Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 625f752fb9 |
@@ -10,7 +10,7 @@ on:
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env:
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SCCACHE_GHA_ENABLED: "true"
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RUSTC_WRAPPER: "sccache"
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SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
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# SENTRY_DSN: ${{ secrets.SENTRY_DSN }}
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jobs:
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build-linux:
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@@ -50,7 +50,7 @@ jobs:
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libxss-dev libfuse2 libusb-1.0-0-dev libdecor-0-dev libpipewire-0.3-dev libunwind-dev
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- name: Setup sccache
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uses: mozilla-actions/sccache-action@v0.0.10
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uses: mozilla-actions/sccache-action@v0.0.9
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- name: Print sccache stats
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run: sccache --show-stats
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@@ -67,9 +67,9 @@ jobs:
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- name: Upload artifacts
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uses: actions/upload-artifact@v7
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with:
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name: dusklight-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
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name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
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path: |
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build/install/Dusklight-*.AppImage
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build/install/Dusk-*.AppImage
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build/install/debug.tar.*
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build-apple:
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@@ -124,7 +124,7 @@ jobs:
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rustup target add x86_64-apple-darwin
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- name: Setup sccache
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uses: mozilla-actions/sccache-action@v0.0.10
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uses: mozilla-actions/sccache-action@v0.0.9
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- name: Configure CMake
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run: cmake --preset ${{matrix.preset}}
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@@ -135,9 +135,9 @@ jobs:
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- name: Upload artifacts
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uses: actions/upload-artifact@v7
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with:
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name: dusklight-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
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name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
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path: |
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build/install/Dusklight.app
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build/install/Dusk.app
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build/install/debug.tar.*
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build-android:
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@@ -175,7 +175,7 @@ jobs:
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java-version: 17
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- name: Setup Android SDK
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uses: android-actions/setup-android@v4
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uses: android-actions/setup-android@v3
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- name: Install Android SDK packages
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run: sdkmanager "platforms;android-36" "build-tools;36.1.0" "ndk;${ANDROID_NDK_VERSION}"
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@@ -186,13 +186,13 @@ jobs:
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rustup target add ${{matrix.rust_target}}
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- name: Setup sccache
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uses: mozilla-actions/sccache-action@v0.0.10
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uses: mozilla-actions/sccache-action@v0.0.9
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- name: Configure CMake
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run: cmake --preset ${{matrix.preset}}
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- name: Build native library
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run: cmake --build --preset ${{matrix.preset}} --target dusklight
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run: cmake --build --preset ${{matrix.preset}} --target dusk
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- name: Stage stripped JNI library
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run: ANDROID_STAGE_ABIS="${{matrix.abi}}" platforms/android/scripts/stage-jni-libs.sh
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@@ -204,7 +204,7 @@ jobs:
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- name: Upload artifacts
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uses: actions/upload-artifact@v7
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with:
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name: dusklight-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
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name: dusk-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
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path: platforms/android/app/build/outputs/apk/release/app-${{matrix.abi}}-release-unsigned.apk
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build-windows:
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@@ -266,7 +266,7 @@ jobs:
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- name: Upload artifacts
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uses: actions/upload-artifact@v7
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with:
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name: dusklight-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
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name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
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path: |
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build/install/*.exe
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build/install/*.dll
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@@ -41,10 +41,6 @@ compile_commands.json
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# MacOS
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.DS_Store
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# direnv / nix
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.direnv/
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.envrc
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# ISOs
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*.iso
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@@ -2,7 +2,7 @@
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(gdb) Launch Dusklight MSVC",
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"name": "(gdb) Launch Dusk MSVC",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "${command:cmake.launchTargetPath}",
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@@ -1,5 +1,5 @@
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{
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"cmake.buildDirectory": "${workspaceFolder}/build/dusklight/${buildType}/${variant:tp_version}",
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"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:tp_version}",
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"cmake.generator": "Ninja",
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"cmake.configureSettings": {
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"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
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@@ -5,19 +5,8 @@ if (NOT CMAKE_BUILD_TYPE)
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"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
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endif ()
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set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
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if (DUSK_VERSION_OVERRIDE)
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set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
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set(DUSK_VERSION_STRING "0.0.0.0")
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set(DUSK_SHORT_VERSION_STRING "0.0.0")
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set(DUSK_WC_REVISION "")
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set(DUSK_WC_BRANCH "")
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set(DUSK_WC_DATE "")
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message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
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else ()
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# obtain revision info from git
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find_package(Git)
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# obtain revision info from git
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find_package(Git)
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if (GIT_FOUND)
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# make sure version information gets re-run when the current Git HEAD changes
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execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
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@@ -74,15 +63,13 @@ else ()
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set(DUSK_SHORT_VERSION_STRING "0.0.0")
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endif ()
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endif ()
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# Add version information to CI environment variables
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if(DEFINED ENV{GITHUB_ENV})
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file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
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endif()
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message(STATUS "Dusklight version set to ${DUSK_WC_DESCRIBE}")
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message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
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message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
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project(dusklight LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
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project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
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if (APPLE)
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enable_language(OBJC OBJCXX)
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endif ()
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@@ -125,6 +112,11 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
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option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
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option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
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option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
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if(ANDROID)
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set(DUSK_MOVIE_SUPPORT OFF)
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endif ()
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option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
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set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
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set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
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@@ -142,9 +134,9 @@ endif ()
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if (DUSK_MOVIE_SUPPORT)
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find_package(libjpeg-turbo 3.0 CONFIG QUIET)
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if (libjpeg-turbo_FOUND)
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message(STATUS "dusklight: Using system libjpeg-turbo")
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message(STATUS "dusk: Using system libjpeg-turbo")
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else ()
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message(STATUS "dusklight: Fetching libjpeg-turbo")
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message(STATUS "dusk: Fetching libjpeg-turbo")
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include(ExternalProject)
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set(_jpeg_install_dir ${CMAKE_BINARY_DIR}/libjpeg-turbo-install)
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if (WIN32)
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@@ -163,8 +155,6 @@ if (DUSK_MOVIE_SUPPORT)
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list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
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endif ()
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set(_jpeg_passthrough_vars
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ANDROID_ABI
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ANDROID_PLATFORM
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CMAKE_BUILD_TYPE
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CMAKE_C_COMPILER
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CMAKE_C_COMPILER_LAUNCHER
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@@ -236,13 +226,13 @@ endif ()
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include(FetchContent)
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# Declare all dependencies first so CMake can download them in parallel
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message(STATUS "dusklight: Fetching cxxopts")
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message(STATUS "dusk: Fetching cxxopts")
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FetchContent_Declare(cxxopts
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URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
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URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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)
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message(STATUS "dusklight: Fetching nlohmann/json")
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message(STATUS "dusk: Fetching nlohmann/json")
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FetchContent_Declare(json
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URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
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URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
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@@ -251,7 +241,7 @@ FetchContent_Declare(json
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FetchContent_MakeAvailable(cxxopts json)
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if (DUSK_ENABLE_SENTRY_NATIVE)
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message(STATUS "dusklight: Fetching sentry-native")
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message(STATUS "dusk: Fetching sentry-native")
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set(SENTRY_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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set(SENTRY_BACKEND crashpad CACHE STRING "" FORCE)
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if (WIN32)
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@@ -276,12 +266,6 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
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endif ()
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endif ()
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# Use signed char on ARM to match the original game (and x86)
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string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
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if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
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add_compile_options(-fsigned-char)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL Windows)
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set(PLATFORM_NAME win32)
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elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
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@@ -302,15 +286,15 @@ include(files.cmake)
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# TODO: version handling for res includes
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set(DUSK_BUNDLE_NAME Dusklight)
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set(DUSK_BUNDLE_NAME Dusk)
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set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
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set(DUSK_COMPANY_NAME "Twilit Realm")
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set(DUSK_FILE_DESCRIPTION "Dusklight")
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set(DUSK_PRODUCT_NAME "Dusklight")
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set(DUSK_FILE_DESCRIPTION "Dusk")
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set(DUSK_PRODUCT_NAME "Dusk")
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set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
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source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
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source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
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source_group("dusk" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
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set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
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@@ -347,30 +331,30 @@ if (DUSK_ENABLE_UPDATE_CHECKER)
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set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/winhttp.cpp)
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list(APPEND GAME_LIBS winhttp)
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list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_WINHTTP=1)
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message(STATUS "dusklight: Enabled update checker (WinHTTP)")
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message(STATUS "dusk: Enabled update checker (WinHTTP)")
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elseif (ANDROID)
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set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/android.cpp)
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list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_ANDROID=1)
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message(STATUS "dusklight: Enabled update checker (Android)")
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message(STATUS "dusk: Enabled update checker (Android)")
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elseif (APPLE)
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find_library(FOUNDATION_FRAMEWORK Foundation REQUIRED)
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set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/url_session.mm)
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set_source_files_properties(src/dusk/http/url_session.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
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list(APPEND GAME_LIBS ${FOUNDATION_FRAMEWORK})
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list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_URLSESSION=1)
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message(STATUS "dusklight: Enabled update checker (NSURLSession)")
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message(STATUS "dusk: Enabled update checker (NSURLSession)")
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elseif (CMAKE_SYSTEM_NAME STREQUAL Linux)
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find_package(CURL QUIET OPTIONAL_COMPONENTS HTTPS SSL)
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if (CURL_FOUND AND CURL_HTTPS_FOUND AND CURL_SSL_FOUND)
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set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/curl.cpp)
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list(APPEND GAME_LIBS CURL::libcurl)
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list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_LIBCURL=1)
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message(STATUS "dusklight: Enabled update checker (libcurl)")
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message(STATUS "dusk: Enabled update checker (libcurl)")
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else ()
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message(STATUS "dusklight: Disabled update checker (libcurl + HTTPS/SSL not found)")
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message(STATUS "dusk: Disabled update checker (libcurl + HTTPS/SSL not found)")
|
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endif ()
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else ()
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message(STATUS "dusklight: Disabled update checker (unsupported platform)")
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message(STATUS "dusk: Disabled update checker (unsupported platform)")
|
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endif ()
|
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endif ()
|
||||
list(APPEND DUSK_FILES ${DUSK_HTTP_BACKEND_SOURCE})
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@@ -448,37 +432,31 @@ endif ()
|
||||
|
||||
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
|
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if(ANDROID)
|
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add_library(dusklight SHARED ${DUSK_FILES})
|
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set_target_properties(dusklight PROPERTIES OUTPUT_NAME main)
|
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add_library(dusk SHARED ${DUSK_FILES})
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set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
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else ()
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add_executable(dusklight ${DUSK_FILES})
|
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add_executable(dusk ${DUSK_FILES})
|
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endif ()
|
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|
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target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
|
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target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
|
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target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
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target_precompile_headers(dusklight PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
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target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
|
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target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
|
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target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
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target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
if (TARGET crashpad_handler)
|
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add_dependencies(dusklight crashpad_handler)
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"$<TARGET_FILE:crashpad_handler>"
|
||||
"$<TARGET_FILE_DIR:dusklight>"
|
||||
COMMENT "Copying crashpad handler"
|
||||
)
|
||||
add_dependencies(dusk crashpad_handler)
|
||||
endif ()
|
||||
|
||||
if (ANDROID)
|
||||
# SDLActivity loads SDL_main via dlsym on Android. Since aurora::main is a static
|
||||
# archive, force an undefined reference so the linker keeps the SDL_main object.
|
||||
target_link_options(dusklight PRIVATE "-Wl,-u,SDL_main")
|
||||
target_link_options(dusk PRIVATE "-Wl,-u,SDL_main")
|
||||
endif ()
|
||||
|
||||
if (NOT APPLE)
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
||||
add_custom_command(TARGET dusk POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${CMAKE_SOURCE_DIR}/res"
|
||||
"$<TARGET_FILE_DIR:dusklight>/res"
|
||||
"$<TARGET_FILE_DIR:dusk>/res"
|
||||
COMMENT "Copying resources"
|
||||
)
|
||||
endif ()
|
||||
@@ -486,9 +464,9 @@ endif ()
|
||||
if (WIN32)
|
||||
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
|
||||
set(DUSK_WINDOWS_ICON_PNG ${CMAKE_CURRENT_SOURCE_DIR}/res/icon.png)
|
||||
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusklight.ico)
|
||||
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusklight.rc)
|
||||
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusklight.manifest)
|
||||
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusk.ico)
|
||||
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusk.rc)
|
||||
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusk.manifest)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${DUSK_WINDOWS_ICON_ICO}
|
||||
@@ -501,14 +479,14 @@ if (WIN32)
|
||||
COMMENT "Generating Windows icon"
|
||||
)
|
||||
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.rc.in ${DUSK_WINDOWS_RC} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.rc.in ${DUSK_WINDOWS_RC} @ONLY)
|
||||
|
||||
target_sources(dusklight PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
|
||||
set_target_properties(dusklight PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
target_sources(dusk PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
|
||||
set_target_properties(dusk PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(dusklight PRIVATE /MANIFEST:NO)
|
||||
target_link_options(dusk PRIVATE /MANIFEST:NO)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
@@ -524,10 +502,10 @@ if (APPLE)
|
||||
file(GLOB_RECURSE DUSK_RESOURCE_FILES
|
||||
"${DUSK_RESOURCE_DIR}/Assets.car"
|
||||
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
|
||||
"${DUSK_RESOURCE_DIR}/Dusklight.icns")
|
||||
"${DUSK_RESOURCE_DIR}/Dusk.icns")
|
||||
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
|
||||
target_sources(dusklight PRIVATE ${DUSK_RESOURCE_FILES})
|
||||
target_sources(dusklight PRIVATE ${DUSK_APP_RESOURCE_FILES})
|
||||
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
|
||||
target_sources(dusk PRIVATE ${DUSK_APP_RESOURCE_FILES})
|
||||
foreach (FILE ${DUSK_RESOURCE_FILES})
|
||||
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
|
||||
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
|
||||
@@ -539,36 +517,29 @@ if (APPLE)
|
||||
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
|
||||
endforeach ()
|
||||
set_target_properties(
|
||||
dusklight PROPERTIES
|
||||
dusk PROPERTIES
|
||||
MACOSX_BUNDLE TRUE
|
||||
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
|
||||
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
|
||||
OUTPUT_NAME Dusklight
|
||||
OUTPUT_NAME Dusk
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
|
||||
)
|
||||
endif ()
|
||||
|
||||
if (APPLE AND NOT IOS AND NOT TVOS)
|
||||
find_library(APPKIT_FRAMEWORK AppKit REQUIRED)
|
||||
target_sources(dusklight PRIVATE src/dusk/file_select_macos.mm)
|
||||
set_source_files_properties(src/dusk/file_select_macos.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_libraries(dusklight PRIVATE ${APPKIT_FRAMEWORK})
|
||||
endif ()
|
||||
|
||||
if (IOS)
|
||||
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
|
||||
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
|
||||
target_sources(dusklight PRIVATE src/dusk/ios/FileSelectDialog.m)
|
||||
target_sources(dusk PRIVATE src/dusk/ios/FileSelectDialog.m)
|
||||
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_libraries(dusklight PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
|
||||
target_link_libraries(dusk PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
|
||||
endif ()
|
||||
|
||||
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
|
||||
aurora_copy_runtime_dlls(dusklight)
|
||||
aurora_copy_runtime_dlls(dusk)
|
||||
|
||||
if (DUSK_SELECTED_OPT)
|
||||
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
||||
@@ -606,13 +577,13 @@ function(get_target_prefix target result_var)
|
||||
endif ()
|
||||
endif ()
|
||||
endfunction()
|
||||
list(APPEND BINARY_TARGETS dusklight)
|
||||
list(APPEND BINARY_TARGETS dusk)
|
||||
set(EXTRA_TARGETS "")
|
||||
if (TARGET crashpad_handler)
|
||||
list(APPEND EXTRA_TARGETS crashpad_handler)
|
||||
endif ()
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
|
||||
aurora_install_runtime_dlls(dusk ${CMAKE_INSTALL_PREFIX})
|
||||
if (NOT APPLE)
|
||||
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
endif ()
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_ENABLE_SENTRY_NATIVE": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
"value": false
|
||||
},
|
||||
"DUSK_SENTRY_DSN": "$env{SENTRY_DSN}",
|
||||
"DUSK_SENTRY_ENVIRONMENT": "production"
|
||||
@@ -249,11 +249,22 @@
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
}
|
||||
},
|
||||
"vendor": {
|
||||
"microsoft.com/VisualStudioSettings/CMake/1.0": {
|
||||
@@ -318,11 +329,7 @@
|
||||
"cacheVariables": {
|
||||
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
|
||||
"ANDROID_PLATFORM": "android-28",
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
"ANDROID_PLATFORM": "android-28"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -351,13 +358,7 @@
|
||||
"inherits": [
|
||||
"android-base",
|
||||
"ci"
|
||||
],
|
||||
"cacheVariables": {
|
||||
"DUSK_ENABLE_SENTRY_NATIVE": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "x-android-ci-arm64",
|
||||
@@ -409,7 +410,7 @@
|
||||
},
|
||||
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
@@ -442,7 +443,11 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -452,7 +457,11 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -536,7 +545,7 @@
|
||||
"description": "iOS release build with debug info",
|
||||
"displayName": "iOS RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusklight"
|
||||
"dusk"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -545,7 +554,7 @@
|
||||
"description": "tvOS release build with debug info",
|
||||
"displayName": "tvOS RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusklight"
|
||||
"dusk"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -554,7 +563,7 @@
|
||||
"description": "Android arm64-v8a release build with debug info",
|
||||
"displayName": "Android arm64-v8a RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusklight"
|
||||
"dusk"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -563,7 +572,7 @@
|
||||
"description": "Android x86_64 release build with debug info",
|
||||
"displayName": "Android x86_64 RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusklight"
|
||||
"dusk"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -572,7 +581,7 @@
|
||||
"description": "(Internal) Android CI arm64-v8a",
|
||||
"displayName": "(Internal) Android CI arm64-v8a",
|
||||
"targets": [
|
||||
"dusklight"
|
||||
"dusk"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,30 +1,27 @@
|
||||
<div align="center">
|
||||
<img src="res/logo.png" alt="Logo" width="640">
|
||||
<img src="res/logo-mascot.png" alt="Logo" width="640">
|
||||
|
||||
<p align="center">
|
||||
<a href="https://twilitrealm.dev">Official Website</a>
|
||||
•
|
||||
<a href="https://discord.gg/6NpMhefCK9">Discord</a>
|
||||
<a href="https://discord.gg/dusktp">Discord</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
# Overview
|
||||
|
||||
Dusklight is a reverse-engineered reimplementation of Twilight Princess.
