mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-07 03:54:58 -04:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b6f1fbf074 |
@@ -276,12 +276,6 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
# Use signed char on ARM to match the original game (and x86)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
|
||||
if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
|
||||
add_compile_options(-fsigned-char)
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL Windows)
|
||||
set(PLATFORM_NAME win32)
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
|
||||
|
||||
+51
-181
@@ -1,165 +1,51 @@
|
||||
# Building Dusklight
|
||||
|
||||
## Dependencies
|
||||
|
||||
The following dependencies are required:
|
||||
|
||||
### Building
|
||||
#### Prerequisites
|
||||
* [CMake 3.25+](https://cmake.org)
|
||||
* Windows: Install `CMake Tools` in Visual Studio
|
||||
* macOS: `brew install cmake`
|
||||
* [Python 3+](https://python.org)
|
||||
|
||||
### Windows
|
||||
|
||||
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
|
||||
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
|
||||
### macOS
|
||||
|
||||
* Make sure [Homebrew](https://brew.sh) is installed
|
||||
* Install [CMake 3.25+](https://cmake.org)
|
||||
|
||||
```sh
|
||||
brew install cmake
|
||||
```
|
||||
|
||||
* Install Python 3
|
||||
|
||||
```sh
|
||||
brew install python@3
|
||||
```
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
|
||||
### Linux
|
||||
|
||||
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
|
||||
**Ubuntu 24.04+ packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo apt update && sudo apt install -y \
|
||||
build-essential \
|
||||
clang \
|
||||
cmake \
|
||||
curl \
|
||||
git \
|
||||
libasound2-dev \
|
||||
libclang-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libdbus-1-dev \
|
||||
libfreetype-dev \
|
||||
libglu1-mesa-dev \
|
||||
libgtk-3-dev \
|
||||
libncurses5-dev \
|
||||
libpng-dev \
|
||||
libpulse-dev \
|
||||
libudev-dev \
|
||||
libvulkan-dev \
|
||||
libx11-xcb-dev \
|
||||
libxcursor-dev \
|
||||
libxi-dev \
|
||||
libxinerama-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxtst-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
python-is-python3 \
|
||||
python3 \
|
||||
python3-markupsafe \
|
||||
zlib1g-dev
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Arch Linux packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo pacman -S --needed \
|
||||
alsa-lib \
|
||||
base-devel \
|
||||
clang \
|
||||
cmake \
|
||||
freetype2 \
|
||||
libpulse \
|
||||
libxrandr \
|
||||
lld \
|
||||
llvm \
|
||||
ninja \
|
||||
python \
|
||||
python-markupsafe \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Fedora packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo dnf install -y \
|
||||
clang-devel \
|
||||
cmake \
|
||||
libpng-devel \
|
||||
llvm-devel \
|
||||
ninja-build \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
* It's also important that you install the developer tools and libraries
|
||||
|
||||
```sh
|
||||
sudo dnf groupinstall \
|
||||
"Development Libraries" "Development Tools"
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
|
||||
## Building
|
||||
|
||||
* Clone and initialize the Dusklight repository:
|
||||
|
||||
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
|
||||
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
* macOS: `brew install python@3`
|
||||
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
|
||||
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
* Ubuntu 24.04+ packages
|
||||
```
|
||||
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
|
||||
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
|
||||
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
|
||||
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
|
||||
libxss-dev libxtst-dev
|
||||
```
|
||||
* Arch Linux packages
|
||||
```
|
||||
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
|
||||
```
|
||||
* Fedora packages
|
||||
```
|
||||
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
|
||||
```
|
||||
* It's also important that you install the developer tools and libraries
|
||||
```
|
||||
sudo dnf groupinstall "Development Tools" "Development Libraries"
|
||||
```
|
||||
#### Setup
|
||||
Clone and initialize the Dusklight repository
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
git pull
|
||||
cd dusklight
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
#### Building
|
||||
|
||||
**CLion (Windows / macOS / Linux)**
|
||||
|
||||
Open the project directory in CLion. Enable the appropriate presets for your platform:
|
||||
@@ -178,8 +64,7 @@ cmake --build --preset macos-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
|
||||
* `macos-default-debug`: Clang, Debug
|
||||
- `macos-default-debug`: Clang, Debug
|
||||
|
||||
**ninja (Linux)**
|
||||
|
||||
@@ -189,10 +74,9 @@ cmake --build --preset linux-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
|
||||
* `linux-default-debug`: GCC, Debug
|
||||
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
* `linux-clang-debug`: Clang, Debug
|
||||
- `linux-default-debug`: GCC, Debug
|
||||
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
- `linux-clang-debug`: Clang, Debug
|
||||
|
||||
**ninja (Windows)**
|
||||
|
||||
@@ -202,27 +86,13 @@ cmake --build --preset windows-msvc-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `windows-msvc-debug`: MSVC, Debug
|
||||
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
- `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
* `windows-msvc-debug`: MSVC, Debug
|
||||
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
* `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
## Running
|
||||
|
||||
**Windows / Linux**
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
#### Running
|
||||
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
```sh
|
||||
build/{preset}/dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
|
||||
**macOS**
|
||||
|
||||
macOS builds an `.app` bundle which contains the executable and all necessary resources.
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
|
||||
build/{preset}/dusklight/path/to/game.rvz
|
||||
```
|
||||
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
|
||||
|
||||
@@ -1,48 +1,46 @@
|
||||
# Installing Dusklight on iOS via iloader
|
||||
# Installing Dusklight on iOS via AltStore
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- A Windows, Linux, or macOS device
|
||||
- iOS device connected to computer via USB
|
||||
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusklight/releases))
|
||||
- Legally acquired game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
- Mac with Homebrew installed
|
||||
- iPhone connected via USB
|
||||
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
|
||||
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
|
||||
## 1. Install iloader
|
||||
## 1. Install AltServer
|
||||
|
||||
- Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
|
||||
- Windows WILL require iTunes to be installed
|
||||
- Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
|
||||
```sh
|
||||
brew install altserver
|
||||
open -a AltServer
|
||||
```
|
||||
|
||||
AltServer will appear in your menu bar.
|
||||
|
||||
## 2. Enable Developer Mode (iOS 16+)
|
||||
|
||||
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
|
||||
- Toggle it on, put in your device passcode, and restart when prompted
|
||||
- Toggle it on and restart when prompted
|
||||
|
||||
## 3. Install Dusklight on Your iPhone
|
||||
## 3. Install AltStore on Your iPhone
|
||||
|
||||
1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely directly to Apple and not stored by iloader)
|
||||
* You may be prompted to put in a code from your iOS device if you have 2FA enabled, do so
|
||||
2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
|
||||
* You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
|
||||
3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
|
||||
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
|
||||
4. Press `Import IPA` and choose your downloaded `Dusklight-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
|
||||
|
||||
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
|
||||
|
||||
## 3. Getting Dusklight trusted
|
||||
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
|
||||
* Go to **Settings > General > VPN & Device Management**
|
||||
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
|
||||
* Tap **Allow** on the pop-up
|
||||
- Click AltServer in the menu bar
|
||||
- Click **Install AltStore > [Your iPhone]**
|
||||
- Enter your Apple ID credentials when prompted
|
||||
- On your iPhone, go to **Settings > General > VPN & Device Management**
|
||||
- Tap your Apple ID under "Developer App" and tap **Trust**
|
||||
|
||||
## 4. Copy Files to Your iPhone
|
||||
|
||||
Transfer the game disc (and optionally, the Dusklight IPA) to your iPhone so they are accessible in the Files app. A few ways to do this:
|
||||
Transfer the IPA and game disc to your iPhone so they're accessible in the Files app. A few ways to do this:
|
||||
|
||||
- **AirDrop** - Right-click the files on your Mac and choose Share > AirDrop
|
||||
- **iCloud Drive** - Place files in iCloud Drive on your Mac and they'll sync to Files on your iPhone
|
||||
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
|
||||
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
|
||||
|
||||
You may now use Dusklight on iOS and iPadOS!
|
||||
## 5. Install via AltStore
|
||||
|
||||
- Open **AltStore** on your iPhone
|
||||
- Go to the **My Apps** tab
|
||||
- Tap the **+** button (top left)
|
||||
- Open the **Files** app and select the `.ipa` file
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 10006618ee...3643a369ad
@@ -15,6 +15,12 @@
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
@@ -53,6 +59,9 @@
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
