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walk too fast no good
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@@ -1215,6 +1215,8 @@ function Player.update(game, input)
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if Space and Space.vm and Space.vm.isRunning and Space.vm:isRunning() then
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return
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end
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-- pokeemerald/src/field_control_avatar.c:150
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if Space and Space._pendingOnFrame then return end
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-- Menu Dismissal Frame Trap & Idle Sight Check: check sight before D-pad input polling
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local okTs, TrainerSight = pcall(lazyReq, "src.core.game3.trainer_sight")
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