[jak3] Fix temple % warp split (#4086)

I realized this `temple-defend-door-4` was getting triggered twice, once
during the temple skip % warp, then again when entering palace ruins %
warp (because it's un-closed by a restart mission, since the overall
`temple-defend` task isn't closed). `temple-defend-introduction` remains
closed after the restart mission, so works better here.
This commit is contained in:
Matt Dallmeyer
2025-12-08 14:43:18 -08:00
committed by GitHub
parent 512696b625
commit fde7b3befb
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -155,7 +155,7 @@
(arena-fight-1-throne uint8) ;; after arena 1 cutscene
(nest-eggs-tunnel uint8) ;; % warp for cave skip
(int-temple-climb uint8) ;; entering templex courtyard
(temple-defend-door-4 uint8) ;; % warp for full temple skip
(int-temple-defend uint8) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission)
(palace-ruins-patrol-stadium uint8) ;; % warp for palace ruins (no oob restricted)
(int-city-bbush-get-to-26 uint8) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins)
(int-city-bbush-get-to-31 uint8) ;; start bbush in new haven (harder any%+hero mode palace ruins)
+1 -1
View File
@@ -238,7 +238,7 @@
(autosplit-flag-task-node-closed! arena-fight-1-throne arena-fight-1-throne) ;; after arena 1 cutscene
(autosplit-flag-task-node-closed! nest-eggs-tunnel nest-eggs-tunnel) ;; % warp for cave skip
(autosplit-flag-task-node-closed! int-temple-climb temple-climb-introduction) ;; entering templex courtyard
(autosplit-flag-task-node-closed! temple-defend-door-4 temple-defend-door-4) ;; % warp for full temple skip
(autosplit-flag-task-node-closed! int-temple-defend temple-defend-introduction) ;; % warp for full temple skip (use intro instead of defend-door-4 since that's un-closed by restart mission)
(autosplit-flag-task-node-closed! palace-ruins-patrol-stadium palace-ruins-patrol-stadium) ;; % warp for palace ruins (no oob restricted)
(autosplit-flag-task-node-closed! int-city-bbush-get-to-26 city-bbush-get-to-26-introduction) ;; start bbush outside mineboss exit (no oob unrestricted/easier any%+heromode palace ruins)
(autosplit-flag-task-node-closed! int-city-bbush-get-to-31 city-bbush-get-to-31-introduction) ;; start bbush in new haven (harder any%+hero mode palace ruins)