mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-12 21:45:19 -04:00
Compare commits
61 Commits
rando-archi
..
mods
| Author | SHA1 | Date | |
|---|---|---|---|
| a5de0c276a | |||
| b6f0e104bd | |||
| 66aca3b69d | |||
| bd09eea0f3 | |||
| 531313120f | |||
| fd26670b0e | |||
| c83cc3b971 | |||
| 8c713d4535 | |||
| 183e7669c2 | |||
| f38514db79 | |||
| 3792912ad1 | |||
| d9795f4098 | |||
| 87d56be232 | |||
| be2924b509 | |||
| be3e6b80eb | |||
| 10c310f7b1 | |||
| 5f0c44eb84 | |||
| b88a5e4ac3 | |||
| af6ca3c80c | |||
| 9973a28154 | |||
| 358d218e8f | |||
| 0692fa5423 | |||
| 40f49a8615 | |||
| fb9ffb444a | |||
| 9823ca7c4a | |||
| 32069d936c | |||
| 3f018204b6 | |||
| 012b54b325 | |||
| 42d412a06e | |||
| 37e5b7409d | |||
| cfc0fbc342 | |||
| 3e84c65657 | |||
| 08cbaff57b | |||
| d85718f802 | |||
| 925bb069d9 | |||
| b2871054a6 | |||
| 5bead49902 | |||
| 4175d9c7f4 | |||
| 0d6b47ac73 | |||
| 1fb5d1ee2a | |||
| c042de8a55 | |||
| e25a1f3ef6 | |||
| b7f9bc91b4 | |||
| 3281c64a55 | |||
| fb08cfcc6b | |||
| 99fb2b89ce | |||
| 53573eb795 | |||
| 975ab1dc54 | |||
| 9d10a48329 | |||
| 52a067e412 | |||
| 5dcbca392d | |||
| ba906150d4 | |||
| e5c7dfdedd | |||
| 02a4e213e3 | |||
| 394627cd47 | |||
| e7081f770a | |||
| 8356eff4ce | |||
| 3597cb1bd6 | |||
| 507616015e | |||
| db20632130 | |||
| 22d906a248 |
@@ -53,3 +53,5 @@ compile_commands.json
|
||||
pipeline_cache.bin
|
||||
|
||||
extract
|
||||
|
||||
*.dusk
|
||||
|
||||
Vendored
+2
-2
@@ -6,12 +6,12 @@
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"program": "${command:cmake.launchTargetPath}",
|
||||
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso", "--console"],
|
||||
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso", "--console", "--mods", "${workspaceRoot}/mods"],
|
||||
"MIMode": "gdb",
|
||||
"miDebuggerPath": "gdb",
|
||||
"symbolSearchPath": "${command:cmake.launchTargetPath}",
|
||||
"console": "integratedTerminal",
|
||||
"cwd":"${workspaceRoot}"
|
||||
"cwd":"${workspaceRoot}",
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
+143
-51
@@ -21,26 +21,26 @@ else ()
|
||||
find_package(Git)
|
||||
if (GIT_FOUND)
|
||||
# make sure version information gets re-run when the current Git HEAD changes
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
|
||||
OUTPUT_VARIABLE dusk_git_head_filename
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_filename}")
|
||||
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD
|
||||
OUTPUT_VARIABLE dusk_git_head_symbolic
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${dusk_git_head_symbolic}
|
||||
OUTPUT_VARIABLE dusk_git_head_symbolic_filename
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dusk_git_head_symbolic_filename}")
|
||||
|
||||
# defines DUSK_WC_REVISION
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
|
||||
OUTPUT_VARIABLE DUSK_WC_REVISION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# defines DUSK_WC_DESCRIBE
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --tags --long --dirty --match "v*"
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --tags --long --dirty --match "v*"
|
||||
OUTPUT_VARIABLE DUSK_WC_DESCRIBE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
@@ -49,11 +49,11 @@ if (GIT_FOUND)
|
||||
string(REGEX REPLACE "-0$" "" DUSK_WC_DESCRIBE "${DUSK_WC_DESCRIBE}")
|
||||
|
||||
# defines DUSK_WC_BRANCH
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE DUSK_WC_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# defines DUSK_WC_DATE
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} log -1 --format=%ad
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} log -1 --format=%ad
|
||||
OUTPUT_VARIABLE DUSK_WC_DATE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
else ()
|
||||
@@ -211,7 +211,7 @@ if (DUSK_MOVIE_SUPPORT)
|
||||
-DWITH_JAVA=OFF
|
||||
)
|
||||
if (CMAKE_TOOLCHAIN_FILE)
|
||||
get_filename_component(_jpeg_toolchain_file "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE BASE_DIR "${CMAKE_SOURCE_DIR}")
|
||||
get_filename_component(_jpeg_toolchain_file "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
|
||||
endif ()
|
||||
set(_jpeg_passthrough_vars
|
||||
@@ -292,14 +292,42 @@ FetchContent_Declare(cxxopts
|
||||
URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
|
||||
URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
message(STATUS "dusklight: Fetching nlohmann/json")
|
||||
FetchContent_Declare(json
|
||||
URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
|
||||
URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(cxxopts json)
|
||||
|
||||
message(STATUS "dusk: Fetching miniz")
|
||||
FetchContent_Declare(miniz
|
||||
URL https://github.com/richgel999/miniz/releases/download/3.0.2/miniz-3.0.2.zip
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
|
||||
message(STATUS "dusk: Fetching funchook")
|
||||
# cmake/patch_funchook.cmake patches funchook's cmake/capstone.cmake.in to inject a
|
||||
# PATCH_COMMAND into capstone's inner ExternalProject. That PATCH_COMMAND runs
|
||||
# cmake/fix_capstone_policy.cmake after capstone is cloned, which removes the
|
||||
# cmake_policy(SET CMP0048 OLD) line that CMake >= 3.27 rejects.
|
||||
# This is incredibly scuffed and we should probably think of a better way to do this
|
||||
set(CAPSTONE_FIX_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/fix_capstone_policy.cmake")
|
||||
FetchContent_Declare(funchook
|
||||
GIT_REPOSITORY https://github.com/kubo/funchook.git
|
||||
GIT_TAG v1.1.3
|
||||
GIT_SHALLOW TRUE
|
||||
GIT_PROGRESS TRUE
|
||||
PATCH_COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=<SOURCE_DIR> -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/patch_funchook.cmake
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
set(FUNCHOOK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(FUNCHOOK_BUILD_SHARED OFF CACHE BOOL "" FORCE)
|
||||
set(FUNCHOOK_INSTALL OFF CACHE BOOL "" FORCE)
|
||||
FetchContent_MakeAvailable(cxxopts json miniz funchook)
|
||||
|
||||
if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
message(STATUS "dusklight: Fetching sentry-native")
|
||||
@@ -347,7 +375,7 @@ else ()
|
||||
string(TOLOWER CMAKE_SYSTEM_NAME PLATFORM_NAME)
|
||||
endif ()
|
||||
|
||||
configure_file(${CMAKE_SOURCE_DIR}/version.h.in ${CMAKE_BINARY_DIR}/version.h)
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/version.h.in ${CMAKE_CURRENT_BINARY_DIR}/version.h)
|
||||
|
||||
include(files.cmake)
|
||||
|
||||
@@ -372,12 +400,20 @@ set(GAME_INCLUDE_DIRS
|
||||
libs/JSystem/include
|
||||
libs
|
||||
extern/aurora/include/dolphin
|
||||
extern/aurora/include
|
||||
extern
|
||||
${CMAKE_BINARY_DIR})
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
${miniz_SOURCE_DIR})
|
||||
|
||||
# Interface target for mods and sub-projects to inherit game headers/defines
|
||||
add_library(dusklight_game_headers INTERFACE)
|
||||
target_include_directories(dusklight_game_headers INTERFACE ${GAME_INCLUDE_DIRS})
|
||||
target_compile_definitions(dusklight_game_headers INTERFACE TARGET_PC=1)
|
||||
target_link_libraries(dusklight_game_headers INTERFACE TracyClient)
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
|
||||
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
|
||||
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt funchook-static
|
||||
Threads::Threads zstd::libzstd)
|
||||
|
||||
if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
@@ -437,8 +473,6 @@ if (DUSK_MOVIE_SUPPORT)
|
||||
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
|
||||
endif ()
|
||||
|
||||
include(src/dusk/randomizer/randomizer.cmake)
|
||||
|
||||
set(DUSK_ENABLE_DISCORD_DEFAULT ON)
|
||||
if (DEFINED DUSK_ENABLE_DISCORD_RPC AND NOT DEFINED DUSK_ENABLE_DISCORD)
|
||||
set(DUSK_ENABLE_DISCORD_DEFAULT ${DUSK_ENABLE_DISCORD_RPC})
|
||||
@@ -452,6 +486,16 @@ if(ANDROID)
|
||||
list(APPEND GAME_COMPILE_DEFS TARGET_ANDROID=1)
|
||||
endif ()
|
||||
|
||||
set(DUSK_ENABLE_CODE_MODS_DEFAULT OFF)
|
||||
option(DUSK_ENABLE_CODE_MODS "Enable code mods" ${DUSK_ENABLE_CODE_MODS_DEFAULT})
|
||||
if (DUSK_ENABLE_CODE_MODS)
|
||||
if (NOT ANDROID AND NOT IOS AND NOT TVOS)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_CODE_MODS=1)
|
||||
else ()
|
||||
message(FATAL_ERROR "Code mods not supported on the target platform!")
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if (DUSK_PACKAGE_INSTALL)
|
||||
include(GNUInstallDirs)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_ASSET_DIR="${CMAKE_INSTALL_FULL_DATADIR}/dusklight/")
|
||||
@@ -479,7 +523,6 @@ set_source_files_properties(
|
||||
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
|
||||
)
|
||||
|
||||
# game_base is for all other game code files
|
||||
set(GAME_BASE_FILES
|
||||
${DOLZEL_FILES}
|
||||
${Z2AUDIOLIB_FILES}
|
||||
@@ -496,6 +539,7 @@ set_source_files_properties(
|
||||
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
|
||||
target_compile_definitions(${jsystem_lib} PRIVATE
|
||||
${GAME_COMPILE_DEFS}
|
||||
DUSK_BUILDING_GAME=1
|
||||
$<$<CONFIG:Debug>:DEBUG=1>
|
||||
$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>
|
||||
)
|
||||
@@ -511,42 +555,61 @@ if (CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED OR CMAKE_LINK_GROUP_USING_RESCAN
|
||||
set(JSYSTEM_LINK_LIBRARIES "$<LINK_GROUP:RESCAN,${JSYSTEM_LIBRARIES}>")
|
||||
endif ()
|
||||
|
||||
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
|
||||
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES} ${miniz_SOURCE_DIR}/miniz.c)
|
||||
if(ANDROID)
|
||||
add_library(dusklight SHARED ${DUSK_FILES})
|
||||
set_target_properties(dusklight PROPERTIES OUTPUT_NAME main)
|
||||
else ()
|
||||
add_executable(dusklight ${DUSK_FILES})
|
||||
endif ()
|
||||
if (ENABLE_ASAN)
|
||||
target_sources(dusklight PRIVATE src/dusk/asan_options.c)
|
||||
endif ()
|
||||
set(DUSK_MAIN_TARGET dusklight)
|
||||
elseif(WIN32)
|
||||
add_library(dusklight_game SHARED ${DUSK_FILES})
|
||||
set_target_properties(dusklight_game PROPERTIES
|
||||
WINDOWS_EXPORT_ALL_SYMBOLS ${DUSK_ENABLE_CODE_MODS}
|
||||
OUTPUT_NAME dusklight
|
||||
PDB_NAME dusklight_game)
|
||||
|
||||
# Add embedded data to target
|
||||
|
||||
file(GLOB_RECURSE RANDOMIZER_DATA "src/dusk/randomizer/generator/data/*")
|
||||
file(GLOB_RECURSE RANDOMIZER_ASSETS "src/dusk/randomizer/assets/*")
|
||||
list(APPEND RANDOMIZER_DATA ${RANDOMIZER_ASSETS})
|
||||
set(RANDO_ROOT_DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
foreach (RANDOMIZER_FILE IN LISTS RANDOMIZER_DATA)
|
||||
file(RELATIVE_PATH REL_PATH ${RANDO_ROOT_DATA_DIR} ${RANDOMIZER_FILE})
|
||||
if(REL_PATH MATCHES "^src/dusk/randomizer/generator/data/tests")
|
||||
message(STATUS "Skipping Embed: ${REL_PATH}")
|
||||
continue()
|
||||
# rmlui_core uses its own PCH which creates a duplicate PCH marker symbol when linked
|
||||
# Disabling rmlui's PCH removes the conflicting marker and lets the link succeed
|
||||
if (MSVC AND TARGET rmlui_core AND DUSK_ENABLE_CODE_MODS)
|
||||
set_target_properties(rmlui_core PROPERTIES DISABLE_PRECOMPILE_HEADERS ON)
|
||||
endif ()
|
||||
|
||||
message(STATUS "Embedding File: ${REL_PATH}")
|
||||
b_embed(dusklight ${REL_PATH})
|
||||
endforeach ()
|
||||
add_executable(dusklight WIN32 src/dusk/launcher_win32.cpp)
|
||||
target_link_libraries(dusklight PRIVATE dusklight_game)
|
||||
target_include_directories(dusklight PRIVATE include)
|
||||
set(DUSK_MAIN_TARGET dusklight_game)
|
||||
else ()
|
||||
add_executable(dusklight ${DUSK_FILES})
|
||||
set(DUSK_MAIN_TARGET dusklight)
|
||||
endif ()
|
||||
if (ENABLE_ASAN)
|
||||
target_sources(${DUSK_MAIN_TARGET} PRIVATE src/dusk/asan_options.c)
|
||||
endif ()
|
||||
|
||||
if (WIN32 AND TARGET imgui)
|
||||
target_compile_definitions(imgui PRIVATE "IMGUI_API=__declspec(dllexport)")
|
||||
target_sources(${DUSK_MAIN_TARGET} PRIVATE $<TARGET_OBJECTS:imgui>)
|
||||
endif ()
|
||||
|
||||
target_compile_definitions(${DUSK_MAIN_TARGET} PRIVATE ${GAME_COMPILE_DEFS} DUSK_BUILDING_GAME=1)
|
||||
target_include_directories(${DUSK_MAIN_TARGET} PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(${DUSK_MAIN_TARGET} PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
target_precompile_headers(${DUSK_MAIN_TARGET} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_LIST_DIR}/include/dusk_pch.hpp>")
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(${DUSK_MAIN_TARGET} PRIVATE Psapi)
|
||||
endif()
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
target_link_libraries(${DUSK_MAIN_TARGET} PRIVATE dl)
|
||||
endif()
|
||||
if(APPLE)
|
||||
target_link_options(${DUSK_MAIN_TARGET} PRIVATE -Wl,-export_dynamic)
|
||||
elseif(UNIX AND NOT ANDROID)
|
||||
target_link_options(${DUSK_MAIN_TARGET} PRIVATE -rdynamic)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
|
||||
target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
target_precompile_headers(dusklight PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
if (TARGET crashpad_handler)
|
||||
add_dependencies(dusklight crashpad_handler)
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
||||
add_dependencies(${DUSK_MAIN_TARGET} crashpad_handler)
|
||||
add_custom_command(TARGET ${DUSK_MAIN_TARGET} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"$<TARGET_FILE:crashpad_handler>"
|
||||
"$<TARGET_FILE_DIR:dusklight>"
|
||||
@@ -557,7 +620,7 @@ endif ()
|
||||
if (ANDROID)
|
||||
# SDLActivity loads SDL_main via dlsym on Android. Since aurora::main is a static
|
||||
# archive, force an undefined reference so the linker keeps the SDL_main object.
|
||||
target_link_options(dusklight PRIVATE "-Wl,-u,SDL_main")
|
||||
target_link_options(${DUSK_MAIN_TARGET} PRIVATE "-Wl,-u,SDL_main")
|
||||
endif ()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
@@ -567,7 +630,7 @@ endif ()
|
||||
if (NOT APPLE)
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${CMAKE_SOURCE_DIR}/res"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/res"
|
||||
"$<TARGET_FILE_DIR:dusklight>/res"
|
||||
COMMENT "Copying resources"
|
||||
)
|
||||
@@ -595,13 +658,13 @@ if (WIN32)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.rc.in ${DUSK_WINDOWS_RC} @ONLY)
|
||||
|
||||
target_sources(dusklight PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
|
||||
set_target_properties(dusklight PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(dusklight PRIVATE /MANIFEST:NO)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
include(cmake/DuskModSDK.cmake)
|
||||
|
||||
if (APPLE)
|
||||
if (IOS)
|
||||
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
|
||||
@@ -609,6 +672,7 @@ if (APPLE)
|
||||
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/tvos)
|
||||
else ()
|
||||
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/macos)
|
||||
set(DUSK_ENTITLEMENTS ${DUSK_RESOURCE_DIR}/Dusk.entitlements)
|
||||
endif ()
|
||||
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
|
||||
file(GLOB_RECURSE DUSK_RESOURCE_FILES
|
||||
@@ -639,6 +703,8 @@ if (APPLE)
|
||||
OUTPUT_NAME Dusklight
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
|
||||
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS ${DUSK_ENTITLEMENTS}
|
||||
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME "YES"
|
||||
)
|
||||
endif ()
|
||||
|
||||
@@ -658,7 +724,11 @@ if (IOS)
|
||||
endif ()
|
||||
|
||||
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
|
||||
aurora_copy_runtime_dlls(dusklight)
|
||||
if(WIN32)
|
||||
aurora_copy_runtime_dlls(dusklight dusklight_game)
|
||||
else()
|
||||
aurora_copy_runtime_dlls(dusklight)
|
||||
endif()
|
||||
|
||||
if (DUSK_SELECTED_OPT)
|
||||
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
||||
@@ -697,15 +767,33 @@ function(get_target_prefix target result_var)
|
||||
endif ()
|
||||
endfunction()
|
||||
list(APPEND BINARY_TARGETS dusklight)
|
||||
if(WIN32)
|
||||
list(APPEND BINARY_TARGETS dusklight_game)
|
||||
endif()
|
||||
set(EXTRA_TARGETS "")
|
||||
if (TARGET crashpad_handler)
|
||||
list(APPEND EXTRA_TARGETS crashpad_handler)
|
||||
endif ()
|
||||
if (DUSK_PACKAGE_INSTALL)
|
||||
if (WIN32)
|
||||
# Install the launcher and game DLL, but skip the DLL import library.
|
||||
if (DUSK_PACKAGE_INSTALL)
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
)
|
||||
else ()
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}
|
||||
BUNDLE DESTINATION ${CMAKE_INSTALL_PREFIX}
|
||||
)
|
||||
endif ()
|
||||
elseif (DUSK_PACKAGE_INSTALL)
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||
else()
|
||||
else ()
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
endif()
|
||||
endif ()
|
||||
aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
|
||||
if (NOT APPLE)
|
||||
if (DUSK_PACKAGE_INSTALL)
|
||||
@@ -763,3 +851,7 @@ foreach (target IN LISTS BINARY_TARGETS)
|
||||
endif ()
|
||||
endforeach ()
|
||||
endforeach ()
|
||||
|
||||
if (DUSK_ENABLE_CODE_MODS)
|
||||
add_subdirectory(tools/mod_test)
|
||||
endif ()
|
||||
|
||||
@@ -20,17 +20,31 @@ It aims to be as accurate as possible to the original while also providing new o
|
||||
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> At a minimum, Dusklight requires a GPU with support for D3D12, Vulkan 1.1+, or Metal. For older devices, best-effort support is provided for D3D11 and OpenGL ES (Android), but will not achieve full accuracy or performance. Your experience with specific hardware, operating systems, and drivers may vary.
|
||||
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
|
||||
|
||||
### 1. Dump your game
|
||||
|
||||
You must dump your own copy of the game. Please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to `.rvz` to save space.
|
||||
You must dump your own copy of the game, please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to a `.rvz` to save space.
|
||||
|
||||
Currently, only the GameCube USA and EUR releases are supported. Support for other versions of the game is planned in the future.
|
||||
|
||||
### 2. Install Dusklight
|
||||
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
|
||||
|
||||
Visit the [official installation guide](https://twilitrealm.dev/install/) for full instructions.
|
||||
### 3. Setup the game
|
||||
**Windows / macOS / Linux**
|
||||
- Extract the .zip file
|
||||
- Launch Dusklight
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
**iOS**
|
||||
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
|
||||
|
||||
**Android**
|
||||
- Install the Dusklight APK
|
||||
- Launch Dusklight
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
# Building
|
||||
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
# add_dusk_mod(<target> SOURCES <file>... MOD_JSON <mod.json> [RES_DIR <res>])
|
||||
set(DUSK_MODS_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/mods" CACHE PATH "Directory to write .dusk packages into")
|
||||
|
||||
function(add_dusk_mod target_name)
|
||||
cmake_parse_arguments(ARG "" "MOD_JSON;RES_DIR" "SOURCES" ${ARGN})
|
||||
if(NOT ARG_MOD_JSON)
|
||||
message(FATAL_ERROR "add_dusk_mod: MOD_JSON is required")
|
||||
endif()
|
||||
|
||||
add_library(${target_name} SHARED ${ARG_SOURCES})
|
||||
set_target_properties(${target_name} PROPERTIES PREFIX "" WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
target_compile_features(${target_name} PRIVATE cxx_std_20)
|
||||
target_link_libraries(${target_name} PRIVATE dusklight_game_headers)
|
||||
|
||||
if(APPLE)
|
||||
target_link_options(${target_name} PRIVATE -undefined dynamic_lookup)
|
||||
elseif(UNIX)
|
||||
target_link_options(${target_name} PRIVATE -Wl,--allow-shlib-undefined)
|
||||
elseif(WIN32)
|
||||
target_link_libraries(${target_name} PRIVATE dusklight_game)
|
||||
if(MSVC)
|
||||
target_link_options(${target_name} PRIVATE /INCREMENTAL:NO)
|
||||
set_target_properties(${target_name} PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
set(_stage "${CMAKE_CURRENT_BINARY_DIR}/${target_name}_stage")
|
||||
set(_out "${DUSK_MODS_OUTPUT_DIR}/${target_name}.dusk")
|
||||
file(MAKE_DIRECTORY "${_stage}") # must exist before POST_BUILD on Windows
|
||||
|
||||
set(_zip_args "$<TARGET_FILE_NAME:${target_name}>" mod.json)
|
||||
set(_extra_cmds "")
|
||||
if(ARG_RES_DIR)
|
||||
list(APPEND _zip_args res)
|
||||
set(_extra_cmds COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/${ARG_RES_DIR}" "${_stage}/res")
|
||||
endif()
|
||||
|
||||
add_custom_command(TARGET ${target_name} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${_stage}" "${DUSK_MODS_OUTPUT_DIR}"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:${target_name}>" "${_stage}/$<TARGET_FILE_NAME:${target_name}>"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${ARG_MOD_JSON}" "${_stage}/mod.json"
|
||||
${_extra_cmds}
|
||||
COMMAND ${CMAKE_COMMAND} -E tar cvf "${_out}" --format=zip ${_zip_args}
|
||||
WORKING_DIRECTORY "${_stage}"
|
||||
COMMENT "Packaging ${target_name} -> ${_out}"
|
||||
)
|
||||
endfunction()
|
||||
@@ -0,0 +1,13 @@
|
||||
# Patches capstone's CMakeLists.txt for compatibility with CMake >= 4.0:
|
||||
# - Bumps cmake_minimum_required to 3.10 (CMake >= 4.0 dropped < 3.5 support; < 3.10 warns)
|
||||
# - Removes cmake_policy(SET CMP0048 OLD) (rejected by CMake >= 3.27)
|
||||
file(READ "${DIR}/CMakeLists.txt" _content)
|
||||
string(REGEX REPLACE
|
||||
"cmake_minimum_required[ \t]*\\([ \t]*VERSION[ \t]+[0-9]+\\.[0-9]+(\\.[0-9]+)?[ \t]*\\)"
|
||||
"cmake_minimum_required(VERSION 3.10)"
|
||||
_content "${_content}")
|
||||
string(REGEX REPLACE
|
||||
"cmake_policy[ \t]*\\([ \t]*SET[ \t]+CMP0048[ \t]+OLD[ \t]*\\)"
|
||||
"# cmake_policy(SET CMP0048 OLD)"
|
||||
_content "${_content}")
|
||||
file(WRITE "${DIR}/CMakeLists.txt" "${_content}")
|
||||
@@ -0,0 +1,11 @@
|
||||
file(READ "${SOURCE_DIR}/cmake/capstone.cmake.in" _content)
|
||||
|
||||
# Insert PATCH_COMMAND before CONFIGURE_COMMAND in the ExternalProject_Add.
|
||||
# Bracket args prevent cmake from substituting ${...} while writing this file.
|
||||
string(REPLACE
|
||||
" CONFIGURE_COMMAND \"\""
|
||||
[=[ PATCH_COMMAND "${CMAKE_COMMAND}" -DDIR=${CMAKE_CURRENT_BINARY_DIR}/capstone-src -P "${CAPSTONE_FIX_SCRIPT}"
|
||||
CONFIGURE_COMMAND ""]=]
|
||||
_content "${_content}")
|
||||
|
||||
file(WRITE "${SOURCE_DIR}/cmake/capstone.cmake.in" "${_content}")
|
||||
+351
@@ -0,0 +1,351 @@
|
||||
# Dusk Mod API
|
||||
|
||||
Mods are shared libraries packaged into a `.dusk` zip archive. The loader scans the `mods/` directory at startup, extracts each library, and calls your exports each frame.
|
||||
|
||||
## Table of Contents
|
||||
|
||||
1. [Getting Started](#getting-started)
|
||||
2. [mod.json](#modjson)
|
||||
3. [Required Exports](#required-exports)
|
||||
4. [DuskModAPI Reference](#duskmodapi-reference)
|
||||
5. [Logging](#logging)
|
||||
6. [Loading Resources](#loading-resources)
|
||||
7. [ImGui Integration](#imgui-integration)
|
||||
8. [Hooking Game Functions](#hooking-game-functions)
|
||||
- [Pre-hooks](#pre-hooks)
|
||||
- [Post-hooks](#post-hooks)
|
||||
- [Replace hooks](#replace-hooks)
|
||||
- [Reading and writing arguments](#reading-and-writing-arguments)
|
||||
9. [Inter-Mod Communication](#inter-mod-communication)
|
||||
10. [Full Example](#full-example)
|
||||
|
||||
---
|
||||
|
||||
## Getting Started
|
||||
|
||||
Fork the [mod template](../tools/mod_template/), it is a self-contained CMake project that references dusk as a subdirectory.
