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https://github.com/TwilitRealm/dusklight
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287ee6b2ee
* Deduplicate Speedrun Overrides Avoids issues where only one is updated + makes sense organizationally * Move restore_from_speedrun_mode I think it makes more sense to have this in the same place the overrides are set * Camelcase nit --------- Co-authored-by: Irastris <irastris15@gmail.com>
59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
#include "dusk/speedrun.h"
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#include "dusk/settings.h"
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#include "dusk/config.hpp"
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#include "m_Do/m_Do_main.h"
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#include <aurora/aurora.h>
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namespace dusk {
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SpeedrunInfo m_speedrunInfo;
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void resetForSpeedrunMode() {
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mDoMain::developmentMode = -1;
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getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
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getSettings().game.damageMultiplier.setSpeedrunValue(1);
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getSettings().game.instantDeath.setSpeedrunValue(false);
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getSettings().game.noHeartDrops.setSpeedrunValue(false);
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getSettings().game.autoSave.setSpeedrunValue(false);
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getSettings().game.sunsSong.setSpeedrunValue(false);
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getSettings().game.infiniteHearts.setSpeedrunValue(false);
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getSettings().game.infiniteArrows.setSpeedrunValue(false);
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getSettings().game.infiniteSeeds.setSpeedrunValue(false);
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getSettings().game.infiniteBombs.setSpeedrunValue(false);
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getSettings().game.infiniteOil.setSpeedrunValue(false);
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getSettings().game.infiniteOxygen.setSpeedrunValue(false);
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getSettings().game.infiniteRupees.setSpeedrunValue(false);
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getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
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getSettings().game.moonJump.setSpeedrunValue(false);
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getSettings().game.superClawshot.setSpeedrunValue(false);
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getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
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getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
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getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
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getSettings().game.fastRoll.setSpeedrunValue(false);
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getSettings().game.fastSpinner.setSpeedrunValue(false);
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getSettings().game.armorRupeeDrain.setSpeedrunValue(MagicArmorMode::NORMAL);
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getSettings().game.invincibleEnemies.setSpeedrunValue(false);
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getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
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getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
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getSettings().game.recordingMode.setSpeedrunValue(false);
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getSettings().game.debugFlyCam.setSpeedrunValue(false);
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}
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static void clearSpeedrunOverrides() {
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config::EnumerateRegistered([](config::ConfigVarBase& cvar) {
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cvar.clearSpeedrunOverride();
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});
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}
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void restoreFromSpeedrunMode() {
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clearSpeedrunOverrides();
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aurora_set_pause_on_focus_lost(getSettings().game.pauseOnFocusLost.getValue());
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}
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} // namespace dusk
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