UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
Dusk
Building
Prerequisites
- CMake 3.25+
- Windows: Install
CMake Toolsin Visual Studio - macOS:
brew install cmake
- Windows: Install
- Python 3+
- Windows: Microsoft Store
- Verify it's added to
%PATH%by typingpythonincmd.
- Verify it's added to
- macOS:
brew install python@3
- Windows: Microsoft Store
- [Windows] Visual Studio 2026 Community
- Select
C++ Developmentand verify the following packages are included:Windows 11 SDKCMake ToolsC++ Clang CompilerC++ Clang-cl
- Select
- [macOS] Xcode 16.4+
- [Linux] Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
- Ubuntu 24.04+ packages
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \ libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \ libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \ libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev - Arch Linux packages
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2 - Fedora packages
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel- It's also important that you install the developer tools and libraries
sudo dnf groupinstall "Development Tools" "Development Libraries"
- It's also important that you install the developer tools and libraries
- Ubuntu 24.04+ packages
Setup
Clone and initialize the Dusk repository
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
Building
CLion (Windows / macOS / Linux)
Open the project directory in CLion. Enable the appropriate presets for your platform:
Visual Studio (Windows)
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
ninja (macOS)
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
Alternate presets available:
macos-default-debug: Clang, Debug
ninja (Linux)
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
Alternate presets available:
linux-default-debug: GCC, Debuglinux-clang-relwithdebinfo: Clang, RelWithDebInfolinux-clang-debug: Clang, Debug
ninja (Windows)
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
Alternate presets available:
windows-msvc-debug: MSVC, Debugwindows-clang-relwithdebinfo: Clang-cl, RelWithDebInfowindows-clang-debug: Clang-cl, Debug
Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
build/{preset}/dusk /path/to/game.rvz
If no path is specified, Dusk defaults to game.iso in the current working directory.
30 FPS on Debug
When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: -DDUSK_SELECTED_OPT=ON. When building for MSVC (Windows) you must also modify CMAKE_CXX_FLAGS_DEBUG and CMAKE_C_FLAGS_DEBUG to remove /RTC1 from the flags, like so: -DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"