|
||||
|
||||
```
|
||||
my_mod/
|
||||
├── CMakeLists.txt
|
||||
├── mod.json
|
||||
├── src/mod.cpp
|
||||
└── res/ (optional bundled resources)
|
||||
```
|
||||
|
||||
**CMakeLists.txt:**
|
||||
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(my_mod CXX)
|
||||
|
||||
set(DUSK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dusk" CACHE PATH "Path to dusk source root")
|
||||
add_subdirectory("${DUSK_DIR}" dusk EXCLUDE_FROM_ALL)
|
||||
|
||||
add_dusk_mod(my_mod
|
||||
SOURCES src/mod.cpp
|
||||
MOD_JSON mod.json
|
||||
RES_DIR res # optional
|
||||
)
|
||||
```
|
||||
|
||||
After building, `my_mod.dusk` is placed in `mods/` next to the project root (`DUSK_MODS_OUTPUT_DIR` cache variable). Copy it to the game's `mods/` folder and launch.
|
||||
|
||||
- Windows: `%APPDATA%\TwilitRealm\Dusk\mods`
|
||||
- Linux: `~/.local/share/TwilitRealm/Dusk/mods`
|
||||
- macOS: `~/Library/Application Support/TwilitRealm/Dusk/mods`
|
||||
|
||||
The `.dusk` archive is a standard zip containing `mod.json`, the compiled library, and an optional `res/` tree. `add_dusk_mod()` creates it automatically.
|
||||
|
||||
---
|
||||
|
||||
## mod.json
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "My Mod",
|
||||
"version": "1.0.0",
|
||||
"author": "Your Name",
|
||||
"description": "A short description shown in the mod manager."
|
||||
}
|
||||
```
|
||||
|
||||
All fields are optional but recommended. `name` falls back to the filename, `version` to `"?"`.
|
||||
|
||||
---
|
||||
|
||||
## Required Exports
|
||||
|
||||
```cpp
|
||||
#include "dusk/mod_api.h"
|
||||
|
||||
DUSK_REQUIRE_API_VERSION // declares mod_api_version; loader rejects the mod if the engine is older
|
||||
|
||||
extern "C" {
|
||||
|
||||
void mod_init (DuskModAPI* api); // required, called once at startup
|
||||
void mod_tick (DuskModAPI* api); // required, called every frame
|
||||
void mod_cleanup(DuskModAPI* api); // optional, called on shutdown
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
`DUSK_REQUIRE_API_VERSION` is optional but recommended. When present, the loader will refuse to initialize the mod if its API version doesn't exactly match the engine's.
|
||||
|
||||
---
|
||||
|
||||
## DuskModAPI Reference
|
||||
|
||||
The `api` pointer is valid for the lifetime of the mod. When using `hook.hpp`, call `dusk::init(api)` once and `dusk::g_api` is set for you.
|
||||
|
||||
| Field | Description |
|
||||
|-------|-------------|
|
||||
| `api_version` | ABI version, check against `DUSK_MOD_API_VERSION` if needed |
|
||||
| `mod_dir` | Absolute path to the extracted mod cache directory |
|
||||
| `log_info` / `log_warn` / `log_error` | `printf`-style logging, prefixed with the mod name |
|
||||
| `load_resource` / `free_resource` | Load files from the `res/` tree in the `.dusk` archive |
|
||||
| `register_tab_content` | Add a panel to the mod manager's per-mod tab |
|
||||
| `register_menu_item` | Add an item to the quick-access menu |
|
||||
| `hook_dispatch_pre` / `hook_dispatch_post` | Called by the trampoline, do not call directly |
|
||||
| `service_publish` | Register a named pointer in the global service registry |
|
||||
| `service_get` | Look up a named pointer registered by another mod |
|
||||
|
||||
---
|
||||
|
||||
## Logging
|
||||
|
||||
```cpp
|
||||
api->log_info("Player health: %d", hp);
|
||||
api->log_warn("Something looks wrong");
|
||||
api->log_error("Fatal: %s", msg);
|
||||
```
|
||||
|
||||
Output appears in the dusk console as `[My Mod] ...`
|
||||
|
||||
The format string is `printf`-compatible.
|
||||
|
||||
---
|
||||
|
||||
## Loading Resources
|
||||
|
||||
```cpp
|
||||
size_t size = 0;
|
||||
void* data = api->load_resource("config.txt", &size);
|
||||
if (data) {
|
||||
std::string text(static_cast<char*>(data), size);
|
||||
api->free_resource(data);
|
||||
}
|
||||
```
|
||||
|
||||
- Path is relative to `res/`, pass `"config.txt"` not `"res/config.txt"`
|
||||
- Always call `free_resource`, the buffer is owned by miniz
|
||||
- For writable storage, write files under `api->mod_dir`
|
||||
|
||||
---
|
||||
|
||||
## ImGui Integration
|
||||
|
||||
**Tab content:** shown in the mod's panel in the Mods window, called every frame while visible:
|
||||
|
||||
```cpp
|
||||
static void DrawPanel(void* userdata) {
|
||||
ImGui::Text("Hello!");
|
||||
}
|
||||
api->register_tab_content(DrawPanel, nullptr);
|
||||
```
|
||||
|
||||
Pass a pointer through `userdata` if your callback needs state:
|
||||
|
||||
```cpp
|
||||
api->register_tab_content(DrawPanel, &g_state);
|
||||
```
|
||||
|
||||
**Menu items:** added to the quick-access menu. Use `ImGui::MenuItem`, `ImGui::Separator`, etc.:
|
||||
|
||||
```cpp
|
||||
static void DrawMenuEntry(void*) {
|
||||
if (ImGui::MenuItem("Reset rotation")) { ... }
|
||||
}
|
||||
api->register_menu_item(DrawMenuEntry, nullptr);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Hooking Game Functions
|
||||
|
||||
Call `dusk::init(api)` first.
|
||||
|
||||
```cpp
|
||||
#include "dusk/hook.hpp"
|
||||
|
||||
extern "C" void mod_init(DuskModAPI* api) {
|
||||
dusk::init(api);
|
||||
dusk::hookAddPre<&ClassName::Method>(callback);
|
||||
}
|
||||
```
|
||||
|
||||
The trampoline is installed once per address. Multiple mods can register pre/post callbacks for the same function independently.
|
||||
|
||||
### Pre-hooks
|
||||
|
||||
Run before the original. Return `0` to let it proceed, non-zero to cancel it. Post-hooks still run either way.
|
||||
|
||||
```cpp
|
||||
static int32_t on_posMove_pre(void* args) {
|
||||
daAlink_c* link = dusk::arg<daAlink_c*>(args, 0); // this
|
||||
if (link->shape_angle.y > 10000)
|
||||
return 1; // cancel
|
||||
return 0;
|
||||
}
|
||||
dusk::hookAddPre<&daAlink_c::posMove>(on_posMove_pre);
|
||||
```
|
||||
|
||||
### Post-hooks
|
||||
|
||||
Run after the original (or replace-hook).
|
||||
|
||||
```cpp
|
||||
static void on_posMove_post(void* args) {
|
||||
daAlink_c* link = dusk::arg<daAlink_c*>(args, 0);
|
||||
dusk::g_api->log_info("New Y angle: %d", (int)link->shape_angle.y);
|
||||
}
|
||||
dusk::hookAddPost<&daAlink_c::posMove>(on_posMove_post);
|
||||
```
|
||||
|
||||
### Replace hooks
|
||||
|
||||
Completely substitutes the original. Only one replace-hook per function, a second install overwrites with a warning.
|
||||
|
||||
```cpp
|
||||
static void on_posMove_replace(void* args) {
|
||||
daAlink_c* link = dusk::arg<daAlink_c*>(args, 0);
|
||||
link->shape_angle.y += 100;
|
||||
}
|
||||
dusk::hookSetReplace<&daAlink_c::posMove>(on_posMove_replace);
|
||||
```
|
||||
|
||||
To call the original from inside a replace-hook:
|
||||
|
||||
```cpp
|
||||
using Entry = dusk::HookEntry<&daAlink_c::posMove>;
|
||||
|
||||
static void on_posMove_replace(void* args) {
|
||||
daAlink_c* link = dusk::arg<daAlink_c*>(args, 0);
|
||||
link->shape_angle.y = 0;
|
||||
Entry::g_orig(link);
|
||||
}
|
||||
```
|
||||
|
||||
### Reading and writing arguments
|
||||
|
||||
`args` is a `void*[N]` array. Index `0` is `this`, subsequent indices are parameters in declaration order.
|
||||
|
||||
```cpp
|
||||
T value = dusk::arg <T>(args, n); // copy
|
||||
T& ref = dusk::argRef<T>(args, n); // reference (read/write)
|
||||
```
|
||||
|
||||
**Example:** halve incoming damage
|
||||
|
||||
```cpp
|
||||
// void daEnemy_c::takeDamage(int amount, daActor_c* source)
|
||||
static int32_t on_takeDamage_pre(void* args) {
|
||||
dusk::argRef<int>(args, 1) /= 2;
|
||||
return 0;
|
||||
}
|
||||
dusk::hookAddPre<&daEnemy_c::takeDamage>(on_takeDamage_pre);
|
||||
```
|
||||
|
||||
For reference parameters (e.g. `const cXyz& pos`), use `argRef<cXyz>` to get a direct reference.
|
||||
|
||||
|
||||
---
|
||||
|
||||
## Inter-Mod Communication
|
||||
|
||||
Mods can expose a public API to each other through a global service registry. The convention for names is `"mod_name/service_name"`.
|
||||
|
||||
**Mod A — publishing:**
|
||||
|
||||
```cpp
|
||||
struct MyModAPI {
|
||||
void (*do_thing)(int value);
|
||||
};
|
||||
|
||||
static void my_do_thing(int value) { ... }
|
||||
static MyModAPI g_api = { my_do_thing };
|
||||
|
||||
extern "C" void mod_init(DuskModAPI* api) {
|
||||
api->service_publish("my_mod/api", &g_api);
|
||||
}
|
||||
```
|
||||
|
||||
**Mod B — consuming:**
|
||||
|
||||
```cpp
|
||||
#include "my_mod_api.h"
|
||||
|
||||
static MyModAPI* g_my_mod = nullptr;
|
||||
|
||||
extern "C" void mod_init(DuskModAPI* api) {
|
||||
g_my_mod = static_cast<MyModAPI*>(api->service_get("my_mod/api"));
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Full Example
|
||||
|
||||
```cpp
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "dusk/hook.hpp"
|
||||
#include "dusk/mod_api.h"
|
||||
#include "imgui.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
static int g_ticks = 0;
|
||||
|
||||
static int32_t on_posMove_pre(void* args) {
|
||||
daAlink_c* link = dusk::arg<daAlink_c*>(args, 0);
|
||||
if (mDoCPd_c::getHoldR(PAD_1)) {
|
||||
link->shape_angle.y -= 2048;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void DrawPanel(void*) {
|
||||
daAlink_c* link = daAlink_getAlinkActorClass();
|
||||
ImGui::Text("Ticks: %d", g_ticks);
|
||||
if (link) {
|
||||
ImGui::Text("Y angle: %d", (int)link->shape_angle.y);
|
||||
if (ImGui::Button("Reset rotation")) {
|
||||
link->shape_angle.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawMenuEntry(void*) {
|
||||
daAlink_c* link = daAlink_getAlinkActorClass();
|
||||
if (ImGui::MenuItem("Reset rotation", nullptr, false, link != nullptr)) {
|
||||
link->shape_angle.y = 0;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
|
||||
void mod_init(DuskModAPI* api) {
|
||||
dusk::init(api);
|
||||
dusk::hookAddPre<&daAlink_c::posMove>(on_posMove_pre);
|
||||
api->register_tab_content(DrawPanel, nullptr);
|
||||
api->register_menu_item(DrawMenuEntry, nullptr);
|
||||
}
|
||||
|
||||
void mod_tick(DuskModAPI* api) {
|
||||
++g_ticks;
|
||||
}
|
||||
|
||||
void mod_cleanup(DuskModAPI* api) {
|
||||
api->log_info("Unloaded after %d ticks.", g_ticks);
|
||||
}
|
||||
}
|
||||
```
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 9087a409da...e145b9ec20
+11
-105
@@ -1464,9 +1464,6 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiBloomWindow.hpp
|
||||
src/dusk/imgui/ImGuiMenuTools.cpp
|
||||
src/dusk/imgui/ImGuiMenuTools.hpp
|
||||
src/dusk/imgui/ImGuiMenuRandomizer.cpp
|
||||
src/dusk/imgui/ImGuiMenuRandomizer.hpp
|
||||
src/dusk/imgui/ImGuiArchipelagoDebug.cpp
|
||||
src/dusk/imgui/ImGuiActorSpawner.cpp
|
||||
src/dusk/imgui/ImGuiProcessOverlay.cpp
|
||||
src/dusk/imgui/ImGuiCameraOverlay.cpp
|
||||
@@ -1487,8 +1484,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/controls.hpp
|
||||
src/dusk/ui/controller_config.cpp
|
||||
src/dusk/ui/controller_config.hpp
|
||||
src/dusk/ui/cosmetics.hpp
|
||||
src/dusk/ui/cosmetics.cpp
|
||||
src/dusk/ui/document.cpp
|
||||
src/dusk/ui/document.hpp
|
||||
src/dusk/ui/editor.cpp
|
||||
@@ -1512,6 +1507,8 @@ set(DUSK_FILES
|
||||
src/dusk/ui/pane.hpp
|
||||
src/dusk/ui/menu_bar.cpp
|
||||
src/dusk/ui/menu_bar.hpp
|
||||
src/dusk/ui/mods_window.cpp
|
||||
src/dusk/ui/mods_window.hpp
|
||||
src/dusk/ui/prelaunch.cpp
|
||||
src/dusk/ui/prelaunch.hpp
|
||||
src/dusk/ui/preset.cpp
|
||||
@@ -1538,12 +1535,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/warp.hpp
|
||||
src/dusk/ui/window.cpp
|
||||
src/dusk/ui/window.hpp
|
||||
src/dusk/ui/rando_config.cpp
|
||||
src/dusk/ui/rando_config.hpp
|
||||
src/dusk/ui/rando_seed_generation.cpp
|
||||
src/dusk/ui/rando_seed_generation.hpp
|
||||
src/dusk/ui/archi_connect_modal.cpp
|
||||
src/dusk/ui/archi_connect_modal.hpp
|
||||
src/dusk/achievements.cpp
|
||||
src/dusk/iso_validate.cpp
|
||||
src/dusk/livesplit.cpp
|
||||
@@ -1552,105 +1543,20 @@ set(DUSK_FILES
|
||||
src/dusk/OSReport.cpp
|
||||
src/dusk/OSThread.cpp
|
||||
src/dusk/OSMutex.cpp
|
||||
src/dusk/hook_system.cpp
|
||||
src/dusk/modding/mod_loader.cpp
|
||||
src/dusk/modding/mod_loader_api.cpp
|
||||
src/dusk/modding/mod_loader_overlay.cpp
|
||||
src/dusk/modding/native_module.cpp
|
||||
src/dusk/modding/native_module.hpp
|
||||
src/dusk/modding/bundle_disk.cpp
|
||||
src/dusk/modding/bundle_zip.cpp
|
||||
src/dusk/gx_helper.cpp
|
||||
src/dusk/discord.cpp
|
||||
src/dusk/discord.hpp
|
||||
src/dusk/discord_presence.cpp
|
||||
src/dusk/version.cpp
|
||||
src/dusk/action_bindings.cpp
|
||||
src/dusk/cosmetics/color_utils.hpp
|
||||
src/dusk/cosmetics/color_utils.cpp
|
||||
src/dusk/cosmetics/texture_utils.hpp
|
||||
src/dusk/cosmetics/texture_utils.cpp
|
||||
# Randomizer files
|
||||
src/dusk/randomizer/game/flags.cpp
|
||||
src/dusk/randomizer/game/flags.h
|
||||
src/dusk/randomizer/game/messages.cpp
|
||||
src/dusk/randomizer/game/messages.hpp
|
||||
src/dusk/randomizer/game/stages.cpp
|
||||
src/dusk/randomizer/game/stages.h
|
||||
src/dusk/randomizer/game/tools.cpp
|
||||
src/dusk/randomizer/game/tools.h
|
||||
src/dusk/randomizer/game/verify_item_functions.cpp
|
||||
src/dusk/randomizer/game/verify_item_functions.h
|
||||
src/dusk/randomizer/game/randomizer_context.cpp
|
||||
src/dusk/randomizer/game/randomizer_context.hpp
|
||||
src/dusk/randomizer/generator/logic/area.cpp
|
||||
src/dusk/randomizer/generator/logic/area.hpp
|
||||
src/dusk/randomizer/generator/logic/dungeon.cpp
|
||||
src/dusk/randomizer/generator/logic/dungeon.hpp
|
||||
src/dusk/randomizer/generator/logic/entrance.cpp
|
||||
src/dusk/randomizer/generator/logic/entrance.hpp
|
||||
src/dusk/randomizer/generator/logic/entrance_shuffle.cpp
|
||||
src/dusk/randomizer/generator/logic/entrance_shuffle.hpp
|
||||
src/dusk/randomizer/generator/logic/fill.cpp
|
||||
src/dusk/randomizer/generator/logic/fill.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/bits.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/bits.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/flatten.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/flatten.hpp
|
||||
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.cpp
|
||||
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.hpp
|
||||
src/dusk/randomizer/generator/logic/hints.cpp
|
||||
src/dusk/randomizer/generator/logic/hints.hpp
|
||||
src/dusk/randomizer/generator/logic/item.cpp
|
||||
src/dusk/randomizer/generator/logic/item.hpp
|
||||
src/dusk/randomizer/generator/logic/item_pool.cpp
|
||||
src/dusk/randomizer/generator/logic/item_pool.hpp
|
||||
src/dusk/randomizer/generator/logic/location.cpp
|
||||
src/dusk/randomizer/generator/logic/location.hpp
|
||||
src/dusk/randomizer/generator/logic/plandomizer.cpp
|
||||
src/dusk/randomizer/generator/logic/plandomizer.hpp
|
||||
src/dusk/randomizer/generator/logic/requirement.cpp
|
||||
src/dusk/randomizer/generator/logic/requirement.hpp
|
||||
src/dusk/randomizer/generator/logic/search.cpp
|
||||
src/dusk/randomizer/generator/logic/search.hpp
|
||||
src/dusk/randomizer/generator/logic/spoiler_log.cpp
|
||||
src/dusk/randomizer/generator/logic/spoiler_log.hpp
|
||||
src/dusk/randomizer/generator/logic/world.cpp
|
||||
src/dusk/randomizer/generator/logic/world.hpp
|
||||
src/dusk/randomizer/generator/randomizer.cpp
|
||||
src/dusk/randomizer/generator/randomizer.hpp
|
||||
src/dusk/randomizer/generator/seedgen/config.cpp
|
||||
src/dusk/randomizer/generator/seedgen/config.hpp
|
||||
src/dusk/randomizer/generator/seedgen/packed_bits.hpp
|
||||
src/dusk/randomizer/generator/seedgen/seed.cpp
|
||||
src/dusk/randomizer/generator/seedgen/seed.hpp
|
||||
src/dusk/randomizer/generator/seedgen/settings.cpp
|
||||
src/dusk/randomizer/generator/seedgen/settings.hpp
|
||||
src/dusk/randomizer/generator/test/test.cpp
|
||||
src/dusk/randomizer/generator/test/test.hpp
|
||||
src/dusk/randomizer/generator/utility/base64pp.hpp
|
||||
src/dusk/randomizer/generator/utility/color.cpp
|
||||
src/dusk/randomizer/generator/utility/color.hpp
|
||||
src/dusk/randomizer/generator/utility/crc32.hpp
|
||||
src/dusk/randomizer/generator/utility/common.cpp
|
||||
src/dusk/randomizer/generator/utility/common.hpp
|
||||
src/dusk/randomizer/generator/utility/container.hpp
|
||||
src/dusk/randomizer/generator/utility/endian.cpp
|
||||
src/dusk/randomizer/generator/utility/endian.hpp
|
||||
src/dusk/randomizer/generator/utility/exception.hpp
|
||||
src/dusk/randomizer/generator/utility/file.cpp
|
||||
src/dusk/randomizer/generator/utility/file.hpp
|
||||
src/dusk/randomizer/generator/utility/general.hpp
|
||||
src/dusk/randomizer/generator/utility/log.cpp
|
||||
src/dusk/randomizer/generator/utility/log.hpp
|
||||
src/dusk/randomizer/generator/utility/math.hpp
|
||||
src/dusk/randomizer/generator/utility/path.cpp
|
||||
src/dusk/randomizer/generator/utility/path.hpp
|
||||
src/dusk/randomizer/generator/utility/platform.cpp
|
||||
src/dusk/randomizer/generator/utility/platform.hpp
|
||||
src/dusk/randomizer/generator/utility/random.cpp
|
||||
src/dusk/randomizer/generator/utility/random.hpp
|
||||
src/dusk/randomizer/generator/utility/string.cpp
|
||||
src/dusk/randomizer/generator/utility/string.hpp
|
||||
src/dusk/randomizer/generator/utility/text.cpp
|
||||
src/dusk/randomizer/generator/utility/text.hpp
|
||||
src/dusk/randomizer/generator/utility/thread_local.hpp
|
||||
src/dusk/randomizer/generator/utility/time.cpp
|
||||
src/dusk/randomizer/generator/utility/time.hpp
|
||||
src/dusk/randomizer/generator/utility/yaml.hpp
|
||||
# Archipelago Files
|
||||
src/dusk/archipelago/archipelago_context.cpp
|
||||
)
|
||||
|
||||
set(DUSK_HTTP_BACKEND_FILES
|
||||
|
||||
@@ -269,12 +269,6 @@
|
||||
runHook postInstall
|
||||
'';
|
||||
|
||||
postFixup = lib.optionalString (!isDarwin) ''
|
||||
patchelf \
|
||||
--add-needed "${pkgs.vulkan-loader}/lib/libvulkan.so" \
|
||||
$out/bin/dusklight
|
||||
'';
|
||||
|
||||
dontStrip = true;
|
||||
|
||||
meta = {
|
||||
|
||||
@@ -34,7 +34,7 @@ public:
|
||||
bool isResetting() { return mResettingFlag; }
|
||||
|
||||
static Z2AudioMgr* getInterface() { return mAudioMgrPtr; }
|
||||
static Z2AudioMgr* mAudioMgrPtr;
|
||||
static DUSK_GAME_DATA Z2AudioMgr* mAudioMgrPtr;
|
||||
|
||||
/* 0x0514 */ virtual bool startSound(JAISoundID soundID, JAISoundHandle* handle, const JGeometry::TVec3<f32>* posPtr);
|
||||
/* 0x0518 */ bool mResettingFlag;
|
||||
|
||||
@@ -46,11 +46,6 @@ public:
|
||||
s32 getSeLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 0); }
|
||||
s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
|
||||
u8 getDemoSeWaveNum() { return loadedDemoWave; }
|
||||
#if TARGET_PC
|
||||
u8 getLoadedSeWave_1() { return loadedSeWave_1;}
|
||||
u8 getLoadedSeWave_2() { return loadedSeWave_2;}
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
/* 0x00 */ JAISoundID BGM_ID;
|
||||
|
||||
@@ -3912,12 +3912,6 @@ public:
|
||||
u16 getReadyItem() { return dComIfGp_getSelectItem(mSelectItemId); }
|
||||
|
||||
static u32 getOtherHeapSize() { return 0xF0A60; }
|
||||
|
||||
#if TARGET_PC
|
||||
u16 getEventId() { return mMsgFlow.getEventId(); }
|
||||
|
||||
bool checkSwimming() {return checkModeFlg(MODE_SWIMMING);}
|
||||
#endif
|
||||
|
||||
static daAlink_BckData const m_mainBckShield[20];
|
||||
static daAlink_BckData const m_mainBckSword[5];
|
||||
@@ -6397,8 +6391,7 @@ public:
|
||||
|
||||
class daAlinkHIO_huLight_c0 {
|
||||
public:
|
||||
static daAlinkHIO_huLight_c1 IF_NOT_DUSK(const) m;
|
||||
IF_DUSK(static daAlinkHIO_huLight_c1 const original;)
|
||||
static daAlinkHIO_huLight_c1 const m;
|
||||
};
|
||||
|
||||
class daAlinkHIO_wlLight_c1 {
|
||||
@@ -6472,8 +6465,7 @@ public:
|
||||
|
||||
class daAlinkHIO_kandelaar_c0 {
|
||||
public:
|
||||
static daAlinkHIO_kandelaar_c1 IF_NOT_DUSK(const) m;
|
||||
IF_DUSK(static daAlinkHIO_kandelaar_c1 const original;)
|
||||
static daAlinkHIO_kandelaar_c1 const m;
|
||||
};
|
||||
|
||||
class daAlinkHIO_kandelaar_c : public daAlinkHIO_data_c {
|
||||
|
||||
@@ -88,14 +88,9 @@ public:
|
||||
/* 0x396A */ u8 field_0x396A[0x399E - 0x396A];
|
||||
/* 0x399E */ s16 field_0x399e;
|
||||
/* 0x39A0 */ u8 field_0x39A0[0x39A4 - 0x39A0];
|
||||
#if TARGET_PC
|
||||
/* 0x39A4 */ cM_rnd_c mMantRng;
|
||||
#endif
|
||||
|
||||
};
|
||||
#if TARGET_PC
|
||||
STATIC_ASSERT(sizeof(mant_class) == 0x39ac);
