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https://github.com/open-goal/jak-project
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load-boundary PAL patch
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@@ -6,7 +6,7 @@
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// if you want to filter to only some object names.
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// it will make the decompiler much faster.
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"allowed_objects": [],
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"allowed_objects": ["load-boundary", "helix-slide-door-ag", "helix-button-ag"],
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"banned_objects": [],
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////////////////////////////
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@@ -18,10 +18,10 @@
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"disassemble_code": false,
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// Run the decompiler
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"decompile_code": false,
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"decompile_code": true,
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// run the first pass of the decompiler
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"find_functions": false,
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"find_functions": true,
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////////////////////////////
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// DATA ANALYSIS OPTIONS
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@@ -35,7 +35,7 @@
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// unpack textures to assets folder
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"process_tpages": false,
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// unpack game text to assets folder
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"process_game_text": true,
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"process_game_text": false,
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// unpack game count to assets folder
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"process_game_count": false,
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// write goal imports for art groups
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@@ -1994,8 +1994,8 @@
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"sparticle-launcher": [["L193", "adgif-shader"]],
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"load-boundary": [
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//["L327", "(inline-array lbvtx)", 12],
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//["L324", "vector"]
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["L328", "(inline-array lbvtx)", 12],
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["L325", "vector"]
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],
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"cam-debug": [
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@@ -2135,6 +2135,10 @@
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((= v1-4 'setting-unset)
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(remove-setting! (the-as symbol (command-get-param (car gp-0) #f)))
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)
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;; PAL patch here
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((= v1-4 'sfx-volume)
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(set-setting! 'sfx-volume (command-get-param (car gp-0) #f) (command-get-float (car (cdr gp-0)) 0.0) 0)
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)
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((= v1-4 'blackout)
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(set-blackout-frames
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(the int (* 5.0000005 (the float (command-get-int (car gp-0) 0))))
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