_0x954 == newScale) {
#else
cLib_chaseF(&field_0x954, 1.0f, 0.2f);
if (field_0x954 == 1.0f) {
#endif
cLib_chaseF(&field_0x94c, 0.0f, 0.05f);
field_0x950 = field_0x94c * cM_ssin(field_0x95e * 3000);
@@ -729,7 +482,7 @@ int daObjLife_c::_delete() {
endEffect00();
endEffect02();
DeleteBase(dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
DeleteBase(dItem_data::getFieldArc(m_itemNo));
return 1;
}
-22
View File
@@ -45,21 +45,6 @@ void daObjMasterSword_c::executeWait() {
}
if (fopAcM_checkCarryNow(this)) {
#if TARGET_PC
// In rando, give the master sword and shadow crystal location items
if (randomizer_IsActive()) {
u8 itemToGive = randomizer_getItemAtLocation("Sacred Grove Pedestal Master Sword");
g_randomizerState.addItemToEventQueue(itemToGive);
itemToGive = randomizer_getItemAtLocation("Sacred Grove Pedestal Shadow Crystal");
g_randomizerState.addItemToEventQueue(itemToGive);
// Set the necessary flags to de-spawn the MS and set the save file event flag.
dComIfGs_onTmpBit(0x820);
dComIfGs_onEventBit(0x2120);
return;
}
#endif
dMeter2Info_setCloth(dItemNo_WEAR_KOKIRI_e, false);
fopAcM_orderMapToolEvent(this, getEventID(), 0xFF, 0xFFFF, 1, 0);
}
@@ -201,13 +186,6 @@ int daObjMasterSword_c::execute() {
mBrk.play();
if (dComIfGs_isTmpBit(dSv_event_tmp_flag_c::tempBitLabels[73])) {
#if TARGET_PC
// Don't automatically give the master sword in randomizer
if (randomizer_IsActive()) {
fopAcM_delete(this);
return 1;
}
#endif
dComIfGs_onItemFirstBit(dItemNo_MASTER_SWORD_e);
dMeter2Info_setSword(dItemNo_MASTER_SWORD_e, false);
dComIfGs_setSelectEquipSword(dItemNo_MASTER_SWORD_e);
+3 -16
View File
@@ -108,15 +108,7 @@ int daItemShield_c::__CreateHeap() {
int daItemShield_c::create() {
fopAcM_ct(this, daItemShield_c);
m_itemNo = IF_DUSK(randomizer_IsActive() ? randomizer_getItemAtLocation("Ordon Shield") : ) dItemNo_WOOD_SHIELD_e;
#if TARGET_PC
// Use home.angle.x as a check to see if we've set the foolish item model or not
// Otherwise we end up setting it twice
if (randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.x != 0) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
home.angle.x = 0;
}
#endif
m_itemNo = dItemNo_WOOD_SHIELD_e;
if (fopAcM_isSwitch(this, getSwBit2())) {
OS_REPORT("木の盾:もう取ったので出ません\n");
return cPhs_ERROR_e;
@@ -127,7 +119,7 @@ int daItemShield_c::create() {
if (getSwBit() == 0xff) {
OS_REPORT("[43;30m木の盾:スイッチビット指定がありません!\n\x1b[m");
}
int rv = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
int rv = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (rv == cPhs_COMPLEATE_e) {
if (fopAcM_entrySolidHeap(this, CheckFieldItemCreateHeap, 0x820) == 0) {
return cPhs_ERROR_e;
@@ -248,11 +240,6 @@ int daItemShield_c::initActionOrderGetDemo() {
daItemBase_c::hide();
fopAcM_orderItemEvent(this, 0, 0);
eventInfo.onCondition(dEvtCnd_CANGETITEM_e);
#if TARGET_PC
if (randomizer_IsActive()) {
randomizer_setTempFlagForLocation("Ordon Shield");
}
#endif
mItemId =
fopAcM_createItemForTrBoxDemo(&current.pos, m_itemNo, -1, fopAcM_GetRoomNo(this), 0, 0);
JUT_ASSERT(682, mItemId != fpcM_ERROR_PROCESS_ID_e)
@@ -351,7 +338,7 @@ int daItemShield_c::draw() {
}
int daItemShield_c::_delete() {
daItemBase_c::DeleteBase(dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
daItemBase_c::DeleteBase(dItem_data::getFieldArc(m_itemNo));