|
||||
#else
|
||||
|
||||
STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
|
||||
#endif
|
||||
|
||||
#endif /* D_A_MANT_H */
|
||||
|
||||
@@ -120,10 +120,7 @@ public:
|
||||
BOOL chkAction(actionFunc action) { return action == mAction; }
|
||||
|
||||
static eventFunc mEvtSeqList[1];
|
||||
#if TARGET_PC
|
||||
// Keep track of last given bug for rando
|
||||
static u8 mGivenInsectId;
|
||||
#endif
|
||||
|
||||
private:
|
||||
/* 0xB48 */ Z2Creature mSound;
|
||||
/* 0xBD8 */ J3DModel* mpUmbrellaModel;
|
||||
|
||||
@@ -64,9 +64,6 @@ public:
|
||||
virtual int Delete();
|
||||
virtual BOOL checkSmallTbox() { return true; }
|
||||
|
||||
#if TARGET_PC
|
||||
u8 getTboxNo() { return fopAcM_GetParamBit(this, 16, 8);}
|
||||
#endif
|
||||
u8 getModelType() { return fopAcM_GetParamBit(this, 8, 4); }
|
||||
u8 getItemNo() { return fopAcM_GetParamBit(this, 0, 8); }
|
||||
|
||||
|
||||
@@ -114,10 +114,6 @@ public:
|
||||
|
||||
bool checkBoomWindTgTimer() { return mBoomWindTgTimer == 0; }
|
||||
|
||||
#if TARGET_PC
|
||||
void setRandomizerItem(bool setFoolishItemModel = false);
|
||||
#endif
|
||||
|
||||
static procFunc mFuncPtr[];
|
||||
static const dCcD_SrcCyl m_cyl_src;
|
||||
static s32 m_timer_max;
|
||||
|
||||
@@ -7,9 +7,4 @@ class fopAc_ac_c;
|
||||
int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
|
||||
int CheckItemCreateHeap(fopAc_ac_c* i_this);
|
||||
|
||||
#if TARGET_PC
|
||||
// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
|
||||
#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
|
||||
#endif
|
||||
|
||||
#endif /* D_A_D_A_ITEMBASE_STATIC_H */
|
||||
|
||||
@@ -74,17 +74,7 @@ public:
|
||||
s16 getAngleY() const { return mAngleY; }
|
||||
void setAngleY(s16 angle) { mAngleY = angle;}
|
||||
|
||||
#if TARGET_PC
|
||||
BOOL isRandomized() const;
|
||||
#endif
|
||||
|
||||
static ResourceData const mData[23];
|
||||
#if TARGET_PC
|
||||
static ResourceData mRandoData[23];
|
||||
#define M_SHOP_DATA (isRandomized() ? mRandoData : mData)
|
||||
#else
|
||||
#define M_SHOP_DATA mData
|
||||
#endif
|
||||
static f32 const m_cullfar_max;
|
||||
|
||||
enum {
|
||||
|
||||
+5
-109
@@ -1,10 +1,6 @@
|
||||
#ifndef D_COM_D_COM_INF_GAME_H
|
||||
#define D_COM_D_COM_INF_GAME_H
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
#include "d/d_attention.h"
|
||||
#include "d/d_cc_s.h"
|
||||
#include "d/d_event.h"
|
||||
@@ -470,9 +466,6 @@ public:
|
||||
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
|
||||
s8 getNextStageLayer() { return mNextStage.getLayer(); }
|
||||
BOOL isEnableNextStage() { return mNextStage.isEnable(); }
|
||||
#if TARGET_PC
|
||||
void setEnableNextStage() { return mNextStage.setEnable(); }
|
||||
#endif
|
||||
void offEnableNextStage() { mNextStage.offEnable(); }
|
||||
s8 getNextStageWipe() { return mNextStage.getWipe(); }
|
||||
u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); }
|
||||
@@ -1056,11 +1049,11 @@ public:
|
||||
|
||||
STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c));
|
||||
|
||||
extern dComIfG_inf_c g_dComIfG_gameInfo;
|
||||
extern GXColor g_blackColor;
|
||||
extern GXColor g_clearColor;
|
||||
extern GXColor g_whiteColor;
|
||||
extern GXColor g_saftyWhiteColor;
|
||||
DUSK_GAME_EXTERN dComIfG_inf_c g_dComIfG_gameInfo;
|
||||
DUSK_GAME_EXTERN GXColor g_blackColor;
|
||||
DUSK_GAME_EXTERN GXColor g_clearColor;
|
||||
DUSK_GAME_EXTERN GXColor g_whiteColor;
|
||||
DUSK_GAME_EXTERN GXColor g_saftyWhiteColor;
|
||||
|
||||
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*,
|
||||
void*);
|
||||
@@ -1128,15 +1121,6 @@ void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo,
|
||||
u8 param_5);
|
||||
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
||||
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no);
|
||||
#if TARGET_PC
|
||||
void dComIfGs_onStageTbox(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageTbox(int i_stageNo, int i_no);
|
||||
|
||||
void dComIfGs_onStageItem(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageItem(int i_stageNo, int i_no);
|
||||
|
||||
#endif
|
||||
|
||||
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
|
||||
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
|
||||
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
||||
@@ -1284,10 +1268,6 @@ int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3
|
||||
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
|
||||
dKy_tevstr_c* param_9, s16 param_10, f32 param_11, TGXTexObj* param_12);
|
||||
|
||||
#if TARGET_PC
|
||||
void dComIfGs_setupRandomizerSave();
|
||||
#endif
|
||||
|
||||
inline dSv_info_c* dComIfGs_getSaveInfo() {
|
||||
return &g_dComIfG_gameInfo.info;
|
||||
}
|
||||
@@ -1348,13 +1328,9 @@ inline u8 dComIfGs_getSelectEquipShield() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
u8 dComIfGs_getCollectSmell();
|
||||
#else
|
||||
inline u8 dComIfGs_getCollectSmell() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SMELL);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_setCollectSmell(u8 smell) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SMELL, smell);
|
||||
@@ -1444,12 +1420,6 @@ inline BOOL dComIfGs_isDarkClearLV(int i_no) {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline u8 dComIfGs_getDarkClearLV() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDarkClearLV();
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_onTransformLV(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no);
|
||||
}
|
||||
@@ -1527,12 +1497,6 @@ inline void dComIfGs_onRegionBit(int i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGs_setRegionBit(u8 i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().setRegionBit(i_region);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
|
||||
s8 i_point, u8 i_region) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
|
||||
@@ -1684,16 +1648,6 @@ inline void dComIfGs_setPachinkoNum(u8 i_num) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline u8 dComIfGs_getAncientDocumentNum() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getAncientDocumentNum();
|
||||
}
|
||||
|
||||
inline void dComIfGs_setAncientDocumentNum(u8 i_num) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setAncientDocumentNum(i_num);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline u8 dComIfGs_getPachinkoMax() {
|
||||
return 50;
|
||||
}
|
||||
@@ -1866,16 +1820,7 @@ inline u8 dComIfGs_getGetNumber(int i_no) {
|
||||
inline void dComIfGs_setGetNumber(int i_no, u8 i_value) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setGetNumber(i_no, i_value);
|
||||
}
|
||||
#if TARGET_PC
|
||||
// For rando
|
||||
inline void dComIfGs_setAllLetterGet() {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterGet();
|
||||
}
|
||||
|
||||
inline void dComIfGs_setAllLetterRead() {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterRead();
|
||||
}
|
||||
#endif
|
||||
inline void dComIfGs_addFishNum(u8 param_0) {
|
||||
g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().addFishCount(param_0);
|
||||
}
|
||||
@@ -1991,33 +1936,6 @@ inline u8 dComIfGs_getPalLanguage() {
|
||||
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPalLanguage();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
// Kinda hacky, but will do for now
|
||||
inline void dComIfGs_onRegionFlag(int i_stageNo, int i_no) {
|
||||
auto regionFlags = reinterpret_cast<u8*>(&g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit());
|
||||
const int offset = i_no / 8;
|
||||
const int shift = i_no % 8;
|
||||
regionFlags[offset] |= (0x80 >> shift);
|
||||
}
|
||||
|
||||
inline void dComIfGs_onSaveTbox(int i_stageNo, int i_no) {
|
||||
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onTbox(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_offSaveTbox(int i_stageNo, int i_no) {
|
||||
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offTbox(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_onSaveItem(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().onItem(i_no);
|
||||
}
|
||||
|
||||
inline void dComIfGs_offSaveItem(int i_no) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().offItem(i_no);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) {
|
||||
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no);
|
||||
}
|
||||
@@ -2102,10 +2020,6 @@ inline void dComIfGs_setKeyNum(u8 i_keyNum) {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
u8 dComIfGs_getKeyNum(int i_stageNo);
|
||||
#endif
|
||||
|
||||
inline void dComIfGs_onDungeonItemMap() {
|
||||
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
|
||||
}
|
||||
@@ -2482,12 +2396,6 @@ inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) {
|
||||
g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGs_offItem(int i_bitNo, int i_roomNo) {
|
||||
g_dComIfG_gameInfo.info.offItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
|
||||
return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo);
|
||||
}
|
||||
@@ -2544,12 +2452,6 @@ inline s8 dComIfGp_getStartStageRoomNo() {
|
||||
return g_dComIfG_gameInfo.play.getStartStageRoomNo();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline s8 dComIfGp_getLayerNo() {
|
||||
return g_dComIfG_gameInfo.play.getLayerNo(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline s8 dComIfGp_getStartStageLayer() {
|
||||
return g_dComIfG_gameInfo.play.getStartStageLayer();
|
||||
}
|
||||
@@ -2594,12 +2496,6 @@ inline void dComIfGp_offEnableNextStage() {
|
||||
g_dComIfG_gameInfo.play.offEnableNextStage();
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
inline void dComIfGp_setEnableNextStage() {
|
||||
g_dComIfG_gameInfo.play.setEnableNextStage();
|
||||
}
|
||||
#endif
|
||||
|
||||
inline s8 dComIfGp_getNextStageWipe() {
|
||||
return g_dComIfG_gameInfo.play.getNextStageWipe();
|
||||
}
|
||||
|
||||
@@ -203,10 +203,6 @@ public:
|
||||
DATASELPROC_DATA_SELECT_MOVE_ANIME,
|
||||
DATASELPROC_SELECT_DATA_OPEN_MOVE,
|
||||
DATASELPROC_SELECT_DATA_NAME_MOVE,
|
||||
#if TARGET_PC
|
||||
DATASELPROC_SELECT_DATA_PLAY_MOVE, // Select between vanilla or randomizer play
|
||||
DATASELPROC_MENU_ARCHIPELAGO_CONNECT, // Wait for archipelago to connect
|
||||
#endif
|
||||
DATASELPROC_SELECT_DATA_OPENERASE_MOVE,
|
||||
DATASELPROC_MENU_SELECT,
|
||||
DATASELPROC_MENU_SELECT_MOVE_ANM,
|
||||
@@ -335,10 +331,6 @@ public:
|
||||
void makeRecInfo(u8);
|
||||
void selectDataOpenMove();
|
||||
void selectDataNameMove();
|
||||
#if TARGET_PC
|
||||
void selectDataPlayTypeMove();
|
||||
void menuArchipelagoConnect();
|
||||
#endif
|
||||
void selectDataOpenEraseMove();
|
||||
void menuSelect();
|
||||
void menuSelectStart();
|
||||
@@ -740,14 +732,7 @@ public:
|
||||
/* 0x2378 */ J2DPicture* mpFadePict;
|
||||
#endif
|
||||
#ifdef TARGET_PC
|
||||
struct mDusk {
|
||||
dDlst_FileSelFade_c mFadeDlst;
|
||||
bool mStartNameAnm;
|
||||
bool mBackToFileSelect;
|
||||
bool mArchipelagoBeginConnect;
|
||||
bool mArchiStartCloseFile;
|
||||
int mPendingRmlCloseFrames{0};
|
||||
} mDusk;
|
||||
dDlst_FileSelFade_c mFadeDlst;
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WII || PLATFORM_SHIELD
|
||||
@@ -758,7 +743,7 @@ public:
|
||||
};
|
||||
|
||||
#ifdef TARGET_PC
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dFile_select_c::mDusk));
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
|
||||
#else
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
|
||||
#endif
|
||||
|
||||
@@ -32,11 +32,6 @@ void item_func_ARROW_20();
|
||||
void item_func_ARROW_30();
|
||||
void item_func_ARROW_1();
|
||||
void item_func_PACHINKO_SHOT();
|
||||
#if TARGET_PC
|
||||
void item_func_FOOLISH_ITEM();
|
||||
void item_func_ORDON_PORTAL();
|
||||
void item_func_SOUTH_FARON_PORTAL();
|
||||
#endif
|
||||
void item_func_WATER_BOMB_5();
|
||||
void item_func_WATER_BOMB_10();
|
||||
void item_func_WATER_BOMB_20();
|
||||
@@ -70,12 +65,6 @@ void item_func_DUNGEON_EXIT_2();
|
||||
void item_func_WALLET_LV1();
|
||||
void item_func_WALLET_LV2();
|
||||
void item_func_WALLET_LV3();
|
||||
#if TARGET_PC
|
||||
void item_func_UPPER_ZORAS_RIVER_PORTAL();
|
||||
void item_func_CASTLE_TOWN_PORTAL();
|
||||
void item_func_GERUDO_DESERT_PORTAL();
|
||||
void item_func_NORTH_FARON_PORTAL();
|
||||
#endif
|
||||
void item_func_ZORAS_JEWEL();
|
||||
void item_func_HAWK_EYE();
|
||||
void item_func_WOOD_STICK();
|
||||
@@ -92,23 +81,13 @@ void item_func_LIGHT_SWORD();
|
||||
void item_func_FISHING_ROD_1();
|
||||
void item_func_PACHINKO();
|
||||
void item_func_COPY_ROD_2();
|
||||
#if TARGET_PC
|
||||
void item_func_KAKARIKO_GORGE_PORTAL();
|
||||
void item_func_KAKARIKO_VILLAGE_PORTAL();
|
||||
#endif
|
||||
void item_func_BOMB_BAG_LV2();
|
||||
void item_func_BOMB_BAG_LV1();
|
||||
void item_func_BOMB_IN_BAG();
|
||||
#if TARGET_PC
|
||||
void item_func_DEATH_MOUNTAIN_PORTAL();
|
||||
#endif
|
||||
void item_func_LIGHT_ARROW();
|
||||
void item_func_ARROW_LV1();
|
||||
void item_func_ARROW_LV2();
|
||||
void item_func_ARROW_LV3();
|
||||
#if TARGET_PC
|
||||
void item_func_ZORAS_DOMAIN_PORTAL();
|
||||
#endif
|
||||
void item_func_LURE_ROD();
|
||||
void item_func_BOMB_ARROW();
|
||||
void item_func_HAWK_ARROW();
|
||||
@@ -154,33 +133,8 @@ void item_func_BILL();
|
||||
void item_func_WOOD_STATUE();
|
||||
void item_func_IRIAS_PENDANT();
|
||||
void item_func_HORSE_FLUTE();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_SMALL_KEY();
|
||||
void item_func_MINES_SMALL_KEY();
|
||||
void item_func_LAKEBED_SMALL_KEY();
|
||||
void item_func_ARBITERS_SMALL_KEY();
|
||||
void item_func_SNOWPEAK_SMALL_KEY();
|
||||
void item_func_TEMPLE_OF_TIME_SMALL_KEY();
|
||||
void item_func_CITY_SMALL_KEY();
|
||||
void item_func_PALACE_SMALL_KEY();
|
||||
void item_func_HYRULE_SMALL_KEY();
|
||||
void item_func_CAMP_SMALL_KEY();
|
||||
void item_func_LAKE_HYLIA_PORTAL();
|
||||
#endif
|
||||
void item_func_RAFRELS_MEMO();
|
||||
void item_func_ASHS_SCRIBBLING();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_BOSS_KEY();
|
||||
void item_func_LAKEBED_BOSS_KEY();
|
||||
void item_func_ARBITERS_BOSS_KEY();
|
||||
void item_func_TEMPLE_OF_TIME_BOSS_KEY();
|
||||
void item_func_CITY_BOSS_KEY();
|
||||
void item_func_PALACE_BOSS_KEY();
|
||||
void item_func_HYRULE_BOSS_KEY();
|
||||
void item_func_FOREST_COMPASS();
|
||||
void item_func_MINES_COMPASS();
|
||||
void item_func_LAKEBED_COMPASS();
|
||||
#endif
|
||||
void item_func_CHUCHU_YELLOW2();
|
||||
void item_func_OIL_BOTTLE3();
|
||||
void item_func_SHOP_BEE_CHILD();
|
||||
@@ -193,34 +147,12 @@ void item_func_FILLED_CONTAINER();
|
||||
void item_func_MIRROR_PIECE_2();
|
||||
void item_func_MIRROR_PIECE_3();
|
||||
void item_func_MIRROR_PIECE_4();
|
||||
#if TARGET_PC
|
||||
void item_func_ARBITERS_COMPASS();
|
||||
void item_func_SNOWPEAK_COMPASS();
|
||||
void item_func_TEMPLE_OF_TIME_COMPASS();
|
||||
void item_func_CITY_COMPASS();
|
||||
void item_func_PALACE_COMPASS();
|
||||
void item_func_HYRULE_COMPASS();
|
||||
void item_func_MIRROR_CHAMBER_PORTAL();
|
||||
void item_func_SNOWPEAK_PORTAL();
|
||||
#endif
|
||||
void item_func_SMELL_YELIA_POUCH();
|
||||
void item_func_SMELL_PUMPKIN();
|
||||
void item_func_SMELL_POH();
|
||||
void item_func_SMELL_FISH();
|
||||
void item_func_SMELL_CHILDREN();
|
||||
void item_func_SMELL_MEDICINE();
|
||||
#if TARGET_PC
|
||||
void item_func_FOREST_MAP();
|
||||
void item_func_MINES_MAP();
|
||||
void item_func_LAKEBED_MAP();
|
||||
void item_func_ARBITERS_MAP();
|
||||
void item_func_SNOWPEAK_MAP();
|
||||
void item_func_TEMPLE_OF_TIME_MAP();
|
||||
void item_func_CITY_MAP();
|
||||
void item_func_PALACE_MAP();
|
||||
void item_func_HYRULE_MAP();
|
||||
void item_func_SACRED_GROVE_PORTAL();
|
||||
#endif
|
||||
void item_func_M_BEETLE();
|
||||
void item_func_F_BEETLE();
|
||||
void item_func_M_BUTTERFLY();
|
||||
@@ -245,24 +177,7 @@ void item_func_M_ANT();
|
||||
void item_func_F_ANT();
|
||||
void item_func_M_MAYFLY();
|
||||
void item_func_F_MAYFLY();
|
||||
#if TARGET_PC
|
||||
void item_func_FUSED_SHADOW_1();
|
||||
void item_func_FUSED_SHADOW_2();
|
||||
void item_func_FUSED_SHADOW_3();
|
||||
void item_func_MIRROR_PIECE_1();
|
||||
void item_func_ARCHIPELAGO_ITEM();
|
||||
#endif
|
||||
void item_func_POU_SPIRIT();
|
||||
#if TARGET_PC
|
||||
void item_func_ENDING_BLOW();
|
||||
void item_func_SHIELD_ATTACK();
|
||||
void item_func_BACK_SLICE();
|
||||
void item_func_HELM_SPLITTER();
|
||||
void item_func_MORTAL_DRAW();
|
||||
void item_func_JUMP_STRIKE();
|
||||
void item_func_GREAT_SPIN();
|
||||
void item_func_ELDIN_BRIDGE_PORTAL();
|
||||
#endif
|
||||
void item_func_ANCIENT_DOCUMENT();
|
||||
void item_func_AIR_LETTER();
|
||||
void item_func_ANCIENT_DOCUMENT2();
|
||||
@@ -306,10 +221,6 @@ int item_getcheck_func_ARROW_20();
|
||||
int item_getcheck_func_ARROW_30();
|
||||
int item_getcheck_func_ARROW_1();
|
||||
int item_getcheck_func_PACHINKO_SHOT();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ORDON_PORTAL();
|
||||
int item_getcheck_func_SOUTH_FARON_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_WATER_BOMB_5();
|
||||
int item_getcheck_func_WATER_BOMB_10();
|
||||
int item_getcheck_func_WATER_BOMB_20();
|
||||
@@ -343,12 +254,6 @@ int item_getcheck_func_DUNGEON_EXIT_2();
|
||||
int item_getcheck_func_WALLET_LV1();
|
||||
int item_getcheck_func_WALLET_LV2();
|
||||
int item_getcheck_func_WALLET_LV3();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_UPPER_ZORAS_RIVER_PORTAL();
|
||||
int item_getcheck_func_CASTLE_TOWN_PORTAL();
|
||||
int item_getcheck_func_GERUDO_DESERT_PORTAL();
|
||||
int item_getcheck_func_NORTH_FARON_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_ZORAS_JEWEL();
|
||||
int item_getcheck_func_HAWK_EYE();
|
||||
int item_getcheck_func_WOOD_STICK();
|
||||
@@ -365,23 +270,13 @@ int item_getcheck_func_LIGHT_SWORD();
|
||||
int item_getcheck_func_FISHING_ROD_1();
|
||||
int item_getcheck_func_PACHINKO();
|
||||
int item_getcheck_func_COPY_ROD_2();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_KAKARIKO_GORGE_PORTAL();
|
||||
int item_getcheck_func_KAKARIKO_VILLAGE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_BOMB_BAG_LV2();
|
||||
int item_getcheck_func_BOMB_BAG_LV1();
|
||||
int item_getcheck_func_BOMB_IN_BAG();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_DEATH_MOUNTAIN_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_LIGHT_ARROW();
|
||||
int item_getcheck_func_ARROW_LV1();
|
||||
int item_getcheck_func_ARROW_LV2();
|
||||
int item_getcheck_func_ARROW_LV3();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ZORAS_DOMAIN_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_LURE_ROD();
|
||||
int item_getcheck_func_BOMB_ARROW();
|
||||
int item_getcheck_func_HAWK_ARROW();
|
||||
@@ -427,10 +322,6 @@ int item_getcheck_func_BILL();
|
||||
int item_getcheck_func_WOOD_STATUE();
|
||||
int item_getcheck_func_IRIAS_PENDANT();
|
||||
int item_getcheck_func_HORSE_FLUTE();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_CAMP_SMALL_KEY();
|
||||
int item_getcheck_func_LAKE_HYLIA_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_RAFRELS_MEMO();
|
||||
int item_getcheck_func_ASHS_SCRIBBLING();
|
||||
int item_getcheck_func_CHUCHU_YELLOW2();
|
||||
@@ -445,19 +336,12 @@ int item_getcheck_func_FILLED_CONTAINER();
|
||||
int item_getcheck_func_MIRROR_PIECE_2();
|
||||
int item_getcheck_func_MIRROR_PIECE_3();
|
||||
int item_getcheck_func_MIRROR_PIECE_4();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_MIRROR_CHAMBER_PORTAL();
|
||||
int item_getcheck_func_SNOWPEAK_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_SMELL_YELIA_POUCH();
|
||||
int item_getcheck_func_SMELL_PUMPKIN();
|
||||
int item_getcheck_func_SMELL_POH();
|
||||
int item_getcheck_func_SMELL_FISH();
|
||||
int item_getcheck_func_SMELL_CHILDREN();
|
||||
int item_getcheck_func_SMELL_MEDICINE();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_SACRED_GROVE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_M_BEETLE();
|
||||
int item_getcheck_func_F_BEETLE();
|
||||
int item_getcheck_func_M_BUTTERFLY();
|
||||
@@ -482,23 +366,7 @@ int item_getcheck_func_M_ANT();
|
||||
int item_getcheck_func_F_ANT();
|
||||
int item_getcheck_func_M_MAYFLY();
|
||||