@@ -216,4 +225,4 @@
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <m_Do/m_Do_MemCardRWmng.h>
|
||||
#include <m_Do/m_Do_MemCard.h>
|
||||
#include <d/actor/d_a_alink.h>
|
||||
|
||||
void noAutoSave();
|
||||
void triggerAutoSave();
|
||||
|
||||
@@ -227,28 +227,6 @@ struct BE<Mtx> {
|
||||
}
|
||||
};
|
||||
|
||||
typedef f32 Mtx23[2][3];
|
||||
template <>
|
||||
struct BE<Mtx23> {
|
||||
BE<f32> contents[2][3];
|
||||
|
||||
auto& operator[](int x) {
|
||||
return contents[x];
|
||||
}
|
||||
|
||||
auto& operator[](int x) const {
|
||||
return contents[x];
|
||||
}
|
||||
|
||||
void to_host(Mtx23& mtx) const {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
mtx[i][j] = contents[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
void be_swap(T& val) {
|
||||
val = BE<T>::swap(val);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include "settings.h"
|
||||
|
||||
class camera_process_class;
|
||||
class view_class;
|
||||
@@ -18,8 +17,7 @@ void ensure_initialized();
|
||||
void begin_record();
|
||||
void end_record();
|
||||
void begin_sim_tick();
|
||||
uint64_t sim_tick_seq();
|
||||
void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step);
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step);
|
||||
void interpolate();
|
||||
float get_interpolation_step();
|
||||
|
||||
|
||||
+5
-29
@@ -15,11 +15,6 @@ enum class BloomMode : int {
|
||||
Dusk = 2,
|
||||
};
|
||||
|
||||
enum class Resampler : int {
|
||||
Bilinear = 0,
|
||||
Area = 1,
|
||||
};
|
||||
|
||||
enum class GameLanguage : u8 {
|
||||
English = OS_LANGUAGE_ENGLISH,
|
||||
German = OS_LANGUAGE_GERMAN,
|
||||
@@ -39,12 +34,6 @@ enum class GyroMode : u8 {
|
||||
Mouse = 1,
|
||||
};
|
||||
|
||||
enum class FrameInterpMode : u8 {
|
||||
Off = 0,
|
||||
Capped = 1,
|
||||
Unlimited = 2,
|
||||
};
|
||||
|
||||
namespace config {
|
||||
template <>
|
||||
struct ConfigEnumRange<BloomMode> {
|
||||
@@ -52,12 +41,6 @@ struct ConfigEnumRange<BloomMode> {
|
||||
static constexpr auto max = BloomMode::Dusk;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<Resampler> {
|
||||
static constexpr auto min = Resampler::Bilinear;
|
||||
static constexpr auto max = Resampler::Area;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<GameLanguage> {
|
||||
static constexpr auto min = GameLanguage::English;
|
||||
@@ -75,13 +58,7 @@ struct ConfigEnumRange<GyroMode> {
|
||||
static constexpr auto min = GyroMode::Sensor;
|
||||
static constexpr auto max = GyroMode::Mouse;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<FrameInterpMode> {
|
||||
static constexpr auto min = FrameInterpMode::Off;
|
||||
static constexpr auto max = FrameInterpMode::Unlimited;
|
||||
};
|
||||
} // namespace config
|
||||
}
|
||||
|
||||
// Persistent user settings
|
||||
|
||||
@@ -95,7 +72,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> lockAspectRatio;
|
||||
ConfigVar<bool> enableFpsOverlay;
|
||||
ConfigVar<int> fpsOverlayCorner;
|
||||
ConfigVar<int> maxFrameRate;
|
||||
} video;
|
||||
|
||||
struct {
|
||||
@@ -147,11 +123,9 @@ struct UserSettings {
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
ConfigVar<float> bloomMultiplier;
|
||||
ConfigVar<bool> disableWaterRefraction;
|
||||
ConfigVar<bool> enableTextureReplacements;
|
||||
ConfigVar<FrameInterpMode> enableFrameInterpolation;
|
||||
ConfigVar<bool> enableFrameInterpolation;
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
ConfigVar<Resampler> resampler;
|
||||
ConfigVar<bool> enableDepthOfField;
|
||||
ConfigVar<bool> enableMapBackground;
|
||||
ConfigVar<bool> disableCutscenePillarboxing;
|
||||
@@ -197,7 +171,9 @@ struct UserSettings {
|
||||
ConfigVar<bool> canTransformAnywhere;
|
||||
ConfigVar<bool> fastRoll;
|
||||
ConfigVar<bool> fastSpinner;
|
||||
ConfigVar<bool> freeMagicArmor;
|
||||
ConfigVar<bool> magicArmorNoDrain;
|
||||
ConfigVar<bool> magicArmorNoDamageLoss;
|
||||
ConfigVar<bool> magicArmorNoHeavy;
|
||||
ConfigVar<bool> invincibleEnemies;
|
||||
|
||||
// Technical
|
||||
|
||||
+4
-40
@@ -17,24 +17,16 @@
|
||||
#include <shellapi.h>
|
||||
#include <intrin.h>
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include <mach/mach_time.h>
|
||||
#if defined(__x86_64__) || defined(__i386__)
|
||||
#include <immintrin.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class Limiter {
|
||||
public:
|
||||
using duration_t = Uint64;
|
||||
|
||||
void Reset() {
|
||||
m_oldTime = SDL_GetTicksNS();
|
||||
}
|
||||
void Reset() { m_oldTime = SDL_GetTicksNS(); }
|
||||
|
||||
duration_t Sleep(duration_t targetFrameTime) {
|
||||
void Sleep(duration_t targetFrameTime) {
|
||||
if (targetFrameTime == 0) {
|
||||
return 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const Uint64 start = SDL_GetTicksNS();
|
||||
@@ -49,8 +41,6 @@ public:
|
||||
}
|
||||
}
|
||||
Reset();
|
||||
|
||||
return adjustedSleepTime;
|
||||
}
|
||||
|
||||
duration_t SleepTime(duration_t targetFrameTime) {
|
||||
@@ -84,6 +74,7 @@ private:
|
||||
if (!initialized || numSleeps++ % 1000 == 0) {
|
||||
LARGE_INTEGER freq;
|
||||
if (QueryPerformanceFrequency(&freq) == 0) {
|
||||
DuskLog.warn("QueryPerformanceFrequency failed: {}", GetLastError());
|
||||
return;
|
||||
}
|
||||
countPerNs = static_cast<double>(freq.QuadPart) / 1e9;
|
||||
@@ -107,33 +98,6 @@ private:
|
||||
#endif
|
||||
} while (current.QuadPart - start.QuadPart < ticksToWait);
|
||||
}
|
||||
#elif defined (__APPLE__)
|
||||
void NanoSleep(const duration_t duration) {
|
||||
// Hybrid approach using Apple Mach
|
||||
uint64_t start_mach = mach_absolute_time();
|
||||
|
||||
mach_timebase_info_data_t timebase_info;
|
||||
mach_timebase_info(&timebase_info);
|
||||
|
||||
uint64_t total_mach_ticks = (duration * timebase_info.denom) / timebase_info.numer;
|
||||
uint64_t target_mach = start_mach + total_mach_ticks;
|
||||
|
||||
uint64_t buffer_ns = 2'000'000ULL;
|
||||
uint64_t buffer_mach_ticks = (buffer_ns * timebase_info.denom) / timebase_info.numer;
|
||||
|
||||
if (total_mach_ticks > buffer_mach_ticks) {
|
||||
uint64_t sleep_until_mach = target_mach - buffer_mach_ticks;
|
||||
mach_wait_until(sleep_until_mach);
|
||||
}
|
||||
|
||||
while (mach_absolute_time() < target_mach) {
|
||||
#if defined(__aarch64__) || defined(__arm__)
|
||||
asm volatile("yield" ::: "memory"); // Hardware hint, not a scheduler hint.
|
||||
#else
|
||||
_mm_pause();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#else
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
|
||||
#endif
|
||||
|
||||
@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
|
||||
struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
|
||||
virtual ~fOpAcm_HIO_entry_c() {}
|
||||
|
||||
#if DEBUG && !TARGET_PC
|
||||
#if DEBUG
|
||||
void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
|
||||
void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
|
||||
void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
|
||||
|
||||
@@ -116,7 +116,7 @@ private:
|
||||
*
|
||||
*/
|
||||
struct J2DIndTexMtxInfo {
|
||||
/* 0x00 */ BE(Mtx23) mMtx;
|
||||
/* 0x00 */ Mtx23 mMtx;
|
||||
/* 0x18 */ s8 mScaleExp;
|
||||
|
||||
J2DIndTexMtxInfo& operator=(const J2DIndTexMtxInfo& other) {
|
||||
|
||||
@@ -287,28 +287,28 @@ template <typename T>
|
||||
class JASPoolAllocObject {
|
||||
public:
|
||||
#if TARGET_PC
|
||||
static void* operator new(size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, JKRHeapToken) {
|
||||
return operator new(n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void* operator new(size_t n) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool<T>& memPool_ = getMemPool_();
|
||||
#endif
|
||||
return memPool_.alloc(n);
|
||||
}
|
||||
static void* operator new(size_t n, void* ptr) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, void* ptr) {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) {
|
||||
operator delete(ptr, n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void operator delete(void* ptr, size_t n) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool<T>& memPool_ = getMemPool_();
|
||||
#endif
|
||||
@@ -402,28 +402,28 @@ template <typename T>
|
||||
class JASPoolAllocObject_MultiThreaded {
|
||||
public:
|
||||
#if TARGET_PC
|
||||
static void* operator new(size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, JKRHeapToken) {
|
||||
return operator new(n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void* operator new(size_t n) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool_MultiThreaded<T>& memPool_ = getMemPool();
|
||||
#endif
|
||||
return memPool_.alloc(n);
|
||||
}
|
||||
static void* operator new(size_t n, void* ptr) IF_DUSK(noexcept) {
|
||||
static void* operator new(size_t n, void* ptr) {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n, JKRHeapToken) {
|
||||
return operator delete(ptr, n);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void operator delete(void* ptr, size_t n) IF_DUSK(noexcept) {
|
||||
static void operator delete(void* ptr, size_t n) {
|
||||
#if PLATFORM_GCN
|
||||
JASMemPool_MultiThreaded<T>& memPool_ = getMemPool();
|
||||
#endif
|
||||
|
||||
@@ -237,11 +237,11 @@ enum class JKRHeapToken {
|
||||
Dummy
|
||||
};
|
||||
|
||||
inline void* operator new(size_t, JKRHeapToken, void* where) noexcept {
|
||||
inline void* operator new(size_t, JKRHeapToken, void* where) {
|
||||
return where;
|
||||
}
|
||||
|
||||
inline void* operator new[](size_t, JKRHeapToken, void* where) noexcept {
|
||||
inline void* operator new[](size_t, JKRHeapToken, void* where) {
|
||||
return where;
|
||||
}
|
||||
|
||||
@@ -264,21 +264,21 @@ inline void* operator new[](size_t, JKRHeapToken, void* where) noexcept {
|
||||
#define JKR_HEAP_TOKEN_PARAM
|
||||
#endif
|
||||
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment);
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment);
|
||||
|
||||
// On PC, these new[] overloads are only used to catch usages of JKR_NEW with [].