return 1;
}
+1 -12
View File
@@ -13,9 +13,6 @@
#include "f_op/f_op_camera_mng.h"
#include <cstring>
#include "d/actor/d_a_tboxSw.h"
#include "dusk/randomizer/game/tools.h"
const static dCcD_SrcCyl l_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xffffffff, 0x11}, 0x59}}, // mObj
@@ -159,16 +156,8 @@ int daKey_c::create() {
}
m_itemNo = dItemNo_SMALL_KEY_e;
#if TARGET_PC
if (randomizer_IsActive()) {
u8 stage = getStageID();
u8 flag = getSaveBitNo();
u16 key = (stage << 8) | flag;
m_itemNo = randomizer_GetContext().mFreestandingItemOverrides[key];
}
#endif
if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 IF_DUSK(&& !randomizer_IsActive())) {
if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0) {
OS_REPORT(" SMKEY 0\n");
if (dComIfGs_isTbox(getSaveBitNo())) {
OS_REPORT(" SMKEY 1\n");
-36
View File
@@ -15,10 +15,6 @@
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_msg.h"
#if TARGET_PC
#include "dusk/randomizer/game/tools.h"
#endif
static int CheckCreateHeap(fopAc_ac_c* param_0) {
return ((daObjSwBallC_c*)param_0)->CreateHeap();
}
@@ -81,15 +77,6 @@ int daObjSwBallC_c::Create() {
if (fopAcM_isSwitch(this, 0x3d) && fopAcM_isSwitch(this, 0x3e)) {
field_0x574->setPlaySpeed(1.0f);
field_0x574->setFrame(field_0x574->getEndFrame());
#if TARGET_PC
// If randomizer, create the randomized item for
// Palace of Twilight Collect Both Sols
if (randomizer_IsActive()) {
cXyz scale{1.0f, 1.0f, 1.0f};
cXyz position{250.0f, -200.0f, 11000.0f};
initCreatePlayerItem(dItemNo_Randomizer_WOOD_STICK_e, 0x81, &position, fopAcM_GetRoomNo(this), &shape_angle, &scale);
}
#endif
}
GXColor* color = mModel->getModelData()->getMaterialNodePointer(0)->getTevKColor(1);
color->r = l_color.r;
@@ -156,29 +143,6 @@ static DUSK_CONSTEXPR char DUSK_CONST* action_table[13] = {
void daObjSwBallC_c::actionWait() {
if (fopAcM_isSwitch(this, 0x3d) && fopAcM_isSwitch(this, 0x3e)) {
#if TARGET_PC
// Don't play the cutscene in rando, just spawn in the item for
// Palace of Twilight Collect Both Sols
if (randomizer_IsActive()) {
dComIfGs_onTbox(10);
dComIfGs_onTbox(11);
// Shrink the light balls
calcLightBallScale();
// Play the animation of the light going to the center
field_0x574->setPlaySpeed(1.0f);
if (field_0x574->play() != 0 && !fopAcM_isSwitch(this, 0x3F)) {
// When it finishes, spawn the item
fopAcM_onSwitch(this, 0x3f); // Saw light sword cutscene
fopAcM_onSwitch(this, 0x27); // Midna text after light sword cutscene
cXyz scale{1.0f, 1.0f, 1.0f};
cXyz position{250.0f, -200.0f, 11000.0f};
initCreatePlayerItem(dItemNo_Randomizer_WOOD_STICK_e, 0x81, &position, fopAcM_GetRoomNo(this), &shape_angle, &scale);
}
return;
}
#endif
setAction(1);
fopAcM_orderOtherEventId(this, field_0x57c, field_0x57e, 0xffff, 0, 1);
eventInfo.onCondition(2);
+3 -19
View File
@@ -9,9 +9,6 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
static DUSK_CONSTEXPR cull_box l_cull_box = {{-200.0f, 0.0f, -200.0f}, {200.0f, 100.0f, 200.0f}};
@@ -39,20 +36,12 @@ int daObjSword_c::Create() {
cPhs_Step daObjSword_c::create() {
fopAcM_ct(this, daObjSword_c);
m_itemNo = IF_DUSK(randomizer_IsActive() ? verifyProgressiveItem(randomizer_getItemAtLocation("Ordon Sword")): ) 0x28;
#if TARGET_PC
// Use home.angle.x as a check to see if we've set the foolish item model or not.
