mirror of
https://github.com/open-goal/jak-project
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cpp format
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@@ -1,6 +1,7 @@
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#pragma once
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#include "common/custom_data/Tfrag3Data.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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namespace decompiler {
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@@ -76,7 +76,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr
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return;
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}
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m_using_shadow3 = dma.current_tag_vifcode0().kind == VifCode::Kind::PC_PORT;
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if (m_using_shadow3) {
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m_shadow3->render_jak1(dma, render_state, prof);
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@@ -92,7 +91,6 @@ void Shadow2::render(DmaFollower& dma, SharedRenderState* render_state, ScopedPr
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reset_buffers();
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// shadow-vu1-constants
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ASSERT(maybe_constants.size_bytes >= sizeof(ShadowVu1Constants));
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FrameConstants frame_constants;
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@@ -19,12 +19,12 @@ class MercLoaderStage : public LoaderStage {
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};
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class ShadowLoaderStage : public LoaderStage {
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public:
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public:
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ShadowLoaderStage();
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bool run(Timer& timer, LoaderInput& data) override;
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void reset() override;
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private:
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private:
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bool m_done = false;
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bool m_opengl = false;
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u32 m_idx = 0;
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