bryanthaboi
b305652fdb
Store Gen 3 cache pixel data deflated and write compressed PNGs
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Same decoded pixels, about 60 percent smaller caches. Bumps the FireRed/LeafGreen, Emerald and Ruby/Sapphire cache versions.
2026-10-05 08:00:07 -04:00
bryanthaboi
5bee513600
Keep scripted player steps at walking speed while biking so Mr. Briney's boat stays on camera
2026-10-05 06:28:37 -04:00
bryanthaboi
c6ea960ed2
Place object sprites by their ROM subsprite offsets and drop the sailor stand-ins for the Seagallop and SS Anne
2026-10-05 05:43:14 -04:00
bryanthaboi
586d56e6c7
Merge remote-tracking branch 'origin/dev' into dev
2026-10-05 05:07:47 -04:00
bryanthaboi
6774889505
Add Pokemon Ruby and Sapphire
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Ruby and Sapphire 1.0/1.1/1.2 import, play, save, convert and link. Gen 3 shaders, braille, weather and reflection parity, link room players, RS custom carts and launcher support, Gen 3 link fixes for Emerald and FireRed/LeafGreen.
2026-10-05 05:07:42 -04:00
bryanthaboi
0b6aa0d79b
Merge pull request #2675 from 1Jamie/game3-fixes
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fix(game3): battle UI alignment, Pyramid double battles, Daycare steps, Faraway Mew, Leech Seed, Solar Beam in sun, and Seagallop cutscene
2026-10-05 05:07:20 -04:00
1jamie
b4809beedb
fix(game3): battle UI, Pyramid battles, Daycare, Faraway Mew, status timing, Solar Beam, and Seagallop cutscene
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- Fixes #2667 : Align FireRed battle UI text and cursor positions with vanilla layout.
- Fixes #2663 : Fix Battle Pyramid double trainer sight crash and party resolution.
- Fixes #2651 : Fix crash when picking up Pokemon at the daycare (native step-counting and exp/level sync).
- Fixes #2668 : Fix Faraway Island Mew encounter and grass rustle collision/despawn state.
- Fixes #2647 : Fix status display and Leech Seed absorption/healing sequence timing.
- Fixes #2673 : Set animTurn = 1 for instant Solar Beam execution in sunlight.
- Fix Cinnabar Island Seagallop boat cutscene off-map culling and sprite fallback.
2026-10-04 11:00:11 -05:00
1jamie
a39efc30f4
feat(game3): add GBA shoulder buttons, touch overlay editor support, and bundled gba_purple skin
2026-10-03 15:50:39 -05:00
bryanthaboi
340e2567ec
CLOSES #2644 , CLOSES #2645
2026-10-03 06:57:16 -04:00
bryanthaboi
46d255d18c
CLOSES #2639 , CLOSES #2640 , CLOSES #2642 , CLOSES #2643
2026-10-03 05:49:13 -04:00
bryanthaboi
dc0756c236
CLOSES #2632 , CLOSES #2634 , CLOSES #2637 , CLOSES #2638
2026-10-02 22:57:54 -04:00
bryanthaboi
cb02aebd01
Update launch_update_mods_bug2037.lua
2026-10-02 16:09:07 -04:00
bryanthaboi
a2b22e7190
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-10-02 16:03:51 -04:00
bryanthaboi
362df3ee2a
chopped heads
2026-10-02 16:03:49 -04:00
bryanthaboi
211f09ff00
launcher auto index
2026-10-02 15:19:41 -04:00
Code-Grub
8899f4dca6
fix(launcher): dead rows no longer starve FIND MODS thumbnails
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_queueFindEnrichment allows two thumbnail starts per frame, but it counted a
row against that allowance even when _startFindThumb ignored it. A row already
resolved to "failed", or with no thumbnail at all, is ignored there, so two such
rows above a card spent the allowance every frame and the card never got a
download. It stayed on its MOD placeholder (no spinner) for the whole session.
Skip rows that have already resolved, so only a row that actually starts a
download is counted. Adds a regression test that fails without the change.
