mirror of
https://github.com/open-goal/jak-project
synced 2026-09-10 04:22:13 -04:00
remove art groups from default test-zone levels
This commit is contained in:
@@ -36,7 +36,9 @@
|
||||
|
||||
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
|
||||
// Note: You will still have to add them to your level's .gd file.
|
||||
"art_groups": ["plat-ag"],
|
||||
// Removed so that the release builds don't have to double-decompile the game
|
||||
// "art_groups": ["plat-ag"],
|
||||
"art_groups": [],
|
||||
|
||||
// Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD,
|
||||
// which is not in the common level files and has no art group associated with it.
|
||||
@@ -103,16 +105,16 @@
|
||||
"lump": {
|
||||
"name": "test-eco"
|
||||
}
|
||||
},
|
||||
{
|
||||
"trans": [-7.41, 3.5, 28.42], // translation
|
||||
"etype": "plat", // actor type
|
||||
"game_task": 0, // associated game task (for powercells, etc)
|
||||
"quat": [0, 0, 0, 1], // quaternion
|
||||
"bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
|
||||
"lump": {
|
||||
"name": "test-plat"
|
||||
}
|
||||
}
|
||||
// {
|
||||
// "trans": [-7.41, 3.5, 28.42], // translation
|
||||
// "etype": "plat", // actor type
|
||||
// "game_task": 0, // associated game task (for powercells, etc)
|
||||
// "quat": [0, 0, 0, 1], // quaternion
|
||||
// "bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
|
||||
// "lump": {
|
||||
// "name": "test-plat"
|
||||
// }
|
||||
// }
|
||||
]
|
||||
}
|
||||
@@ -35,7 +35,9 @@
|
||||
"base_id": 100,
|
||||
|
||||
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
|
||||
"art_groups": ["prsn-torture-ag"],
|
||||
// Removed so that the release builds don't have to double-decompile the game
|
||||
//"art_groups": ["prsn-torture-ag"],
|
||||
"art_groups": [],
|
||||
|
||||
// Any textures you want to include in your custom level.
|
||||
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.
|
||||
|
||||
Reference in New Issue
Block a user