Files
jak-project/goal_src/levels/jungle/junglefish.gc
T
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00

420 lines
16 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: junglefish.gc
;; name in dgo: junglefish
;; dgos: JUN, JUNGLE, L1
;; DECOMP BEGINS
(deftype junglefish (nav-enemy)
()
:heap-base #x120
:method-count-assert 76
:size-assert #x190
:flag-assert #x4c01200190
)
(defskelgroup *junglefish-sg* junglefish
0
4
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 1 0 1.5)
:longest-edge (meters 0)
)
nav-enemy-default-event-handler
(defmethod common-post junglefish ((obj junglefish))
(dummy-10 (-> obj water))
((the-as (function nav-enemy none) (find-parent-method junglefish 39)) obj)
0
(none)
)
(defstate nav-enemy-patrol (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:exit
(behavior ()
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(none)
)
:code
(behavior ()
(ja-channel-push! 1 60)
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
(set! (-> a0-2 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(when (nav-enemy-rnd-go-idle? 0.2)
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 param 0) 1.0)
(joint-control-channel-group! a0-6 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 180)
(set! (-> self target-speed) 0.0)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-8 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-8 param 1) f30-0)
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group!
a0-8
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1)))
(set! (-> a0-9 param 1) f30-0)
(joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!)
)
)
(until (not (nav-enemy-rnd-go-idle? 0.2))
(let ((a0-11 (-> self skel root-channel 0)))
(set! (-> a0-11 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-11 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-11 param 1) f30-0)
(set! (-> a0-11 frame-num) 0.0)
(joint-control-channel-group!
a0-11
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 param 0) (the float (+ (-> a0-12 frame-group data 0 length) -1)))
(set! (-> a0-12 param 1) f30-0)
(joint-control-channel-group-eval! a0-12 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(let ((a0-15 (-> self skel root-channel 0)))
(set! (-> a0-15 param 0) 1.0)
(joint-control-channel-group! a0-15 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 180)
(let ((a0-17 (-> self skel root-channel 0)))
(set! (-> a0-17 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
(set! (-> a0-17 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1)
)
)
(set! (-> a0-17 param 1) f30-0)
(set! (-> a0-17 frame-num) 0.0)
(joint-control-channel-group!
a0-17
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 param 0) (the float (+ (-> a0-18 frame-group data 0 length) -1)))
(set! (-> a0-18 param 1) f30-0)
(joint-control-channel-group-eval! a0-18 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
(none)
)
)
(defstate nav-enemy-notice (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-chase)
(none)
)
)
(defstate nav-enemy-chase (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:trans
(behavior ()
((-> (method-of-type nav-enemy nav-enemy-chase) trans))
(if (and *target* (>= 8192.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans))))
(go-virtual nav-enemy-attack)
)
(none)
)
)
(defstate nav-enemy-stop-chase (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-patrol)
(none)
)
)
(defstate nav-enemy-stare (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-patrol)
(none)
)
)
(defstate nav-enemy-give-up (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-patrol)
(none)
)
)
(defstate nav-enemy-attack (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(ja-channel-push! 1 30)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-1 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-1 param 1) 1.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-chase)
(none)
)
:post
(the-as (function none :behavior junglefish) nav-enemy-chase-post)
)
(defstate nav-enemy-victory (junglefish)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior junglefish)
nav-enemy-default-event-handler
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-1 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-1 param 1) 2.0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 2.0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-4 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-4 param 1) 2.0)
(set! (-> a0-4 frame-num) 0.0)
(joint-control-channel-group! a0-4 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 param 0) (the float (+ (-> a0-5 frame-group data 0 length) -1)))
(set! (-> a0-5 param 1) 2.0)
(joint-control-channel-group-eval! a0-5 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go-virtual nav-enemy-patrol)
(none)
)
)
(define *junglefish-nav-enemy-info* (new 'static 'nav-enemy-info
:idle-anim 4
:walk-anim 4
:turn-anim -1
:notice-anim 4
:run-anim 4
:jump-anim -1
:jump-land-anim -1
:victory-anim 4
:taunt-anim 4
:die-anim 6
:neck-joint -1
:player-look-at-joint 5
:run-travel-speed (meters 5.5)
:run-rotate-speed (degrees 720.0)
:run-acceleration (meters 6)
:run-turn-time (seconds 0.15)
:walk-travel-speed (meters 4)
:walk-rotate-speed (degrees 720.0)
:walk-acceleration (meters 6)
:walk-turn-time (seconds 0.15)
:attack-shove-back (meters 1)
:attack-shove-up (meters 0.5)
:shadow-size (meters 2)
:notice-nav-radius (meters 1)
:nav-nearest-y-threshold (meters 10)
:notice-distance (meters 25)
:stop-chase-distance (meters 35)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:die-anim-hold-frame 10000000000.0
:jump-land-anim-end-frame 10000000000.0
:jump-height-min (meters 1)
:jump-height-factor 0.5
:jump-start-anim-speed 1.0
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:use-align #f
:draw-shadow #f
:move-to-ground #f
:hover-if-no-ground #f
:use-momentum #t
:use-flee #f
:use-proximity-notice #f
:use-jump-blocked #f
:use-jump-patrol #f
:gnd-collide-with (collide-kind background)
:debug-draw-neck #f
:debug-draw-jump #f
)
)
(defmethod init-from-entity! junglefish ((obj junglefish) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 3))))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense touch))
(set-vector! (-> s3-0 local-sphere) 0.0 3276.8 0.0 2457.6)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj collide-info) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *junglefish-sg* '())
(TODO-RENAME-45 obj *junglefish-nav-enemy-info*)
(set! (-> obj water) (new 'process 'water-control obj 7 0.0 8192.0 2048.0))
(set! (-> obj water flags) (the-as uint 2))
(set! (-> obj water height) (res-lump-float (-> obj entity) 'water-height))
(set! (-> obj water ripple-size) 5734.4)
(set! (-> obj collide-info trans y) (+ -4096.0 (-> obj water height)))
(go (method-of-object obj nav-enemy-idle))
(none)
)