int item_getcheck_func_F_MAYFLY();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_FUSED_SHADOW_1();
|
||||
int item_getcheck_func_FUSED_SHADOW_2();
|
||||
int item_getcheck_func_FUSED_SHADOW_3();
|
||||
int item_getcheck_func_MIRROR_PIECE_1();
|
||||
#endif
|
||||
int item_getcheck_func_POU_SPIRIT();
|
||||
#if TARGET_PC
|
||||
int item_getcheck_func_ENDING_BLOW();
|
||||
int item_getcheck_func_SHIELD_ATTACK();
|
||||
int item_getcheck_func_BACK_SLICE();
|
||||
int item_getcheck_func_HELM_SPLITTER();
|
||||
int item_getcheck_func_MORTAL_DRAW();
|
||||
int item_getcheck_func_JUMP_STRIKE();
|
||||
int item_getcheck_func_GREAT_SPIN();
|
||||
int item_getcheck_func_ELDIN_BRIDGE_PORTAL();
|
||||
#endif
|
||||
int item_getcheck_func_ANCIENT_DOCUMENT();
|
||||
int item_getcheck_func_AIR_LETTER();
|
||||
int item_getcheck_func_ANCIENT_DOCUMENT2();
|
||||
@@ -527,9 +395,6 @@ int checkItemGet(u8, int);
|
||||
BOOL isHeart(u8 item_no);
|
||||
int isBomb(u8);
|
||||
int isArrow(u8);
|
||||
#if TARGET_PC
|
||||
int isRupee(u8);
|
||||
#endif
|
||||
int addBombCount(u8, u8);
|
||||
BOOL isBottleItem(u8 item_no);
|
||||
u8 check_itemno(int i_itemNo);
|
||||
|
||||
@@ -35,65 +35,7 @@ struct dItem_fieldItemResource {
|
||||
/* 0xC */ u16 mHeapSize;
|
||||
}; // Size: 0x10
|
||||
|
||||
#if TARGET_PC
|
||||
// Delcared helper functions since we can't include dComIfg_isRandomizer here
|
||||
dItem_itemResource* dItem_data_getItemResource();
|
||||
dItem_fieldItemResource* dItem_data_getFieldItemResource();
|
||||
dItem_itemInfo* dItem_data_getItemInfo();
|
||||
#endif
|
||||
|
||||
struct dItem_data {
|
||||
#if TARGET_PC
|
||||
static const char* getArcName(u8 index) { return dItem_data_getItemResource()[index].mArcName; }
|
||||
|
||||
static s16 getBtpName(u8 index) { return dItem_data_getItemResource()[index].mBtpName; }
|
||||
|
||||
static s16 getBrkName(u8 index) { return dItem_data_getItemResource()[index].mBrkName; }
|
||||
|
||||
static s16 getBxaName(u8 index) { return -1; }
|
||||
|
||||
static s16 getBckName(u8 index) { return dItem_data_getItemResource()[index].mBckName; }
|
||||
|
||||
static s16 getBpkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getBtkName(u8 index) { return dItem_data_getItemResource()[index].mBtkName; }
|
||||
|
||||
static s16 getBmdName(u8 index) { return dItem_data_getItemResource()[index].mBmdName; }
|
||||
|
||||
static s8 getTevFrm(u8 index) { return dItem_data_getItemResource()[index].mTevFrm; }
|
||||
|
||||
static s8 getBtpFrm(u8 index) { return dItem_data_getItemResource()[index].mBtpFrm; }
|
||||
|
||||
static s16 getTexture(u8 index) { return dItem_data_getItemResource()[index].mTexture; }
|
||||
|
||||
static u8 getTexScale (u8 index) { return dItem_data_getItemResource()[index].mTexScale; }
|
||||
|
||||
static const char* getFieldArc(u8 index) { return dItem_data_getFieldItemResource()[index].mFieldArc; }
|
||||
|
||||
static s16 getItemBmdName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBmdName; }
|
||||
|
||||
static s16 getItemBtkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBpkName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBckName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBckName; }
|
||||
|
||||
static s16 getItemBxaName(u8 index) { return -1; }
|
||||
|
||||
static s16 getItemBrkName(u8 index) { return dItem_data_getFieldItemResource()[index].mItemBrkName; }
|
||||
|
||||
static s16 getItemBtpName(u8 index) { return -1; }
|
||||
|
||||
static BOOL chkFlag(u8 index, int flag) { return dItem_data_getItemInfo()[index].mFlag & flag; }
|
||||
|
||||
static u8 getShadowSize(u8 index) { return dItem_data_getItemInfo()[index].mShadowSize; }
|
||||
|
||||
static const u8 getH(u8 index) { return dItem_data_getItemInfo()[index].mH; }
|
||||
|
||||
static const u8 getR(u8 index) { return dItem_data_getItemInfo()[index].mR; }
|
||||
|
||||
static u16 getFieldHeapSize(u8 index) { return dItem_data_getFieldItemResource()[index].mHeapSize; }
|
||||
#else
|
||||
static const char* getArcName(u8 index) { return item_resource[index].mArcName; }
|
||||
|
||||
static s16 getBtpName(u8 index) { return item_resource[index].mBtpName; }
|
||||
@@ -143,16 +85,10 @@ struct dItem_data {
|
||||
static const u8 getR(u8 index) { return item_info[index].mR; }
|
||||
|
||||
static u16 getFieldHeapSize(u8 index) { return field_item_res[index].mHeapSize; }
|
||||
#endif
|
||||
|
||||
static dItem_itemResource item_resource[255];
|
||||
static dItem_fieldItemResource field_item_res[255];
|
||||
static dItem_itemInfo item_info[255];
|
||||
#if TARGET_PC
|
||||
static dItem_itemResource item_resource_randomizer[255];
|
||||
static dItem_fieldItemResource field_item_res_randomizer[255];
|
||||
static dItem_itemInfo item_info_randomizer[255];
|
||||
#endif
|
||||
};
|
||||
|
||||
enum {
|
||||
@@ -414,267 +350,4 @@ enum {
|
||||
/* 0xFF */ dItemNo_NONE_e,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Randomizer item ids. Mostly the same, but we use most unused
|
||||
// entries for custom portals and keys
|
||||
enum {
|
||||
/* 0x00 */ dItemNo_Randomizer_HEART_e,
|
||||
/* 0x01 */ dItemNo_Randomizer_GREEN_RUPEE_e,
|
||||
/* 0x02 */ dItemNo_Randomizer_BLUE_RUPEE_e,
|
||||
/* 0x03 */ dItemNo_Randomizer_YELLOW_RUPEE_e,
|
||||
/* 0x04 */ dItemNo_Randomizer_RED_RUPEE_e,
|
||||
/* 0x05 */ dItemNo_Randomizer_PURPLE_RUPEE_e,
|
||||
/* 0x06 */ dItemNo_Randomizer_ORANGE_RUPEE_e,
|
||||
/* 0x07 */ dItemNo_Randomizer_SILVER_RUPEE_e,
|
||||
/* 0x08 */ dItemNo_Randomizer_S_MAGIC_e,
|
||||
/* 0x09 */ dItemNo_Randomizer_L_MAGIC_e,
|
||||
/* 0x0A */ dItemNo_Randomizer_BOMB_5_e,
|
||||
/* 0x0B */ dItemNo_Randomizer_BOMB_10_e,
|
||||
/* 0x0C */ dItemNo_Randomizer_BOMB_20_e,
|
||||
/* 0x0D */ dItemNo_Randomizer_BOMB_30_e,
|
||||
/* 0x0E */ dItemNo_Randomizer_ARROW_10_e,
|
||||
/* 0x0F */ dItemNo_Randomizer_ARROW_20_e,
|
||||
/* 0x10 */ dItemNo_Randomizer_ARROW_30_e,
|
||||
/* 0x11 */ dItemNo_Randomizer_ARROW_1_e,
|
||||
/* 0x12 */ dItemNo_Randomizer_PACHINKO_SHOT_e,
|
||||
/* 0x13 */ dItemNo_Randomizer_FOOLISH_ITEM_e,
|
||||
/* 0x14 */ dItemNo_Randomizer_ORDON_PORTAL_e,
|
||||
/* 0x15 */ dItemNo_Randomizer_SOUTH_FARON_PORTAL_e,
|
||||
/* 0x16 */ dItemNo_Randomizer_WATER_BOMB_5_e,
|
||||
/* 0x17 */ dItemNo_Randomizer_WATER_BOMB_10_e,
|
||||
/* 0x18 */ dItemNo_Randomizer_WATER_BOMB_20_e,
|
||||
/* 0x19 */ dItemNo_Randomizer_WATER_BOMB_30_e,
|
||||
/* 0x1A */ dItemNo_Randomizer_BOMB_INSECT_5_e,
|
||||
/* 0x1B */ dItemNo_Randomizer_BOMB_INSECT_10_e,
|
||||
/* 0x1C */ dItemNo_Randomizer_BOMB_INSECT_20_e,
|
||||
/* 0x1D */ dItemNo_Randomizer_BOMB_INSECT_30_e,
|
||||
/* 0x1E */ dItemNo_Randomizer_RECOVERY_FAILY_e,
|
||||
/* 0x1F */ dItemNo_Randomizer_TRIPLE_HEART_e,
|
||||
/* 0x20 */ dItemNo_Randomizer_SMALL_KEY_e,
|
||||
/* 0x21 */ dItemNo_Randomizer_KAKERA_HEART_e,
|
||||
/* 0x22 */ dItemNo_Randomizer_UTAWA_HEART_e,
|
||||
/* 0x23 */ dItemNo_Randomizer_MAP_e,
|
||||
/* 0x24 */ dItemNo_Randomizer_COMPUS_e,
|
||||
/* 0x25 */ dItemNo_Randomizer_DUNGEON_EXIT_e,
|
||||
/* 0x26 */ dItemNo_Randomizer_BOSS_KEY_e,
|
||||
/* 0x27 */ dItemNo_Randomizer_DUNGEON_BACK_e,
|
||||
/* 0x28 */ dItemNo_Randomizer_SWORD_e,
|
||||
/* 0x29 */ dItemNo_Randomizer_MASTER_SWORD_e,
|
||||
/* 0x2A */ dItemNo_Randomizer_WOOD_SHIELD_e,
|
||||
/* 0x2B */ dItemNo_Randomizer_SHIELD_e,
|
||||
/* 0x2C */ dItemNo_Randomizer_HYLIA_SHIELD_e,
|
||||
/* 0x2D */ dItemNo_Randomizer_TKS_LETTER_e,
|
||||
/* 0x2E */ dItemNo_Randomizer_WEAR_CASUAL_e,
|
||||
/* 0x2F */ dItemNo_Randomizer_WEAR_KOKIRI_e,
|
||||
/* 0x30 */ dItemNo_Randomizer_ARMOR_e,
|
||||
/* 0x31 */ dItemNo_Randomizer_WEAR_ZORA_e,
|
||||
/* 0x32 */ dItemNo_Randomizer_MAGIC_LV1_e,
|
||||
/* 0x33 */ dItemNo_Randomizer_DUNGEON_EXIT_2_e,
|
||||
/* 0x34 */ dItemNo_Randomizer_WALLET_LV1_e,
|
||||
/* 0x35 */ dItemNo_Randomizer_WALLET_LV2_e,
|
||||
/* 0x36 */ dItemNo_Randomizer_WALLET_LV3_e,
|
||||
/* 0x37 */ dItemNo_Randomizer_NOENTRY_55_e,
|
||||
/* 0x38 */ dItemNo_Randomizer_NOENTRY_56_e,
|
||||
/* 0x39 */ dItemNo_Randomizer_UPPER_ZORAS_RIVER_PORTAL_e,
|
||||
/* 0x3A */ dItemNo_Randomizer_CASTLE_TOWN_PORTAL_e,
|
||||
/* 0x3B */ dItemNo_Randomizer_GERUDO_DESERT_PORTAL_e,
|
||||
/* 0x3C */ dItemNo_Randomizer_NORTH_FARON_PORTAL_e,
|
||||
/* 0x3D */ dItemNo_Randomizer_ZORAS_JEWEL_e,
|
||||
/* 0x3E */ dItemNo_Randomizer_HAWK_EYE_e,
|
||||
/* 0x3F */ dItemNo_Randomizer_WOOD_STICK_e,
|
||||
/* 0x40 */ dItemNo_Randomizer_BOOMERANG_e,
|
||||
/* 0x41 */ dItemNo_Randomizer_SPINNER_e,
|
||||
/* 0x42 */ dItemNo_Randomizer_IRONBALL_e,
|
||||
/* 0x43 */ dItemNo_Randomizer_BOW_e,
|
||||
/* 0x44 */ dItemNo_Randomizer_HOOKSHOT_e,
|
||||
/* 0x45 */ dItemNo_Randomizer_HVY_BOOTS_e,
|
||||
/* 0x46 */ dItemNo_Randomizer_COPY_ROD_e,
|
||||
/* 0x47 */ dItemNo_Randomizer_W_HOOKSHOT_e,
|
||||
/* 0x48 */ dItemNo_Randomizer_KANTERA_e,
|
||||
/* 0x49 */ dItemNo_Randomizer_LIGHT_SWORD_e,
|
||||
/* 0x4A */ dItemNo_Randomizer_FISHING_ROD_1_e,
|
||||
/* 0x4B */ dItemNo_Randomizer_PACHINKO_e,
|
||||
/* 0x4C */ dItemNo_Randomizer_COPY_ROD_2_e,
|
||||
/* 0x4D */ dItemNo_Randomizer_KAKARIKO_GORGE_PORTAL_e,
|
||||
/* 0x4E */ dItemNo_Randomizer_KAKARIKO_VILLAGE_PORTAL_e,
|
||||
/* 0x4F */ dItemNo_Randomizer_BOMB_BAG_LV2_e,
|
||||
/* 0x50 */ dItemNo_Randomizer_BOMB_BAG_LV1_e,
|
||||
/* 0x51 */ dItemNo_Randomizer_BOMB_IN_BAG_e,
|
||||
/* 0x52 */ dItemNo_Randomizer_DEATH_MOUNTAIN_PORTAL_e,
|
||||
/* 0x53 */ dItemNo_Randomizer_LIGHT_ARROW_e,
|
||||
/* 0x54 */ dItemNo_Randomizer_ARROW_LV1_e,
|
||||
/* 0x55 */ dItemNo_Randomizer_ARROW_LV2_e,
|
||||
/* 0x56 */ dItemNo_Randomizer_ARROW_LV3_e,
|
||||
/* 0x57 */ dItemNo_Randomizer_ZORAS_DOMAIN_PORTAL_e,
|
||||
/* 0x58 */ dItemNo_Randomizer_LURE_ROD_e,
|
||||
/* 0x59 */ dItemNo_Randomizer_BOMB_ARROW_e,
|
||||
/* 0x5A */ dItemNo_Randomizer_HAWK_ARROW_e,
|
||||
/* 0x5B */ dItemNo_Randomizer_BEE_ROD_e,
|
||||
/* 0x5C */ dItemNo_Randomizer_JEWEL_ROD_e,
|
||||
/* 0x5D */ dItemNo_Randomizer_WORM_ROD_e,
|
||||
/* 0x5E */ dItemNo_Randomizer_JEWEL_BEE_ROD_e,
|
||||
/* 0x5F */ dItemNo_Randomizer_JEWEL_WORM_ROD_e,
|
||||
/* 0x60 */ dItemNo_Randomizer_EMPTY_BOTTLE_e,
|
||||
/* 0x61 */ dItemNo_Randomizer_RED_BOTTLE_e,
|
||||
/* 0x62 */ dItemNo_Randomizer_GREEN_BOTTLE_e,
|
||||
/* 0x63 */ dItemNo_Randomizer_BLUE_BOTTLE_e,
|
||||
/* 0x64 */ dItemNo_Randomizer_MILK_BOTTLE_e,
|
||||
/* 0x65 */ dItemNo_Randomizer_HALF_MILK_BOTTLE_e,
|
||||
/* 0x66 */ dItemNo_Randomizer_OIL_BOTTLE_e,
|
||||
/* 0x67 */ dItemNo_Randomizer_WATER_BOTTLE_e,
|
||||
/* 0x68 */ dItemNo_Randomizer_OIL_BOTTLE_2_e,
|
||||
/* 0x69 */ dItemNo_Randomizer_RED_BOTTLE_2_e,
|
||||
/* 0x6A */ dItemNo_Randomizer_UGLY_SOUP_e,
|
||||
/* 0x6B */ dItemNo_Randomizer_HOT_SPRING_e,
|
||||
/* 0x6C */ dItemNo_Randomizer_FAIRY_e,
|
||||
/* 0x6D */ dItemNo_Randomizer_HOT_SPRING_2_e,
|
||||
/* 0x6E */ dItemNo_Randomizer_OIL2_e,
|
||||
/* 0x6F */ dItemNo_Randomizer_OIL_e,
|
||||
/* 0x70 */ dItemNo_Randomizer_NORMAL_BOMB_e,
|
||||
/* 0x71 */ dItemNo_Randomizer_WATER_BOMB_e,
|
||||
/* 0x72 */ dItemNo_Randomizer_POKE_BOMB_e,
|
||||
/* 0x73 */ dItemNo_Randomizer_FAIRY_DROP_e,
|
||||
/* 0x74 */ dItemNo_Randomizer_WORM_e,
|
||||
/* 0x75 */ dItemNo_Randomizer_DROP_BOTTLE_e,
|
||||
/* 0x76 */ dItemNo_Randomizer_BEE_CHILD_e,
|
||||
/* 0x77 */ dItemNo_Randomizer_CHUCHU_RARE_e,
|
||||
/* 0x78 */ dItemNo_Randomizer_CHUCHU_RED_e,
|
||||
/* 0x79 */ dItemNo_Randomizer_CHUCHU_BLUE_e,
|
||||
/* 0x7A */ dItemNo_Randomizer_CHUCHU_GREEN_e,
|
||||
/* 0x7B */ dItemNo_Randomizer_CHUCHU_YELLOW_e,
|
||||
/* 0x7C */ dItemNo_Randomizer_CHUCHU_PURPLE_e,
|
||||
/* 0x7D */ dItemNo_Randomizer_LV1_SOUP_e,
|
||||
/* 0x7E */ dItemNo_Randomizer_LV2_SOUP_e,
|
||||
/* 0x7F */ dItemNo_Randomizer_LV3_SOUP_e,
|
||||
/* 0x80 */ dItemNo_Randomizer_LETTER_e,
|
||||
/* 0x81 */ dItemNo_Randomizer_BILL_e,
|
||||
/* 0x82 */ dItemNo_Randomizer_WOOD_STATUE_e,
|
||||
/* 0x83 */ dItemNo_Randomizer_IRIAS_PENDANT_e,
|
||||
/* 0x84 */ dItemNo_Randomizer_HORSE_FLUTE_e,
|
||||
/* 0x85 */ dItemNo_Randomizer_FOREST_SMALL_KEY_e,
|
||||
/* 0x86 */ dItemNo_Randomizer_MINES_SMALL_KEY_e,
|
||||
/* 0x87 */ dItemNo_Randomizer_LAKEBED_SMALL_KEY_e,
|
||||
/* 0x88 */ dItemNo_Randomizer_ARBITERS_SMALL_KEY_e,
|
||||
/* 0x89 */ dItemNo_Randomizer_SNOWPEAK_SMALL_KEY_e,
|
||||
/* 0x8A */ dItemNo_Randomizer_TEMPLE_OF_TIME_SMALL_KEY_e,
|
||||
/* 0x8B */ dItemNo_Randomizer_CITY_SMALL_KEY_e,
|
||||
/* 0x8C */ dItemNo_Randomizer_PALACE_SMALL_KEY_e,
|
||||
/* 0x8D */ dItemNo_Randomizer_HYRULE_SMALL_KEY_e,
|
||||
/* 0x8E */ dItemNo_Randomizer_CAMP_SMALL_KEY_e,
|
||||
/* 0x8F */ dItemNo_Randomizer_LAKE_HYLIA_PORTAL_e,
|
||||
/* 0x90 */ dItemNo_Randomizer_RAFRELS_MEMO_e,
|
||||
/* 0x91 */ dItemNo_Randomizer_ASHS_SCRIBBLING_e,
|
||||
/* 0x92 */ dItemNo_Randomizer_FOREST_BOSS_KEY_e,
|
||||
/* 0x93 */ dItemNo_Randomizer_LAKEBED_BOSS_KEY_e,
|
||||
/* 0x94 */ dItemNo_Randomizer_ARBITERS_BOSS_KEY_e,
|
||||
/* 0x95 */ dItemNo_Randomizer_TEMPLE_OF_TIME_BOSS_KEY_e,
|
||||
/* 0x96 */ dItemNo_Randomizer_CITY_BOSS_KEY_e,
|
||||
/* 0x97 */ dItemNo_Randomizer_PALACE_BOSS_KEY_e,
|
||||
/* 0x98 */ dItemNo_Randomizer_HYRULE_BOSS_KEY_e,
|
||||
/* 0x99 */ dItemNo_Randomizer_FOREST_COMPASS_e,
|
||||
/* 0x9A */ dItemNo_Randomizer_MINES_COMPASS_e,
|
||||
/* 0x9B */ dItemNo_Randomizer_LAKEBED_COMPASS_e,
|
||||
/* 0x9C */ dItemNo_Randomizer_CHUCHU_YELLOW2_e,
|
||||
/* 0x9D */ dItemNo_Randomizer_OIL_BOTTLE3_e,
|
||||
/* 0x9E */ dItemNo_Randomizer_SHOP_BEE_CHILD_e,
|
||||
/* 0x9F */ dItemNo_Randomizer_CHUCHU_BLACK_e,
|
||||
/* 0xA0 */ dItemNo_Randomizer_LIGHT_DROP_e,
|
||||
/* 0xA1 */ dItemNo_Randomizer_DROP_CONTAINER_e,
|
||||
/* 0xA2 */ dItemNo_Randomizer_DROP_CONTAINER02_e,
|
||||
/* 0xA3 */ dItemNo_Randomizer_DROP_CONTAINER03_e,
|
||||
/* 0xA4 */ dItemNo_Randomizer_FILLED_CONTAINER_e,
|
||||
/* 0xA5 */ dItemNo_Randomizer_MIRROR_PIECE_2_e,
|
||||
/* 0xA6 */ dItemNo_Randomizer_MIRROR_PIECE_3_e,
|
||||
/* 0xA7 */ dItemNo_Randomizer_MIRROR_PIECE_4_e,
|
||||
/* 0xA8 */ dItemNo_Randomizer_ARBITERS_COMPASS_e,
|
||||
/* 0xA9 */ dItemNo_Randomizer_SNOWPEAK_COMPASS_e,
|
||||
/* 0xAA */ dItemNo_Randomizer_TEMPLE_OF_TIME_COMPASS_e,
|
||||
/* 0xAB */ dItemNo_Randomizer_CITY_COMPASS_e,
|
||||
/* 0xAC */ dItemNo_Randomizer_PALACE_COMPASS_e,
|
||||
/* 0xAD */ dItemNo_Randomizer_HYRULE_COMPASS_e,
|
||||
/* 0xAE */ dItemNo_Randomizer_MIRROR_CHAMBER_PORTAL_e,
|
||||
/* 0xAF */ dItemNo_Randomizer_SNOWPEAK_PORTAL_e,
|
||||
/* 0xB0 */ dItemNo_Randomizer_SMELL_YELIA_POUCH_e,
|
||||
/* 0xB1 */ dItemNo_Randomizer_SMELL_PUMPKIN_e,
|
||||
/* 0xB2 */ dItemNo_Randomizer_SMELL_POH_e,
|
||||
/* 0xB3 */ dItemNo_Randomizer_SMELL_FISH_e,
|
||||
/* 0xB4 */ dItemNo_Randomizer_SMELL_CHILDREN_e,
|
||||
/* 0xB5 */ dItemNo_Randomizer_SMELL_MEDICINE_e,
|
||||
/* 0xB6 */ dItemNo_Randomizer_FOREST_MAP_e,
|
||||
/* 0xB7 */ dItemNo_Randomizer_MINES_MAP_e,
|
||||
/* 0xB8 */ dItemNo_Randomizer_LAKEBED_MAP_e,
|
||||
/* 0xB9 */ dItemNo_Randomizer_ARBITERS_MAP_e,
|
||||
/* 0xBA */ dItemNo_Randomizer_SNOWPEAK_MAP_e,
|
||||
/* 0xBB */ dItemNo_Randomizer_TEMPLE_OF_TIME_MAP_e,
|
||||
/* 0xBC */ dItemNo_Randomizer_CITY_MAP_e,
|
||||
/* 0xBD */ dItemNo_Randomizer_PALACE_MAP_e,
|
||||
/* 0xBE */ dItemNo_Randomizer_HYRULE_MAP_e,
|
||||
/* 0xBF */ dItemNo_Randomizer_SACRED_GROVE_PORTAL_e,
|
||||
/* 0xC0 */ dItemNo_Randomizer_M_BEETLE_e,
|
||||
/* 0xC1 */ dItemNo_Randomizer_F_BEETLE_e,
|
||||
/* 0xC2 */ dItemNo_Randomizer_M_BUTTERFLY_e,
|
||||
/* 0xC3 */ dItemNo_Randomizer_F_BUTTERFLY_e,
|
||||
/* 0xC4 */ dItemNo_Randomizer_M_STAG_BEETLE_e,
|
||||
/* 0xC5 */ dItemNo_Randomizer_F_STAG_BEETLE_e,
|
||||
/* 0xC6 */ dItemNo_Randomizer_M_GRASSHOPPER_e,
|
||||
/* 0xC7 */ dItemNo_Randomizer_F_GRASSHOPPER_e,
|
||||
/* 0xC8 */ dItemNo_Randomizer_M_NANAFUSHI_e,
|
||||
/* 0xC9 */ dItemNo_Randomizer_F_NANAFUSHI_e,
|
||||
/* 0xCA */ dItemNo_Randomizer_M_DANGOMUSHI_e,
|
||||
/* 0xCB */ dItemNo_Randomizer_F_DANGOMUSHI_e,
|
||||
/* 0xCC */ dItemNo_Randomizer_M_MANTIS_e,
|
||||
/* 0xCD */ dItemNo_Randomizer_F_MANTIS_e,
|
||||
/* 0xCE */ dItemNo_Randomizer_M_LADYBUG_e,
|
||||
/* 0xCF */ dItemNo_Randomizer_F_LADYBUG_e,
|
||||
/* 0xD0 */ dItemNo_Randomizer_M_SNAIL_e,
|
||||
/* 0xD1 */ dItemNo_Randomizer_F_SNAIL_e,
|
||||
/* 0xD2 */ dItemNo_Randomizer_M_DRAGONFLY_e,
|
||||
/* 0xD3 */ dItemNo_Randomizer_F_DRAGONFLY_e,
|
||||
/* 0xD4 */ dItemNo_Randomizer_M_ANT_e,
|
||||
/* 0xD5 */ dItemNo_Randomizer_F_ANT_e,
|
||||
/* 0xD6 */ dItemNo_Randomizer_M_MAYFLY_e,
|
||||
/* 0xD7 */ dItemNo_Randomizer_F_MAYFLY_e,
|
||||
/* 0xD8 */ dItemNo_Randomizer_FUSED_SHADOW_1_e,
|
||||
/* 0xD9 */ dItemNo_Randomizer_FUSED_SHADOW_2_e,
|
||||
/* 0xDA */ dItemNo_Randomizer_FUSED_SHADOW_3_e,
|
||||
/* 0xDB */ dItemNo_Randomizer_MIRROR_PIECE_1_e,
|
||||
/* 0xDC */ dItemNo_Randomizer_ARCHIPELAGO_ITEM_e,
|
||||
/* 0xDD */ dItemNo_Randomizer_NOENTRY_221_e,
|
||||
/* 0xDE */ dItemNo_Randomizer_NOENTRY_222_e,
|
||||
/* 0xDF */ dItemNo_Randomizer_NOENTRY_223_e,
|
||||
/* 0xE0 */ dItemNo_Randomizer_POU_SPIRIT_e,
|
||||
/* 0xE1 */ dItemNo_Randomizer_ENDING_BLOW_e,
|
||||
/* 0xE2 */ dItemNo_Randomizer_SHIELD_ATTACK_e,
|
||||
/* 0xE3 */ dItemNo_Randomizer_BACK_SLICE_e,
|
||||
/* 0xE4 */ dItemNo_Randomizer_HELM_SPLITTER_e,
|
||||
/* 0xE5 */ dItemNo_Randomizer_MORTAL_DRAW_e,
|
||||
/* 0xE6 */ dItemNo_Randomizer_JUMP_STRIKE_e,
|
||||
/* 0xE7 */ dItemNo_Randomizer_GREAT_SPIN_e,
|
||||
/* 0xE8 */ dItemNo_Randomizer_ELDIN_BRIDGE_PORTAL_e,
|
||||
/* 0xE9 */ dItemNo_Randomizer_ANCIENT_DOCUMENT_e,
|
||||
/* 0xEA */ dItemNo_Randomizer_AIR_LETTER_e,
|
||||
/* 0xEB */ dItemNo_Randomizer_ANCIENT_DOCUMENT2_e,
|
||||
/* 0xEC */ dItemNo_Randomizer_LV7_DUNGEON_EXIT_e,
|
||||
/* 0xED */ dItemNo_Randomizer_LINKS_SAVINGS_e,
|
||||
/* 0xEE */ dItemNo_Randomizer_SMALL_KEY2_e,
|
||||
/* 0xEF */ dItemNo_Randomizer_POU_FIRE1_e,
|
||||
/* 0xF0 */ dItemNo_Randomizer_POU_FIRE2_e,
|
||||
/* 0xF1 */ dItemNo_Randomizer_POU_FIRE3_e,
|
||||
/* 0xF2 */ dItemNo_Randomizer_POU_FIRE4_e,
|
||||
/* 0xF3 */ dItemNo_Randomizer_BOSSRIDER_KEY_e,
|
||||
/* 0xF4 */ dItemNo_Randomizer_TOMATO_PUREE_e,
|
||||
/* 0xF5 */ dItemNo_Randomizer_TASTE_e,
|
||||
/* 0xF6 */ dItemNo_Randomizer_LV5_BOSS_KEY_e,
|
||||
/* 0xF7 */ dItemNo_Randomizer_SURFBOARD_e,
|
||||
/* 0xF8 */ dItemNo_Randomizer_KANTERA2_e,
|
||||
/* 0xF9 */ dItemNo_Randomizer_L2_KEY_PIECES1_e,
|
||||
/* 0xFA */ dItemNo_Randomizer_L2_KEY_PIECES2_e,
|
||||
/* 0xFB */ dItemNo_Randomizer_L2_KEY_PIECES3_e,
|
||||
/* 0xFC */ dItemNo_Randomizer_KEY_OF_CARAVAN_e,
|
||||
/* 0xFD */ dItemNo_Randomizer_LV2_BOSS_KEY_e,
|
||||
/* 0xFE */ dItemNo_Randomizer_KEY_OF_FILONE_e,
|
||||
/* 0xFF */ dItemNo_Randomizer_NONE_e,
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif /* D_D_ITEM_DATA_H */
|
||||
|
||||
@@ -75,7 +75,6 @@ public:
|
||||
bool dpdMove();
|
||||
u8 openExplain(u8);
|
||||
#if TARGET_PC
|
||||
void updateSlotImage(u8 slot);
|
||||
bool pointerMove();
|
||||
#endif
|
||||
|
||||
@@ -220,7 +219,6 @@ private:
|
||||
bool mCursorInterpCurrAngular;
|
||||
bool mCursorInterpInit;
|
||||
bool mPointerTouchPressHoveredCurrent;
|
||||
J2DPicture* mDpadIcon;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -129,9 +129,7 @@ public:
|
||||
bool getPlayerSubject();
|
||||
bool isBButtonShow(bool);
|
||||
s16 getButtonTimer();
|
||||
#if TARGET_PC
|
||||
f32 getZButtonAlpha() { return mButtonZAlpha;}
|
||||
#endif
|
||||
|
||||
virtual ~dMeter2Draw_c();
|
||||
|
||||
J2DScreen* getMainScreenPtr() { return mpScreen; }
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define D_METER_D_METER2_INFO_H
|
||||
|
||||
#include "SSystem/SComponent/c_xyz.h"
|
||||
#include "global.h"
|
||||
|
||||
class CPaneMgr;
|
||||
class J2DTextBox;
|
||||
@@ -301,7 +302,7 @@ public:
|
||||
/* 0xF3 */ u8 unk_0xf3[5];
|
||||
};
|
||||
|
||||
extern dMeter2Info_c g_meter2_info;
|
||||
DUSK_GAME_EXTERN dMeter2Info_c g_meter2_info;
|
||||
|
||||
void dMeter2Info_setSword(u8 i_itemId, bool i_offItemBit);
|
||||
void dMeter2Info_setCloth(u8 i_clothId, bool i_offItemBit);
|
||||
@@ -849,6 +850,8 @@ inline void dMeter2Info_setFloatingMessage(u16 i_msgID, s16 i_msgTimer, bool i_w
|
||||
g_meter2_info.setFloatingMessage(i_msgID, i_msgTimer, i_wakuVisible);
|
||||
}
|
||||
|
||||
// Show a custom text notification using the floating-message HUD display.