|
||||
Dusk is a reverse-engineered reimplementation of Twilight Princess.
|
||||
|
||||
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
|
||||
|
||||
# Setup
|
||||
|
||||
> [!IMPORTANT]
|
||||
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
|
||||
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
|
||||
### 1. Verify your dump
|
||||
|
||||
First, make sure your dump of the game is clean and supported by Dusklight. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
|
||||
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
|
||||
|
||||
| Version | SHA-1 hash |
|
||||
|--------------| ------------------------------------------ |
|
||||
@@ -33,12 +30,12 @@ First, make sure your dump of the game is clean and supported by Dusklight. You
|
||||
|
||||
*Support for other versions of the game is planned in the future.
|
||||
|
||||
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
|
||||
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
|
||||
|
||||
### 3. Setup the game
|
||||
**Windows / macOS / Linux**
|
||||
- Extract the .zip file
|
||||
- Launch Dusklight
|
||||
- Launch Dusk
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
@@ -46,20 +43,20 @@ First, make sure your dump of the game is clean and supported by Dusklight. You
|
||||
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
|
||||
|
||||
**Android**
|
||||
- Install the Dusklight APK
|
||||
- Launch Dusklight
|
||||
- Install the Dusk apk
|
||||
- Launch Dusk
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
# Building
|
||||
|
||||
If you'd like to build Dusklight from source, please read the [build instructions](docs/building.md).
|
||||
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
|
||||
|
||||
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much. Please also see the [code conventions](docs/code-conventions.md).
|
||||
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much.
|
||||
|
||||
# Credits
|
||||
|
||||
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusklight/graphs/contributors).
|
||||
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
|
||||
|
||||
<br/>
|
||||
<div align="center">
|
||||
|
||||
@@ -1,26 +1,18 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
if [[ -n "${GITHUB_WORKSPACE:-}" ]]; then
|
||||
cd "$GITHUB_WORKSPACE"
|
||||
fi
|
||||
|
||||
build_dir="$PWD/build"
|
||||
linuxdeploy="$build_dir/linuxdeploy-$(uname -m).AppImage"
|
||||
shopt -s extglob
|
||||
|
||||
# Get linuxdeploy
|
||||
mkdir -p "$build_dir"
|
||||
curl -fL "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$(uname -m).AppImage" -o "$linuxdeploy"
|
||||
chmod +x "$linuxdeploy"
|
||||
cd "$RUNNER_WORKSPACE"
|
||||
curl -fOL https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$(uname -m).AppImage
|
||||
chmod +x linuxdeploy-$(uname -m).AppImage
|
||||
|
||||
# Build AppImage
|
||||
cd "$GITHUB_WORKSPACE"
|
||||
mkdir -p build/appdir/usr/{bin,share/{applications,icons/hicolor}}
|
||||
for install_path in build/install/*; do
|
||||
[[ "$(basename "$install_path")" == *.* ]] && continue
|
||||
cp -r "$install_path" build/appdir/usr/bin
|
||||
done
|
||||
cp -r build/install/!(*.*) build/appdir/usr/bin
|
||||
cp -r platforms/freedesktop/{16x16,32x32,48x48,64x64,128x128,256x256,512x512,1024x1024} build/appdir/usr/share/icons/hicolor
|
||||
cp platforms/freedesktop/dusklight.desktop build/appdir/usr/share/applications
|
||||
cp platforms/freedesktop/dusk.desktop build/appdir/usr/share/applications
|
||||
|
||||
cd build/install
|
||||
VERSION="$DUSK_VERSION" NO_STRIP=1 "$linuxdeploy" \
|
||||
-l /usr/lib/x86_64-linux-gnu/libusb-1.0.so --appdir "$build_dir/appdir" --output appimage
|
||||
VERSION="$DUSK_VERSION" NO_STRIP=1 "$RUNNER_WORKSPACE"/linuxdeploy-$(uname -m).AppImage \
|
||||
-l /usr/lib/x86_64-linux-gnu/libusb-1.0.so --appdir "$GITHUB_WORKSPACE"/build/appdir --output appimage
|
||||
|
||||
@@ -1,165 +1,51 @@
|
||||
# Building Dusklight
|
||||
|
||||
## Dependencies
|
||||
|
||||
The following dependencies are required:
|
||||
|
||||
### Building
|
||||
#### Prerequisites
|
||||
* [CMake 3.25+](https://cmake.org)
|
||||
* Windows: Install `CMake Tools` in Visual Studio
|
||||
* macOS: `brew install cmake`
|
||||
* [Python 3+](https://python.org)
|
||||
|
||||
### Windows
|
||||
|
||||
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
|
||||
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
|
||||
### macOS
|
||||
|
||||
* Make sure [Homebrew](https://brew.sh) is installed
|
||||
* Install [CMake 3.25+](https://cmake.org)
|
||||
|
||||
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
|
||||
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
* macOS: `brew install python@3`
|
||||
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
|
||||
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
* Ubuntu 24.04+ packages
|
||||
```
|
||||
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
|
||||
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
|
||||
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
|
||||
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
|
||||
libxss-dev libxtst-dev
|
||||
```
|
||||
* Arch Linux packages
|
||||
```
|
||||
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
|
||||
```
|
||||
* Fedora packages
|
||||
```
|
||||
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
|
||||
```
|
||||
* It's also important that you install the developer tools and libraries
|
||||
```
|
||||
sudo dnf groupinstall "Development Tools" "Development Libraries"
|
||||
```
|
||||
#### Setup
|
||||
Clone and initialize the Dusk repository
|
||||
```sh
|
||||
brew install cmake
|
||||
```
|
||||
|
||||
* Install Python 3
|
||||
|
||||
```sh
|
||||
brew install python@3
|
||||
```
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
|
||||
### Linux
|
||||
|
||||
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
|
||||
**Ubuntu 24.04+ packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo apt update && sudo apt install -y \
|
||||
build-essential \
|
||||
clang \
|
||||
cmake \
|
||||
curl \
|
||||
git \
|
||||
libasound2-dev \
|
||||
libclang-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libdbus-1-dev \
|
||||
libfreetype-dev \
|
||||
libglu1-mesa-dev \
|
||||
libgtk-3-dev \
|
||||
libncurses5-dev \
|
||||
libpng-dev \
|
||||
libpulse-dev \
|
||||
libudev-dev \
|
||||
libvulkan-dev \
|
||||
libx11-xcb-dev \
|
||||
libxcursor-dev \
|
||||
libxi-dev \
|
||||
libxinerama-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxtst-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
python-is-python3 \
|
||||
python3 \
|
||||
python3-markupsafe \
|
||||
zlib1g-dev
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Arch Linux packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo pacman -S --needed \
|
||||
alsa-lib \
|
||||
base-devel \
|
||||
clang \
|
||||
cmake \
|
||||
freetype2 \
|
||||
libpulse \
|
||||
libxrandr \
|
||||
lld \
|
||||
llvm \
|
||||
ninja \
|
||||
python \
|
||||
python-markupsafe \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Fedora packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo dnf install -y \
|
||||
clang-devel \
|
||||
cmake \
|
||||
libpng-devel \
|
||||
llvm-devel \
|
||||
ninja-build \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
* It's also important that you install the developer tools and libraries
|
||||
|
||||
```sh
|
||||
sudo dnf groupinstall \
|
||||
"Development Libraries" "Development Tools"
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
|
||||
## Building
|
||||
|
||||
* Clone and initialize the Dusklight repository:
|
||||
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
git clone --recursive https://github.com/TwilitRealm/dusk.git
|
||||
cd dusk
|
||||
git pull
|
||||
cd dusklight
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
#### Building
|
||||
|
||||
**CLion (Windows / macOS / Linux)**
|
||||
|
||||
Open the project directory in CLion. Enable the appropriate presets for your platform:
|
||||
@@ -178,8 +64,7 @@ cmake --build --preset macos-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
|
||||
* `macos-default-debug`: Clang, Debug
|
||||
- `macos-default-debug`: Clang, Debug
|
||||
|
||||
**ninja (Linux)**
|
||||
|
||||
@@ -189,10 +74,9 @@ cmake --build --preset linux-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
|
||||
* `linux-default-debug`: GCC, Debug
|
||||
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
* `linux-clang-debug`: Clang, Debug
|
||||
- `linux-default-debug`: GCC, Debug
|
||||
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
- `linux-clang-debug`: Clang, Debug
|
||||
|
||||
**ninja (Windows)**
|
||||
|
||||
@@ -202,27 +86,13 @@ cmake --build --preset windows-msvc-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `windows-msvc-debug`: MSVC, Debug
|
||||
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
- `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
* `windows-msvc-debug`: MSVC, Debug
|
||||
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
* `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
## Running
|
||||
|
||||
**Windows / Linux**
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
#### Running
|
||||
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
```sh
|
||||
build/{preset}/dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
|
||||
**macOS**
|
||||
|
||||
macOS builds an `.app` bundle which contains the executable and all necessary resources.
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
|
||||
build/{preset}/dusk /path/to/game.rvz
|
||||
```
|
||||
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
# Code conventions for Dusk
|
||||
|
||||
## Upstream when appropriate
|
||||
|
||||
Bug fixes, documentation improvements, code cleanup, etc that also apply to the [original decompilation project](https://github.com/zeldaret/tp) should preferably be PR'd there.
|
||||
|
||||
## Properly indicate Dusk-modified code
|
||||
|
||||
When modifying original game code (i.e. in decomp) for Dusk's purposes, please clearly delineate such code as being Dusk-specific. Generally, this can be done by using `#if TARGET_PC` and keeping the original code in place. Use `#if AVOID_UB` for Undefined Behavior fixes to the original codebase.
|
||||
|
||||
## Miscellaneous things
|
||||
|
||||
* The original codebase makes heavy use of global `operator new` and similar overloads to allocate into a strict tree of heaps. This would cause many linkage headaches for us, so effectively all uses of `new` or `delete` in the original game code have been replaced with `JKR_NEW`, `JKR_DELETE`, or similar macros. See `JKRHeap.h` for the full list.
|
||||
@@ -1,48 +1,46 @@
|
||||
# Installing Dusklight on iOS via iloader
|
||||
# Installing Dusk on iOS via AltStore
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- A Windows, Linux, or macOS device
|
||||
- iOS device connected to computer via USB
|
||||
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusklight/releases))
|
||||
- Legally acquired game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
- Mac with Homebrew installed
|
||||
- iPhone connected via USB
|
||||
- Dusk IPA file (download the latest `Dusk-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
|
||||
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
|
||||
## 1. Install iloader
|
||||
## 1. Install AltServer
|
||||
|
||||
- Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
|
||||
- Windows WILL require iTunes to be installed
|
||||
- Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
|
||||
```sh
|
||||
brew install altserver
|
||||
open -a AltServer
|
||||
```
|
||||
|
||||
AltServer will appear in your menu bar.
