mirror of
https://github.com/open-goal/jak-project
synced 2026-06-25 02:02:08 -04:00
5300a7fc2b
* make flags! * finish flags * refs * Update game.gp * fix target decomp * Update target.gc
293 lines
14 KiB
Common Lisp
Vendored
Generated
293 lines
14 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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(local-vars (gp-0 game-info))
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;; definition of type game-bank
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(deftype game-bank (basic)
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((life-max-default float :offset-assert 4)
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(life-start-default float :offset-assert 8)
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(life-single-inc float :offset-assert 12)
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(money-task-inc float :offset-assert 16)
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(money-oracle-inc float :offset-assert 20)
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)
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:method-count-assert 9
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:size-assert #x18
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:flag-assert #x900000018
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)
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;; definition for method 3 of type game-bank
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(defmethod inspect game-bank ((obj game-bank))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tlife-max-default: ~f~%" (-> obj life-max-default))
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(format #t "~Tlife-start-default: ~f~%" (-> obj life-start-default))
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(format #t "~Tlife-single-inc: ~f~%" (-> obj life-single-inc))
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(format #t "~Tmoney-task-inc: ~f~%" (-> obj money-task-inc))
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(format #t "~Tmoney-oracle-inc: ~f~%" (-> obj money-oracle-inc))
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obj
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)
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;; definition for symbol *GAME-bank*, type game-bank
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(define *GAME-bank* (new 'static 'game-bank
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:life-max-default 99.0
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:life-start-default 5.0
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:life-single-inc 1.0
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:money-task-inc 90.0
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:money-oracle-inc 120.0
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)
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)
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;; definition of type actor-id
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(deftype actor-id (uint32)
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()
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:method-count-assert 9
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:size-assert #x4
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:flag-assert #x900000004
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)
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;; definition of type level-buffer-state
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(deftype level-buffer-state (structure)
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((name symbol :offset-assert 0)
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(display? symbol :offset-assert 4)
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(force-vis? symbol :offset-assert 8)
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(force-inside? symbol :offset-assert 12)
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)
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:pack-me
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:method-count-assert 9
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:size-assert #x10
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:flag-assert #x900000010
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)
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;; definition for method 3 of type level-buffer-state
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(defmethod inspect level-buffer-state ((obj level-buffer-state))
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(format #t "[~8x] ~A~%" obj 'level-buffer-state)
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(format #t "~Tname: ~A~%" (-> obj name))
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(format #t "~Tdisplay?: ~A~%" (-> obj display?))
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(format #t "~Tforce-vis?: ~A~%" (-> obj force-vis?))
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(format #t "~Tforce-inside?: ~A~%" (-> obj force-inside?))
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obj
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)
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;; definition of type load-state
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(deftype load-state (basic)
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((want level-buffer-state 2 :inline :offset-assert 4)
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(vis-nick symbol :offset-assert 36)
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(command-list pair :offset-assert 40)
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(object-name symbol 256 :offset-assert 44)
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(object-status basic 256 :offset-assert 1068)
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)
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:method-count-assert 21
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:size-assert #x82c
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:flag-assert #x150000082c
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(:methods
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(new (symbol type) _type_ 0)
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(reset! (_type_) _type_ 9)
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(update! (_type_) int 10)
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(want-levels (_type_ symbol symbol) int 11)
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(want-display-level (_type_ symbol symbol) int 12)
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(want-vis (_type_ symbol) int 13)
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(want-force-vis (_type_ symbol symbol) int 14)
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(execute-command (_type_ pair) none 15)
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(execute-commands-up-to (_type_ float) int 16)
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(backup-load-state-and-set-cmds (_type_ pair) int 17)
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(restore-load-state-and-cleanup (_type_) int 18)
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(restore-load-state (_type_) int 19)
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(set-force-inside! (_type_ symbol symbol) none 20)
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)
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)
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;; definition for method 3 of type load-state
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(defmethod inspect load-state ((obj load-state))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Twant[2] @ #x~X~%" (-> obj want))
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(format #t "~Tvis-nick: ~A~%" (-> obj vis-nick))
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(format #t "~Tcommand-list: ~A~%" (-> obj command-list))
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(format #t "~Tobject-name[256] @ #x~X~%" (-> obj object-name))
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(format #t "~Tobject-status[256] @ #x~X~%" (-> obj object-status))
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obj
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)
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;; definition for method 0 of type load-state