// Otherwise we end up setting it twice
if (randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.x != 0) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
home.angle.x = 0;
}
#endif
m_itemNo = 0x28;
if (fopAcM_isItem(this, getItemBit())) {
return cPhs_ERROR_e;
}
cPhs_Step phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
cPhs_Step phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, CheckFieldItemCreateHeap, 0x4000)) {
return cPhs_ERROR_e;
@@ -82,11 +71,6 @@ int daObjSword_c::initActionOrderGetDemo() {
hide();
fopAcM_orderItemEvent(this, 0, 0);
eventInfo.onCondition(8);
#if TARGET_PC
if (randomizer_IsActive()) {
randomizer_setTempFlagForLocation("Ordon Sword");
}
#endif
mProcID = fopAcM_createItemForTrBoxDemo(&current.pos, m_itemNo, -1, fopAcM_GetRoomNo(this),
NULL, NULL);
setStatus(1);
@@ -136,7 +120,7 @@ int daObjSword_c::draw() {
}
int daObjSword_c::_delete() {
DeleteBase(dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
DeleteBase(dItem_data::getFieldArc(m_itemNo));
return 1;
}
-10
View File
@@ -11,10 +11,6 @@
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "d/d_s_play.h"
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const static dCcD_SrcCyl l_cyl_src = {
{
@@ -259,12 +255,6 @@ int daObjWStatue_c::initActionOrderGetDemo() {
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xff);
dComIfGp_getEvent()->reset(this);
fopAcM_orderChangeEventId(this, eventIdx, 1, 0xffff);
#if TARGET_PC
// Set the item before the demo again incase the player collected something else and then came back
if (randomizer_IsActive()) {
m_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Wooden Statue"));
}
#endif
mItemId = fopAcM_createItemForTrBoxDemo(&current.pos, m_itemNo, 0xffffffff,
fopAcM_GetRoomNo(this), 0, 0);
JUT_ASSERT(544, mItemId != fpcM_ERROR_PROCESS_ID_e);
+1 -32
View File
@@ -11,10 +11,6 @@
#include "d/d_a_itembase_static.h"
#include "f_pc/f_pc_name.h"
#if TARGET_PC
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
void daObjZCloth_c::initBaseMtx() {
mpModel->setBaseScale(scale);
setBaseMtx();
@@ -36,34 +32,7 @@ int daObjZCloth_c::Create() {
int daObjZCloth_c::create() {
fopAcM_ct(this, daObjZCloth_c);
m_itemNo = 0x31;
#if TARGET_PC
// Override the item id in randomizer
if (randomizer_IsActive()) {
m_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Rutelas Blessing"));
// Use home.angle.x as a check to see if we've set the foolish item model or not
// Otherwise we end up setting it twice
if (m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.x != 0) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
home.angle.x = 0;
}
// TODO: Set rotation/height/scale depending on the item (low prio, can figure this out later)
scale.setall(1.5f);
switch (M_ITEMNO_MODEL_ITEM_ID) {
case dItemNo_Randomizer_WOOD_STICK_e:
shape_angle.x = 0x4000;
break;
case dItemNo_Randomizer_MASTER_SWORD_e:
case dItemNo_Randomizer_LIGHT_SWORD_e:
shape_angle.x = 0x4000;
current.pos.z -= 40.0f;
scale.setall(1.0f);
break;
default:
break;
}
}
#endif
int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(M_ITEMNO_MODEL_ITEM_ID));
int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckFieldItemCreateHeap, 0x2fb0)) {
return cPhs_ERROR_e;
-10
View File
@@ -10,10 +10,6 @@
#include "d/d_bg_w.h"
#include "f_pc/f_pc_name.h"
#if TARGET_PC
#include "dusk/randomizer/game/flags.h"
#endif
static char const* l_arcName = "H_ZraRock";
void daObjZraRock_c::setAttnPos() {
@@ -84,12 +80,6 @@ cPhs_Step daObjZraRock_c::create() {
int dzb_id = dComIfG_getObjctResName2Index(l_arcName, "H_ZoraRock.dzb");