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, int alignment);
|
||||
void* operator new[](size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment);
|
||||
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept);
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM);
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM);
|
||||
|
||||
#if TARGET_PC
|
||||
template<typename T>
|
||||
void jkrDelete(T* ptr) IF_DUSK(noexcept) {
|
||||
void jkrDelete(T* ptr) {
|
||||
if (ptr == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -298,7 +298,7 @@ void jkrDelete(T* ptr) IF_DUSK(noexcept) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void jkrDelete(void* ptr) IF_DUSK(noexcept) {
|
||||
inline void jkrDelete(void* ptr) {
|
||||
if (ptr == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -322,7 +322,7 @@ constexpr bool newArgsHasCustomAlignment() {
|
||||
}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(noexcept) {
|
||||
T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) {
|
||||
size_t allocSize = count * sizeof(T);
|
||||
if constexpr (!std::is_trivially_destructible<T>()) {
|
||||
static_assert(
|
||||
@@ -333,10 +333,6 @@ T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(no
|
||||
}
|
||||
|
||||
void* ptr = operator new(allocSize, JKRHeapToken::Dummy, args...);
|
||||
if (!ptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
T* dataPtr;
|
||||
if constexpr (!std::is_trivially_destructible<T>()) {
|
||||
auto length = static_cast<size_t*>(ptr);
|
||||
@@ -356,7 +352,7 @@ T* jkrNewArray(size_t count, std::in_place_type_t<T>, Args&&... args) IF_DUSK(no
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void jkrDeleteArray(T* pointer) IF_DUSK(noexcept) {
|
||||
void jkrDeleteArray(T* pointer) {
|
||||
if (pointer == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -376,7 +372,7 @@ void jkrDeleteArray(T* pointer) IF_DUSK(noexcept) {
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void jkrDeleteArray(void* pointer) IF_DUSK(noexcept) {
|
||||
inline void jkrDeleteArray(void* pointer) {
|
||||
if (pointer == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -68,14 +68,8 @@ void J2DIndTevStage::load(u8 tevStage) {
|
||||
}
|
||||
|
||||
void J2DIndTexMtx::load(u8 indTexMtx) {
|
||||
#ifdef TARGET_PC
|
||||
Mtx23 mtx;
|
||||
mIndTexMtxInfo.mMtx.to_host(mtx);
|
||||
GXSetIndTexMtx((GXIndTexMtxID)(GX_ITM_0 + indTexMtx), mtx, mIndTexMtxInfo.mScaleExp);
|
||||
#else
|
||||
GXSetIndTexMtx((GXIndTexMtxID)(GX_ITM_0 + indTexMtx), mIndTexMtxInfo.mMtx,
|
||||
mIndTexMtxInfo.mScaleExp);
|
||||
#endif
|
||||
}
|
||||
|
||||
void J2DIndTexCoordScale::load(u8 indTexStage) {
|
||||
|
||||
@@ -370,28 +370,28 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
|
||||
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
|
||||
|
||||
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
|
||||
const auto sleepTime = limiter.Sleep(targetNs);
|
||||
const auto sleepTime = limiter.SleepTime(targetNs);
|
||||
dusk::frameUsagePct =
|
||||
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
|
||||
limiter.Sleep(targetNs);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void waitForTick(u32 p1, u16 p2) {
|
||||
#if TARGET_PC
|
||||
static Limiter limiter;
|
||||
|
||||
if (dusk::frame_interp::is_enabled() && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
dusk::frameUsagePct = 0.f;
|
||||
return;
|
||||
if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
dusk::frameUsagePct = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
p1 = OS_TIMER_CLOCK / 120;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
ZoneScopedC(tracy::Color::DimGray);
|
||||
#endif
|
||||
|
||||
@@ -559,7 +559,7 @@ void* operator new(size_t size) {
|
||||
return JKRHeap::alloc(size, 4, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) noexcept {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM) {
|
||||
if (sCurrentHeap == NULL) {
|
||||
return fallback_alloc(size, 0, false);
|
||||
}
|
||||
@@ -576,7 +576,7 @@ void* operator new(size_t size, int alignment) {
|
||||
return JKRHeap::alloc(size, alignment, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) noexcept {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) {
|
||||
void* mem = JKRHeap::alloc(size, alignment, nullptr);
|
||||
if (mem == nullptr) {
|
||||
return fallback_alloc(size, abs(alignment), true);
|
||||
@@ -585,7 +585,7 @@ void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, int alignment) noexcept {
|
||||
}
|
||||
#endif
|
||||
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) IF_DUSK(noexcept) {
|
||||
void* operator new(size_t size JKR_HEAP_TOKEN_PARAM, JKRHeap* heap, int alignment) {
|
||||
void* mem = JKRHeap::alloc(size, alignment, heap);
|
||||
#if TARGET_PC
|
||||
if (mem == nullptr) {
|
||||
@@ -600,7 +600,7 @@ void* operator new[](size_t size) {
|
||||
return JKRHeap::alloc(size, 4, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
#endif
|
||||
@@ -610,12 +610,12 @@ void* operator new[](size_t size, int alignment) {
|
||||
return JKRHeap::alloc(size, alignment, NULL);
|
||||
}
|
||||
#else
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, int) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, int) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
#endif
|
||||
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, JKRHeap*, int) IF_DUSK(noexcept) {
|
||||
void* operator new[](size_t JKR_HEAP_TOKEN_PARAM, JKRHeap*, int) {
|
||||
OSPanic(__FILE__, __LINE__, "Allocation should go through JKR_NEW_ARRAY instead");
|
||||
}
|
||||
|
||||
@@ -624,7 +624,7 @@ void operator delete(void* ptr) {
|
||||
JKRHeap::free(ptr, NULL);
|
||||
}
|
||||
#else
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void operator delete(void* ptr JKR_HEAP_TOKEN_PARAM) {
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
JKRHeap* heap = JKRHeap::findFromRoot(ptr);
|
||||
@@ -645,7 +645,7 @@ void operator delete[](void* ptr) {
|
||||
JKRHeap::free(ptr, NULL);
|
||||
}
|
||||
#else
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) IF_DUSK(noexcept) {
|
||||
void operator delete[](void* ptr JKR_HEAP_TOKEN_PARAM) {
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
JKRHeap* heap = JKRHeap::findFromRoot(ptr);
|
||||
|
||||
@@ -655,7 +655,7 @@ value_or_fun:
|
||||
|
||||
value:
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() && u <= 5 &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation && u <= 5 &&
|
||||
(operation == data::UNK_0x2 || operation == data::UNK_0x3 || operation == data::UNK_0x12))
|
||||
{
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
@@ -666,7 +666,7 @@ value:
|
||||
|
||||
value_n:
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation &&
|
||||
(pN == TAdaptor_camera::sauVariableValue_3_POSITION_XYZ || pN == TAdaptor_camera::sauVariableValue_3_TARGET_POSITION_XYZ) &&
|
||||
(operation == data::UNK_0x2 || operation == data::UNK_0x3 || operation == data::UNK_0x12))
|
||||
{
|
||||
|
||||
@@ -28,9 +28,7 @@
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.adventure-games</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -58,10 +58,6 @@ toast:active {
|
||||
background-color: rgba(45, 43, 26, 80%);
|
||||
}*/
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
toast heading {
|
||||
display: flex;
|
||||
gap: 18dp;
|
||||
|
||||
@@ -14,10 +14,6 @@ body {
|
||||
color: #E0DBC8;
|
||||
}
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
window {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
|
||||
@@ -5990,7 +5990,7 @@ void daAlink_c::setItemMatrix(int param_0) {
|
||||
|
||||
mDoMtx_stack_c::XrotS(-0x8000);
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
Mtx boot_mtx;
|
||||
mDoMtx_concat(mpLinkModel->getAnmMtx(0x18), mDoMtx_stack_c::get(), boot_mtx);
|
||||
mpLinkBootModels[1]->setAnmMtx(1, boot_mtx);
|
||||
@@ -7562,7 +7562,12 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
|
||||
f32 sp2C;
|
||||
f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
|
||||
BOOL sp24 = checkEventRun();
|
||||
BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
|
||||
BOOL sp20 = checkBootsMoveAnime(1);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFastIronBoots) {
|
||||
sp20 = FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
f32 var_f29;
|
||||
|
||||
@@ -8075,7 +8080,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
|
||||
daAlink_ANM var_r27;
|
||||
daAlink_ANM var_r29;
|
||||
|
||||
if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
|
||||
if (checkBootsMoveAnime(1)) {
|
||||
mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
|
||||
var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
|
||||
var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
|
||||
@@ -12733,7 +12738,7 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
|
||||
|
||||
BOOL daAlink_c::checkMagicArmorHeavy() const {
|
||||
#if TARGET_PC
|
||||
return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
|
||||
return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.magicArmorNoHeavy);
|
||||
#else
|
||||
return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
|
||||
#endif
|
||||
@@ -18706,7 +18711,7 @@ int daAlink_c::execute() {
|
||||
#if TARGET_PC
|
||||
// This handles rupee drain and transitions between rupees/no rupees
|
||||
// We can skip all of that if the magic armor doesn't use rupees
|
||||
if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
|
||||
if (!dusk::getSettings().game.magicArmorNoDrain && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
|
||||
#else
|
||||
if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
|
||||
#endif
|
||||
@@ -18719,7 +18724,8 @@ int daAlink_c::execute() {
|
||||
}
|
||||
}
|
||||
|
||||
if (dComIfGs_getRupee() == 0 && field_0x2fd7 != 0) {
|
||||
if (dComIfGs_getRupee() == 0 && field_0x2fd7 != 0 IF_DUSK( && !dusk::getSettings().game.magicArmorNoHeavy))
|
||||
{
|
||||
setMagicArmorBrk(0);
|
||||
seStartOnlyReverb(Z2SE_AL_M_ARMER_TURNOFF);
|
||||
mZ2Link.setLinkState(5);
|
||||
@@ -19767,7 +19773,7 @@ int daAlink_c::draw() {
|
||||
dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled() &&
|
||||
if (dusk::getSettings().game.enableFrameInterpolation &&
|
||||
mEquipItem == dItemNo_IRONBALL_e &&
|
||||
mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
|
||||
{
|
||||
|
||||
@@ -192,7 +192,7 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
|
||||
|
||||
if (checkMagicArmorNoDamage()) {
|
||||
#if TARGET_PC
|
||||
if(dusk::getSettings().game.freeMagicArmor) {
|
||||
if(dusk::getSettings().game.magicArmorNoDamageLoss) {
|
||||
i_dmgAmount = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -348,7 +348,7 @@ void daAlink_c::changeLink(int param_0) {
|
||||
initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor)
|
||||
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.magicArmorNoHeavy)
|
||||
#else
|
||||
if (dComIfGs_getRupee() != 0)
|
||||
#endif
|
||||
@@ -458,7 +458,7 @@ void daAlink_c::changeLink(int param_0) {
|
||||
field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape();
|
||||
|
||||
#if TARGET_PC
|
||||
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) {
|
||||
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.magicArmorNoHeavy) {
|
||||
#else
|
||||
if (dComIfGs_getRupee() != 0) {
|
||||
#endif
|
||||
|
||||
@@ -397,7 +397,7 @@ static int daB_GND_Draw(b_gnd_class* i_this) {
|
||||
i_this->field_0x21e8.update(2, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->field_0x21e8);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mReinsInterpCurrValid) {
|
||||
memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr));
|
||||
memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr));
|
||||
|
||||
@@ -674,29 +674,7 @@ static int daE_ARROW_Create(fopAc_ac_c* i_this) {
|
||||
}
|
||||
|
||||
int phase_state = dComIfG_resLoad(&a_this->mPhase, a_this->mResName);
|
||||
#if TARGET_PC
|
||||
static int s_create_frames = 0;
|
||||
static bool s_first_arrow = true;
|
||||
static fpc_ProcID s_last_scene_id = 0;
|
||||
|
||||
s_create_frames++;
|
||||
fpc_ProcID cur_scene_id = dStage_roomControl_c::getProcID();
|
||||
|
||||
if (cur_scene_id != s_last_scene_id) {
|
||||
s_first_arrow = true;
|
||||
s_last_scene_id = cur_scene_id;
|
||||
}
|
||||
|
||||
if (phase_state == cPhs_COMPLEATE_e && s_first_arrow && s_create_frames < 4) {
|
||||
return cPhs_INIT_e;
|
||||
}
|
||||
#endif
|
||||
if (phase_state == cPhs_COMPLEATE_e) {
|
||||
#if TARGET_PC
|
||||
