game: default MSAA to off (#3943)

There's a suspicion that MSAA might be what causes the black screen
problem for some users, additionally this can cause perf issues for
people with really bad PCs so this is probably a better default.

Needs testing before merging, i think this is all inclusive though.
This commit is contained in:
Tyler Wilding
2025-06-03 23:58:05 -04:00
committed by GitHub
parent 0dfa6be94c
commit 77586b7fa9
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ struct GfxGlobalSettings {
int game_res_h = 480;
// multi-sampled anti-aliasing sample count. 1 = disabled.
int msaa_samples = 2;
int msaa_samples = 1;
// current renderer
const GfxRendererModule* renderer;
@@ -26,7 +26,7 @@ struct RenderOptions {
bool draw_filters_window = false;
// internal rendering settings - The OpenGLRenderer will internally use this resolution/format.
int msaa_samples = 2;
int msaa_samples = 1;
int game_res_w = 640;
int game_res_h = 480;
+1 -1
View File
@@ -67,7 +67,7 @@
(defconstant PC_MIN_HEIGHT 240)
(defconstant PC_DEFAULT_MSAA 2)
(defconstant PC_DEFAULT_MSAA 1)
;; how many entries the music log has. the game only has 21 tracks but let's have more space for no reason.
(defconstant PC_MUSIC_LOG_LENGTH 30)