remove art groups from default test-zone levels

This commit is contained in:
water
2023-11-02 18:22:34 -04:00
parent 02e6e3c99d
commit b82aab4f40
2 changed files with 16 additions and 12 deletions
+13 -11
View File
@@ -36,7 +36,9 @@
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
// Note: You will still have to add them to your level's .gd file.
"art_groups": ["plat-ag"],
// Removed so that the release builds don't have to double-decompile the game
// "art_groups": ["plat-ag"],
"art_groups": [],
// Any textures you want to include in your custom level. This is mainly useful for things such as the zoomer HUD,
// which is not in the common level files and has no art group associated with it.
@@ -103,16 +105,16 @@
"lump": {
"name": "test-eco"
}
},
{
"trans": [-7.41, 3.5, 28.42], // translation
"etype": "plat", // actor type
"game_task": 0, // associated game task (for powercells, etc)
"quat": [0, 0, 0, 1], // quaternion
"bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
"lump": {
"name": "test-plat"
}
}
// {
// "trans": [-7.41, 3.5, 28.42], // translation
// "etype": "plat", // actor type
// "game_task": 0, // associated game task (for powercells, etc)
// "quat": [0, 0, 0, 1], // quaternion
// "bsphere": [-7.41, 3.5, 28.42, 10], // bounding sphere
// "lump": {
// "name": "test-plat"
// }
// }
]
}
+3 -1
View File
@@ -35,7 +35,9 @@
"base_id": 100,
// All art groups you want to use in your custom level. Will add their models and corresponding textures to the FR3 file.
"art_groups": ["prsn-torture-ag"],
// Removed so that the release builds don't have to double-decompile the game
//"art_groups": ["prsn-torture-ag"],
"art_groups": [],
// Any textures you want to include in your custom level.
// This is mainly useful for textures which are not in the common level files and have no art group associated with them.