s_create_frames = 0;
|
||||
s_first_arrow = false;
|
||||
#endif
|
||||
|
||||
a_this->mArrowType = fopAcM_GetParam(a_this) & 0xF;
|
||||
a_this->mFlags = fopAcM_GetParam(a_this) & 0xF0;
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ static int daE_DB_Draw(e_db_class* i_this) {
|
||||
i_this->stalkLine.update(12, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->stalkLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mStalkLineInterpCurrValid) {
|
||||
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
|
||||
i_this->mStalkLineInterpPrevValid = true;
|
||||
|
||||
@@ -103,7 +103,7 @@ static int daE_HB_Draw(e_hb_class* i_this) {
|
||||
i_this->stalkLine.update(12, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->stalkLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mStalkLineInterpCurrValid) {
|
||||
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
|
||||
i_this->mStalkLineInterpPrevValid = true;
|
||||
|
||||
@@ -105,7 +105,7 @@ static int daE_MB_Draw(e_mb_class* i_this) {
|
||||
i_this->mRopeMat.update(16, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mRopeMat);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mRopeInterpCurrValid) {
|
||||
memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr));
|
||||
i_this->mRopeInterpPrevValid = true;
|
||||
|
||||
@@ -157,21 +157,6 @@ static void* s_h_sub(void* i_actor, void* i_data) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void sort_target_info_by_id() {
|
||||
for (int i = 1; i < target_info_count; i++) {
|
||||
void* key = target_info[i];
|
||||
fpc_ProcID key_id = fopAcM_GetID(key);
|
||||
int j = i - 1;
|
||||
while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
|
||||
target_info[j + 1] = target_info[j];
|
||||
j--;
|
||||
}
|
||||
target_info[j + 1] = key;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
|
||||
daPillar_c* pillar_p;
|
||||
@@ -185,9 +170,6 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
|
||||
if (i_this->firstHasiraFlag == 0) {
|
||||
i_this->firstHasiraFlag++;
|
||||
#if TARGET_PC
|
||||
sort_target_info_by_id();
|
||||
#endif
|
||||
return (daPillar_c*)target_info[TREG_S(7) + 5];
|
||||
}
|
||||
|
||||
|
||||
@@ -7053,12 +7053,6 @@ static int daE_RD_IsDelete(e_rd_class*) {
|
||||
}
|
||||
|
||||
static int daE_RD_Delete(e_rd_class* i_this) {
|
||||
#if TARGET_PC
|
||||
if (boss == i_this) {
|
||||
boss = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
|
||||
fopAcM_RegisterDeleteID(i_this, "E_RD");
|
||||
|
||||
|
||||
@@ -117,13 +117,6 @@ static void daE_S1_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
GXColor line_color;
|
||||
line_color.r = JREG_S(0) + 5;
|
||||
line_color.g = JREG_S(1) + 10;
|
||||
line_color.b = JREG_S(2) + 10;
|
||||
line_color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(16, line_color, &i_this->tevStr);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -161,7 +154,7 @@ static int daE_S1_Draw(e_s1_class* i_this) {
|
||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mHairInterpCurrValid) {
|
||||
memcpy(i_this->mHairInterpPrev, i_this->mHairInterpCurr, sizeof(i_this->mHairInterpCurr));
|
||||
i_this->mHairInterpPrevValid = true;
|
||||
|
||||
@@ -535,7 +535,7 @@ static int daE_WB_Draw(e_wb_class* i_this) {
|
||||
i_this->himo_tex.update(2, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->himo_tex);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->himo_interp_curr_valid) {
|
||||
memcpy(i_this->himo_mat_interp_prev, i_this->himo_mat_interp_curr, sizeof(i_this->himo_mat_interp_curr));
|
||||
memcpy(i_this->himo_tex_interp_prev, i_this->himo_tex_interp_curr, sizeof(i_this->himo_tex_interp_curr));
|
||||
|
||||
@@ -107,7 +107,7 @@ static s32 daE_YD_Draw(e_yd_class* i_this) {
|
||||
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLineMat);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mLineMatInterpCurrValid) {
|
||||
memcpy(i_this->mLineMatInterpPrev, i_this->mLineMatInterpCurr, sizeof(i_this->mLineMatInterpCurr));
|
||||
i_this->mLineMatInterpPrevValid = true;
|
||||
|
||||
@@ -139,7 +139,6 @@ static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
|
||||
#if TARGET_PC
|
||||
static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
e_yg_class* i_this = (e_yg_class*)pUserWork;
|
||||
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
||||
if (!i_this->mTentacleInterpPrevValid || !i_this->mTentacleInterpCurrValid) {
|
||||
return;
|
||||
}
|
||||
@@ -153,13 +152,6 @@ static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
GXColor color;
|
||||
color.r = JREG_S(0) + 20;
|
||||
color.g = JREG_S(1) + 20;
|
||||
color.b = JREG_S(2) + 20;
|
||||
color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(10, color, &actor->tevStr);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -191,7 +183,7 @@ static int daE_YG_Draw(e_yg_class* i_this) {
|
||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mTentacleInterpCurrValid) {
|
||||
memcpy(i_this->mTentacleInterpPrev, i_this->mTentacleInterpCurr, sizeof(i_this->mTentacleInterpCurr));
|
||||
i_this->mTentacleInterpPrevValid = true;
|
||||
|
||||
@@ -135,7 +135,7 @@ static int daE_YH_Draw(e_yh_class* i_this) {
|
||||
i_this->mLine.update(12, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->mLineInterpCurrValid) {
|
||||
memcpy(i_this->mLineInterpPrev, i_this->mLineInterpCurr, sizeof(i_this->mLineInterpCurr));
|
||||
i_this->mLineInterpPrevValid = true;
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
namespace {
|
||||
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
|
||||
@@ -33,7 +32,6 @@ int s_horseReinSimNumPrev;
|
||||
int s_horseReinSimNumCurr;
|
||||
bool s_horseReinSimPrevValid;
|
||||
bool s_horseReinSimCurrValid;
|
||||
uint64_t s_horseReinSimRolledSeq;
|
||||
} // namespace
|
||||
#endif
|
||||
|
||||
@@ -3035,14 +3033,10 @@ void daHorse_c::copyReinPos() {
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (field_0x1204 > 0) {
|
||||
const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
|
||||
if (simSeq != s_horseReinSimRolledSeq) {
|
||||
s_horseReinSimRolledSeq = simSeq;
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
|
||||
s_horseReinSimNumCurr = field_0x1204;
|
||||
@@ -3165,7 +3159,7 @@ void daHorse_c::setReinPosNormalSubstance() {
|
||||
#if TARGET_PC
|
||||
void daHorse_c::lerpControlPoints(f32 alpha) {
|
||||
// FRAME INTERP NOTE: Currently only lerping points for Epona's reins. Need a more global solution.
|
||||
if (!dusk::frame_interp::is_enabled() || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
return;
|
||||
}
|
||||
const int nCurr = s_horseReinSimNumCurr;
|
||||
|
||||
@@ -1967,11 +1967,7 @@ static void demo_camera_shop(npc_henna_class* i_this) {
|
||||
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
|
||||
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
|
||||
#if TARGET_PC
|
||||
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
|
||||
#else
|
||||
dComIfGp_setItemRupeeCount(1000);
|
||||
#endif
|
||||
} else if ((lbl_82_bss_91 & 0x38) == 0) {
|
||||
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
|
||||
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
|
||||
|
||||
@@ -299,8 +299,7 @@ int daObjDrop_c::modeParentWait() {
|
||||
|
||||
#if TARGET_PC
|
||||
static inline BOOL checkGetCargoRide() {
|
||||
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
|
||||
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
|
||||
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -325,7 +325,7 @@ int daObjFchain_c::draw() {
|
||||
dComIfGd_getOpaListDark()->entryImm(&mShape, 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, sizeof(mChainInterpCurr));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -493,7 +493,7 @@ int daObjKLift00_c::Draw() {
|
||||
dComIfGd_setList();
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -170,7 +170,7 @@ int daTitle_c::Execute() {
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
#endif
|
||||
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
|
||||
#ifdef TARGET_PC
|
||||
@@ -354,7 +354,7 @@ void daTitle_c::fastLogoDispInit() {
|
||||
mProcID = 5;
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -143,12 +143,13 @@ void dBrightCheck_c::modeMove() {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::start();
|
||||
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -10431,7 +10431,7 @@ bool dCamera_c::eventCamera(s32 param_0) {
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
switch (var_r29) {
|
||||
case 3:
|
||||
case 4:
|
||||
@@ -11322,7 +11322,7 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
#ifdef TARGET_PC
|
||||
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
|
||||
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "d/d_timer.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
@@ -1239,13 +1238,6 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!mDoMemCd_isCardCommNone()) {
|
||||
return 0;
|
||||
}
|
||||
g_mDoMemCd_control.SaveSync();
|
||||
#endif
|
||||
|
||||
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
|
||||
mDoAud_bgmStop(30);
|
||||
mDoAud_resetProcess();
|
||||
|
||||
@@ -991,7 +991,7 @@ void dMenu_DmapBg_c::draw() {
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.y - local_218.y));
|
||||
#if TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
field_0xdda = 0;
|
||||
}
|
||||
#else
|
||||
@@ -2624,7 +2624,7 @@ void dMenu_Dmap_c::zoomIn_proc() {
|
||||
|
||||
void dMenu_Dmap_c::zoomOut_init_proc() {
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
mpDrawBg->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1146,7 +1146,7 @@ void dMenu_Fmap_c::zoom_spot_to_region_init() {
|
||||
field_0x1ec = 1.0f;
|
||||
#if TARGET_PC
|
||||
// Frame interp note: field_0x122d used to be set every draw, causing flickering. Do it here instead.
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
mpDraw2DBack->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -437,7 +437,7 @@ void dMenu_Fmap2DBack_c::draw() {
|
||||
if (field_0x122d) {
|
||||
mpMeterHaihai->drawHaihai(field_0x122d);
|
||||
#if TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
field_0x122d = 0;
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -26,10 +26,6 @@
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
#ifdef TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#endif
|
||||
|
||||
class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
|
||||
public:
|
||||
virtual void draw() {
|
||||
@@ -1092,10 +1088,6 @@ void dMw_c::dMw_ring_create(u8 i_origin) {
|
||||
}
|
||||
|
||||
mpCapture->setCaptureFlag();
|
||||
|
||||
#ifdef TARGET_PC
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool dMw_c::dMw_ring_delete() {
|
||||
|
||||
@@ -18,9 +18,6 @@
|
||||
#include "d/d_pane_class.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#endif
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define STR_BUF_LEN 528
|
||||
@@ -2930,12 +2927,6 @@ bool dMeterButton_c::isClose() {
|
||||
}
|
||||
|
||||
void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param_3) {
|
||||
#if TARGET_PC
|
||||
char* i_string_full = i_string;
|
||||
char i_string_buf[sizeof(mButtonText[0])];
|
||||
dusk::SafeStringCopyTruncate(i_string_buf, i_string);
|
||||
i_string = i_string_buf;
|
||||
#endif
|
||||
if (strcmp(mButtonText[param_2], i_string) != 0 || field_0x4be[param_2] != i_button) {
|
||||
if (param_2 == 0 && strcmp(mButtonText[1], i_string) == 0 &&
|
||||
((i_button == BUTTON_A_e && field_0x4be[1] == BUTTON_A_e) ||
|
||||
@@ -3031,10 +3022,6 @@ void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param
|
||||
|
||||
strcpy(mButtonText[param_2], i_string);
|
||||
|
||||
#if TARGET_PC
|
||||
i_string = i_string_full;
|
||||
#endif
|
||||
|
||||
if (param_2 == 0) {
|
||||
if (param_3 != 0) {
|
||||
field_0x4d9 = param_2;
|
||||
|
||||
@@ -188,14 +188,6 @@ void dMsgScrnTree_c::exec() {
|
||||
fukiAlpha(1.0f);
|
||||
}
|
||||
mpPmP_c->scale(g_MsgObject_HIO_c.mBoxWoodScaleX, g_MsgObject_HIO_c.mBoxWoodScaleY);
|
||||
|
||||
#if TARGET_PC
|
||||
const f32 hudScale = mDoGph_gInf_c::hudAspectScaleUp;
|
||||
if (hudScale > 1.0f) {
|
||||
field_0xc4->getPanePtr()->setBasePosition(J2DBasePosition_4);
|
||||
field_0xc4->getPanePtr()->scale(hudScale, 1.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void dMsgScrnTree_c::draw() {
|
||||
|
||||
+7
-10
@@ -77,16 +77,16 @@ static const char* l_mojiEisu[65] = {
|
||||
// That can't work on a modern platform, so instead I've filled them out ahead of time.
