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Taking the suggestion from @Calinou (https://github.com/open-goal/jak-project/pull/3943#issuecomment-3017359144), this replaces the resolve/render framebuffer -> window framebuffer blit with an actual drawn tri-strip which covers the entire viewport, which the PCRTC blackout already does. It appears we have no guarantee what state the internal window framebuffer will be in, so drawing an actual primitive and letting the fragment shader do all the work seems to be the more compatible/functional solution here. Thanks for the suggestion!