mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
284 lines
11 KiB
Lua
284 lines
11 KiB
Lua
#!/usr/bin/env luajit
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package.path = "./?.lua;./?/init.lua;" .. package.path
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require("tests.fixture_data.game3_items").install()
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local failed = 0
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local function check(cond, msg)
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if cond then
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print("[ok] " .. msg)
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else
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failed = failed + 1
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print("[FAIL] " .. msg)
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end
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end
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local function eq(a, b, msg)
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check(a == b, string.format("%s (%s == %s)", msg, tostring(a), tostring(b)))
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end
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local UNION_MAP = "FR_UNION_ROOM"
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local CENTER_MAP = "FR_TEST_POKEMON_CENTER_1F"
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local MAPS = {
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[UNION_MAP] = {
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warps = { { x = 7, y = 11, mapGroup = 0x7F, mapNum = 0x7F, destWarp = 128 } },
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},
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[CENTER_MAP] = {
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warps = { { x = 5, y = 3, destMap = UNION_MAP, destWarp = 1 } },
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},
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}
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local store = { flags = {}, vars = {} }
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local session = {
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store = store,
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map = UNION_MAP,
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x = 7,
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y = 11,
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name = "RED",
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gender = 0,
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trainerId = 0x1234,
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party = {},
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bag = { pockets = { items = {} } },
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}
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local game = { data = { maps = MAPS }, session = session }
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package.loaded["src.core.game3.runtime"] = {
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getSession = function() return session end,
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isActive = function() return true end,
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_game = game,
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_mod = nil,
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}
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local Player = { cellX = 7, cellY = 11, facing = "down" }
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package.loaded["src.core.game3.player"] = Player
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local mapLoads = {}
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package.loaded["src.core.game3.map"] = {
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load = function(_mod, _game, mapId, opts)
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mapLoads[#mapLoads + 1] = { map = mapId, x = opts and opts.x, y = opts and opts.y }
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end,
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current = nil,
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}
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local objectCalls = { added = {}, removed = {}, refreshed = 0 }
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package.loaded["src.core.game3.objects"] = {
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addObject = function(localId) objectCalls.added[#objectCalls.added + 1] = localId return true end,
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removeObject = function(localId)
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objectCalls.removed[#objectCalls.removed + 1] = localId
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return true
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end,
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refreshGraphics = function() objectCalls.refreshed = objectCalls.refreshed + 1 return 0 end,
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}
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local ctx = { specialVars = {}, stringVars = {} }
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local adapters = { log = function() end, playSe = function() end }
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local romBundle = require("tests.game3_cache").bundle()
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if not romBundle then
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package.loaded["src.core.game3.rom_text"] = {
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plain = function(key) return key end, box = function(key) return key end,
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ascii = function(key) return key end, has = function() return true end,
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ir = function(key) return { { t = "text", s = key } } end,
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key = function(n, i, j) return j and (n .. "[" .. i .. "][" .. j .. "]") or (n .. "[" .. i .. "]") end,
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at = function(n, i, j) return j and (n .. "[" .. i .. "][" .. j .. "]") or (n .. "[" .. i .. "]") end,
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count = function() return 0 end, list = function() return {} end,
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lazy = function(map) return setmetatable({}, { __index = function(_, k) return map[k] end }) end,
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}
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end
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local function teq(a, b, msg)
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if romBundle then eq(a, b, msg) else print("[skip] ROM text: " .. msg) end
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end
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package.loaded["src.core.game3.scripting.space"] = {
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store = store,
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mapId = UNION_MAP,
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vm = { ctx = ctx, adapters = adapters },
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ensureBundle = function() return romBundle end,
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}
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local Space = package.loaded["src.core.game3.scripting.space"]
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local Natives = require("src.core.game3.scripting.natives")
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local NativesLink = require("src.core.game3.scripting.natives_link")
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local Link = require("src.core.game3.link")
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local Union = require("src.core.game3.link.union_room")
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local Screen = require("src.ui.game3.union_room")
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local FakeRelay = require("tests.g3link_fake_relay")
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Union._avatars = FakeRelay.avatars()
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local Flags = require("src.core.game3.scripting.flags")
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local Std = require("src.core.game3.scripting.stdscripts")
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local function getVar(id)
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return tonumber(Flags.getVar(store, ctx, id)) or 0
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end
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print("[test] 1. the union room specials answer to their pret index")
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local EXPECTED = {
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TryBecomeLinkLeader = 0x16B,
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TryJoinLinkGroup = 0x16C,
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RunUnionRoom = 0x16D,
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InitUnionRoom = 0x182,
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BufferUnionRoomPlayerName = 0x183,
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Script_ResetUnionRoomTrade = 0x1B3,
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}
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for name, id in pairs(EXPECTED) do
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eq(NativesLink.SPECIAL[name], id, "NativesLink.SPECIAL." .. name)
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check(Natives.ALLOW["special:" .. id] ~= nil, name .. " is bound in Natives.ALLOW")
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eq(Std.SPECIAL_NAME_BY_ID[id], name, string.format("special 0x%X is declared by its pret name", id))
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end
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check(Natives.ALLOW["special:" .. 0x19B] ~= nil,
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"HasAtLeastOneBerry (0x19B) is bound (scripting/natives_queries.lua owns it)")
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check(Natives.ALLOW["special:" .. 0x180] ~= nil,
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"ValidateSavedWonderCard (0x180) is bound (the mystery-gift chain owns it)")
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print("[note] special 0x183 in Natives.ALLOW is whichever module loaded last; " ..