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
|
||||
"\xC4", "\xD2", "4", "E", "R", "\xC6", "\xD3", "5", "F", "S", "\xC7", "\xD4", "6", "G", "T", "\xC8", "\xD6",
|
||||
"7", "H", "U", "\xC9", "\x8C", "8", "I", "V", "\xCA", "\xD9", "9", "J", "W", "\xCB", "\xDA", "0", "K",
|
||||
"X", "\xCC", "\xDB", ",", "L", "Y", "\xCD", "\xDC", ".", "M", "Z", "\xCE", "\x2D", " ",
|
||||
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5",
|
||||
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K",
|
||||
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ",
|
||||
};
|
||||
|
||||
static const char* l_mojiEisuPal_2[65] = {
|
||||
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
|
||||
"\xE4", "\xF2", "4", "e", "r", "\xE6", "\xF3", "5", "f", "s", "\xE7", "\xF4", "6", "g", "t", "\xE8",
|
||||
"\xF6", "7", "h", "u", "\xE9", "\x9C", "8", "i", "v", "\xEA", "\xF9", "9", "j", "w", "\xEB", "\xFA", "0",
|
||||
"k", "x", "\xEC", "\xFB", ",", "l", "y", "\xED", "\xFC", ".", "m", "z", "\xEE", "\xDF", " ",
|
||||
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6",
|
||||
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0",
|
||||
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ",
|
||||
};
|
||||
#elif REGION_PAL
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
@@ -295,7 +295,6 @@ void dName_c::_move() {
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
#if !TARGET_PC
|
||||
if (mDoCPd_c::getTrigRight(PAD_1)) {
|
||||
// BUG: this check only fails if the cursor is at exactly 7
|
||||
// setMoji allows the cursor to reach 8, which is out of bounds here
|
||||
@@ -312,9 +311,7 @@ void dName_c::_move() {
|
||||
mCurPos--;
|
||||
nameCursorMove();
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
} else if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
if (mCurPos == 0) {
|
||||
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
|
||||
field_0x2ac = mSelProc;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_s_name.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
@@ -423,7 +422,6 @@ void dScnName_c::changeGameScene() {
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+5
-3
@@ -30,9 +30,7 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/settings.h"
|
||||
#include <f_ap/f_ap_game.h>
|
||||
|
||||
#include "dusk/string.hpp"
|
||||
#define strcpy dusk::SafeStringCopy
|
||||
#include <dusk/autosave.h>
|
||||
#endif
|
||||
|
||||
static u8 dSv_item_rename(u8 i_itemNo) {
|
||||
@@ -351,6 +349,10 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
|
||||
dComIfGp_setSelectItem(i);
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
triggerAutoSave();
|
||||
#endif
|
||||
}
|
||||
|
||||
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
|
||||
|
||||
@@ -191,17 +191,13 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
}
|
||||
|
||||
bool hasJewelRod = false;
|
||||
bool hasAncientDoc = false;
|
||||
for (int slot = 0; slot < 24; ++slot) {
|
||||
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
|
||||
const u8 item = dComIfGs_getItem(slot, false);
|
||||
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
|
||||
hasJewelRod = true;
|
||||
}
|
||||
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
|
||||
hasAncientDoc = true;
|
||||
}
|
||||
}
|
||||
if (!hasJewelRod || !hasAncientDoc) {
|
||||
if (!hasJewelRod) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -216,6 +212,7 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
dItemNo_KANTERA_e,
|
||||
dItemNo_PACHINKO_e,
|
||||
dItemNo_HAWK_EYE_e,
|
||||
dItemNo_ANCIENT_DOCUMENT_e,
|
||||
dItemNo_HORSE_FLUTE_e,
|
||||
};
|
||||
for (u8 required : requiredWheelItems) {
|
||||
|
||||
+2
-16
@@ -14,23 +14,9 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
|
||||
|
||||
void noAutoSave() {}
|
||||
|
||||
bool canAutoSave() {
|
||||
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
|
||||
if (player == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->checkCargoCarry() || player->checkCanoeRide()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
|
||||
}
|
||||
|
||||
void triggerAutoSave() {
|
||||
if (canAutoSave())
|
||||
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
|
||||
{
|
||||
mAutoSaveProc = 1;
|
||||
}
|
||||
|
||||
@@ -56,23 +56,6 @@ static T sanitizeEnumValue(const ConfigVar<T>& cVar, T value) {
|
||||
|
||||
template<ConfigValue T>
|
||||
void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
|
||||
if constexpr (std::is_enum_v<T>) {
|
||||
if (jsonValue.is_boolean()) {
|
||||
using Underlying = std::underlying_type_t<T>;
|
||||
const bool b = jsonValue.get<bool>();
|
||||
|
||||
Underlying raw;
|
||||
if constexpr (std::is_same_v<T, dusk::FrameInterpMode>) {
|
||||
raw = b ? static_cast<Underlying>(2) : static_cast<Underlying>(0);
|
||||
} else {
|
||||
raw = b ? static_cast<Underlying>(1) : static_cast<Underlying>(0);
|
||||
}
|
||||
|
||||
cVar.setValue(sanitizeEnumValue(cVar, static_cast<T>(raw)), false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
cVar.setValue(sanitizeEnumValue(cVar, jsonValue.get<T>()), false);
|
||||
}
|
||||
|
||||
@@ -175,8 +158,6 @@ namespace dusk::config {
|
||||
template class ConfigImpl<dusk::DiscVerificationState>;
|
||||
template class ConfigImpl<dusk::GameLanguage>;
|
||||
template class ConfigImpl<dusk::GyroMode>;
|
||||
template class ConfigImpl<dusk::FrameInterpMode>;
|
||||
template class ConfigImpl<dusk::Resampler>;
|
||||
}
|
||||
|
||||
void dusk::config::Register(ConfigVarBase& configVar) {
|
||||
|
||||
@@ -21,7 +21,6 @@ bool g_sync_presentation = false;
|
||||
float g_step = 0.0f;
|
||||
bool g_is_sim_frame = false;
|
||||
bool g_ui_tick_pending = false;
|
||||
uint64_t g_sim_tick_seq = 0;
|
||||
|
||||
Recording g_current_recording;
|
||||
Recording g_previous_recording;
|
||||
@@ -67,18 +66,19 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
|
||||
}
|
||||
|
||||
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
|
||||
const float old_weight = 1.0f - step;
|
||||
for (size_t row = 0; row < 3; ++row) {
|
||||
for (size_t col = 0; col < 4; ++col) {
|
||||
const float l = lhs[row][col];
|
||||
out[row][col] = l + (rhs[row][col] - l) * step;
|
||||
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
|
||||
out->x = lhs.x + (rhs.x - lhs.x) * step;
|
||||
out->y = lhs.y + (rhs.y - lhs.y) * step;
|
||||
out->z = lhs.z + (rhs.z - lhs.z) * step;
|
||||
const float old_weight = 1.0f - step;
|
||||
out->x = lhs.x * old_weight + rhs.x * step;
|
||||
out->y = lhs.y * old_weight + rhs.y * step;
|
||||
out->z = lhs.z * old_weight + rhs.z * step;
|
||||
}
|
||||
|
||||
static s16 lerp_bank(s16 a, s16 b, f32 t) {
|
||||
@@ -135,15 +135,10 @@ void begin_sim_tick() {
|
||||
|
||||
s_interpolationCallBackWork.clear();
|
||||
s_cam_prev = std::move(s_cam_curr);
|
||||
++g_sim_tick_seq;
|
||||
}
|
||||
|
||||
uint64_t sim_tick_seq() {
|
||||
return g_sim_tick_seq;
|
||||
}
|
||||
|
||||
void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step) {
|
||||
g_enabled = mode != FrameInterpMode::Off;
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step) {
|
||||
g_enabled = enabled;
|
||||
g_is_sim_frame = is_sim_frame;
|
||||
g_step = std::clamp(step, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <dusk/frame_interpolation.h>
|
||||
|
||||
namespace dusk::game_clock {
|
||||
|
||||
@@ -46,8 +45,7 @@ MainLoopPacer advance_main_loop() {
|
||||
MainLoopPacer out{};
|
||||
out.presentation_dt_seconds = presentation_dt;
|
||||
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation.getValue() !=
|
||||
dusk::FrameInterpMode::Off &&
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation &&
|
||||
!dusk::getTransientSettings().skipFrameRateLimit;
|
||||
out.is_interpolating = should_interpolate;
|
||||
out.sim_pace = sim_pace();
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace dusk {
|
||||
}
|
||||
|
||||
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
|
||||
ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
{
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
}
|
||||
@@ -322,8 +322,8 @@ namespace dusk {
|
||||
}
|
||||
ImGui::PushFont(ImGuiEngine::fontLarge);
|
||||
ImGuiTextCenter("Failed to initialize any graphics backend.");
|
||||
ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
|
||||
ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
|
||||
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
|
||||
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
|
||||
const auto& style = ImGui::GetStyle();
|
||||
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
|
||||
const auto quitSize = ImGui::CalcTextSize("Quit");
|
||||
|
||||
@@ -713,7 +713,7 @@ namespace dusk {
|
||||
transformLevel++;
|
||||
}
|
||||
}
|
||||
if (ImGui::SliderInt("Transform Level", &transformLevel, 0, 4)) {
|
||||
if (ImGui::SliderInt("Transform Level", &transformLevel, 0, 3)) {
|
||||
u8 newFlags = 0;
|
||||
for (int i = 0; i < transformLevel; i++) {
|
||||
newFlags |= (1 << i);
|
||||
|
||||
@@ -10,7 +10,6 @@ UserSettings g_userSettings = {
|
||||
.lockAspectRatio {"video.lockAspectRatio", false},
|
||||
.enableFpsOverlay {"game.enableFpsOverlay", false},
|
||||
.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
|
||||
.maxFrameRate {"video.maxFrameRate", 240},
|
||||
},
|
||||
|
||||
.audio = {
|
||||
@@ -59,11 +58,9 @@ UserSettings g_userSettings = {
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
|
||||
.disableWaterRefraction {"game.disableWaterRefraction", false},
|
||||
.enableTextureReplacements {"game.enableTextureReplacements", true},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", FrameInterpMode::Off},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
|
||||
.internalResolutionScale {"game.internalResolutionScale", 0},
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
.resampler {"game.resampler", Resampler::Bilinear},
|
||||
.enableDepthOfField {"game.enableDepthOfField", true},
|
||||
.enableMapBackground {"game.enableMapBackground", true},
|
||||
.disableCutscenePillarboxing {"game.disableCutscenePillarboxing", false},
|
||||
@@ -109,7 +106,9 @@ UserSettings g_userSettings = {
|
||||
.canTransformAnywhere {"game.canTransformAnywhere", false},
|
||||
.fastRoll {"game.fastRoll", false},
|
||||
.fastSpinner {"game.fastSpinner", false},
|
||||
.freeMagicArmor {"game.freeMagicArmor", false},
|
||||
.magicArmorNoDrain {"game.magicArmorNoDrain", false},
|
||||
.magicArmorNoDamageLoss {"game.magicArmorNoDamageLoss", false},
|
||||
.magicArmorNoHeavy {"game.magicArmorNoHeavy", false},
|
||||
.invincibleEnemies {"game.invincibleEnemies", false},
|
||||
|
||||
// Technical
|
||||
@@ -180,7 +179,6 @@ void registerSettings() {
|
||||
Register(g_userSettings.video.lockAspectRatio);
|
||||
Register(g_userSettings.video.enableFpsOverlay);
|
||||
Register(g_userSettings.video.fpsOverlayCorner);
|
||||
Register(g_userSettings.video.maxFrameRate);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
@@ -222,9 +220,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
Register(g_userSettings.game.enableTextureReplacements);
|
||||
Register(g_userSettings.game.internalResolutionScale);
|
||||
Register(g_userSettings.game.resampler);
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
Register(g_userSettings.game.enableMapBackground);
|
||||
@@ -232,7 +228,9 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.enableFastIronBoots);
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.fastRoll);
|
||||
Register(g_userSettings.game.freeMagicArmor);
|
||||
Register(g_userSettings.game.magicArmorNoDrain);
|
||||
Register(g_userSettings.game.magicArmorNoDamageLoss);
|
||||
Register(g_userSettings.game.magicArmorNoHeavy);
|
||||
Register(g_userSettings.game.restoreWiiGlitches);
|
||||
Register(g_userSettings.game.enableLinkDollRotation);
