Luke Street c2045391c8 Fix a couple issues for Xcode projects (#513)
* Link separate JSystem libraries due to control.cpp

This allows the Xcode generator to work, otherwise
it breaks on the duplicate control.o files within
the game_debug library.

* Fix __memcpy define on GCC

* Try LINK_GROUP:RESCAN for GNU ld

* Combine dusk/game_base/game_debug targets

* Fix compile defs syntax
2026-04-23 21:05:38 -06:00
2026-04-19 21:43:29 -07:00
2026-04-23 15:12:40 -07:00
2026-04-18 04:57:22 -07:00
2026-04-23 03:58:35 -07:00
2026-04-18 04:57:22 -07:00
2026-04-22 02:44:58 -07:00
2024-10-10 08:29:58 -06:00
2024-10-10 08:29:58 -06:00
2026-04-09 04:59:36 -07:00
2026-04-13 22:17:06 -04:00
2026-04-13 22:17:06 -04:00
2023-07-25 17:22:44 -04:00
2026-04-23 15:11:51 -07:00

DuskLogo

Setup

⚠️Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.

1. Verify your ROM dump

First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.

Version sha1 hash
GameCube USA 75edd3ddff41f125d1b4ce1a40378f1b565519e7
GameCube PAL 2601822a488eeb86fb89db16ca8f29c2c953e1ca

2. Download Dusk

3. Setup the game

  • Extract the zip folder
  • Launch Dusk
  • Select Options, then set the ISO Path to your supported game dump
  • Press Start Game to play!

DuskOptions

Building

If you'd like to build Dusk from source, please read the build instructions.

Credits

  • Taka
  • encounter
  • Antidote
  • caseif
  • CraftyBoss
  • crowell
  • dooplecks
  • gymnast86
  • Irastris
  • kipcode66
  • Lars
  • LunarSoap
  • Maddie
  • MelonSpeedruns
  • Pheenoh
  • PJB
  • Roeming
  • YunataSavior

Special thanks to the TP Decomp team, the GC/Wii Decomp community, the Aurora developers, and the TP speedrunning community.

S
Description
No description provided
Readme 375 MiB
Languages
C++ 54.6%
C 44.2%
Java 0.3%
POV-Ray SDL 0.3%
Pawn 0.3%
Other 0.2%