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"natives_queries sorts after natives_link")
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print("[test] 2. every union room special dispatches instead of logging as unknown")
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Natives.resetLog()
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local logs = {}
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local quiet = { log = function(m) logs[#logs + 1] = m end }
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for _, id in ipairs({ 0x16D, 0x182, 0x183, 0x19B, 0x1B3 }) do
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local _, _, known = Natives.special({ specialVars = {} }, id, quiet)
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check(known, string.format("special 0x%X dispatches to a handler", id))
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end
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eq(#logs, 0, "nothing reached the unknown-special log")
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Link.reset()
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print("[test] 3. RunUnionRoom always opens the relay plaza, never a cable room")
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local host, guest = FakeRelay.pair({ game = game })
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host:update(0)
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guest:update(0)
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Link.attach(host)
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Space.mapId = UNION_MAP
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session.map = UNION_MAP
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Flags.setVar(store, ctx, Link.VAR_RESULT, 5)
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Natives.special(ctx, NativesLink.SPECIAL.RunUnionRoom, adapters)
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eq(Union.state, "init", "RunUnionRoom armed the union room task")
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eq(getVar(Link.VAR_RESULT), 0, "VAR_RESULT is cleared on entry")
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eq(Union.relay, true, "with a cable link up and no relay the room is still the plaza")
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eq(Union.capacity(), 40, "holding 40 players")
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Union.update(0)
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eq(Union.state, "main", "the session reached the main loop")
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guest:update(0)
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eq(guest:take("game3_union_hello"), nil, "nothing is announced over the cable")
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guest:send({ type = "game3_union_hello", name = "BLUE", trainerId = 0x2222, gender = 0, activity = 0x4C })
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host:update(0)
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Union.update(0)
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eq(Union.playerCount(), 0, "and a cable hello adds nobody")
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eq(#objectCalls.added, 0, "no cart player object is spawned")
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print("[test] 10. stepping on the union room pad returns the dynamic warp, not a header map")
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local pad = MAPS[UNION_MAP].warps[1]
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eq(tonumber(pad.mapNum), 0x7F, "the pad at (7,11) is MAP_DYNAMIC in the map header")
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session.dynamicWarp = { map = CENTER_MAP, warpId = 0, x = 5, y = 3 }
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local destMap, destX, destY = Link.resolveDest(session.dynamicWarp)
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eq(destMap, CENTER_MAP, "it resolves to the Pokemon Center the player came from")
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eq(destX, 5, "at the counter door x")
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eq(destY, 3, "at the counter door y")
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print("[test] 11. leaving the union room map ends the session")
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Space.mapId = CENTER_MAP
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session.map = CENTER_MAP
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local alive = Union.update(0)
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eq(alive, false, "the union room task stopped")
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eq(Union.state, "off", "the session is closed")
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print("[test] 12. InitUnionRoom has no cable to scan")
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Natives.special(ctx, NativesLink.SPECIAL.InitUnionRoom, adapters)
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eq(Union.state, "off", "the Pokemon Center ON_RESUME call starts nothing")
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print("[test] 13. the link group flows answer LINKUP through VAR_RESULT")
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Link.reset()
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Space.mapId = UNION_MAP
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session.map = UNION_MAP
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local host2, guest2 = FakeRelay.pair({ game = game })
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host2:update(0)
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guest2:update(0)
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Link.attach(host2)
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Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.SINGLE_BATTLE)
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local yielded = Natives.special(ctx, NativesLink.SPECIAL.TryBecomeLinkLeader, adapters)
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check(yielded, "the script yields while the group list is up")
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eq(getVar(Link.VAR_RESULT), Link.LINKUP.ONGOING, "VAR_RESULT is LINKUP_ONGOING while it runs")
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eq(Screen.mode, "leader", "the group list opened in leader mode")
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Screen.confirm()
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eq(getVar(Link.VAR_RESULT), Link.LINKUP.SUCCESS, "confirming reports LINKUP_SUCCESS")
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check(ctx.nativePoll and ctx.nativePoll() == true, "and the script resumes")
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Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.TRADE)
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Natives.special(ctx, NativesLink.SPECIAL.TryJoinLinkGroup, adapters)
