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https://github.com/open-goal/jak-project
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@@ -1274,10 +1274,10 @@
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;; this would normally be fine in the PC port too, but we want the eyes to remain
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;; using mercneric (dynamic texture updates) in PC.
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;; so we force mercneric on models with envmap and very few tris.
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;; it seems to work so far...
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;; it seems to work so far... (flutflut has 134 triangles in the eye effect)
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(#when PC_PORT
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(when (and
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(< (-> geom effect effect-idx tri-count) 100)
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(< (-> geom effect effect-idx tri-count) 200)
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(-> geom header eye-ctrl)
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(nonzero? (-> geom header eye-ctrl))
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)
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