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(defmethod new load-state ((allocation symbol) (type-to-make type))
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(reset! (object-new allocation type-to-make (the-as int (-> type-to-make size))))
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)
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;; definition of type continue-point
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(deftype continue-point (basic)
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((name string :offset-assert 4)
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(level symbol :offset-assert 8)
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(flags continue-flags :offset-assert 12)
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(trans vector :inline :offset-assert 16)
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(quat quaternion :inline :offset-assert 32)
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(camera-trans vector :inline :offset-assert 48)
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(camera-rot float 9 :offset-assert 64)
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(load-commands pair :offset-assert 100)
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(vis-nick symbol :offset-assert 104)
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(lev0 symbol :offset-assert 108)
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(disp0 symbol :offset-assert 112)
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(lev1 symbol :offset-assert 116)
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(disp1 symbol :offset-assert 120)
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)
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:method-count-assert 10
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:size-assert #x7c
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:flag-assert #xa0000007c
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(:methods
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(debug-draw! (_type_) none 9)
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)
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)
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;; definition for method 3 of type continue-point
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(defmethod inspect continue-point ((obj continue-point))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tname: ~A~%" (-> obj name))
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(format #t "~Tlevel: ~A~%" (-> obj level))
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(format #t "~Tflags: ~D~%" (-> obj flags))
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(format #t "~Ttrans: ~`vector`P~%" (-> obj trans))
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(format #t "~Tquat: ~`vector`P~%" (-> obj quat))
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(format #t "~Tcamera-trans: ~`vector`P~%" (-> obj camera-trans))
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(format #t "~Tcamera-rot[9] @ #x~X~%" (-> obj camera-rot))
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(format #t "~Tload-commands: ~A~%" (-> obj load-commands))
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(format #t "~Tvis-nick: ~A~%" (-> obj vis-nick))
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(format #t "~Tlev0: ~A~%" (-> obj lev0))
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(format #t "~Tdisp0: ~A~%" (-> obj disp0))
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(format #t "~Tlev1: ~A~%" (-> obj lev1))
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(format #t "~Tdisp1: ~A~%" (-> obj disp1))
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obj
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)
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;; definition of type game-info
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(deftype game-info (basic)
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((mode symbol :offset-assert 4)
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(save-name basic :offset-assert 8)
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(life float :offset-assert 12)
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(life-max float :offset-assert 16)
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(money float :offset-assert 20)
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(money-total float :offset-assert 24)
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(money-per-level uint8 32 :offset-assert 28)
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(deaths-per-level uint8 32 :offset-assert 60)
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(buzzer-total float :offset-assert 92)
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(fuel float :offset-assert 96)
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(perm-list entity-perm-array :offset-assert 100)
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(task-perm-list entity-perm-array :offset-assert 104)
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(current-continue continue-point :offset-assert 108)
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(text-ids-seen bit-array :offset-assert 112)
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(level-opened uint8 32 :offset-assert 116)
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(hint-control (array level-hint-control) :offset-assert 148)
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(task-hint-control (array task-hint-control-group) :offset-assert 152)
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(total-deaths int32 :offset-assert 156)
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(continue-deaths int32 :offset-assert 160)
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(fuel-cell-deaths int32 :offset-assert 164)
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(game-start-time time-frame :offset-assert 168)
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(continue-time time-frame :offset-assert 176)
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(death-time time-frame :offset-assert 184)
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(hit-time time-frame :offset-assert 192)
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(fuel-cell-pickup-time time-frame :offset-assert 200)
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(fuel-cell-time (array time-frame) :offset-assert 208)
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(enter-level-time (array time-frame) :offset-assert 212)
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(in-level-time (array time-frame) :offset-assert 216)
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(blackout-time time-frame :offset-assert 224)
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(letterbox-time time-frame :offset-assert 232)
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(hint-play-time time-frame :offset-assert 240)
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(display-text-time time-frame :offset-assert 248)
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(display-text-handle handle :offset-assert 256)
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(death-movie-tick int32 :offset-assert 264)
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(want-auto-save symbol :offset-assert 268)
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(auto-save-proc handle :offset-assert 272)
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(auto-save-status mc-status-code :offset-assert 280)
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(auto-save-card int32 :offset-assert 284)
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(auto-save-which int32 :offset-assert 288)
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(pov-camera-handle handle :offset-assert 296)
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(other-camera-handle handle :offset-assert 304)
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(death-pos vector-array :offset-assert 312)
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(dummy basic :offset-assert 316)
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(auto-save-count int32 :offset-assert 320)
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)
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:method-count-assert 29
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:size-assert #x144
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:flag-assert #x1d00000144
