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Dusk

Building

Prerequisites

  • CMake 3.25+
    • Windows: Install CMake Tools in Visual Studio
    • macOS: brew install cmake
  • Python 3+
    • Windows: Microsoft Store
      • Verify it's added to %PATH% by typing python in cmd.
    • macOS: brew install python@3
  • [Windows] Visual Studio 2026 Community
    • Select C++ Development and verify the following packages are included:
      • Windows 11 SDK
      • CMake Tools
      • C++ Clang Compiler
      • C++ Clang-cl
  • [macOS] Xcode 16.4+
  • [Linux] Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
    • Ubuntu 24.04+ packages
      build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
      libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
      libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
      libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
      libxss-dev libxtst-dev
      
    • Arch Linux packages
      base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
      
    • Fedora packages
      cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
      
      • It's also important that you install the developer tools and libraries
        sudo dnf groupinstall "Development Tools" "Development Libraries"
        

Setup

Clone and initialize the Dusk repository

git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive

Building

CLion (Windows / macOS / Linux)

Open the project directory in CLion. Enable the appropriate presets for your platform:

CLion

Visual Studio (Windows)

Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.

ninja (macOS)

cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo

Alternate presets available:

  • macos-default-debug: Clang, Debug

ninja (Linux)

cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo

Alternate presets available:

  • linux-default-debug: GCC, Debug
  • linux-clang-relwithdebinfo: Clang, RelWithDebInfo
  • linux-clang-debug: Clang, Debug

ninja (Windows)

cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo

Alternate presets available:

  • windows-msvc-debug: MSVC, Debug
  • windows-clang-relwithdebinfo: Clang-cl, RelWithDebInfo
  • windows-clang-debug: Clang-cl, Debug

Running

Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ

build/{preset}/dusk /path/to/game.rvz

If no path is specified, Dusk defaults to game.iso in the current working directory.

30 FPS on Debug

When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: -DDUSK_SELECTED_OPT=ON. When building for MSVC (Windows) you must also modify CMAKE_CXX_FLAGS_DEBUG and CMAKE_C_FLAGS_DEBUG to remove /RTC1 from the flags, like so: -DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"

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