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Fix follower draw compatibility
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@@ -648,7 +648,7 @@ local function collectGame3Actors(game, mapDef, camX, camY, px, py, facing, walk
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a.sprite = eo.sprite or spriteNameForObj(eo.def or {})
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a.graphicsId = eo.graphicsId or (eo.def and (eo.def.graphicsId or eo.def.graphics))
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a.alpha = Objects.fadeAlpha(eo)
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a.draw = eo.draw
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a.draw = eo.foreign and eo.draw or nil
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a.priority = nil
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a.subpriority = nil
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actors[#actors + 1] = a
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