mirror of
https://gitlab.com/kholdfuzion/goldeneye_src
synced 2026-05-23 14:41:54 -04:00
40 lines
1.5 KiB
Markdown
40 lines
1.5 KiB
Markdown
# Project Structure
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```
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goldeneye_src
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|-- .github/workflows: GitHub use only
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├── assets: game assets
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│ ├── font: font data
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│ ├── images: image data
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│ │ └── split: split image data
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│ ├── music: music data
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│ ├── obseg: animation data
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│ │ ├── bg: bg data
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│ │ ├── brief: briefing data
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│ │ ├── chr: c model data
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│ │ ├── gun: g model data
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│ │ ├── prop: p model data
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│ │ ├── setup: setup data
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│ │ ├── stan: stan data
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│ │ └── text: text data
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│ └── ramrom: demo data
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├── bin: files that haven't been touched
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├── build: output directory
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├── include: header files
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├── rsp: Custom GBI code (Assembly) (C0 and 4Tri)
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├── src: C source code for game
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│ ├── game: core ge specific code 0x7f000000 range
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│ ├── inflate: statically linked initial decompression code
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│ ├── libultra: currently used libultra.s
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│ └── libultrarare: libultra modified by Rare
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└── tools: build tools
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```
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Documentation has been moved to https://github.com/kholdfuzion/goldeneye_docs/tree/master/notes
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Style Guide is https://github.com/kholdfuzion/goldeneye_src/blob/AIListLogic/notes/StyleGuide.md
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This decompilation was only made possible thanks to many awesome 00 Agents who will be revealed only if they wish.
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GE and PD documentation made by Zoinkity.
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