Fix follower draw compatibility

This commit is contained in:
bryanthaboi
2026-10-07 16:48:06 -04:00
parent bd01deefba
commit b37445b06d
+1 -1
View File
@@ -648,7 +648,7 @@ local function collectGame3Actors(game, mapDef, camX, camY, px, py, facing, walk
a.sprite = eo.sprite or spriteNameForObj(eo.def or {})
a.graphicsId = eo.graphicsId or (eo.def and (eo.def.graphicsId or eo.def.graphics))
a.alpha = Objects.fadeAlpha(eo)
a.draw = eo.draw
a.draw = eo.foreign and eo.draw or nil
a.priority = nil
a.subpriority = nil
actors[#actors + 1] = a