2026-10-02 14:36:40 -04:00
bryanthaboi
24433fecc2
CLOSES #2626
2026-10-02 14:10:22 -04:00
bryanthaboi
09445ab6b8
CLOSES #2588
2026-10-02 13:58:59 -04:00
bryanthaboi
178cbf1bc4
CLOSES #2578 , CLOSES #2617 , CLOSES #2623
2026-10-02 13:52:21 -04:00
bryanthaboi
22586020ff
maybe windows fix
2026-10-02 11:36:59 -04:00
bryanthaboi
c079233819
major enhancement
2026-10-02 09:48:20 -04:00
bryanthaboi
093f2fe0da
performance enhancements 1 and decoration names
2026-10-02 08:54:15 -04:00
bryanthaboi
f5e02b8dbe
CLOSES #2619
2026-10-02 07:07:05 -04:00
bryanthaboi
d555a24693
further save editor yum
2026-10-02 06:21:06 -04:00
bryanthaboi
20ab97abf8
save editor
2026-10-01 21:31:40 -04:00
bryanthaboi
d0e66aebd7
follow up
2026-10-01 19:14:51 -04:00
bryanthaboi
7d5fbd5754
CLOSES #2604 , CLOSES #2605 , CLOSES #2607 , CLOSES #2608 , CLOSES #2610 , CLOSES #2611 , CLOSES #2612 , CLOSES #2613
2026-10-01 18:50:48 -04:00
bryanthaboi
9b7f3188b1
big save fix energy
2026-10-01 17:30:52 -04:00
bryanthaboi
84a20b3f61
CLOSES #2603
2026-10-01 11:56:12 -04:00
bryanthaboi
78916ef416
CLOSES #2561 , CLOSES #2593 , CLOSES #2596 , CLOSES #2597
2026-10-01 08:27:27 -04:00
bryanthaboi
44723376b8
CLOSES #2555 , CLOSES #2558 , CLOSES #2560 , CLOSES #2562 , CLOSES #2563 , CLOSES #2581 , CLOSES #2583 , CLOSES #2584 , CLOSES #2585 , CLOSES #2589 , CLOSES #2590 , CLOSES #2592
2026-10-01 07:26:48 -04:00
bryanthaboi
fd2c8ecdae
further fixes
2026-09-30 22:35:18 -04:00
bryanthaboi
19df78292a
tiny update
2026-09-30 17:59:39 -04:00
bryanthaboi
8c5d877bb9
various fixes
2026-09-30 15:47:06 -04:00
bryanthaboi
54fed8ba86
Merge pull request #2580 from 1Jamie/grandpas-garage
2026-09-30 14:13:48 -04:00
bryanthaboi
2e8332abc7
Fix Palette.hash MD5 fallback on long input
2026-09-30 13:58:55 -04:00
bryanthaboi
6806d5a235
CLOSES #2577 , CLOSES #2573 , CLOSES #2572
2026-09-30 13:54:23 -04:00
bryanthaboi
370aaf4e1f
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
2026-09-30 12:18:25 -04:00
bryanthaboi
932a075496
CLOSES #2564 , CLOSES #2570
2026-09-30 12:18:24 -04:00
1jamie
b694d67d85
fix(emerald): fix party item selection input routing in battle
2026-09-30 10:31:53 -05:00
Shane McGovern
795276935c
Performance pass: cut per-frame allocations and draw calls, fix frame-rate and batch bugs
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- Shared render: cache Font encode/width, skip unchanged palette/ShaderFX
uniform sends, reuse quads and scratch tables, cheaper sprite palettes
- Mods: fast path for loaded requires, memoized sandbox verdicts, fewer
Hooks:call allocations, drop emptied hook chains
- Audio: bulk PCM writes, cry/SFX prewarm on the worker, sliced sync
fallback, cached Gen 3 SE sources
- Gen 1: per-frame SGB battle palettes, hoisted overworld FX, cached menus
- Gen 2: numeric attr grid, indexed anim cells, entity culling, memoized
cache keys, palette shader set once per tile run
- Gen 3: reuse native tile batches, per-cell metatile rebuilds, partial
FRLG tile anim uploads, near-view ghost ticking, packed FRLG font atlas
- Fixes: emergency quit timer, Gen 3 batch regression and stale sprite
index, trainer card texture leak, missing pic re-reads, anim tint cache,
Crystal ghost grass overdraw, refresh-rate dependent counters, pad swap
2026-09-30 14:53:18 +00:00
bryanthaboi
af69971efe
save fix gen 3
2026-09-30 08:07:52 -04:00
bryanthaboi
4f7657aad0
performance attempts
2026-09-30 05:40:41 -04:00
bryanthaboi
a5094c8264
Merge pull request #2565 from 1Jamie/grandpas-garage
2026-09-29 20:28:55 -04:00
bryanthaboi
5047e7cf18
fix game3 subpriority regressions: keep map refusal and fixedClass capture, update draw order test
2026-09-29 20:20:42 -04:00
1jamie
655000bfac
fix(emerald): OAM software subpriority, duplicate boat cleanup, and start menu size
2026-09-29 17:44:38 -05:00
bryanthaboi
bf45bb51d6
CLOSES #2557
2026-09-29 16:00:57 -04:00
bryanthaboi
9eb6f199b9
CLOSES #2554
2026-09-29 14:31:55 -04:00
bryanthaboi
f99d59f8f6
CLOSES #2548
2026-09-29 13:30:13 -04:00
bryanthaboi
8d60fe8c02
Update launcher_patch_notes.lua
2026-09-29 11:28:21 -04:00