|
||||
Register(g_userSettings.game.enableAchievementToasts);
|
||||
|
||||
@@ -33,7 +33,10 @@ void resetForSpeedrunMode() {
|
||||
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
|
||||
getSettings().game.fastRoll.setSpeedrunValue(false);
|
||||
getSettings().game.fastSpinner.setSpeedrunValue(false);
|
||||
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoDrain.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoDamageLoss.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoHeavy.setSpeedrunValue(false);
|
||||
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
|
||||
aurora_set_pause_on_focus_lost(false);
|
||||
|
||||
@@ -37,7 +37,7 @@ Rml::String current_controller_name(int port) {
|
||||
Rml::String controller_index_name(u32 index) {
|
||||
const char* name = PADGetNameForControllerIndex(index);
|
||||
if (name == nullptr) {
|
||||
return fmt::format("Device {}", index + 1);
|
||||
return fmt::format("Controller {}", index + 1);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
@@ -124,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
|
||||
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
|
||||
}
|
||||
|
||||
return "Not Bound";
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
bool is_dpad_button(PADButton button) {
|
||||
@@ -162,7 +162,7 @@ bool keyboard_escape_pressed() {
|
||||
|
||||
Rml::String keyboard_key_name(s32 scancode) {
|
||||
if (scancode == PAD_KEY_INVALID) {
|
||||
return "Not Bound";
|
||||
return "Not bound";
|
||||
}
|
||||
switch (scancode) {
|
||||
case PAD_KEY_MOUSE_LEFT:
|
||||
@@ -303,7 +303,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
});
|
||||
};
|
||||
|
||||
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
@@ -349,14 +349,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.add_text("Treat analog trigger movement as digital L and R button input.");
|
||||
});
|
||||
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
PADRestoreDefaultMapping(port);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
|
||||
});
|
||||
|
||||
render_page(rightPane, port, mPage);
|
||||
}
|
||||
|
||||
@@ -372,7 +365,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
@@ -385,7 +378,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
.isSelected = [port] { return keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
@@ -395,7 +388,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
if (controllerCount == 0) {
|
||||
pane.add_text("No Device Detected");
|
||||
pane.add_text("No controllers detected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -407,7 +400,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
|
||||
})
|
||||
.on_pressed([this, port, i] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
cancel_pending_binding();
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
@@ -432,18 +425,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -470,7 +462,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No Device Selected");
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -494,7 +486,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -521,7 +512,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -545,18 +535,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -577,18 +566,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -611,7 +599,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
|
||||
if (axes == nullptr && buttons == nullptr) {
|
||||
pane.add_text("No Device Selected");
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -635,7 +623,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -644,33 +631,30 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
}
|
||||
}
|
||||
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -722,18 +706,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not Bound");
|
||||
return Rml::String("Not bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -758,7 +741,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
if (axes == nullptr) {
|
||||
pane.add_text("No Device Selected");
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -779,7 +762,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -925,7 +907,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -945,7 +926,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No Device Selected");
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -969,7 +950,6 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -1033,12 +1013,6 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
|
||||
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
|
||||
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
@@ -1049,10 +1023,6 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
|
||||
if (nativeAxis.nativeAxis != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingAxisMapping->nativeAxis = nativeAxis;
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1079,10 +1049,6 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingActionBinding->getValue() == button) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1092,7 +1058,6 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mDoAud_seStartMenu(kSoundBindingChanged);
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
@@ -1145,11 +1110,11 @@ bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_button_label() const {
|
||||
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
@@ -1178,7 +1143,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_key_label() const {
|
||||
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::stop_rumble_test() {
|
||||
@@ -1194,7 +1159,7 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not Bound";
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
|
||||
@@ -1501,14 +1501,14 @@ EditorWindow::EditorWindow() {
|
||||
.getValue =
|
||||
[] {
|
||||
return std::popcount(static_cast<unsigned>(
|
||||
get_player_status_b()->mTransformLevelFlag & 0xF));
|
||||
get_player_status_b()->mTransformLevelFlag & 0x7));
|
||||
},
|
||||
.setValue =
|
||||
[](int value) {
|
||||
get_player_status_b()->mTransformLevelFlag =
|
||||
static_cast<u8>((1u << value) - 1u);
|
||||
},
|
||||
.max = 4,
|
||||
.max = 3,
|
||||
}),
|
||||
rightPane, {});
|
||||
leftPane.register_control(
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "Z2AudioLib/Z2SeMgr.h"
|
||||
#include "m_Do/m_Do_audio.h"
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
#include <dolphin/gx/GXAurora.h>
|
||||
#include <dolphin/vi.h>
|
||||
#include <fmt/format.h>
|
||||
@@ -44,8 +43,6 @@ int get_value(GraphicsOption option) {
|
||||
return getSettings().game.internalResolutionScale.getValue();
|
||||
case GraphicsOption::ShadowResolution:
|
||||
return getSettings().game.shadowResolutionMultiplier.getValue();
|
||||
case GraphicsOption::Resampler:
|
||||
return static_cast<int>(getSettings().game.resampler.getValue());
|
||||
case GraphicsOption::BloomMode:
|
||||
return static_cast<int>(getSettings().game.bloomMode.getValue());
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
@@ -65,22 +62,6 @@ void set_value(GraphicsOption option, int value) {
|
||||
case GraphicsOption::ShadowResolution:
|
||||
getSettings().game.shadowResolutionMultiplier.setValue(value);
|
||||
break;
|
||||
case GraphicsOption::Resampler: {
|
||||
const auto sampler = static_cast<Resampler>(std::clamp(value,
|
||||
static_cast<int>(Resampler::Bilinear),
|
||||
static_cast<int>(Resampler::Area)));
|
||||
getSettings().game.resampler.setValue(sampler);
|
||||
switch (sampler) {
|
||||
case Resampler::Area:
|
||||
aurora_set_resampler(SAMPLER_AREA);
|
||||
break;
|
||||
case Resampler::Bilinear:
|
||||
default:
|
||||
aurora_set_resampler(SAMPLER_BILINEAR);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GraphicsOption::BloomMode:
|
||||
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(std::clamp(
|
||||
value, static_cast<int>(BloomMode::Off), static_cast<int>(BloomMode::Dusk))));
|
||||
@@ -196,14 +177,6 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
|
||||
}
|
||||
case GraphicsOption::ShadowResolution:
|
||||
return fmt::format("{}×", value);
|
||||
case GraphicsOption::Resampler:
|
||||
switch (static_cast<Resampler>(value)) {
|
||||
case Resampler::Bilinear:
|
||||
return "Bilinear";
|
||||
case Resampler::Area:
|
||||
return "Area";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::BloomMode:
|
||||
switch (static_cast<BloomMode>(value)) {
|
||||
case BloomMode::Off:
|
||||
@@ -211,7 +184,7 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
|
||||
case BloomMode::Classic:
|
||||
return "Classic";
|
||||
case BloomMode::Dusk:
|
||||
return "Dusklight";
|
||||
return "Dusk";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
@@ -238,7 +211,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
|
||||
SteppedCarousel::Props{
|
||||
.min = mValueMin,
|
||||
.max = mValueMax,
|
||||
.step = props.step,
|
||||
.step = 1,
|
||||
.getValue = [this] { return get_value(mOption); },
|
||||
.onChange = [this](int value) { set_value(mOption, value); },
|
||||
.formatValue =
|
||||
|
||||
@@ -42,7 +42,6 @@ private:
|
||||
enum class GraphicsOption {
|
||||
InternalResolution,
|
||||
ShadowResolution,
|
||||
Resampler,
|
||||
BloomMode,
|
||||
BloomMultiplier,
|
||||
};
|
||||
@@ -56,7 +55,6 @@ struct GraphicsTunerProps {
|
||||
int valueMin = 0;
|
||||
int valueMax = 0;
|
||||
int defaultValue = 0;
|
||||
int step = 1;
|
||||
};
|
||||
|
||||
class GraphicsTuner : public Document {
|
||||
|
||||
+11
-20
@@ -454,18 +454,10 @@ bool touch_moved_too_far(
|
||||
return delta.SquaredMagnitude() > threshold * threshold;
|
||||
}
|
||||
|
||||
void emit_key_press(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(key, 0);
|
||||
}
|
||||
|
||||
void emit_key_tap(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
emit_key_press(context, key);
|
||||
context.ProcessKeyUp(key, 0);
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
emit_key_tap(context, Rml::Input::KI_F1);
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyUp(Rml::Input::KI_F1, 0);
|
||||
}
|
||||
|
||||
bool handle_touch_menu_tap(Rml::Context& context, const SDL_Event& event) noexcept {
|
||||
@@ -635,9 +627,7 @@ void process_axis_direction(
|
||||
|
||||
if (repeat->held) {
|
||||
if (released) {
|
||||
if (repeat->pending) {
|
||||
emit_key_tap(context, repeat->key);
|
||||
} else {
|
||||
if (!repeat->pending) {
|
||||
context.ProcessKeyUp(repeat->key, 0);
|
||||
}
|
||||
set_pad_button_held(port, heldPadButton, false);
|
||||
@@ -668,7 +658,8 @@ void process_axis_direction(
|
||||
}
|
||||
|
||||
begin_gamepad_key(*repeat, key);
|
||||
emit_key_press(context, key);
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(key, 0);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -756,7 +747,8 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
}
|
||||
}
|
||||
if (!deferred) {
|
||||
emit_key_press(*context, key);
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(key, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -768,9 +760,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (repeat != nullptr) {
|
||||
*repeat = {};
|
||||
}
|
||||
if (wasPending) {
|
||||
emit_key_tap(*context, key);
|
||||
} else {
|
||||
if (!wasPending) {
|
||||
context->ProcessKeyUp(key, 0);
|
||||
}
|
||||
}
|
||||
@@ -797,7 +787,8 @@ void update_input() noexcept {
|
||||
repeat.pressedAt = now;
|
||||
repeat.nextRepeatAt =
|
||||
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
|
||||
emit_key_press(*context, repeat.key);
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(repeat.key, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -103,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
|
||||
|
||||
auto* heading = append(elem, "heading");
|
||||
auto* title = append(heading, "span");
|
||||
title->SetInnerRML("No Device Assigned");
