mirror of
https://gitlab.com/kholdfuzion/goldeneye_src
synced 2026-05-23 14:41:54 -04:00
1.5 KiB
1.5 KiB
Project Structure
goldeneye_src
|-- .github/workflows: GitHub use only
├── assets: game assets
│ ├── font: font data
│ ├── images: image data
│ │ └── split: split image data
│ ├── music: music data
│ ├── obseg: animation data
│ │ ├── bg: bg data
│ │ ├── brief: briefing data
│ │ ├── chr: c model data
│ │ ├── gun: g model data
│ │ ├── prop: p model data
│ │ ├── setup: setup data
│ │ ├── stan: stan data
│ │ └── text: text data
│ └── ramrom: demo data
├── bin: files that haven't been touched
├── build: output directory
├── include: header files
├── rsp: Custom GBI code (Assembly) (C0 and 4Tri)
├── src: C source code for game
│ ├── game: core ge specific code 0x7f000000 range
│ ├── inflate: statically linked initial decompression code
│ ├── libultra: currently used libultra.s
│ └── libultrarare: libultra modified by Rare
└── tools: build tools
Documentation has been moved to https://github.com/kholdfuzion/goldeneye_docs/tree/master/notes
Style Guide is https://github.com/kholdfuzion/goldeneye_src/blob/AIListLogic/notes/StyleGuide.md
This decompilation was only made possible thanks to many awesome 00 Agents who will be revealed only if they wish.
GE and PD documentation made by Zoinkity.