minetest/client/shaders
Lars Mueller 3d39781b21 Fix minimap rendering regression
The normal map was not bound properly, so the shading based on the height map had gone missing.
2025-11-28 13:16:56 +01:00
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3d_interlaced_merge Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
Irrlicht OpenGL3: Add subpixel offset for 2D rendering (#16676) 2025-11-16 14:59:33 +01:00
bloom_downsample Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
bloom_upsample Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
blur_h Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
blur_v Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
cloud_shader Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
extract_bloom Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
fxaa Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
inventory_shader More minor shader cleanups 2025-11-14 13:10:24 +01:00
minimap_shader Fix minimap rendering regression 2025-11-28 13:16:56 +01:00
nodes_shader Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661) 2025-11-17 17:55:13 +01:00
object_shader Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661) 2025-11-17 17:55:13 +01:00
second_stage Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
selection_shader Fix selection fragment shader compile error on GL 3 2025-11-08 16:48:47 +01:00
shadow Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661) 2025-11-17 17:55:13 +01:00
stars_shader Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
update_exposure Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00
volumetric_light Port most shaders to GLSL ES 3.0 (#16639) 2025-11-06 19:31:35 +01:00