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(:methods
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(initialize! (_type_ symbol game-save string) _type_ 9)
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(adjust (_type_ symbol float handle) float 10)
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(task-complete? (_type_ game-task) symbol 11)
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(lookup-entity-perm-by-aid (_type_ actor-id) entity-perm 12)
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(get-entity-task-perm (_type_ game-task) entity-perm 13)
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(copy-perms-from-level! (_type_ level) none 14)
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(copy-perms-to-level! (_type_ level) none 15)
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(debug-print (_type_ symbol) _type_ 16)
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(get-or-create-continue! (_type_) continue-point 17)
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(get-continue-by-name (_type_ string) continue-point 18)
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(set-continue! (_type_ basic) continue-point 19)
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(buzzer-count (_type_ game-task) int 20)
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(seen-text? (_type_ game-text-id) symbol 21)
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(mark-text-as-seen (_type_ game-text-id) none 22)
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(got-buzzer? (_type_ game-task int) symbol 23)
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(save-game! (_type_ game-save string) none 24)
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(load-game! (_type_ game-save) game-save 25)
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(clear-text-seen! (_type_ game-text-id) none 26)
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(get-death-count (_type_ symbol) int 27)
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(get-health-percent-lost (_type_ symbol) float 28)
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)
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)
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;; definition for method 3 of type game-info
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(defmethod inspect game-info ((obj game-info))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tmode: ~A~%" (-> obj mode))
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(format #t "~Tsave-name: ~A~%" (-> obj save-name))
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(format #t "~Tlife: ~f~%" (-> obj life))
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(format #t "~Tlife-max: ~f~%" (-> obj life-max))
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(format #t "~Tmoney: ~f~%" (-> obj money))
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(format #t "~Tmoney-total: ~f~%" (-> obj money-total))
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(format #t "~Tmoney-per-level[32] @ #x~X~%" (-> obj money-per-level))
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(format #t "~Tdeaths-per-level[32] @ #x~X~%" (-> obj deaths-per-level))
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(format #t "~Tbuzzer-total: ~f~%" (-> obj buzzer-total))
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(format #t "~Tfuel: ~f~%" (-> obj fuel))
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(format #t "~Tperm-list: ~A~%" (-> obj perm-list))
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(format #t "~Ttask-perm-list: ~A~%" (-> obj task-perm-list))
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(format #t "~Tcurrent-continue: ~A~%" (-> obj current-continue))
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(format #t "~Ttext-ids-seen: ~A~%" (-> obj text-ids-seen))
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(format #t "~Tlevel-opened[32] @ #x~X~%" (-> obj level-opened))
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(format #t "~Thint-control: ~A~%" (-> obj hint-control))
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(format #t "~Ttask-hint-control: ~A~%" (-> obj task-hint-control))
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(format #t "~Ttotal-deaths: ~D~%" (-> obj total-deaths))
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(format #t "~Tcontinue-deaths: ~D~%" (-> obj continue-deaths))
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(format #t "~Tfuel-cell-deaths: ~D~%" (-> obj fuel-cell-deaths))
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(format #t "~Tgame-start-time: ~D~%" (-> obj game-start-time))
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(format #t "~Tcontinue-time: ~D~%" (-> obj continue-time))
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(format #t "~Tdeath-time: ~D~%" (-> obj death-time))
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(format #t "~Thit-time: ~D~%" (-> obj hit-time))
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(format #t "~Tfuel-cell-pickup-time: ~D~%" (-> obj fuel-cell-pickup-time))
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(format #t "~Tfuel-cell-time: ~A~%" (-> obj fuel-cell-time))
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(format #t "~Tenter-level-time: ~A~%" (-> obj enter-level-time))
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(format #t "~Tin-level-time: ~A~%" (-> obj in-level-time))
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(format #t "~Tblackout-time: ~D~%" (-> obj blackout-time))
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(format #t "~Tletterbox-time: ~D~%" (-> obj letterbox-time))
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(format #t "~Thint-play-time: ~D~%" (-> obj hint-play-time))
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(format #t "~Tdisplay-text-time: ~D~%" (-> obj display-text-time))
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(format #t "~Tdisplay-text-handle: ~D~%" (-> obj display-text-handle))
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(format #t "~Tdeath-movie-tick: ~D~%" (-> obj death-movie-tick))
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(format #t "~Twant-auto-save: ~A~%" (-> obj want-auto-save))
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(format #t "~Tauto-save-proc: ~D~%" (-> obj auto-save-proc))
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(format #t "~Tauto-save-status: ~D~%" (-> obj auto-save-status))
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(format #t "~Tauto-save-card: ~D~%" (-> obj auto-save-card))
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(format #t "~Tauto-save-which: ~D~%" (-> obj auto-save-which))
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(format #t "~Tpov-camera-handle: ~D~%" (-> obj pov-camera-handle))
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(format #t "~Tother-camera-handle: ~D~%" (-> obj other-camera-handle))
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(format #t "~Tdeath-pos: ~A~%" (-> obj death-pos))
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(format #t "~Tdummy: ~A~%" (-> obj dummy))
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(format #t "~Tauto-save-count: ~D~%" (-> obj auto-save-count))
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obj
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)
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;; failed to figure out what this is:
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(set! gp-0
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(when (or (not *game-info*) (zero? *game-info*))
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(set! gp-0 (new 'static 'game-info :mode 'debug :current-continue #f))
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(set! (-> gp-0 fuel-cell-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 116)))
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(set! (-> gp-0 enter-level-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 32)))
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(set! (-> gp-0 in-level-time) (the-as (array time-frame) (new 'global 'boxed-array uint64 32)))
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(set! *game-info* gp-0)
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gp-0
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)
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)
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