|
||||
|
||||
inline void dMeter2Info_setMiniGameCount(s8 i_count) {
|
||||
g_meter2_info.setMiniGameCount(i_count);
|
||||
}
|
||||
|
||||
+2
-20
@@ -58,9 +58,6 @@ public:
|
||||
int checkEventRender(int*, int*, int*, int*);
|
||||
void remove();
|
||||
u16 getEventId(int*);
|
||||
#if TARGET_PC
|
||||
u16 getEventId();
|
||||
#endif
|
||||
u32 getMsgNo();
|
||||
u32 getNowMsgNo();
|
||||
msg_class* getMsg();
|
||||
@@ -131,9 +128,6 @@ public:
|
||||
u16 query051(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
u16 query052(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
u16 query053(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
#if TARGET_PC
|
||||
u16 query054(mesg_flow_node_branch*, fopAc_ac_c*, int);
|
||||
#endif
|
||||
int event000(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event001(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event002(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
@@ -177,11 +171,6 @@ public:
|
||||
int event040(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event041(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event042(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
#if TARGET_PC
|
||||
// events for rando
|
||||
int event043(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
int event044(mesg_flow_node_event*, fopAc_ac_c*);
|
||||
#endif
|
||||
|
||||
void initWord(fopAc_ac_c*, const char*, u8, int, fopAc_ac_c**);
|
||||
|
||||
@@ -196,15 +185,8 @@ public:
|
||||
void setMsg(u32 msg) { mMsg = msg; }
|
||||
bool checkEndFlow() { return (u32)field_0x26 == 1; }
|
||||
|
||||
static queryFunc mQueryList[DUSK_IF_ELSE(54, 53)];
|
||||
static eventFunc mEventList[DUSK_IF_ELSE(45, 43)];
|
||||
|
||||
#if TARGET_PC
|
||||
// patch funcs for rando
|
||||
void randoPatchNodeType(u8& type, u16 nodeIdx);
|
||||
void randoPatchBranchNode(mesg_flow_node_branch*& branch_node, u16 nodeIdx);
|
||||
void randoPatchEventNode(mesg_flow_node_event*& event_node, u16 nodeIdx);
|
||||
#endif
|
||||
static queryFunc mQueryList[53];
|
||||
static eventFunc mEventList[43];
|
||||
|
||||
private:
|
||||
/* 0x04 */ u8* mFlow_p;
|
||||
|
||||
@@ -360,12 +360,7 @@ inline void dMsgObject_demoMessageGroup() {
|
||||
}
|
||||
|
||||
inline bool dMsgObject_isTalkNowCheck() {
|
||||
#if TARGET_PC
|
||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
|
||||
return msgObject != NULL && msgObject->getStatus() != 1;
|
||||
#else
|
||||
return dMsgObject_getMsgObjectClass()->getStatus() == 1 ? false : true;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool dMsgObject_isKillMessageFlag() {
|
||||
@@ -502,12 +497,7 @@ inline void dMsgObject_onMsgSend() {
|
||||
}
|
||||
|
||||
inline bool dMsgObject_isFukidashiCheck() {
|
||||
#if TARGET_PC
|
||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
|
||||
return msgObject != NULL && msgObject->getScrnDrawPtr() != NULL;
|
||||
#else
|
||||
return dMsgObject_getMsgObjectClass()->getScrnDrawPtr() == NULL ? false : true;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void* dMsgObject_getTalkHeap() {
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "JSystem/JHostIO/JORReflexible.h"
|
||||
#include "dusk/endian.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include <unordered_map>
|
||||
#endif
|
||||
|
||||
static const int DEFAULT_SELECT_ITEM_INDEX = 0;
|
||||
static const int MAX_SELECT_ITEM = 4;
|
||||
static const int SELECT_ITEM_NUM = 2;
|
||||
@@ -203,9 +199,6 @@ public:
|
||||
void setTime(f32 i_time) { mTime = i_time; }
|
||||
u16 getDate() const { return mDate; }
|
||||
void setDate(u16 i_date) { mDate = i_date; }
|
||||
#if TARGET_PC
|
||||
u8 getDarkClearLV() const { return mDarkClearLevelFlag; }
|
||||
#endif
|
||||
|
||||
/* 0x00 */ BE(OSTime) mDateIpl;
|
||||
/* 0x08 */ u8 mTransformLevelFlag;
|
||||
@@ -279,9 +272,6 @@ public:
|
||||
bool isFieldDataExistFlag() const { return mFieldDataExistFlag ? true : false; }
|
||||
void offFieldDataExistFlag() { mFieldDataExistFlag = false; }
|
||||
void onFieldDataExistFlag() { mFieldDataExistFlag = true; }
|
||||
#if TARGET_PC
|
||||
void setRegionBit(u8 region) { mRegion |= region;}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
/* 0x00 */ BE(Vec) mPos;
|
||||
@@ -386,21 +376,12 @@ public:
|
||||
void setArrowNum(u8 i_num) { mArrowNum = i_num; }
|
||||
u8 getPachinkoNum() const { return mPachinkoNum; }
|
||||
void setPachinkoNum(u8 i_num) { mPachinkoNum = i_num; }
|
||||
#if TARGET_PC
|
||||
u8 getAncientDocumentNum() const { return mAncientDocumentNum; }
|
||||
void setAncientDocumentNum(u8 i_num) { mAncientDocumentNum = i_num; }
|
||||
#endif
|
||||
|
||||
/* 0x0 */ u8 mArrowNum;
|
||||
/* 0x1 */ u8 mBombNum[3];
|
||||
/* 0x4 */ u8 mBottleNum[4];
|
||||
/* 0x8 */ u8 mPachinkoNum;
|
||||
#if TARGET_PC
|
||||
/* 0x9 */ u8 mAncientDocumentNum; // Custom Field for Randomizer
|
||||
/* 0x9 */ u8 unk5[2];
|
||||
#else
|
||||
/* 0x9 */ u8 unk5[3];
|
||||
#endif
|
||||
}; // Size: 0xC
|
||||
|
||||
class dSv_player_item_max_c {
|
||||
@@ -432,11 +413,7 @@ public:
|
||||
u8 getPohNum() const { return mPohNum; }
|
||||
|
||||
void addPohNum() {
|
||||
#if TARGET_PC
|
||||
if (mPohNum < 0x3D) {
|
||||
#else
|
||||
if (mPohNum < 0xFF) {
|
||||
#endif
|
||||
mPohNum++;
|
||||
}
|
||||
}
|
||||
@@ -481,11 +458,6 @@ public:
|
||||
int isLetterReadFlag(int i_no) const;
|
||||
u8 getGetNumber(int i_no) { return mGetNumber[i_no]; }
|
||||
void setGetNumber(int i_no, u8 i_value) { mGetNumber[i_no] = i_value; }
|
||||
#if TARGET_PC
|
||||
// For rando
|
||||
void setAllLetterGet() { mLetterGetFlags[0] |= 0xFFFF;}
|
||||
void setAllLetterRead() { mLetterReadFlags[0] |= 0xFFFF;}
|
||||
#endif
|
||||
|
||||
/* 0x00 */ BE(u32) mLetterGetFlags[2];
|
||||
/* 0x08 */ BE(u32) mLetterReadFlags[2];
|
||||
@@ -692,14 +664,10 @@ public:
|
||||
void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); }
|
||||
void offDungeonItemBossKey() { offDungeonItem(BOSS_KEY); }
|
||||
s32 isDungeonItemBossKey() const { return isDungeonItem(BOSS_KEY); }
|
||||
#if TARGET_PC
|
||||
void onStageBossEnemy();
|
||||
#else
|
||||
void onStageBossEnemy() {
|
||||
onDungeonItem(STAGE_BOSS_ENEMY);
|
||||
onDungeonItem(OOCCOO_NOTE);
|
||||
}
|
||||
#endif
|
||||
void offStageBossEnemy() { offDungeonItem(STAGE_BOSS_ENEMY); }
|
||||
s32 isStageBossEnemy() const { return isDungeonItem(STAGE_BOSS_ENEMY); }
|
||||
void onStageLife() { onDungeonItem(STAGE_LIFE); }
|
||||
@@ -980,7 +948,6 @@ public:
|
||||
/* 0x8 */ s8 m_no;
|
||||
};
|
||||
|
||||
|
||||
class dSv_info_c {
|
||||
public:
|
||||
void init();
|
||||
@@ -993,9 +960,6 @@ public:
|
||||
BOOL isSwitch(int i_no, int i_roomNo) const;
|
||||
BOOL revSwitch(int i_no, int i_roomNo);
|
||||
void onItem(int i_no, int i_roomNo);
|
||||
#if TARGET_PC
|
||||
void offItem(int i_no, int i_roomNo);
|
||||
#endif
|
||||
BOOL isItem(int i_no, int i_roomNo) const;
|
||||
void onActor(int i_no, int i_roomNo);
|
||||
void offActor(int i_no, int i_roomNo);
|
||||
|
||||
@@ -1292,9 +1292,6 @@ public:
|
||||
void set(const char*, s8, s16, s8, s8, u8);
|
||||
void offEnable() { enabled = 0; }
|
||||
BOOL isEnable() const { return enabled; }
|
||||
#if TARGET_PC
|
||||
void setEnable() { enabled |= 0x1; }
|
||||
#endif
|
||||
s8 getWipe() const { return wipe; }
|
||||
u8 getWipeSpeed() const { return wipe_speed; }
|
||||
dStage_startStage_c* getStartStage() { return this; }
|
||||
|
||||
@@ -89,17 +89,16 @@ public:
|
||||
*/
|
||||
void Register(ConfigVarBase& configVar);
|
||||
|
||||
/**
|
||||
* \brief Indicate that all registrations have happened and everything should lock in.
|
||||
*/
|
||||
void FinishRegistration();
|
||||
|
||||
/**
|
||||
* \brief Load config from the standard user preferences location.
|
||||
*/
|
||||
void LoadFromUserPreferences();
|
||||
void LoadFromFileName(const char* path);
|
||||
|
||||
void LoadArgOverride(std::string_view name, std::string_view value);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* \brief Save the config to file.
|
||||
*/
|
||||
|
||||
@@ -69,7 +69,7 @@ protected:
|
||||
/**
|
||||
* The name of this CVar, used in the configuration file.
|
||||
*/
|
||||
const char* name;
|
||||
std::string name;
|
||||
|
||||
/**
|
||||
* Whether this CVar has been registered with the global managing logic.
|
||||
@@ -87,8 +87,10 @@ protected:
|
||||
*/
|
||||
const ConfigImplBase* impl;
|
||||
|
||||
ConfigVarBase(const char* name, const ConfigImplBase* impl);
|
||||
virtual ~ConfigVarBase() = default;
|
||||
// The configuration system stores a direct pointer to the ConfigVar instance.
|
||||
// It is not legal to move or copy it.
|
||||
ConfigVarBase(const ConfigVarBase&) = delete;
|
||||
ConfigVarBase(std::string name, const ConfigImplBase* impl);
|
||||
|
||||
/**
|
||||
* Check that the CVar is registered, aborting if this is not the case.
|
||||
@@ -99,6 +101,8 @@ protected:
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~ConfigVarBase();
|
||||
|
||||
/**
|
||||
* Get the name of this CVar, used in the configuration file.
|
||||
*/
|
||||
@@ -121,6 +125,7 @@ public:
|
||||
* This is necessary to make it legal to access.
|
||||
*/
|
||||
void markRegistered();
|
||||
void unmarkRegistered();
|
||||
|
||||
/**
|
||||
* Clear a speedrun-mode override if one is active on this CVar.
|
||||
@@ -192,10 +197,12 @@ public:
|
||||
* @param arg Arguments to forward to construct the default value.
|
||||
*/
|
||||
template <typename... Args>
|
||||
ConfigVar(const char* name, Args&&... arg)
|
||||
: ConfigVarBase(name, GetConfigImpl<T>()), defaultValue(std::forward<Args>(arg)...),
|
||||
ConfigVar(std::string name, Args&&... arg)
|
||||
: ConfigVarBase(std::move(name), GetConfigImpl<T>()), defaultValue(std::forward<Args>(arg)...),
|
||||
value(), overrideValue() {}
|
||||
|
||||
ConfigVar(ConfigVar const&) = delete;
|
||||
|
||||
/**
|
||||
* \brief Get the current value of the CVar.
|
||||
*
|
||||
|
||||
@@ -22,9 +22,8 @@
|
||||
class GXTexObjRAII : public GXTexObj {
|
||||
public:
|
||||
GXTexObjRAII() : GXTexObj() {}
|
||||
~GXTexObjRAII() { GXDestroyTexObj(this); }
|
||||
|
||||
void reset() { GXDestroyTexObj(this); }
|
||||
~GXTexObjRAII();
|
||||
void reset();
|
||||
|
||||
GXTexObjRAII(const GXTexObjRAII&) = delete;
|
||||
GXTexObjRAII& operator=(const GXTexObjRAII&) = delete;
|
||||
@@ -65,16 +64,8 @@ typedef GXTlutObj TGXTlutObj;
|
||||
#endif
|
||||
|
||||
struct GXScopedDebugGroup {
|
||||
explicit GXScopedDebugGroup(const char* text) {
|
||||
#if DUSK_GFX_DEBUG_GROUPS
|
||||
GXPushDebugGroup(text);
|
||||
#endif
|
||||
}
|
||||
~GXScopedDebugGroup() {
|
||||
#if DUSK_GFX_DEBUG_GROUPS
|
||||
GXPopDebugGroup();
|
||||
#endif
|
||||
}
|
||||
explicit GXScopedDebugGroup(const char* text);
|
||||
~GXScopedDebugGroup();
|
||||
};
|
||||
|
||||
#define GX_AND_TRACY_SCOPED(name) GXScopedDebugGroup scope(name); ZoneScopedN(name);
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
#pragma once
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include "dusk/mod_api.h"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
inline DuskModAPI* g_api = nullptr;
|
||||
inline void init(DuskModAPI* api) { g_api = api; }
|
||||
|
||||
template <class T>
|
||||
T arg(void* args_raw, int n) noexcept {
|
||||
void** a = static_cast<void**>(args_raw);
|
||||
return *static_cast<std::add_pointer_t<std::remove_reference_t<T>>>(a[n]);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::remove_reference_t<T>& argRef(void* args_raw, int n) noexcept {
|
||||
void** a = static_cast<void**>(args_raw);
|
||||
return *static_cast<std::add_pointer_t<std::remove_reference_t<T>>>(a[n]);
|
||||
}
|
||||
|
||||
template <class F>
|
||||
void* mfpAddr(F fn) noexcept {
|
||||
void* p = nullptr;
|
||||
static_assert(sizeof(fn) >= sizeof(void*), "unexpected MFP size");
|
||||
std::memcpy(&p, &fn, sizeof(void*));
|
||||
return p;
|
||||
}
|
||||
|
||||
template <auto MFP, class R, class Self, class Orig, class... A>
|
||||
struct HookEntryBase {
|
||||
static inline Orig g_orig = nullptr;
|
||||
|
||||
static R trampoline(Self self, A... args) {
|
||||
void* ptrs[] = {static_cast<void*>(std::addressof(self)), static_cast<void*>(std::addressof(args))...};
|
||||
if constexpr (std::is_void_v<R>) {
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(MFP), static_cast<void*>(ptrs), nullptr);
|
||||
if (!cancel) g_orig(self, args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(MFP), static_cast<void*>(ptrs), nullptr);
|
||||
} else {
|
||||
R result{};
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(MFP), static_cast<void*>(ptrs), static_cast<void*>(std::addressof(result)));
|
||||
if (!cancel) result = g_orig(self, args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(MFP), static_cast<void*>(ptrs), static_cast<void*>(std::addressof(result)));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template <auto FP, class R, class Orig, class... A>
|
||||
struct HookEntryFreeBase {
|
||||
static inline Orig g_orig = nullptr;
|
||||
|
||||
static R trampoline(A... args) {
|
||||
if constexpr (sizeof...(A) == 0) {
|
||||
if constexpr (std::is_void_v<R>) {
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(FP), nullptr, nullptr);
|
||||
if (!cancel) g_orig(args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(FP), nullptr, nullptr);
|
||||
} else {
|
||||
R result{};
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(FP), nullptr, static_cast<void*>(std::addressof(result)));
|
||||
if (!cancel) result = g_orig(args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(FP), nullptr, static_cast<void*>(std::addressof(result)));
|
||||
return result;
|
||||
}
|
||||
} else {
|
||||
void* ptrs[] = {static_cast<void*>(std::addressof(args))...};
|
||||
if constexpr (std::is_void_v<R>) {
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(FP), static_cast<void*>(ptrs), nullptr);
|
||||
if (!cancel) g_orig(args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(FP), static_cast<void*>(ptrs), nullptr);
|
||||
} else {
|
||||
R result{};
|
||||
const bool cancel = g_api->hook_dispatch_pre(mfpAddr(FP), static_cast<void*>(ptrs), static_cast<void*>(std::addressof(result)));
|
||||
if (!cancel) result = g_orig(args...);
|
||||
g_api->hook_dispatch_post(mfpAddr(FP), static_cast<void*>(ptrs), static_cast<void*>(std::addressof(result)));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template <auto MFP>
|
||||
struct HookEntry;
|
||||
|
||||
template <class C, class R, class... A, R (C::*MFP)(A...)>
|
||||
struct HookEntry<MFP> : HookEntryBase<MFP, R, C*, R(*)(C*, A...), A...> {};
|
||||
|
||||
template <class C, class R, class... A, R (C::*MFP)(A...) const>
|
||||
struct HookEntry<MFP> : HookEntryBase<MFP, R, const C*, R(*)(const C*, A...), A...> {};
|
||||
|
||||
template <class R, class... A, R (*FP)(A...)>
|
||||
struct HookEntry<FP> : HookEntryFreeBase<FP, R, R(*)(A...), A...> {};
|
||||
|
||||
template <auto MFP>
|
||||
void hookAddPre(int32_t (*fn)(void* args)) {
|
||||
using E = HookEntry<MFP>;
|
||||
g_api->hook_install(mfpAddr(MFP), reinterpret_cast<void*>(E::trampoline),
|
||||
reinterpret_cast<void**>(&E::g_orig));
|
||||
g_api->hook_pre(mfpAddr(MFP), fn);
|
||||
}
|
||||
|
||||
template <auto MFP>
|
||||
void hookAddPost(void (*fn)(void* args, void* retval)) {
|
||||
using E = HookEntry<MFP>;
|
||||
g_api->hook_install(mfpAddr(MFP), reinterpret_cast<void*>(E::trampoline),
|
||||
reinterpret_cast<void**>(&E::g_orig));
|
||||
g_api->hook_post(mfpAddr(MFP), fn);
|
||||
}
|
||||
|
||||
template <auto MFP>
|
||||
void hookSetReplace(void (*fn)(void* args, void* retval)) {
|
||||
using E = HookEntry<MFP>;
|
||||
g_api->hook_install(mfpAddr(MFP), reinterpret_cast<void*>(E::trampoline),
|
||||
reinterpret_cast<void**>(&E::g_orig));
|
||||
g_api->hook_replace(mfpAddr(MFP), fn);
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
void hookInstallByAddr(void* fn_addr, void* tramp_fn, void** orig_store);
|
||||
|
||||
void hookRegisterPre (void* fn_addr, void* mod, int32_t (*fn)(void* args));
|
||||
void hookRegisterPost(void* fn_addr, void* mod, const char* mod_name, void (*fn)(void* args, void* retval));
|
||||
bool hookSetReplace (void* fn_addr, void* mod, const char* mod_name, void (*fn)(void* args, void* retval));
|
||||
|
||||
bool hookDispatchPre (void* fn_addr, void* args, void* retval);
|
||||
void hookDispatchPost(void* fn_addr, void* args, void* retval);
|
||||
|
||||
void hookClearMod(void* mod);
|
||||
|
||||
} // namespace dusk
|
||||
@@ -0,0 +1,65 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define DUSK_MOD_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define DUSK_MOD_EXPORT __attribute__((visibility("default")))
|
||||
#endif
|
||||
|
||||
#define DUSK_MOD_API_VERSION 1
|
||||
|
||||
typedef void* DuskPanelHandle;
|
||||
typedef void* DuskElemHandle;
|
||||
|
||||
// Place this once at file scope in your mod to declare the minimum API version required.
|
||||
// The loader will refuse to initialize the mod if the engine's API version is older.
|
||||
#define DUSK_REQUIRE_API_VERSION \
|
||||
extern "C" DUSK_MOD_EXPORT uint32_t mod_api_version = DUSK_MOD_API_VERSION;
|
||||
|
||||
struct DuskModAPIv1 {
|
||||
uint32_t api_version;
|
||||
const char* mod_dir;
|
||||
|
||||
void (*log_info)(const char* fmt, ...);
|
||||
void (*log_warn)(const char* fmt, ...);
|
||||
void (*log_error)(const char* fmt, ...);
|
||||
|
||||
void* (*load_resource)(const char* relative_path, size_t* out_size);
|
||||
void (*free_resource)(void* data);
|
||||
|
||||
void (*register_tab_content)(
|
||||
void (*build_fn)(DuskPanelHandle panel, void* userdata), void* userdata);
|
||||
void (*register_tab_update)(void (*update_fn)(void* userdata), void* userdata);
|
||||
|
||||
void (*panel_add_section)(DuskPanelHandle panel, const char* text);
|
||||
void (*panel_add_button)(
|
||||
DuskPanelHandle panel, const char* label, void (*cb)(void* userdata), void* userdata);
|
||||
DuskElemHandle (*panel_add_badge_row)(DuskPanelHandle panel, const char* label, int ok);
|
||||
DuskElemHandle (*panel_add_dyn_text)(DuskPanelHandle panel, const char* text);
|
||||
DuskElemHandle (*panel_add_progress)(DuskPanelHandle panel, float value);
|
||||
|
||||
void (*elem_set_badge)(DuskElemHandle elem, int ok);
|
||||
void (*elem_set_text)(DuskElemHandle elem, const char* text);
|
||||
void (*elem_set_progress)(DuskElemHandle elem, float value);
|
||||
|
||||
void (*hook_install)(void* fn_addr, void* tramp_fn, void** orig_store);
|
||||
void (*hook_pre)(void* fn_addr, int32_t (*fn)(void* args));
|
||||
void (*hook_post)(void* fn_addr, void (*fn)(void* args, void* retval));
|
||||
void (*hook_replace)(void* fn_addr, void (*fn)(void* args, void* retval));
|
||||
|
||||
bool (*hook_dispatch_pre)(void* fn_addr, void* args, void* retval);
|
||||
void (*hook_dispatch_post)(void* fn_addr, void* args, void* retval);
|
||||
|
||||
void (*service_publish)(const char* name, void* ptr);
|
||||
void* (*service_get)(const char* name);
|
||||
};
|
||||
|
||||
using DuskModAPI = DuskModAPIv1;
|
||||
|
||||
extern "C" {
|
||||
void mod_init(DuskModAPI* api);
|
||||
void mod_tick(DuskModAPI* api);
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <ranges>
|
||||
|
||||
#include "dusk/mod_api.h"
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk::modding {
|
||||
class ModBundle;
|
||||
class NativeModule;
|
||||
}
|
||||
|
||||
namespace dusk {
|
||||
|
||||
struct RmlTabContentCallback {
|
||||
void (*build_fn)(void* panel, void* userdata);
|
||||
void* userdata;
|
||||
};
|
||||
|
||||
struct RmlTabUpdateCallback {
|
||||
void (*update_fn)(void* userdata);
|
||||
void* userdata;
|
||||
};
|
||||
|
||||
struct ModMetadata {
|
||||
std::string id;
|
||||
std::string name;
|
||||
std::string version;
|
||||
std::string author;
|
||||
std::string description;
|
||||
bool hasCode;
|
||||
};
|
||||
|
||||
struct NativeMod {
|
||||
std::unique_ptr<modding::NativeModule> handle;
|
||||
DuskModAPI api{};
|
||||
|
||||
using FnInit = void (*)(DuskModAPI*);
|
||||
using FnTick = void (*)(DuskModAPI*);
|
||||
using FnCleanup = void (*)(DuskModAPI*);
|
||||
|
||||
FnInit fn_init = nullptr;
|
||||
FnTick fn_tick = nullptr;
|
||||
FnCleanup fn_cleanup = nullptr;
|
||||
};
|
||||
|
||||
enum class NativeModStatus : u8 {
|
||||
/**
|
||||
* Mod does not have native code included.
|
||||
*/
|
||||
None,
|
||||
|
||||
/**
|
||||
* Native code mod loaded successfully.
|
||||
*
|
||||
* Note that this only indicates load status of the native library. If the native lib throws in
|
||||
* its init function, it will still be disabled!
