Files
2026-09-21 11:14:17 -04:00

202 lines
6.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_move_tutor"
-- pokefirered/data/scripts/move_tutors.inc:53
local TUNNEL = "FR_ROCK_TUNNEL_B1F"
local TUTOR_X, TUTOR_Y = 2, 29
local FLAG_TUTOR_ROCK_SLIDE = 0x2C2 -- pokefirered/include/constants/flags.h:733
local ROCK_SLIDE = 157 -- pokefirered/include/constants/moves.h:161
local failures = 0
local function say(line)
print(line)
os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
local fh = io.open(DIR .. "/move_tutor.log", "a")
if fh then
fh:write(line, "\n")
fh:close()
end
end
local function result(ok, label)
say((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
say("PASS move_tutor")
love.event.quit(0)
else
say("FAIL move_tutor failures=" .. failures)
love.event.quit(1)
end
end
local function run(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Player = require("src.core.game3.player")
local Party = require("src.core.game3.party")
local PartyMenu = require("src.ui.game3.party_menu")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return end
session.party = {}
Party.giveMon(session, 74, 30)
result(#session.party == 1, "party has a GEODUDE for the tutor to look at")
local function ctx() return Space.vm and Space.vm.ctx end
local function getVar(id) return Flags.getVar(Space.store, ctx(), id) end
local lastResult = nil
local function sampleResult()
if not (Space.vm and Space.vm:isRunning()) then return end
local v = getVar(0x800D)
if v then lastResult = v end
end
local function tutorFlag()
return Flags.getFlag(Space.store, ctx(), FLAG_TUTOR_ROCK_SLIDE) == true
end
local function goTo(mapId, x, y, facing)
Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
if game.session then
game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
end
Player.cellX, Player.cellY = x, y
Player.px, Player.py = x * 16, y * 16
Player.targetX, Player.targetY = x, y
Player.facing = facing or "up"
U.wait(90)
end
local function talk(label, shots)
local pages = {}
local pickerSeen = false
U.tap(game, "a")
U.wait(30)
for _ = 1, 400 do
if PartyMenu.isOpen and PartyMenu.isOpen() then
pickerSeen = true
break
end
if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
local page = Message.isOpen() and Message.currentPage() or nil
if page and pages[#pages] ~= page then
pages[#pages + 1] = page
say("[driver] " .. label .. " page: " .. page:gsub("\n", " / "))
for match, name in pairs(shots or {}) do
if page:find(match, 1, true) then
for _ = 1, 40 do
if Message.isWaiting and Message.isWaiting() then break end
U.wait(6)
end
U.shot(game, DIR .. "/" .. name)
end
end
end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
return table.concat(pages, " "):gsub("%s+", " "), pickerSeen
end
goTo(TUNNEL, TUTOR_X, TUTOR_Y + 2, "up")
U.hold(game, "up", 24)
U.wait(120)
result(Player.cellY == TUTOR_Y + 1,
"walked up to the tutor, y=" .. tostring(Player.cellY))
result(not tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE starts clear")
local text, pickerSeen = talk("tutor", {
["Want to try using"] = "move_tutor_01_offer.png",
})
result(text:find("ROCK SLIDE", 1, true) ~= nil,
"the tutor offered ROCK SLIDE")
result(text:find("learned only", 1, true) ~= nil,
"the once-only question ran")
-- pokefirered/src/party_menu.c:5793
result(pickerSeen, "ChooseMonForMoveTutor opened the party menu")
if not pickerSeen then return end
U.wait(30)
result(PartyMenu.mode == "move_tutor",
"the menu is in the MOVE TUTOR action, mode=" .. tostring(PartyMenu.mode))
U.shot(game, DIR .. "/move_tutor_02_party_menu.png")
local MoveLearn = require("src.core.game3.move_learn")
local Pokemon = require("src.core.game3.pokemon")
local mon = session.party[1]
local desc = PartyMenu.slotDescription(1)
say("[driver] the GEODUDE slot reads " .. tostring(desc))
-- pokefirered/src/data/pokemon/tutor_learnsets.h:22
if MoveLearn.tutorLearnsets() then
result(desc == "ABLE!", "the GEODUDE slot reads ABLE!, got " .. tostring(desc))
for _ = 1, 40 do
sampleResult()
if not PartyMenu.isOpen() then break end
U.tap(game, "a")
U.wait(18)
end
result(Pokemon.knowsMove(mon, ROCK_SLIDE), "the GEODUDE learned ROCK SLIDE")
for _ = 1, 200 do
sampleResult()
if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
result(lastResult == 1,
"VAR_RESULT = TRUE after the teach, got " .. tostring(lastResult))
result(tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE is burned")
U.shot(game, DIR .. "/move_tutor_03_taught.png")
else
say("[driver] no pokemon/tutor.lua in this cache: sTutorLearnsets is not imported,"
.. " so every regular tutor reads NOT ABLE!")
result(desc == "NOT ABLE!",
"the GEODUDE slot reads NOT ABLE! without the imported table, got " .. tostring(desc))
U.tap(game, "b")
U.wait(30)
for _ = 1, 200 do
sampleResult()
if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
result(lastResult == 0,
"VAR_RESULT = FALSE after cancelling, got " .. tostring(lastResult))
result(not Pokemon.knowsMove(mon, ROCK_SLIDE), "nothing was taught")
result(not tutorFlag(), "FLAG_TUTOR_ROCK_SLIDE is not burned")
end
end
return function(game)
local ok, err = pcall(run, game)
if not ok then
say("FAIL move_tutor driver error: " .. tostring(err))
failures = failures + 1
end
finish()
end