|
||||
|
||||
## 2. Enable Developer Mode (iOS 16+)
|
||||
|
||||
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
|
||||
- Toggle it on, put in your device passcode, and restart when prompted
|
||||
- Toggle it on and restart when prompted
|
||||
|
||||
## 3. Install Dusklight on Your iPhone
|
||||
## 3. Install AltStore on Your iPhone
|
||||
|
||||
1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely directly to Apple and not stored by iloader)
|
||||
* You may be prompted to put in a code from your iOS device if you have 2FA enabled, do so
|
||||
2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
|
||||
* You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
|
||||
3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
|
||||
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
|
||||
4. Press `Import IPA` and choose your downloaded `Dusklight-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
|
||||
|
||||
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
|
||||
|
||||
## 3. Getting Dusklight trusted
|
||||
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
|
||||
* Go to **Settings > General > VPN & Device Management**
|
||||
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
|
||||
* Tap **Allow** on the pop-up
|
||||
- Click AltServer in the menu bar
|
||||
- Click **Install AltStore > [Your iPhone]**
|
||||
- Enter your Apple ID credentials when prompted
|
||||
- On your iPhone, go to **Settings > General > VPN & Device Management**
|
||||
- Tap your Apple ID under "Developer App" and tap **Trust**
|
||||
|
||||
## 4. Copy Files to Your iPhone
|
||||
|
||||
Transfer the game disc (and optionally, the Dusklight IPA) to your iPhone so they are accessible in the Files app. A few ways to do this:
|
||||
Transfer the IPA and game disc to your iPhone so they're accessible in the Files app. A few ways to do this:
|
||||
|
||||
- **AirDrop** - Right-click the files on your Mac and choose Share > AirDrop
|
||||
- **iCloud Drive** - Place files in iCloud Drive on your Mac and they'll sync to Files on your iPhone
|
||||
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
|
||||
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
|
||||
|
||||
You may now use Dusklight on iOS and iPadOS!
|
||||
## 5. Install via AltStore
|
||||
|
||||
- Open **AltStore** on your iPhone
|
||||
- Go to the **My Apps** tab
|
||||
- Tap the **+** button (top left)
|
||||
- Open the **Files** app and select the `.ipa` file
|
||||
@@ -1411,7 +1411,6 @@ set(DOLPHIN_FILES
|
||||
)
|
||||
|
||||
set(DUSK_FILES
|
||||
include/dusk/action_bindings.h
|
||||
include/dusk/endian_gx.hpp
|
||||
include/dusk/config.hpp
|
||||
include/dusk/dvd_asset.hpp
|
||||
@@ -1421,8 +1420,6 @@ set(DUSK_FILES
|
||||
src/dusk/asserts.cpp
|
||||
src/dusk/config.cpp
|
||||
src/dusk/crash_reporting.cpp
|
||||
src/dusk/data.cpp
|
||||
src/dusk/data.hpp
|
||||
src/dusk/endian.cpp
|
||||
src/dusk/extras.c
|
||||
src/dusk/file_select.cpp
|
||||
@@ -1438,7 +1435,6 @@ set(DUSK_FILES
|
||||
src/dusk/layout.cpp
|
||||
src/dusk/logging.cpp
|
||||
src/dusk/settings.cpp
|
||||
src/dusk/speedrun.cpp
|
||||
src/dusk/stubs.cpp
|
||||
src/dusk/update_check.cpp
|
||||
src/dusk/update_check.hpp
|
||||
@@ -1448,16 +1444,18 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiConsole.cpp
|
||||
src/dusk/imgui/ImGuiEngine.cpp
|
||||
src/dusk/imgui/ImGuiEngine.hpp
|
||||
src/dusk/imgui/ImGuiMenuGame.cpp
|
||||
src/dusk/imgui/ImGuiMenuGame.hpp
|
||||
src/dusk/imgui/ImGuiBloomWindow.cpp
|
||||
src/dusk/imgui/ImGuiBloomWindow.hpp
|
||||
src/dusk/imgui/ImGuiMenuTools.cpp
|
||||
src/dusk/imgui/ImGuiMenuTools.hpp
|
||||
src/dusk/imgui/ImGuiActorSpawner.cpp
|
||||
src/dusk/imgui/ImGuiProcessOverlay.cpp
|
||||
src/dusk/imgui/ImGuiCameraOverlay.cpp
|
||||
src/dusk/imgui/ImGuiHeapOverlay.cpp
|
||||
src/dusk/imgui/ImGuiControllerOverlay.cpp
|
||||
src/dusk/imgui/ImGuiStubLog.cpp
|
||||
src/dusk/imgui/ImGuiMapLoader.cpp
|
||||
src/dusk/imgui/ImGuiSaveEditor.cpp
|
||||
src/dusk/imgui/ImGuiStateShare.hpp
|
||||
src/dusk/imgui/ImGuiStateShare.cpp
|
||||
@@ -1496,8 +1494,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/prelaunch.hpp
|
||||
src/dusk/ui/preset.cpp
|
||||
src/dusk/ui/preset.hpp
|
||||
src/dusk/ui/reporting.cpp
|
||||
src/dusk/ui/reporting.hpp
|
||||
src/dusk/ui/select_button.cpp
|
||||
src/dusk/ui/select_button.hpp
|
||||
src/dusk/ui/settings.cpp
|
||||
@@ -1508,8 +1504,6 @@ set(DUSK_FILES
|
||||
src/dusk/ui/tab_bar.hpp
|
||||
src/dusk/ui/ui.cpp
|
||||
src/dusk/ui/ui.hpp
|
||||
src/dusk/ui/warp.cpp
|
||||
src/dusk/ui/warp.hpp
|
||||
src/dusk/ui/window.cpp
|
||||
src/dusk/ui/window.hpp
|
||||
src/dusk/achievements.cpp
|
||||
@@ -1524,7 +1518,6 @@ set(DUSK_FILES
|
||||
src/dusk/discord.hpp
|
||||
src/dusk/discord_presence.cpp
|
||||
src/dusk/version.cpp
|
||||
src/dusk/action_bindings.cpp
|
||||
)
|
||||
|
||||
set(DUSK_HTTP_BACKEND_FILES
|
||||
|
||||
@@ -4,216 +4,30 @@
|
||||
};
|
||||
outputs = { self, nixpkgs }:
|
||||
let
|
||||
supportedSystems = [
|
||||
"x86_64-linux"
|
||||
"aarch64-linux"
|
||||
"x86_64-darwin"
|
||||
"aarch64-darwin"
|
||||
];
|
||||
forAllSystems = nixpkgs.lib.genAttrs supportedSystems;
|
||||
pkgsFor = system: import nixpkgs { inherit system; };
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
stripRoot = false;
|
||||
};
|
||||
nod-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
|
||||
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
|
||||
stripRoot = false;
|
||||
};
|
||||
# The version of imgui on nixpkgs does not map cleanly.
|
||||
imgui-src = pkgs.fetchFromGitHub {
|
||||
owner = "ocornut";
|
||||
repo = "imgui";
|
||||
rev = "v1.91.9b-docking";
|
||||
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
|
||||
};
|
||||
sqlite-src = pkgs.fetchzip {
|
||||
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
|
||||
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
|
||||
};
|
||||
rmlui-src = pkgs.fetchzip {
|
||||
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
|
||||
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
|
||||
};
|
||||
pkgs = import nixpkgs { system = "x86_64-linux"; };
|
||||
dusk = pkgs.stdenv.mkDerivation {
|
||||
name = "dusk";
|
||||
src = ./.;
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
];
|
||||
};
|
||||
|
||||
# Dusklight Actual (Linux x86_64 only — relies on prebuilt dawn/nod binaries)
|
||||
mkDusklight = pkgs:
|
||||
let srcs = buildSources pkgs;
|
||||
versionSuffix = if self ? shortRev && self.shortRev != null
|
||||
then "nix-${self.shortRev}"
|
||||
else "nix-dirty";
|
||||
in
|
||||
pkgs.stdenv.mkDerivation {
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
cmakeFlags = [
|
||||
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${srcs.dawn-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${srcs.nod-src}"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${srcs.sqlite-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${srcs.imgui-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${srcs.rmlui-src}"
|
||||
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
|
||||
];
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp dusklight $out/bin/dusklight
|
||||
cp -r ./res $out/bin/res
|
||||
|
||||
mkdir -p $out/share/applications
|
||||
cp $src/platforms/freedesktop/dusklight.desktop $out/share/applications/dusklight.desktop
|
||||
|
||||
for size in 16 32 48 64 128 256 512 1024; do
|
||||
install -Dm644 $src/platforms/freedesktop/''${size}x''${size}/apps/dusklight.png \
|
||||
$out/share/icons/hicolor/''${size}x''${size}/apps/dusklight.png
|
||||
done
|
||||
'';
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
];
|
||||
};
|
||||
|
||||
# Tooling common to every supported host (Linux and macOS).
|
||||
commonDevTools = pkgs: [
|
||||
pkgs.cmake
|
||||
pkgs.ninja
|
||||
pkgs.pkg-config
|
||||
pkgs.git
|
||||
pkgs.python3
|
||||
pkgs.python3Packages.markupsafe
|
||||
pkgs.rustc
|
||||
pkgs.cargo
|
||||
pkgs.sccache
|
||||
];
|
||||
|
||||
# Linux-only system libraries — mirrors the apt deps from .github/workflows/build.yml
|
||||
# so the cmake presets resolve the same set of headers as CI.
|
||||
linuxDevDeps = pkgs: [
|
||||
# Compilers / linkers
|
||||
pkgs.clang
|
||||
pkgs.lld
|
||||
# C/C++ utilities
|
||||
pkgs.curl
|
||||
pkgs.openssl
|
||||
pkgs.zlib
|
||||
pkgs.libpng
|
||||
pkgs.libjpeg_turbo
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.ncurses
|
||||
pkgs.libunwind
|
||||
pkgs.libusb1
|
||||
pkgs.fuse
|
||||
# Wayland / display server
|
||||
pkgs.wayland
|
||||
pkgs.wayland-protocols
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libdecor
|
||||
# OpenGL / Vulkan
|
||||
pkgs.libGL
|
||||
pkgs.libGLU
|
||||
pkgs.libglvnd
|
||||
pkgs.vulkan-headers
|
||||
pkgs.vulkan-loader
|
||||
# X11
|
||||
pkgs.libX11
|
||||
pkgs.libxcb
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libxinerama
|
||||
# Audio
|
||||
pkgs.alsa-lib
|
||||
pkgs.libpulseaudio
|
||||
pkgs.pipewire
|
||||
# System integration
|
||||
pkgs.dbus
|
||||
pkgs.udev
|
||||
pkgs.gtk3
|
||||
];
|
||||
|
||||
# On macOS we deliberately avoid pulling Nix's cc-wrapper so CMake picks up
|
||||
# Apple Clang and the Xcode SDK directly, matching the macOS CI workflow.
|
||||
mkDarwinShell = pkgs:
|
||||
pkgs.mkShellNoCC {
|
||||
packages = commonDevTools pkgs;
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (macOS)"
|
||||
echo "Requires Xcode Command Line Tools for Apple Clang and the macOS SDK."
|
||||
echo "Configure: cmake --preset macos-default-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset macos-default-relwithdebinfo"
|
||||
'';
|
||||
};
|
||||
|
||||
mkLinuxShell = pkgs:
|
||||
pkgs.mkShell {
|
||||
packages = (commonDevTools pkgs) ++ (linuxDevDeps pkgs);
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (Linux)"
|
||||
echo "Configure: cmake --preset linux-default-relwithdebinfo"
|
||||
echo " cmake --preset linux-clang-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset <preset>"
|
||||
'';
|
||||
};
|
||||
|
||||
mkDevShell = pkgs:
|
||||
if pkgs.stdenv.isDarwin
|
||||
then mkDarwinShell pkgs
|
||||
else mkLinuxShell pkgs;
|
||||
in {
|
||||
packages.x86_64-linux.default = mkDusklight (pkgsFor "x86_64-linux");
|
||||
|
||||
devShells = forAllSystems (system: {
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
packages.x86_64-linux.default = dusk;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -196,11 +196,7 @@ public:
|
||||
/* 0x108 */ int mSkipTimer;
|
||||
/* 0x10C */ int mSkipParameter;
|
||||
/* 0x110 */ BOOL mIsSkipFade;
|
||||
#if TARGET_PC
|
||||
/* 0x114 */ char mSkipEventName[21];
|
||||
#else
|
||||
/* 0x114 */ char mSkipEventName[20];
|
||||
#endif
|
||||
/* 0x128 */ u8 mCompulsory;
|
||||
/* 0x129 */ bool mRoomInfoSet;
|
||||
/* 0x12C */ int mRoomNo;
|
||||
|
||||
@@ -223,9 +223,6 @@ private:
|
||||
/* 0x8F */ u8 field_0x8f;
|
||||
/* 0x90 */ u8 field_0x90;
|
||||
/* 0x91 */ u8 field_0x91;
|
||||
#if TARGET_PC
|
||||
bool previousMirror;
|
||||
#endif
|
||||
}; // Size: 0x94
|
||||
|
||||
class dMap_HIO_list_c : public dMpath_HIO_n::hioList_c {
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
enum class ActionBinds {
|
||||
FIRST_PERSON_CAMERA,
|
||||
CALL_MIDNA,
|
||||
OPEN_DUSKLIGHT_MENU,
|
||||
TURBO_SPEED_BUTTON,
|
||||
COUNT,
|
||||
};
|
||||
|
||||
struct ActionBindData {
|
||||
std::array<config::ActionBindConfigVar, 4>* configVars{};
|
||||
std::string actionName{};
|
||||
};
|
||||
|
||||
struct ActionBindPressData {
|
||||
bool pressedCurFrame{false};
|
||||
bool pressedPrevFrame{false};
|
||||
};
|
||||
|
||||
using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
|
||||
|
||||
ActionBindsMap& getActionBinds();
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port);
|
||||
|
||||
void updateActionBindings();
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action);
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port);
|
||||
|
||||
}
|
||||
@@ -7,12 +7,7 @@ namespace dusk {
|
||||
*
|
||||
* This gets used for file paths and such, and cannot be changed!
|
||||
*/
|
||||
constexpr auto AppName = "Dusklight";
|
||||
|
||||
/**
|
||||
* Previous AppName to migrate data from.
|
||||
*/
|
||||
constexpr auto LegacyAppName = "Dusk";
|
||||
constexpr auto AppName = "Dusk";
|
||||
|
||||
/**
|
||||
* \brief The internal organization name for the game.
|
||||
|
||||
@@ -1,19 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <dolphin/types.h>
|
||||
|
||||
namespace dusk::audio {
|
||||
|
||||
// Converts a 0-1 volume to a linear amplitude multiplier.
|
||||
// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
|
||||
inline f32 MasterVolumeToLinear(f32 v) {
|
||||
if (v <= 0.0f) {
|
||||
return 0.0f;
|
||||
}
|
||||
return std::pow(10.0f, (v - 1.0f) * 2.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the audio system and start playing audio.
|
||||
*/
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <m_Do/m_Do_MemCardRWmng.h>
|
||||
#include <m_Do/m_Do_MemCard.h>
|
||||
#include <d/actor/d_a_alink.h>
|
||||
|
||||
void noAutoSave();
|
||||
void triggerAutoSave();
|
||||
@@ -14,6 +13,5 @@ void enterAutoSave();
|
||||
void autoSaving();
|
||||
void waitingForWrite();
|
||||
void endAutoSave();
|
||||
void toggleAutoSave(bool enabled);
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef DUSK_CONFIG_HPP
|
||||
#define DUSK_CONFIG_HPP
|
||||
|
||||
#include <functional>
|
||||
#include <stdexcept>
|
||||
#include "nlohmann/json.hpp"
|
||||
#include "config_var.hpp"
|
||||
@@ -112,18 +111,6 @@ void Save();
|
||||
*/
|
||||
ConfigVarBase* GetConfigVar(std::string_view name);
|
||||
|
||||
/**
|
||||
* \brief Resets all custom action bindings for a specific port to nothing
|
||||
*
|
||||
* @param port The port to be cleared of action bindings
|
||||
*/
|
||||
void ClearAllActionBindings(int port);
|
||||
|
||||
/**
|
||||
* \brief Call a function on every registered CVar.
