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https://github.com/open-goal/jak-project
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update game encoding to PAL (v2) encoding
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@@ -4,10 +4,11 @@
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;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc
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(text
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(jak1-v1 "assets/game_text.txt") ;; this is the decompiler-generated file!
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;; NOTE : we compile using the fixed v2 encoding because it's what we use.
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(jak1-v2 "assets/game_text.txt") ;; this is the decompiler-generated file!
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;; add custom files down here
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(jak1-v1 "game/assets/jak1/text/game_text_en.gs")
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(jak1-v1 "game/assets/jak1/text/game_text_ja.gs")
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(jak1-v2 "game/assets/jak1/text/game_text_en.gs")
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(jak1-v2 "game/assets/jak1/text/game_text_ja.gs")
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)
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@@ -507,7 +507,7 @@
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)
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)
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(else
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(if (= sv-176 95)
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(if (= sv-176 3)
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(set! sv-176 32)
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)
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(set! (-> *game-text-word* data sv-184) (the-as uint sv-176))
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