|
||||
title->SetInnerRML("No controller assigned");
|
||||
auto* icon = append(heading, "icon");
|
||||
icon->SetClass("warning", true);
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* content = append(message, "span");
|
||||
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
|
||||
content->SetInnerRML("Configure controller port 1 in Settings.");
|
||||
|
||||
return elem;
|
||||
}
|
||||
@@ -147,7 +147,7 @@ Rml::String back_button_name() {
|
||||
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
|
||||
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
|
||||
#else
|
||||
constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
|
||||
constexpr auto kMenuNotificationPrefix = "Press F1 or";
|
||||
#endif
|
||||
|
||||
Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
|
||||
auto* icon = append(row, "icon");
|
||||
icon->SetClass("controller", true);
|
||||
append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
|
||||
append(row, "span")->SetInnerRML(escape(padButton));
|
||||
append(row, "span")->SetInnerRML("to open menu");
|
||||
|
||||
return elem;
|
||||
|
||||
@@ -40,7 +40,7 @@ void applyPresetDusk() {
|
||||
s.game.enableQuickTransform.setValue(true);
|
||||
s.game.instantSaves.setValue(true);
|
||||
s.game.midnasLamentNonStop.setValue(true);
|
||||
s.game.enableFrameInterpolation.setValue(FrameInterpMode::Unlimited);
|
||||
s.game.enableFrameInterpolation.setValue(true);
|
||||
s.game.sunsSong.setValue(true);
|
||||
s.game.bloomMode.setValue(BloomMode::Dusk);
|
||||
s.game.internalResolutionScale.setValue(0);
|
||||
@@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
|
||||
"Enhancements disabled to match the GameCube version. "
|
||||
"Good for speedrunning or simple nostalgia!",
|
||||
applyPresetClassic},
|
||||
{"Dusklight",
|
||||
{"Dusk",
|
||||
"Graphics & quality of life tweaks, including some from the Wii U version. "
|
||||
"Our recommended way to play!",
|
||||
applyPresetDusk},
|
||||
|
||||
+105
-94
@@ -59,12 +59,6 @@ constexpr std::array kFpsOverlayCornerNames = {
|
||||
"Bottom Right",
|
||||
};
|
||||
|
||||
constexpr std::array kInterpolationModes = {
|
||||
"Off",
|
||||
"Capped",
|
||||
"Unlimited",
|
||||
};
|
||||
|
||||
constexpr std::array kGyroInputModeLabels = {
|
||||
"Sensor",
|
||||
"Mouse",
|
||||
@@ -163,8 +157,8 @@ std::vector<AuroraBackend> available_backends() {
|
||||
size_t backendCount = 0;
|
||||
const AuroraBackend* raw = aurora_get_available_backends(&backendCount);
|
||||
for (size_t i = 0; i < backendCount; ++i) {
|
||||
// Do not expose NULL
|
||||
if (raw[i] != BACKEND_NULL) {
|
||||
// Do not expose NULL or D3D11
|
||||
if (raw[i] != BACKEND_NULL && raw[i] != BACKEND_D3D11) {
|
||||
backends.emplace_back(raw[i]);
|
||||
}
|
||||
}
|
||||
@@ -206,7 +200,9 @@ void reset_for_speedrun_mode() {
|
||||
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
|
||||
getSettings().game.fastRoll.setSpeedrunValue(false);
|
||||
getSettings().game.fastSpinner.setSpeedrunValue(false);
|
||||
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoDrain.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoDamageLoss.setSpeedrunValue(false);
|
||||
getSettings().game.magicArmorNoHeavy.setSpeedrunValue(false);
|
||||
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
|
||||
@@ -357,15 +353,13 @@ const Rml::String kInternalResolutionHelpText =
|
||||
const Rml::String kShadowResolutionHelpText =
|
||||
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
|
||||
"and memory usage.";
|
||||
const Rml::String kResamplerHelpText =
|
||||
"Configure the sampling method used when scaling the internal resolution for final presentation.";
|
||||
const Rml::String kBloomHelpText =
|
||||
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
|
||||
"a higher-quality bloom pass.";
|
||||
const Rml::String kBloomBrightnessHelpText =
|
||||
"Configure bloom intensity. Higher values make bright areas glow more strongly.";
|
||||
const Rml::String kUnlockFramerateHelpText =
|
||||
"<br/>Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
|
||||
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
|
||||
"visual artifacts or animation glitches.";
|
||||
|
||||
int float_setting_percent(ConfigVar<float>& var) {
|
||||
@@ -448,31 +442,6 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
|
||||
return button;
|
||||
}
|
||||
|
||||
SelectButton& config_int_select(Pane& leftPane, Pane& rightPane, ConfigVar<int>& var,
|
||||
Rml::String key, Rml::String helpText, int min, int max, int step = 5,
|
||||
std::function<bool()> isDisabled = {}, std::string suffix = "") {
|
||||
auto& button = leftPane.add_child<NumberButton>(NumberButton::Props{
|
||||
.key = std::move(key),
|
||||
.getValue = [&var] { return var; },
|
||||
.setValue =
|
||||
[&var, min, max](int value) {
|
||||
var.setValue(std::clamp(value, min, max));
|
||||
config::Save();
|
||||
},
|
||||
.isDisabled = std::move(isDisabled),
|
||||
.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
|
||||
.min = min,
|
||||
.max = max,
|
||||
.step = step,
|
||||
.suffix = suffix,
|
||||
});
|
||||
leftPane.register_control(button, rightPane, [helpText = std::move(helpText)](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text(helpText);
|
||||
});
|
||||
return button;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, ConfigVar<T>& var,
|
||||
const GraphicsTunerProps& props, bool prelaunch) {
|
||||
@@ -807,15 +776,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMax = 8,
|
||||
.defaultValue = 1,
|
||||
}, mPrelaunch);
|
||||
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.resampler,
|
||||
GraphicsTunerProps{
|
||||
.option = GraphicsOption::Resampler,
|
||||
.title = "Output Resampling",
|
||||
.helpText = kResamplerHelpText,
|
||||
.valueMin = static_cast<int>(Resampler::Bilinear),
|
||||
.valueMax = static_cast<int>(Resampler::Area),
|
||||
.defaultValue = static_cast<int>(Resampler::Bilinear),
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Post-Processing");
|
||||
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMode,
|
||||
@@ -835,49 +795,14 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMin = 0,
|
||||
.valueMax = 100,
|
||||
.defaultValue = 100,
|
||||
.step = 10,
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Rendering");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
|
||||
{
|
||||
.key = "Use Texture Pack",
|
||||
.helpText = "Enable installed texture replacements.",
|
||||
.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
|
||||
});
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Unlock Framerate",
|
||||
.getValue =
|
||||
[] {
|
||||
return kInterpolationModes[static_cast<u8>(getSettings().game.enableFrameInterpolation.getValue())];
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.enableFrameInterpolation.getValue() !=
|
||||
getSettings().game.enableFrameInterpolation.getDefaultValue();
|
||||
},
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
for (int i = 0; i < kInterpolationModes.size(); i++) {
|
||||
pane.add_button({
|
||||
.text = kInterpolationModes[i],
|
||||
.isSelected =
|
||||
[i] {
|
||||
return getSettings().game.enableFrameInterpolation.getValue() == static_cast<FrameInterpMode>(i);
|
||||
},
|
||||
})
|
||||
.on_pressed([i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
getSettings().game.enableFrameInterpolation.setValue(static_cast<FrameInterpMode>(i));
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
pane.add_rml(kUnlockFramerateHelpText);
|
||||
.helpText = kUnlockFramerateHelpText,
|
||||
});
|
||||
config_int_select(leftPane, rightPane, getSettings().video.maxFrameRate,
|
||||
"Framerate Cap", "Limit the framerate to the specified value.", 30, 540, 1,
|
||||
[] { return getSettings().game.enableFrameInterpolation.getValue() != FrameInterpMode::Capped; });
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
|
||||
{
|
||||
.key = "Enable Depth of Field",
|
||||
@@ -906,18 +831,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
};
|
||||
|
||||
leftPane.add_section("Inputs");
|
||||
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
|
||||
leftPane.add_section("Controller");
|
||||
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
|
||||
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Open input binding configuration.");
|
||||
pane.add_text("Open controller binding configuration.");
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
|
||||
{
|
||||
.key = "Allow Background Inputs",
|
||||
.helpText = "Allow inputs even when the game window is not focused.",
|
||||
.key = "Allow Background Input",
|
||||
.helpText = "Allow controller input even when the game window is not focused.",
|
||||
.onChange = [](bool value) { aurora_set_background_input(value); },
|
||||
});
|
||||
|
||||
@@ -1145,7 +1070,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Faster Tears of Light", getSettings().game.fastTears,
|
||||
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
|
||||
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
|
||||
"Autosaves the game when going to a new area or opening a dungeon door.");
|
||||
"Autosaves the game when going to a new area, opening a dungeon door, "
|
||||
"or getting a new item.");
|
||||
addOption("Instant Saves", getSettings().game.instantSaves,
|
||||
"Skips the delay when writing to the Memory Card.");
|
||||
addOption("Hold B for Instant Text", getSettings().game.instantText,
|
||||
@@ -1242,15 +1168,100 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
|
||||
"Allows the Great Spin attack without requiring full health.");
|
||||
addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots,
|
||||
"Speeds up movement while heavy, including wearing the Iron Boots, holding the Ball and Chain, wearing Magic Armor without rupees, etc.");
|
||||
"Speeds up movement while wearing the Iron Boots.");
|
||||
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
|
||||
"Allows transforming even if NPCs are looking.");
|
||||
addCheat("Fast Roll", getSettings().game.fastRoll,
|
||||
"Makes Link's roll animation and movement twice as fast.");
|
||||
addCheat("Fast Spinner", getSettings().game.fastSpinner,
|
||||
"Speeds up Spinner movement while holding R.");
|
||||
addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
|
||||
"Lets the magic armor work without consuming rupees.");
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Magic Armor Mode",
|
||||
.getValue =
|
||||
[] {
|
||||
const bool noDrain = getSettings().game.magicArmorNoDrain.getValue();
|
||||
const bool noDamageLoss = getSettings().game.magicArmorNoDamageLoss.getValue();
|
||||
const bool noHeavy = getSettings().game.magicArmorNoHeavy.getValue();
|
||||
|
||||
if (!noDrain && !noDamageLoss && !noHeavy) {
|
||||
return Rml::String{"Off"};
|
||||
}
|
||||
|
||||
if (noDrain && noDamageLoss && noHeavy) {
|
||||
return Rml::String{"All"};
|
||||
}
|
||||
|
||||
return Rml::String{"Some"};
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
const auto& noDrain = getSettings().game.magicArmorNoDrain;
|
||||
const auto& noDamageLoss = getSettings().game.magicArmorNoDamageLoss;
|
||||
const auto& noHeavy = getSettings().game.magicArmorNoHeavy;
|
||||
|
||||
return noDrain.getValue() != noDrain.getDefaultValue() ||
|
||||
noDamageLoss.getValue() != noDamageLoss.getDefaultValue() ||
|
||||
noHeavy.getValue() != noHeavy.getDefaultValue();
|
||||
},
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_button("Select All").on_pressed([] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
getSettings().game.magicArmorNoDrain.setValue(true);
|
||||
getSettings().game.magicArmorNoDamageLoss.setValue(true);
|
||||
getSettings().game.magicArmorNoHeavy.setValue(true);
|
||||
config::Save();
|
||||
});
|
||||