|
||||
*/
|
||||
void EnumerateRegistered(std::function<void(ConfigVarBase&)> callback);
|
||||
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl() {
|
||||
static ConfigImpl<T> config;
|
||||
|
||||
@@ -48,13 +48,6 @@ enum class ConfigVarLayer : u8 {
|
||||
* Will not get saved to config.
|
||||
*/
|
||||
Override,
|
||||
|
||||
/**
|
||||
* The CVar is temporarily overridden by speedrun mode.
|
||||
* Will not get saved to config. Cleared when speedrun mode is disabled.
|
||||
* Lower priority than Override, so launch args still win.
|
||||
*/
|
||||
Speedrun,
|
||||
};
|
||||
|
||||
class ConfigImplBase;
|
||||
@@ -120,12 +113,6 @@ public:
|
||||
* This is necessary to make it legal to access.
|
||||
*/
|
||||
void markRegistered();
|
||||
|
||||
/**
|
||||
* Clear a speedrun-mode override if one is active on this CVar.
|
||||
* Safe to call on any CVar, no-op if not at the Speedrun layer.
|
||||
*/
|
||||
virtual void clearSpeedrunOverride() {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
@@ -175,7 +162,6 @@ class ConfigVar : public ConfigVarBase {
|
||||
T defaultValue;
|
||||
T value;
|
||||
T overrideValue;
|
||||
ConfigVarLayer priorLayer = ConfigVarLayer::Default;
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -203,7 +189,6 @@ public:
|
||||
case ConfigVarLayer::Value:
|
||||
return value;
|
||||
case ConfigVarLayer::Override:
|
||||
case ConfigVarLayer::Speedrun:
|
||||
return overrideValue;
|
||||
default:
|
||||
abort();
|
||||
@@ -254,54 +239,8 @@ public:
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Override;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Give a CVar a speedrun-mode override value.
|
||||
*
|
||||
* Lower priority than a launch-arg override. Cleared when speedrun mode is disabled.
|
||||
* The overridden value will not get saved to config.
|
||||
*
|
||||
* @param newValue The new value the CVar will get.
|
||||
*/
|
||||
void setSpeedrunValue(T newValue) {
|
||||
checkRegistered();
|
||||
if (layer != ConfigVarLayer::Override) {
|
||||
priorLayer = layer;
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Speedrun;
|
||||
}
|
||||
}
|
||||
|
||||
void clearOverride() {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Override) {
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
}
|
||||
|
||||
void clearSpeedrunOverride() override {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Speedrun) {
|
||||
overrideValue = {};
|
||||
layer = priorLayer;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the user-persisted value, ignoring any temporary overrides.
|
||||
*
|
||||
* Used by Save() to write the correct value even when a speedrun override is active.
|
||||
*/
|
||||
[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
|
||||
checkRegistered();
|
||||
const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
|
||||
return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
|
||||
}
|
||||
};
|
||||
|
||||
using ActionBindConfigVar = ConfigVar<int>;
|
||||
|
||||
}
|
||||
|
||||
#endif // DUSK_CONFIG_VAR_HPP
|
||||
|
||||
@@ -1,17 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
namespace dusk::crash_reporting {
|
||||
namespace dusk {
|
||||
|
||||
enum class Consent {
|
||||
Unavailable,
|
||||
Unknown,
|
||||
Given,
|
||||
Revoked,
|
||||
};
|
||||
void InitializeCrashReporting();
|
||||
void ShutdownCrashReporting();
|
||||
|
||||
void initialize();
|
||||
void shutdown();
|
||||
Consent get_consent();
|
||||
void set_consent(bool enabled);
|
||||
|
||||
} // namespace dusk::crash_reporting
|
||||
} // namespace dusk
|
||||
|
||||
@@ -227,28 +227,6 @@ struct BE<Mtx> {
|
||||
}
|
||||
};
|
||||
|
||||
typedef f32 Mtx23[2][3];
|
||||
template <>
|
||||
struct BE<Mtx23> {
|
||||
BE<f32> contents[2][3];
|
||||
|
||||
auto& operator[](int x) {
|
||||
return contents[x];
|
||||
}
|
||||
|
||||
auto& operator[](int x) const {
|
||||
return contents[x];
|
||||
}
|
||||
|
||||
void to_host(Mtx23& mtx) const {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
mtx[i][j] = contents[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void be_swap(T& val) {
|
||||
val = BE<T>::swap(val);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include "settings.h"
|
||||
|
||||
class camera_process_class;
|
||||
class view_class;
|
||||
@@ -18,8 +17,7 @@ void ensure_initialized();
|
||||
void begin_record();
|
||||
void end_record();
|
||||
void begin_sim_tick();
|
||||
uint64_t sim_tick_seq();
|
||||
void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step);
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step);
|
||||
void interpolate();
|
||||
float get_interpolation_step();
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
|
||||
constexpr const char* SHOW_HEAP_VIEWER = "F4";
|
||||
constexpr const char* SHOW_PLAYER_INFO = "F5";
|
||||
constexpr const char* SHOW_SAVE_EDITOR = "F6";
|
||||
constexpr const char* SHOW_MAP_LOADER = "F7";
|
||||
constexpr const char* SHOW_STATE_SHARE = "F8";
|
||||
constexpr const char* SHOW_DEBUG_CAMERA = "F9";
|
||||
constexpr const char* SHOW_AUDIO_DEBUG = "F10";
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
#ifndef DUSK_IO_HPP
|
||||
#define DUSK_IO_HPP
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <filesystem>
|
||||
|
||||
// I can't believe it's 2026 and neither SDL (no error codes) nor
|
||||
// C++ (no error codes) have a file system API functional enough for me to use.
|
||||
// Here you go, this one's inspired by C#. I only wrote the functions I need.
|
||||
|
||||
|
||||
namespace dusk::io {
|
||||
|
||||
/**
|
||||
@@ -82,7 +83,9 @@ public:
|
||||
/**
|
||||
* Get direct access to the underlying FILE* handle.
|
||||
*/
|
||||
[[nodiscard]] void* GetFileHandle() const noexcept { return file; }
|
||||
[[nodiscard]] void* GetFileHandle() const noexcept {
|
||||
return file;
|
||||
}
|
||||
|
||||
/**
|
||||
* Write data to the file.
|
||||
@@ -92,14 +95,7 @@ public:
|
||||
FILE* ToInner();
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a std::filesystem::path to a std::string, UTF-8, without exploding on Windows.
|
||||
*/
|
||||
inline std::string fs_path_to_string(const std::filesystem::path& path) {
|
||||
const auto u8str = path.u8string();
|
||||
return {reinterpret_cast<const char*>(u8str.c_str())};
|
||||
}
|
||||
|
||||
} // namespace dusk::io
|
||||
|
||||
#endif // DUSK_IO_HPP
|
||||
|
||||
@@ -1,26 +1,36 @@
|
||||
#ifndef DUSK_MAIN_H
|
||||
#define DUSK_MAIN_H
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
extern bool IsRunning;
|
||||
extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool RestartRequested;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
extern std::filesystem::path CachePath;
|
||||
|
||||
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
|
||||
(defined(TARGET_OS_TV) && TARGET_OS_TV)
|
||||
inline constexpr bool SupportsProcessRestart = false;
|
||||
#else
|
||||
inline constexpr bool SupportsProcessRestart = true;
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
void RequestRestart() noexcept;
|
||||
#include <filesystem>
|
||||
|
||||
} // namespace dusk
|
||||
#if defined(_WIN32) || \
|
||||
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
|
||||
(defined(__linux__) && !defined(__ANDROID__))
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 1
|
||||
#else
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 0
|
||||
#endif
|
||||
|
||||
namespace dusk {
|
||||
extern bool IsRunning;
|
||||
extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool RestartRequested;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
|
||||
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
|
||||
(defined(TARGET_OS_TV) && TARGET_OS_TV)
|
||||
inline constexpr bool SupportsProcessRestart = false;
|
||||
#else
|
||||
inline constexpr bool SupportsProcessRestart = true;
|
||||
#endif
|
||||
|
||||
void RequestRestart() noexcept;
|
||||
bool OpenDataFolder();
|
||||
}
|
||||
|
||||
#endif // DUSK_MAIN_H
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef DUSK_CONFIG_H
|
||||
#define DUSK_CONFIG_H
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
@@ -15,11 +13,6 @@ enum class BloomMode : int {
|
||||
Dusk = 2,
|
||||
};
|
||||
|
||||
enum class Resampler : int {
|
||||
Bilinear = 0,
|
||||
Area = 1,
|
||||
};
|
||||
|
||||
enum class GameLanguage : u8 {
|
||||
English = OS_LANGUAGE_ENGLISH,
|
||||
German = OS_LANGUAGE_GERMAN,
|
||||
@@ -39,12 +32,6 @@ enum class GyroMode : u8 {
|
||||
Mouse = 1,
|
||||
};
|
||||
|
||||
enum class FrameInterpMode : u8 {
|
||||
Off = 0,
|
||||
Capped = 1,
|
||||
Unlimited = 2,
|
||||
};
|
||||
|
||||
namespace config {
|
||||
template <>
|
||||
struct ConfigEnumRange<BloomMode> {
|
||||
@@ -52,12 +39,6 @@ struct ConfigEnumRange<BloomMode> {
|
||||
static constexpr auto max = BloomMode::Dusk;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<Resampler> {
|
||||
static constexpr auto min = Resampler::Bilinear;
|
||||
static constexpr auto max = Resampler::Area;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<GameLanguage> {
|
||||
static constexpr auto min = GameLanguage::English;
|
||||
@@ -75,13 +56,7 @@ struct ConfigEnumRange<GyroMode> {
|
||||
static constexpr auto min = GyroMode::Sensor;
|
||||
static constexpr auto max = GyroMode::Mouse;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<FrameInterpMode> {
|
||||
static constexpr auto min = FrameInterpMode::Off;
|
||||
static constexpr auto max = FrameInterpMode::Unlimited;
|
||||
};
|
||||
} // namespace config
|
||||
}
|
||||
|
||||
// Persistent user settings
|
||||
|
||||
@@ -95,7 +70,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> lockAspectRatio;
|
||||
ConfigVar<bool> enableFpsOverlay;
|
||||
ConfigVar<int> fpsOverlayCorner;
|
||||
ConfigVar<int> maxFrameRate;
|
||||
} video;
|
||||
|
||||
struct {
|
||||
@@ -141,20 +115,16 @@ struct UserSettings {
|
||||
ConfigVar<bool> enableLinkDollRotation;
|
||||
ConfigVar<bool> enableAchievementToasts;
|
||||
ConfigVar<bool> enableControllerToasts;
|
||||
ConfigVar<bool> enableDiscordPresence;
|
||||
|
||||
// Graphics
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
ConfigVar<float> bloomMultiplier;
|
||||
ConfigVar<bool> disableWaterRefraction;
|
||||
ConfigVar<bool> enableTextureReplacements;
|
||||
ConfigVar<FrameInterpMode> enableFrameInterpolation;
|
||||
ConfigVar<bool> enableFrameInterpolation;
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
ConfigVar<Resampler> resampler;
|
||||
ConfigVar<bool> enableDepthOfField;
|
||||
ConfigVar<bool> enableMapBackground;
|
||||
ConfigVar<bool> disableCutscenePillarboxing;
|
||||
|
||||
// Audio
|
||||
ConfigVar<bool> noLowHpSound;
|
||||
@@ -174,8 +144,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> freeCamera;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
ConfigVar<bool> invertCameraYAxis;
|
||||
ConfigVar<bool> invertFirstPersonXAxis;
|
||||
ConfigVar<bool> invertFirstPersonYAxis;
|
||||
ConfigVar<float> freeCameraSensitivity;
|
||||
ConfigVar<bool> debugFlyCam;
|
||||
ConfigVar<bool> debugFlyCamLockEvents;
|
||||
@@ -184,7 +152,6 @@ struct UserSettings {
|
||||
// Cheats
|
||||
ConfigVar<bool> infiniteHearts;
|
||||
ConfigVar<bool> infiniteArrows;
|
||||
ConfigVar<bool> infiniteSeeds;
|
||||
ConfigVar<bool> infiniteBombs;
|
||||
ConfigVar<bool> infiniteOil;
|
||||
ConfigVar<bool> infiniteOxygen;
|
||||
@@ -195,25 +162,19 @@ struct UserSettings {
|
||||
ConfigVar<bool> alwaysGreatspin;
|
||||
ConfigVar<bool> enableFastIronBoots;
|
||||
ConfigVar<bool> canTransformAnywhere;
|
||||
ConfigVar<bool> fastRoll;
|
||||
ConfigVar<bool> fastSpinner;
|
||||
ConfigVar<bool> freeMagicArmor;
|
||||
ConfigVar<bool> invincibleEnemies;
|
||||
|
||||
// Technical
|
||||
ConfigVar<bool> restoreWiiGlitches;
|
||||
|
||||
// Controls
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
ConfigVar<bool> enableResetKeybind;
|
||||
|
||||
// Tools
|
||||
ConfigVar<bool> speedrunMode;
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
ConfigVar<bool> showSpeedrunRTATimer;
|
||||
ConfigVar<bool> recordingMode;
|
||||
ConfigVar<bool> showInputViewer;
|
||||
ConfigVar<bool> showInputViewerGyro;
|
||||
} game;
|
||||
|
||||
struct {
|
||||
@@ -223,18 +184,11 @@ struct UserSettings {
|
||||
ConfigVar<bool> skipPreLaunchUI;
|
||||
ConfigVar<bool> showPipelineCompilation;
|
||||
ConfigVar<bool> wasPresetChosen;
|
||||
ConfigVar<bool> enableCrashReporting;
|
||||
ConfigVar<bool> checkForUpdates;
|
||||
ConfigVar<int> cardFileType;
|
||||
ConfigVar<bool> enableAdvancedSettings;
|
||||
} backend;
|
||||
|
||||
// Arrays of size 4 for 4 ports
|
||||
struct {
|
||||
std::array<ActionBindConfigVar, 4> firstPersonCamera;
|
||||
std::array<ActionBindConfigVar, 4> callMidna;
|
||||
std::array<ActionBindConfigVar, 4> openDusklightMenu;
|
||||
std::array<ActionBindConfigVar, 4> turboSpeedButton;
|
||||
} actionBindings;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#pragma once
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
struct SpeedrunInfo {
|
||||
void startRun() {
|
||||
m_isRunStarted = true;
|
||||
m_startTimestamp = OSGetTime();
|
||||
}
|
||||
|
||||
void stopRun() {
|
||||
m_isRunStarted = false;
|
||||
m_endTimestamp = OSGetTime() - m_startTimestamp;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
m_isRunStarted = false;
|
||||
m_startTimestamp = 0;
|
||||
m_endTimestamp = 0;
|
||||
m_isPauseIGT = false;
|
||||
m_loadStartTimestamp = 0;
|
||||
m_totalLoadTime = 0;
|
||||
m_igtTimer = 0;
|
||||
}
|
||||
|
||||
bool m_isRunStarted = false;
|
||||
OSTime m_startTimestamp = 0;
|
||||
OSTime m_endTimestamp = 0;
|
||||
|
||||
bool m_isPauseIGT = false;
|
||||
OSTime m_loadStartTimestamp = 0;
|
||||
OSTime m_totalLoadTime = 0;
|
||||
OSTime m_igtTimer = 0;
|
||||
};
|
||||
|
||||
extern SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
void resetForSpeedrunMode();
|
||||
|
||||
} // namespace dusk
|
||||
@@ -17,24 +17,16 @@
|
||||
#include <shellapi.h>
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include <mach/mach_time.h>
|
||||
#if defined(__x86_64__) || defined(__i386__)
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class Limiter {
|
||||
public:
|
||||
using duration_t = Uint64;
|
||||
|
||||
void Reset() {
|
||||
m_oldTime = SDL_GetTicksNS();
|
||||
}
|
||||
void Reset() { m_oldTime = SDL_GetTicksNS(); }
|
||||
|
||||
duration_t Sleep(duration_t targetFrameTime) {
|
||||
void Sleep(duration_t targetFrameTime) {
|
||||
if (targetFrameTime == 0) {
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const Uint64 start = SDL_GetTicksNS();
|
||||
@@ -49,8 +41,6 @@ public:
|
||||
}
|
||||
}
|
||||
Reset();
|
||||
|
||||
return adjustedSleepTime;
|
||||
}
|
||||
|
||||
duration_t SleepTime(duration_t targetFrameTime) {
|
||||
@@ -84,6 +74,7 @@ private:
|
||||
if (!initialized || numSleeps++ % 1000 == 0) {
|
||||
LARGE_INTEGER freq;
|
||||
if (QueryPerformanceFrequency(&freq) == 0) {
|
||||
DuskLog.warn("QueryPerformanceFrequency failed: {}", GetLastError());
|
||||
return;
|
||||
}
|
||||
countPerNs = static_cast<double>(freq.QuadPart) / 1e9;
|
||||
@@ -107,33 +98,6 @@ private:
|
||||
#endif
|
||||
} while (current.QuadPart - start.QuadPart < ticksToWait);
|
||||
}
|
||||
#elif defined (__APPLE__)
|
||||
void NanoSleep(const duration_t duration) {
|
||||
// Hybrid approach using Apple Mach
|
||||
uint64_t start_mach = mach_absolute_time();
|
||||
|
||||
mach_timebase_info_data_t timebase_info;
|
||||
mach_timebase_info(&timebase_info);
|
||||
|
||||
uint64_t total_mach_ticks = (duration * timebase_info.denom) / timebase_info.numer;
|
||||
uint64_t target_mach = start_mach + total_mach_ticks;
|
||||
|
||||
uint64_t buffer_ns = 2'000'000ULL;
|
||||
uint64_t buffer_mach_ticks = (buffer_ns * timebase_info.denom) / timebase_info.numer;
|
||||
|
||||
if (total_mach_ticks > buffer_mach_ticks) {
|
||||
uint64_t sleep_until_mach = target_mach - buffer_mach_ticks;
|
||||
mach_wait_until(sleep_until_mach);
|
||||
}
|
||||
|
||||
while (mach_absolute_time() < target_mach) {
|
||||
#if defined(__aarch64__) || defined(__arm__)
|
||||
asm volatile("yield" ::: "memory"); // Hardware hint, not a scheduler hint.