|
||||
*/
|
||||
Loaded,
|
||||
|
||||
/**
|
||||
* This build was compiled without native mod support!
|
||||
*/
|
||||
BuildDisabled,
|
||||
|
||||
/**
|
||||
* Mod does not have a native library suitable for this build's platform.
|
||||
*/
|
||||
ModMissingPlatform,
|
||||
|
||||
/**
|
||||
* Mod is built for a different API version than this build of the game.
|
||||
*/
|
||||
ApiVersionMismatch,
|
||||
|
||||
/**
|
||||
* Unknown error loading the native mod.
|
||||
*/
|
||||
Unknown,
|
||||
};
|
||||
|
||||
struct LoadedMod {
|
||||
ModMetadata metadata;
|
||||
std::string mod_path;
|
||||
std::string dir;
|
||||
|
||||
std::unique_ptr<ConfigVar<bool>> cvarIsEnabled;
|
||||
|
||||
bool active = false;
|
||||
bool load_failed = false;
|
||||
|
||||
NativeModStatus native_status = NativeModStatus::None;
|
||||
std::unique_ptr<NativeMod> native;
|
||||
|
||||
std::unique_ptr<modding::ModBundle> bundle;
|
||||
|
||||
std::vector<RmlTabContentCallback> tab_content;
|
||||
std::vector<RmlTabUpdateCallback> tab_updates;
|
||||
};
|
||||
|
||||
class ModLoader {
|
||||
public:
|
||||
static ModLoader& instance();
|
||||
|
||||
void setModsDir(std::filesystem::path dir) { m_modsDir = std::move(dir); }
|
||||
void init();
|
||||
void tick();
|
||||
void shutdown();
|
||||
|
||||
[[nodiscard]] auto mods() const {
|
||||
return m_mods | std::views::transform([](const auto& m) -> LoadedMod& { return *m; });
|
||||
}
|
||||
|
||||
[[nodiscard]] auto active_mods() const {
|
||||
return mods() | std::views::filter([](const auto& m) { return m.active; });
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<LoadedMod>> m_mods;
|
||||
std::filesystem::path m_modsDir;
|
||||
bool m_initialized = false;
|
||||
|
||||
void tryLoadDusk(const std::filesystem::path& modPath, bool fromDir);
|
||||
void tryLoadNativeMod(LoadedMod& mod);
|
||||
void buildAPI(LoadedMod& mod);
|
||||
void initOverlayFiles();
|
||||
};
|
||||
|
||||
using ModIndex = std::ranges::range_difference_t<decltype(std::declval<ModLoader>().mods())>;
|
||||
|
||||
} // namespace dusk
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "f_pc/f_pc_layer.h"
|
||||
#include "f_pc/f_pc_manager.h"
|
||||
#include "f_pc/f_pc_node.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
// Remove a button from this frame's trigger state so the game won't see it
|
||||
// Call after detecting a combo in mod_tick to prevent double-processing
|
||||
inline void consumeInput(u32 pad, u32 buttonMask) {
|
||||
mDoCPd_c::getCpadInfo(pad).mPressedButtonFlags &= ~buttonMask;
|
||||
}
|
||||
|
||||
// Spawn an actor in the play scene layer
|
||||
// calling fopAcM_create directly outside game simulation context creates the actor in the wrong
|
||||
// layer, corrupting its first-frame rendering setup
|
||||
inline fpc_ProcID fopAcM_createInPlayScene(s16 proc_name, u32 params, const cXyz* pos, int room_no,
|
||||
const csXyz* angle, const cXyz* scale, s8 argument) {
|
||||
layer_class* savedLayer = fpcLy_CurrentLayer();
|
||||
base_process_class* playScene = fpcM_SearchByName(fpcNm_PLAY_SCENE_e);
|
||||
if (playScene != nullptr) {
|
||||
fpcLy_SetCurrentLayer(&((process_node_class*)playScene)->layer);
|
||||
}
|
||||
fpc_ProcID result = fopAcM_create(proc_name, params, pos, room_no, angle, scale, argument);
|
||||
fpcLy_SetCurrentLayer(savedLayer);
|
||||
return result;
|
||||
}
|
||||
@@ -46,12 +46,6 @@ enum class FrameInterpMode : u8 {
|
||||
Unlimited = 2,
|
||||
};
|
||||
|
||||
enum class TouchTargeting : u8 {
|
||||
Hybrid = 0,
|
||||
Hold = 1,
|
||||
Switch = 2,
|
||||
};
|
||||
|
||||
enum class MenuScaling : u8 {
|
||||
GameCube = 0,
|
||||
Wii = 1,
|
||||
@@ -103,12 +97,6 @@ struct ConfigEnumRange<FrameInterpMode> {
|
||||
static constexpr auto max = FrameInterpMode::Unlimited;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<TouchTargeting> {
|
||||
static constexpr auto min = TouchTargeting::Hybrid;
|
||||
static constexpr auto max = TouchTargeting::Switch;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<MenuScaling> {
|
||||
static constexpr auto min = MenuScaling::GameCube;
|
||||
@@ -228,7 +216,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> invertMouseY;
|
||||
ConfigVar<bool> freeCamera;
|
||||
ConfigVar<bool> enableTouchControls;
|
||||
ConfigVar<TouchTargeting> touchTargeting;
|
||||
ConfigVar<bool> enableMenuPointer;
|
||||
ConfigVar<ui::ControlLayout> touchControlsLayout;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
@@ -278,8 +265,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
ConfigVar<bool> showSpeedrunRTATimer;
|
||||
ConfigVar<bool> recordingMode;
|
||||
|
||||
// Misc
|
||||
ConfigVar<bool> removeQuestMapMarkers;
|
||||
ConfigVar<bool> showInputViewer;
|
||||
ConfigVar<bool> showInputViewerGyro;
|
||||
@@ -305,41 +290,6 @@ struct UserSettings {
|
||||
std::array<ActionBindConfigVar, 4> openDusklightMenu;
|
||||
std::array<ActionBindConfigVar, 4> turboSpeedButton;
|
||||
} actionBindings;
|
||||
|
||||
// Randomizer seed hashes, 1 per file
|
||||
struct {
|
||||
std::array<ConfigVar<std::string>, 3> seedHashes;
|
||||
} randomizer;
|
||||
|
||||
// Archipelago Settings
|
||||
struct {
|
||||
std::array<ConfigVar<std::string>, 3> savesServerIP;
|
||||
std::array<ConfigVar<std::string>, 3> savesServerPass;
|
||||
std::array<ConfigVar<std::string>, 3> savesSlotName;
|
||||
} archipelago;
|
||||
|
||||
// Cosmetics
|
||||
struct {
|
||||
ConfigVar<std::string> herosTunicCapColor;
|
||||
ConfigVar<std::string> herosTunicTorsoColor;
|
||||
ConfigVar<std::string> herosTunicSkirtColor;
|
||||
ConfigVar<std::string> zoraArmorCapColor;
|
||||
ConfigVar<std::string> zoraArmorHelmetColor;
|
||||
ConfigVar<std::string> zoraArmorTorsoColor;
|
||||
ConfigVar<std::string> zoraArmorScalesColor;
|
||||
ConfigVar<std::string> zoraArmorFlippersColor;
|
||||
ConfigVar<std::string> lanternGlowColor;
|
||||
ConfigVar<std::string> woodenSwordColor;
|
||||
ConfigVar<std::string> msBladeColor;
|
||||
ConfigVar<std::string> msHandleColor;
|
||||
ConfigVar<std::string> lightSwordGlowColor;
|
||||
ConfigVar<std::string> boomerangColor;
|
||||
ConfigVar<std::string> ironBootsColor;
|
||||
ConfigVar<std::string> spinnerColor;
|
||||
ConfigVar<std::string> linkHairColor;
|
||||
ConfigVar<std::string> wolfLinkColor;
|
||||
ConfigVar<std::string> eponaColor;
|
||||
} cosmetics;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
@@ -114,6 +114,19 @@ inline int __builtin_clz(unsigned int v) {
|
||||
|
||||
#endif
|
||||
|
||||
// Data symbols in dusk.dll need dllimport on the mod side
|
||||
// DUSK_BUILDING_GAME is defined for the game build so the same headers work in both.
|
||||
#if defined(TARGET_PC) && defined(_WIN32) && !defined(DUSK_BUILDING_GAME)
|
||||
# define DUSK_GAME_EXTERN extern __declspec(dllimport)
|
||||
# define DUSK_GAME_DATA __declspec(dllimport)
|
||||
#elif defined(TARGET_PC) && defined(_WIN32) && defined(DUSK_BUILDING_GAME)
|
||||
# define DUSK_GAME_EXTERN extern __declspec(dllexport)
|
||||
# define DUSK_GAME_DATA __declspec(dllexport)
|
||||
#else
|
||||
# define DUSK_GAME_EXTERN extern
|
||||
# define DUSK_GAME_DATA
|
||||
#endif
|
||||
|
||||
#define FAST_DIV(x, n) (x >> (n / 2))
|
||||
|
||||
#define SQUARE(x) ((x) * (x))
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
static void onBgmSet() { mBgmSet = true; }
|
||||
static void offBgmSet() { mBgmSet = false; }
|
||||
|
||||
static u8 mInitFlag;
|
||||
static DUSK_GAME_DATA u8 mInitFlag;
|
||||
static u8 mResetFlag;
|
||||
static u8 mBgmSet;
|
||||
};
|
||||
@@ -398,7 +398,4 @@ inline int mDoAud_monsSeStart(u32 i_soundId, const Vec* i_pos, u32 i_actorId, u3
|
||||
0);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
mDoAud_zelAudio_c& mDoAud_getZelAudio();
|
||||
#endif
|
||||
#endif /* M_DO_M_DO_AUDIO_H */
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "SSystem/SComponent/c_API_controller_pad.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "global.h"
|
||||
|
||||
// Controller Ports 1 - 4
|
||||
enum { PAD_1, PAD_2, PAD_3, PAD_4 };
|
||||
@@ -94,7 +95,7 @@ public:
|
||||
static void stopMotorWaveHard(u32 pad) { return m_gamePad[pad]->stopMotorWaveHard(); }
|
||||
|
||||
static JUTGamePad* m_gamePad[4];
|
||||
static interface_of_controller_pad m_cpadInfo[4];
|
||||
static DUSK_GAME_DATA interface_of_controller_pad m_cpadInfo[4];
|
||||
static interface_of_controller_pad m_debugCpadInfo[4];
|
||||
};
|
||||
|
||||
|
||||
@@ -67,10 +67,6 @@ public:
|
||||
|
||||
JKRMemArchive* getArchive() const { return mArchive; }
|
||||
JKRHeap* getHeap() const { return mHeap; }
|
||||
#if TARGET_PC
|
||||
s32 getEntryNumber() const { return mEntryNumber; }
|
||||
#endif
|
||||
|
||||
|
||||
private:
|
||||
/* 0x14 */ u8 mMountDirection;
|
||||
|
||||
@@ -371,6 +371,7 @@ public:
|
||||
static int m_height;
|
||||
static f32 m_heightF;
|
||||
static f32 m_widthF;
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
static f32 m_safeMinXF;
|
||||
@@ -380,7 +381,6 @@ public:
|
||||
static f32 m_safeWidthF;
|
||||
static f32 m_safeHeightF;
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* M_DO_M_DO_GRAPHIC_H */
|
||||
|
||||
@@ -154,18 +154,6 @@ public:
|
||||
return (J2DTextBoxHBinding)((mFlags >> 2) & 3);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void setVBinding(J2DTextBoxVBinding vBinding) {
|
||||
mFlags &= 0b1100;
|
||||
mFlags |= (vBinding & 3);
|
||||
}
|
||||
|
||||
void setHBinding(J2DTextBoxHBinding hBinding) {
|
||||
mFlags &= 0b0011;
|
||||
mFlags |= ((hBinding & 3) << 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
JUtility::TColor getCharColor() { return mCharColor; }
|
||||
JUtility::TColor getGradColor() { return mGradientColor; }
|
||||
u16 getStringAllocByte() const { return mStringLength; }
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <types.h>
|
||||
#include <cmath>
|
||||
#include <utility>
|
||||
#include "global.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@@ -141,9 +142,9 @@ struct TAsinAcosTable {
|
||||
}
|
||||
};
|
||||
|
||||
extern TSinCosTable<13, f32> sincosTable_;
|
||||
extern TAtanTable<1024, f32> atanTable_;
|
||||
extern TAsinAcosTable<1024, f32> asinAcosTable_;
|
||||
DUSK_GAME_EXTERN TSinCosTable<13, f32> sincosTable_;
|
||||
DUSK_GAME_EXTERN TAtanTable<1024, f32> atanTable_;
|
||||
DUSK_GAME_EXTERN TAsinAcosTable<1024, f32> asinAcosTable_;
|
||||
|
||||
inline f32 acosDegree(f32 x) {
|
||||
return asinAcosTable_.acosDegree(x);
|
||||
|
||||
@@ -16,10 +16,10 @@ inline f64 getConst2() {
|
||||
return 9.765625E-4;
|
||||
}
|
||||
|
||||
TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
|
||||
DUSK_GAME_DATA TSinCosTable<13, f32> sincosTable_ ATTRIBUTE_ALIGN(32);
|
||||
|
||||
TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
|
||||
DUSK_GAME_DATA TAtanTable<1024, f32> atanTable_ ATTRIBUTE_ALIGN(32);
|
||||
|
||||
TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
|
||||
DUSK_GAME_DATA TAsinAcosTable<1024, f32> asinAcosTable_ ATTRIBUTE_ALIGN(32);
|
||||
|
||||
} // namespace JMath
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
|
||||
#include "JSystem/JMessage/control.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/messages.hpp"
|
||||
#endif
|
||||
|
||||
JMessage::TControl::TControl()
|
||||
: pSequenceProcessor_(NULL),
|
||||
pRenderingProcessor_(NULL),
|
||||
@@ -94,10 +90,6 @@ bool JMessage::TControl::setMessageCode_inSequence_(JMessage::TProcessor const*
|
||||
JUT_ASSERT(155, pResourceCache_!=NULL);
|
||||
|
||||
pMessageText_begin_ = pResourceCache_->getMessageText_messageEntry(pEntry_);
|
||||
#if TARGET_PC
|
||||
// Feels kinda hacky to have to hijack this deep into JSystem, but works for now
|
||||
HandleTextOverrides(this, pProcessor, uMessageGroupID_, uMessageID_);
|
||||
#endif
|
||||
pMessageText_current_ = pMessageText_begin_;
|
||||
oStack_renderingProcessor_.clear();
|
||||
return true;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
|
||||
</p>
|
||||
</description>
|
||||
|
||||
|
||||
<provides>
|
||||
<binary>dusklight</binary>
|
||||
<id>dev.twilitrealm.dusk.desktop</id>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.cs.disable-library-validation</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -362,6 +362,10 @@ body.animate-in .intro-item {
|
||||
transition: opacity transform 0.3s 0.6s cubic-in-out;
|
||||
}
|
||||
|
||||
.delay-6 {
|
||||
transition: opacity transform 0.3s 0.7s cubic-in-out;
|
||||
}
|
||||
|
||||
/* Mobile layout */
|
||||
@media (max-height: 640dp) {
|
||||
.gradient {
|
||||
|
||||
+29
-25
@@ -105,18 +105,6 @@ window content pane > * {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
pane.excluded-locations-pane {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
flex: 1 1 0;
|
||||
min-width: 0;
|
||||
min-height: 0;
|
||||
gap: 8dp;
|
||||
overflow-y: scroll;
|
||||
font-size: 20dp;
|
||||
border-top: 1dp #92875B;
|
||||
}
|
||||
|
||||
window content pane:last-of-type > div {
|
||||
line-height: 1.625;
|
||||
}
|
||||
@@ -407,6 +395,11 @@ progress.progress-ongoing fill {
|
||||
border-radius: 3dp;
|
||||
}
|
||||
|
||||
progress.progress-health fill {
|
||||
background-color: #cc3322;
|
||||
border-radius: 3dp;
|
||||
}
|
||||
|
||||
button.achievement-clear {
|
||||
flex: 0 0 auto;
|
||||
align-self: center;
|
||||
@@ -490,7 +483,6 @@ window.modal.danger .modal-header icon {
|
||||
font-size: 20dp;
|
||||
color: #FFFFFF;
|
||||
font-weight: normal;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.modal-body span.tip {
|
||||
@@ -522,6 +514,30 @@ progress.verification-progress-bar {
|
||||
color: rgba(224, 219, 200, 65%);
|
||||
}
|
||||
|
||||
.mod-info-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12dp;
|
||||
padding: 4dp 0;
|
||||
}
|
||||
|
||||
.mod-info-label {
|
||||
font-family: "Fira Sans Condensed";
|
||||
font-weight: bold;
|
||||
opacity: 0.55;
|
||||
flex: 0 0 80dp;
|
||||
}
|
||||
|
||||
.mod-info-value {
|
||||
flex: 1 1 0;
|
||||
}
|
||||
|
||||
.mod-path {
|
||||
font-size: 14dp;
|
||||
word-break: break-all;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.modal-actions {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -532,15 +548,3 @@ progress.verification-progress-bar {
|
||||
flex: 0 0 auto;
|
||||
padding-top: 4dp;
|
||||
}
|
||||
|
||||
.current-option-text {
|
||||
padding-left: 5dp;
|
||||
border: 2dp #C2A42D;
|
||||
border-radius: 14dp;
|
||||
}
|
||||
|
||||
.not-current-option-text {
|
||||
padding-left: 5dp;
|
||||
margin: 2dp; /*Used to mimic border*/
|
||||
opacity: 0.5;
|
||||
}
|
||||
@@ -142,6 +142,12 @@ DynamicModuleControl::DynamicModuleControl(char const* name) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
// dump() is declared but its definition is inside #if !TARGET_PC above; stub it out.
|
||||
void DynamicModuleControlBase::dump() {}
|
||||
void DynamicModuleControlBase::dump(char*) {}
|
||||
#endif
|
||||
|
||||
u32 DynamicModuleControl::sAllocBytes;
|
||||
|
||||
JKRArchive* DynamicModuleControl::sArchive;
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "Z2AudioCS/Z2AudioCS.h"
|
||||
#endif
|
||||
|
||||
Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
|
||||
DUSK_GAME_DATA Z2AudioMgr* Z2AudioMgr::mAudioMgrPtr;
|
||||
u8 gMuffleOutOfRangeMic = false;
|
||||
|
||||
Z2AudioMgr::Z2AudioMgr() : mSoundStarter(true) {
|
||||
|
||||
@@ -1230,8 +1230,7 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
bgm_id = Z2BGM_DUNGEON_FOREST;
|
||||
bgm_wave1 = 0xa;
|
||||
/* dSv_event_flag_c::M_022 - Forest Temple - Forest Temple clear (Midna creates warp hole) */
|
||||
// In rando, check for boss defeated instead
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0xc;
|
||||
@@ -1291,13 +1290,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_LAKEBED_TEMPLE_BOSS:
|
||||
se_wave1 = 9;
|
||||
// In rando, check for boss defeated instead
|
||||
if (dComIfGs_isStageSwitch(4, 0xe) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(4, 0xe)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV3;
|
||||
bgm_wave1 = 0x15;
|
||||
/* dSv_event_flag_c::M_045 - Lakebed Temple - Lakebed Temple clear */
|
||||
// In rando, check for boss defeated instead
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x1e;
|
||||
@@ -1327,11 +1324,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_ARBITERS_GROUNDS_BOSS:
|
||||
se_wave1 = 0xd;
|
||||
if (dComIfGs_isStageSwitch(0xa, 0xa) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(0xa, 0xa)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV4;
|
||||
bgm_wave1 = 0x1a;
|
||||
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x4c;
|
||||
@@ -1392,11 +1389,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
|
||||
break;
|
||||
case Z2SCENE_TEMPLE_OF_TIME_BOSS:
|
||||
se_wave1 = 0x15;
|
||||
if (dComIfGs_isStageSwitch(7, 0x18) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
if (dComIfGs_isStageSwitch(7, 0x18)) {
|
||||
bgm_id = Z2BGM_DUNGEON_LV6;
|
||||
bgm_wave1 = 0x26;
|
||||
/* dSv_event_flag_c::F_0267 - Temple of Time - Temple of Time clear */
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
|
||||
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267])) {
|
||||
bgm_id = 0x200005b;
|
||||
} else {
|
||||
bgm_wave1 = 0x4e;
|
||||
|
||||
@@ -58,10 +58,6 @@
|
||||
#include "res/Object/Alink.h"
|
||||
#include <cstring>
|
||||
#include <dusk/string.hpp>
|
||||
#include "dusk/cosmetics/color_utils.hpp"
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static int daAlink_Create(fopAc_ac_c* i_this);
|
||||
@@ -4235,25 +4231,6 @@ int daAlink_c::createHeap() {
|
||||
if (mpHIO == NULL) {
|
||||
return 0;
|
||||
}
|
||||
#if TARGET_PC
|
||||
const auto& lanternColor = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
|
||||
if (dusk::cosmetics::is_valid_hex_color_str(lanternColor)) {
|
||||
u8 r = std::stoi(lanternColor.substr(0, 2), nullptr, 16);
|
||||
u8 g = std::stoi(lanternColor.substr(2, 2), nullptr, 16);
|
||||
u8 b = std::stoi(lanternColor.substr(4, 2), nullptr, 16);
|
||||
auto& lanternAmbience = mpHIO->mItem.mLanternPL.m;
|
||||
auto& lanternSphere = mpHIO->mItem.mLantern.m;
|
||||
lanternAmbience.mColorR = r;
|
||||
lanternAmbience.mColorG = g;
|
||||
lanternAmbience.mColorB = b;
|
||||
lanternSphere.mColorReg1R = r;
|
||||
lanternSphere.mColorReg1G = g;
|
||||
lanternSphere.mColorReg1B = b;
|
||||
lanternSphere.mColorReg2R = r;
|
||||
lanternSphere.mColorReg2G = g;
|
||||
lanternSphere.mColorReg2B = b;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!(mpWlChangeModel = initModel(dRes_ID_ALINK_BMD_WL_CHANGE_e, 0))) {
|
||||
return 0;
|
||||
@@ -10596,16 +10573,9 @@ void daAlink_c::decideDoStatus() {
|
||||
(actor_name == fpcNm_TAG_KMSG_e &&
|
||||
static_cast<daTag_KMsg_c*>(field_0x27f4)->getType() == 3))
|
||||
{
|
||||
// Don't check vanilla condition in randomizer
|
||||
if (!checkEquipAnime() && checkMasterSwordEquip() IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (!checkEquipAnime() && checkMasterSwordEquip()) {
|
||||
setDoStatus(BUTTON_STATUS_STRIKE);
|
||||
}
|
||||
#if TARGET_PC
|
||||
// Separate check for striking sword into the pedestal for randomizer
|
||||
if (!checkEquipAnime() && randomizer_IsActive() && randomizer_checkTempleOfTimeRequirement()) {
|
||||
setDoStatus(BUTTON_STATUS_STRIKE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} else if (mTargetedActor != NULL && checkGoatCatchActor(mTargetedActor) &&
|
||||
mAttention->getActionBtnB() != NULL &&
|
||||
@@ -11513,14 +11483,6 @@ int daAlink_c::orderTalk(int i_checkZTalk) {
|
||||
static void* daAlink_searchBouDoor(fopAc_ac_c* i_actor, void* i_data) {
|
||||
UNUSED(i_data);
|
||||
|
||||
#if TARGET_PC
|
||||
// In randomizer, we don't want Bo preventing us from entering his house on Day 2
|
||||
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP103"))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fopAcM_GetName(i_actor) == fpcNm_NPC_BOU_e && ((daNpc_Bou_c*)i_actor)->speakTo()) {
|
||||
return i_actor;
|
||||
}
|
||||
@@ -12301,14 +12263,6 @@ BOOL daAlink_c::checkGroundSpecialMode() {
|
||||
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn() &&
|
||||
checkEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE))
|
||||
{
|
||||
#if TARGET_PC
|
||||
u8 stage = getStageID();
|
||||
// In rando, don't transform in twilight fog unless we have shadow crystal
|
||||
if (randomizer_IsActive() && !dComIfGs_isEventBit(TRANSFORMING_UNLOCKED) &&
|
||||
(stage == Palace_of_Twilight || stage == Phantom_Zant_1 || stage == Phantom_Zant_2)) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return procCoMetamorphoseInit();
|
||||
}
|
||||
|
||||
|
||||
@@ -1624,7 +1624,7 @@ const daAlinkHIO_bomb_c1 daAlinkHIO_bomb_c0::m = {
|
||||
|
||||
#pragma push
|
||||
#pragma force_active on
|
||||
IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
0,
|
||||
3,
|
||||
0,
|
||||
@@ -1638,25 +1638,8 @@ IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
|
||||
0.0f,
|
||||
};
|
||||
#pragma pop
|
||||
#if TARGET_PC
|
||||
// Save original lantern colors incase player reverts to default
|
||||
const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::original = {
|
||||
0,
|
||||
3,
|
||||
0,
|
||||
181,
|
||||
112,
|
||||
40,
|
||||
-70,
|
||||
1.0f,
|
||||
50.0f,
|
||||
350.0f,
|
||||
0.0f,
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
{
|
||||
30,
|
||||
1.1f,
|
||||
@@ -1689,42 +1672,6 @@ IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
|
||||
0.5f,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Save original lantern colors incase player reverts to default
|
||||
const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::original = {
|
||||
{
|
||||
30,
|
||||
1.1f,
|
||||
2.0f,
|
||||
3.0f,
|
||||
17.0f,
|
||||
},
|
||||
{
|
||||
11,
|
||||
1.0f,
|
||||
0.0f,
|
||||
3.0f,
|
||||
12.0f,
|
||||
},
|
||||
{
|
||||
17,
|
||||
1.0f,
|
||||
0.0f,
|
||||
3.0f,
|
||||
18.0f,
|
||||
},
|
||||
80,
|
||||
40,
|
||||
20,
|
||||
40,
|
||||
30,
|
||||
10,
|
||||
3,
|
||||
200,
|
||||
0.5f,
|
||||
};
|
||||
#endif
|
||||
|
||||
const daAlinkHIO_fmChain_c1 daAlinkHIO_fmChain_c0::m = {
|
||||
{
|
||||
20,
|
||||
|
||||
@@ -23,14 +23,9 @@
|
||||
#include "d/actor/d_a_npc_tkc.h"
|
||||
#include <cstring>
|
||||
|
||||
#include "dusk/archipelago/archipelago_context.hpp"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
BOOL daAlink_c::checkEventRun() const {
|
||||
return dComIfGp_event_runCheck() || checkPlayerDemoMode();
|
||||
@@ -1028,26 +1023,13 @@ void daAlink_c::setGetItemFace(u16 i_itemNo) {
|
||||
|| i_itemNo == dItemNo_ANCIENT_DOCUMENT2_e
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER_e
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER02_e
|
||||
#if TARGET_PC
|
||||
// Rando items for facial expressions
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_WOOD_STICK_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_SHIELD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MASTER_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_LIGHT_SWORD_e)
|
||||
|| (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_MAGIC_LV1_e)
|
||||
#endif
|
||||
|| i_itemNo == dItemNo_DROP_CONTAINER03_e)
|
||||
{
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FI_e);
|
||||
} else if (i_itemNo == dItemNo_DUNGEON_EXIT_e || i_itemNo == dItemNo_LV7_DUNGEON_EXIT_e) {
|
||||
setFaceBasicTexture(FTANM_K_A);
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FK_e);
|
||||
#if TARGET_PC
|
||||
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e || (randomizer_IsActive() && i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
|
||||
#else
|
||||
} else if (i_itemNo == dItemNo_TOMATO_PUREE_e || i_itemNo == dItemNo_TASTE_e) {
|
||||
#endif
|
||||
setFaceBasicBck(dRes_ID_ALANM_BCK_FJ_e);
|
||||
}
|
||||
}
|
||||
@@ -2234,283 +2216,18 @@ void daAlink_c::setGetSubBgm(int i_itemNo) {
|
||||
/* dItemNo_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
// Randomizer SeType changes
|
||||
static const u8 getSeTypeRandomizer[255] = {
|
||||
/* dItemNo_Randomizer_HEART_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_GREEN_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BLUE_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_YELLOW_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_RED_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_PURPLE_RUPEE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ORANGE_RUPEE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SILVER_RUPEE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_S_MAGIC_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_L_MAGIC_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_BOMB_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_ARROW_1_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_PACHINKO_SHOT_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_FOOLISH_ITEM_e_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_NOENTRY_20_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_21_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_5_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_10_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_20_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_BOMB_INSECT_30_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_RECOVERY_FAILY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_TRIPLE_HEART_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMALL_KEY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_KAKERA_HEART_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_UTAWA_HEART_e */ SETYPE_HEART,
|
||||
/* dItemNo_Randomizer_MAP_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COMPUS_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_BACK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MASTER_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WOOD_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HYLIA_SHIELD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_TKS_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WEAR_CASUAL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WEAR_KOKIRI_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARMOR_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WEAR_ZORA_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MAGIC_LV1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DUNGEON_EXIT_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WALLET_LV1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WALLET_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WALLET_LV3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_55_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_56_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_57_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_58_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_59_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_60_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ZORAS_JEWEL_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HAWK_EYE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WOOD_STICK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOOMERANG_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SPINNER_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_IRONBALL_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOW_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HOOKSHOT_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_HVY_BOOTS_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COPY_ROD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_W_HOOKSHOT_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_KANTERA_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_LIGHT_SWORD_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_FISHING_ROD_1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_PACHINKO_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_COPY_ROD_2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_77_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_78_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOMB_BAG_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOMB_BAG_LV1_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BOMB_IN_BAG_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_82_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LIGHT_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARROW_LV1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ARROW_LV2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_ARROW_LV3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_87_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LURE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BOMB_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HAWK_ARROW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_BEE_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_JEWEL_WORM_ROD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_EMPTY_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_RED_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_GREEN_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BLUE_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_MILK_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HALF_MILK_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOTTLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_RED_BOTTLE_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_UGLY_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HOT_SPRING_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_FAIRY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HOT_SPRING_2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NORMAL_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WATER_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_POKE_BOMB_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_FAIRY_DROP_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_WORM_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_DROP_BOTTLE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_RARE_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_CHUCHU_RED_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_BLUE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_GREEN_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_YELLOW_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_PURPLE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV1_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV2_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV3_SOUP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_BILL_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_WOOD_STATUE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_IRIAS_PENDANT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_HORSE_FLUTE_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_133_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_134_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_135_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_136_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_137_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_138_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_139_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_140_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_141_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_142_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_143_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_RAFRELS_MEMO_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ASHS_SCRIBBLING_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_146_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_147_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_148_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_149_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_150_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_151_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_152_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_153_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_154_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_155_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_YELLOW2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_OIL_BOTTLE3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SHOP_BEE_CHILD_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_CHUCHU_BLACK_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LIGHT_DROP_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER02_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_DROP_CONTAINER03_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_FILLED_CONTAINER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_3_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_MIRROR_PIECE_4_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_168_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_169_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_170_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_171_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_172_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_173_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_174_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_175_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMELL_YELIA_POUCH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_PUMPKIN_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_POH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_FISH_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_CHILDREN_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_SMELL_MEDICINE_e */ SETYPE_ITEM_GET_SMELL,
|
||||
/* dItemNo_Randomizer_NOENTRY_182_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_183_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_184_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_185_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_186_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_187_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_188_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_189_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_190_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_NOENTRY_191_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_M_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_BUTTERFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_STAG_BEETLE_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_GRASSHOPPER_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_NANAFUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_DANGOMUSHI_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_MANTIS_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_LADYBUG_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_SNAIL_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_DRAGONFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_ANT_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_ANT_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_M_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_F_MAYFLY_e */ SETYPE_ITEM_GET_INSECT,
|
||||
/* dItemNo_Randomizer_NOENTRY_216_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_217_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_218_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_219_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_220_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_221_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_222_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_223_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_POU_SPIRIT_e */ SETYPE_ITEM_GET_POU,
|
||||
/* dItemNo_Randomizer_NOENTRY_225_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_226_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_227_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_228_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_229_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_230_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_231_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_NOENTRY_232_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_ANCIENT_DOCUMENT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_AIR_LETTER_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_ANCIENT_DOCUMENT2_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_LV7_DUNGEON_EXIT_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LINKS_SAVINGS_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_SMALL_KEY2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_POU_FIRE1_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE2_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE3_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_POU_FIRE4_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_BOSSRIDER_KEY_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_TOMATO_PUREE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_TASTE_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_LV5_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_SURFBOARD_e */ SETYPE_NONE,
|
||||
/* dItemNo_Randomizer_KANTERA2_e */ SETYPE_ITEM_GET_ME,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES1_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES2_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_L2_KEY_PIECES3_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_KEY_OF_CARAVAN_e */ SETYPE_ITEM_GET_MINI,
|
||||
/* dItemNo_Randomizer_LV2_BOSS_KEY_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_Randomizer_KEY_OF_FILONE_e */ SETYPE_ITEM_GET_MINI,
|
||||
};
|
||||
#endif
|
||||
|
||||
static u32 const bgmLabel[8] = {
|
||||
Z2BGM_HEART_GET, Z2BGM_ITEM_GET, Z2BGM_ITEM_GET_MINI, Z2BGM_ITEM_GET_ME,
|
||||
Z2BGM_ITEM_GET_INSECT, Z2BGM_ITEM_GET_SMELL, Z2BGM_ITEM_GET_POU, Z2BGM_ITEM_GET_ME_S,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
u32 se_type = randomizer_IsActive() ? getSeTypeRandomizer[i_itemNo] : getSeType[i_itemNo];
|
||||
#else
|
||||
u32 se_type = getSeType[i_itemNo];
|
||||
#endif
|
||||
|
||||
if (se_type == SETYPE_ITEM_GET_ME && mProcVar4.field_0x3010 == 0) {
|
||||
se_type = SETYPE_ITEM_GET_ME_S;
|
||||
}
|
||||
|
||||
if (se_type != SETYPE_NONE IF_DUSK(|| i_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e)) {
|
||||
if (se_type != SETYPE_NONE) {
|
||||
mDoAud_subBgmStart(bgmLabel[se_type]);
|
||||
dComIfGp_setMesgBgmOn();
|
||||
}
|
||||
@@ -2542,15 +2259,6 @@ int daAlink_c::procCoGetItemInit() {
|
||||
s16 var_r22 = 0;
|
||||
BOOL var_r31 = FALSE;
|
||||
BOOL var_r30 = FALSE;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// If we are giving a custom item, we want to set mParam0 to 0x100 so that instead of trying to search for an item
|
||||
// actor that doesnt exist we want the game to create one using the item id in mGtItm.