pane.add_button("Select None").on_pressed([] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
getSettings().game.magicArmorNoDrain.setValue(false);
|
||||
getSettings().game.magicArmorNoDamageLoss.setValue(false);
|
||||
getSettings().game.magicArmorNoHeavy.setValue(false);
|
||||
config::Save();
|
||||
});
|
||||
|
||||
pane.add_section("Features");
|
||||
pane.add_button({
|
||||
.text = "No Rupee Drain",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.magicArmorNoDrain.getValue(); },
|
||||
})
|
||||
.on_pressed([] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
auto& v = getSettings().game.magicArmorNoDrain;
|
||||
v.setValue(!v.getValue());
|
||||
config::Save();
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "No Damage Loss",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.magicArmorNoDamageLoss.getValue(); },
|
||||
})
|
||||
.on_pressed([] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
auto& v = getSettings().game.magicArmorNoDamageLoss;
|
||||
v.setValue(!v.getValue());
|
||||
config::Save();
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "No Heavy Armor",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.magicArmorNoHeavy.getValue(); },
|
||||
})
|
||||
.on_pressed([] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
auto& v = getSettings().game.magicArmorNoHeavy;
|
||||
v.setValue(!v.getValue());
|
||||
config::Save();
|
||||
});
|
||||
pane.add_rml("<br/>Toggle which features of the Magic Armor you want active.");
|
||||
});
|
||||
|
||||
addCheat("Invincible Enemies", getSettings().game.invincibleEnemies,
|
||||
"Prevents enemies from taking damage.");
|
||||
});
|
||||
@@ -1324,7 +1335,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "Missing Device",
|
||||
.text = "Controller",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.enableControllerToasts.getValue(); },
|
||||
})
|
||||
@@ -1377,7 +1388,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
|
||||
{
|
||||
.key = "Enable Discord Rich Presence",
|
||||
.helpText = "Enable Dusklight to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.helpText = "Enable Dusk to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.onChange = [](bool enabled) {
|
||||
if (enabled) {
|
||||
dusk::discord::initialize();
|
||||
|
||||
+2
-2
@@ -130,7 +130,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (getSettings().game.enableControllerToasts) {
|
||||
const char* name = SDL_GetGamepadName(gamepad);
|
||||
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
|
||||
Rml::String title = "Device Connected";
|
||||
Rml::String title = "Controller connected";
|
||||
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
|
||||
title = fmt::format(
|
||||
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
|
||||
@@ -163,7 +163,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
|
||||
push_toast({
|
||||
.type = "controller",
|
||||
.title = "Device Disconnected",
|
||||
.title = "Controller disconnected",
|
||||
.content = name ? name : "[Unknown]",
|
||||
.duration = std::chrono::seconds(4),
|
||||
});
|
||||
|
||||
@@ -26,8 +26,6 @@ struct Toast {
|
||||
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
|
||||
// "Play" button clicked/pressed
|
||||
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
|
||||
// Input binding changed
|
||||
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
|
||||
|
||||
// Menu button pressed (open/close menu bar or hide/show the active window)
|
||||
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
|
||||
@@ -51,8 +49,6 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
|
||||
|
||||
// Achievement unlocked
|
||||
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
|
||||
// Warning prompt
|
||||
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
|
||||
|
||||
struct Insets {
|
||||
float top = 0.0f;
|
||||
|
||||
@@ -807,7 +807,7 @@ static void duskExecute() {
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteRupees) {
|
||||
dComIfGs_setRupee(dComIfGs_getRupeeMax());
|
||||
dComIfGs_setRupee(9999);
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteOxygen) {
|
||||
|
||||
@@ -2410,7 +2410,7 @@ void mDoExt_3DlineMat0_c::draw() {
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
#endif
|
||||
{
|
||||
field_0x16 ^= (u8)1;
|
||||
@@ -2740,7 +2740,7 @@ void mDoExt_3DlineMat1_c::draw() {
|
||||
}
|
||||
GXSetTexCoordScaleManually(GX_TEXCOORD0, 0, 0, 0);
|
||||
#if TARGET_PC
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
#endif
|
||||
{
|
||||
mIsDrawn ^= (u8)1;
|
||||
@@ -2822,7 +2822,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, f32 param_1, GXColor& param_2, u16
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : sp_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : sp_3c->lookat.eye;
|
||||
sp_13c = *local_r27 - lineEye;
|
||||
#else
|
||||
sp_13c = *local_r27 - sp_3c->lookat.eye;
|
||||
@@ -2982,7 +2982,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_r27 = sp_38[0].field_0x0;
|
||||
size_p = sp_38->field_0x4;
|
||||
#if TARGET_PC
|
||||
if (presentationEye != nullptr && dusk::frame_interp::is_enabled() && size_p == NULL) {
|
||||
if (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation && size_p == NULL) {
|
||||
sp_38 += 1;
|
||||
continue;
|
||||
}
|
||||
@@ -3001,7 +3001,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_f30 = sp_130.abs();
|
||||
local_f31 += local_f30 * 0.1f;
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : stack_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : stack_3c->lookat.eye;
|
||||
sp_13c = local_r27[0] - lineEye;
|
||||
#else
|
||||
sp_13c = local_r27[0] - stack_3c->lookat.eye;
|
||||
@@ -3077,7 +3077,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
|
||||
#if TARGET_PC
|
||||
void mDoExt_3DlineMat1_c::refreshGeometryForPresentationEye(const cXyz& eye) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
return;
|
||||
}
|
||||
if (mInterpLineKind == 1) {
|
||||
|
||||
@@ -2063,7 +2063,7 @@ static void captureScreenPerspDrawInfo(JPADrawInfo& info) {
|
||||
static void drawItem3D() {
|
||||
ZoneScoped;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
// FRAME INTERP NOTE: Title screen needs 0.0f while everything else that runs through this is -100.0f.
|
||||
if (fopAcM_SearchByName(fpcNm_TITLE_e) != nullptr) {
|
||||
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
|
||||
@@ -2241,7 +2241,7 @@ int mDoGph_Painter() {
|
||||
#endif
|
||||
dKy_setLight();
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dKy_setLight_again();
|
||||
}
|
||||
#endif
|
||||
@@ -2296,7 +2296,7 @@ int mDoGph_Painter() {
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
// FRAME INTERP NOTE: Currently only recalculating points for Epona's reins. Need a more global solution.
|
||||
if (daHorse_c* horse = dComIfGp_getHorseActor()) {
|
||||
horse->lerpControlPoints(dusk::frame_interp::get_interpolation_step());
|
||||
|
||||
@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
|
||||
xSize = FB_WIDTH;
|
||||
} else {
|
||||
#if TARGET_PC
|
||||
xOffset = mDoGph_gInf_c::getMinXF();
|
||||
xSize = mDoGph_gInf_c::getWidthF();
|
||||
xOffset = mDoGph_gInf_c::getSafeMinXF();
|
||||
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
|
||||
#else
|
||||
xOffset = viewPort->x_orig;
|
||||
xSize = viewPort->width;
|
||||
|
||||
+5
-34
@@ -28,7 +28,6 @@
|
||||
#include "d/d_s_logo.h"
|
||||
#include "d/d_s_menu.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "dusk/time.h"
|
||||
#include "f_ap/f_ap_game.h"
|
||||
#include "f_op/f_op_msg.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
@@ -280,9 +279,8 @@ void main01(void) {
|
||||
const auto pacing = dusk::game_clock::advance_main_loop();
|
||||
if (pacing.is_interpolating) {
|
||||
if (pacing.sim_ticks_to_run > 0) {
|
||||
dusk::frame_interp::begin_frame(dusk::getSettings().game.enableFrameInterpolation, true, 0.0f);
|
||||
dusk::frame_interp::begin_frame(true, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
|
||||
for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) {
|
||||
dusk::frame_interp::begin_sim_tick();
|
||||
mDoCPd_c::read();
|
||||
@@ -293,7 +291,7 @@ void main01(void) {
|
||||
}
|
||||
}
|
||||
|
||||
dusk::frame_interp::begin_frame(dusk::getSettings().game.enableFrameInterpolation, false,
|
||||
dusk::frame_interp::begin_frame(true, false,
|
||||
dusk::game_clock::sample_interpolation_step());
|
||||
dusk::frame_interp::interpolate();
|
||||
dusk::frame_interp::begin_presentation_camera();
|
||||
@@ -303,7 +301,7 @@ void main01(void) {
|
||||
dusk::frame_interp::end_presentation_camera();
|
||||
dusk::frame_interp::set_ui_tick_pending(false);
|
||||
} else {
|
||||
dusk::frame_interp::begin_frame(dusk::FrameInterpMode::Off, true, 0.0f);
|
||||
dusk::frame_interp::begin_frame(false, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
|
||||
// Game Inputs
|
||||
@@ -317,26 +315,8 @@ void main01(void) {
|
||||
mDoAud_Execute();
|
||||
}
|
||||
|
||||
static Limiter main_loop_limiter;
|
||||
static double last_fps_setting = 0.0;
|
||||
static Limiter::duration_t target_ns = 0;
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation.getValue() == dusk::FrameInterpMode::Capped && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
double current_fps = dusk::getSettings().video.maxFrameRate.getValue();
|
||||
if (current_fps != last_fps_setting) {
|
||||
last_fps_setting = current_fps;
|
||||
target_ns = static_cast<Limiter::duration_t>(1'000'000'000.0 / current_fps);
|
||||
}
|
||||
|
||||
Limiter::duration_t sleepTime = main_loop_limiter.Sleep(target_ns);
|
||||
dusk::frameUsagePct = 100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(target_ns));
|
||||
} else {
|
||||
main_loop_limiter.Reset();
|
||||
}
|
||||
|
||||
aurora_end_frame();
|
||||
|
||||
|
||||
FrameMark;
|
||||
|
||||
#ifdef DUSK_DISCORD
|
||||
@@ -513,7 +493,7 @@ int game_main(int argc, char* argv[]) {
|
||||
("h,help", "Print usage")
|
||||
("console", "Show the Windows console window for logs", cxxopts::value<bool>()->default_value("false")->implicit_value("true"))
|
||||
("dvd", "Path to DVD image file", cxxopts::value<std::string>())
|
||||
("backend", "Graphics API backend to use (auto, d3d12, d3d11, metal, vulkan, null)", cxxopts::value<std::string>())
|
||||
("backend", "Graphics API backend to use (auto, d3d12, metal, vulkan, null)", cxxopts::value<std::string>())
|
||||
("cvar", "Override configuration variables without modifying config", cxxopts::value<std::vector<std::string>>());
|
||||
|
||||
arg_options.parse_positional({"dvd"});
|
||||
@@ -583,7 +563,7 @@ int game_main(int argc, char* argv[]) {
|
||||
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
|
||||
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;
|
||||
config.imGuiInitCallback = &aurora_imgui_init_callback;
|
||||
config.allowTextureReplacements = dusk::getSettings().game.enableTextureReplacements;
|
||||
config.allowTextureReplacements = true;
|
||||
config.allowTextureDumps = false;
|
||||
auroraInfo = aurora_initialize(argc, argv, &config);
|
||||
}
|
||||
@@ -604,15 +584,6 @@ int game_main(int argc, char* argv[]) {
|
||||
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
|
||||
}
|
||||
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
|
||||
switch (dusk::getSettings().game.resampler.getValue()) {
|
||||
case dusk::Resampler::Area:
|
||||
aurora_set_resampler(SAMPLER_AREA);
|
||||
break;
|
||||
case dusk::Resampler::Bilinear:
|
||||
default:
|
||||
aurora_set_resampler(SAMPLER_BILINEAR);
|
||||
break;
|
||||
}
|
||||
|
||||
dusk::audio::SetMasterVolume(dusk::audio::MasterVolumeToLinear(dusk::getSettings().audio.masterVolume / 100.0f));
|
||||
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
|
||||
|
||||
Reference in New Issue
Block a user