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3d_interlaced_merge
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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Irrlicht
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OpenGL3: Add subpixel offset for 2D rendering (#16676)
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2025-11-16 14:59:33 +01:00 |
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bloom_downsample
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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bloom_upsample
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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blur_h
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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blur_v
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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cloud_shader
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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extract_bloom
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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fxaa
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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inventory_shader
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More minor shader cleanups
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2025-11-14 13:10:24 +01:00 |
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minimap_shader
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Fix minimap rendering regression
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2025-11-28 13:16:56 +01:00 |
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nodes_shader
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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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2025-11-17 17:55:13 +01:00 |
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object_shader
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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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2025-11-17 17:55:13 +01:00 |
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second_stage
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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selection_shader
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Fix selection fragment shader compile error on GL 3
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2025-11-08 16:48:47 +01:00 |
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shadow
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Dynamic shadows with the ogles2 driver on OpenGL ES 3.0+ (#16661)
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2025-11-17 17:55:13 +01:00 |
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stars_shader
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
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update_exposure
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |
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volumetric_light
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Port most shaders to GLSL ES 3.0 (#16639)
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2025-11-06 19:31:35 +01:00 |