|
||||
#else
|
||||
_mm_pause();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#else
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
|
||||
#endif
|
||||
|
||||
@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
|
||||
struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
|
||||
virtual ~fOpAcm_HIO_entry_c() {}
|
||||
|
||||
#if DEBUG && !TARGET_PC
|
||||
#if DEBUG
|
||||
void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
|
||||
void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
|
||||
void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
|
||||
|
||||
@@ -116,7 +116,7 @@ private:
|
||||
*
|
||||
*/
|
||||
struct J2DIndTexMtxInfo {
|
||||
/* 0x00 */ BE(Mtx23) mMtx;
|
||||
/* 0x00 */ Mtx23 mMtx;
|
||||
/* 0x18 */ s8 mScaleExp;
|
||||
|
||||
J2DIndTexMtxInfo& operator=(const J2DIndTexMtxInfo& other) {
|
||||
|
||||
@@ -287,28 +287,28 @@ template <typename T>
|
||||
class JASPoolAllocObject {
|
||||
public:
|
||||
#if TARGET_PC
|
||||
static void* operator new(size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, JKRHeapToken) {
|
||||
return operator new(n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void* operator new(size_t n) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool<T>& memPool_ = getMemPool_();
|
||||
#endif
|
||||
return memPool_.alloc(n);
|
||||
}
|
||||
static void* operator new(size_t n, void* ptr) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, void* ptr) {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) {
|
||||
operator delete(ptr, n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void operator delete(void* ptr, size_t n) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool<T>& memPool_ = getMemPool_();
|
||||
#endif
|
||||
@@ -402,28 +402,28 @@ template <typename T>
|
||||
class JASPoolAllocObject_MultiThreaded {
|
||||
public:
|
||||
#if TARGET_PC
|
||||
static void* operator new(size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, JKRHeapToken) {
|
||||
return operator new(n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void* operator new(size_t n) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool_MultiThreaded<T>& memPool_ = getMemPool();
|
||||
#endif
|
||||
return memPool_.alloc(n);
|
||||
}
|
||||
static void* operator new(size_t n, void* ptr) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, void* ptr) {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) {
|
||||
return operator delete(ptr, n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void operator delete(void* ptr, size_t n) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool_MultiThreaded<T>& memPool_ = getMemPool();
|
||||
#endif
|
||||
|
||||
@@ -237,11 +237,11 @@ enum class JKRHeapToken {
|
||||
Dummy
|
||||
};
|
||||
|
||||
inline void* operator new(size_t, JKRHeapToken, void* where) noexcept {
|
||||
inline void* operator new(size_t, JKRHeapToken, void* where) {
|
||||
return where;
|
||||
}
|
||||
|
||||
inline void* operator new[](size_t, JKRHeapToken, void* where) noexcept {
|
||||
inline void* operator new[](size_t, JKRHeapToken, void* where) {
|
||||
return where;
|
||||
}
|
||||
|
||||
@@ -264,21 +264,21 @@ inline void* operator new[](size_t, JKRHeapToken, void* where) noexcept {
|
||||
#define JKR_HEAP_TOKEN_PARAM
|
||||
#endif
|
||||
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment);
|
||||
|
||||
// On PC, these new[] overloads are only used to catch usages of JKR_NEW with [].
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, int alignment);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment);
|
||||
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM);
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM);
|
||||
|
||||
#if TARGET_PC
|
||||
template<typename T>
|
||||
void jkrDelete(T* ptr) IF_DUSK(noexcept) {
|
||||
void jkrDelete(T* ptr) {
|
||||
if (ptr == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -298,7 +298,7 @@ void jkrDelete(T* ptr) IF_DUSK(noexcept) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void jkrDelete(void* ptr) IF_DUSK(noexcept) {
|
||||
inline void jkrDelete(void* ptr) {
|
||||
if (ptr == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -322,7 +322,7 @@ constexpr bool newArgsHasCustomAlignment() {
|
||||
}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(noexcept) {
|
||||
T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) {
|
||||
size_t allocSize = count * sizeof(T);
|
||||
if constexpr (!std::is_trivially_destructible<T>()) {
|
||||
static_assert(
|
||||
@@ -333,10 +333,6 @@ T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(no
|
||||
}
|
||||
|
||||
void* ptr = operator new(allocSize, JKRHeapToken::Dummy, args...);
|
||||
if (!ptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
T* dataPtr;
|
||||
if constexpr (!std::is_trivially_destructible<T>()) {
|
||||
auto length = static_cast<size_t*>(ptr);
|
||||
@@ -356,7 +352,7 @@ T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(no
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void jkrDeleteArray(T* pointer) IF_DUSK(noexcept) {
|
||||
void jkrDeleteArray(T* pointer) {
|
||||
if (pointer == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -376,7 +372,7 @@ void jkrDeleteArray(T* pointer) IF_DUSK(noexcept) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void jkrDeleteArray(void* pointer) IF_DUSK(noexcept) {
|
||||
inline void jkrDeleteArray(void* pointer) {
|
||||
if (pointer == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -68,14 +68,8 @@ void J2DIndTevStage::load(u8 tevStage) {
|
||||
}
|
||||
|
||||
void J2DIndTexMtx::load(u8 indTexMtx) {
|
||||
#ifdef TARGET_PC
|
||||
Mtx23 mtx;
|
||||
mIndTexMtxInfo.mMtx.to_host(mtx);
|
||||
GXSetIndTexMtx((GXIndTexMtxID)(GX_ITM_0 + indTexMtx), mtx, mIndTexMtxInfo.mScaleExp);
|
||||
#else
|
||||
GXSetIndTexMtx((GXIndTexMtxID)(GX_ITM_0 + indTexMtx), mIndTexMtxInfo.mMtx,
|
||||
mIndTexMtxInfo.mScaleExp);
|
||||
#endif
|
||||
}
|
||||
|
||||
void J2DIndTexCoordScale::load(u8 indTexStage) {
|
||||
|
||||
@@ -370,28 +370,28 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
|
||||
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
|
||||
|
||||
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
|
||||
const auto sleepTime = limiter.Sleep(targetNs);
|
||||
const auto sleepTime = limiter.SleepTime(targetNs);
|
||||
dusk::frameUsagePct =
|
||||
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
|
||||
limiter.Sleep(targetNs);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void waitForTick(u32 p1, u16 p2) {
|
||||
#if TARGET_PC
|
||||
static Limiter limiter;
|
||||
|
||||
if (dusk::frame_interp::is_enabled() && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
dusk::frameUsagePct = 0.f;
|
||||
return;
|
||||
if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
dusk::frameUsagePct = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
p1 = OS_TIMER_CLOCK / 120;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
ZoneScopedC(tracy::Color::DimGray);
|
||||
#endif
|
||||
|
||||
@@ -559,7 +559,7 @@ void* operator new(size_t size) {
|
||||
return JKRHeap::alloc(size, 4, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) noexcept {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) {
|
||||
if (sCurrentHeap == NULL) {
|
||||
return fallback_alloc(size, 0, false);
|
||||
}
|
||||
@@ -576,7 +576,7 @@ void* operator new(size_t size, int alignment) {
|
||||
return JKRHeap::alloc(size, alignment, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) noexcept {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) {
|
||||
void* mem = JKRHeap::alloc(size, alignment, nullptr);
|
||||
if (mem == nullptr) {
|
||||
return fallback_alloc(size, abs(alignment), true);
|
||||
@@ -585,7 +585,7 @@ void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) noexcept {
|
||||
}
|
||||
#endif
|
||||
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept) {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) {
|
||||
void* mem = JKRHeap::alloc(size, alignment, heap);
|
||||
#if TARGET_PC
|
||||
if (mem == nullptr) {
|
||||
@@ -600,7 +600,7 @@ void* operator new[](size_t size) {
|
||||
return JKRHeap::alloc(size, 4, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
#endif
|
||||
@@ -610,12 +610,12 @@ void* operator new[](size_t size, int alignment) {
|
||||
return JKRHeap::alloc(size, alignment, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, int) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, int) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
#endif
|
||||
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, JKRHeap*, int) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, JKRHeap*, int) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
|
||||
@@ -624,7 +624,7 @@ void operator delete(void* ptr) {
|
||||
JKRHeap::free(ptr, NULL);
|
||||
}
|
||||
#else
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) {
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
JKRHeap* heap = JKRHeap::findFromRoot(ptr);
|
||||
@@ -645,7 +645,7 @@ void operator delete[](void* ptr) {
|
||||
JKRHeap::free(ptr, NULL);
|
||||
}
|
||||
#else
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) {
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
JKRHeap* heap = JKRHeap::findFromRoot(ptr);
|
||||
|
||||
@@ -655,7 +655,7 @@ value_or_fun:
|
||||
|
||||
value:
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() && u <= 5 &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation && u <= 5 &&
|
||||
(operation == data::UNK_0x2 || operation == data::UNK_0x3 || operation == data::UNK_0x12))
|
||||
{
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
@@ -666,7 +666,7 @@ value:
|
||||
|
||||
value_n:
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation &&
|
||||
(pN == TAdaptor_camera::sauVariableValue_3_POSITION_XYZ || pN == TAdaptor_camera::sauVariableValue_3_TARGET_POSITION_XYZ) &&
|
||||
(operation == data::UNK_0x2 || operation == data::UNK_0x3 || operation == data::UNK_0x12))
|
||||
{
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
#include <cmath>
|
||||
#include "os_report.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
u32 JUTGamePad::CRumble::sChannelMask[4] = {
|
||||
PAD_CHAN0_BIT,
|
||||
PAD_CHAN1_BIT,
|
||||
@@ -89,9 +85,6 @@ u32 JUTGamePad::sRumbleSupported;
|
||||
|
||||
u32 JUTGamePad::read() {
|
||||
sRumbleSupported = PADRead(mPadStatus);
|
||||
#if TARGET_PC
|
||||
dusk::updateActionBindings();
|
||||
#endif
|
||||
|
||||
switch (sClampMode) {
|
||||
case EClampStick:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Android Shell
|
||||
|
||||
This directory contains a minimal SDLActivity-based Android app wrapper for Dusklight.
