update game encoding to PAL (v2) encoding

This commit is contained in:
ManDude
2022-06-19 00:12:19 +01:00
parent cc4786733e
commit f211c18d77
2 changed files with 5 additions and 4 deletions
+4 -3
View File
@@ -4,10 +4,11 @@
;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc
(text
(jak1-v1 "assets/game_text.txt") ;; this is the decompiler-generated file!
;; NOTE : we compile using the fixed v2 encoding because it's what we use.
(jak1-v2 "assets/game_text.txt") ;; this is the decompiler-generated file!
;; add custom files down here
(jak1-v1 "game/assets/jak1/text/game_text_en.gs")
(jak1-v1 "game/assets/jak1/text/game_text_ja.gs")
(jak1-v2 "game/assets/jak1/text/game_text_en.gs")
(jak1-v2 "game/assets/jak1/text/game_text_ja.gs")
)
+1 -1
View File
@@ -507,7 +507,7 @@
)
)
(else
(if (= sv-176 95)
(if (= sv-176 3)
(set! sv-176 32)
)
(set! (-> *game-text-word* data sv-184) (the-as uint sv-176))