[jak3] fix missing Hfrag desert terrain on macOS (#4353)

Fixes #4270
This commit is contained in:
tripp
2026-07-22 23:04:43 -04:00
committed by GitHub
parent b0ec3703f9
commit a306052e84
@@ -226,7 +226,6 @@ void Hfrag::load_hfrag_level(const std::string& load_name,
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
glVertexAttribPointer(0, // location 0 in the shader
3, // 3 values per vert