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eq(Screen.mode, "group", "joining opens the same list in group mode")
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Screen.cancel()
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eq(getVar(Link.VAR_RESULT), Link.LINKUP.FAILED, "backing out reports LINKUP_FAILED")
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print("[test] 14. Script_ResetUnionRoomTrade clears the registered trade")
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local trade = Union.trade()
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trade.state = 1
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trade.playerSpecies = 25
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trade.playerLevel = 30
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Natives.special(ctx, NativesLink.SPECIAL.Script_ResetUnionRoomTrade, adapters)
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eq(Union.trade().state, 0, "the trade state is URTRADE_STATE_NONE")
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eq(Union.trade().playerSpecies, 0, "the registered species is SPECIES_NONE")
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eq(Union.trade().playerLevel, 0, "and the level is cleared")
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print("[test] 15. the imported Union Room really is one dynamic warp at (7,11)")
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local Cache = require("tests.game3_cache")
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local root = Cache.mount("meta.json")
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if not root then
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print("[skip] union room map check: " .. tostring(Cache.reason))
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else
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local Dataset = require("src.core.game3.dataset")
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local realMaps = Dataset.buildMaps()
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local def = realMaps[UNION_MAP]
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local control = realMaps["FR_VIRIDIAN_CITY_POKEMON_CENTER_2F"]
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if not (control and control.warps and #control.warps > 0) then
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print("[skip] union room map check: the mounted cache at " .. tostring(root) ..
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" carries no map warps")
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def = nil
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end
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check(realMaps[UNION_MAP] ~= nil, "FR_UNION_ROOM is in the imported cache")
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if def then
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eq(#(def.warps or {}), 1, "it has exactly one warp")
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local w = (def.warps or {})[1]
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eq(tonumber(w and w.x), 7, "at x 7")
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eq(tonumber(w and w.y), 11, "at y 11")
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eq(tonumber(w and w.mapNum), 0x7F, "and it is MAP_DYNAMIC")
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end
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end
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print("[test] the link group at the counter lists the machine on the cable")
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Link.reset()
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Union.reset()
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local grpHost, grpGuest = FakeRelay.pair({ game = game })
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grpHost:update(0)
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grpGuest:update(0)
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Link.attach(grpHost)
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-- pokefirered/src/union_room.c:403 LL_STATE_INIT
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local listed = Union.groupList()
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eq(#listed, 1, "the peer on the cable is a group member before any union room hello")
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eq(listed[1] and listed[1].name, session.name, "named by the handshake hello")
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Flags.setVar(store, ctx, Link.VAR_0x8004, Union.LINK_GROUP.TRADE)
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ctx.nativePoll = nil
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local upYield = Natives.special(ctx, NativesLink.SPECIAL.TryBecomeLinkLeader, adapters)
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check(upYield, "TryBecomeLinkLeader parks the script on the group list")
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grpGuest:update(0)
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local advertised = grpGuest:take(Union.MSG.HELLO)
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check(advertised ~= nil, "and the leader advertises itself to the other machine")
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eq(#Screen.players, 1, "the list the player sees has the other machine in it")
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check(Screen.confirm(), "so the leader can start the group")
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eq(getVar(Link.VAR_RESULT), Link.LINKUP.SUCCESS, "and the linkup reports LINKUP_SUCCESS")
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print("[test] the wireless adapter answer stays FALSE with a link up")
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-- pokefirered/data/scripts/cable_club.inc:849 FALSE is what sends the direct corner
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local _, adapterAnswer = Natives.special(ctx, NativesLink.SPECIAL.IsWirelessAdapterConnected,
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adapters)
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eq(adapterAnswer, 0, "IsWirelessAdapterConnected is FALSE even with a live session")
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Link.reset()
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Union.reset()
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if failed == 0 then
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print("[pass] link union room")
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os.exit(0)
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end
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print("[fail] link union room: " .. failed)
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os.exit(1)
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