load-boundary PAL patch

This commit is contained in:
ManDude
2022-06-18 23:14:18 +01:00
parent 37a9e25cdf
commit ba6aa08155
3 changed files with 10 additions and 6 deletions
+4 -4
View File
@@ -6,7 +6,7 @@
// if you want to filter to only some object names.
// it will make the decompiler much faster.
"allowed_objects": [],
"allowed_objects": ["load-boundary", "helix-slide-door-ag", "helix-button-ag"],
"banned_objects": [],
////////////////////////////
@@ -18,10 +18,10 @@
"disassemble_code": false,
// Run the decompiler
"decompile_code": false,
"decompile_code": true,
// run the first pass of the decompiler
"find_functions": false,
"find_functions": true,
////////////////////////////
// DATA ANALYSIS OPTIONS
@@ -35,7 +35,7 @@
// unpack textures to assets folder
"process_tpages": false,
// unpack game text to assets folder
"process_game_text": true,
"process_game_text": false,
// unpack game count to assets folder
"process_game_count": false,
// write goal imports for art groups
+2 -2
View File
@@ -1994,8 +1994,8 @@
"sparticle-launcher": [["L193", "adgif-shader"]],
"load-boundary": [
//["L327", "(inline-array lbvtx)", 12],
//["L324", "vector"]
["L328", "(inline-array lbvtx)", 12],
["L325", "vector"]
],
"cam-debug": [
+4
View File
@@ -2135,6 +2135,10 @@
((= v1-4 'setting-unset)
(remove-setting! (the-as symbol (command-get-param (car gp-0) #f)))
)
;; PAL patch here
((= v1-4 'sfx-volume)
(set-setting! 'sfx-volume (command-get-param (car gp-0) #f) (command-get-float (car (cdr gp-0)) 0.0) 0)
)
((= v1-4 'blackout)
(set-blackout-frames
(the int (* 5.0000005 (the float (command-get-int (car gp-0) 0))))