|
||||
if (g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
|
||||
mDemo.setParam0(0x100);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (mProcID == PROC_GET_ITEM || mProcID == PROC_INSECT_CATCH ||
|
||||
(mProcID == PROC_PREACTION_UNEQUIP && !checkNoUpperAnime()))
|
||||
{
|
||||
@@ -2588,11 +2296,6 @@ int daAlink_c::procCoGetItemInit() {
|
||||
} else {
|
||||
item_no = dComIfGp_event_getGtItm();
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive() && g_randomizerState.getGiveItemToPlayerStatus() == RandomizerState::ITEM_IN_QUEUE) {
|
||||
g_randomizerState.setGiveItemToPlayerStatus(RandomizerState::CLEAR_QUEUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
fpc_ProcID item_partner_id = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1,
|
||||
fopAcM_GetRoomNo(this), NULL, NULL);
|
||||
@@ -2820,10 +2523,8 @@ int daAlink_c::procCoGetItem() {
|
||||
} else if (mProcVar2.field_0x300c == 0x23 && checkStageName("D_MN11")) {
|
||||
field_0x32cc = 0x5C0;
|
||||
} else if (mProcVar2.field_0x300c == 0xE0) {
|
||||
// Don't show special text in rando
|
||||
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (dComIfGs_getPohSpiritNum() == 20) {
|
||||
field_0x32cc = 0x4CF;
|
||||
// Rando gives poe soul after the text, so it'll never hit this
|
||||
} else if (dComIfGs_getPohSpiritNum() == 60) {
|
||||
field_0x32cc = 0x4D0;
|
||||
} else {
|
||||
@@ -3304,15 +3005,6 @@ int daAlink_c::procCoDeadInit(int param_0) {
|
||||
field_0x3080 = 0;
|
||||
mProcVar5.field_0x3012 = 0x3F;
|
||||
field_0x3198 = -1;
|
||||
|
||||
#if TARGET_PC
|
||||
// trigger archipelago death link if applicable
|
||||
if (dusk::archi::ArchipelagoContext::IsConnected()) {
|
||||
dusk::archi::ArchipelagoContext::TryHandleDeathLink();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -4322,10 +4014,6 @@ int daAlink_c::procGanonFinishInit() {
|
||||
dusk::m_speedrunInfo.stopRun();
|
||||
}
|
||||
}
|
||||
|
||||
if (dusk::archi::ArchipelagoContext::IsConnected()) {
|
||||
dusk::archi::ArchipelagoContext::TryHandleGameComplete();
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
@@ -4860,13 +4548,6 @@ int daAlink_c::procCoWarpInit(int param_0, int param_1) {
|
||||
(checkItemGet(dItemNo_DUNGEON_BACK_e, 1) &&
|
||||
strcmp(stageName, dComIfGs_getWarpStageName()) == 0))
|
||||
{
|
||||
#if TARGET_PC
|
||||
// In rando, only clear the Ooccoo slot if Ooccoo is in it
|
||||
u8 ooccooSlot = dComIfGs_getItem(SLOT_18, false);
|
||||
if (!randomizer_IsActive() || ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_e ||
|
||||
ooccooSlot == dItemNo_Randomizer_DUNGEON_EXIT_2_e ||
|
||||
ooccooSlot == dItemNo_Randomizer_LV7_DUNGEON_EXIT_e)
|
||||
#endif
|
||||
dComIfGs_setItem(SLOT_18, dItemNo_NONE_e);
|
||||
dComIfGs_resetLastWarpAcceptStage();
|
||||
}
|
||||
|
||||
@@ -1191,19 +1191,6 @@ void daAlink_c::setLightningSwordEffect() {
|
||||
emitter = setEmitter(&field_0x327c[i], effName[i], ¤t.pos, &shape_angle);
|
||||
if (emitter != NULL) {
|
||||
emitter->setGlobalRTMatrix(mSwordModel->getBaseTRMtx());
|
||||
#if TARGET_PC
|
||||
// Apply custom light sword glow if applicable
|
||||
const auto& lightSwordGlowColor = dusk::getSettings().cosmetics.lightSwordGlowColor.getValue();
|
||||
if (dusk::cosmetics::is_valid_hex_color_str(lightSwordGlowColor)) {
|
||||
GXColor color = dusk::cosmetics::hex_color_str_to_gx_color(lightSwordGlowColor);
|
||||
emitter->setGlobalEnvColor(color.r, color.g, color.b);
|
||||
emitter->setGlobalPrmColor(color.r, color.g, color.b);
|
||||
} else if (lightSwordGlowColor == "Rainbow") {
|
||||
GXColor color = dusk::cosmetics::get_rainbow_rgb(127.5f);
|
||||
emitter->setGlobalEnvColor(color.r, color.g, color.b);
|
||||
emitter->setGlobalPrmColor(color.r, color.g, color.b);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -18,10 +18,6 @@
|
||||
#include "c/c_damagereaction.h"
|
||||
#include <cmath>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
enum B_bq_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x07 */ BCK_BQ_APPEAR = 0x7,
|
||||
@@ -900,11 +896,6 @@ static void b_bq_end(b_bq_class* i_this) {
|
||||
i_this->mMode = 1;
|
||||
|
||||
int sw = fopAcM_GetParam(a_this) >> 0x18;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
checkTransformFromWolf(); // If the player is wolf, they will softlock after the defeat cutscene is completed.
|
||||
}
|
||||
#endif
|
||||
dComIfGs_onSwitch(sw, fopAcM_GetRoomNo(a_this));
|
||||
// fallthrough
|
||||
}
|
||||
|
||||
@@ -4084,15 +4084,6 @@ void daB_DS_c::executeBattle2Dead() {
|
||||
camera->mCamera.SetTrimSize(0);
|
||||
dComIfGp_event_reset();
|
||||
dComIfGs_onStageBossEnemy(0x13);
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// Give the boss item
|
||||
u8 agDungeonReward = randomizer_getItemAtLocation("Arbiters Grounds Dungeon Reward");
|
||||
g_randomizerState.addItemToEventQueue(agDungeonReward);
|
||||
// Set custom item flag
|
||||
dComIfGs_onItem(0x9E, -1);
|
||||
}
|
||||
#endif
|
||||
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
|
||||
dComIfGs_onEventBit(0x2010);
|
||||
fopAcM_delete(this);
|
||||
|
||||
@@ -530,33 +530,6 @@ int daDitem_c::execute() {
|
||||
}
|
||||
|
||||
mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
|
||||
|
||||
#if TARGET_PC
|
||||
// Certain items use field models that are too big to fit in link's hands so we want to scale them down to fit.
|
||||
if (randomizer_IsActive()) {
|
||||
switch (m_itemNo)
|
||||
{
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_1_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_2_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_3_e:
|
||||
case dItemNo_Randomizer_MIRROR_PIECE_4_e:
|
||||
{
|
||||
scale.x = 0.05f;
|
||||
break;
|
||||
}
|
||||
case dItemNo_Randomizer_MASTER_SWORD_e:
|
||||
case dItemNo_Randomizer_LIGHT_SWORD_e:
|
||||
{
|
||||
scale.x = 0.001f;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
#include "d/actor/d_a_midna.h"
|
||||
#include "d/d_door_param2.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#if TARGET_PC
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#endif
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_map_path_dmap.h"
|
||||
@@ -316,17 +313,7 @@ int daDoor20_c::checkOpenMsgDoor(int* param_1) {
|
||||
return 1;
|
||||
}
|
||||
field_0x624.init(NULL, msgNo, 0, NULL);
|
||||
#if TARGET_PC
|
||||
int rv = 1;
|
||||
|
||||
// If we are in SPR, we don't want Yeta's msg flow to prevent us from opening the door if we haven't talked to her.
|
||||
if (randomizer_IsActive() && !daAlink_c::checkStageName("D_MN11"))
|
||||
{
|
||||
rv = field_0x624.checkOpenDoor(this, param_1);
|
||||
}
|
||||
#else
|
||||
int rv = field_0x624.checkOpenDoor(this, param_1);
|
||||
#endif
|
||||
dMsgObject_endFlowGroup();
|
||||
return rv;
|
||||
}
|
||||
|
||||
@@ -11,11 +11,6 @@
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
|
||||
class daE_HP_HIO_c : public JORReflexible {
|
||||
public:
|
||||
daE_HP_HIO_c();
|
||||
@@ -731,16 +726,11 @@ void daE_HP_c::executeDead() {
|
||||
fopAcM_onSwitch(this, bitSw);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
g_randomizerState.handlePoeItem(bitSw);
|
||||
} else
|
||||
#endif
|
||||
dComIfGs_addPohSpiritNum();
|
||||
dComIfGs_addPohSpiritNum();
|
||||
|
||||
field_0x784 = -1;
|
||||
|
||||
if (dComIfGs_getPohSpiritNum() == 20 IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (dComIfGs_getPohSpiritNum() == 20) {
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x1c9]);
|
||||
}
|
||||
|
||||
@@ -762,7 +752,7 @@ void daE_HP_c::executeDead() {
|
||||
field_0x788 = 1;
|
||||
}
|
||||
}
|
||||
} else if (field_0x788 != 0 IF_DUSK(|| randomizer_IsActive())) {
|
||||
} else if (field_0x788 != 0) {
|
||||
fopAcM_createDisappear(this, ¤t.pos, 8, 3, 0xff);
|
||||
fopAcM_delete(this);
|
||||
} else {
|
||||
|
||||
@@ -396,10 +396,7 @@ inline int daE_MD_c::create() {
|
||||
int phase_state = dComIfG_resLoad(&mPhase, "E_MD");
|
||||
if (phase_state == cPhs_COMPLEATE_e) {
|
||||
OS_REPORT("E_MD PARAM %x\n", fopAcM_GetParam(this));
|
||||
|
||||
// Always create the armor in rando (otherwise ball and chain won't spawn
|
||||
// if the player leaves and re-enters without getting it)
|
||||
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (cDmr_SkipInfo != 0 && current.pos.z > -1500.0f) {
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,10 +21,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
class daE_MK_HIO_c : public JORReflexible {
|
||||
public:
|
||||
virtual ~daE_MK_HIO_c() {}
|
||||
@@ -1730,11 +1726,6 @@ static void demo_camera_end(e_mk_class* i_this) {
|
||||
work.z = AREG_F(2) + -20.0f;
|
||||
MtxPosition(&work, &pos);
|
||||
pos += i_this->crownPos;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
checkTransformFromWolf(); // If the player is wolf, they will void and lose the boomerang check.
|
||||
}
|
||||
#endif
|
||||
fopAcM_createDisappear(actor, &pos, 5, 0, 0xff);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static s16 mAttackNo = 3;
|
||||
|
||||
@@ -1136,17 +1132,11 @@ static void e_po_dead(e_po_class* i_this) {
|
||||
camera_player->mCamera.Start();
|
||||
camera_player->mCamera.SetTrimSize(0);
|
||||
dComIfGp_event_reset();
|
||||
#if TARGET_PC
|
||||
if (!randomizer_IsActive()) {
|
||||
#endif
|
||||
dComIfGs_addPohSpiritNum();
|
||||
dComIfGs_addPohSpiritNum();
|
||||
#if !PLATFORM_SHIELD
|
||||
if (dComIfGs_getPohSpiritNum() == 0x14) {
|
||||
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
|
||||
}
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
if (dComIfGs_getPohSpiritNum() == 0x14) {
|
||||
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
|
||||
}
|
||||
#endif
|
||||
daPy_getPlayerActorClass()->cancelOriginalDemo();
|
||||
@@ -1275,14 +1265,6 @@ static void e_po_dead(e_po_class* i_this) {
|
||||
}
|
||||
} else {
|
||||
if (i_this->field_0x75C == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u16 key = getStageID() << 8 | i_this->BitSW;
|
||||
u8 itemId = randomizer_GetContext().mPoeOverrides[key];
|
||||
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, itemId, 0,
|
||||
-1, -1, NULL, NULL);
|
||||
} else
|
||||
#endif
|
||||
i_this->field_0x75C = fopAcM_createItemForPresentDemo(&a_this->current.pos, 0xE0, 0,
|
||||
-1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -204,11 +204,7 @@ static void e_rb_move(e_rb_class* i_this) {
|
||||
spC.x = i_this->field_0xa10.x - enemy->current.pos.x;
|
||||
spC.z = i_this->field_0xa10.z - enemy->current.pos.z;
|
||||
|
||||
#if AVOID_UB
|
||||
f32 speed_target{};
|
||||
#else
|
||||
f32 speed_target;
|
||||
#endif
|
||||
switch (i_this->mode) {
|
||||
case 0:
|
||||
i_this->mode = 1;
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
class daE_RDB_HIO_c : public JORReflexible {
|
||||
public:
|
||||
daE_RDB_HIO_c();
|
||||
@@ -1254,12 +1250,6 @@ static void demo_camera(e_rdb_class* i_this) {
|
||||
}
|
||||
|
||||
if (iVar1 != 0) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Hyrule Castle King Bulblin Key"));
|
||||
daPy_getPlayerActorClass()->changeDemoMode(11, itemId, 0, 0);
|
||||
} else // do the next line
|
||||
#endif
|
||||
daPy_getPlayerActorClass()->changeDemoMode(11, 32, 0, 0);
|
||||
i_this->mDemoMode = 12;
|
||||
i_this->field_0x10aa = 0;
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#if TARGET_PC
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#endif
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_s_play.h"
|
||||
@@ -1690,18 +1687,6 @@ static void demo_camera(e_s1_class* i_this) {
|
||||
if (i_this->mDemoTimer == 137) {
|
||||
if (!dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this))) {
|
||||
dComIfGs_onSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this));
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive() && daAlink_c::checkStageName("F_SP126")) {
|
||||
// We check to see if the flag being set is for the UZR portal as a safety precaution.
|
||||
if (i_this->mSwBit == 0x15 && g_dComIfG_gameInfo.info.getSavedata().getPlayer().getPlayerStatusA().getTransformStatus())
|
||||
{
|
||||
// Set the flag to make Iza 1 available and set the memory bit for having talked to her after opening the portal as human.
|
||||
dComIfGs_onEventBit(0xB02);
|
||||
dComIfGs_onSwitch(0x37, fopAcM_GetRoomNo(a_this));
|
||||
}
|
||||
// Note for the above stuff. This works for now. Eventually would like to adjust this to a FLW patch since I think we could accomplish similar results by having the conversation continue as normal regardless of form, but I haven't looked into it that much.