step = MoveBGCreate(l_arcName, dzb_id, dBgS_MoveBGProc_Trans, 0x2050, NULL);
if (dComIfGs_isSwitch((fopAcM_GetParam(this) >> 8) & 0xff, fopAcM_GetRoomNo(this))) {
#if TARGET_PC
// Don't delete the rock when we're following rutela
if (randomizer_IsActive() && !dComIfGs_isEventBit(GOT_ZORA_ARMOR_FROM_RUTELA) && dComIfGs_isEventBit(ZORA_ESCORT_CLEARED)) {
return step;
}
#endif
step = cPhs_ERROR_e;
}
}
+15 -91
View File
@@ -11,12 +11,6 @@
#include "m_Do/m_Do_lib.h"
#include <cstring>
#if TARGET_PC
#include "d/d_item_data.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
#endif
const char* daShopItem_c::getShopArcname() {
switch (m_itemNo) {
case dItemNo_NONE_e:
@@ -94,64 +88,7 @@ const char* daShopItem_c::getShopArcname() {
return NULL;
}
#if TARGET_PC
if (isRandomized()) {
// Override the item model with whichever item is randomized to this shop item
u8 stage = getStageID();
u16 key = (stage << 8) | m_itemNo;
u8 itemId = randomizer_GetContext().mShopOverrides.at(key);
itemId = verifyProgressiveItem(itemId);
if (itemId == dItemNo_Randomizer_FOOLISH_ITEM_e) {
if (home.angle.x != -1) {
home.angle.z = randomizer_getRandomFoolishItemModelID();
home.angle.x = -1;
}
itemId = home.angle.z;
}
// Replace the necessary index in daShopItem_c::mRandoData with the model data from dItem_data
auto& shopModel = mRandoData[mShopItemID];
shopModel.mArcName = dItem_data::getArcName(itemId);
shopModel.mBmdName = dItem_data::getBmdName(itemId);
shopModel.mBtkName = dItem_data::getBtkName(itemId);
shopModel.mBckName = dItem_data::getBckName(itemId);
shopModel.mBrkName = dItem_data::getBrkName(itemId);
shopModel.mBtpName = dItem_data::getBtpName(itemId);
shopModel.mTevFrm = dItem_data::getTevFrm(itemId);
shopModel.mBtpFrm = -1;
shopModel.mFlag = -1;
// Move the item higher up if it's the magic armor slot
if (mShopItemID == SHOP_ITEMNO_ARMOR) {
switch (itemId) {
case dItemNo_Randomizer_GREEN_RUPEE_e:
case dItemNo_Randomizer_BLUE_RUPEE_e:
case dItemNo_Randomizer_YELLOW_RUPEE_e:
case dItemNo_Randomizer_RED_RUPEE_e:
case dItemNo_Randomizer_PURPLE_RUPEE_e:
case dItemNo_Randomizer_ORANGE_RUPEE_e:
case dItemNo_Randomizer_SILVER_RUPEE_e:
case dItemNo_Randomizer_LINKS_SAVINGS_e:
shopModel.mOffsetY = 65.0f;
default:
shopModel.mOffsetY = 60.0f;
}
} else {
shopModel.mOffsetY = 15.0f;
}
// Scale down the Master Sword model so it looks better
if (itemId == dItemNo_Randomizer_MASTER_SWORD_e || itemId == dItemNo_Randomizer_LIGHT_SWORD_e) {
shopModel.mScale = 0.35f;
} else {
shopModel.mScale = 1.0f;
}
}
#endif
return M_SHOP_DATA[mShopItemID].get_arcName();
return mData[mShopItemID].get_arcName();
}
const f32 daShopItem_c::m_cullfar_max = 5000.0f;
@@ -182,11 +119,11 @@ void daShopItem_c::CreateInit() {
if (strcmp("R_SP109", dComIfGp_getStartStageName()) == 0 && dComIfGp_getStartStageRoomNo() == 1)
{
scale.set(M_SHOP_DATA[mShopItemID].get_scale() * 0.8f, M_SHOP_DATA[mShopItemID].get_scale() * 0.8f,
M_SHOP_DATA[mShopItemID].get_scale() * 0.8f);
scale.set(mData[mShopItemID].get_scale() * 0.8f, mData[mShopItemID].get_scale() * 0.8f,
mData[mShopItemID].get_scale() * 0.8f);
} else {
scale.set(M_SHOP_DATA[mShopItemID].get_scale(), M_SHOP_DATA[mShopItemID].get_scale(),
M_SHOP_DATA[mShopItemID].get_scale());
scale.set(mData[mShopItemID].get_scale(), mData[mShopItemID].get_scale(),
mData[mShopItemID].get_scale());
}
home.pos = current.pos;
@@ -200,7 +137,7 @@ void daShopItem_c::set_mtx() {
if (daShopItem_prm::getGroup(this) == 15) {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
} else {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y + M_SHOP_DATA[mShopItemID].get_offsetY(),
mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mData[mShopItemID].get_offsetY(),
current.pos.z);
}
@@ -210,8 +147,8 @@ void daShopItem_c::set_mtx() {
if (daShopItem_prm::getGroup(this) == 15) {
mDoMtx_stack_c::ZXYrotM(-11300, 32700, 7300);
} else {
mDoMtx_stack_c::ZXYrotM(mAngleX + M_SHOP_DATA[mShopItemID].get_angleX(),
M_SHOP_DATA[mShopItemID].get_angleY(), M_SHOP_DATA[mShopItemID].get_angleZ());
mDoMtx_stack_c::ZXYrotM(mAngleX + mData[mShopItemID].get_angleX(),
mData[mShopItemID].get_angleY(), mData[mShopItemID].get_angleZ());
}
mDoMtx_stack_c::ZXYrotM(current.angle.x, current.angle.y, current.angle.z);
@@ -219,7 +156,7 @@ void daShopItem_c::set_mtx() {
if (daShopItem_prm::getGroup(this) == 15) {
mDoMtx_stack_c::XrotM(0);
} else {
mDoMtx_stack_c::XrotM(M_SHOP_DATA[mShopItemID].get_angleOffsetX());
mDoMtx_stack_c::XrotM(mData[mShopItemID].get_angleOffsetX());
}
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
@@ -253,42 +190,29 @@ void daShopItem_c::setShadow() {
}
BOOL daShopItem_c::chkFlag(int i_flag) {
return M_SHOP_DATA[mShopItemID].get_flag() & i_flag;
return mData[mShopItemID].get_flag() & i_flag;
}
s8 daShopItem_c::getTevFrm() {
return M_SHOP_DATA[mShopItemID].get_tevfrm();
return mData[mShopItemID].get_tevfrm();
}
s8 daShopItem_c::getBtpFrm() {
return M_SHOP_DATA[mShopItemID].get_btpfrm();
return mData[mShopItemID].get_btpfrm();
}
u8 daShopItem_c::getShadowSize() {
return M_SHOP_DATA[mShopItemID].get_shadowSize();
return mData[mShopItemID].get_shadowSize();
}
u8 daShopItem_c::getCollisionH() {
return M_SHOP_DATA[mShopItemID].get_collisionH();
return mData[mShopItemID].get_collisionH();
}
u8 daShopItem_c::getCollisionR() {
return M_SHOP_DATA[mShopItemID].get_collisionR();
return mData[mShopItemID].get_collisionR();
}
#if TARGET_PC
// Custom function to check if this shop item is randomized
BOOL daShopItem_c::isRandomized() const {
if (randomizer_IsActive()) {
u8 stage = getStageID();
u8 itemId = m_itemNo;
u16 key = (stage << 8) | itemId;
return randomizer_GetContext().mShopOverrides.contains(key);
}
return false;
}
#endif
int daShopItem_c::_create() {
fopAcM_ct(this, daShopItem_c);
+7 -20
View File
@@ -9,8 +9,6 @@
#include "d/actor/d_a_tag_statue_evt.h"
#include "d/d_com_inf_game.h"
#include "d/d_debug_viewer.h"
#include "dusk/randomizer/game/tools.h"
#include "dusk/randomizer/game/verify_item_functions.h"
class daTagStatue_HIO_c : public mDoHIO_entry_c {
public:
@@ -354,26 +352,15 @@ int daTagStatue_c::demoProc() {
}
break;
case DEMO_ACTION_AWARD_ITEM:
#if TARGET_PC
if (randomizer_IsActive()) {
u8 stageIdx = getStageID();
u8 roomNo = dStage_roomControl_c::mStayNo;
u16 key = (stageIdx << 8) | roomNo;
item = verifyProgressiveItem(randomizer_GetContext().mSkyCharacterOverrides[key]);
// If the player already has 5 Sky Characters, reward them with the completed
// Ancient Sky Book, otherwise, reward another character
if (getLetterCount() == 5) {
item = dItemNo_ANCIENT_DOCUMENT2_e;
/* Sky character - Sky character 6 */
dComIfGs_onEventBit(dSv_event_flag_c::F_0796);
} else {
#endif
// If the player already has 5 Sky Characters, reward them with the completed
// Ancient Sky Book, otherwise, reward another character
if (getLetterCount() == 5) {
item = dItemNo_ANCIENT_DOCUMENT2_e;
/* Sky character - Sky character 6 */
dComIfGs_onEventBit(dSv_event_flag_c::F_0796);
} else {
item = dItemNo_AIR_LETTER_e;
}
#if TARGET_PC
item = dItemNo_AIR_LETTER_e;
}
#endif
mItemId =
fopAcM_createItemForTrBoxDemo(&current.pos, item, -1,

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