|
||||
This directory contains a minimal SDLActivity-based Android app wrapper for Dusk.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ plugins {
|
||||
}
|
||||
|
||||
def duskRepoDir = rootProject.projectDir.parentFile.parentFile
|
||||
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusklight').get().asFile
|
||||
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusk').get().asFile
|
||||
def syncDuskAssets = tasks.register('syncDuskAssets', Sync) {
|
||||
from(new File(duskRepoDir, 'res')) {
|
||||
into 'res'
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
package dev.twilitrealm.dusk;
|
||||
|
||||
import android.app.ActionBar;
|
||||
import android.app.Activity;
|
||||
import android.content.ActivityNotFoundException;
|
||||
import android.content.ClipData;
|
||||
import android.content.Intent;
|
||||
import android.database.Cursor;
|
||||
import android.net.Uri;
|
||||
import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.os.Environment;
|
||||
import android.provider.DocumentsContract;
|
||||
import android.provider.OpenableColumns;
|
||||
import android.util.Log;
|
||||
import android.view.View;
|
||||
@@ -26,13 +22,6 @@ import java.util.List;
|
||||
|
||||
public class DuskActivity extends SDLActivity {
|
||||
private static final String TAG = "DuskActivity";
|
||||
private static final int FOLDER_DIALOG_REQUEST_CODE = 0x4455;
|
||||
private static final String EXTERNAL_STORAGE_AUTHORITY =
|
||||
"com.android.externalstorage.documents";
|
||||
|
||||
private long folderDialogUserdata = 0;
|
||||
|
||||
private static native void nativeFolderDialogResult(long userdata, String path, String error);
|
||||
|
||||
private static String[] splitArgs(String raw) {
|
||||
List<String> out = new ArrayList<>();
|
||||
@@ -158,154 +147,9 @@ public class DuskActivity extends SDLActivity {
|
||||
if (resultCode == RESULT_OK) {
|
||||
persistUriPermissions(data);
|
||||
}
|
||||
if (requestCode == FOLDER_DIALOG_REQUEST_CODE) {
|
||||
finishFolderDialog(resultCode, data);
|
||||
return;
|
||||
}
|
||||
super.onActivityResult(requestCode, resultCode, data);
|
||||
}
|
||||
|
||||
public boolean showFolderDialog(long userdata) {
|
||||
if (userdata == 0 || folderDialogUserdata != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
folderDialogUserdata = userdata;
|
||||
runOnUiThread(() -> {
|
||||
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
|
||||
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_WRITE_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_PREFIX_URI_PERMISSION);
|
||||
|
||||
try {
|
||||
startActivityForResult(intent, FOLDER_DIALOG_REQUEST_CODE);
|
||||
} catch (ActivityNotFoundException e) {
|
||||
Log.w(TAG, "Unable to open folder dialog.", e);
|
||||
finishFolderDialog(Activity.RESULT_CANCELED, null);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
private void finishFolderDialog(int resultCode, Intent data) {
|
||||
long userdata = folderDialogUserdata;
|
||||
folderDialogUserdata = 0;
|
||||
if (userdata == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (resultCode == RESULT_OK && data != null && data.getData() != null) {
|
||||
String path = getRealPathForUri(data.getData());
|
||||
if (path != null && !path.isEmpty()) {
|
||||
nativeFolderDialogResult(userdata, path, null);
|
||||
} else {
|
||||
nativeFolderDialogResult(
|
||||
userdata, null, "Selected folder is not available as a filesystem path");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
nativeFolderDialogResult(userdata, null, null);
|
||||
}
|
||||
|
||||
private String getRealPathForUri(Uri uri) {
|
||||
if (uri == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
String scheme = uri.getScheme();
|
||||
if ("file".equals(scheme)) {
|
||||
return uri.getPath();
|
||||
}
|
||||
|
||||
if (!"content".equals(scheme) ||
|
||||
!EXTERNAL_STORAGE_AUTHORITY.equals(uri.getAuthority()) ||
|
||||
Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return getExternalStoragePathForDocumentId(getExternalStorageDocumentId(uri));
|
||||
} catch (IllegalArgumentException e) {
|
||||
Log.w(TAG, "Unable to resolve URI: " + uri, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getExternalStorageDocumentId(Uri uri) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && isTreeDocumentUri(uri)) {
|
||||
return DocumentsContract.getTreeDocumentId(uri);
|
||||
}
|
||||
|
||||
return DocumentsContract.getDocumentId(uri);
|
||||
}
|
||||
|
||||
private static boolean isTreeDocumentUri(Uri uri) {
|
||||
List<String> segments = uri.getPathSegments();
|
||||
return segments.size() >= 2 && "tree".equals(segments.get(0));
|
||||
}
|
||||
|
||||
private String getExternalStoragePathForDocumentId(String documentId) {
|
||||
if (documentId == null || documentId.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
if (documentId.startsWith("raw:")) {
|
||||
return documentId.substring("raw:".length());
|
||||
}
|
||||
|
||||
String[] parts = documentId.split(":", 2);
|
||||
String volumeId = parts[0];
|
||||
String relativePath = parts.length > 1 ? parts[1] : "";
|
||||
|
||||
File root = getExternalStorageRoot(volumeId);
|
||||
if (root == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return relativePath.isEmpty()
|
||||
? root.getAbsolutePath()
|
||||
: new File(root, relativePath).getAbsolutePath();
|
||||
}
|
||||
|
||||
private File getExternalStorageRoot(String volumeId) {
|
||||
if ("primary".equalsIgnoreCase(volumeId)) {
|
||||
return Environment.getExternalStorageDirectory();
|
||||
}
|
||||
if ("home".equalsIgnoreCase(volumeId)) {
|
||||
return new File(
|
||||
Environment.getExternalStorageDirectory(), Environment.DIRECTORY_DOCUMENTS);
|
||||
}
|
||||
|
||||
File[] externalFilesDirs = getExternalFilesDirs(null);
|
||||
if (externalFilesDirs != null) {
|
||||
for (File externalFilesDir : externalFilesDirs) {
|
||||
File root = getStorageRootForExternalFilesDir(externalFilesDir);
|
||||
if (root != null && volumeId.equalsIgnoreCase(root.getName())) {
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File fallback = new File("/storage", volumeId);
|
||||
return fallback.exists() ? fallback : null;
|
||||
}
|
||||
|
||||
private File getStorageRootForExternalFilesDir(File externalFilesDir) {
|
||||
if (externalFilesDir == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
String path = externalFilesDir.getAbsolutePath();
|
||||
int androidDir = path.indexOf("/Android/");
|
||||
if (androidDir <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new File(path.substring(0, androidDir));
|
||||
}
|
||||
|
||||
private void persistUriPermissions(Intent data) {
|
||||
if (data == null) {
|
||||
return;
|
||||
|
||||
@@ -14,22 +14,15 @@ import android.provider.DocumentsContract.Root;
|
||||
import android.provider.DocumentsProvider;
|
||||
import android.webkit.MimeTypeMap;
|
||||
|
||||
import org.json.JSONException;
|
||||
import org.json.JSONObject;
|
||||
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
|
||||
public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
public static final String AUTHORITY = "dev.twilitrealm.dusk.documents";
|
||||
|
||||
private static final String ROOT_ID = "dusk";
|
||||
private static final String ROOT_DOCUMENT_ID = "root";
|
||||
private static final String LOCATION_DESCRIPTOR_NAME = "data_location.json";
|
||||
private static final String DIRECTORY_MIME_TYPE = Document.MIME_TYPE_DIR;
|
||||
|
||||
private static final String[] DEFAULT_ROOT_PROJECTION = new String[] {
|
||||
@@ -53,19 +46,13 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
|
||||
@Override
|
||||
public boolean onCreate() {
|
||||
if (!isCustomDataPathEnabled()) {
|
||||
ensureUserDirectories();
|
||||
}
|
||||
ensureUserDirectories();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cursor queryRoots(String[] projection) throws FileNotFoundException {
|
||||
final MatrixCursor result = new MatrixCursor(resolveRootProjection(projection));
|
||||
if (isCustomDataPathEnabled()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
final File root = getRootDirectory();
|
||||
final MatrixCursor.RowBuilder row = result.newRow();
|
||||
|
||||
@@ -235,14 +222,9 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
}
|
||||
|
||||
private File getRootDirectory() throws FileNotFoundException {
|
||||
if (isCustomDataPathEnabled()) {
|
||||
throw new FileNotFoundException(
|
||||
"Dusk DocumentsProvider is disabled while a custom data path is configured");
|
||||
}
|
||||
|
||||
final File root = getContext().getFilesDir();
|
||||
if (root == null) {
|
||||
throw new FileNotFoundException("Dusklight files directory is unavailable");
|
||||
throw new FileNotFoundException("Dusk files directory is unavailable");
|
||||
}
|
||||
return root;
|
||||
}
|
||||
@@ -259,7 +241,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
final String relativePath = documentId.substring(ROOT_DOCUMENT_ID.length() + 1);
|
||||
final File file = new File(root, relativePath);
|
||||
if (!isInside(root, file)) {
|
||||
throw new FileNotFoundException("Document escapes Dusklight files directory: " + documentId);
|
||||
throw new FileNotFoundException("Document escapes Dusk files directory: " + documentId);
|
||||
}
|
||||
if (!file.exists()) {
|
||||
throw new FileNotFoundException("Document does not exist: " + documentId);
|
||||
@@ -273,7 +255,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
return ROOT_DOCUMENT_ID;
|
||||
}
|
||||
if (!isInside(root, file)) {
|
||||
throw new FileNotFoundException("File escapes Dusklight files directory: " + file);
|
||||
throw new FileNotFoundException("File escapes Dusk files directory: " + file);
|
||||
}
|
||||
|
||||
final String rootPath = canonicalPath(root);
|
||||
@@ -291,42 +273,6 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
new File(root, "EUR/Card A").mkdirs();
|
||||
}
|
||||
|
||||
private boolean isCustomDataPathEnabled() {
|
||||
if (getContext() == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
final File filesDir = getContext().getFilesDir();
|
||||
if (filesDir == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
final File descriptor = new File(filesDir, LOCATION_DESCRIPTOR_NAME);
|
||||
if (!descriptor.isFile()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
final JSONObject json = new JSONObject(readText(descriptor));
|
||||
return "custom".equals(json.optString("mode", "default"));
|
||||
} catch (IOException | JSONException e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static String readText(File file) throws IOException {
|
||||
try (FileInputStream input = new FileInputStream(file);
|
||||
ByteArrayOutputStream output = new ByteArrayOutputStream())
|
||||
{
|
||||
byte[] buffer = new byte[4096];
|
||||
int bytesRead;
|
||||
while ((bytesRead = input.read(buffer)) != -1) {
|
||||
output.write(buffer, 0, bytesRead);
|
||||
}
|
||||
return output.toString(StandardCharsets.UTF_8.name());
|
||||
}
|
||||
}
|
||||
|
||||
private static String[] resolveRootProjection(String[] projection) {
|
||||
return projection != null ? projection : DEFAULT_ROOT_PROJECTION;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Dusklight</string>
|
||||
<string name="documents_provider_root_name">Dusklight Data</string>
|
||||
<string name="app_name">Dusk</string>
|
||||
<string name="documents_provider_root_name">Dusk Data</string>
|
||||
<string name="documents_provider_summary">Saves, texture packs, settings, and logs</string>
|
||||
</resources>
|
||||
|
||||
@@ -14,5 +14,5 @@ dependencyResolutionManagement {
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "dusklight-android"
|
||||
rootProject.name = "dusk-android"
|
||||
include ':app'
|
||||
|
||||
|
Before Width: | Height: | Size: 928 KiB After Width: | Height: | Size: 928 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 1014 B After Width: | Height: | Size: 1014 B |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 279 KiB |
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
@@ -0,0 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Name=Dusk
|
||||
GenericName=Dusk
|
||||
Comment=The Legend of Zelda: Twilight Princess
|
||||
Exec=dusk
|
||||
Icon=dusk
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
@@ -1,9 +0,0 @@
|
||||
[Desktop Entry]
|
||||
Name=Dusklight
|
||||
GenericName=Dusklight
|
||||
Comment=PC port of a classic adventure game
|
||||
Exec=dusklight
|
||||
Icon=dusklight
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
@@ -83,7 +83,5 @@
|
||||
<true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
<true/>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Dusklight</string>
|
||||
<string>Dusk</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>Dusk</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
@@ -28,9 +28,5 @@
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.adventure-games</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -45,7 +45,5 @@
|
||||
<string>LaunchScreen</string>
|
||||
<key>UIUserInterfaceStyle</key>
|
||||
<string>Automatic</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true />
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -24,9 +24,9 @@ BEGIN
|
||||
VALUE "CompanyName", "@DUSK_COMPANY_NAME@\0"
|
||||
VALUE "FileDescription", "@DUSK_FILE_DESCRIPTION@\0"
|
||||
VALUE "FileVersion", "@DUSK_VERSION_STRING@\0"
|
||||
VALUE "InternalName", "dusklight\0"
|
||||
VALUE "InternalName", "dusk\0"
|
||||
VALUE "LegalCopyright", "@DUSK_COPYRIGHT@\0"
|
||||
VALUE "OriginalFilename", "dusklight.exe\0"
|
||||
VALUE "OriginalFilename", "dusk.exe\0"
|
||||
VALUE "ProductName", "@DUSK_PRODUCT_NAME@\0"
|
||||
VALUE "ProductVersion", "@DUSK_VERSION_STRING@\0"
|
||||
END
|
||||
|
After Width: | Height: | Size: 457 KiB |
|
Before Width: | Height: | Size: 642 KiB After Width: | Height: | Size: 340 KiB |
@@ -58,10 +58,6 @@ toast:active {
|
||||
background-color: rgba(45, 43, 26, 80%);
|
||||
}*/
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
toast heading {
|
||||
display: flex;
|
||||
gap: 18dp;
|
||||
@@ -205,37 +201,6 @@ fps {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
speedrun-timer {
|
||||
display: none;
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
z-index: 99;
|
||||
background-color: rgba(0, 0, 0, 65%);
|
||||
padding: 2dp 4dp;
|
||||
pointer-events: none;
|
||||
font-family: "Noto Mono";
|
||||
font-size: 16dp;
|
||||
color: #ffffff;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
speedrun-timer[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
speedrun-rta {
|
||||
display: none;
|
||||
}
|
||||
|
||||
speedrun-rta[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
speedrun-igt {
|
||||
display: block;
|
||||
}
|
||||
|
||||
fps[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
@@ -65,10 +65,10 @@ menu {
|
||||
right: auto;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
/* Scale based on a reference screen width, 856/1216 */
|
||||
width: 70.394736vw;
|
||||
/* Scale based on a reference screen width, 428/1216 */
|
||||
width: 35.230264vw;
|
||||
min-width: 428dp;
|
||||
max-width: 50vw;
|
||||
max-width: 856dp;
|
||||
height: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -83,8 +83,9 @@ body.mirrored menu {
|
||||
hero {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: flex-start;
|
||||
gap: 4dp;
|
||||
gap: 8dp;
|
||||
}
|
||||
|
||||
body.mirrored hero {
|
||||
@@ -95,19 +96,19 @@ hero img {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
eyebrow {
|
||||
.eyebrow {
|
||||
font-family: "Alegreya SC";
|
||||
font-size: 32dp;
|
||||
}
|
||||
|
||||
@media (min-width: 1216dp) {
|
||||
eyebrow {
|
||||
.eyebrow {
|
||||
/* Same logic as .menu, 32/1216 */
|
||||
font-size: 2.631579vw;
|
||||
}
|
||||
}
|
||||
|
||||
eyebrow span {
|
||||
.eyebrow span {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@@ -436,7 +437,7 @@ body.animate-in .intro-item {
|
||||
decorator: horizontal-gradient(#FEE685FF #FEE68500);
|
||||
}
|
||||
|
||||
eyebrow {
|
||||
.eyebrow {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,6 @@ body {
|
