cpp format

This commit is contained in:
water111
2025-07-26 14:57:42 -04:00
parent 0126dd833d
commit 0ee46b8f9d
3 changed files with 3 additions and 4 deletions
@@ -1,6 +1,7 @@
#pragma once
#include "common/custom_data/Tfrag3Data.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
namespace decompiler {
@@ -76,7 +76,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr
return;
}
m_using_shadow3 = dma.current_tag_vifcode0().kind == VifCode::Kind::PC_PORT;
if (m_using_shadow3) {
m_shadow3->render_jak1(dma, render_state, prof);
@@ -92,7 +91,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr
reset_buffers();
// shadow-vu1-constants
ASSERT(maybe_constants.size_bytes >= sizeof(ShadowVu1Constants));
FrameConstants frame_constants;
@@ -19,12 +19,12 @@ class MercLoaderStage : public LoaderStage {
};
class ShadowLoaderStage : public LoaderStage {
public:
public:
ShadowLoaderStage();
bool run(Timer& timer, LoaderInput& data) override;
void reset() override;
private:
private:
bool m_done = false;
bool m_opengl = false;
u32 m_idx = 0;