|
||||
}
|
||||
#endif
|
||||
OS_REPORT("S! BITSW %d\n", i_this->mSwBit);
|
||||
OS_REPORT("S! BITSW %d\n", dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(a_this)));
|
||||
}
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_s_play.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum daE_TH_ACTION {
|
||||
ACTION_STOP,
|
||||
ACTION_SPIN,
|
||||
@@ -933,12 +931,6 @@ static void get_demo(e_th_ball_class* i_this) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Snowpeak Ruins Ball and Chain"));
|
||||
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, itemId, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
|
||||
} else
|
||||
#endif
|
||||
demo_id = fopAcM_createItemForTrBoxDemo(&i_this->current.pos, dItemNo_IRONBALL_e, -1, fopAcM_GetRoomNo(i_this), NULL, NULL);
|
||||
JUT_ASSERT(1670, demo_id != fpcM_ERROR_PROCESS_ID_e);
|
||||
i_this->mDemoMode = 2;
|
||||
|
||||
@@ -88,17 +88,8 @@ static int daKytag08_Execute(kytag08_class* i_this) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
bool doFogWipe = false;
|
||||
if (randomizer_IsActive()) {
|
||||
doFogWipe = ((i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1);
|
||||
}else {
|
||||
doFogWipe = (daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1;
|
||||
}
|
||||
if (doFogWipe)
|
||||
#else
|
||||
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) || dComIfGs_BossLife_public_Get() == 1)
|
||||
#endif
|
||||
if ((daPy_getPlayerActorClass()->checkKandelaarSwing(TRUE) && i_this->mSizeTimer < 100) ||
|
||||
dComIfGs_BossLife_public_Get() == 1)
|
||||
{
|
||||
dComIfGs_BossLife_public_Set(0);
|
||||
i_this->mTargetAvoidPos = i_this->current.pos;
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include <aurora/texture.hpp>
|
||||
#include "dusk/dvd_asset.hpp"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
@@ -41,8 +40,6 @@ static f32* l_texCoord_get() { alignas(32) static f32 buf[338]; static bool _
|
||||
//#define l_pos (l_pos_get())
|
||||
#define l_normal (l_normal_get())
|
||||
#define l_texCoord (l_texCoord_get())
|
||||
|
||||
static bool l_Egnd_mantTEX_hasReplacement = false;
|
||||
#else
|
||||
#include "assets/l_Egnd_mantTEX.h"
|
||||
|
||||
@@ -226,7 +223,6 @@ void daMant_packet_c::draw() {
|
||||
GXInitTexObjCI(
|
||||
&undersideTexObj, l_Egnd_mantTEX_U, 0x80, 0x80, GX_TF_C8, GX_CLAMP, GX_CLAMP, 0, 0);
|
||||
GXInitTexObjLOD(&undersideTexObj, GX_LINEAR, GX_LINEAR, 0.0, 0.0, 0.0, 0, 0, GX_ANISO_1);
|
||||
l_Egnd_mantTEX_hasReplacement = aurora::texture::has_replacement(&mainTexObj, &tlutObj);
|
||||
textureObjsInitialized = true;
|
||||
}
|
||||
#else
|
||||
@@ -640,11 +636,7 @@ static int daMant_Execute(mant_class* i_this) {
|
||||
iVar8 = 0;
|
||||
|
||||
if (i_this->field_0x3967 != 0) {
|
||||
#if TARGET_PC
|
||||
mant_cut_type = l_Egnd_mantTEX_hasReplacement ? 1 : i_this->field_0x3967;
|
||||
#else
|
||||
mant_cut_type = i_this->field_0x3967;
|
||||
#endif
|
||||
|
||||
if (i_this->field_0x3968 < 15) {
|
||||
i_this->field_0x3968++;
|
||||
@@ -656,18 +648,9 @@ static int daMant_Execute(mant_class* i_this) {
|
||||
iVar8 = 20;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (l_Egnd_mantTEX_hasReplacement) {
|
||||
unaff_r29 = i_this->mMantRng.getF(65536.0f);
|
||||
var_f31 = i_this->mMantRng.getFX(32.0f);
|
||||
var_f30 = i_this->mMantRng.getFX(32.0f);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
unaff_r29 = cM_rndF(65536.0f);
|
||||
var_f31 = cM_rndFX(32.0f);
|
||||
var_f30 = cM_rndFX(32.0f);
|
||||
}
|
||||
unaff_r29 = cM_rndF(65536.0f);
|
||||
var_f31 = cM_rndFX(32.0f);
|
||||
var_f30 = cM_rndFX(32.0f);
|
||||
}
|
||||
|
||||
i_this->field_0x3967 = 0;
|
||||
@@ -777,8 +760,6 @@ static int daMant_Create(fopAc_ac_c* i_this) {
|
||||
if(textureObjsInitialized) {
|
||||
GXInitTlutObjData(&tlutObj, l_Egnd_mantPAL); // make sure the cached textures are updated
|
||||
}
|
||||
|
||||
m_this->mMantRng.init(66, 16983, 855);
|
||||
#endif
|
||||
|
||||
lbl_277_bss_0 = 0;
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/version.hpp"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
class dmg_rod_HIO_c : public JORReflexible {
|
||||
@@ -2956,10 +2955,6 @@ static void lure_heart(dmg_rod_class* i_this) {
|
||||
if (obj_life != NULL) {
|
||||
fopAcM_delete(obj_life);
|
||||
fopAcM_onItem(obj_life, 0x80);
|
||||
#if TARGET_PC
|
||||
// Don't give the item here in rando. We give it later when the FLW message happens
|
||||
if (!randomizer_IsActive())
|
||||
#endif
|
||||
execItemGet(dItemNo_KAKERA_HEART_e);
|
||||
u8 eventReg = dComIfGs_getEventReg(0xECFF);
|
||||
eventReg |= (u8)0x40;
|
||||
@@ -4095,10 +4090,6 @@ static void uki_catch(dmg_rod_class* i_this) {
|
||||
} else if (mgfish->mCaughtType == MG_CATCH_BIN) {
|
||||
i_this->msgflow.init(actor, 0x139A, 0, NULL);
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[468]);
|
||||
#if TARGET_PC
|
||||
// Don't give the item here in rando. We give it later in the FLW Message
|
||||
if (!randomizer_IsActive())
|
||||
#endif
|
||||
dComIfGs_setEmptyBottle();
|
||||
} else if (mgfish->mCaughtType == MG_CATCH_KN) {
|
||||
i_this->msgflow.init(actor, 0x139C, 0, NULL);
|
||||
@@ -4365,8 +4356,7 @@ static void uki_main(dmg_rod_class* i_this) {
|
||||
}
|
||||
|
||||
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[468])) {
|
||||
// Always succeed the rng check in rando for fishing bottle
|
||||
if (cM_rndF(1.0f) <= 0.5f IF_DUSK(|| randomizer_IsActive())) {
|
||||
if (cM_rndF(1.0f) <= 0.5f) {
|
||||
cXyz bin_pos(6800.0f, 30.0f, -270.0f);
|
||||
bin_pos -= player->current.pos;
|
||||
|
||||
|
||||
@@ -14,11 +14,6 @@
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
void daNpcT_cmnListenPropertyEvent(char* param_0, int* param_1, daNpcT_HIOParam* param_2) {
|
||||
sprintf(¶m_0[*param_1], "%.3ff,\t// 注目オフセット\n", param_2->attention_offset);
|
||||
@@ -2891,29 +2886,6 @@ void daNpcT_offEvtBit(u32 i_no) {
|
||||
}
|
||||
|
||||
BOOL daNpcT_chkEvtBit(u32 i_no) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
switch (i_no) {
|
||||
case 0x153: // Checking if the player has Ending Blow
|
||||
{
|
||||
if (getStageID() == Hidden_Skill) {
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x40: // Checking if the player has completed Goron Mines
|
||||
{
|
||||
if (getStageID() == Kakariko_Village_Interiors) {
|
||||
return true; // Return true so Barnes will sell bombs no matter what
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[i_no]);
|
||||
}
|
||||
|
||||
|
||||
@@ -1744,12 +1744,6 @@ int daNpc_Aru_c::cutSpeakTo(int i_staffID) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = randomizer_getItemAtLocation("Herding Goats Reward");
|
||||
randomizer_setTempFlagForLocation("Herding Goats Reward");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "JSystem/J3DGraphBase/J3DMaterial.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpcAshB_HIOParam daNpcAshB_Param_c::m = {
|
||||
205.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -1005,12 +1001,6 @@ BOOL daNpcAshB_c::EvCut_Appear(int i_staffID) {
|
||||
case '0008':
|
||||
local_30[0] = 0;
|
||||
if (mFlow.getEventId(local_30) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_30[0] = verifyProgressiveItem(randomizer_getItemAtLocation("Ashei Sketch"));
|
||||
randomizer_setTempFlagForLocation("Ashei Sketch");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, local_30[0], 0, -1, -1, 0, 0);
|
||||
dComIfGp_event_setItemPartnerId(mItemPartnerId);
|
||||
|
||||
@@ -618,7 +618,6 @@ BOOL daNpc_Bans_c::isDelete() {
|
||||
Delete if TYPE_MAKING_BOMBS and:
|
||||
Horseback Battle Not Cleared or Goron Mines Cleared
|
||||
*/
|
||||
IF_DUSK(if (randomizer_IsActive()) { return TRUE;}) // Always delete this type in randomizer
|
||||
return !daNpcT_chkEvtBit(85) || // dSv_event_flag_c::M_052 - Main Event - Horseback battle clear
|
||||
daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
|
||||
|
||||
@@ -627,7 +626,6 @@ BOOL daNpc_Bans_c::isDelete() {
|
||||
Delete if TYPE_SHOP and:
|
||||
Goron Mines Cleared
|
||||
*/
|
||||
IF_DUSK(if (randomizer_IsActive()) { return FALSE;}) // Never delete this type in randomizer
|
||||
return !daNpcT_chkEvtBit(64); // dSv_event_flag_c::M_031 - Goron Mines - Goron Mines clear
|
||||
|
||||
default:
|
||||
|
||||
@@ -1034,9 +1034,8 @@ bool daNpcBouS_c::wait(void* param_1) {
|
||||
mTurnMode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// In randomizer, we don't want bo to try and talk to us once the chest has been opened.
|
||||
if (IF_DUSK(!randomizer_IsActive() &&) !checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
|
||||
|
||||
if (!checkItemGet(dItemNo_HVY_BOOTS_e, 1) && dComIfGs_isTbox(2)) {
|
||||
mForcibleTalk = 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1804,17 +1804,6 @@ int daNpcChin_c::_Evt_GameSucceed_CutMain(const int& param_0) {
|
||||
itemId1 = 0;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (itemId1 == dItemNo_ARROW_LV2_e) {
|
||||
itemId1 = randomizer_getItemAtLocation("STAR Prize 1");
|
||||
randomizer_setTempFlagForLocation("STAR Prize 1");
|
||||
} else if (itemId1 == dItemNo_ARROW_LV3_e) {
|
||||
itemId1 = randomizer_getItemAtLocation("STAR Prize 2");
|
||||
randomizer_setTempFlagForLocation("STAR Prize 2");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
fpc_ProcID itemId2 = fopAcM_createItemForPresentDemo(¤t.pos, itemId1, 0, -1, -1,
|
||||
0, 0);
|
||||
if (itemId2 != -1) {
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#include "JSystem/JHostIO/JORFile.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum fairy_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x09 */ BCK_FAIRY_F_SAD = 0x9,
|
||||
@@ -1273,7 +1269,7 @@ void daNpc_Fairy_c::AppearDemoCall() {
|
||||
} else {
|
||||
mEvtNo = EVT_APPEAR_50F_02;
|
||||
}
|
||||
} else if (dComIfGs_checkEmptyBottle() IF_DUSK(|| randomizer_IsActive())) {
|
||||
} else if (dComIfGs_checkEmptyBottle()) {
|
||||
mEvtNo = EVT_APPEAR_50F_01;
|
||||
} else {
|
||||
mEvtNo = EVT_APPEAR_50F_04;
|
||||
@@ -1337,14 +1333,6 @@ void daNpc_Fairy_c::PresentDemoCall() {
|
||||
item_no = 0;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
// If we haven't visted this great fairy before, give the random item
|
||||
if (randomizer_IsActive() && !daNpcT_chkEvtBit(505)) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Cave of Ordeals Great Fairy Reward"));
|
||||
randomizer_setTempFlagForLocation("Cave of Ordeals Great Fairy Reward");
|
||||
}
|
||||
#endif
|
||||
|
||||
fpc_ProcID id = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1, NULL, NULL);
|
||||
if (id != fpcM_ERROR_PROCESS_ID_e) {
|
||||
dComIfGp_event_setItemPartnerId(id);
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpc_grA_HIOParam daNpc_grA_Param_c::m = {
|
||||
{90.0f, -4.0f, 1.0f, 850.0f, 255.0f, 280.0f, 40.0f, 100.0f, 0.0f, 0.0f, 20.0f,
|
||||
-20.0f, 40.0f, -30.0f, 40.0f, -40.0f, 0.4f, 12.0f, 4, 6, 6, 6,
|
||||
@@ -4022,14 +4018,6 @@ BOOL daNpc_grA_c::talk(void*) {
|
||||
}
|
||||
if (r26 && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mFlow.getEventId(&sp8) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
// Give the randomized underwater goron item
|
||||
if (sp8 == dItemNo_Randomizer_BOMB_IN_BAG_e) {
|
||||
sp8 = verifyProgressiveItem(randomizer_getItemAtLocation("Zoras Domain Underwater Goron"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
field_0x1480 =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, sp8, 0, -1, -1, NULL, NULL);
|
||||
if (field_0x1480 != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -13,10 +13,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum grO_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x07 */ BCK_GRO_F_TALK_A = 0x7,
|
||||
@@ -1685,12 +1681,6 @@ int daNpc_grO_c::talk(void* param_1) {
|
||||
if (facePlayerFlag && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mType == TYPE_MINES) {
|
||||
if (mFlow.getEventId(&itemId) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Ebizo Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Ebizo Key Shard");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, itemId, 0, -1, -1, NULL, NULL);
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
|
||||
|
||||
@@ -10,10 +10,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum grR_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x06 */ BCK_GRR_AGURA_GETUP = 0x6,
|
||||
@@ -1342,12 +1338,6 @@ int daNpc_grR_c::talk(void* param_1) {
|
||||
if (bVar1 && talkProc(NULL, TRUE, NULL)) {
|
||||
if (mType == TYPE_0) {
|
||||
if (mFlow.getEventId(&i_itemNo) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
i_itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Liggs Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Liggs Key Shard");
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, i_itemNo, 0, -1, -1, NULL, NULL);
|
||||
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -11,9 +11,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
enum Event_Cut_Nums {
|
||||
NUM_EVT_CUTS_e = 2,
|
||||
};
|
||||
@@ -1193,12 +1190,6 @@ int daNpc_grS_c::talk(void* param_0) {
|
||||
if (unkFlag1 && talkProc(NULL, 1, NULL)) {
|
||||
if (mType == 0) {
|
||||
if (mFlow.getEventId(&unkInt2) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
unkInt2 = verifyProgressiveItem(randomizer_getItemAtLocation("Goron Mines Gor Amato Key Shard"));
|
||||
randomizer_setTempFlagForLocation("Goron Mines Gor Amato Key Shard");
|
||||
}
|
||||
#endif
|
||||
mPresentItemId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, unkInt2, 0, -1, -1, 0, 0);
|
||||
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_npc.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
daNpcImpal_HIOParam const daNpcImpal_Param_c::m = {
|
||||
135.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -975,12 +971,6 @@ BOOL daNpcImpal_c::EvCut_ImpalAppear1(int i_cut_index) {
|
||||
if (talkProc(NULL, 1, NULL)) {
|
||||
int evt_id = 0;
|
||||
if (mFlow.getEventId(&evt_id) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Ilia Charm"));
|
||||
randomizer_setTempFlagForLocation("Ilia Charm");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, 0, 0);
|
||||
if (mItemPartnerId != 0xffffffff) {
|
||||
@@ -1070,12 +1060,6 @@ BOOL daNpcImpal_c::EvCut_CopyRod(int i_cut_index) {
|
||||
case '0003':
|
||||
int evt_id = 0;
|
||||
if (mFlow.getEventId(&evt_id) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Skybook From Impaz"));
|
||||
randomizer_setTempFlagForLocation("Skybook From Impaz");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, 0, 0);
|
||||
dComIfGp_event_setItemPartnerId(mItemPartnerId);
|
||||
|
||||
@@ -11,13 +11,6 @@
|
||||
#include "d/d_msg_object.h"
|
||||
#include <cstring>
|
||||
|
||||
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum Ins_RES_File_ID {
|
||||
/* BCK */
|
||||
/* 0x06 */ BCK_INS_F_HAPPY = 0x6,
|
||||
@@ -299,10 +292,6 @@ daNpcIns_c::eventFunc daNpcIns_c::mEvtSeqList[1] = {
|
||||
NULL,
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
u8 daNpcIns_c::mGivenInsectId = 0xFF;
|
||||
#endif
|
||||
|
||||
static insect_param_data const l_insectParams[24] = {
|
||||
{0x0191, 0x709, 0, 0},
|
||||
{0x0192, 0x709, 0, 0},
|
||||
@@ -1270,9 +1259,6 @@ int daNpcIns_c::waitPresent(void* param_1) {
|
||||
daPy_py_c* player = daPy_getPlayerActorClass();
|
||||
player->changeOriginalDemo();
|
||||
player->changeDemoMode(0x25, 2, type, 0);
|
||||
#if TARGET_PC
|
||||
mGivenInsectId = type;
|
||||
#endif
|
||||
} else {
|
||||
mInsectMsgNo = 0x719;
|
||||
}
|
||||
@@ -1501,14 +1487,6 @@ int daNpcIns_c::talk(void* param_1) {
|
||||
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventID, itemNo);
|
||||
|
||||
if (eventID == 1) {
|
||||
#if TARGET_PC
|
||||
// In rando, get the randomzied bug reward
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = randomizer_GetContext().mBugRewardOverrides[mGivenInsectId];
|
||||
itemNo = static_cast<int>(verifyProgressiveItem(itemNo));
|
||||
mGivenInsectId = 0xFF;
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
|
||||
if (mItemID != fpcM_ERROR_PROCESS_ID_e) {
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_e_ym.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR int l_bmdData[2][2] = {
|
||||
{35, 1},
|
||||
{18, 2},
|
||||
@@ -1185,16 +1181,6 @@ int daNpc_Kkri_c::talk(void*) {
|
||||
switch (eventId) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (item_no == dItemNo_OIL_BOTTLE3_e) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Bottle"));
|
||||
randomizer_setTempFlagForLocation("Coro Bottle");
|
||||
} /*else if (item_no == dItemNo_SMALL_KEY_e) { // Might be Small Key 2
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Coro Gate Key"));
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
#include "d/actor/d_a_tag_push.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum Type {
|
||||
/* 0x0 */ TYPE_0,
|
||||
/* 0x1 */ TYPE_1,
|
||||
@@ -1240,12 +1236,6 @@ int daNpc_Len_c::talk(void* param_0) {
|
||||
switch (evt_id) {
|
||||
case 1:
|
||||
if (mItemPartnerId == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_18 = verifyProgressiveItem(randomizer_getItemAtLocation("Renados Letter"));
|
||||
randomizer_setTempFlagForLocation("Renados Letter");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, local_18,
|
||||
0, -1, -1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
#include "d/d_com_static.h"
|
||||
#include "d/d_item.h"
|
||||
#include "d/d_timer.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
#if DEBUG
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include <cstring>
|
||||
@@ -2396,11 +2393,6 @@ int daNpc_Maro_c::cutArrowTutorial(int arg0) {
|
||||
switch (evt_ret) {
|
||||
case 1: {
|
||||
if (mItemPartnerId == -1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
evt_id = verifyProgressiveItem(randomizer_getItemAtLocation("Talo Sharpshooting"));
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, evt_id, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
enum {
|
||||
NUM_EVT_CUTS_e = 5,
|
||||
};
|
||||
@@ -1195,12 +1191,6 @@ int daNpc_myna2_c::ECut_gameGoalSuccess(int i_staffId) {
|
||||
case 20: {
|
||||
int itemNo = 0;
|
||||
if (mFlow.getEventId(&itemNo) == 1) {
|
||||
#if TARGET_PC
|
||||
// If plumm tries giving us the heart piece, give the randomized item instead
|
||||
if (randomizer_IsActive() && itemNo == dItemNo_KAKERA_HEART_e) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Plumm Fruit Balloon Minigame"));
|
||||
}
|
||||
#endif
|
||||
mItemPid = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -8,12 +8,6 @@
|
||||
#include "d/actor/d_a_npc_pouya.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpc_Pouya_HIOParam daNpc_Pouya_Param_c::m = {
|
||||
120.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -560,8 +554,7 @@ BOOL daNpc_Pouya_c::checkChangeEvt() {
|
||||
evtChange();
|
||||
return TRUE;
|
||||
}
|
||||
// In randomizer, only get the 60 reward if we've already gotten the 20 reward
|
||||
if (dComIfGs_getPohSpiritNum() >= 60 IF_DUSK(&& randomizer_IsActive() && dComIfGs_isEventBit(GOT_BOTTLE_FROM_JOVANI))) {
|
||||
if (dComIfGs_getPohSpiritNum() >= 60) {
|
||||
/* dSv_event_flag_c::F_0458 - Coversation with Jovani after collecting 60 ghosts
|
||||
*/
|
||||
if (!daNpcT_chkEvtBit(0x1CA)) {
|
||||
@@ -965,17 +958,6 @@ int daNpc_Pouya_c::cutHaveFavorToAsk(int param_0) {
|
||||
switch (evt_id) {
|
||||
case 1:
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
if (local_64 == dItemNo_Randomizer_DROP_BOTTLE_e) {
|
||||
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 20 Poe Soul Reward"));
|
||||
randomizer_setTempFlagForLocation("Jovani 20 Poe Soul Reward");
|
||||
} else if (local_64 == dItemNo_Randomizer_SILVER_RUPEE_e) {
|
||||
local_64 = verifyProgressiveItem(randomizer_getItemAtLocation("Jovani 60 Poe Soul Reward"));
|
||||
randomizer_setTempFlagForLocation("Jovani 60 Poe Soul Reward");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId = fopAcM_createItemForPresentDemo(¤t.pos, local_64, 0,
|
||||
-1, -1, 0, 0);
|
||||
}
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
|
||||
#include "d/actor/d_a_npc_prayer.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
static NPC_PRAY_HIO_CLASS l_HIO;
|
||||
|
||||
@@ -723,12 +720,6 @@ fpc_ProcID daNpcPray_c::createHeart() {
|
||||
mDoMtx_stack_c::ZXYrotS(rot);
|
||||
mDoMtx_stack_c::multVec(&offset, &offset);
|
||||
pos += offset;
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
u8 itemId = verifyProgressiveItem(randomizer_getItemAtLocation("Charlo Donation Blessing"));
|
||||
return fopAcM_createItemForBoss(&pos, itemId, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
|
||||
}
|
||||
#endif
|
||||
return fopAcM_createItemForBoss(&pos, dItemNo_KAKERA_HEART_e, fopAcM_GetRoomNo(this), &rot, &size, 0.0f, 0.0f, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -10,11 +10,6 @@
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR daNpc_GetParam2 l_bckGetParamList[29] = {
|
||||
{-1, 2, 0},
|
||||
{9, 0, 0},
|
||||
@@ -199,12 +194,7 @@ int daNpcRafrel_c::Create() {
|
||||
|
||||
mType = 0;
|
||||
} else if (strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 && dComIfGp_getStartStageRoomNo() == 0) {
|
||||
#if TARGET_PC
|
||||
// Only despawn Auru in randomizer if we already collected his item
|
||||
if ((randomizer_IsActive() ? dComIfGs_isEventBit(GOT_AURUS_MEMO) : daNpcF_chkEvtBit(0x169)) || !daNpcF_chkEvtBit(0x108)) {
|
||||
#else
|
||||
if ( daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
|
||||
#endif
|
||||
if (daNpcF_chkEvtBit(0x169) || !daNpcF_chkEvtBit(0x108)) {
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
@@ -1320,12 +1310,6 @@ bool daNpcRafrel_c::talk(void* param_0) {
|
||||
OS_REPORT("会話終了時 イベントID=%d アイテムNo=%d\n", eventId, itemNo);
|
||||
|
||||
if (eventId == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
|
||||
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
|
||||
}
|
||||
#endif
|
||||
field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
if (field_0xe00 != fpcM_ERROR_PROCESS_ID_e) {
|
||||
s16 eventIdx = dComIfGp_getEventManager().getEventIdx(this, "DEFAULT_GETITEM", 0xFF);
|
||||
@@ -1578,12 +1562,6 @@ int daNpcRafrel_c::EvCut_Appear(int i_staffId) {
|
||||
int itemNo = 0;
|
||||
u16 eventId = mFlow.getEventId(&itemNo);
|
||||
if (eventId == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
itemNo = verifyProgressiveItem(randomizer_getItemAtLocation("Auru Gift To Fyer"));
|
||||
randomizer_setTempFlagForLocation("Auru Gift To Fyer");
|
||||
}
|
||||
#endif
|
||||
field_0xe00 = fopAcM_createItemForPresentDemo(¤t.pos, itemNo, 0, -1, -1, NULL, NULL);
|
||||
dComIfGp_event_setItemPartnerId(field_0xe00);
|
||||
field_0xe00 = fpcM_ERROR_PROCESS_ID_e;
|
||||
|
||||
@@ -356,25 +356,15 @@ cPhs_Step daNpcShad_c::Create() {
|
||||
mMode = 0;
|
||||
} else {
|
||||
if (strcmp(dComIfGp_getStartStageName(), "R_SP209") == 0) {
|
||||
#if TARGET_PC
|
||||
if ((daNpcF_chkEvtBit(0x311) && !randomizer_IsActive()) ||
|
||||
(daNpcF_chkEvtBit(0x333) && randomizer_IsActive())) { // Check custom flag before spawning
|
||||
#else
|
||||
if (daNpcF_chkEvtBit(0x311)) {
|
||||
#endif
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!randomizer_IsActive() &&
|
||||
(!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C)))) {
|
||||
#else
|
||||
if (!daNpcF_chkEvtBit(0x10B) || (daNpcF_chkEvtBit(0x12E) && !daNpcF_chkEvtBit(0x31C))) {
|
||||
#endif
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
if (daNpcF_chkEvtBit(0x12F) IF_DUSK(&& !randomizer_IsActive())) {
|
||||
if (daNpcF_chkEvtBit(0x12F)) {
|
||||
if (!daNpcF_chkEvtBit(0x312)) {
|
||||
if (getPathPoint(getPathID(), 1, &home.pos)) {
|
||||
current.pos = home.pos;
|
||||
@@ -1346,8 +1336,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
|
||||
}
|
||||
|
||||
u8 sVar1 = dComIfGp_event_getPreItemNo();
|
||||
// In randomizer we want Shad to give us the dominion rod check no matter which skybook we have.
|
||||
if (sVar1 == 0xE9 IF_DUSK(|| (randomizer_IsActive() && sVar1 >= 0xE9))) {
|
||||
if (sVar1 == 0xE9) {
|
||||
field_0xe14 = 64;
|
||||
daNpcF_offTmpBit(0xB);
|
||||
daNpcF_offTmpBit(0xC);
|
||||
@@ -1355,7 +1344,7 @@ bool daNpcShad_c::wait_type1(void* param_1) {
|
||||
daNpcF_offTmpBit(0xE);
|
||||
mOrderEvtNo = 3;
|
||||
changeEvent(l_evtArcs[mOrderEvtNo], l_evtNames[mOrderEvtNo], 1, 0xFFFF);
|
||||
} else if (sVar1 == 0xEB IF_DUSK(&& !randomizer_IsActive())) {
|
||||
} else if (sVar1 == 0xEB) {
|
||||
field_0xe14 = 65;
|
||||
daNpcF_offTmpBit(0xB);
|
||||
daNpcF_offTmpBit(0xC);
|
||||
|
||||
@@ -12,10 +12,6 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/randomizer/game/verify_item_functions.h"
|
||||
#endif
|
||||
|
||||
const daNpcThe_HIOParam daNpcThe_Param_c::m = {
|
||||
220.0f, // attention_offset
|
||||
-3.0f, // gravity
|
||||
@@ -827,11 +823,6 @@ BOOL daNpcThe_c::talk(void* param_0) {
|
||||
}
|
||||
int item_no = 0;
|
||||
if (mFlow.getEventId(&item_no) == 1) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
item_no = verifyProgressiveItem(randomizer_getItemAtLocation("Telma Invoice"));
|
||||
}
|
||||
#endif
|
||||
mItemID = fopAcM_createItemForPresentDemo(¤t.pos, item_no, 0, -1, -1,
|
||||
NULL, NULL);
|
||||
if (mItemID != -1) {
|
||||
|
||||
@@ -1165,12 +1165,6 @@ int daNpc_Uri_c::cutEndCarryTutorial(int param_1) {
|
||||
(s32)mFlow.getEventId(&local_48) == 1)
|
||||
{
|
||||
if (mItemPartnerId == fpcM_ERROR_PROCESS_ID_e) {
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
local_48 = randomizer_getItemAtLocation("Uli Cradle Delivery");
|
||||
randomizer_setTempFlagForLocation("Uli Cradle Delivery");
|
||||
}
|
||||
#endif
|
||||
mItemPartnerId =
|
||||
fopAcM_createItemForPresentDemo(¤t.pos, local_48, 0, -1, -1, NULL, NULL);
|
||||
}
|
||||
|
||||
@@ -9,10 +9,7 @@
|
||||
#include "d/actor/d_a_demo_item.h"
|
||||
#include <cstring>
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#include "dusk/randomizer/game/tools.h"
|
||||
#endif
|
||||
|
||||
static DUSK_CONSTEXPR daNpc_GetParam1 l_bmdData[3] = {
|
||||
{3, 1},
|
||||
@@ -1129,11 +1126,6 @@ BOOL daNpc_Yelia_c::cutTakeWoodStatue(int i_staffId) {
|
||||
if (prm == 99) {
|
||||
daNpcT_onEvtBit(0x11f);
|
||||
daNpcT_onEvtBit(0x17a);
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) {
|
||||
offWarashibeItem(dItemNo_Randomizer_WOOD_STATUE_e); // Unset the statue item so it doesn't appear in the item wheel.
|
||||
} else
|
||||
#endif
|
||||
dComIfGs_setWarashibeItem(0xff);
|
||||
daNpcT_offTmpBit(0xb);
|
||||
daNpcT_offTmpBit(0xc);
|
||||
|
||||
@@ -947,9 +947,6 @@ BOOL daNpc_ykM_c::isDelete() {
|
||||
return FALSE;
|
||||
|
||||
case TYPE_COOK:
|
||||
#if TARGET_PC
|
||||
if (randomizer_IsActive()) return false; // We don't want cooking Yeto to leave the dungeon, even if the BK is obtained.
|
||||
#endif
|
||||
return dComIfGs_isDungeonItemBossKey();
|
||||
|
||||
case TYPE_2:
|
||||
|
||||
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Reference in New Issue
Block a user