||||
color: #E0DBC8;
|
||||
}
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
window {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
@@ -109,12 +105,6 @@ window content pane:last-of-type > div {
|
||||
line-height: 1.625;
|
||||
}
|
||||
|
||||
.data-folder-current {
|
||||
display: block;
|
||||
font-size: 16dp;
|
||||
color: rgba(224, 219, 200, 65%);
|
||||
}
|
||||
|
||||
window content pane > spacer {
|
||||
display: block;
|
||||
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
|
||||
@@ -209,11 +199,6 @@ button:not(:disabled):active {
|
||||
box-shadow: #C2A42D 0 0 0 2dp;
|
||||
}
|
||||
|
||||
button:disabled {
|
||||
opacity: 0.35;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
button.modal-btn {
|
||||
flex: 1 1 0;
|
||||
text-align: center;
|
||||
|
||||
@@ -51,13 +51,10 @@
|
||||
#include "d/actor/d_a_ni.h"
|
||||
#include "d/d_s_play.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "res/Object/Alink.h"
|
||||
#include <cstring>
|
||||
#endif
|
||||
|
||||
static int daAlink_Create(fopAc_ac_c* i_this);
|
||||
static int daAlink_Delete(daAlink_c* i_this);
|
||||
@@ -5990,7 +5987,7 @@ void daAlink_c::setItemMatrix(int param_0) {
|
||||
|
||||
mDoMtx_stack_c::XrotS(-0x8000);
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
Mtx boot_mtx;
|
||||
mDoMtx_concat(mpLinkModel->getAnmMtx(0x18), mDoMtx_stack_c::get(), boot_mtx);
|
||||
mpLinkBootModels[1]->setAnmMtx(1, boot_mtx);
|
||||
@@ -7562,7 +7559,12 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
|
||||
f32 sp2C;
|
||||
f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
|
||||
BOOL sp24 = checkEventRun();
|
||||
BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
|
||||
BOOL sp20 = checkBootsMoveAnime(1);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFastIronBoots) {
|
||||
sp20 = FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
f32 var_f29;
|
||||
|
||||
@@ -8075,7 +8077,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
|
||||
daAlink_ANM var_r27;
|
||||
daAlink_ANM var_r29;
|
||||
|
||||
if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
|
||||
if (checkBootsMoveAnime(1)) {
|
||||
mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
|
||||
var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
|
||||
var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
|
||||
@@ -9361,12 +9363,6 @@ BOOL daAlink_c::spActionTrigger() {
|
||||
}
|
||||
|
||||
BOOL daAlink_c::midnaTalkTrigger() const {
|
||||
#if TARGET_PC
|
||||
// If we have a custom bind for Midna, check that instead
|
||||
if (dusk::isActionBound(dusk::ActionBinds::CALL_MIDNA, 0)) {
|
||||
return dusk::getActionBindTrig(dusk::ActionBinds::CALL_MIDNA, 0);
|
||||
}
|
||||
#endif
|
||||
return mItemTrigger & BTN_Z;
|
||||
}
|
||||
|
||||
@@ -16118,9 +16114,6 @@ int daAlink_c::procSlideLand() {
|
||||
|
||||
int daAlink_c::procFrontRollInit() {
|
||||
BOOL is_guard_anime = checkUpperGuardAnime();
|
||||
#ifdef TARGET_PC
|
||||
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
|
||||
#endif
|
||||
|
||||
if (mProcID == PROC_FRONT_ROLL && mDemo.getDemoMode() == daPy_demo_c::DEMO_FRONT_ROLL_e) {
|
||||
return 0;
|
||||
@@ -16136,16 +16129,10 @@ int daAlink_c::procFrontRollInit() {
|
||||
roll_anm_speed = mpHIO->mFrontRoll.m.mRollAnm.mStartFrame;
|
||||
}
|
||||
|
||||
setSingleAnime(ANM_FRONT_ROLL,
|
||||
#ifdef TARGET_PC
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mSpeed * fastRollMultiplier,
|
||||
#else
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mSpeed,
|
||||
#endif
|
||||
roll_anm_speed,
|
||||
setSingleAnime(ANM_FRONT_ROLL, mpHIO->mFrontRoll.m.mRollAnm.mSpeed, roll_anm_speed,
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mEndFrame,
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mInterpolation);
|
||||
|
||||
|
||||
mNormalSpeed = speedF * mpHIO->mFrontRoll.m.mSpeedRate + mpHIO->mFrontRoll.m.mInitSpeed;
|
||||
|
||||
f32 max_speed = mpHIO->mFrontRoll.m.mInitSpeed + mpHIO->mMove.m.mMaxSpeed * mpHIO->mFrontRoll.m.mSpeedRate;
|
||||
@@ -16158,20 +16145,11 @@ int daAlink_c::procFrontRollInit() {
|
||||
}
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
}
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
} else if (checkHeavyStateOn(TRUE, TRUE)) {
|
||||
mNormalSpeed *= mHeavySpeedMultiplier;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
mNormalSpeed *= fastRollMultiplier;
|
||||
#endif
|
||||
|
||||
current.angle.y = shape_angle.y;
|
||||
voiceStart(Z2SE_AL_V_BACKTEN);
|
||||
mProcVar2.field_0x300c = 0;
|
||||
@@ -16302,13 +16280,8 @@ int daAlink_c::procFrontRollCrashInit() {
|
||||
speed.y = mpHIO->mFrontRoll.m.mCrashSpeedV;
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
|
||||
}
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
|
||||
}
|
||||
|
||||
ANGLE_ADD_2(current.angle.y, 0x8000);
|
||||
@@ -16402,9 +16375,6 @@ int daAlink_c::procFrontRollSuccess() {
|
||||
|
||||
int daAlink_c::procSideRollInit(int param_0) {
|
||||
BOOL is_prev_guardAnm = checkUpperGuardAnime();
|
||||
#ifdef TARGET_PC
|
||||
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
|
||||
#endif
|
||||
|
||||
if (!commonProcInitNotSameProc(PROC_SIDE_ROLL)) {
|
||||
return 0;
|
||||
@@ -16421,30 +16391,17 @@ int daAlink_c::procSideRollInit(int param_0) {
|
||||
current.angle.y = shape_angle.y + -0x4000;
|
||||
}
|
||||
|
||||
setSingleAnime(anmID,
|
||||
#ifdef TARGET_PC
|
||||
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed * fastRollMultiplier,
|
||||
#else
|
||||
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
|
||||
#endif
|
||||
setSingleAnime(anmID, mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mStartFrame,
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mEndFrame,
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mInterpolation);
|
||||
mNormalSpeed = mpHIO->mGuard.mTurnMove.m.mSideRollSpeed;
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
}
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
} else if (checkHeavyStateOn(TRUE, TRUE)) {
|
||||
mNormalSpeed *= mHeavySpeedMultiplier;
|
||||
}
|
||||
#ifdef TARGET_PC
|
||||
mNormalSpeed *= fastRollMultiplier;
|
||||
#endif
|
||||
|
||||
setFootEffectProcType(0);
|
||||
field_0x2f9d = 4;
|
||||
@@ -19767,7 +19724,7 @@ int daAlink_c::draw() {
|
||||
dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation &&
|
||||
mEquipItem == dItemNo_IRONBALL_e &&
|
||||
mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
|
||||
{
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/speedrun.h"
|
||||
|
||||
BOOL daAlink_c::checkEventRun() const {
|
||||
return dComIfGp_event_runCheck() || checkPlayerDemoMode();
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
bool daAlink_c::checkNoSubjectModeCamera() {
|
||||
@@ -120,8 +119,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
var_f31 /= dComIfGp_getCameraZoomScale(field_0x317c);
|
||||
}
|
||||
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle));
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
@@ -193,9 +192,7 @@ BOOL daAlink_c::subjectCancelTrigger() {
|
||||
BOOL daAlink_c::checkSubjectEnd(BOOL i_isPlaySe) {
|
||||
setDoStatus(BUTTON_STATUS_BACK);
|
||||
|
||||
// Allow pressing the first person binding to also leave first person
|
||||
if (IF_DUSK(dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, 0)) ||
|
||||
checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
if (checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
if (i_isPlaySe) {
|
||||
seStartSystem(Z2SE_SUBJ_VIEW_OUT);
|
||||
}
|
||||
|
||||
@@ -77,12 +77,7 @@ int daAlink_c::loadModelDVD() {
|
||||
mpWlMidnaHairModel = NULL;
|
||||
|
||||
if (!checkNoResetFlg2(FLG2_UNK_280000)) {
|
||||
if (!dComIfG_resDelete(&mPhaseReq, mArcName)) {
|
||||
#if TARGET_PC
|
||||
// resDelete no-ops if load was in-progress; force-unregister before freeAll
|
||||
dComIfG_deleteObjectResMain(mArcName);
|
||||
#endif
|
||||
}
|
||||
dComIfG_resDelete(&mPhaseReq, mArcName);
|
||||
cPhs_Reset(&mPhaseReq);
|
||||
mpArcHeap->freeAll();
|
||||
|
||||
|
||||
@@ -8723,12 +8723,6 @@ int daAlink_c::procWolfCargoCarry() {
|
||||
return checkNextActionWolf(0);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (field_0x280c.getActor() == NULL) {
|
||||
return checkNextActionWolf(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx());
|
||||
mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f);
|
||||
mDoMtx_stack_c::multVecZero(¤t.pos);
|
||||
|
||||
@@ -397,7 +397,7 @@ static int daB_GND_Draw(b_gnd_class* i_this) {
|
||||
i_this->field_0x21e8.update(2, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->field_0x21e8);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mReinsInterpCurrValid) {
|
||||
memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr));
|
||||
memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr));
|
||||
|
||||
@@ -674,29 +674,7 @@ static int daE_ARROW_Create(fopAc_ac_c* i_this) {
|
||||
}
|
||||
|
||||
int phase_state = dComIfG_resLoad(&a_this->mPhase, a_this->mResName);
|
||||
#if TARGET_PC
|
||||
static int s_create_frames = 0;
|
||||
static bool s_first_arrow = true;
|
||||
static fpc_ProcID s_last_scene_id = 0;
|
||||
|
||||
s_create_frames++;
|
||||
fpc_ProcID cur_scene_id = dStage_roomControl_c::getProcID();
|
||||
|
||||
if (cur_scene_id != s_last_scene_id) {
|
||||
s_first_arrow = true;
|
||||
s_last_scene_id = cur_scene_id;
|
||||
}
|
||||
|
||||
if (phase_state == cPhs_COMPLEATE_e && s_first_arrow && s_create_frames < 4) {
|
||||
return cPhs_INIT_e;
|
||||
}
|
||||
#endif
|
||||
if (phase_state == cPhs_COMPLEATE_e) {
|
||||
#if TARGET_PC
|
||||
s_create_frames = 0;
|
||||
s_first_arrow = false;
|
||||
#endif
|
||||
|
||||
a_this->mArrowType = fopAcM_GetParam(a_this) & 0xF;
|
||||
a_this->mFlags = fopAcM_GetParam(a_this) & 0xF0;
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ static int daE_DB_Draw(e_db_class* i_this) {
|
||||
i_this->stalkLine.update(12, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->stalkLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mStalkLineInterpCurrValid) {
|
||||
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
|
||||
i_this->mStalkLineInterpPrevValid = true;
|
||||
|
||||
@@ -103,7 +103,7 @@ static int daE_HB_Draw(e_hb_class* i_this) {
|
||||
i_this->stalkLine.update(12, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->stalkLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mStalkLineInterpCurrValid) {
|
||||
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
|
||||
i_this->mStalkLineInterpPrevValid = true;
|
||||
|
||||
@@ -105,7 +105,7 @@ static int daE_MB_Draw(e_mb_class* i_this) {
|
||||
i_this->mRopeMat.update(16, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mRopeMat);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mRopeInterpCurrValid) {
|
||||
memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr));
|
||||
i_this->mRopeInterpPrevValid = true;
|
||||
|
||||
@@ -157,21 +157,6 @@ static void* s_h_sub(void* i_actor, void* i_data) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void sort_target_info_by_id() {
|
||||
for (int i = 1; i < target_info_count; i++) {
|
||||
void* key = target_info[i];
|
||||
fpc_ProcID key_id = fopAcM_GetID(key);
|
||||
int j = i - 1;
|
||||
while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
|
||||
target_info[j + 1] = target_info[j];
|
||||
j--;
|
||||
}
|
||||
target_info[j + 1] = key;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
|
||||
daPillar_c* pillar_p;
|
||||
@@ -185,9 +170,6 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
|
||||
if (i_this->firstHasiraFlag == 0) {
|
||||
i_this->firstHasiraFlag++;
|
||||
#if TARGET_PC
|
||||
sort_target_info_by_id();
|
||||
#endif
|
||||
return (daPillar_c*)target_info[TREG_S(7) + 5];
|
||||
}
|
||||
|
||||
|
||||
@@ -7053,12 +7053,6 @@ static int daE_RD_IsDelete(e_rd_class*) {
|
||||
}
|
||||
|
||||
static int daE_RD_Delete(e_rd_class* i_this) {
|
||||
#if TARGET_PC
|
||||
if (boss == i_this) {
|
||||
boss = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
|
||||
fopAcM_RegisterDeleteID(i_this, "E_RD");
|
||||
|
||||
|
||||
@@ -117,13 +117,6 @@ static void daE_S1_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
GXColor line_color;
|
||||
line_color.r = JREG_S(0) + 5;
|
||||
line_color.g = JREG_S(1) + 10;
|
||||
line_color.b = JREG_S(2) + 10;
|
||||
line_color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(16, line_color, &i_this->tevStr);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -161,7 +154,7 @@ static int daE_S1_Draw(e_s1_class* i_this) {
|
||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mHairInterpCurrValid) {
|
||||
memcpy(i_this->mHairInterpPrev, i_this->mHairInterpCurr, sizeof(i_this->mHairInterpCurr));
|
||||
i_this->mHairInterpPrevValid = true;
|
||||
|
||||
@@ -535,7 +535,7 @@ static int daE_WB_Draw(e_wb_class* i_this) {
|
||||
i_this->himo_tex.update(2, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->himo_tex);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->himo_interp_curr_valid) {
|
||||
memcpy(i_this->himo_mat_interp_prev, i_this->himo_mat_interp_curr, sizeof(i_this->himo_mat_interp_curr));
|
||||
memcpy(i_this->himo_tex_interp_prev, i_this->himo_tex_interp_curr, sizeof(i_this->himo_tex_interp_curr));
|
||||
|
||||
@@ -107,7 +107,7 @@ static s32 daE_YD_Draw(e_yd_class* i_this) {
|
||||
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLineMat);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mLineMatInterpCurrValid) {
|
||||
memcpy(i_this->mLineMatInterpPrev, i_this->mLineMatInterpCurr, sizeof(i_this->mLineMatInterpCurr));
|
||||
i_this->mLineMatInterpPrevValid = true;
|
||||
|
||||
@@ -139,7 +139,6 @@ static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
|
||||
#if TARGET_PC
|
||||
static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
e_yg_class* i_this = (e_yg_class*)pUserWork;
|
||||
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
||||
if (!i_this->mTentacleInterpPrevValid || !i_this->mTentacleInterpCurrValid) {
|
||||
return;
|
||||
}
|
||||
@@ -153,13 +152,6 @@ static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
GXColor color;
|
||||
color.r = JREG_S(0) + 20;
|
||||
color.g = JREG_S(1) + 20;
|
||||
color.b = JREG_S(2) + 20;
|
||||
color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(10, color, &actor->tevStr);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -191,7 +183,7 @@ static int daE_YG_Draw(e_yg_class* i_this) {
|
||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mTentacleInterpCurrValid) {
|
||||
memcpy(i_this->mTentacleInterpPrev, i_this->mTentacleInterpCurr, sizeof(i_this->mTentacleInterpCurr));
|
||||
i_this->mTentacleInterpPrevValid = true;
|
||||
|
||||
@@ -135,7 +135,7 @@ static int daE_YH_Draw(e_yh_class* i_this) {
|
||||
i_this->mLine.update(12, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mLineInterpCurrValid) {
|
||||
memcpy(i_this->mLineInterpPrev, i_this->mLineInterpCurr, sizeof(i_this->mLineInterpCurr));
|
||||
i_this->mLineInterpPrevValid = true;
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
namespace {
|
||||
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
|
||||
@@ -33,7 +32,6 @@ int s_horseReinSimNumPrev;
|
||||
int s_horseReinSimNumCurr;
|
||||
bool s_horseReinSimPrevValid;
|
||||
bool s_horseReinSimCurrValid;
|
||||
uint64_t s_horseReinSimRolledSeq;
|
||||
} // namespace
|
||||
#endif
|
||||
|
||||
@@ -3035,14 +3033,10 @@ void daHorse_c::copyReinPos() {
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (field_0x1204 > 0) {
|
||||
const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
|
||||
if (simSeq != s_horseReinSimRolledSeq) {
|
||||
s_horseReinSimRolledSeq = simSeq;
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
|
||||
s_horseReinSimNumCurr = field_0x1204;
|
||||
@@ -3165,7 +3159,7 @@ void daHorse_c::setReinPosNormalSubstance() {
|
||||
#if TARGET_PC
|
||||
void daHorse_c::lerpControlPoints(f32 alpha) {
|
||||
// FRAME INTERP NOTE: Currently only lerping points for Epona's reins. Need a more global solution.
|
||||
if (!dusk::frame_interp::is_enabled() || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
return;
|
||||
}
|
||||
const int nCurr = s_horseReinSimNumCurr;
|
||||
|
||||
@@ -1967,11 +1967,7 @@ static void demo_camera_shop(npc_henna_class* i_this) {
|
||||
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
|
||||
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
|
||||
#if TARGET_PC
|
||||
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
|
||||
#else
|
||||
dComIfGp_setItemRupeeCount(1000);
|
||||
#endif
|
||||
} else if ((lbl_82_bss_91 & 0x38) == 0) {
|
||||
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
|
||||
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
|
||||
|
||||
@@ -299,8 +299,7 @@ int daObjDrop_c::modeParentWait() {
|
||||
|
||||
#if TARGET_PC
|
||||
static inline BOOL checkGetCargoRide() {
|
||||
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
|
||||
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
|
||||
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -325,7 +325,7 @@ int daObjFchain_c::draw() {
|
||||
dComIfGd_getOpaListDark()->entryImm(&mShape, 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, sizeof(mChainInterpCurr));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -493,7 +493,7 @@ int daObjKLift00_c::Draw() {
|
||||
dComIfGd_setList();
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -170,7 +170,7 @@ int daTitle_c::Execute() {
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
#endif
|
||||
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
|
||||
#ifdef TARGET_PC
|
||||
@@ -354,7 +354,7 @@ void daTitle_c::fastLogoDispInit() {
|
||||
mProcID = 5;
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -11,9 +11,7 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
|
||||
mArchive = i_archive;
|
||||
@@ -143,16 +141,15 @@ void dBrightCheck_c::modeMove() {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::start();
|
||||
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::ImGuiMenuGame::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
mCompleteCheck = true;
|
||||
mMode = MODE_WAIT_e;
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
@@ -839,12 +838,6 @@ void dCamera_c::updatePad() {
|
||||
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
|
||||
|
||||
#if TARGET_PC
|
||||
// If our custom action binding is triggered, and we're not already in first person, go into first person
|
||||
if (dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mGear != -1) {
|
||||
setComStat(0x1000);
|
||||
mGear = 0;
|
||||
}
|
||||
|
||||
if (mCamParam.mManualMode) {
|
||||
return;
|
||||
}
|
||||
@@ -884,8 +877,7 @@ void dCamera_c::updatePad() {
|
||||
|
||||
if (mPadInfo.mCStick.mLastPosY < -mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != -1) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == -1 && mCurMode == 4 IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
if (mGear == -1 && mCurMode == 4) {
|
||||
mGear = 0;
|
||||
setComStat(0x2000);
|
||||
} else if (mGear == 0 && sp6C) {
|
||||
@@ -896,8 +888,7 @@ void dCamera_c::updatePad() {
|
||||
mCStickYState = -1;
|
||||
} else if (mPadInfo.mCStick.mLastPosY > mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != 1) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == 0 && sp6B IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
if (mGear == 0 && sp6B) {
|
||||
setComStat(0x1000);
|
||||
} else if (mGear == 1) {
|
||||
mGear = 0;
|
||||
@@ -7657,11 +7648,7 @@ bool dCamera_c::freeCamera() {
|
||||
cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
|
||||
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
|
||||
|
||||
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
|
||||
// for first person unless they have first person bound to a custom binding
|
||||
if ((dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mPadInfo.mCStick.mLastPosY != 0) ||
|
||||
mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 || (mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0))
|
||||
{
|
||||
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
|
||||
mCamParam.mManualMode = 1;
|
||||
camMovement = camMovement.normalize();
|
||||
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
|
||||
@@ -10431,7 +10418,7 @@ bool dCamera_c::eventCamera(s32 param_0) {
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
switch (var_r29) {
|
||||
case 3:
|
||||
case 4:
|
||||
@@ -11244,62 +11231,6 @@ cXyz dCamera_c::Center() {
|
||||
return mCenter + mShake.field_0x24;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
f32 get_target_trim_height(camera_process_class* i_this) {
|
||||
const auto camera = &i_this->mCamera;
|
||||
if (camera->mCurState != 2) {
|
||||
switch (camera->mTrimSize) {
|
||||
case 0:
|
||||
case 4:
|
||||
return 0.0f;
|
||||
case 1:
|
||||
return camera->mCamSetup.VistaTrimHeight();
|
||||
case 2:
|
||||
case 3:
|
||||
return camera->mCamSetup.CinemaScopeTrimHeight();
|
||||
default:
|
||||
return camera->mTrimHeight;
|
||||
}
|
||||
}
|
||||
return camera->mTrimHeight;
|
||||
}
|
||||
|
||||
void widezoom_correction(camera_process_class* i_this, float trim_height) {
|
||||
camera_class* camera = (camera_class*)i_this;
|
||||
dDlst_window_c* window = get_window(camera);
|
||||
view_port_class* viewport = window->getViewPort();
|
||||
|
||||
auto trim_width = 0.0f;
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
||||
const auto target_ar = FB_WIDTH_BASE / (FB_HEIGHT_BASE - trim_height * 2.0f);
|
||||
const auto target_ar_real =
|
||||
FB_WIDTH_BASE / (FB_HEIGHT_BASE - get_target_trim_height(i_this) * 2.0f);
|
||||
const auto current_ar = camera->view.aspect;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT_BASE / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
trim_width = FB_WIDTH_BASE / 2.0f * (1.0f - target_ar_real / current_ar);
|
||||
}
|
||||
|
||||
if (dusk::frame_interp::is_sim_frame()) {
|
||||
constexpr auto base_ar =
|
||||
static_cast<f32>(FB_WIDTH_BASE) / static_cast<f32>(FB_HEIGHT_BASE);
|
||||
const auto ar_corr = base_ar / std::min(current_ar, target_ar_real);
|
||||
camera->view.fovy =
|
||||
MTXRadToDeg(2.0f * atanf(tanf(MTXDegToRad(camera->view.fovy) * 0.5f) * ar_corr));
|
||||
}
|
||||
}
|
||||
|
||||
trim_width *= viewport->width / FB_WIDTH_BASE;
|
||||
trim_height *= viewport->height / FB_HEIGHT_BASE;
|
||||
window->setScissor(trim_width, trim_height, viewport->width - trim_width * 2.0f,
|
||||
viewport->height - trim_height * 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
static int camera_execute(camera_process_class* i_this) {
|
||||
preparation(i_this);
|
||||
|
||||
@@ -11320,28 +11251,6 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
store(i_this);
|
||||
|
||||
#ifdef TARGET_PC
|
||||
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
|
||||
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
const auto trim_size = camera->mTrimSize;
|
||||
|
||||
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
|
||||
// derive trim height at previous tick using current camera state
|
||||
const auto target = get_target_trim_height(i_this);
|
||||
const auto step = dusk::frame_interp::get_interpolation_step();
|
||||
const auto cur = camera->TrimHeight();
|
||||
const auto prev = (4.0f * cur - target) / 3.0f;
|
||||
const auto trim_height = prev + (cur - prev) * step;
|
||||
|
||||
widezoom_correction(i_this, trim_height);
|
||||
}
|
||||
}, i_this);
|
||||
}
|
||||
|
||||
// record new camera for our sim frame
|
||||
dusk::frame_interp::record_camera(i_this, get_camera_id(i_this));
|
||||
// interpolate the view now so that this sim frame's view matrix matches what
|
||||
@@ -11353,6 +11262,26 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
|
||||
const auto viewport = window->getViewPort();
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
||||
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
|
||||
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
trim_height *= viewport->height / FB_HEIGHT;
|
||||
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
static int camera_draw(camera_process_class* i_this) {
|
||||
camera_class* a_this = (camera_class*)i_this;
|
||||
dCamera_c* body = &i_this->mCamera;
|
||||
@@ -11405,8 +11334,42 @@ static int camera_draw(camera_process_class* i_this) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !TARGET_PC
|
||||
// trim handling moved to camera_execute for PC
|
||||
#if TARGET_PC
|
||||
set_ar_corrected_trim(window, body->TrimHeight());
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
const auto trim_size = camera->mTrimSize;
|
||||
|
||||
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
|
||||
// derive trim height at previous tick using current camera state
|
||||
f32 target;
|
||||
switch (trim_size) {
|
||||
case 0:
|
||||
target = 0.0f;
|
||||
break;
|
||||
case 1:
|
||||
target = camera->mCamSetup.VistaTrimHeight();
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
target = camera->mCamSetup.CinemaScopeTrimHeight();
|
||||
break;
|
||||
}
|
||||
|
||||
const auto step = dusk::frame_interp::get_interpolation_step();
|
||||
const auto cur = camera->TrimHeight();
|
||||
const auto prev = (4.0f * cur - target) / 3.0f;
|
||||
const auto trim_height = prev + (cur - prev) * step;
|
||||
|
||||
set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
|
||||
}
|
||||
}, i_this);
|
||||
}
|
||||
#else
|
||||
int trim_height = body->TrimHeight();
|
||||
|
||||
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/settings.h"
|
||||
#endif
|
||||
|
||||
static int plCutLRC[58] = {
|
||||
@@ -430,13 +429,6 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.invincibleEnemies &&
|
||||
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
|
||||
i_AtInfo->mAttackPower = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (i_AtInfo->mAttackPower != 0) {
|
||||
i_enemy->health -= i_AtInfo->mAttackPower;
|
||||
}
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "d/d_timer.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
@@ -1239,13 +1238,6 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!mDoMemCd_isCardCommNone()) {
|
||||
return 0;
|
||||
}
|
||||
g_mDoMemCd_control.SaveSync();
|
||||
#endif
|
||||
|
||||
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
|
||||
mDoAud_bgmStop(30);
|
||||
mDoAud_resetProcess();
|
||||
|
||||
@@ -3882,11 +3882,7 @@ bool dCamera_c::hintTalkEvCamera() {
|
||||
|
||||
cSAngle acStack_1fc(20.0f);
|
||||
for (i = 0; i < 2; i++) {
|
||||
#if AVOID_UB
|
||||
for (j = 0; j < 10; j++) {
|
||||
#else
|
||||
for (j = 0; j < 12; j++) {
|
||||
#endif
|
||||
cSAngle acStack_200(local_b0[j] * fVar22);
|
||||
hintTalk->mDirection.U(acStack_1f8 + acStack_200);
|
||||
hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc);
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
#include "dusk/imgui/ImGuiBloomWindow.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/game_clock.h"
|
||||
#endif
|
||||
|
||||
static void GxXFog_set();
|
||||
@@ -2269,7 +2268,6 @@ void dKy_calc_color_set(GXColorS10* out_color_p, color_RGB_class* color_a_start_
|
||||
color_b_start_p->b, color_b_end_p->b, blend_ratio, add_col.b, scale);
|
||||
}
|
||||
|
||||
|
||||
void dScnKy_env_light_c::setLight() {
|
||||
f32 color_ratio;
|
||||
|
||||
@@ -2515,14 +2513,7 @@ void dScnKy_env_light_c::setLight() {
|
||||
static s16 S_fuwan_sin;
|
||||
|
||||
f32 sin = cM_ssin(S_fuwan_sin);
|
||||
|
||||
#if TARGET_PC
|
||||
const f32 deltaTime = dusk::game_clock::consume_interval(this);
|
||||
const f32 timeScale = deltaTime / dusk::game_clock::period_for_original_frames(1.0f);
|
||||
S_fuwan_sin += (s16)((cM_rndF(2000.0f) + 500) * timeScale);
|
||||
#else
|
||||
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
|
||||
#endif
|
||||
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
|
||||
|
||||
blure_size += (u8)(sin * (0.2f * blure_size));
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ u8 STControl::checkTrigger() {
|
||||
field_0x22 = -field_0x24;
|
||||
}
|
||||
}
|
||||
#if !TARGET_PC
|
||||
|
||||
if (!(mDirectionTrig & 3)) {
|
||||
Xinit();
|
||||
}
|
||||
@@ -160,35 +160,10 @@ u8 STControl::checkTrigger() {
|
||||
if (!(mDirectionTrig & 0xC)) {
|
||||
Yinit();
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
mDirectionTrig = 0;
|
||||
#if !TARGET_PC
|
||||
Xinit();
|
||||
Yinit();
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
if (mDoCPd_c::getHoldLeft(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_LEFT;
|
||||
}
|
||||
if (mDoCPd_c::getHoldRight(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_RIGHT;
|
||||
}
|
||||
if (mDoCPd_c::getHoldUp(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_UP;
|
||||
}
|
||||
if (mDoCPd_c::getHoldDown(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_DOWN;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(mDirectionTrig & 3)) {
|
||||
Xinit();
|
||||
}
|
||||
|
||||
if (!(mDirectionTrig & 0xC)) {
|
||||
Yinit();
|
||||
#endif
|
||||
}
|
||||
|
||||
if ((field_0x0d & mDirectionTrig & 3) && field_0x0e > 0) {
|
||||
|
||||
@@ -1141,9 +1141,6 @@ dMap_c::dMap_c(int width, int height, int param_2, int param_3) {
|
||||
field_0x91 = 0;
|
||||
m_mySelfPointer = this;
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
previousMirror = dusk::getSettings().game.enableMirrorMode;
|
||||
#endif
|
||||
|
||||
m_res = JKR_NEW_ARGS (0x20) dMap_prm_res_s;
|
||||
JUT_ASSERT(2559, m_res != NULL);
|
||||
@@ -1582,17 +1579,6 @@ bool dMap_c::isDrawRoomIcon(int param_0, int param_1) const {
|
||||
}
|
||||
|
||||
void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
|
||||
#if TARGET_PC
|
||||
bool currentMirror = dusk::getSettings().game.enableMirrorMode;
|
||||
if (currentMirror != previousMirror) {
|
||||
previousMirror = currentMirror;
|
||||
if (currentMirror) {
|
||||
mCenterX -= 2.0f * mPackX;
|
||||
} else {
|
||||
mCenterX += 2.0f * mPackX;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (mStayRoomNo == -1) {
|
||||
mStayRoomNo = i_roomNo;
|
||||
field_0x80 = mStayRoomNo;
|
||||
|
||||